Showing Posts For Mbelch.9028:

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

No real issues adressed with some heavy handed nerfs on the side.

Laughable.

Heavy handed nerfs? Or making things more balanced? I’m sorry you can’t Meteornado and 1 hit noobs any longer. You’ll live.

Try to be semi objective for the sake of the game overall.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I agree. All they did was buff utilities that are still niche or unused because we need survivability utilities for most of pvp, and fix crappy GM traits to have some purpose or use. I’m honestly sad that they didn’t do anything positive to weapon skills, since stuff like like shatterstone or scepter autos will still suck.

Oh well. 6/6/0/0/2 blind ashes fresh air S/F nuke build anyone?

I’m thinking D/F 6/0/6/0/2 signet build honestly.

I’m pretty happy that this patch they’re only really buffing the poorer things and not nerfing the used items to compensate.

They’ve done that in the past and it is a NIGHTMARE.

Maybe I’ll try that out too.. If it doesn’t use clearasil diamond skin lol.

The only satisfaction I get out of ele anymore is blowing things up with scepter builds. If I want condition builds I might as well go play the soon to be buffed torment spam PU mesmer, like why did anet buff the most toxic build in the game? I guess I’ll also out cheese people on celestial might stacking ranger in pvp.. it’s just disenheartening for anet to buff low risk high reward builds even further.

No no no. Signet master for sure for that build. You’ll be able to use valk armor/zerk armor too with it. Which might make it interesting.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

They can’t balance the elementalist at all and as usual they just break it more:

“Hey were gonna make meteors have a big fat huge red circles so that now everyone will jump out of it before the first meteor hit the ground after 3 seconds. "
- “Yay thank you”

“We’re also gonna make your 2 most useful traits cost 2 more points each for the sake of build diversity.”
- “Yay thank you”, we replied again

“We’re also going to nerf your mobility with daggers by 50%.”
- “amazing”, we said (/sarcasm)

“Oh and you cant no longer heal conditions in mist form or do anything beside run away”
- “Right….” (and we thought, wtf is that balance team doing?)

“Oh and remember that tornado useless skill that you’ve been using to bump up your damage because your so squishy you have to puts all your points in defence?”
- “yeah…” (gosh please don’t do that again)

“Well, we prefer when it was totally useless”
(player base gone for good) No more replies

This is heavily over-exaggerated. I feel like ele is in a great spot (minus celestial/strength runes) and it is only becoming more well rounded.

-Meteornado was OP.
-Mistform heal was OP with no counter play.
-I don’t know how our mobility was cut by 50%, the max speed buff is +33% and eles aren’t moving -17% slower than other classes currently, so I call BS.
-The trait motions were definitely a heavy handed nerf which I disagreed with.
-All aoe gets circles. This was a necessary balance change. Deal with it.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Typical ele patch. Pointless buffs to fundamentally useless things while nerfing useful things!

So the only way pointless stuff gets better is by buffing it. By slowly buffing things up, they’re making sure they don’t make something crazy out of balance.

I tend to agree with this style of balance patch… It just needs to happen monthly. Not bi-annually.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

You’ve forgot a major note and that is a nerf to Vapour Form. It’s no longer immune to cc’s. No more sneaking inside a keep in WvW.

What disappoints me is the lack of buffs to a new meta. I feel completely lost.

So I didn’t actually realize this was a change. Yes a huge nerf. I thought this was just a visual thing.

Honestly though, this was a merited change. Nobody should be able to sneak into keeps untouched. No other class can.

Grumble As much as I didn’t want it to happen, mist form was way too good for a cantrip/instant. It is almost impossible to counter and has secured more cheese stomps for me than I want to admit…

Mist form goes unchanged. It’s vapor form we were talking about. But the vapor form change isn’t anything past visual. What you quoted was incorrect on myself and the guy who I quoted.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

You’ve forgot a major note and that is a nerf to Vapour Form. It’s no longer immune to cc’s. No more sneaking inside a keep in WvW.

What disappoints me is the lack of buffs to a new meta. I feel completely lost.

