Showing Posts For LordByron.8369:

[Ferocity] Info/pls read.. for Josh also

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Reading the forum seeing that the ferocity nerf is not popular nor understood.

Saying “they agreed its the right thing to do” is not a valid point……

The question is?

Where is the CDI now?

People don t want verticall progression => CDI ignored
People don t want zerk nerf => not even an answer…

Who ever said that crit damage or dps is an issue in ANY part of the game?
Stacking is and we all know its not related to GENERAL dps.

Don t we have enough threads to justify a CDI about zerk nerf and ferocity?
or are we just a test server for eastern launch?

There are so many repercussion people are scared of that i think feednback is needed asap
(WWW to tell one)

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Berserker is not overpowered! (with math)

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

they should nerf dodge.
but nerfing crit is the first step in the right direction.

You are kidding right?

they should nerf dodge.
but nerfing crit is the first step in the right direction.

Lol, sounds like you are playing the wrong mmo. The whole game is based around active combat.

no,

nerfing “in combat” endurance gain is the only way to save this failed game.
as long as you can dodge every 5 seconds, the only meta is berzerker meta and the only role is DPS role.
this game is bland , unimaginative and quickly getting bored.

nothing wrong with some ‘active combat’ but when MMORPG turns into ‘Prince of Persia’ 3D then it is no longer an MMORPG.

the only skill left is to quickly doubletap direction key.

removing dodge would turn this game in a general mmorpg clone.

In open PVE PVT is the best
IN WWW PVT or RAbid or shaman etc is most used
In Istances ZERK is the most used.

We all know nerfing zerker will only screw celestial, cavalier etc while not addressing ANY problem.

Since 1HitKO of mobs with no AI is the only PvE mechanic.

Did you ever see a boss moving out of a banner area of effect?
or maybe seeing full melee parties try to range and kite them?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Dungeons too difficult for lows and newbies!

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

any dungeon requires to watch youtube and understand some rotations….

At that time you can almost turn off your monitor.

Trying to play a dungeon for the first time without knowing the stupid AI mechanics and animations is way more than difficult.

A really good pvp or www team trying a dungeon for the first time would wipe in few seconds.

Once you see a dungeon once, you can do any dungeon with minimal effort.
The exact reason why this game lack longevity.

Putting random events would ve helped with minimal effort, but they instead choose to add gear grinding that requires almost 0 work.

The problem with a good pvper or wvwer is that none of their skills translates into dungeons. PVE players run into the problem that open world content is pretty easy so their skills are often lacking. All 3 have the problem that their builds aren’t suited for dungeons.

The gear grind is optional, all dungeons (other than fractals with agony) don’t need anything more than exotics (and good players can do them in blues and greens, or naked for that matter).

Other then the most important istance that alone is almost as big as half the sum of the other istances you mean?

I play since headstart (and betas) and I remember that the dungeons were super duper hard. Everyone had problems. I just left them aside till I hit 80 and geared up with a pretty decent group of players through dungeon tokens. It was a fun time.

I remember it too
The first dungeon were completed by WWWGG and WWWWG parties…

So much changed since then………not.

P.S. yet AC was more fun.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Mesmer Ascended Armor Choice for Fractals

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

Only reason why zerk is the best choice:

A dredge will hit for 6000X5 or 10K single
A mage will hit for 11.000 Xtick
A warrior will hit for 16.000+
They comes in packs of dozens except dredge (Hundreds in that case XD)

A boss hits for 20.000+

Only time you need non zerk is to ress people….but that is not a mesmer work…
If you need to you can only mirror image => f4 and pray.

Or call the mandatory guardian.

P.S. i suggest 10/20/0/25/15
traiting both pistol, sword and focus seems waste of traits to me compared to 15% increase phantasm damage.
Traiting sword and focus is enough

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

New patch notes for Ele?

in Elementalist

Posted by: LordByron.8369

LordByron.8369

they could remove the field.

The evasion was needed.

If you can t see why you should try D/D in pve and see how its the 1st cause of Death in istances… (and you can t do nothing about it since the aftercast is so long that covers the Whole reaction window by a long margin)

Consider that the move is telegraphed due to positioning, and reactable…..
Also can t be used at will like blurred frenzy (both positioning and attunement requirements).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

default music playlist Bug :(?

in Audio

Posted by: LordByron.8369

LordByron.8369

I used for a couple weeks the custom audio playlist function.

After sometime i decided to remove them since the the many glitches makes the function unviable…..

