Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I think in some circumstances I can now solo a bunker ele (condi necro) after this patch. Before I couldnt.
What is up with mesmers invisibility? Did the patch bug it or am I missing something?
The more I play the more this patch isnt so bad. Balance has got alot better with the ele nerfs. Its just a shame this is offset by the (I presume bugs?) which means that rtl and mist form are uneffected by the orb. Also the orb shouldnt spawn for 10 seconds to give non eles a chance to reach it at the start of the game
Otherwise, yeh good balance changed. I will wait to see how the matchmaking shakes out but I am expecting to be annoyed by it matching too many solo q teams vs teams. As this has been my experience thus far.
The pvp devs arent bad. I just think they are underesourced.
Yes, I am thinking that only a general suggestion is going to work, because others won’t remember anything detailed that requires coordination. And some people never read their chat or even have it set to combat messages only.
Use “say” so they see your speech bubble at the start of the game. Say lets talk tactics in team chat. Then assign people a starting role. I would suggest sending someone round the side way to cap ur close point with the instruction to then move to the mid point. Then tell everyone else to fight at the orb and win a fight.
Advise people to focus the targets which are called and to call targets. Also set an order in team chat about which targets to focus first generally (warrior and necro usually).
Alot of my tournament play has been solo queuing and this I have found works best.
All,
As of 5pm EST today 2/27/2013. I will
be accepting new lists from individuals based on the latest patch and class performance.Optionally, you can also leave notes regarding class performance in relation to spirit watch.
Thank you.
This seems a really bad new map for a necro because of the lack of ledges to spam from and ways to kite/LOS those trying to own you.
Edit: Also we lack the burst required to drop orb carriers. Although carrying the orb in plague form is useful I suppose.
(edited by Lordrosicky.5813)
Could someone please explain to me the difference between the “Join Solo” button, and the ability to submit without a team?
I’ve been able to solo submit for tournaments for a while, and I still am. So what exactly is the difference?No difference.
This was the pvp patch:
1, Add new button that says join solo and does nothing
2, Change the word “Paid” to the word “free”
3, Introduce a terrible new map even more dominated by ele, mes and guardian and make people play it for a week straight.
4, Remove the only way for premades to play vs other premades and just put them all back in with solo Q pugs againOmg you couldnt simplify this even more
1) the button is supposed to distinguish solo teams from premades and match you up accordingly.Wait for the mathmaking values to set up.
2)The change removed a stupid barrier that was paid tickets :O
3)Even if eles/mesm/guard were destroyed the “inertia” of people thinking together with the small incompetent community would take weeks for a new meta to develop.All i know is that many options of other classes in theory become valuable to orb carrying
4)look at 1..
In truth the only thing I care about is having fun competitive matches. All the other bs is important but tbh it can wait. I understand custom arenas, daily tournies, etc take time.
The things I care about are playing in close rewarding matches and balance. Of these matchmaking is most important.
This is where it all falls apart. Many times the devs have said that they think matching a pro team of solo queuers vs a premade is acceptable. This is completely and utterly incorrect and reflects a lack of understanding of how pvp in gw2 works. Individual player skill is honestly very secondary. Important things are as follows:
1, Team composition
2, Communication
3, Downed state management
4, Tactics and rotation
You could have a complete pro team of solo queuers and they will get completely stomped by even an average premade on TS and with coherent builds and strategy.
Anet think the opposite. This is the biggest concern. If they knew what was important then we could rely on them to fix it eventually. But they dont know what is important. Thus their matchmaking system is way way too biassed towards individual ratings rather than whether a team is a premade or not. As a result matchmaking is just a complete joke. There is no light at the end of the tunnel either. Because they genuinely believe that player skill is what matters in gw2. When actually it doesnt matter. All the points listed above matter far more.
You cant have matchmaking that EVER pairs a solo q pug vs a premade and call it good matchmaking.
(edited by Lordrosicky.5813)
Could someone please explain to me the difference between the “Join Solo” button, and the ability to submit without a team?
I’ve been able to solo submit for tournaments for a while, and I still am. So what exactly is the difference?
No difference.
This was the pvp patch:
1, Add new button that says join solo and does nothing
2, Change the word “Paid” to the word “free”
3, Introduce a terrible new map even more dominated by ele, mes and guardian and make people play it for a week straight.
4, Remove the only way for premades to play vs other premades and just put them all back in with solo Q pugs again
Thief is OP darkos :P
- August-September: The game is released. The hype about competitive pvp and the number of teams is HUGE. However, there is so many people playing that its impossible for good teams to fight each other, so pvp becomes a pug stomping 500-0. Some teams start to quit.
- October: Paid tournaments are implemented. Teams are hyped up and we see a few ones being created.
- November: The only pvp addition we see is temple of the silent storm. This map will be ignored because its not in the tournament rotation, so it becomes a meaningless addition. More people quits pvp because
a) abuse of svanir & air runes
b) they see paid tournaments are just a grind
- December: There is nothing for pvpers. More people quiting, mists are really dead & boring during christmas days. A few teams discover the OPness of eles, and their set up will be copied by others.
Pvpers are quite angry at the direction the game is taking, but from anet its said that 2013 will be the great year of pvp.
- January: Paid tournaments become 1 round map. This map will be the only playable for 7 days and more and more people get tired of the game. Playing the same map for 5 hours daily (7*5=35) make the mists even less active. At this point only 3-4 teams in the EU remain, and many people is abusing the ele.
There’s also the addition of some sort of matchmaking, but no one knows how it work and there isn’t a ladder to check your position.
- February: Paid tournaments (the only addition since game release) are deleted. Althought a ladder was promised for this patch it wasn’t released.
The balance made doesn’t change the actual meta, and a new conquest map is released.All in all, in half a year pvpers got:
1) Paid tournaments that were deleted afterwards (sigh)
2) Matchmaking without a ladder (??)
3) 2 conquest maps
4) No significant balance changes to change the meta whatsoever. Ele, mesmer, guardian = the meta. Rangers also decent. Everything else not wanted
With paids at least we had a system which meant you could play premade vs premade and be sure of a fair anf rewarding experience. That has gone now and its back to premades just stomping random solo queuers. Complete disaster.
matching making based on ratings takes time.. its been hours since the release, so it is simply crazy to be complaining at this point. give it a few weeks at least
go back to paids? what paids? when i play there are NO paids on at all, ever. same can be said for everyone who doesnt play during peak US time.
this leads me to the solo q seperate from team q. This would not work either cos there is not enough premade to make it viable imo. so if your a premade, trying to play at non peak times, it simply wont happen or you will just vs the same team over and over.
and you said you won 4/9 games while q’ing solo.. i dont see a problem there
I see your point. But what I am trying to say is that it should keep premades and solo q apart. Or try to. And it doesnt at all. This is nothing to do with ratings. Ratings should be secondary. First the system should ask “Is there another solo q team” If yes it should match you with them before even looking for premades with similar ratings as the solo queue.
The devs think that matching solo queue players vs premades is fair so any rating system is irrelevent anyway.
Jon Peters said at SOTG something like if your a good player you should be able to take over a game and dominate even vs a premade.
This is such a fundamental lack of understanding about how gw2 works that its mind boggling. GW2 is all about having good communication, a coherent team build, and good downed state management as a team. Players individual skill is a distant second in comparison. Yet they dont realise this. And the matchmaking system doesnt realise this. As a result this game is dying now super fast. The last patch saved it. This patch has killed it again.
Here is what happened:
- The average queue time was around 5 minutes
- I played 9 times
- I got a full set of solo queuers on my team 7 times and the other 2 times I was with a duo/trio and solo queuers
- I got matched against a full premade 7 times, a full solo team once and 1 trio + duo team
- I won my first 3 games and then lost 5 of the next 6
- My team generally had an average rank of 20-30 (skewed towards the top end) and my opponent teams generally had ranks of 35-45
Conclusion – Queuing solo in this game is a nightmare.
Please just cancel this patch and revert to the old one. At least then in a paid you know it is going to be premade vs premade. Currently there is no such guarentee and its a total disaster. I predict massive displeasure at these changes coming soon.
I would recommend the following change:
1- Make the 8 team queue a 2 team queue also.
2- Make it so that 1 of these 1 round tournaments is for solo queuers and dual queuers only and make it so that the other one is for full premades only.
This is the only way to save what looks like a disaster from where I am standing.
Gl all
Edit: And this reflects the system doesnt care if your a solo queue team or a premade. When it should care. It should care about this more than about ratings arguably.
(edited by Lordrosicky.5813)
Sword/gs ranger with LR and SoH has way better mobility. Cry moar nub
Ele can get to the orb first. Channelling takes no time at all.
Ele = win.
Best orb carrier by far.
Can RTL and get orb before any of your team can get there. Thus at the start by the time you get there the ele has the orb. Then he gets to the top of the stairs and can just RTL into the circle ftw. 50-0 match started. Why are you 50-0 down? O they have an ele and you dont. Then they can portal back down to the orb and do it again…
Wins the game single handedly as damage is less key and mobility/sustain is king.
Nightmare.
Solution: Make the orb spawn after 10 seconds – not instantly at the start of the match. Otherwise ele = win.
(edited by Lordrosicky.5813)
Its good but I think RTL + orb = even more op eles.
In your opinion how much do these changes hurt the d/d ele builds that are around powerrr?
Its definitely a nerf to the main d/d build. Mobility, and sustain have been hit. 1v1 capabilities should be relatively the same but I see the larger engagements leaving you a bit less effective because of the EA nerf, however nothing too terrible.
All in all, I think its the first step toward a much needed change for Ele’s. Even though I played on a team that ran double ele double ranger I dont think it’s healthy for the game to have groups strengthen the more eles that are slotted. Hopefully these changes get less people playing them in abundance in tpvp.
Interesting. These changes look like they are at least something to bring down the ele build giving trouble. Whereas with the actual patch notes it looked almost non existant. With the changes you found though….it seems more impressive the nerf and more like what was needed (imho)
Fact is I don’t care that there is no mmr, custom games, spectator mode etc, I understand that those things will come later, because hey those are big changes that require a lot of time and Arenanet has already confirmed that these things are coming.
I worry when balance becomes a joke, because that is the fundementals of the game; and if Arenanet fails at doing that, then they have failed at the most basic aspects of making a game successful.
+1. However they seem to have corrected balance more than initially it seemed so I am fairly content now with the patch. Those ele changes should help shake things up. I am quite happy.
In your opinion how much do these changes hurt the d/d ele builds that are around powerrr?
Just play an elementalist instead of a warrior.
Trust me, you will thank me for this advice at a later date :P
No elementalists have found our this bug yet :P
I am happy

Anet, why do you not sepreate skills to PvE and PvP version. That is the only way to get close to a decent balance in PvP and the PvE players can still be happy-
Because they want PvE ers to be able to bring the skills that work for them in pve into pvp. PvE is the focus of this game.
At this point I would rather they went overkill and crushed ele to the ground just to shake the meta up. They can always buff them later if they go too far. At the present pace of nerfs (was ele even nerfed? I cant decide) the ele will be balanced in about 2017…just in time for the ladder to come out perhaps :P
One of the biggest problems is that bunker eles are just not fun to play against. Even if I land corrupt boon it doesnt achieve anything really. And the odds of hitting an ele with it are very long indeed with the perma dodging etc.
I think the problem is Anet think ele is just slightly out of balance with the rest. When I think most people have the opinion that the ele is significantly OP and needed some fairly significant re-balancing. I still can’t work out if this patch buffed or nerfed the elementalist. I think its maybe the tiniest of nerfs??
So what does this mean? Well it means if you dont roll an ele then you have at least another month of playing against a class which basically is just an unfair advantage for your opponent. Its almost like a gear differential. I say an ele has full ascended gear whilst everyone else in in rares :P
I think the problem is that the developers know more than the players who in many cases are incapable of thinking logically, changing your gameplay “may” affect the way you see things…just maybe.
I stated many times before..if you were expecting the ele to be nerfed to the ground ..actually underneath the ground…you’d be sorry in the end, regardless of the nerfs Anet won’t make the profession completely unplayable just to please whiners on the forum .
Now go out there and enjoy the new content ^^
They could make significant nerfs and it would still be number 1 or close to. If you cant own with your ele then you should work on your game/build
I think the problem is Anet think ele is just slightly out of balance with the rest. When I think most people have the opinion that the ele is significantly OP and needed some fairly significant re-balancing. I still can’t work out if this patch buffed or nerfed the elementalist. I think its maybe the tiniest of nerfs??
So what does this mean? Well it means if you dont roll an ele then you have at least another month of playing against a class which basically is just an unfair advantage for your opponent. Its almost like a gear differential. I say an ele has full ascended gear whilst everyone else in in rares :P
I was hoping for more warrior buffs (i dont play a warrior, but i mean they need it) and more ele nerfs. Those are the too biggest dissapointments for me.
I really hope this new map is at least good…
These class changes seem insufficient.
I think you can ride the lightning with the orb? In which case I would imagine 2/3 eles will be mandatory
I think the problem is Anet think ele is just slightly out of balance with the rest. When I think most people have the opinion that the ele is significantly OP and needed some fairly significant re-balancing. I still can’t work out if this patch buffed or nerfed the elementalist. I think its maybe the tiniest of nerfs??
So what does this mean? Well it means if you dont roll an ele then you have at least another month of playing against a class which basically is just an unfair advantage for your opponent. Its almost like a gear differential. I say an ele has full ascended gear whilst everyone else in in rares :P
The patch notes, the changes to ele. its too early to say yet, but im concerned that this wont be a sufficient nerf. Eles are soo strong guys, if you arent doing tournies allt he time you have no idea.
I will post back in a few days with feedback on how they are doing, but you gave em quite a few buffs to go with those nerfs so lets hope it doesnt cancel out.
Of course they will still be the best. They are so way OP right now that only pretty big nerfs could of fixed it. However this a step in the right direction. Maybe eles will just be partially god like now instead of just the best at everything. I, for one, am glad that some correctly targeted ele nerfs have made it to the game. They will be slightly less survivable and slightly less mobile now. Thats positive although it ofc doesnt go far enough imo
Necro isnt really buffed as the only things buffed are things nobody would ever use currently. Looking foward to trying out the focus though :P And the emphatic bond fix makes us a strong class vs rangers now
And the ele has seen some clever nerfs. Its still the best, but maybe slightly less survivable with the RTL cd change (thank god) and the nerf to evasive arcana (which is still way op)
I have concerns in two categories
1) mmr protection and community stratification
2) What if I just want to play casually (say off my main class)1- So once people start to accrue the high rankings, groups will become very stingy. It could be taken as good or bad, but essentially low ranks will always play with low ranks and against low ranks at the same time always.
I noticed this with the background mmr and paid tourney system. Now all of a sudden most people have 3 digit QPs, because you are fighting yourself. To clarify, 1 QP in a 500-500mmr match is going to be worth less than a 1500-1500mmr match. But in both games, the teams get 1 QP. I fight the hardest match of my life or the easiest match and the reward physically (QP/chest/gems/etc) is the same.
Now I know the chess mmr system is complex and accounts for growth, but that is for an individual. Factoring in 5 players from each team is a nightmare. (I commend you guys on even releasing a system yet.)
2- Playing off main class or playing casually. So I have some in game friends who don’t log as many hours as I do and I enjoy doing tournament runs with them because they have fun. But if we lose, now will my higher rating suffer? We know it is harder to “carry” teams from certain positions. Do I tell them we can’t play together because our matchup may be beyond your enjoyment, or I do not want to lose rank?
Also, if I switch from my war to my ele for example, they may not be on the same level (competitively) but I imagine my rank is account and not character bound? This is more for clarity instead of an issue per say.
Thanks
Qps are removed because it was flawed which I think addresses concern number 1.
On to concern number 2…I would be almost certain its account bound and will stay this way. I would advise to just chill out and not care about your rating and have fun. Not playing with people due to not wanting the rating hurt is going to happen but personnally I wont be bothered and will play with anyone.
I will also solo queue and get matched with pugs. Sure my rating will never be good compared to the guy who plays on TS with his guild but the game is about fun so whatever
And yes again. An ele can carry a team to an extent which isnt possible for a support class like a necro or off point ranger. Thats again going to mean that eles (as well as being way OP) are more suited to carrying teams and therefore eles should be the only people at the top of any rating ladder and espicially if they released solo queue eles would be the top 25 players for sure. Thats just due to innate imbalance meaning ele is way way way OP at the higher levels and the fact that its just so versitile that it can fill any required team role which is very valuable in a pug where your team will play in an unstructured way
Rofl wasnt there a statement were they told that portal does not work with orbs?
Well it pretty much confirms portal will get some sort of rework in the patch (i.e.big nerf).
(edited by Lordrosicky.5813)
http://www.youtube.com/watch?feature=player_embedded&v=Gn3F1a_kFU4
Looks very fun and looks as if the secondary objective (the orb) is probably more important than holding points.
Very cool and very fun imo :P
Portal works with the orb.
Tried a build very similar to this and it didnt work to be honest. The problem is you have no burst and yet you die pretty easily too. And not having greatsword means you lack mobility whilst not have shield means you lack damage mitigation.
With this build your not really going to help drop that trap ranger with a mate in about 10 seconds before he gets back up, or the same to that guardian. Your not going to be able to cope with the aoe spam at team fights either and to achieve anything in those fights you need to stay in all this aoe to use your stuns/knockbacks which are again useless around alot of guardians who are giving out stab.
You cant bunker a point because 2 on 1 you will be dropped in probably 5 seconds.
I’m not an awesome player, but I figure that I’m above average: to put it in perspective, with my non-cookie-cutter bleed thief, I go into fights against most professions feeling that I’ve got a reasonable chance of victory.
Anyhow, one evening I was in a duel server for a few hours and there was a bunker guardian in there killing everyone he fought. When my chance to fight him came up, we ended up calling it a draw after about 10 minutes: we both always had the cooldowns we needed to prevent the other from winning.
As a Minionmancer Necro, I was in an match where the bunker guardian was beating everyone down. I walked in killed him in less than a minute, and walked away. Necros are the hard counter to guardians and elementalists. The day I lose to one of those would be a first. On the necro forums, not one person has ever commented about having trouble with a guardian.
Now a grenade engineer or a trap monkey/ranger ugh or that crazy p/d theif build ugh, but guardians are almost nothing. The reason more people think the guardian is great is because there are more theives, eles, mesmers, and warriors than any other build. The guardian has great counters to each of those classes, but you ask any ranger, engineer, or necro if they have any issues dispatching a guardian, and not a single one will say even break a sweat against the guardian.
There is no way you beat a bunker guardian with a minion necro 1 on 1 unless:
1, THE guardian’s skill level was way below yours
2, The guardian had no cooldowns left
3, The guardian started the fight on less health.
Have fun fighting a guardian with a minion necro when he is just going to bash off the point constantly with his constant stability whilst you have none.
Also a guardian has amazing condition removal on alot of the builds that current bunker guards run. As in you can unload your entire condi necro burst (on a proper condition build) and the guardians condition removal will just get rid of the conditions and load up on boons faster than you can reapply them.
Ranger however is a hard counter to the guardian.
I really hope the blog’s intent with the double queue (1 round vs 3 round) is to test waters.
The end result is that YOU SHOULD ONLY HAVE 1 QUEUE. Stop splitting the queues. It’s already hard enough just to get a game. Splitting queues = longer queues = less queuing = dead tPvP.
If 1 round tPvP is more popular, use that. If 3 round tPvP is more popular, use that.
(This means you’ll want to redesign your PvP Tournament UI and make it simpler: remove the multiple-selection choice of queues)
There is basically only 1 queue. Nobody will do the 8 team queue anymore.
With the new tournament structure I presume you will be able to solo queue in both the 3 round (which will never ever ever pop I promise everyone) and the 1 round tournament.
In the 1 round tournament will I be able to queue solo?
If I do queue solo will the matchmaking system present me against a comparable team of other solo queuers? Or will it just add up our ratings and match us with a premade?
Will the system bias searching for other PUG solo queue teams for me to play against, before it searches for teams which entered as a premade?
ANyone know the answer to these?
Hello, because of the growing interest in this topic, we want to collect your feedback in this thread. Please use this thread to post your opinions and concerns about the upcoming PvP changes.
Thank you.
my concern is for tournament no shows and ppl who afk in tournament
Its only a problem with long queue times in the 8 team tourny. It wont be an issue in the 2 team queues at all because the queues will pop instantly.
Nobody will ever play these 8 team tournys so I expect them to be removed next patch.
With the new tournament structure I presume you will be able to solo queue in both the 3 round (which will never ever ever pop I promise everyone) and the 1 round tournament.
In the 1 round tournament will I be able to queue solo?
If I do queue solo will the matchmaking system present me against a comparable team of other solo queuers? Or will it just add up our ratings and match us with a premade?
Will the system bias searching for other PUG solo queue teams for me to play against, before it searches for teams which entered as a premade?
I reackon them scrapping QP means a visible ladder is coming in the patch. I could be wrong though.
So back to the stomping of solo/pugs pre-paid but with faster queue’s and rating?
well to prevent this we have matchmaking and it’s not said yet you can solo-queue in both queues afaik
@big: u only get gold chests not gold for your tickets^^
Didnt they also say that as a solo queuer your team should be more likely paired with another solo queue team of similar ratings? We need clarification on this but I thought this was said.
Honestly is probably the best idea they have had. The whole principle behind paids is redundant with matchmaking. Removing such a tedious barrier to entry will vastly improve the tournaments imho. It also means that I can queue solo in tournaments with matchmaking which is vastly better than the current frees.
To finally get away from this ludicrous attempt to monitise spvp with tickets is fantastic news. Anybody who disagrees with this really just is against logic.
Now we just need a rotation of maps in the 1 round frees which is every few days or better yet random whenever you register.
Edit: I put this in another thread but I will put my comment here too because it seems more like it belongs here.
Edit2: The pvp devs know what they are doing. It must be hard for them to get the things they want in because anet seems to focus on pve, but the game is moving from dead (8 team paids and frees) to on life-support (with 1 team 1 ticket paids) to now probably starting to grow with this change
Honestly is probably the best idea they have had. The whole principle behind paids is redundant with matchmaking. Removing such a tedious barrier to entry will vastly improve the tournaments imho. It also means that I can queue solo in tournaments with matchmaking which is vastly better than the current frees.
To finally get away from this ludicrous attempt to monitise spvp with tickets is fantastic news. Anybody who disagrees with this really just is against logic.
Now we just need a rotation of maps in the 1 round frees which is every few days or better yet random whenever you register.
(edited by Lordrosicky.5813)
Balance Changes:
Ride the Lightning: This ability’s recharge has been increased to 25 seconds.
That is all.
If this happens then, imo, it wont change that much. Eles are so tanky they dont need to escape more than every 25 seconds….
I mean it will help stop ele’s just get around the whole map ridic fast which is welcome I suppose but it doesnt really solve the whole always healing problem. Or the fact that 2 of them can stack 25 stacks of might and perma have almost 100% health even vs 3 other dudes.
You could try a terror/condition necro build:
0
30 – Terror, focused rituals, Lingering curse
20 – Greater Marks, Reapers protection
0
20 – Path of midnight, Master of terror
Staff (sigil of earth), Scepter (sigil of earth) Dagger (corruption)
6x runes of the nightmare.
Rabid Jewel and Amulet
Utilities – Consume conditions, well of corruption, well of suffering, sig of undeath, Plague form.
On legacy maybe swap out the wells and the well trait and bring in corrupt boon/epidemic and the corruption reduced cd trait because wells are just terrible on legacy as mid is too big and basically a bunkers heaven. But then again corrupt boon is way unreliable.
This thread is so confusing. Are you genuinely trying to be constructive or is it just some kind of rant mixed with some e-lobbying?
Because I somewhat fail to see how your friend list or google analytics can teach the devs anything they don’t know already with the tons of metrics at their disposal?
Or maybe you think that stating the obvious is actually relevant? We all know what it takes to make a successful pvp (any pvp really):
- polish the gameplay
- make a smooth learning curve
- provide the indispensable tools for a competitive environment – solo and team ladder, matchmaking, obs mode, private servers…
- mass market pvp with full advertising and e-sport partnerships.No. The real trick is to implement the above in a way that makes sense within the gw2 ecosystem and that fully integrates with all the other systems in the game.
For whatever reason it’s taking arena net months if not years to figure out how to achieve it.
So as a player, there really isn’t much you can do except, wait for it… play the game, enjoy it and push the mechanics to their limits if you’re gifted enough to be a top tier player.
And when all hope is gone or when you’re fed up with the wait, just leave and let gw2 be a case study on how to fail a pvp sequel:p
Yeh…this is a good post imo.
Also players quitting and leaving games is inevitable and is irrelevent as long as new players come in to replace those who have burnt out.
I think the devs know what needs doing. It isnt rocket science. It is just they are focussing as a company on PvE and not PvP. This is a problem for the men at the top and not the devs of pvp. I have worked in companies where the things I am doing dont get the support I think is needed and it sucks. It didnt mean I didnt know what I was doing, just that the company had limited resources which went elsewhere.
To be honest in pvp and wvw plague signet, signet of locust are both useable and not bad.
And signet of undeath is exceptionally strong.
So I dont think a 3 signet necro is bad at all in pvp. In fact I am going to try it. It has been on my mind for a while.
The stacks of might trait is so terrible. Thats the main problem with the build. It is the fact that the traits dont work very well with the build. I wouldnt even take signet power I dont think. You will never activate locust, undeath is on a long cd and is only used when required and spite will be used situationally as well.
So the traits I would run would be:
signet mastery – essential
Hemophillia, terror, lingering curse
Greater marks
Vampiric Precision
Path to midnight,
im not an elite player but i haved moved back to rift for good about 3 weeks ago. just no reason to play, nothing to strive for as a solo player and it’s just not fun enough to play same mode over and over. Rift gives me massive customization options with the soul system and lots of maps/styles. Not to mention the devs are actually showing some interest in pvp and really tweaking to make warfronts fun/balanced.
I dunno dude, once you have played gw2 surely its hard to go back to looking at cast bars and basically just managing shortkeys and UI management. Its also hard to go back to a scenario where half the time you just stomp dudes because their gear is horribad….or visa versa
The fundamental core of GW2 is strong. That is why I think, eventually, pvp will be just the best ever.
Thieves are fine although when your not paying attention its just insta death (unless your an ele ofc) with 1 mistake. Like some days I just play terrible and thieves insta kill me when I am just lacking all twitch.
Having said all this, if you are talking about wvw (with perma stealth you must be?) then I agree with you. In wvw thieves are beyond OP but this is purely down to culling. They keep having to re-render and so 3 second stealth becomes 5 second stealth and so they can literally heartseeker u 3 times whilst invisible to you when actually they should be visible.
IMO the febuary pvp patch is just like all other patches in that it is entirely pve focussed. I think the pve population of this game is simply insane and that it is resulting in them focussing on keeping these players because this game has had the sort of start you need to become the biggest game in the world.
A casulty of that seems to be the pvp in this game. Logic would suggest the game being ridiculously succesful would help us to get pvp updates but it seems they are just focusing on pve. tbh.
Nobody knows till the patch is live but essentially all we are getting is 1 new map and no new features. That is it. If there isnt a ladder in the patch notes then expect alot of (justified imo) QQ from the pvp community.
Basically what happened with other games is they said “feature x is coming soon”, then it didnt come out due to a delay and nerd rage ensued on the forums. SO Anet learnt from this and decided to just be tight lipped about everything in order to keep the nerd rage in check and protect the public image of the game and of the developers.
You see it here with all those who say they sold the game as esports and so lied. Alot moaning about lack of communication in this thread still moan about when they do communicate and dont deliver.
I think, however, that the forum going moaners/trolls (which there arent many on here – most here are cool imo) are actually a tiny minority. My personal view is that Anet and developers in general should just tell us what they are working on and why. They can say we are really close to this ladder system and this is how it will work.
I would love to know whats going on in this respect. But thats not the way the world works because they dont want the bad PR when things get delayed. Understandable and gamers have bought it on themselves by nerd raging all the time about “broken promises”. I think most gamers are mature enough to not nerd rage about changing timetables but I think Anet thinks the opposite or thinks it just not worth having to deal with the rage from delays.
Edit: and some of you really need to learn how to interact with people online, espicially devs. There is no reason to be rude in your communication with them. Sure you might get frustrated but remember they are human beings to, and just because the way you are communicating is over the internet it DOES NOT mean you can just be utterly rude and its acceptable.
(edited by Lordrosicky.5813)
Based on player performance and rate of success.
1 – God Tier
2 – Too good for this game’s standard tier
3 – Above average Tier
4 – Okay Tier
5 – Below Average tier1.) Ele
2.) Mesmer
3.) Ranger
3.) Thief
3.) Guardian
4.) Engi
4.) Necro
5.) Warrior
I was gonna make a post but this guy did it for me. I agree with this entirely. Good post sir.
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