Showing Posts For Mbelch.9028:

Patch4Staff: good news and bad news

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

While I recognize this patch was decent for staff, although marred by the aoe change, I don’t think it was positive overall for eles as a whole.

Only five of your ‘positives’ were even beneficial to us, the rest benefit others as well. So they can’t really be considered positives for ele. They’re just the new state of the game.

Continuing on, the one with air trait is useless for any build I could craft, but I don’t use staff. Perhaps it is useful in the way Thibash described it. I wouldn’t know.

Conjures will still be useless in a fight. I’ve tested them all. They have no way of letting you use elementalist without being kitten. I died each time I used one UNLESS I wasn’t being focused. Then they were actually helpful.

Let’s be real. When isn’t the elementalist the FIRST target of every fight?

Continuing on, with the buffs to other professions, elementalist is certainly becoming less viable. There was no help for dagger focus or scepter in this patch. Until they say “well we’re focusing on those weapons and builds this coming patch” I’ll be upset, but more because they failed to listen to any of our valid comments.

We are just as vulnerable to daze and immobilize. Why not give us an earth trait that decreases the effectiveness of stuns and immobilizes even further? I know I’d use it. The stability trait is nice, but not 20 earth nice, and ether renewal is a waste of precious time that you should be focusing down on your enemy.

All in all, there were some positives that for me, were overshadowed by the negatives I see on a daily basis.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Ele good for roaming in wvw?

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I roam solo as an ele, along with groups when I can.

So does Out of Attunement and Bad Elementalist. (We’re all Mag)

Ele is viable as hell. Its biggest problem is the current meta (Which I think is kind of shifting) and inexperience. You literally need to be flawless to win the 2-3v1s I usually see. I don’t win them all, but I win some.

It is a lot EASIER to play other classes, but I find nothing more gratifying than landing 6-8k burning speeds while maintaining 1.65k toughness and 16.5k health.

Half of roaming IMO is showing the two people you’re going to whoop them, they begin to run and even if you really would have lost, they lose.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

FIX THIS BUG NOW, Instant kill Chaos Storm

in WvW

Posted by: Mbelch.9028

Mbelch.9028

Fix it now. Or is this a new feature.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Devs Heart Eles

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Relatively certain this is troll.

If devs liked ele, we’d have devs who could do a real informational video on ele. None can.

They might even visit our forums and dispel some of our MANY qualms.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Our mobility is back...baby!

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Basically what you’re saying here: bring conjures and prepare to lose each battle. Once you lose you can bust your conjures to escape.

Building to fail isn’t going to win any battles, just like the pathetic suicide eles I see running around in WvW now. Shame on you all.

I appreciate anybody trying to see a bright side, but it’s not a viable escape route especially when it forces you to lose a very good utility skill

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Disgusted with elementalist patch.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Glad to see some support here.

I saw one good elementalist (Thibash) mention leaning towards thinking positively on the patch.

I can’t say the same. I appreciate the quality of life changes, but they helped everybody. Warrior-buff Guardian-Buff Thief-Buffed and let’s not even mention Mesmer 18k/Sec falling Chaos Storm. (Yes a glitch but it runs salt in the wounds we have)

I’ve thoroughly tested the changes that would impact a melee ele and I’m just very disappointed. The haste trait is POOR. It would only be less poor if it was a “super speed” boon which at 2 seconds we could boost with BD equipment.

As the super speed is now though, you swap into air and it is gone before you can swap into fire to utilize it well. There’s nothing in air but auto attacks to use it with. And what could you get off with that buff, two autos? Also almost all eles start fights in air, so you have no starting bonus to a fight nor an incentive to switch things up.

As for conjures— there are some nice PVE changes here. Good for PvE. Conjures will never be viable in WvW in their current form because let’s face it: we have ENOUGH skills. Some players can barely handle 25, let alone more. Lastly because they completely lock us out of our mechanic. The only benefit would be using each skill on the bar once then chucking the other 10 charges because you can’t wait around as an ele in a fight.

Just sadness has come from this patch for ele. That is all.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Disgusted with elementalist patch.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

What on earth are you guys thinking?

You said you would pare down conditions: you haven’t. You haven’t even touched perplexity, yet you’ve buffed warrior, whose healing signets need nerfed, you’ve buffed guardian, which can face tank people’s damage already.

Worst of all the conjure buffs will make elementalists try these weapons then throw them right back out. The shield and axe may be useful in a fight but who would use them when they take precious time to conjure, when our instant skills are far superior?

If you all insist on making other classes better and don’t improve S/D and D/D along with cooldowns on Focus, you’re going to lose all of your elementalists. I know you’ve nearly lost me.

And by the way it wouldn’t kill a Dev to respond to ele forums. I’ve seen one in a month respond in a thread that had no consequence.

This is frustrating for any player. You string us along “MASSIVE BUFFS INCOMING” through supportive buffs and condition nerfs.

You failed to deliver on both accounts. Give us a break. Hop on and try to roam with 1-2 people on an elementalist and then honestly tell me they don’t need a buff.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Guild vs Guild Fight Club (GvGFC)

in WvW

Posted by: Mbelch.9028

Mbelch.9028

In many servers this has been a trend for almost a year. In Maguuma, we always try to get other players to duel. Fight clubs are too fun.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Ele roaming build d/d

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

To be frank, the build isn’t great.

Armor of earth isn’t a great skill for roaming. Enjoy its cooldown and find out why. Try again there. You’ll use FGS as your elite. I’m trying to remember if I saw cleansing fire. If I did, good. If I didn’t, stick it in.

0/10/0/30/30 is fine if you’re an experienced ele. Otherwise, I increasingly see people complain about not being able to pull it off.

Try 0/10/20/10/30 or 0/0/20/20/30.

Your rune choice is pointless. Ele has the worst vitality there is, so gaining power off it is a poor choice. Try Traveler’s runes if you truly want to roam.

Overall your stats aren’t terrible. You built with acended stuff though, and I almost am sure if you don’t have it ready yet, you’ll be disappointed in your stats without it. My ele (With food) sits at 2200 power, 1600 toughness, 40% crit chance (60% Crit chance with fury) and 16000 HP with 80% crit damage.

Let me know if you have any questions.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Roaming Mastery?

in WvW

Posted by: Mbelch.9028

Mbelch.9028

Only a swell idea if anet could control and confine it to 100% roamers like myself.

So the idea isn’t swell. Everybody would get those buffs. (It would also make signet of air for ele 100% useless as do traveler runes.)

So instead of real roamers getting buffs, you’ve got zergs with those buffs against roamers.

The real issue I as a roamer have with WvW masteries is I get so much less wxp than the karma trains. Do I play less than the commander running around in circles capping things with his buddy on a different server back capping him? Yes. But that should be the only difference in our wxp gains.

We contribute a lot in different ways and should — but won’t — be compensated for them.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Multiple Sigils

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I had seen that, but I almost guarantee it won’t happen. Quote me when it does and rub it in my face, but I feel Devon was misguided in his post.

Bloodlust/Corruption/Ect has always functioned that way, and even Anet employees use it. I think it’ll wind up staying.

If it goes away, I’ll be fine with it, though. Just get rid of guard leech and such as well.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Multiple Sigils

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I doubt they’ll do what FrostyClown said. It has always been the one way, and even ANET employees are using it in its current form.

Someone was uninformed when they said they were going to change it, I think. I could be wrong, though.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

D/D & Staff Ele and Celestial Gear

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

The two are using different builds, jackums like it or not. You don’t need full damage while in staff, and you don’t need all the tank in D/D.

That’s why I offered you my mix. I have tried every armor set.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

D/D & Staff Ele and Celestial Gear

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Don’t kitten yourself. You should have individual builds and armor for each of your weapon sets.

I have two sets of daggers and armor that I use on a regular basis, about 4 other sets I use infrequently.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

On the fairness of roamers

in WvW

Posted by: Mbelch.9028

Mbelch.9028

If I get a person who is a giant kitten like a D/P thief or perma stun warrior and they troll me. When I kill them I /dance on them. Lol

If you actually kill a D/P thief it must means that he is really, really bad

Eh. Not necessarily. D/P isn’t perfect. True, they could just perma stealth, but there are ways to interrupt the chain, and there are ways to kill them when they inevitably get aggressive.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Bloodytech.net EU/NA GvG Tournament

in In-game Events

Posted by: Mbelch.9028

Mbelch.9028

I mean it was a SPvP tourney. I thought it should go in SPvP.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

WXP flasks we can send to others

in WvW

Posted by: Mbelch.9028

Mbelch.9028

I think it is a good idea. I think it would be abused for people sending hundreds to a person leading a zerg, then you might get a flood of people trying to lead zergs, but that’s not really of my concern.

Roamers/small teamers do a lot for WvW, I think it would be neat to actually see them get rewarded.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Bloodytech.net EU/NA GvG Tournament

in In-game Events

Posted by: Mbelch.9028

Mbelch.9028

Regardless of what it is, it isn’t being hosted in WvW, so it shouldn’t be posted in WvW.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

On the fairness of roamers

in WvW

Posted by: Mbelch.9028

Mbelch.9028

Game plan is simple:

1) Log into all the various BL’s until I find “Outnumbered” so I know I’ll be regularly facing challenging fights.
2) Select a BL, consult the map to kitten the situation and determine where you want to go.
3) My gear is basic exotics and although I do use food, I want to win on equal terms or preferably when the odds are against me.
4) Engage anything that seems somewhat winnable, but likewise be smart to disengage when the odds are overwhelmingly against me.
5) Don’t worry about kitten though, no kittens in heaven die when my toon bites the dust.
6) Don’t add to ongoing 1v1’s, it’s lame.
7) When you win just walk away when the opponent wasn’t that worthy, do a /bow when it was a good fight and when it was a very close fight I sometimes party invite someone for a chit chat.

Interesting concept about leaving the opponent in downed state, without actually stomping them. Nice sign off respect and will definitely start doing that.

During my roams, if I find a person who generally is extremely skilled (without running a crap build) I’ll invite them after downing them.

Few people are actually very good, though. I usually try to party invite even if to talk about what happened in the fight.

If I get a person who is a giant kitten like a D/P thief or perma stun warrior and they troll me. When I kill them I /dance on them. Lol

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

IDEA FOR CHURNING EARTH!!!!

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I think churning earth is in need of a tune up. I think its cast time should either vary by a skill/points in earth or just be shorter.

I said it was a neat suggestion, I didn’t say it should be implemented. It would be incredibly OP.

Churning earth isn’t fine as is for all of you who keep saying it is.

Considering a fight vs another skilled player, they know it’s cast time as they have learned over time. Therefore dodging it is as simple as not being an idiot. Fighting good people, they’ll actually stand there and attack you while it channels, then dodge right before it lands. (That’s my tactic and it’s too funny). Broken though.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

(edited by Mbelch.9028)

D/D & Staff Ele and Celestial Gear

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Going full celestial is a poor choice, but mixing it into your equation will be good.

Care to elaborate?

I don’t play my ele as much as I’d like to, but I still log it daily. It makes it more viable than if it didn’t have celestial, but I will caution you that as a whole, ele isn’t super viable against certain builds.

Which is exactly why I don’t run Ele in tPvP. Or Mesmer. You can get away with just about anything in WvW, though, assuming you’re not solo roaming.

I actually specialize in WvW solo-duo roaming. So that’s all I build for.

I abuse celestial for its crit damage. It lets me keep 1650 toughness and still have 2300 power and 80% crit dmg with 60% crit chance.

Really effective. It just blows that you’re on an elementalist and that all means nothing against two condition spammers.

To elaborate on that point you asked about, I find if you don’t go full tank or full support, you need to have lots of damage to overcome the insane healing of some classes and to burst down glass builds before they get you.

So for what I specialize for, going full celestial is asking to die repeatedly lol.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

(edited by Mbelch.9028)

D/D & Staff Ele and Celestial Gear

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Going full celestial is a poor choice, but mixing it into your equation will be good.

I currently run 30% of it in my gear setup.

I don’t play my ele as much as I’d like to, but I still log it daily. It makes it more viable than if it didn’t have celestial, but I will caution you that as a whole, ele isn’t super viable against certain builds.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

IDEA FOR CHURNING EARTH!!!!

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I think it would be super OP, but it sounds really neat.

Something to add onto the idea — YOU control the pull.

Very neat suggestion.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Question: what build/gear type was this?

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Like they said, maybe they were good at dodging and had the ‘vigor on crit’ trait.

Or maybe they were just extremely skilled. Contrary to what some warriors would like us to believe, you can actually do well as an ele…

Much truth is in this statement.

To me the build sounds like what I run normally. He probably had a standard trait layout:
0/10/10/20/30 – 0/10/20/10/30 – 0/0/20/20/30 – 0/10/0/30/30 or 0/0/10/30/30.

There’s lots of guesses as to armor, but I guarantee he was using something that gave him toughness and crit damage, and gained power from food/armor.

Building well to match your skill means you’ll do well. Only thing you most likely won’t conquer is multiple condi spammers.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Some of the best things are created new, not just salvaged! Maybe they could do it, maybe not.

Actually I’m sure we all agree they could do it. I just doubt they will. I have made a host of ele threads. As have many others. To my knowledge they’re all ignored.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I suppose that actually not a bad idea. Coding it would likely be difficult though, and I can imagine it being hard to balance at first. But gameplaywise, this is one of the few things I’ve read for conjures that isn’t totally out there.

Glad to see you got the gist of it fully I guess I thought it was out there because I haven’t heard it suggested before.

That’s unfortunate to hear it would be difficult to code. I was hoping they could salvage code from both kits and weapon swapping. But I suppose I know far too little about coding.

I wish they’d consider an idea like this!

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I know this isn’t the most conventional idea, but it actually could be easy to implement.

Consider a complete switch from the weapon conjures we have, and turn hammer, shield, bow and axe (and the GS elite) into REAL weapons which would have some type of elemental weapon skin.

To explain further, upon summoning an Elemetal Scepter, your main hand skills are gone and you’ve now got 15 charges of the elemental scepter for however many seconds.

This DOESNT lock you out of the class mechanic, it solves the ‘range’ or ‘melee’ issue suffered by D/D and Staff. It solves them while not making the class OP. It is a sacrifice to take a summon in WvW as you’re nixing a valuable cantrip or stunbreaker.

There could be an elemental weapon for all of our weapons: Staff, Scepter, Dagger and Focus. If you’re wielding S/D and you summon elemental dagger, your scepter is replaced by the dagger for the skill’s duration. The mechanic is if you’re already wielding the weapon you’re conjuring, it summons to your other hand if possible. If it isn’t possible, the conjure is wasted.

Let me know how this works out in all of your heads. It could be cool.

Regards,
Nex

It’s either way too complex, or I just don’t get what you’re saying. Are you suggesting to make conjured weapons only replaced ‘part’ of your skill bar, and leave the the others intact even when swapping attunements?

Yep even when swapping attunements. You’d basically have 15 charges of a different mainhand or offhand weapon.

For example in my build, I/d remove one utility for a conjured scepter. I’d use it when people start to kite me.

I thought if this idea acted like kits it’d be too OP. Having charges and a cooldown gives you that nice versatility for a time, but doesn’t allow you to always have the option.

This is basically to turn conjures into something useful for PVP+WvW. They stink there. I don’t care about PvE.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Its OK in WvW. That’s where I specialize in ele. It does swell in 1v1s, although will lose in duels to certain mesmer builds no matter how good you are, and if you’re good, you’ll split duels with necromancers.

With average players, 2v1-3v1 is fine sometimes. Against zergs, goodnight. It is nearly impossible to escape them if they want to get you.

I’m sorry you mistook me for caring a single hair on my chin for PvE content. I really don’t. I’ve done a whole of 10 dungeons maybe? Just to get an Arah piece. PvE is the most boring content in the world. I look at PvP as the end game, mate, and that’s all I consider.

Tons of people would like to see our conjures turned into kits. My idea was only to make the kit not have 5 skills, but have 2-3 on each attunement. There is nothing complicated, and no ‘hidden’ issues.. Its simple. You don’t support it, I get it. That is all.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

No more bunnies chasing carrots!

in WvW

Posted by: Mbelch.9028

Mbelch.9028

come to spvp, 0 gear earning, only thing u can farm up is appearance.

Come to SPvP and oh btw everything’s broken there. No thank you. Return to your hole of a forum. Lol

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Chin up ele's

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

It’s true the build has no mobility, sustainability.

If you’re happy with that, that’s good, OP. But you can’t tell eles to chin up. Yes. S/D burst has been around for a long while and it isn’t news.

QQ is still around because eles need help, not chins up.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

My friend how is this any different from an engineer kit or our already present conjures?

It is a little stronger, but don’t talk down to me, as I’m actually trying to make suggestions. Your post history reflects sarcastic comments and downtalking about elementalist, along with a slight hint of “I only play elementalist right now and its the only class i will play.”

If you aren’t buying what I’m selling, say so and leave. Have a good one.

Engineers dont switch attunements first of all, conjures lock us out of our skills which is the price we pay, conjures only have 5 skills opposed to your idea that takes us on a literal safari from finishers to invuls to interrupts, i didnt mean judging by your post history i meant the posts in this discussion; you’re not acknowledging any of my points at all. Also fixed it for you.

I don’t think that should be the price we pay. I also think we should have some type of ranged or melee option while focusing in one or the other. If you think differently, I can appreciate that.

I mean to address your extra skills thought… How’s it any different from an engineer kit. They’re permitted to swap in and out with no penalty. Their 1-5 is stronger and on a lower cooldown compared to our normal skills. I don’t address some of your points because they just aren’t applicable. It could work like a normal conjure or an engineer kit. Or better yet, just give us kitten kits. This was an idea to circumvent taking away from engineer uniqueness and curbing the literal and physical crap that is conjured weapons.

You may only play elementalist, but your posts don’t reflect it right now, especially if you think we aren’t underpowered in several regards. Including but not limited to range versatility, vulnerability to conditions, interrupts and build diversity.

I hope you realize I’m trying to figure out decent ways to BUFF ele, not suggest things that would keep us the same. Yes it would be a very powerful skill. That was the point. Jeez.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

My friend how is this any different from an engineer kit or our already present conjures?

It is a little stronger, but don’t talk down to me, as I’m actually trying to make suggestions. Your post history reflects sarcastic comments and downtalking about elementalist, along with a slight hint of “I don’t play elementalist right now.”

If you aren’t buying what I’m selling, say so and leave. Have a good one.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

First of all, how would you drop it are the charges a bundle? What about the cooldown? Is it on a timer? 15 charges is a LOT. It just sounds very OP to me which quite frank it is. Even more blast finishers, even more CC, Even more heals. Even more combo fields. Have a nice day

Dropping it could work like dropping a normal wep kit. This one just wouldn’t lock you out of being an ele.

Cooldown, charges and timers could be the exact same as a normal conjure. 15 charges is not a lot.

That’s the point. It would allow for greater versatility. Don’t you think elementalists need it?

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Cries of Sorrow — I don’t think its a terrible idea. Obviously that would give us a chance for a new elite, and I’d take the opportunity for a pseudo wep swap over my Fiery greatsword.

Chaosky — the thing is that takes away uniqueness to engineer. If we do conjures like this, we let them keep their uniqueness and get a unique twist of our own.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Out-there idea for conjure weapons.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I know this isn’t the most conventional idea, but it actually could be easy to implement.

Consider a complete switch from the weapon conjures we have, and turn hammer, shield, bow and axe (and the GS elite) into REAL weapons which would have some type of elemental weapon skin.

To explain further, upon summoning an Elemetal Scepter, your main hand skills are gone and you’ve now got 15 charges of the elemental scepter for however many seconds.

This DOESNT lock you out of the class mechanic, it solves the ‘range’ or ‘melee’ issue suffered by D/D and Staff. It solves them while not making the class OP. It is a sacrifice to take a summon in WvW as you’re nixing a valuable cantrip or stunbreaker.

There could be an elemental weapon for all of our weapons: Staff, Scepter, Dagger and Focus. If you’re wielding S/D and you summon elemental dagger, your scepter is replaced by the dagger for the skill’s duration. The mechanic is if you’re already wielding the weapon you’re conjuring, it summons to your other hand if possible. If it isn’t possible, the conjure is wasted.

Let me know how this works out in all of your heads. It could be cool.

Regards,
Nex

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Signet of Restoration Revamp.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

It’s already terrible enough that so few people even bother using it anymore. this would ensure NO ONE ever uses it. Agree with the guy above me, all it needs is a slight buff in the healing to be on par with the warrior’s signet heal.

Warriors heal has an internal cool-down of 1 second to it every tick. It has no opportunity cost.

If you want yours buffed your going to need its opportunity cost adjusted.

I wish that our signet would heal the same way the warrior signet does. You get almost nothing from it as a staff wielder. I wonder why they call it “passive heal”, when you have to be actively hitting something to trigger the effect, and satan forbid that it heals when we have to flee (not a rare occurance for an ele).

A shame they nerfed it. Never thought a bunker build could cause such destruction for ele build potential..

One of its saving graces is you don’t have to be hitting someone for it to heal. It heals on any skill use while in combat.

You can use it while running, but it isn’t amazing while running.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Signet of Restoration Revamp.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Signet of Restoration (25 second cool down.)
Passive: Grants health every time you cast a spell.
Active: Grant Protection, Swiftness, Regeneration for 8 seconds.
Healing per cast: 392 (0.05)?

Now has a 0.8 second internal cool down.

You know Daecollo, there is already a way to have protection, swiftness, fury and regeneration while using signet of restoration. Why should we agree with this kind of change while the only thing you add is a pretty nerf?
By the way, if this changes happened no elementalist would even take a look at Glyph of elemental harmony.

PS.: Before anyone ask how you can have prot, swiftness, fury and regen on Signet of restoration. That’s a pretty old and easy going build called “auramancer”. For regen, use rune of dwayna or whatever rune set that give you regen on healing skill use.

Yes, and every Ele in the game is 0/0/0/0/30

I’m trying to bring people away from that spec.

You clearly have zero idea of what you’re talking about, so why talk?

You don’t even play elementalist. You admitted it! It didn’t take much convincing based on your ideas.

There is no “opportunity cost” with warrior signet. It ticks JUST like regeneration. In fact, it basically is regenerationX2.

Ele heal doesn’t frequently give 1/4 what the warrior signet gives. It should give just as much or even more based on the fact that we are a CLOTH class expected to fight within melee range.

Of course its a unique #6, however its a #6, you give up all your burst healing for it and it has its weaknesses as well.

However SoR can also be a burst heal, by spamming instant spells, or using its active. It has “Opportunity Cost.” and has more HP/S then HS right now.

The poster above me is correct. You are not.

Yet again. We have three utilities, of which, only two are typically instant these days. I do not know what you are on, but please share it because your fantasy world seems fun. Eles are averaging about one skill per second, especially considering our channel skills.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Signet of Restoration Revamp.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Signet of Restoration (25 second cool down.)
Passive: Grants health every time you cast a spell.
Active: Grant Protection, Swiftness, Regeneration for 8 seconds.
Healing per cast: 392 (0.05)?

Now has a 0.8 second internal cool down.

You know Daecollo, there is already a way to have protection, swiftness, fury and regeneration while using signet of restoration. Why should we agree with this kind of change while the only thing you add is a pretty nerf?
By the way, if this changes happened no elementalist would even take a look at Glyph of elemental harmony.

PS.: Before anyone ask how you can have prot, swiftness, fury and regen on Signet of restoration. That’s a pretty old and easy going build called “auramancer”. For regen, use rune of dwayna or whatever rune set that give you regen on healing skill use.

Yes, and every Ele in the game is 0/0/0/0/30

I’m trying to bring people away from that spec.

You clearly have zero idea of what you’re talking about, so why talk?

You don’t even play elementalist. You admitted it! It didn’t take much convincing based on your ideas.

There is no “opportunity cost” with warrior signet. It ticks JUST like regeneration. In fact, it basically is regenerationX2.

Ele heal doesn’t frequently give 1/4 what the warrior signet gives. It should give just as much or even more based on the fact that we are a CLOTH class expected to fight within melee range.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Signet of Restoration Revamp.

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Why do you post such terrible ideas everywhere.

NO this doesn’t need an internal cool down… It needs a slight buff in healing. That is all. Stop trolling please.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

How I wish I felt about d/d elementalists...

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

You should be able to 1vX those less skilled than you on your favorite class without feeling underpowered.

I will say I still feel awesome with two daggers.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

State of the Elementalist (Discussion)

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I’m a big proponent of modifying each tree to include an individual cooldown reduction OR a fresh air type trait.

I’m also a proponent for changing previous nerfs like bountiful power back. Also RTL should be normalized. There are so few conditional skills in the game. Of all the classes to have them ele probably shouldn’t.

We need higher base stats across the board. Not just health, but others too.

We need ether renewal changed so that it has a gradual cooldown based on when it was interrupted. I often get one pulse off, am interrupted and am stuck without any heals minus water for 15 seconds. It should be 3 second cooldown if interrupted at 1 pulse, so on and so forth.

I think our attunement cooldowns should be lowered.

Lastly our utilities are on far too long of recharges for the benefits they give us. I am not even delving into it past armor of earth and arcane shield. Two very useful skills made useless by minute+ cooldowns. That’s unacceptable. We need normal utilities like every class. Look at how short thief cooldowns are and how much survivability they provide. A similar skill to these is shadow refuge. Which awards far more on a far shorter cooldown.

However, OP, all of this is typed in vein as Devs so infrequently look at our forums. We have had countless threads like this. Even a Dev Q&A where they could respond yes or no, and we got nothing. It’s tiring. I hate to say it but I’m discouraged.

The changes I wrote above would be useful for spvp and WvW. I’m a WvW player though just for reference. The biggest necessity is allowing classes to choose their accessories, amor pieces and jewels in spvp. That would help elementalist a ton. And it would allow for greater build diversity and competition. They used to have those options in spvp, then removed them on release. They should be put back. It’s why I no longer touch spvp with a 10-foot-pole

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Best Roamer/Sabateur?

in WvW

Posted by: Mbelch.9028

Mbelch.9028

Try out elementalist. It has problems with conditions, but it solos things well and has the ability to escape well.

Try out Mesmer. It can solo and handle 1vX. Not the best at running but still possible.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

do all the movement speed abilities stack?

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

They stack in combat. In combat movement caps are changed. It’s a personal preference to some to stack some of these buffs and move close to regular speed whilst in combat. I personally don’t.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

How... Is... This... Possible...

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

@OP Warrior is getting lung capacity moved to Tier 1 which means they go into tactics which means that they will lose out on damage. The normal stun spec doesn’t go into tactics at all. You could still go into tactics and run stun build but if you do move discipline points you give up shorter recharge rate on skull crack, you give up 10-20 critical damage. You have to run unsuspecting foe in that build so no less than 10 in arms. So you lose your greatsword recharge rate if you do. If you drop 10 from defense then you lose will lose cleansing ire(conditiion removal on burst skill), Last stand(auto stability when hit with a CC that isn’t immobilize), dogged march (recover from cripple chill immobilize 33% faster and gain adrenaline) .

The common stun mace spec is 0/20/30/0/20 or 0/20/20/0/30 I don’t think many mace warriors will go 10 in tactics. Many might drop mace all together when sigil of para is nerfed because it wont give a full 100blades anymore if they do it as the tooltip says it should be almost all of the 100 blades except the last hit(which does the most damage) and with very little wiggle room for error you have to swap immediately if they fix the para sigil like the tooltip says.

If you ever played a necro you know that Flesh Golem sucks the AI will still be bad on it it just will have more health. I mean its decent but I would take any of elementalists elementals over it any day in its current state.

Most typical necro condi builds will only run that minion anyway.

Good warrior assessment. I have one but don’t play it frequently. I’m still concerned that certain things aren’t getting nerfed. Perplexity for one.

I’m also wondering if we’ve ever fought. I’m an ele on mag from FEAR.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

How... Is... This... Possible...

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Conditions are a problem for elementalist lol. That heal with which you take off god knows how many conditions and water trait for each dodge you remove I think 2 conditions. I have no problem facing any kind of condition even in a wvw situation.

I just dont get it how you get so many conditions and are unable to remove them as an ele. However as thief, I have difficulties removing conditions.

You have obviously never fought 1v1, nor fought an intelligent person.

Many of us fight people who interrupt any longer skill, especially the well telegraphed ether renewal.

Condi spam will always be effective on the classes with the lowest health pool.

Thieves get a million evades and stealth, whereas eles are forced to grin and bare it so to speak.

Try small teams roaming on for size then come back and kitten that statement.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

How... Is... This... Possible...

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I’ve got to say your assessment of fresh air, and the air attunement isn’t spot on. I think air is our best attunement. It’s at the very least my favorite attunement.

Your views come from a big zerger or a primary staff ele. That’s fine, but our best auto attacks are in air. I’ve got some good, not zerker builds that use fresh air effectively. Mind you this is WvW. I’ve seen people use it as a burst spec well in spvp too.

Air gives you swiftness. (awesome for fighting because you hit them more frequently as you don’t see “miss”).

It gives hit deterrents. (Blind or stun, great for close range fighting)

It has the best autos for simple damage. On most zerkers I hit 3.5-4k per full air auto attack.

It has good movement skills like RTL.

I don’t know what there is to complain about.

No it isn’t good for staff, but it wasn’t intended to be. Not every grandmaster trait was intended to be used for every build. It works for over half our mainhand weapons.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

(edited by Mbelch.9028)

How... Is... This... Possible...

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Why do you think they’re stupid? I think a few trait merges would be great for ele. You’re quite right.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

How... Is... This... Possible...

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Lina, you’re spot on with the ironic nerf comments. However… I must say eles weren’t designed poorly. They just need some trait reworks similar to fresh air to make each trait line as valuable as the next. It would be neat to see Arcana give minus condition duration or something beneficial instead of attunement recharge and have all attunement recharges standardized at 8-9 seconds.

A rework to Arcana like that would make Fresh Air almost unnecessary. Not a bad thing, but that’s what would happen.

I think fresh air should be an immediate or a maximum of three second recharge. And I think each element minus arcana should have a similar mechanism. Thanks for your comment!

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

How... Is... This... Possible...

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Sorry I didn’t reply to some of these posts.

Let me take a crack at it in order.

Navzar, I agree that condi removal is a must for eles. If we don’t currently trait 100% for conditions and prepare for them unconditionally, we get beaten on them. But preparing for them leaves you less than optimally prepared for melee classes. It isn’t a good situation right now.

Daecollo, I think you already know I’m going to say I disagree with you. Eles should have the opportunity to focus on two elements, or choose a broader play style. That is achievable without a complete class restructure. Don’t be over dramatic. Eles aren’t hard to balance right now because we aren’t OP. We need a few simple buffs to be WvW viable again.

Fishbait, I find myself frequently saying here: Don’t troll where there is no bridge. Your comment added nothing to this discussion and only reinforced my belief that posting a link would be detrimental. Some people can’t just leave things be.

Lina, you’re spot on with the ironic nerf comments. However… I must say eles weren’t designed poorly. They just need some trait reworks similar to fresh air to make each trait line as valuable as the next. It would be neat to see Arcana give minus condition duration or something beneficial instead of attunement recharge and have all attunement recharges standardized at 8-9 seconds.

Nova, while I don’t agree with a 100percent rollback on all our nerfs (minus the blast nerf) I think some of these are valuable. We definitely need some of those nerfs rebuffed.

Nay of the Ether, you’ve got some good points. A complete rollback would make eles strong as kitten, but also consider the meta. The meta is a hard counter to elementalists. Also consider a different skill level from now to then. Eles aren’t a surprise anymore. I know the only surprise I bring is my high damage.

Keep on campaigning for ele support guys. I hope some day we get it.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

How... Is... This... Possible...

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Justin, it’s illegal to link them, however, google “October 15 Leaked Patch notes” you’ll find them.

Azzer, unless you play Ele, don’t say we walk over other professions. It is a HARD fight to win our battles. We have to focus more and plan more than other classes. Just because power isn’t getting buffed doesn’t mean other builds getting buffed isnt a nightmare. Let’s be real.

Nikki, while overall I agree 100%, I don’t even need those to be happy (well, yeah, condi removal back is necessary.) Ele has some great utility right now, the other classes are just extremely OP in that they hard counter elementalist.

Jonwar, glad you’re on my side, but a nerf to S/D was necessary, and a buff to P/D is going to result in the MOST OP build we’ve seen yet for thief. Just trust me on this, as I’ve already had testing done.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming