They buffed underused specs, the specs your having trouble against did not get buffed at all. They are buffing underused things to make them better.
Elementalist is hard to balance because its so complex.
You need traits that well… specialize in 1-2 attunements, but have amazing traits like this!
Drastically Improves the Fire Attunement, completely locks out Air.
Drastically Improves the Water Attunement, completely locks out Earth.
Drastically Improves the Air Attunement, completely locks out Fire.
Drastically Improves the Earth Attunement, completely locks out Water.Earth should be focused on Condition Damage/Reducing Damage. (Bleeding Damage/Confusion Damage/Protection.)
Water should be focused on Power Damage/Healing. (Vulnerability/Weaknesss/Power Damage/Healing.)
Fire should be Condition Damage/Condition Removal and Control. (Burning, Power, Condition Control. (Remove conditions/cure for each one removed.).
Air Should be Burst/Critical Damage/Daze and Crowd Control.
This way you can have 1 offensive/1 defensive option.
I’m sorry that I very seriously disagree with much of what you’re saying.
Warrior spec is directly getting a buff, necro skills at are used in the condi spec, MM spec are getting buffed, thieves (condi thieves are extremely hard to beat as Ele) and we have no condition removal.
Yes, we can remove 3 with one skill, one per cantrip, one per dodge roll and one per dagger skill 5 in water. That’s simply not enough when:
Each class can now lay 5 conditions every ten seconds and our booms are easily corrupted or stolen.
Every current “OP spec” is a hard counter to elementalists outside of DP thieves, but what DP thief is actually taken seriously.
I like the skills on Elementalist, I even agree with Jon Sharp when he said they’re ok as a whole, but he said in a caveat, they’re ok ONCE conditions are shaved down.
I disagree that limiting our spec switches is a fix to anything. If you use the attunements to their fullest extent, you can do extremely well.
Also, I think you didn’t understand my post. I’m not asking for a direct buff to elementalists (outside of restoring some of our nerfed abilities) I’m asking for nerfs to several incredibly skilless builds. They instead are getting ignored or buffed.
Also keep in mind that I’m only talking about WvW, as that was the last bastion for seeing a viable elementalist. (We determine our stat output, which allows us sustainability)
Let me fill you in on what I know.
The Warrior you dislike is 0/10/30/0/30. That is the Stun spec, if you put 0/0/0/30/0 into that to increase my healing, You lose out on either 0/0/30/0/0 or 0/0/0/0/30.
That completely ruins the spec. You can’t do what you could do anymore. Just because of the traits. Warriors of this type will not be getting healed more. This just opened up a new kind of play-style.
Now, the Warrior is also getting nerfed, with Sigil or Para.
What hurts the Elementalist more then anything, is Burst Condition Damage, which is getting shaved down a lot.
You can’t have cake and eat it too, when you ask for buffs you have to give up something, and elementalist is one of the most complicated classes in the game to play. So if you want buffs, its going to come at a price, the class will be easier to play.
While I appreciate the comments, the insight into warrior, I want you to know I’m not asking for elementalist buffs at all.
I do want you to clarify on how you think condition burst is getting shaved down, as that’s what would make elementalist viable again, but I see no indication that it is.
Also, with the warrior build, I know it is tough, but mixed builds are possible.
I’m a very good elementalist thanks to learning from of the best Eles in game. I am not disillusioned about the potential of elementalist, or how good it is right now. But if they don’t fix the meta, it is all pointless.
We have a heal skill that can be so good for combating conditions, but it is so easily interrupted it isn’t funny. And unlike normal skills, it doesn’t get a 2 second reset, it goes through its full cool down even if you reaped no benefits. It should have a tiered cool down based on when it is interrupted.
They are making it so only one player can stack a certain amount a certain amount of times so if your getting hit hard by several players with stacks of conditions only one will be viable until it goes away.
That’s not a big deal for anything minus larger team fights. Condition damage needs to be shaved down. But it isn’t getting that hit.
That’s a slight nerf, nothing that even impacts small teams roamers/duelers that look to WvW as the game mode of choice.
https://www.youtube.com/user/GW2FearGaming

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