So I didn’t actually realize this was a change. Yes a huge nerf. I thought this was just a visual thing.

Honestly though, this was a merited change. Nobody should be able to sneak into keeps untouched. No other class can.

First, if you got downed beforehand, you didn’t sneak in. Second, he didn’t say the skill changed functions. Vapor form has never been immune to cc. It makes you invulnerable so most cc skills don’t affect you. However, wards and unsteady ground still stop you. Mist form goes through wards. He didn’t say anything about earthshaker hitting you in vapor form. Pretty sure it is a purely visual change to vapor form so people understand it isn’t identical to mist form.

Okay, so I didn’t misunderstand him. Then it’s not a nerf at all just a visual change. I’d still appreciate a nerf to the ability to move thru portals tho.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

looks like burning speed + lightning flash is taking a hit

How so? I don’t feel like it is at all taking a hit. When you use burning speed, when do you intend to use it for the flame trail? I can count on my fingers and toes the amount of times I’ve done that..

The flame trail isn’t disappearing, either. The most damage on the burning speed flame trail has always been fire anyways. So not a huge deal.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I agree. All they did was buff utilities that are still niche or unused because we need survivability utilities for most of pvp, and fix crappy GM traits to have some purpose or use. I’m honestly sad that they didn’t do anything positive to weapon skills, since stuff like like shatterstone or scepter autos will still suck.

Oh well. 6/6/0/0/2 blind ashes fresh air S/F nuke build anyone?

I’m thinking D/F 6/0/6/0/2 signet build honestly.

I’m pretty happy that this patch they’re only really buffing the poorer things and not nerfing the used items to compensate.

They’ve done that in the past and it is a NIGHTMARE.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

It’ll be a few more hours before I get a chance to watch the Ready-Up video; I’m hoping someone who has seen it can satisfy my curiosity before then. Are they just talking about a nerf to just the FGS fire trail, or would it affect Burning Speed/Burning Retreat as well? Or were they too vague to be certain?

Thanks!

In addition: Don’t forget they did not mention any boost on the damage of Burning Speed and Burning Retreat like FGS#4 gets, so because those three skills share the same “fire field” mechanic, two skills that did not call out for a nerf got hit the most.
I hope they take a look at this problem of “unwanted balancing” to other skills they did not work on.

So yeah I was going to reply to this but didn’t get a chance yet.

I know we will need to wait to know for sure the parameters of what is happening precisely but I will say they should compensate the damage somehow. Someone should mention it in the Balance forums.

But yes, this is an across the board fire field stacking nerf.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

You’ve forgot a major note and that is a nerf to Vapour Form. It’s no longer immune to cc’s. No more sneaking inside a keep in WvW.

What disappoints me is the lack of buffs to a new meta. I feel completely lost.

So I didn’t actually realize this was a change. Yes a huge nerf. I thought this was just a visual thing.

Honestly though, this was a merited change. Nobody should be able to sneak into keeps untouched. No other class can.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

air GM buff was a buff to the new GM air trait that strikes foe with lightning on interrupt… it will strike any foe that is disabled. so it will synergize with earthquake now and other like skills.

This is the air GM buff.

It doesn’t seem to be a big deal. Still not worth taking IMO.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

One thing I did miss was the Glyph of elemental storm seems to be overpowered now.

  • This glyph which creates a storm in a location can stack 25 stacks of vulnerability now for each hit on a target that stands inside it.
  • Each different storm gets a different condition, water just seems the most overpowered.

Yeah, think nuking some zergs from above with staff with all the + % dmg traits taken.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist Ready Up recap

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

If anybody wants to add to this, please do, as I won’t be as specific as some people like.

Basically we’re seeing buffs in a few areas, and I’m not seeing any real nerfs (other than zerg nerfs… Sorry Meteornado)

Signets are buffed, each in a different way. Fire gets a damage buff, earth gets bleeding, air and water get a cooldown buff.

Glyphs of elementals are buffed in a way which should allow for more control (this will be great with the frost elemental. Frost aura wahoo!) as they’re receiving an individual skill which you can command them to use.

Elemental Contingency is going off its universal cooldown and into an attunement based cooldown. So for this grandmaster arcana trait, you will be able to get a boon per attunement basically when you’re struck.

Blinding ashes gets a much needed buff. You’ll be able to apply this in an aoe fashion. This is what some eles who like burstier builds have been waiting for.

The air grandmaster buff was rather underwhelming IMO.

Well that just about recaps it. All in all not a bad patch. Ele isn’t coming out behind as a whole, and it might open up/buff some existing builds.

P.S. The only real nerfs are to fire trails (they no longer stack) and to the nado (which we knew was coming)

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Our condition builds need help!

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

This is just my personal feelings speaking, but all condi builds can just go into the trash. For all classes. This game would be better off without them

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Dragon's Tooth + Comet

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Yeah there’s no reason these skills shouldn’t be ground targeted. Most AoE should be. I’ll just add that we haven’t gotten a red post in a LONG time. This is just a place to chat now. Best place for suggestions is the lazy…. Err I mean balance forum.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

State of Ele if Celestial is Nerfed?

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

I hope they do nerf it. You saying you spent 200g on it shows how desirable it is for every ele. I have a set and I hate using it when I do.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Nerv Condition "Burning"?

in PvP

Posted by: Mbelch.9028

Mbelch.9028

Those darn condi guards. So pesky. Sure, let’s “nerv” the crap out of burning.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Make standard models a game wide option

in PvP

Posted by: Mbelch.9028

Mbelch.9028

You probably aren’t getting many comments here because you have it posted in the wrong forum. Post this in WvW to get feedback there.

It’s not in the wrong forum.. This is currently an SPvP-only item. I’d like to move it from SPvP to the whole game.

Balance forum isn’t the right place for it, and WvW devs have no say over if this option is also added into PvE..

I figured this was the right spot.

To everybody else, I’m glad you want it everywhere else as well. How do we go about getting it there?

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Make standard models a game wide option

in PvP

Posted by: Mbelch.9028

Mbelch.9028

Not to bump my own thread, but is there really nobody interested in making this a game-wide option?

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Attunement Switches Per Second

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Like said above, depends on your play style.

I usually swap very quickly. I don’t see any point in standing around in an attunement.

Even if I’m jumping in when a group is combatting a zerg, I’ll hit their flank and I typically change some things up but will save major skills or utilities for defense, as when there’s a horde focusing you, you better believe a semi-squishy ele is going to need defense.

The great thing about hitting flanks after an engagement is if you’re good at predicting or watching zerg movements is you can pretty much prey on an entire group of people without getting heavy focus.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Would you swap your elite for a utility slot?

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I don’t know about you guys, but I’d definitely use my elite for a utility. You could almost argue it would be overpowered, but I’d disagree (see Basi Venom).

They can do whatever they want to FGS. I made a norn ele for the stealth. I can almost always escape using my weapon skills and terrain anyways.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

95% of Ele builds = Water & Arcane

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

Do tell how you “win” this game. There is no point in playing if you don’t participate in 1v1.

  • SPvP all too frequently turns into a 1v1, so if you ignore your skills, there goes your chance of holding that point.
  • WvW isn’t fun if you’re not killing people in 1v1. I’ve never understood the Zerg mentality. So you and 30 others hunted down a team of 5 roamers. Feel successful? That’s not to mention how pointless WvW objectives are.. So you capped the map. What do you receive? Victory, glory and loot? No. Not a thing.

Also how did this conversation turn to thieves.. Unless ele is ganked by multiple thieves, a good ele has the advantage. How you will undeniably ask? Aoe, sustain and burning.

This game deserves to be balanced on 1v1.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

State of Ele if Celestial is Nerfed?

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

No, celestial is an issue for sure. If you are unsure, play it. It is far too easy.

Celestial nerf = ele almost balanced. Nerf strength runes = ele is better off.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Make standard models a game wide option

in PvP

Posted by: Mbelch.9028

Mbelch.9028

I’ve a simple topic for ANet. Please make this awesome idea an option throughout the entire game.

It’s not just an issue in top tier PvP.

An entire GvG guild went Asura. WvW duelers&roamers have gone Asura. This is quite obviously a pervasive issue, and I don’t believe it is a stretch to include it everywhere.

Thanks for your consideration.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

95% of Ele builds = Water & Arcane

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

I’ve played elementalist extremely thoroughly through all facets of the game.. I can say that many of my good friends have quit, not just eles. So all classes are “down” in population.

Eles have a lot of viable builds. Many people stick to the staples. I stick to a staple that I made, and a lot of other people use it as well.

We don’t need current traits nerfed, we need other traits buffed/changed.

It’s my opinion that all trait lines should be viable, they shouldn’t all be crap. We also don’t need utilities nerfed. That was a problem before. You can’t just say “Bad eles, you are using the class wrong! Don’t always use 1-2 cantrips. We will nerf them so you stop.”

That’s a mistake. It didn’t work before, and it won’t work now.

My last point is we simply need to see celestial nerfed, along with seeing Strength runes/other standouts trimmed a bit.

Ele has great might stacking on its own. Perhaps make some runes only available to certain classes which they are more applicable to. Obviously Strength, Soldier and a few others are most applicable to heavies, maybe leave those runes to them.

That’s just a thought.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[Mesmer] Null Field

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

This is another ridiculous change. It does what it is intended to do. How would you have something wipe ALL boons?

Incredible. At least Carighan proposed a suspension of them. Which I can totally get behind.

But while there’s still rendering issues in this game so that you can’t see effects, your proposition is again not well thought out or balanced.

it is not ridiculous but reasonable.

the skill is not doing what it is intended to do.

Reasonable that this skill becomes an imbalanced kill switch?

None of your suggestions have been well thought out.

The skill is indeed doing what is intended. Punishing people over time and being a boon to you over time.

It pulses, like many other skills in the game do. It makes it a good dueling skill, good PvP skill and good WvW roaming skill.

  • Also, I can establish that since ANet hasn’t looked at this skill as imbalanced nor changed it much since release— this is what is intended for the skill. Your job if you want to have it changed is prove with evidence that it isn’t what was intended for the skill. And the tooltip isn’t good enough. Because over time, if you stand on it, it does remove all boons.

This skill is in its current state inefficient at removing boons and conditions.
One must be a selfish elementalist on not understanding this.
I can understand that it is better for you that boon temoval remains weak…you and your tons of damage…huge boon appliance and no limit aoe stun.
I didn’t hear you telling this stun was brokenly op….strange the way you see opness.

No clue what the garbage you’re saying means.

I play every class WHEN I get the chance to play. I specialize in elementalist in that I’ve trained and helped tons of new/improving eles.

When I do play ele, I specifically specialize in D/D, but am up to specs on focus, scepter, but I recoil at staff.

I think your “no limit aoe stun” is referring to staff. I could care less if they made staff a limp noodle and made it a toy for swimming with. Try again if you want to insult me.

Eles rely on boons, yes. Did you think you saw through some hazy veil I was trying to hide behind? No. Eles heavily rely on boons. So do guardians. As such it is on those classes that can’t survive without boons (See the history of Ele Vs prenerf fearmancer necro) to inform the community of negative repercussions in poor balance decisions/propositions.

See I’m not a celestial/str rune ele, so the cancer you’re thinking of doesn’t rest on me. I would like that nerfed. Check out my post history before you ignorantly post.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[Mesmer] Null Field

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

This is another ridiculous change. It does what it is intended to do. How would you have something wipe ALL boons?

Incredible. At least Carighan proposed a suspension of them. Which I can totally get behind.

But while there’s still rendering issues in this game so that you can’t see effects, your proposition is again not well thought out or balanced.

it is not ridiculous but reasonable.

the skill is not doing what it is intended to do.

Reasonable that this skill becomes an imbalanced kill switch?

None of your suggestions have been well thought out.

The skill is indeed doing what is intended. Punishing people over time and being a boon to you over time.

It pulses, like many other skills in the game do. It makes it a good dueling skill, good PvP skill and good WvW roaming skill.

  • Also, I can establish that since ANet hasn’t looked at this skill as imbalanced nor changed it much since release— this is what is intended for the skill. Your job if you want to have it changed is prove with evidence that it isn’t what was intended for the skill. And the tooltip isn’t good enough. Because over time, if you stand on it, it does remove all boons.
-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

(edited by Mbelch.9028)

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

I’m all for down with celestial. It is ridiculously overused.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[Mesmer] Null Field

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

This is another ridiculous change. It does what it is intended to do. How would you have something wipe ALL boons?

Incredible. At least Carighan proposed a suspension of them. Which I can totally get behind.

But while there’s still rendering issues in this game so that you can’t see effects, your proposition is again not well thought out or balanced.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[New Effect] Suppressed

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

Just going to post this here too.

Why are you constantly proposing bad options for boon removal? In my opinion, Outside of PvE, condition spam is the strongest thing there is.

You’re proposing buffs to warrior, an already strong class which is arguably settling into a state of balance, and adding a NEW condition when there’s already more conditions than can ever be countered by condition removal in a balanced build.

Take engineers for example. They can’t remove conditions as is. They also don’t have many boons/sources of stability. Both of your changes would be super detrimental to that class. And that’s just one example.

All of your propositions aren’t thought out for the entire game.

Also the grumbling of the forums is almost inconsequential, so if you are hearing grumbling about boon removal (which I don’t see frequently at all, actually much less than I see grumblings about “war op” or “condi op”) then you can be sure it’s a very small percentage of players complaining.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Opinions about my Celestial WvW roamer?

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Sorry for adding to the OT, but I find blink to be relatively overrated.

It is a strong utility, but it has its own issues, like sticking into the ground, blinking then magically teleporting back to your original location.

A dodge can set up your burning speed almost better than a blink.

Disagree.

Only thing I find it a must for is chasing thieves, warriors like sprinters and DP thieves.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[Warrior] Merciless Hammer

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

Why are you constantly proposing bad options for boon removal? In my opinion, Outside of PvE, condition spam is the strongest thing there is.

You’re proposing buffs to warrior, an already strong class which is arguably settling into a state of balance, and adding a NEW condition when there’s already more conditions than can ever be countered by condition removal in a balanced build.

Take engineers for example. They can’t remove conditions as is. They also don’t have many boons/sources of stability. Both of your changes would be super detrimental to that class. And that’s just one example.

All of your propositions aren’t thought out for the entire game.

Also the grumbling of the forums is almost inconsequential, so if you are hearing grumbling about boon removal (which I don’t see frequently at all, actually much less than I see grumblings about “war op” or “condi op”) then you can be sure it’s a very small percentage of players complaining.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

(edited by Mbelch.9028)

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

The truth is, not every skill is suited to every situation, nor do I think it should be.

I like vapor blade a lot. It could use some QoL. I wouldn’t mind the bomb/nade change I suggested.

No, every skill shouldn’t be for every situation, but you better believe they should be able to be used for multiple situations.

Churning earth doesn’t fall into that category. That’s why it needs a slight change.

I feel like churning earth does have uses for multiple situations.

Obviously it is good for casting into a large group of people, or a zerg. But I feel like it is also good for area denial. For example if one of my allies is being focused by a thief or something like that he can just walk into my churning earth and the thief would be somewhat of a fool to follow into it.

I feel like it is also good if you have 2-3 enemies down and can’t stomp, the AoE damage from it can bring em to fully downed and also maybe hit people who are trying to res. Sometimes it can also force people to blow cooldowns on utility skills. Maybe a mesmer feels like he can’t escape the churning earth so they blow a teleport, or a warrior needs to blow an endure pain.

Although rare, I may use it 1v1 against certain classes. If they’ve blown their dodges, I can teleport hit them even if they are initially out of range. Sometimes they might slip up and not dodge it (it happens to the best of us) and I feel like why not it is worth a shot if it hits I get a significant advantage.

You’ve really only listed one use… It’s an area damage skill for use when multiple people aren’t going to be focusing you.

That’s not several uses.

Plus, all it takes is a well timed block/dodge and all three seconds of the abuse you took, and the cooldown you likely blew to land the skill make it completely unreliable at best.

That’s not even beginning to mention how you need to use between one and three utities to hit a skill that literally does the same damage of three lightning whips.

I’m not really speaking a different language here am I?

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Opinions about my Celestial WvW roamer?

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I’m saying the requirements to make them are so similar you’re wasting your own time/money with an exotic set. Ascended is the same time sink/Similar money sink.

Plus account bound.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Opinions about my Celestial WvW roamer?

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Zero point in making celestial if it isn’t ascended.

At that, I’d avoid celestial. My hope is it has an incoming nerf as it is the clear choice for every class but thief.

Mesmers use it, warriors use it, guardians can use it, rangers use it, necros can but likely don’t use it, engineers use it.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

The truth is, not every skill is suited to every situation, nor do I think it should be.

I like vapor blade a lot. It could use some QoL. I wouldn’t mind the bomb/nade change I suggested.

No, every skill shouldn’t be for every situation, but you better believe they should be able to be used for multiple situations.

Churning earth doesn’t fall into that category. That’s why it needs a slight change.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

You think Churning Earth needs a revamp? And it’s one of the only balanced skills in the game atm? Sry. But what are you smoking?
You claim to have been playing elementalist for almost 1600 hours, and still havn’t realized Churning Earth is one of the only well designed skills. In a 1v1, yes it’s hard to land, but I land it regularly in teamfights with Lightning Flash or via being stealthed.
Can people please stop posting suggestions when they have absolutely no clue how to design/balance a game.
The Churning Earth revamp is completely ridiculous, and the other suggestions won’t change anything at all. So why even bother?
Sry I’m being harsh, but I think it’s necessary. If Anet went in this direction, oh boy.

So this is pretty out there. No need to be disrespectful.

I disagree with your opinion. I in fact think you don’t have enough experience/time played in all facets of the game to think churning earth is well designed.

I think the change to a charged churning earth is perfectly skillful… It doesn’t buff churn and it doesn’t nerf it. Just makes it useful in more facets of the game (so an indirect buff, not a skill buff).

People like you can continue to use full charges.

People like me can use a half or a quarter charge depending on the group.

Small man/fueling makes churn pretty low on the totem pole for useful skills. Please don’t try to argue that I am wrong, as I know for a fact you won’t use it more than once in your average one on one if ever. A three second charge where you can be fully wailed on is something not worth using. Like I said, I can hit it quite well, but you literally get more out of four lightning whips than out of one churning earth most times.

I feel every skill should find a use everywhere in the game.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

I agree it is a great weapon but it definitely needs cooldowns at least reviewed. If no CDs are reviewed, then it needs a buff.

I’d kill for that CE change.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist upcoming balance

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Fortunately, there’s an ele on my FL by the name of angtheairbender who I think is up to this defined task.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist upcoming balance

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I really like how people once again sing how strong ele is in WWW because is viable in PvP

Seen that 4 times already.
When people in PvP started failing they started crying and quit.

Ele didn t change after cantrip+rtl nerf.
People still was saying how strong it was.

Then came PAX, and people started crying….

PvP is NOT WWW <===

PvP requires mobility.
We got a strong rune nerf on that as if rtl was not enough.

But you roam and you kill people so i guess the skill of your opponent doesn t matter.

As you said you killed thieves and warriors.
But as they say on many posts on their forums… if you die with a thief or a warrior you are a bad player.

I kill many of them… but i understand WHY at least (for ex. thief in PvP has high skill floor, in WWW has no skillfloor at all, lets see if you get why).
PvP => fleeing lose points
WWW => fleeing and reengage at will is how you win with no effort.

ele has just a small mobility burst then it lacks the CD to engage OR flee.
Also to mantain permaswiftness has to waste important cds (rune nerf)

But the discussion is limited to “i m pro i kill people, L2P” so i guess its a good reason why anet goes on reddit and other forums to gather feedback.

And possibly the reason why RTL pales compared to war GS skills.
Tell me are you able to troll zergs with your ele?
So you expect to say you can kill those profession that can survive for 30 min trolling an enemy spawn in a T1 server alone?

Do the same then i accept ele is as strong as the other 3 meta roaming professions.

Try norn ele bud. I made one just for the lulz. I do troll zergs.

By the way, there isn’t much reasoning with you.. When you don’t know what to say back, you just restate the garbage you’ve already said.. So I won’t waste my time in saying anything more than this:

If you know what you’re doing, ele is quite good in every facet of the game. If you don’t, you won’t enjoy it.

You are picking your own side of the two categories there just by your own admission of the struggle.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

As an Ele with 3.5k hours, dual Incinerators, and Meteorlogics, I think that ArenaNet need to leave D/D alone and focus on the other weapons.

D/D is already stupidly strong especially with Celestial gear/amulet. Focus skills could use a look at. As could chill affecting attunement swapping. But please for the love of god do not buff D/D specifically any more.

Thanks,
Jam
“That” Mag roamer.

Thanks for your irony.

Focus is extremely good but needs shorter cooldown and IMO a teleport skill.

Scepter needs a few auto attack changes, ground targetable dragon tooth.

Dagger mainhand needs a few auto changes.

Dagger offhand needs a bug fix and a churning earth change.

I don’t know what legendary weapons mean for this discussion. In most cases I’ve noticed having a legendary weapon means a player is actually worse.

I want celestial nerfed to be only as good as other armor sets. It’s stupid strong, and makes baddies good. It covers up the defensive flaw in D/D, and it shouldn’t.

So other things to consider here: don’t judge a weapon set and its skills by an armor set… Weapon skills are proven to be more stationary, so change the armor, not the weapon.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Diamond skin needs a change

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I could care less what happens to diamond skin. Yes it is a one trick pony, no I don’t frequently use it, but it makes me laugh when necros cry about it.

Man how long did I play when eles were awful for that string of like 8 months after all those nerfs and the final RTL nerf where every necro I saw salivated at seeing an elementalist. People lined up in literal lines to fight me. They were necros. Fearmancer could 100% win on any ele in those days.

Call it vindictive, but I love knowing that if I see someone I remember, I can have them fight any ele with diamond skin and most likely lose.

I’ll just also note, that most necromancers aren’t that great.. The class is limiting skill wise, so people who only play necros don’t seem to be incredible players. That’s just my observation.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Drop/Add Class

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

There’s a severely lacking role for a dervish type character. I vote for one. We need a character with faith in the old gods.

Drop engineer, then guns. I dislike the paradigm guns bring to this game.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

Timing your opponents? Sure that’s part of it. But no skilled person gets hit frequently by a churn. It’s easy to remember the cast time. It’s easy to interrupt and it’s easy to skirt the range of if the other evasion plans don’t work.

Something so clunky shouldn’t be untouched.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

2k hour+ Mag ele who focuses on duels and roaming (Mostly in WvW but I typically SPvP on a weekly basis in a roamer role.)

My thoughts-

Completely spot on with the churning earth detonation.

Vapor blade is a great skill. I think it would be neat if instead of some projectile it was a bomb/grenade type skill. Like “Drop Dry Ice” opponents walking through this are chilled for 1/2 second. Just a hastily thought up example of what a skil like that could do.

Lightning touch and fire grab are perfect skills. In my opinion the damage on fire grab should be raised to complement its skill floor and the weakness on LT should be longer for the same reason. Less aoe, more aim IMO.

Finally, I have roughly 80% success with magnetic blade when I am in range. Even so, I think the skill’s accuracy and bugs should be worked out. Other than that I am happy with that skill.

It’s funny how we have about the same play time yet completely different opinions on how the skills play out.

In my opinion Churning Earth is in a great spot, a very high risk, high reward and requires skill placement and timing. Teleport an Earthquake onto 3 people then begin casting Churning Earth, forcing dodge rolls from 3 panicking players.
I don’t even carry Armor of Earth for interrupt protection. Arcane Blast, Lightning Flash and Arcane Shield and face roll my way on my D/D Elementalist.

PvP doesn’t need more condition spam, Vapor Blade does not need to chill. Plus, chill is a very powerful condition enough as it is.

Lightning Touch and Fire Grab does need hit box adjustments. Play a Charr Elementalist (like I do) and the animation doesn’t match hit box.
Fire Grab doesn’t need more damage and I always save it to finish a foe under 10% health, a target running away with low health in a straight line is an easy hit for this skill.
For Fire Breath to hit 2 targets and yet Fire Grab to miss the same targets, kittenes me off.

I am not happy with Magnitic Grasp, even with my own estimated chance of a 80% hit or bug I need it to halt enemies. Stopping them from running to my thief for a stomp or stopping them from running away to fight another day, having this randomly fail is unexcusable.

Different people, different experiences. I’m not happy that Mag Grasp is so buggy, but I am happy with the skill itself once the bugs are fixed.

Fire grab never misses when you aim it right. I have a very high hit rate with it, you just have to be so perfect with it. I feel like that should be rewarded more if that is preserved (which I hope it is)

The whole chill thing was just an example, I am more or less for the change to a bomb/nade thing for chill.

Churning earth is where we completely disagree. I think it has its uses, don’t get me wrong. It is perfect for opening, for closing, for crowd control, for a stealthed sneak attack mid battle. But in a duel (my favorite activity) this skill is neigh useless.

I’m pretty well known amongst ele duelers in my tier for being able to hit churning earth on anybody. So I do understand its parameters and the way to use it. But I argue it is far more efficient to use just about any other skill combo than to blow utilities and use churning earth. No skilled person busts more than 1 dodge on a churn.

Churn definitely needs a change if anything about /d does.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Skillbar rebalancing, the D/D Elementalist

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

2k hour+ Mag ele who focuses on duels and roaming (Mostly in WvW but I typically SPvP on a weekly basis in a roamer role.)

My thoughts-

Completely spot on with the churning earth detonation.

Vapor blade is a great skill. I think it would be neat if instead of some projectile it was a bomb/grenade type skill. Like “Drop Dry Ice” opponents walking through this are chilled for 1/2 second. Just a hastily thought up example of what a skil like that could do.

Lightning touch and fire grab are perfect skills. In my opinion the damage on fire grab should be raised to complement its skill floor and the weakness on LT should be longer for the same reason. Less aoe, more aim IMO.

Finally, I have roughly 80% success with magnetic blade when I am in range. Even so, I think the skill’s accuracy and bugs should be worked out. Other than that I am happy with that skill.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Fire Wall

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Lightning flash isn’t that great, and I don’t see how your suggestion differs from mine.

Also they’re not really comparable. One is a dash and can be interrupted, one is a teleport and helps an immobile weapon set stick on its opponent.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Fire Wall

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I don’t think focus is meant to be for roaming.

While I realize different weapons have different purposes, every weapon should have a bit of everything. Focus has literally zero movement. You’ll find I’m proposing only one skill add movement.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Fire Wall

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

why not have the air no. 5 knock down be you jumpin into the air and onto the target knocking them down? It’d look cool, gain a bit of an effect and we’d love the devs a whole lot more just because.

Yeah that was my idea with the water knockdown. It teleports you to the target you knock down. It makes sense with the air one too.

Only thing is if you don’t have anything selected for the skill, it should still automatically do its effect at max range.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Elementalist upcoming balance

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

Nerves really can hit different people in different ways.

That’s why certain people enjoy zerging more. And bless them, they have a place in WvW too. I appreciate the guilds that successfully PPT, and sometimes I will hop in on a zergbust in progress.

Others stick to PvE, and that’s fine too. They just reap the benefits from WvWers.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming