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Will the elementalist be nerfed next patch?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yea I can imagine 3 engie teams. If 3 of them were played by me.

If you solo Q then you don’t have to imagine 3 engi teams. You will have to play and win with them haha

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Laurels from PvP - a big change

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I think making laurels available from the pvp daily will increase the pvp population MASSIVELY. You can do this daily in about 20 minutes. So I would imagine that a ton of people from pve and (espicially) wvw are going to come and get their laurels in pvp for a few days each week as opposed to doing it all in pve.

I stopped playing wvw because I hate dailies and I couldnt be bothered with the whole ascended gear bs. But if I can get max gear via pvp dailies which I do anyway then that is super cool imo. I really think this change will solve the incentive to play for ALOT of players. With a ladder (albeit one which is flawed in its results) I think the whole incentive to play thing will be overcome for most people.

Is anyone else excited by this change and does anyone know if laurels are account bound or character bound?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

SOTG: Nero & Grouch Tanked it...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

As much as I think this situation prevails, not many or any top team currently plays. If they would it could frustrate more players than those being frustrated now already.
This actually helps others getting a more pleasent experience in tPvP.
There is no way around seperating the queues and ladders though.

I dont think this is the case. Sure the top teams from a month or two ago might not play much anymore. But chances are the new teams emerging will probably be better than them now anyway due to imrpoving whilst others have taken a break from the game. So I still think solo Q has the potential to be frustrating. In fact it is frustrating at times. Mainly off peak.

We need more things that let people communicate without voice chat. Things like “all clear here” emotes that are shown on the mini map and can be bound to keys much like in games like smite or battlefield 2. It used to be so cool in bf2 and even bf3 where you could communicate and good teams of players due to these features.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

SOTG: Nero & Grouch Tanked it...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

One thing ANet should do though to accommodate solo q’ers is the match-making system should form your team first so that you can get people on TS, organize your team composition and roles, talk strategy, make sure people aren’t afk, etc. before you actually submit the team into the queue.

That’s actually a great point. That whole process is something we want to streamline/make better. Getting into tourneys, seeing your progress in them, etc.

It’s down the road, but it’s part of the plan.

Another idea I had was to show on the ladder how many people each player typically queues with. So if someone 100% of the time queues with 5 people their number would be 5. If someone queues 70% as solo and 30% as 2 man queue their number would be 1.3.

It should be easy to design a formula which shows this. Then we can see who in the ladder is actually good and who just queues in full premades.

On solo queueing atm. It is fine until offpeak times and then it kind of sucks because you run into a full guild team and there arent enough good solo queuers at that time.

At this time of day in the eu (primetime) I always get good teammates on my level and we can beat premades. Not at night though when we will usually have 1 noob and 1 level 1 newbie.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

Will the elementalist be nerfed next patch?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I just think a lot of people want to know this so we can decide whether this game is worth continuing with. People are trying stuff out atm but only because there is no ladder. And still every serious team has at least 1 ele in and often 2. Even 3 eles is a strong team. Can you imagine a 3 necro or 3 engi team? LOL.

I promise the devs that if no ele nerfs come in the next patch there will be a similar outcry as at the balance from the last patch. We need at least the same level of nerfs as in the last patch to be honest.

The ele has the following (in 1 build):
1, Unrivalled mobility which cannot be slowed or crippled
2, Exceptional healing to themselves and all allies
3, AoE damage which is greater than any other classes AoE damage and more than alot on single target damage
4, Multiple “I messed up but still wont die” buttons which grant other benefits in the form of boons
5, Exceptional condition removal for them and their allies
6, The ability to give everyone swiftness at the start of a game for a huge duration
7, The ability to stack boons on them and their allies which can give them constantly high might, protection when needed and almost perma access to vigor (more invulnerability via dodging – very powerful) and regen (“Hi, I dont die and I dont have to heal”)

To win without an ele is difficult. They will send the ele to your far point. You will need 2 people to kill him. Except you won’t kill him, he will just run off and survive whilst you waited 2 people for 30 seconds+ and didnt even cap the point for that time. SO your outnumbered on the rest of the map.

And that is just the start. After that an ele can just keep pressure on your close point all game forcing you to use portal back or to keep someone there. And with 2 ele it is even better because at least 1 can go to the big team fights and just dominate by stacking might on everyone, healing everyone, never dying, and dishing out crazy aoe damage on everyone there.

So will this class be nerfed?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Asura's: Unfair advantage.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yeh it has been mentioned before. ANd it does give an advantage, espicially when all the aoe from an elementalist covers people up. It is fine though, at least the asura is the quickest starter mission to do lol so you dont have to do much pve :P

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

State of the Game Feedback Thread [Merged]

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Posted by: Lordrosicky.5813

Lordrosicky.5813

In future just get rid of the dev’s and run it with players. Then they can discuss balance and we can get some good discussion. There is no point the devs being on because their policy is simply not to discuss anything.

As for balance, the SotG was exceptionally worrying in this regard. A few issues they said which meant they were out of touch:
1, They think necro has build diversity and think minion master is one of those builds.
2, They dont think the ele (and their healing) is OP anymore. They obviously think their laughable changes to ele last patch are enough. They arent. In fact they are buffing the scepter which is already used in the strongest build in the game. And giving an ele MORE AoE damage when it already has just too much.
3, The mesmer beam change worries me because I am almost certain it is going to be very powerful.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

State of the Game Feedback Thread [Merged]

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Posted by: Lordrosicky.5813

Lordrosicky.5813

That’s what I took away from it:

-nothing is being done to increase the pvp population until the “core game is solid” whenever that may be.
-leaderboards will not distinguish between solo queuers (3v5) and premades. Basically, they track the win/loss ratio which means solo queuers = bottom feeders. This might kill what’s left of the population.

Thanks for asking good questions, guys. I wish there had been a polite way to interrupt Karl whenever he tried to explain the classes or other basic stuff. First rule of public speaking: know your audience.

The leaderboards are going to be a joke like QPs. O so your top of the leaderboard? Great! That means you just are super selective and always play with your guild on ts. Whereas those of us who solo or duo q alot (I do and I know alot do) will have bad ratings.

End result = leaderboard is a joke.

“O so your top of the solo/duo q leaderboard? Great! That means you must’ve just been lucky with the people you were teamed up with.”

Seriously though there’s pros and cons to every approach. Solo q rating? So add a duo one too? And a trio? What about 4-man rating? Fragmentation of the population is a big concern with such a small population.

Plus I think a separate solo q rating is a bit pointless since it won’t take into account who you are being teamed up with, and if it does, then what’s wrong with everybody being in the same queue? If it’s the lack of TS, they could do other things like assigning teammates before placing your team in queue to coordinate to get everybody on TS.

And if it’s chemistry between players who regularly play with each other, these players should benefit from their playtime together.

No because statistics dictates that sample size will average out the standard of people in your team during solo q. This doesnt happen when a player decides to actively only play in premades/good premades.

Its a mathematical issue. Thats why what you said in the first line here isn’t a strong arguement but what I said was.

You make a lot of assumptions of how the matchmaking will work. Perhaps you only play at late hours when nobody else good plays and you are consistently matched up with teammates who are worse than you. There are tons of quirks that a simple large sample size cannot account for. And I put that in quotes for a reasons. Perhaps you missed the part about me not being serious. I was basically saying there’s pros and cons to every approach.

What I was being serious about is nobody is going to care about solo q ratings ikittenv5 game mode (or rather it’ll be a joke that nobody will really take seriously). It would be a much better solution to structure the rating system to account for the skill level of who you are teamed up with than to have a separate ladder right now.

And the main point I was trying to make was playing well with your team, executing with your team, etc. IS part of the skill in playing this game. The skill ceiling of just playing your own character in this game is relatively low (say, compared to SC2) due to the very limited amount of things you can do.

I think right now the number one concern should be the health of the playerbase. Any fragmentation of the currently miniscule playerbase should be avoided for the time being. When the playerbase grows to a healthy size is when you can start to consider things like a strict solo q with its own rating if there is enough demand. I don’t believe people will care much about solo q once custom servers get implemented as I bet people will make a lot of dueling, 2v2, 3v3, etc. servers that will appease that crowd.

Ok fair enough. I suppose you are right in some ways. If they had a system where you got MORE rewarded for solo queuing that would be cool. I think you should do tbh…irrespective of the standard of your teammates which should again give more rating.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

State of the Game Feedback Thread [Merged]

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Posted by: Lordrosicky.5813

Lordrosicky.5813

That’s what I took away from it:

-nothing is being done to increase the pvp population until the “core game is solid” whenever that may be.
-leaderboards will not distinguish between solo queuers (3v5) and premades. Basically, they track the win/loss ratio which means solo queuers = bottom feeders. This might kill what’s left of the population.

Thanks for asking good questions, guys. I wish there had been a polite way to interrupt Karl whenever he tried to explain the classes or other basic stuff. First rule of public speaking: know your audience.

The leaderboards are going to be a joke like QPs. O so your top of the leaderboard? Great! That means you just are super selective and always play with your guild on ts. Whereas those of us who solo or duo q alot (I do and I know alot do) will have bad ratings.

End result = leaderboard is a joke.

“O so your top of the solo/duo q leaderboard? Great! That means you must’ve just been lucky with the people you were teamed up with.”

Seriously though there’s pros and cons to every approach. Solo q rating? So add a duo one too? And a trio? What about 4-man rating? Fragmentation of the population is a big concern with such a small population.

Plus I think a separate solo q rating is a bit pointless since it won’t take into account who you are being teamed up with, and if it does, then what’s wrong with everybody being in the same queue? If it’s the lack of TS, they could do other things like assigning teammates before placing your team in queue to coordinate to get everybody on TS.

And if it’s chemistry between players who regularly play with each other, these players should benefit from their playtime together.

No because statistics dictates that sample size will average out the standard of people in your team during solo q. This doesnt happen when a player decides to actively only play in premades/good premades.

Its a mathematical issue. Thats why what you said in the first line here isn’t a strong arguement but what I said was.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

SotG drinking game

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Posted by: Lordrosicky.5813

Lordrosicky.5813

:) We had fun with it too! Thanks for the idea! Mm…..apple juice…

Atleast the devs have a sense of humor.

Maybe the state of GW2 right now is just a huge joke ANET devs are playing on us and randomly reveal the actual game next year.

Idk why people have to bring everything back to berating the devs all the time. It is so tiresome dude just give it a rest. It is also extremely impolite and reflects badly on you.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

State of the Game Feedback Thread [Merged]

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Posted by: Lordrosicky.5813

Lordrosicky.5813

That’s what I took away from it:

-nothing is being done to increase the pvp population until the “core game is solid” whenever that may be.
-leaderboards will not distinguish between solo queuers (3v5) and premades. Basically, they track the win/loss ratio which means solo queuers = bottom feeders. This might kill what’s left of the population.

Thanks for asking good questions, guys. I wish there had been a polite way to interrupt Karl whenever he tried to explain the classes or other basic stuff. First rule of public speaking: know your audience.

The leaderboards are going to be a joke like QPs. O so your top of the leaderboard? Great! That means you just are super selective and always play with your guild on ts. Whereas those of us who solo or duo q alot (I do and I know alot do) will have bad ratings.

End result = leaderboard is a joke.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

State of the Game Feedback Thread [Merged]

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The balance discussion leads me to suspect no change to the meta will come soon. So bring your eles guys And the mesmer changes sounds OP to me. O dear.
Ele and mesmer = buffed lol. Although those confusion changes could mean the death of the ranger sb spammers so they actually have to use their brains.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

State of the Game Feedback Thread [Merged]

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Posted by: Lordrosicky.5813

Lordrosicky.5813

My concern is the ele sounded like it isn’t getting nerfed at all which kind of shows how out of touch the devs are with pvp balance if true.

Although a sigil which does +3% damage for each boon on an enemy would be a good idea.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

State of the Game Feedback Thread [Merged]

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Honestly if you guys think balance is bad on gw2 wait till you play smite. It is dying almost entirely because of balance issues. And the company has no track record of balancing previous games. Seriously smite’s balance is so game breaking.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

1 prof per team

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Posted by: Lordrosicky.5813

Lordrosicky.5813

it is really hard to get in a team , or create a team
if u can get 2 good eles on ur team , u will get ele instead engi or warrior
it would , get more teams to be viable in tourneys, more people could play and have chance to play
i know that some teams allready are based on double ele or double guardian

not all people play ele or guardian , some just dont like playing those profs

True. But the way to fix that is balance. Besides its generally bad players who want to be carried who require certain classes for their team.

Have played with 5 glass cannons and won some games. Although of course its way harder though lol

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

1 prof per team

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Posted by: Lordrosicky.5813

Lordrosicky.5813

This is a TERRIBLE idea. And one of the few things which would make me quit this game.

Why should people be limited to 1 class just because the elementalist is currently OP- particularly when they can combo off each other? It is ridiculous. Just nerf the ele and its fine.

Restricted player options isnt a good thing. So what if people want to run a dps and bunker guard? They cant because the ele is OP? What about if you want a condition necro and a minion necro to bunker? You cant because the ele is OP?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Urgent hotfix required

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yeh it needs fixing but at least if someone runs it then they have to run tornado haha

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Logging off before a loss and ratings.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

We are all guessing whether there is even a rating system in the first place.

There no evidence of this mythical rating anywhere, oh the joys of a supposedly hidden MMR.

There definitely is an effective matchmaking system. After maybe 500 tournaments under the new system this is clear.

I also think it has improved, so maybe they have done some stealth improvements recently.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

2-Team Tournament Map Rotation

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yeh obviously we want random map generator. But this is a huge improvement and is something that shows they are listening. Personally I enjoy whatever map we are playing and then get bored around saturday time each week. This will prevent that.

For me this is the best change they have done in the game. Thats how big of an improvement it is. It has doubled the speed the maps rotate and has halved the boredom from running the same maps over and over. Random map rotation is the next step now and I look forward to that. But in the meantime I am fairly content now. 3 days of the same map just feels soooooo much better than 7 days.

Good work from anet though…they do listen for sure.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

It is important you copy this system from wvw

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Posted by: Lordrosicky.5813

Lordrosicky.5813

This is a good idea! In fact, we’ve already discussed this. It’s done and will be in the next patch.

Cool thanks. Good to be ahead of the curve on issues such as this so I am glad. Nice.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

It is important you copy this system from wvw

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Posted by: Lordrosicky.5813

Lordrosicky.5813

In wvw when someone disconnects or leaves wvw whilst in combat then the person still gets the reward for the kill.

So the technology exists. What people are doing more and more now in tpvp is when you are going to stomp then they leave. This means you dont get the 5 points for the kill which can decide the game one way or the other (it often does).

Please put in a system where if someone dcs whilst in combat then the other team gets 5 points and players get a kill. You have the technology to do this as is shown in wvw.

Edit: I dont think I am wrong on this…I dont think you get points when someone dcs, others can confirm?

P.S. Also please actually use the technology you have to ban macro users. The time between skills should be constant for these people and again I know from pve you have the technology to ban these people. I hope you are just saving up the data for a mega ban soon but not doing anything on cheating type issue basically makes any competitive environment in this game feel lame.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Features GW2 lacks and other games have

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Posted by: Lordrosicky.5813

Lordrosicky.5813

u forgot random map rotation

Number 1 issue for me and alot of people I am sure.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Features GW2 lacks and other games have

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Lately im not playing much gw2 so i have been trying other games I never played and I realized how many things GW2 needs to have some serious pvp.

Let’s compare it with a f2p moba game with mmo-style combat, from an average budget company. Nothing as close as LoL, dota or hon. The game im talking has a cheap design and doesnt look very polished, yet they have way better features than gw2:

  • Player stats: all kind of stats, records of kills/deaths, gold from every game, many info on all the characters I played, summaries of my games etc.
  • In game EU and NA ladders + a working and visible elo rating
  • In game twitch.tv! (really awesome)
  • An official twitch channel that is on 24/7 with top teams playing on it. It also broadcasts the tourneys the game have.
  • In game guides to every character.
  • Duels
  • Host custom games
  • Watch your replays and top players replays. Ingame.
  • Games for newbies to train vs AI bots. You can also test builds there.
  • 1 Competitive mode (like we have) + 3 fun game modes. The fun game modes are not balanced but it doesn’t matter because they are fun to play. They are also really easy to implement because they are spin offs of the main conquest mode like an arena map where players can play deathmatch.

There is also one game mode that changes every day, its an arena where players can only use 1 stated character. Eg: a deatchmatch arena where everyone has to play, lets say, warriors. Again, the fun game modes are not balanced and they dont need it.

  • Penalties for afkers & leavers
  • Solo and team queues
  • A queue system where every team has always 5 players. Always. 100% of the times. People have to “accept” when the queue pops, really basic stuff.
  • Some kind of weekly/monthly tournaments to qualify for a bigger one
  • Voice Commands for people not using TS/skype
  • If you are alt tabbed when game starts, there is a pop up that warns you

Now, imagine gw2 had half of the stuff I described.
Nothing else to say.

Player stats at end of game, a ladder for solo and teams, custom arenas and MAP ROTATION kitten are the most important issues for me personally. Replays and spectator mode is nice but whatever. I dont really care.

I would also love a working of the wvw system into tpvp for communication. Like you can put “attack here” on the map. Or better yet you can open a mouse operated voice comm system which says things like “Need help!” and then a “!” symbol comes up on the map. Or “All clear!” and a thumbs up symbol appears on the map. An example of this is the system from battlefield 2 or perhaps even from games like smite.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Warrior vs Necro duel

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Yeah cause Corrupt Boon can be devastating vs. Lyssa, I would say don’t get attached to it vs. Necros.

It is also true that warriors aren’t THAT bad at dueling but the thing is they do not counter anything in duels either while other classes can have it so much easy in certain match-ups.

Well a dual loses all relevance when people are swapping skills in and out to deal with certain classes. If you want to dual a necro then he should be forced to run his epidemic/signet of undeath utilities and you should be forced to run portal etc if you are a mesmer or whatever. IMO at least.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Warrior vs Necro duel

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Posted by: Lordrosicky.5813

Lordrosicky.5813

You NEVER use 100% crit on swap on x/Shield or quickness on GS if you actually care about being more effective. Just putting it out there.

hate comments like that. Mate – tell what is better if you know, ill change for sure. But telling ‘this is wrong’ without telling what is right is really annoing

Just flame on the GS I would

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Warrior vs Necro duel

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Dont use runes of the lyssa. Use ogre, it is way better.

And yes, always take leg specialist. If you take leg specialist there really is no reason to lose to a necro 1 on 1 (although a minion build is stronger with the stun breaker on the flesh worm).

The reason a necro will struggle with a warrior 1 on 1 is that you have 4 stuns or immobilises (the 2 ranged cripples, bulls charge and shield bash). The necro cant do anything about these because he wont have enough dodges and if he does get hit then he dies very quickly because necros are slow and lack any damage mitigation.

Additionally, any necro that is good in tpvp will be running utilities which are literally useless in a 1 vs 1 situation, whilst you as a warrior wont be. Fighting without utilities when the other person has them is obviously hard. And to be honest if I am to beat a warrior on my necro 1vs 1 then I have to land my corrupt boon (my only utility of use) or I am screwed. This is obviously not going to happen all the time because corrupt boon is hard to land.

So to those saying warrior is bad 1v1. It really isnt. A warrior is a very strong 1v1 build. In fact the class isnt that UP at all. It just needs some additionally condition removal OR just some buff to all its heals to bring them into line with other classes. These things mean the warrior is weakest in team fights due to its lack of healing relative to its hp (needs to be fixed imo) and due to its lack of condi removal.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

What do you do when...?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

When YOU are joining tournaments as a solo player and you get placed on a very weak team that is getting slaughtered?

Do you tend to go cap points and look for 1v1 fights?

Do you throw yourself at their zerg again and again and again (giving them points each time you die in 8 seconds?

As an epidemic necro I have no choice but to find the biggest fight and get involved. No point me running solo when I am slow and my build is terrible 1v1

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Boon Removal

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Posted by: Lordrosicky.5813

Lordrosicky.5813

But all this is basically about the s/d and d/d ele. Yeh its way too strong. No need for sweeping changes though. Just nerf how much boon up time this build has and its all fine. Together with other nerfs perhaps.

I mean they arent going to do anything you are saying. They wont even move at more than a snails pace to bring a universally recognised OP build into line (s/d and d/d ele). In fact they still havent done this even after 4 months of people saying its op.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Boon Removal

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Boon removal is a necros thing so I would against them giving it to all classes. Otherwise why bring a necro. Instead just buff the necros boon removal or better yet just nerf those builds which stack boons.

I’ve already answered this. Necros would still have the most efficient and effective boon removals, not to mention just plainly having the most of it and an AOE of it. That doesn’t mean other classes shouldnt have it or don’t need it. You cannot call the game balanced by expecting a team to just always have a necro around.

Boons are too powerful to not let people handle them in some way

Necros hardly have a ton of boon removal as it stands.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Boon Removal

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Boon removal is a necros thing so I would against them giving it to all classes. Otherwise why bring a necro. Instead just buff the necros boon removal or better yet just nerf those builds which stack boons.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

The Truth About MMR

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Posted by: Lordrosicky.5813

Lordrosicky.5813

There defiantly is matchmaking. And it definatly works when you queue with a team you always play a team at a similar level. However when you queue solo you often play a lower rated premade who will beat you purely down to having tactics and having a balanced comp.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Tpvp has turned into Hotjoin

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Posted by: Lordrosicky.5813

Lordrosicky.5813

@Lordrosicky.

And i’m saying, thats perfectly fine. Because if the ranking system works (which maybe it doesnt i dunno) you would eventually never play against dramaticly lesser skilled players if you were better than them. I dont beleive in peoples matches its ALWAYS the enemy side working as a team while their side is playing like hotjoin. More than likely most of the time its both sides are playing similiarly.

So if he out performs them and impacts each game to where he comes out on top (by focusing on capturing points etc) then he will eventually be matched along other people who impacted their games more than their teammates. And eventually fight alongside and against people who do not do the stupid things people do in hot joins…they will stay in a lower rank and be matched up against each other.

edit: this is what a match making system is designed to do…put equal skill players against each other, if you prove to the system your better than who it is currently putting you against, it will eventually give you harder opponents and better allies.

I dont think this works in practice because of the following reasons:

1, Not enough players play. Therefore often if will just dump you into a team of the 5 other solo queuers and put you against a team as there usually wont be two whole teams of solo queuers. And if there is then they likely will be of different levels as matchmaking wont have effect as there are only 2 teams.
2, The mix of solo q and premades throws the whole matchmaking into a tail spin. You will have poor players who play in strong teams who will artifically raise your teams level that it simply is not at…all because you have a player who only plays with his guild and runs balanced teams to get a good rating.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Tpvp has turned into Hotjoin

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Posted by: Lordrosicky.5813

Lordrosicky.5813

No matter who it is that complains about solo que….. It’s always the rest of thier team that was terrible.

To be honest if this is your view then you either hardly ever solo Q or you have been very lucky with teammates.

OP is right. There is nothing wrong with having noob teammates. The problem is that alot of the time your team will just zerg point to point and often you will see 3 people stood on a point capping…..there is nothing you can do when this happens. It really does suck.

And that is presuming you actually have 5 players…

If the ranking system works and you always play better than they do (thus contribute more than the average player doing this) you will eventually not play along side them.

Also, what he said is right…the people complaining always say how the rest of their team was worst than them. Truth is you have 4 other teammates, odds are..one of em is not going to be as good as you….sometimes your the worst. I swear everytime one of my lower elo friends on LoL CRYS ALL DAY to me how they’re stuck in elo hell…and all they get is bad teammates and thats why they’re stuck there and i should duo with them….guess what….they end up being the worst person on the team and often cause us to lose (or i have to carry their butt). So i do beleive this mentality is silly…some games it will be bad teammates, some games it will be you….if its never because of you EVER, then you will eventually move past them and end up fighting alongside players equal in your skill.

This ofc is assuming this ranking system actually is working. I have no idea how their system works.

The thread was about tpvp turning into hotjoin with people not even trying to win or use tactics but instead going for the maximum number of points by zerging and all staying on a point to cap etc. I dont really think its an issue of skill. It is an issue of your teammates not caring about winning and just playing for themselves. The points system needs to change. I dunno how its been 6 months and its still the same. It is just lazy tbh

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Who will decide after SOTG?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

If u want i can do a SOTG right here, and it will take less than 20 seconds:
“We know about this bug, issue or whatever and we are working on it.”
“Amazing things are coming but they are not ready so we can’t talk about them.”

Done.

This.

So if you are going to quit if this happens then you might as well quit now because this is what will happen.

Edit: there is also an outside chance they use the sotg to break news about the march patch. But in all probability there wont be anything for us in the march patch imo

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

I think mesmers need to be nerfed

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Everytime I play I always think, wow d/d ele bunker is overpowered. Its a consistant thing. I just never get that feeling about mesmers, or any other class.

s/d is worse imo

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Tpvp has turned into Hotjoin

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Posted by: Lordrosicky.5813

Lordrosicky.5813

All I do is solo que every night when I play. Sure, some games aren’t full of like index players but in any competitive game where a true solo que exists this will be the case.

We all make mistakes in game, but to always consistently blame the sub rank 10 players is folly.

It would t be so bad if you didn’t run into premades when solo queuing, but alas, that’s the direction Anet chose.

I fully agree with you on every aspect. i dont think losing to a premade as a solo q is an excuse either. Although sometimes its hard when you end up with 3 warriors and 2 necros or something vs a balanced team.

However I also agree with op. There are players who just stand on points for glory etc. Yeh people make mistakes but point whoring is just selfish and needs to be discouraged with the scoring system.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Tpvp has turned into Hotjoin

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Posted by: Lordrosicky.5813

Lordrosicky.5813

No matter who it is that complains about solo que….. It’s always the rest of thier team that was terrible.

To be honest if this is your view then you either hardly ever solo Q or you have been very lucky with teammates.

OP is right. There is nothing wrong with having noob teammates. The problem is that alot of the time your team will just zerg point to point and often you will see 3 people stood on a point capping…..there is nothing you can do when this happens. It really does suck.

And that is presuming you actually have 5 players…

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Dear interviewers for SOTG

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The show would be pointless if we just brought devs on to roast them by asking them why their team is inferior to the team that designed gw1.

Oh, but we already know the answer to that.

The company is not willing to spend money on PvP. So PvP team is like… 10 people?
It’s a matter of being understaffed. And well… ignoring about 80% of community feedback, or acting on this feedback way too late.

Disagree. They know the feedback. They respond to it ALOT. And they know what is needed. The problem is they are under resourced. The only thing that annoys me if they cba to change the maps more than once a week when this tiny task would improve our lives so much.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

I think mesmers need to be nerfed

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Learn to dodge and you will be fine. Having awareness in team fights is important. If you dont have it you are going to get burst.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Too Much Condition Removal?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I tried condition build with thief and elementalist as well, but conditions get cleansed quite fast.

Every class gets pidgeonholed in certain builds with little room for change.

I’d expect condition removal to apply only to CC. Damage should only be negated by a healing skill. If someone manages to land condition damage on you, it should cost you a healing skill to counter it, the same as if you received the damage straight up.

I disagree. But I do agree they need to do something about the speed an ele can remove condis, especially when this often extends to the rest of the team too. Thats almost certainly your problem. An ele can just spec into god mode where it has amazing healing, toughness, power, might stacking, stun breakers, perma regen, perma vigor, high prot up time, exceptional mobility, and the best condi removal in the game to the point which is just nullifys any condi build single handed unless the ele is bad.

Other classes have to sacrifice something to get condi removal. The ele doesnt. It just happens as part of its insane build of synergy.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

Too Much Condition Removal?

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I’ve been trying a warrior build which relies a little more on condition damage, a 1h sword build. I had never really tried to use condition damage before. What I noticed is that it’s pretty insane how most of the time your condition damage gets removed before it can do it’s full damage. Shouldn’t condition removal abilities remove CC conditions like root, snares, etc. rather than damage? I can’t imagine playing a profession which primarily depends on condition damage, some builds don’t seem to even need to think as they always have a condition removal available to them. I find the 1h sword more fun to play as a warrior because I don’t one shot half my opponents and it makes for more interesting fights, but it’s a little hard to justify when the 1h axe burst guarantees your damage to be applied while the sword damage is removed most of the time. The sword burst skill is actually much harder to land than the axe burst, and it’s less rewarding when you manage to land it.

It really is only the ele that can do this. The problem is they do it for everyone alot of the time. So yeh, if the eles werent so powerful then condition builds would start to emerge.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

My buddy only plays 3 classes

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Necro is amazing but its definitely a very hard class to be good at and iv only seen a handfull of necros that are really good at it. But once u go 15-20 ranks playing it and get pro, its super fun.

Necro is good untill you fight a team with a few eles in who clear everyones condis then u feel useless

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

New 2 team map for weekened please

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Forest. Please do this Anet, i know its almost weekend for you guys but it would help us alot. Rotate every tuesday and friday ftw.

yeah every friday and tuesday would be good. but whatever doesnt look like it will happen. we should have asked sooner

We have asked over and over again for quicker rotations. They just cant be bothered. I mean its something which probably takes 1 person about 20 minutes to do and it improves our playing experience by a significant amount and yet it doesnt happen. Only possible answer is that they dont care

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

New 2 team map for weekened please

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Forest. Please do this Anet, i know its almost weekend for you guys but it would help us alot. Rotate every tuesday and friday ftw.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

sPvP Class Tier List: - Updated 6/30

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Personally I believe that an HGH condi engi played at the skill cap (with a battle sigil, might stacking runes and short fuse) is by far the best build in the entire game. It blows out the competition by a kittening mile.

Sorry but it is certainly not. Its a good build. But it has weaknesses unlike the ele d/d or s/d builds which have no weaknesses.

Edit: I dont play engi but I would be very annoyed if they nerfed this build. its actually one of the few builds which has shaken a stale meta recently and it is fun to play with and against unlike the ele, which sucks to play vs.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

March patch: make it or break it (for real)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Gw1 had thousand and thousand people playing in every time of the day. Omg if i would be the director/chief of AN i would just fired everyone is working on pvp. You F A I L E D

There are thousands of people currently playing pvp in the eu. There is almost 1000 in hotjoin and will be alot in tournies too.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

March patch: make it or break it (for real)

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Posted by: Lordrosicky.5813

Lordrosicky.5813

The game is pretty much dead. Atm in europe (14.00):

  • 3 round dont pop
  • Only 15 of 325 hot join servers are being used. That’s a 4,6%. And half of this servers have 2 people. (So that makes a 2-3%)

If you dont press refresh you only get a few of the servers showing as populated because there is a lag in the system. So your photo is incorrect sorry, but I dont disagree with your general point. Here is how many are on when you press refresh a few times:

Attachments:

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

(edited by Lordrosicky.5813)

Scale of balance changes required in gw2

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Here are the warrior skills I would buff:

All banners – effect on stats buffed by 50%
Fear me – Reduce cooldown to 60 seconds
Shake it off – Cures 2 conditions not 1
Doylak Signet – Activation is instant, grants 10s not 8s of stability
Signet of fury – Activation is instant
SIgnet of might – Gives 10 stacks of might not 5
Signet of stamina – Reduced cooldown to 40 seconds from 40 seconds. Activation is instant
Endure pain – Reduced cooldown to 80 seconds
Rampage – Increase duration by 50% and buff the damage on all skills by 10%
Battle standard – Gives 10 seconds of initial stability and 5 stacks of initial might instead of 1
Healing signet – Increase the heal on activation by 50% and reduce the casting time to 1 second
Healing surge – Reduce cooldown to 25 seconds
Mending – Increase heal by 10% and make it cure 3 conditions not 2

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Scale of balance changes required in gw2

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Posted by: Lordrosicky.5813

Lordrosicky.5813

In my view, they need to buff all the underused and usless traits and skills on every class. This is a big job, and to be honest their balancing has just be exceptionally lazy recently.

Small and steady changes are fine for a mature game which has achieved large build variety and is close to balanced. This game has niether. It is early in the games development and they should buff useless traits and skills.

Instead of the 3 changes per class BS they have given us each patch…which is just lazy imo….they should make changes to all the skills and traits which go unused because they suck.

For example, on the necro the following skills should of been buffed by now to keep the game interesting and to open up new builds (this is just utilities, they should do the same for crap traits and crap weapons):
Corrosive Poison Cloud – Should pulse every 2 seconds not every 3 seconds
All minions – should be more responsive and all should regen out of combat
Plague signet – Reduced cooldown to 50 seconds from 60
Signet of spite – Reduced cool down from 90 seconds to 60 seconds
Spectral armour – Increased duration from 6 seconds to 9 seconds
Spectral wall – Increase duration to 12 seconds, increase protection given to 7 seconds
Well of darkness – reduce cooldown to 55 seconds
Well of power – reduce cool down to 45 seconds
Blood fiend – increase its health by 20%

None of these changes would do ANYTHING to really improve existing builds that much. It is just lazy to not make changes on this scale.

We can argue all we want about balance. But I am sure we can ALL agree that they should buff the masses of useless skills, traits and weapons on each class.

Please stop with the lazy balance and give us something to work with. Improve the useless stuff. Not at a rate of 2 useless skills per patch improved. But at a far faster rate. None of your “improvements” have even impacted the meta thus far because they are too small and too isolated.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

My "reward" for solo winning was...

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I played well and won a lot of matches as a solo que player and my reward was…

Being put into constant premade stompfests where I suddenly felt like a terrible player, losing every single match by scores like 500 to 160, 500 to 75, etc.

I’d be winning a 1v1 to take a point, and 2 opposing members would appear in no time and kill me. Thanks, TeamSpeak!

I understand why this happens. I look forward to the day when there will be enough players for a true solo queue with no voice-communication advantage.

Teamspeak doesnt give much of an advantage to be honest. Use your map and you UI and you will be fine. Bad players need teamspeak. Your problem probably wasnt teamspeak but the fact that your teammates were bad.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.