But now happens often no music is loaded unless i change map or enter combat…and after some times it stops again.

I removed playlist files from the folder.

Any idea on how to restore default music?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Myth:
PvE is easy.

Reality:
PvE is easy with warriors and guardians in party…

You know its 2 days i want to get the new fotm 50 chest, but i only find GGWWW parties?

I wonder why…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

I wandered around the forums and Saw that this Deimos guy is always defending the warriors imabalances in a biased way. I could tell that if one big nerf hits the warrior he’ll quit.

you expect nerfs to warriors?

Look at healing signet:
nerfed 8% passive
Nerfed 10% overal dps of non tanky builds XD

Its a 2% buff against anything non condition but people didn t see it. (I.E. the only direct damage builds able to overcome the passive healing)

That means that they could nerf warrior mobility of 10% and mobility of any other profession by 20%.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

My D/D WvW Build, Critique?

in Elementalist

Posted by: LordByron.8369

LordByron.8369

I use this
http://gw2skills.net/editor/?fEEQJAoYhImObzR5wjDAEFuYiQxDWUekzM2A-jkCBYfBkEBkIAIRtIaslhBp6KslXRTVTqWXDT9KISBwkwI-w

I started more defensive but while playing i started to switch to more offensive slowly (mind that meta is switching).

This is quite strong in 1VS1
Can t kill ANY PU mesmer, but is effective against any other profession…expecially thieves and warriors.

Also can easily be effective switching to staff with 5-6000 (most frequent on zergs so no upleveled) critical meteors with the tornado trick

It will probably be nerfed with the celestial crit nerf
:( so it will require different equip unles anet notices the mistake before march….

P.S: DO NOT buy traveler….they are nerfing bonus for different runes so for now opt for cheap runes if you can.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Not to be a snot, but a red really should just nip this in the bud or make a formal feedback thread.

Please +1 this post …
This is one of the cases where CDI should really be used…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial Staff Water Embargo

in Elementalist

Posted by: LordByron.8369

LordByron.8369

If players crafted Celestial just for the +crit dmg then they crafted the wrong set of armor. That’s not the design goal of the armor (balance is).

Oh please instead of wasting so many words on “balance”

Explain wich balance is obtained nerfing one of the weakest set with lowest dps in a nerf aimed at TOP dps…

Balance:
DPS:
DEFENSE (PVT) < BALANCE (Celestial) < OFFENSE (ZERK)

result after patch

BALANCE < DEFENSE < OFFENSE

soo balanced …..

“oh please…” PVT is not defense… it’s primary power. Knight’s or Sentinel’s would be more DEF.

Fail…
Knight deals more than celestial
now what?

@Blackbeard they already told they plan to give ferocity equal to other stats…
And they never mentioned of buffing other stats.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial Staff Water Embargo

in Elementalist

Posted by: LordByron.8369

LordByron.8369

If players crafted Celestial just for the +crit dmg then they crafted the wrong set of armor. That’s not the design goal of the armor (balance is).

Oh please instead of wasting so many words on “balance”

Explain wich balance is obtained nerfing one of the weakest set with lowest dps in a nerf aimed at TOP dps…

Balance:
DPS:
DEFENSE (PVT) < BALANCE (Celestial) < OFFENSE (ZERK)

result after patch

BALANCE < DEFENSE < OFFENSE

soo balanced …..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Carighan i don t think people will be trolled by wall of texts.

Its so easy you can t pretend you are demanding balance:

NERF is addressed to TOP used and TOP efficient DPS sets aka zerker and for PVE

Celestial is across the lowest direct damage sets used almost only for WWW

You are not fooling anyone…
Its quite evident balance is not involved here.

I won t even comment the part on buff/nerfs…..i ll just write that GW2 is not supposed to be a BETA.

Now i think is time to ignore you since its clear wich your purpose is

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Supply and Demand

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

simple logic…
Do you see people trading any single piece of equipment? most lvl 1-79 except with the recent silk fiasco Always had low demand.

Even if it has any it just can t be controlled due to low demand.
At that point is easy to say few stuff is being successfully controlled on the TP….

How do you think gold sellers make gold?
I don t see many farm not around since many months ago.

P.S. no demand =/= low demand.
Epecially since the system is flawed by fake offers.
There are still many offers lower than NPC price.

Still your claim that 99% of all items have low demand is absurd.

“I have data that i can t show you….”
Can you prove me that more items are in real demand?

But lets lose time on semantic because even if its 97% i would be wrong with that…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

It seems to me like watching again the flamekissed armor thread and the fractal reset thread.

I can’t think of a valid reason for a mature player to enjoy another to have his stuff deleted or become useless, yet there are many even losing time to promote that…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Supply and Demand

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

simple logic…
Do you see people trading any single piece of equipment? most lvl 1-79 except with the recent silk fiasco Always had low demand.

Even if it has any it just can t be controlled due to low demand.
At that point is easy to say few stuff is being successfully controlled on the TP….

How do you think gold sellers make gold?
I don t see many farm not around since many months ago.

P.S. no demand =/= low demand.
Epecially since the system is flawed by fake offers.
There are still many offers lower than NPC price.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial Staff Water Embargo

in Elementalist

Posted by: LordByron.8369

LordByron.8369

celestila has NOW comparable damage to PVT ….
Zerk is totally on another League..

Why should celestial suddenly fall behind the most tanky set of all?

People only read crit damage ad can t understandhow low base power means low crit damage.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Supply and Demand

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

i would argue that nobody said that most attempts at controlling market failed….

Saying few are controlled successfully means most are not controlled.

Since 99% of items in game have 0 or really low demand..its fair to say most items are not controlled successfully even if it happened that most attempts at controlling market, succeeded.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial Staff Water Embargo

in Elementalist

Posted by: LordByron.8369

LordByron.8369

So they shouldn’t fix an unbalance stat combo because some people will be negatively affected by it?

Since when celestial is unbalanced?
Should not have high crit damage? for wich exact reason since the low power compensate negatively on the crit damage?

The only reason may be obsessive-compulsive disorder to have the same stat…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

[PvE] Revising the "DPS Meta"

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

in the meantime the new bosses oneshot everywhere ……

Clearly useful to invest in thoughness/vit/healing

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Your math is probably correct. Now ask yourself: is celestial in a state where a 10% damage reduction should be applied?

I’d say: no.

10% direct damage reduction. There is no change to condition damage in the build, which Celestial builds accomodate comfortably.

Past that, I can’t really say. I don’t particularly care one way or the other. However, I don’t think that Celestial’s numbers as they are at the moment are healthy; some Celestial pieces have more Critical Damage than their Berserker’s counterparts, which is… Not very intuitive, to say the least.

changed with wupwup to match zzojia..(armors and weapons if i remember well)

I still can t understand how your calculatin works i ll check them

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial Staff Water Embargo

in Elementalist

Posted by: LordByron.8369

LordByron.8369

no would be as stupid…
People did WUPWUP for the crit damage…

What would happen if they said “new patch from today Zojjia becomes apothecary ascended!!!”

What do you think would happen?

The mistake was clearly adding ascended to a system made for easy to obtain equipment…at least they shouldn t do everything they can to preserve that PROGRESSION they shoved down our throats….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial Staff Water Embargo

in Elementalist

Posted by: LordByron.8369

LordByron.8369

Discussing without insulting would be nice…
can you understand why people is concerned when it comes to 1000+ GOLD equip?

Can you understand why people lost faith in balancing?
if not look at my signature you will remember maybe….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

[PvP] Ele's Meta-Viable? Give them Revealed

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

What eles need is a buff to survivability and a nerf to meteor shower.

why?

because a build with no dueling nor small scale fights capabilitis can use a single skill once in 3 minutes that will deal noticeable damage on people standing still 5+ seconds in a spot?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

He’s looking at it from a direct damage+damage mitigation perspective, since healing power and condition damage scale poorly generally. It’s a reasonable point of view.

I personally don’t think celestial is a very good set generally because most trait/gear setups require specialization to shine, and because the power stat is more important than any other stats for direct damage builds which make use of crit damage.

I still have a full set on my second engineer though, just for fun…

Oh, I don’t disagree that right now, for the builds we have, only Engineer would be a class I can think of which can benefit from it. No other class has enough access to enough well-scaling abilities all at once in a fairly balanced setup to make Celestial feasible.

Still, on paper the gear is actually pretty strong. 20% more total stats in return for losing specialized power. Assuming we had more balanced builds, it’d be at least on-par.

there are pages of build comparison in elementalist section …
You will find there .

Instead of theorycrafting with lot of missing informations take a build editor and see for yourself.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

I don’t know. You seem to be ignoring all of the nerf celestial posts </sarcasm>

Try again

Show me a single build in wich celestial will be viable post patch…..
Or else we should assume your purpose is not balance….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

everything else is WAY LOWER

Why people talks of stuff without checking….

THE RESULT is anyhow lower.

NOBODY, NOONE NO PLAYER at all would use a gear with ferocity on pair with remaining clestial stats

Id be glad you to have all your gear changed to celestial.

And mine int a combination of cavalier valkirye etc etc.

If they o on with this patch and give players the chance to switch stats combo what do you bet that celestial will disappear from the game?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

since crit scales over power even crit was lower…
It was balanced so.

As i ll have to repeat forever post patch mixing pieces with different stats will outshine celestial in anyway (food or not)

*Celestial will become UNVIABLE for ANY build.

No further argument should be discussed*
Its making an already weak set into something totally useless.
Celestial never needed a nerf (prove me wrong if you can…people were asking for celestial buffs already).

Not to mention that changing stats on something requiring 1000 gold is a bad choice.
What should i do with a 1000G+ SOUBOUND set that becomes unusable with my build?

Grind other 6 months? (would you do that?)
I don t get how people seems to be happy to see other player fun ruined…you don t gain anything from it but lower population.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial Staff Water Embargo

in Elementalist

Posted by: LordByron.8369

LordByron.8369

its not that D/D roaming eles are happy …..
and its obvious like it happened wwhen they nerfed D/D to the ground i will quit WWW if not the Whole game…

I have wupwup….
Its not even a choice,,,i m not grinding other 1000 golds for a new set

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

read above….if celestial becomes less efficient than mixed stats combination (already was but just slightly) it will become USELESS.*

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Rampant speculation on the TP?

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

@cassocaster it causes exactly what a mmorpg witha totally broken economy is like…

I won t even have to judge…..
But its full o mmorpg where suboptimal equip is easily reachable while optimal equipment is controlled by speculators AND gold sellers along iwth any luxury item.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial gear and ferocity

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

Comparing PVT damage to celestial shown PVT is higher…..also celestial is barely viable on 1-2 builds of 2 professions.
NOt for sure a most wanted set.

Celestial nerf is an obvious mistake not a thought nerf.
I bet they didn t even considered it unless they want to remove celestial and wup wup from the game that is the only consequence the nerf will have.

Wich reason would you have to use celestial when mixing stats of pieces would give you better overal stats with no loss on useless stats.

Now celestial main stat is crit damage….
They are just nerfing the primary stat of a set….until celestial becomes the lowest dps (and totally unviable for ANY build/profession)

If they gave the opportunity people would clearly switch to valk/cavalier/soldier mixes etc…nobody would remotely consider keeping celestial…not even in a single build.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

carighan i don t know if you lack the knowledge on the issue or what…..
Yet is pointless to discuss with you until you check how celestial works….

A celestial set primary stat is critical damage.
Even with that celestial dps is worse than a power vitality thoughness.

After patch will be EXTREMELY WORSE comparing to PVT dps.
(at that point mixing PVT, Valk, Cavalier etc would give better stats than celestial and celestial would have no reason to even exist)

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Careghan AAA mmorpgs don t make 6 months grind equpment comparable to 2 tiers lower.

That is a clear mistake they didn t even considered…..and NO it doesn t happen.
When it happens people quit (its almost comparable to a server wipe….for some players).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Sorry LordByron, but what is the big deal exactly? Stuff gets buffed and nerfed all the time, and in theory, you’d have to re-gear every single time.

Numbers:
zerk gets nerfed 10%, celestial more than 20%

Swapping to exotic mixed will be 10% better than celestial moving the equipment 2 tiers lower.

Its the same unprofessional mistake done with ascended armorsmith light VS heavy
Heavy required almost half the timegate……(not even debating damask cost)

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Rampant speculation on the TP?

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

Flipping is good for the economy of flippers.

Most of the gold they remove from the game ends up in their pockets inflating the gold value when it comes to any demanded items more than any possible general inflation..

Also helps Gold seller to proliferate.

But if we just look at general inflation its ok…..

Flipping is totally out of control and consequence of a lazy and uneffective way to fight the inflation since people with thousands gold are pushing prices on any demanded item…

The result is you can get exotic stuff cheap while having to give 644 gold for an ascended armor, 700+ gold for a dusk, 2000% more gold for a rune that was cheap few days ago and so on….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Its obvious most ascended LIGHT wupwup and celestial user will quit if they don t change the plan.

As i said its not athreat but deleting 1000 gold Worth equipment is not something you do lightly…

And putting ferocity as other stats means a 20+% NERF to a single set making comparable to 2 tiers lower with different stats.

(again 644 only in damask for the armor…add other materials, weapons, recipes, trinkets etc)

I mean if you were a dev what would expect deleting so much (UNWANTED) “progression”…

You don t only commit the mistake of adding grinding where the system is not designed for it, but also you don t even care?
Only possible answer…we already paid enough but we can still be used as a test server for eastern launch…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Looking at Celestial’s stat spread, what did you think it was; “high crit damage” or “gentle generalist” (with a slathering of MF if you’re from the past)? Current behavior with Celestial gear seems to not be taking it because you can boost everything your spec does in a generalist build

Some elementalists www builds worked well with mixed gear…when celestial was introduced it was a viable alternative.

yeah if you spent your guild comms on earrings or 400g on damask to make a set that’s a bummer, but circling back to my other two points; you either got it because you’re one of the few builds that can benefit from all of its stats,

people Always forgets a LIGHT celestial is 644 golds ONLY on damask

Add 30 days of gear gating and the money of quartz, crafting, ecto, dark matter….

Its insane but we were promised by the usual anet, that no further patch would make current gear obsolete…

That is literally what a celestial nerf would do…(its like putting ONLY celstial down 2 tiers)

For most elementalist (for wich celestial is really popular) celestial is a part of a delicate balance that even the 10% nerf would hit a lot, but what they are doing is totally making the set worse than a rare with different stats.

In the end the loss is more than 1000 golds between gold and everything not to mention a hundred laurels and stuff.

I ll sum up in case a dev pass by:
-1000+ golds (see 644 only in damask for the armor…add the remaining cost of armor and weapons+ recipes + trinkets)
-90 laurels

With a 20% + nerf making that useless

And its not a threat saying people will stop playing…
What would you expect a player to do deleting most of his “vertical progression” after you forced him to grind like a korean?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

……

too long to discuss but in most PuG istances an anchor guard is still wellcome.
Expecially fotms.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

But mostly can we ever know why they are nerfing celestial?

ANy reason…

When you nerf an underpowered set you need to give reasons…if its just because they like Mathematical aesthetic i think they should review their balancing.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

To clear the air about Berserker

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Great walkthrough of the difference between soldiers and berserkers.

BUT I highly disagree that active defences are too important. Finally it’s not just a matter of facing off until the numbers, builds and gear works out who wins. Active defences is one of the big reasons I care to play this game in the first place.

active defenses are the fun part of GW2.

The problem is they are poorly balanced amongst professions.
Few have too much, Others have none.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

Up this thread until march until they answer…

They could just convert current crit damage to ferocity..
That is at least the same ferocity as zerker sets.

At that point it would be a non issue (well would be still a problem to lose that 10% in www -.- since power is lower)

But what we expect them to do is giving plain stat equals to Others is destroying a set just for the sake of having the same number…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

[PvP][WvW] Thief shadow embrace OP

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

the eteral fight on wich is more OP between warroirs and thieves.

What about on balancing both?

The issue of that being OP is totally removing one of the few counters stealth has.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

Yeah yet you all hail to sentences like “less then X% of items are being successfully manipulated on the tp”

When i read that istantly i thougt “hey but less than 1% of tp items are in any demand…i don t think people are interested in lvl 4 White pistols…”

This section is totally biased..shows 0 data to support the great and nice TP and its full of partial information possibly given to derail arguments.

This is an issue that should at least once be discussed in general section with him and other devs and players because is surely a concern appeared more than once in the CDI….

This because we totally need a non biased point of view….its quite understandable an economist would push his favourite part of the game to central even if not supposed to.

That is why we need really a discussion in general section with Smith AND other devs.

P.S. its like a gamble ….on dices where you win 2X if any 2-12 happens and lose 10% if 1 happens….
Spectators will lose money if you win and will lose less if you lose…but they lose anyway because you play with part of their moneys and goods…

As i said more intervention like crystalline dst would keep the market fair…but they refuse and instead try to preserve greedy speculators warning then of changes and stuff.

Best part is gold sellers are the winners here.
The most money you have the easier is to control the market.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Dungeons too difficult for lows and newbies!

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

any dungeon requires to watch youtube and understand some rotations….

At that time you can almost turn off your monitor.

Trying to play a dungeon for the first time without knowing the stupid AI mechanics and animations is way more than difficult.

A really good pvp or www team trying a dungeon for the first time would wipe in few seconds.

Once you see a dungeon once, you can do any dungeon with minimal effort.
The exact reason why this game lack longevity.

Putting random events would ve helped with minimal effort, but they instead choose to add gear grinding that requires almost 0 work.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

[Warriors] best landspeed, no balance

in Profession Balance

Posted by: LordByron.8369

LordByron.8369

It has bothered me for a long time that I spend traits or utilities for mobility just to see some other profession create a gap while running away by using skills designed for gap closing.

I am okay with the skills that require ground targeting of some kind. But skills like rush should require a target that is in range to function.

In before they nerf such skills the same way they nerfed Ride the Lightning. Gonna be a tear-filled day…

Expecialy elementalist if is given the same treatment to RTL.

RTL already got heavily nerfed because it was being used for escape and not for gap closing, or did you forget?
It used to be on a 15 second cooldown with 1500 range, now it is on a 40 second cooldown if it misses, 20 if it hits, and had its range reduced to 1200, in case you haven’t been around long enough to remember. Most of us just want warrior dedicated “gap closers” to be given the same treatment.

Give target requirement to RTL as people want to warrior movements to have and see their reaction.
In this case ANet actualy could reverse RTL nerf because no one will ever use it to escape.

do you know it would be a buff?
Yet its not what we need….

Because stealth can make you miss a target.

Rtl should be better than any movement skill because an ele can t switch to a second weaponset.

Its unreliability makes D/D too easy to escape from….and its possibly the reason why it was nerfed…Ele used to be the thief counter…….god forbid.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

Well i could base on the discussions at LA and on this forum on general section.

But any discussion is cleverly moved here……the most biased of all sections where it dies because most people won t even considering posting in this section…

Any discussion that is able to stay in general section for few hours have a different outcome compared with when its moved here.

Its like asking in dungeon section if they want rewards to be lowered (not that they are high)….makes no sense.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Zerker nerfed, allow us to swap asc gear

in Guild Wars 2 Discussion

Posted by: LordByron.8369

LordByron.8369

The lies that everyone is speedrunning in fullzerkers with any profession…

Most groups require a DEFENSIVE support, (LFG check looking for guardian)
Most Group will require offensive support either (LF Warrior)

Few players can play every content without said support since it becomes slower AND harder.

The issue is fotm 50 with 2 guardians is easier than AC with 0 guardians.
Any dungeon with a dps warrior is 10-40% faster.

Ele fgs without a guardian means horrible death in most parties…(you die during the first fiery rush being unable to evade….Attacks like cleaves etc will kill ele in few seconds without a guardian).

Gear is not an issue professions are….yet we are a test server for eastern launch….so our progression is worthless for anet….

Notice how players warning are never considered…..really few were in favor of zerk nerfs, same with ascended equipment….CDI = damage control.

P.S. please don t come with “i can playwithout a guardin i m so pro”… mostly because you can t reliably pug without a guardian unless you can solo the content in zerker….at that point you are not an issue Worth considering in balancing.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

The game relies too much in the TP...

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

Nobody is forcing us?

If you think that is true you shouldn t even discuss difficult stuff like economy and math….

The grind is the mst complained thing of this game.

Having to grind 20-2000% more due to tp barons isn t exactly good for the game…

Would be interesting to see how the inflation would be without the tp speculators, but almost certainly would be way lower on any item in demand.

The point is the system is unfair and uneffective…..
Another way to combat infllation should be found because this is just lazy and broken.

And no! people are not happy with current TP…if we had a poll considering TP speculation i m quite sure of wich the result would be.

Mostly because by definition if every player started flipping every player would just lose gold…..not so hard to understand

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Rune Speculation

in Black Lion Trading Co

Posted by: LordByron.8369

LordByron.8369

No trust me its perfectly fair that i have to grind for hours daily giving my gold to you in order to play fractals and www while you sit on your pc making 100X what i do without even logging the game….

Perfectly fine….

You are helping the game you should be proud…..

And is it perfectly fair that your gold rate through fractals/wvw is much higher than players who choose to make money through gathering or even map exploration?

Why don’t we nerf your method down to that level?

Did you read when i said cutting few trees gives more money that the most difficult istance in the game?

And for your info ANY profitable source of gold in the game was nerfed since release…

All but the TP, the no risk free pvp minigame that gives 10-100X rewards of anything else in the game at the cost of people who doesn t want to participate.

That is what is wrong….

The TP has no risk?

Yeah I’m just gonna give up.

Should we deny that the risk is so little that you need to do it on purpose if you want to lose money?

Tell me how many people using frequently the TP for profit do you know losing moneys?

Except the newbies investing in gossamer (and everyone knew it was a bad move) i don t know anyone…….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.