I got one question in relation to this reddit post: http://www.reddit.com/r/Guildwars2/comments/2g02mx/the_personal_story_doesnt_make_sense_since_the/
For the record, I have already played Apatia’s quests and Tonn’s quests but from what I have seen, it looks as if you cut down certain story bits as you are going over the New Player Experience. I’d like to know if this is deliberate or is this a bug. If it IS deliberate, I’d appreciate a response as to why this is the case as I thought the Personal Story despite it’s flaws is fantastic.
Hmmm…. I have gone past their questlines in order to confirm these myself. But if this is the case, I am curious as to why they would have them removed. They never mentioned anything in their preview posts nor in their patch notes. I was under the impression that there would be rearrangements here and there but the Personal Story would remain intact. I don’t know if this is intentional as they never mentioned this at all.
I don’t know if this is the case as I just finished Apatia’s storyline but I recall that those in the middle of that questline can still play it. I want to know what parts of the Personal Story were cut out in this patch? I didn’t see any details about it on the patch notes nor on the preview details regarding this and I’d like to have this clarified.
I was fortunate enough to play through the set of quests alongside Apatia even after post-patch. The fact that I could no longer replay that with a brand new character does make me feel angry as I have yet to experience everything involving the Personal Story. The fact that certain bits have been removed despite them seeming to be complete features just doesn’t feel right at all and I hope that you will get this remedied, Arenanet.
Proposal Overview
1) Guild Halls
2) Additional Guild Activities
Goal of Proposal
Guild Halls: to establish more social connections among guild members in their own personal space, which could lead to improved camaraderie between members.
Guild Activities: also to establish more social connections in their own personal space. These are separate from Guild Missions
Proposal Functionality
Guild Halls could be sold to players in different packages, each catering to the guild’s needs as a whole. One such example is selling basic halls which can accomodate 10-20 players for say 50 gold and the most luxurious halls could cost around 1000 gold or higher (open for debate) and would accomodate 400 plus players. Naturally, the Guild Leader is the only one capable of buying a Guild Hall and once he purchases it, it would be immediately be made ready to access by every representing member of the guild. In addition to buying the property, the guild can help out in giving their hall more flavor by purchasing additional furniture.
Guild Activities: These activities are exclusive to the Guild Halls themselves. We can have different minigames played amongst guild members such as competitive drinking games, that Golem chess game you see on Metrica Province,
Associated Risks
For both Proposals, I can imagine the major issue would be cost, certain customization limitations, and increase chances of activities becoming stale depending on what’s available.
Considering that it has been a full day now since I played this patch, I’d give it at least a week for Anet to accumulate as much feedback and perhaps remedy the situation completely.
By locking all the forum threads and message that they now have all the feedback they need (and still intend to do nothing about it)?
Have you ever tried getting complaints from a mass of people and expect to address them all in just a few days? I mean, I know we live in the information age and all but these things take time.
I love the demonization of “white knighting”, like it’s the worst thing you can do to stand up for the work on a game you love by a game developer that has, by in large, done a very good job.
I don’t have a problem with people defending the good parts of the game. I have a problem with people that think that “standing up for a game they like” means they need to defend everything, even if it is bad. Blind defence is as bad as blind hate – and in the long run it hurts everyone, because it gives excuse for the devs to be sloppy and not fix anything.
That is usually up for debate, really. There are those who defend the game out of genuine love of it and there are those who defend the game simply because they seek some form of validation of what they invested in whether it be through the time they played, the money they spent or both.
I see what you mean. Although if we are going to refer to DE 2.0 as an example, that one is something I can live by as it happens much much later in the game. But in the case of early levelling, I am not sure if such a problem applies. Either that or I am just imaginining things. I know I saw a post like that referring to continuity issues with the patch and I am still searching for it.
EDIT: Found the post, and I just thought I wanna know if this is the case or not. https://forum-en.gw2archive.eu/forum/game/gw2/I-rolled-a-new-character-and/first#post4395247
(edited by Malkavian.4516)
just let dulfy and wooden potato test the content, apparently they get early access
That’s even worse… everyone or no one!
From an analysis standpoint, gathering data from the entire playerbase just to test a patch feature is just not going to work. Considering that there are thousands of players who play this game on a daily basis, overwhelming feedback (some constructive and others most likely going to be ramblings of an average gamer "DIZ PATCH IS BROKEN! GW2 IZ DED!!!!11) A focused group of a few players is going to be the more logical approach as you are likely going to get more constructive criticism and feedback.
There is something about the breakdown that kind of bugs me a little. With you emphasizing on the collecting of hearts, does it break continuity in some way? (i.e. you are an Asura character and you haven’t done the Snaff Prize Contest yet still some NPCs assume you are the Snaff Savant before that event actually happened) I am not sure about it myself and I’d appreciate some confirmation on that. Because if that is the case, I seriously think THAT is one of things that needs fixing alongside the other flaws the patch has.
I don’t like the level-gating and the cutting out of some of the complexities that this game has to be honest. But I am at least happy that this is just a couple of problems that could use some serious work and I am willing to give Arenanet the time they need to get this fixed or at least coordinate with us related to the whole problem.
There is this one event in which I am supposed to fight Skritt Thieves and take their cannonballs as described. But it’s less about taking those cannonballs back and more like preventing the skritt from taking them in the first place. Is that supposed to happen?
we all Learnt to play MMO’s at one point in our life.
why is this quote coming across that we were somehow born with the skills to play MMOs…
what a TERRIBLE TERRIBLE TERRIBLE patch this has been.
worst MMO NPE in history
That’s the thing though, every MMO (and everything else) is someone’s first. I can see the logic behind this but I think the execution in of itself is severely flawed.
Considering that it has been a full day now since I played this patch, I’d give it at least a week for Anet to accumulate as much feedback and perhaps remedy the situation completely.
Well, I don’t really like telling people what to post or anything. The idea behind why I write this is not to dictate but rather give people who would care to read this some insight into how they should provide feedback, because being rage-y/whine-y about could cause a response from the developers but would probably not deliver the changes the complainers have in mind, giving them more reasons to rage and thus the cycle continues.
Angry reactions would likely cause a reaction, but would it really give you what you want? I get that a number of you guys do not like some of the changes this patch has. I’d probably be preaching to the choir with what I am writing here, but when giving feedback here are some of the things you guys may need to try out:
1. Understand what the devs are thinking. That doesn’t necessarily mean that you should cut them some slack because they have a particular vision and they got good intentions. By understanding how they think through the blog posts they have written, perhaps you, the gamer, could think of something better than what they got.
2. Cynicism and Sarcasm would get you nowhere. I know this is a way of expressing discontent, but if you don’t like the game post-patch and you can’t say anything that could perhaps improve it in some way, then simply play something else. There are plenty of games out there that may suit your need better.
EDIT: I should also like to point out that sarcasm can bite people in the kitten sometimes. Case in point, people sarcastically mentioning the VIP status that the Chinese version of the game has. I don’t like the idea personally, but despite your sarcasm, you really aren’t helping in preventing that from not making it into a reality.
3. If you want to convey anger in your feedback, you may want to control it as it may end up being gibberish (least for me) in the end. You could make it easier for the developers to take into account whatever you have to say if whatever angry comment you have is kept as civil as possible
All in all, it’s okay to express dissatisfaction over something you do not like. What is NOT okay is being a kitten about it.
(edited by Malkavian.4516)
There is nothing wrong about negative feedback. What’s wrong is being needlessly angry when delivering said feedback which doesn’t seem to provide a clear message about what could be improved outside of “I hate it!” or “This sucks”.
This is some really good feedback, man. I agree we may got bad players but I doubt we got players who are that dense in figuring out what does what.
With all the speculation and concerns on the forums for a while before the feature pack launched, they had time to salvage it beforehand but didn’t.
Well the issues here is that we have an idea through text posts but speculations wouldn’t mean much for feedback. Now that the patch is live and we get to experience the good AND the bad, I think Anet could get more detailed feedback about the whole thing. I don’t expect a salvage, just modifications here and there.
I decided to start a new character and go through the leveling process. There seems to be a lot of people giving emotional and heated feedback regarding the changes. I am glad that this thread is level headed so that we can talk about the issues instead of just saying. HATE SYSTEM CHANGE BACK. I am going to give my 2 cents of feedback and try not to be emotional or heated as that will not help matters. I will also try to look at things from two perspectives the veteran and the new player.
Revamped Hints:
The revamped hints really teach you a lot about the game that was never covered before. That is mostly due to the fact there are more hints. However the hints only appear if you click for details on the level up screen from what I can tell. It is possible that a new account(No level up characters at all) will show them regardless. If it does not it should. Also it would be nice to have the hints history UI button in the upper left like before so players can review previously unlocked hints.I think the best thing to do is have the hints display like they did in the old hints system with no text to the level up UI at specified level intervals and remove the unlock messages.
The Compass:
The compass is a great idea I am really enjoying it. It allows me to have a nice guide if I want it. It is good that it can be disabled. However it should keep your level into account and not direct you to areas that you are clearly under-level for.Gating of Weapon skills.
I do not think that this is the best way to teach a new profession. Adding the skills behind a gate will not obtain the objective of teaching the skills to the new players. It will only teach them that the skill slots exist. It does not teach the skill itself. The old system worked much better for this perhaps some tweaks were needed so that it did not unlock all the skills so fast but it has better potential to teach you the skills.Gating Utility skills:
I honestly don’t have a strong opinion on this. Nor do I understand the reason for them to be so far out from unlocking other skills.Veteran players:
Veteran players really hate tutorials as they have already learned the systems. They don’t want to be bombarded with hand holding again. The gating of so many systems behind levels will just annoy them as they want to access all the features they had before.And for the most part you can. You can craft before level 12 if you wish. You can access Vistas even though they unlock at level 10. You can access the bank and gather before level 9 (Did not test but assuming you can). The level hint rewards are not actively in your face and veteran players can just ignore them.
But yet if I want to go access a skill challenge I can not. I also have to wait until I am the appropriate level to unlock all of my weapon skills. The skill challenges I find no reason besides balance to lock them behind a level gate. Weapon skills I do but I think putting them behind a level gate is the wrong approach anyways. For reasons described above. Utility skills and underwater combat I can see why that was put behind a level gate. Underwater weapon skills please see Gating of Weapon skills.
Also on the note of Veteran players. Veteran gamer like an organic feel to their learning of a new game. But then again Veteran gamers did not need this new learning system in the first place.
Balance of encounters:
This is a age old problem for Guild Wars 2. Again I was found that I was underleveled for encounters. This needs to be fixed by increasing the events in areas that people are constantly under-leveled. Hopefully ArenaNet has data on this matter.Pacing:
The pacing of the first 10 levels now is extremly slow. A lot of players play for the story. Doing heart after heart after heart can get boring especially when there are not many events going on or you have to wait a long time for them.Missing Explanation
While a lot more things are explained there are still some things that are not. The one report I have heard that combo fields are not explained. I don’t know of a good way to explain them however.
Well said in my opinion.
Just read this:
http://dulfy.net/2014/09/10/gw2-season-2-living-story-returns-nov-4/
Why is LS being delayed another 2 months?
You claim to have a 2-week release schedule and put out content faster than any other mmo… yet this is only true for 4 weeks, then a 12 week break…How is that different from any other MMO?
Why the delay?
I don’t mind it delaying that long if it can deliver on quality content. Remember Dragon’s Reach Part 1? That update was practically broken when that first came out and it took around 6 hours for Anet to isolate the issue. Chances are they would use the 2 month time to check and ensure everything is a go go. That’s what I think, anyway.
Okay, I get that people are not pleased with the levelling in order to unlock skills. I can understand that. And I get that certain heart quests have been dumbed down unnecessarily. But what I don’t get is the restrictions of exploration. Because I could still navigate through the whole starting map just fine especially if I have to disable the guide.
This is more a comment on the fan’s reactions. I don’t think anyone at PC gamer tested it. They certainly didn’t say they did.
Ofcourse they don’t say it u whiteknight.
When I read a review on a gamesite and I don’t see anything where they litteraly tell that they played the game, then man, I won’t take that review seriously!!!Dude, your white knighting is losing its touch.
Is it even a review to begin with? People need to stop confusing “reviews” with “commentary”. The writer basically comments on the negative reactions of the playerbase and that he may look into the problems with more detail. He isn’t whiteknighting but rather stating the obvious
I wouldn’t say that this is a poor review as more of a not so good impression and more about a summary of what most of the community thought of the feature patch. Either way, I do see where he is coming from with this.
Just re-read the details of the Feature Patch and I was such an idiot for overlooking the fact that I can disable the default mode for content direction. I still am not fond of the locking of skills until you reach a certain level AND there is still the certain starter quests that I think were less enjoyable, but my original issues seem to have been subsided.
Arena Net reads the forums and no doubt understands peoples concerns, but they are famous for their apathy and lack of community interaction.
Hell will freeze over before they take action on behalf of their player base demands.
They have been doing interactions with the community the past couple of weeks. It has been 1 day though since this patch was out so I’ll give them a bit of time to see how they respond to the feedback.
I thought I may want to give in some positive feedback in detail related to “Fresh Start” to balance my complaints
I personally like the emphasis of doing other quests first before proceeding with the story mission. But like I said it could have been made even better if the freedom from before the patch remained intact (exploring PoIs, Vistas, etc.)
lol.. that’s a nice one..
LOL I dunno how some people can defend this type of kitten. They should just get rid of the prologue altogether. It’s freaking useless.
Some people do like the changes, and I will respect them for it. But I honestly feel that the starting zones provide players less freedom than necessary to cement a solid first impression.
Here’s what I don’t like about this patch so far, from a perspective of someone who just created a Charr and as someone who is not exactly a veteran (I’ve been playing this game for 4 months now)
I don’t like it when I have to unlock certain skills at a particular level as it made the fight against Duke Barradin less engaging and more tedious to do considering all I do is press 1 and dodge. When I have to pick up dud mortar shells, I could no longer throw them anymore as they just magically vanish, sometimes explode and sometimes they make Flame Legionnaires appear out of nowhere. Plus there is this one dynamic event where I have to “kill skritt to get cannonballs” but no matter how many skritt thieves I kill, they never drop a cannonball for me to return (I forgot how this event was supposed to work before the patch) and it took forever despite it being 8 minutes long (I think) just to accomplish this event even with other players.
I know there are similar instances like this on other starting zones and I understand the rationale behind this change to make the starting zones more like tutorials for new players. First impressions are everything for new players and pre-patch, I can say that I have learned the gist of what is there to do in Guild Wars 2 so I know what to do on the higher level zones. With this patch, new players wouldn’t see what this game truly has to offer until they are strong enough to progress to the next zone, which can work against you as there are those who wouldn’t want to spend that much time just to get to the good parts.
This is just a few of my complaints regarding this patch. Most of them I either like or dislike but am willing to get over. I may post another in case I find something worth mentioning.
I ask this: why do you want it disabled? How does it annoy you?
I was under the impression that Guild Wars 2 was catered to people with intermediate to veteran experience in mmo games.
But now it seems like it’s now for mmo novices. I even feel like this game’s rating should downgraded to E for everyone…
I wouldn’t say that. I played different MMOs before and this is definitely more casual-friendly than others. People helping you out most of the time when in a pinch, exploration emphasis, the works.
If there is one thing that caught my attention the most is how they have improved the equipping of minis. The new backpieces feel a little gaudy though I think I may have something to pick for when I play an Engineer class.
From the looks of things, the progression in the early levels isn’t something I like but at the very least it’s limited to the starting levels only.
That would actually make minis more useful to have.
@laokoko For me the closest thing to dueling in this game is Costume Brawl.
I can barely see anything with all the current spells, legendaries, and things already.
We already have players who are basically just giant orbs of light lol
You could always see them and all their splendor through HotM or while waiting for a world boss to appear.
I’d like it depending on how it could be implemented. And from what you have cited, this isn’t too bad. I’d imagine if I equip the Golden title, I’d be all shiny and kitten. That being said, there needs to be an option to disable the appearance perk that goes with the title.
Filled in your survey. Here’s hoping that could help make this game even better.
I’d prefer that it not have a particular buff. Titles exist for cosmetic purposes for fulfilling a certain objective.
I imagine you are playing on Tarnished Coast and you want to play alongside each other in WvW or something? Not sure how megaservers work per se, but you don’t really need to be on the same server to play together UNLESS you are doing WvW. All you just need to make sure that he is in a party with you, and in case one of you is in a different map shard, have you buddy right-click your character portrait and find the option to go to your shard.
Hope that helps out a bit.
I played this game for 3 or 4 months now and I have heard that the Minion AI wasn’t always this flawed. Is that the case?
I just did. Man, it has been a while since I last read anything on the site. Thanks.
I like vanity pets in my MMOs, but sometimes it can be a drag to pop in my inventory screen everytime I log on or go to another map just to have the pet appear before me. Is there some chance this could be remedied real soon?
I love to see books about the enemy factions in GW2, particularly the Inquest and the Flame Legion post Eye of the North.
I like reading good gaming literature when I am not playing video games and I plan on buying all 3 of the books currently available. I’d really appreciate more books giving the world of Tyria more flavor if you ask me.
There has only been one ascended item I managed to craft with my BEAR HANDS (yes, that’s intentional), and that one is Mawdrey. Personally, I think it’s worth it as long as you know exactly what type of Ascended item do you want to make. If your reasons are for the stats alone, you’d definitely be better off getting an Exotic that promises the same stats at a lesser cost. I went for them to begin because of aesthetics.
It took me a while but I finally made Mawdrey. I still think that backpiece could use some customization for dyes as the color contrasts that of my Necromancer which I intended to go for an all Midnight Green color scheme.
Upon checking out the last feature, I must say this does make finding of weapons all the more convenient.
That would actually give my Necromancer character a bit of a “necro” vibe. The tribal PvP armor set is the closest I can think of when it comes to Orrian armor.
In my opinion, endgame shouldn’t just be fixed to a particular type. I’d rather have players do their own thing past the Personal Story rather than have them do a very difficult raid as a fixed “rite of passage” indicating that they have truly beaten GW2. Unfortunately, people have different tastes with MMOs as they do with most games I would think.
It’s nice and all. All that’s left is to take it one step further by ensuring that if we have a mini enabled, it would stay enabled no matter which map I go to unless I say otherwise.