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Dec. 10th Balance Preview - Updated Nov 6th.

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Posted by: Mikau.6920

Mikau.6920

Sorry for my english.

Dec. 10th Balance Preview - Updated Nov 6th.

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Posted by: Mikau.6920

Mikau.6920

Hi, I have some Guardian suggestions!

TRAITS
Zeal

  • 15 – Symbolic Exposure: Change the vulnerability duration to 5 sec up from 3. Why: You can get only 2 stacks at same time (during 2 sec) with symbols and it is a very weak trait in my opinion.
  • VIII – Focused Mastery: Add a secondary effect, like Shield (+ Thoughness) and Torch (Burn duration) does. Why: This is an underused trait becouse is does not synergy very well with ‘Symbolic Exposure (15)’ becouse only 1 1handed weapons have symbol (mace). Adding a secondary effect can become more interesting to use too.
  • IX – Scepter Power: Smite should be a symbol, but changed to “adapt” to its symbol status (to not become too powerful). Why: Like ‘Focused Mastery’ does not synergy at all with Symbolic Exposure becouse it does not have symbols.
  • XII – Kindled Zeal: Even increasing the %, it will still be useless, this trait need to be chaged to something else. Why: We only have one condition (burning) that does not scales in group.

Valor

  • 15 – Courageous Return: Make it to work when someone revives you (maybe only when downed?) Why: It should trigger if you rally, so, why not when someone revives you?
  • VIII – Glacial Heart: Useless. Reduces its cooldown to 10~15 sec. Why: Its cooldown is still insanely high for its chill duration. Also you need to crit to trigger.
  • IX – Honorable Shield: Move to Adept tier. Why: The shield is only viable with this trait becouse the shield have too much CD to its effects. Also if you are heavy support (mace+shield) you cannot equip ‘Mace of Justice’ and this trait togheter.
  • X – Focused Mind: Change its duration to 5 up from 4 sec. Why: This 1 sec makes all difference between useful and useless. I tested this new trait and in this way the meditations builds with this trait would be more viable, without becoming too powerful.

Virtues

  • V – Improved Spirit-Weapon Duration: Remove this trait and apply this effect permanently. Why: The Spirt weapons have too much traits and their uptime (duration / cooldown) is too low (1/3).

UTILITY
Spirit Weapons:
Overal their problem are:

  1. A lot of traits related to them (5 in total). Solution: Merge some of they or remove some and apply their effect permanently;
  2. They still melt to bosses (this is a problem of all summons). Solution: Make all summons evades when their owner dodges (or add traits to this);
  3. Their uptime. They have 2 to 3 times their cooldown compared to their duration, also they still die easy. Solution: Reduce their Cooldown (some argue to make they invul, but I prefer lower CD).
  4. Bow: Both Command and its “atks” should scales with healing power (if “A Fire Inside” scales with cond dmg, why it cant scales with healing power?). Also its “atks” should be faster or AoE.

Hallowed Ground: Its CD is still too long, even with the new effect. The major problem of this skill is that it is stationary, so to have 10 sec of stability, you need to stand still (the same problem of Purging Flames). Its CD should be 60 sec to be useful. Wall of Reflection and Sanctuary don’t have this problem becouse you only need to stay behind and not in a specific location.

Purging Flames: Like Hallowed Ground, its CD should be lowered to 25~30s, down from 35s.

Signet of Mercy: Still useless. Its cast time should be 2 sec and its cooldown should be 90~120 sec. It shouldn’t able to revive supervisor / keeps lord. (In my opinion the current use of the skill is just gimmick).

WEAPONS
Mace

  • Reduce the cast time from the last hit from #1 to 3/4s, down from 1s;
  • Reduce the cast time from #2 to 1s, down from 1 1/4s;
  • Makes #3 (if struck) a blast finisher or whirl finisher.

Hammer

  • Reduce the cast time from last hit from #1 to 1s, down from 1 1/4s.

Sword

  • Make #2 a Leap finisher. If the Staff #2 and sword #2 (Swap) from mesmers are leap, why the guardian’s teleport from sword #2 cant be?

Some add-ons:

Hammer

  • Change the #5 to move while casting. (Like warriors)

Shield

  • Change the Detonate (sequence of #5) healing scaling to 80% up from 20%. The current scaling is just outrageous!
Sorry for my english.

Guardian December Patch Preview

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Posted by: Mikau.6920

Mikau.6920

I did not like this change at all. I prefer 8 sec, becouse it can be useful while running (The only way that I use it). Now will be only 4 sec instead of 8.

You’re reading it wrong, the symbol pulses 4(5?) times for 4 seconds, giving 16 seconds of swiftness with this new change. The old system gave you 8 if you had no swiftness, or only 1 if you did. It’s a massive buff.

Only if you stand still. Moving around maps it will be a nerf. Becouse instead of getting 8 sec you’ll get only 4 sec. Only if you stand still 5 sec you’ll get 16 sec:

The only improvement is if you already HAVE swiftness. If you are using SoS to run away, its a nerf. If you are using it for travel, still most of the time its a nerf. Its ONLY a 3 second buff for you and others who cross over it when you already have swiftness and in that case it is rarely important. I suppose you could stand in it to stack it a bit but, well, then you are STANDING STILL to travel FASTER? Terrible trade off, I don’t like it.

Sorry for my english.

December 10th Proposals: Zeal XII

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Posted by: Mikau.6920

Mikau.6920

The funny thing is if you take this skill and use the signet of wrath we have some of the highest potential condition damage (as a stat) of all the professions. Its like they gave us the worlds most powerful gun, with no ammunition.

We really should get some condition that does damage instead (like Necros Dhumfire). Maybe even a new one.

Sorry for my english.

Guardian December Patch Preview

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Posted by: Mikau.6920

Mikau.6920

Guys, what you think about my suggestions? I suggested some things that I feel underpowered and give suggestions to make them good (not overpowered):

Hi, I have some Guardian suggestions!

TRAITS
Zeal

  • 15 – Symbolic Exposure: Change the vulnerability duration to 5 sec up from 3. Why: You can get only 2 stacks at same time (during 2 sec) with symbols and it is a very weak trait in my opinion.
  • VIII – Focused Mastery: Add a secondary effect, like Shield (+ Thoughness) and Torch (Burn duration) does. Why: This is an underused trait becouse is does not synergy very well with ‘Symbolic Exposure (15)’ becouse only 1 1handed weapons have symbol (mace). Adding a secondary effect can become more interesting to use too.
  • IX – Scepter Power: Smite should be a symbol, but changed to “adapt” to its symbol status (to not become too powerful). Why: Like ‘Focused Mastery’ does not synergy at all with Symbolic Exposure becouse it does not have symbols.
  • XII – Kindled Zeal: Even increasing the %, it will still be useless, this trait need to be chaged to something else. Why: We only have one condition (burning) that does not scales in group.

Valor

  • 15 – Courageous Return: Make it to work when someone revives you (maybe only when downed?) Why: It should trigger if you rally, so, why not when someone revives you?
  • VIII – Glacial Heart: Useless. Reduces its cooldown to 10~15 sec. Why: Its cooldown is still insanely high for its chill duration. Also you need to crit to trigger.
  • IX – Honorable Shield: Move to Adept tier. Why: The shield is only viable with this trait becouse the shield have too much CD to its effects. Also if you are heavy support (mace+shield) you cannot equip ‘Mace of Justice’ and this trait togheter.
  • X – Focused Mind: Change its duration to 5 up from 4 sec. Why: This 1 sec makes all difference between useful and useless. I tested this new trait and in this way the meditations builds with this trait would be more viable, without becoming too powerful.

Virtues

  • V – Improved Spirit-Weapon Duration: Remove this trait and apply this effect permanently. Why: The Spirt weapons have too much traits and their uptime (duration / cooldown) is too low (1/3).

UTILITY
Spirit Weapons:
Overal their problem are:

  1. A lot of traits related to them (5 in total). Solution: Merge some of they or remove some and apply their effect permanently;
  2. They still melt to bosses (this is a problem of all summons). Solution: Make all summons evades when their owner dodges (or add traits to this);
  3. Their uptime. They have 2 to 3 times their cooldown compared to their duration, also they still die easy. Solution: Reduce their Cooldown (some argue to make they invul, but I prefer lower CD).
  4. Bow: Both Command and its “atks” should scales with healing power (if “A Fire Inside” scales with cond dmg, why it cant scales with healing power?). Also its “atks” should be faster or AoE.

Hallowed Ground: Its CD is still too long, even with the new effect. The major problem of this skill is that it is stationary, so to have 10 sec of stability, you need to stand still (the same problem of Purging Flames). Its CD should be 60 sec to be useful. Wall of Reflection and Sanctuary don’t have this problem becouse you only need to stay behind and not in a specific location.

Purging Flames: Like Hallowed Ground, its CD should be lowered to 25~30s, down from 35s.

Signet of Mercy: Still useless. Its cast time should be 2 sec and its cooldown should be 90~120 sec. It shouldn’t able to revive supervisor / keeps lord. (In my opinion the current use of the skill is just gimmick).

WEAPONS
Mace

  • Reduce the cast time from the last hit from #1 to 3/4s, down from 1s;
  • Reduce the cast time from #2 to 1s, down from 1 1/4s;
  • Makes #3 (if struck) a blast finisher or whirl finisher.

Hammer

  • Reduce the cast time from last hit from #1 to 1s, down from 1 1/4s.

Sword

  • Make #2 a Leap finisher. If the Staff #2 and sword #2 (Swap) from mesmers are leap, why the guardian’s teleport from sword #2 cant be?
Sorry for my english.

Dec. 10th Balance Preview - Updated Nov 6th.

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Posted by: Mikau.6920

Mikau.6920

good change to symbol of swiftness but can we have pure of voice removes 2 condi back?

I wouldn’t hold your breath waiting for that one.

  • How is the change to symbol of Swiftness any good? So many classes move much faster then Guardians. If you want to nerf this, give us an Adept trait, that gives us flat 25% movement spead, like Warriors have it.

In many cases the symbol of swiftness change is actually a buff and not a nerf. Currently it will only apply the initial large portion of swiftness if the target does not currently have any swiftness on them. If they have swiftness on them or after that first pulse it will then add 1 second of swiftness per pulse. This is very awkward and clunky.

The change makes the spell apply a consistent 4 seconds of swiftness per pulse without the strange hidden mechanic. Basically. if you already have swiftness on the people which you using the symbol on or if you take the time to stand in the spell for the full duration then it will just be a buff. =)

For me it will be a nerf. Now I can use the symbol to get 8 sec of swiftness while I’m walking, but I only get 1 sec more if I already have (I only use it when I don’t have swiftness). Now it will be only 4 sec instead of 8 sec.

Sorry for my english.

Dec. 10th Balance Preview - Updated Nov 6th.

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Posted by: Mikau.6920

Mikau.6920

anet,

please.

continue on with the pve / pvp skill split already.

For real. The Thief changes in particular are absolutely going to wreck PvE builds. The Thief above all others has suffered the most from this insistence on balancing around PvP. Just split the skills. Please.

+1. I don’t play PvP why I need to be balanced around it?

Sorry for my english.

Dec. 10th Balance Preview - Updated Nov 6th.

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Posted by: Mikau.6920

Mikau.6920

I do not play as Ele but I see a major problem for them: Arcane trait line. It should only reduce the CD of attunement by 1% per point, but reduce the cooldown of attunement to 14 sec. In this way who gets 30 points in arcane line still gets 9 sec of cooldown, but they really wouldn’t feel forced to go this line if they don’t want.

Sorry for my english.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Mikau.6920

Mikau.6920

Hi, I have some Guardian suggestions!

TRAITS
Zeal

  • 15 – Symbolic Exposure: Change the vulnerability duration to 5 sec up from 3. Why: You can get only 2 stacks at same time (during 2 sec) with symbols and it is a very weak trait in my opinion.
  • VIII – Focused Mastery: Add a secondary effect, like Shield (+ Thoughness) and Torch (Burn duration) does. Why: This is an underused trait becouse is does not synergy very well with ‘Symbolic Exposure (15)’ becouse only 1 1handed weapons have symbol (mace). Adding a secondary effect can become more interesting to use too.
  • IX – Scepter Power: Smite should be a symbol, but changed to “adapt” to its symbol status (to not become too powerful). Why: Like ‘Focused Mastery’ does not synergy at all with Symbolic Exposure becouse it does not have symbols.
  • XII – Kindled Zeal: Even increasing the %, it will still be useless, this trait need to be chaged to something else. Why: We only have one condition (burning) that does not scales in group.

Valor

  • 15 – Courageous Return: Make it to work when someone revives you (maybe only when downed?) Why: It should trigger if you rally, so, why not when someone revives you?
  • VIII – Glacial Heart: Useless. Reduces its cooldown to 10~15 sec. Why: Its cooldown is still insanely high for its chill duration. Also you need to crit to trigger.
  • IX – Honorable Shield: Move to Adept tier. Why: The shield is only viable with this trait becouse the shield have too much CD to its effects. Also if you are heavy support (mace+shield) you cannot equip ‘Mace of Justice’ and this trait togheter.
  • X – Focused Mind: Change its duration to 5 up from 4 sec. Why: This 1 sec makes all difference between useful and useless. I tested this new trait and in this way the meditations builds with this trait would be more viable, without becoming too powerful.

Virtues

  • V – Improved Spirit-Weapon Duration: Remove this trait and apply this effect permanently. Why: The Spirt weapons have too much traits and their uptime (duration / cooldown) is too low (1/3).

UTILITY
Spirit Weapons:
Overal their problem are:

  1. A lot of traits related to them (5 in total). Solution: Merge some of they or remove some and apply their effect permanently;
  2. They still melt to bosses (this is a problem of all summons). Solution: Make all summons evades when their owner dodges (or add traits to this);
  3. Their uptime. They have 2 to 3 times their cooldown compared to their duration, also they still die easy. Solution: Reduce their Cooldown (some argue to make they invul, but I prefer lower CD).
  4. Bow: Both Command and its “atks” should scales with healing power (if “A Fire Inside” scales with cond dmg, why it cant scales with healing power?). Also its “atks” should be faster or AoE.

Hallowed Ground: Its CD is still too long, even with the new effect. The major problem of this skill is that it is stationary, so to have 10 sec of stability, you need to stand still (the same problem of Purging Flames). Its CD should be 60 sec to be useful. Wall of Reflection and Sanctuary don’t have this problem becouse you only need to stay behind and not in a specific location.

Purging Flames: Like Hallowed Ground, its CD should be lowered to 25~30s, down from 35s.

Signet of Mercy: Still useless. Its cast time should be 2 sec and its cooldown should be 90~120 sec. It shouldn’t able to revive supervisor / keeps lord. (In my opinion the current use of the skill is just gimmick).

WEAPONS
Mace

  • Reduce the cast time from the last hit from #1 to 3/4s, down from 1s;
  • Reduce the cast time from #2 to 1s, down from 1 1/4s;
  • Makes #3 (if struck) a blast finisher or whirl finisher.

Hammer

  • Reduce the cast time from last hit from #1 to 1s, down from 1 1/4s.

Sword

  • Make #2 a Leap finisher. If the Staff #2 and sword #2 (Swap) from mesmers are leap, why the guardian’s teleport from sword #2 cant be?
Sorry for my english.

(edited by Mikau.6920)

Guardian December Patch Preview

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Posted by: Mikau.6920

Mikau.6920

^they don’t seem to know we’re probably one of the highest dps classes around if we want to be though the buff wasn’t really needed.

The problem isn’t the DPS, but the traits related to DPS: they are useless.

Sorry for my english.

Guardian December Patch Preview

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Posted by: Mikau.6920

Mikau.6920

Symbol of Swiftness change – time to run Retreat.

This is a strange change to me because Guardians are already not very mobile. Most definitely not a fan of only adding 1sec to swiftness if you already have it. Making this skill about as useful as the mesmer’s swiftness buff that stacks with nothing.

You’re reading it wrong – the “8 seconds if you have no swiftness and 1 second if you have swiftness” is what it currently does. What they are suggesting is that it will add 4 seconds per tick regardless.

In practise it might mean a small group has to linger in the symbol to stack swiftness, but a zerg might be able to generate a lot of swiftness with multiple guardians laying down a train of symbols.

I do wonder if the 5 ally limit will apply with the change though… I suspect it might

I did not like this change at all. I prefer 8 sec, becouse it can be useful while running (The only way that I use it). Now will be only 4 sec instead of 8.

Sorry for my english.

Guardian December Patch Preview

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Posted by: Mikau.6920

Mikau.6920

Symbol of swiftness. Would just love it to give 10 sec of swiftness and stack 2-3xwith other guardians.

Kindled Zeal – totally useless – how about symbols apply a 2sec chill, 10 sec cd

Good one. Even if they change Kindled Zeal to 50% it will be useless. I really hope they chage to something useful.

Sorry for my english.

Overreacting. Patch conversation.

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Posted by: Mikau.6920

Mikau.6920

Guardians are fine. I still see more of them in wvw than warriors. Yes warriors and necros are the fotm. What does that always mean. It means they will be nerfed into the ground like every other fotm has been. So just be paitent and warriors will be garbage again when they nerf healing singet and nobody uses it anymore and they mess with the traits so you don’t get everything by taking 1 trait line in warrior.

I really hope that they instead of nerfing warrior, they buff everything else to its level. What is good in warriors is that they have a lot of options (zerker, tanker, zeker/tanker, conditions, hybrid, support, …), 90%+ good traits and skills and arent boring to play (everything has low cooldowns). All classes should be like that.

all classes can’t be the same

What I tried to say is: Make all classes fun and viable in multiple choices. I cant say about all classes but now Guardian have a lot of useless/ not viable utilities:

  • Spirit Sword;
  • Spirit Hammer (does not worth its uptime);
  • Spirit Bow;
  • Sanctuary (some uses it, but I’ll never use it couse its CD);
  • Bane Signet (active – useless only on PvE);
  • Signet of Mercy (active – useless, too long cast and CD);
  • Signet of Wrath (passive – we don’t have a cond build);
    (…)

And a lot of useless traits. Now Warrior, all utilities are good, all trait lines are viable and so on. I don’t want to all classes be the same, but they all should have a lot of options.

Sorry for my english.

Overreacting. Patch conversation.

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Posted by: Mikau.6920

Mikau.6920

Guardians are fine. I still see more of them in wvw than warriors. Yes warriors and necros are the fotm. What does that always mean. It means they will be nerfed into the ground like every other fotm has been. So just be paitent and warriors will be garbage again when they nerf healing singet and nobody uses it anymore and they mess with the traits so you don’t get everything by taking 1 trait line in warrior.

I really hope that they instead of nerfing warrior, they buff everything else to its level. What is good in warriors is that they have a lot of options (zerker, tanker, zeker/tanker, conditions, hybrid, support, …), 90%+ good traits and skills and arent boring to play (everything has low cooldowns). All classes should be like that.

Sorry for my english.

Time to evaluate spirit weapons

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Posted by: Mikau.6920

Mikau.6920

New Suggestions:

  • Remove the “Improved Spirit-Weapon Duration” trait and adds its effect permanently.
  • New trait (In place of duration trait?): “Put a name here” – Whenever you dodges your spirit weapons evades (become immune to hits – but not conds that are already applied). In this way, if we dodge the spirit weapons would dodge too.
Sorry for my english.

(edited by Mikau.6920)

Suggestion: Combos on Guardian One-Handers

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Posted by: Mikau.6920

Mikau.6920

Not only Staff #2 from mesmers, but also the teleport from sword #2 (Swap) are leap. Why our sword #2 cant be a leap?

Sorry for my english.

Proposal: Virtue design change

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Posted by: Mikau.6920

Mikau.6920

Every 5th hit you take, not you do. Also the Block wouldn’t count as a hit.

Every 5th hit you do obviously would be OP.

Sorry for my english.

(edited by Mikau.6920)

Proposal: Virtue design change

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Posted by: Mikau.6920

Mikau.6920

In my opinion, the main problem of virtues are:

Passive Effects: They are too weak (really weak), and don’t followthe idea “use the strong passive effects to yourself or activate to help allies”. It need to be changed to be useful. My suggestions are:

  1. VoJ: Make the passive effect a new condition “Blue Flame” (or something like this). It have the same damage as burning and stacks in duration. This condition also reduce the movment speed of your enemy by 30~50% (we lack snares). The active effect remains the same (burning);
  2. VoR: Increase the base heal from ~90 to ~200 and makes it to scale better with healing power. The passive effect now is just useless and make any difference at all (I wouldn’t even care if they just remove the passive effect that is now, becouse it is useless). That also would make viable to use the Battle Presence trait;
  3. VoC: Block a random hit every 40 seconds don’t make us tankier at all (I also wouldn’t care if they just remove the passive effect, becouse it is useless as VoR). It should have less CD (something like 20 sec) or even work simillar to VoJ (gets Aegis every 5th hit). Also they could change to work only at combat, in that way Aegis wouldn’t destroy our shield appearance and would be a small nerf to its buff (you will not be able to tank the 1st hit and enering combat).

Active Effects: Aside VoJ, the active effects are very weak. Why? They have insane cooldowns and you use once every century. They should reduce the CD of VoR to 45 sec (untraited) and VoC to 60 sec. That would make them more viable and less boring to use.

Sorry for my english.

What about a new status combination?

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Posted by: Mikau.6920

Mikau.6920

I’m wandering if will be added more combinations of status to work with.

When they removed the MF from equips I though they would add more and new status, but they only added two (Assassin and Dire) – and they removed 3. And assassin is similar to Berserker…

They could add new status like Healing Power/ Power/ Precision (I want to support and be able to do some damage with my Guardian and Elementalist).

What new combination you think they could add? (New ones, not like assassin or sentinel)

Sorry for my english.

(edited by Mikau.6920)

Suggestion: Combos on Guardian One-Handers

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Posted by: Mikau.6920

Mikau.6920

Sword #2: Leap Finisher;
Sword #3: Project Finisher (100%);
Torch #4 (Sequence): Project Finisher (100%);
Mace #3 (if struck): Blast Finisher.

Sorry for my english.

Time to buff Virtue of Resolve?

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Posted by: Mikau.6920

Mikau.6920

They should make the passive effect of VoJ a new passive effect something like Blue/Holy Flame that scales separately from burnig and does the same damage but also reduce the moviment speed by 30~50%. To VoR buff both base and healing power scaling to its passive. And to VoC passive they should reduce to give aegis every 20sec (15s traited) or every 5th hit (4th traited). Also VoC passive effect only works on combat (in that way the aegis won’t destroy teh visual of our shields, and a little nerf to its buff).

There also should be some traits that focus on buffing the passive effect. They should add something like “adds 2% dmg reduction for every unused virtue (stacks with signet and protection)” and so. They must also merge the Permeating Wrath (Aoe Burning) with Supreme Justice (Burning on every 4th hit / burning duration for active).

Sorry for my english.

(edited by Mikau.6920)

Rune of Dolyak

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Posted by: Mikau.6920

Mikau.6920

Yes, they do work together. Each one is applied separately.

Sorry for my english.

Remember to report bugs

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Posted by: Mikau.6920

Mikau.6920

Hi guys. I did a topic in Bug Section to report the recent (and the old ones) bugs. If you find something post there, please:

https://forum-en.gw2archive.eu/forum/support/bugs/Guardian-Bugs-on-patch-10-15/first#post3081443

Sorry for my english.

Guardian Bugs on patch 10/15

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Posted by: Mikau.6920

Mikau.6920

Hi all!

I want to list some bugs of the patch 10/15 on Guardian (some might be older). I searched the forum and didn’t find a similar topic (sadly the search of the forums doesn’t work).

-Tooltips-
Traits

  • The Zealot Speed (5 pts in Zeal trait line) says that the symbol of Wrath apply swiftness when actually applies Retaliation;
  • Corageous Return (15 pts in Valor trait line) only works when you kill something, not when you are revived (not tested after patch 10/15);
  • Writ of Persistence (VII in Honor trait line) says that increase the duration by 2 seconds, when only increase the duration of Symbol’s hammer by 1 (it should be listed as +50% duration);

Skills

  • The Symbol of Protection (3rd hit from hammer #1) doesn’t update its tooltip when Traited with Writ of Persistence (VII in Honor trait line);
  • Santuary (utility Consacration) shows 2 times the duration when traited with Master of Consacrations (VI in Virtues trait line).

-Stealth changes-

I really hope that the devs look at the Guardian subforum and try to solve the Guardians problems that has been ignered by a long time. (No, this class isn’t the most balanced at all)

I’m not playing as often, so if you find a bug that is not listed here (bugs or stealth changes), can you post please?

Thanks!

Sorry for my english.

Remember to report bugs

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Posted by: Mikau.6920

Mikau.6920

Sadly, their only focus is Living World. In every 2 weeks they are putting more bugs than fixing the old ones.

Sorry for my english.

Time to buff Virtue of Resolve?

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Posted by: Mikau.6920

Mikau.6920

Don’t get me wrong, Guardian has access to a lot of heals—if you build and trait for them, that is. But when I go from playing my Warrior with Healing Signet to playing my Guardian I’m still amazed at how superior Warrior regeneration is with so little effort. For example, Healing Signet + Adrenal Health (minor trait) grants a warrior approximately 500 health per second in full Berserker gear and full Berserker trait. Pair that with Warrior’s health pool and I rarely ever pay any attention to my Warrior’s health in PvE gameplay. That’s pretty insane.

Currently Virtue of Resolve heals for ~100 with a full Berserker build. Now I’m not suggesting it be anywhere near Healing Signet, but surely increasing it to 150-200 wouldn’t be game breaking considering Guardian was given the lowest HP pool in exchange for “more healing”

So ya want it to be 250, then be able to 1250 hp/s (to 5 group.)

On a non-#6?

Sure, as long as you buff every single passive heal in the game to compensate.

Oh no, he’s infested our forum again.

Let’s think, to achieve that….
1) Sacrifice 30 points into honor
2) Completely bypass PoV which is probably one of the best traits in the game, so that’s never going to happen
3) Have all party members within 600 range, permanently, otherwise they lose out on this Resolve HoT

Shout warrior can achieve near-same results by traiting healing shouts, except have better results, because in the end they can still sit in berserker gear no matter what.

Please, leave the forums. Every post you have is either
1) Completely overpowered warrior suggestion
2) Completely irrational reasoning against other classes getting improvements

You won’t out-heal wars in the long run, and with a healing-built guard you certainly won’t out-mitigate them. With this healing build, if he takes healing signet and adrenal health, he’s sitting on a 350 regen, a 205 adrenal regen, and a 475 signet regen. He’s got over 1k hp/sec. All passive. You can’t even hope to come close to that as a guard.

.

http://intothemists.com/calc/?build=-s;4NKFO0Y4FLVQ0;9;59JT9;13;018-16B3;8SqObSqOb30Fi0-g0U0;0Vl-sWv1-Z5_Ba-sVG-1T;9;9;9;9;9;9;14-6O

Shout build….

You can tweek it however you want… but that’s the basics… and by tweek I mean, less protection (IE – Grove Runes sitting at 6s of protection every 10s ~OR~ Dwyana – Regen).

A build like this is going to have:
1) Regen;
a) Dodged March 6/10s. (240 p/s) ;
b) Signet (438 p/s)
c) Adrenaline (166p/s)

2) AOE Shout Heal 600 range (vs Guard Dodge @250):
a) Shake it Off – 2308 every 20s
b) For Great Justice – 2308 every 20s
c) On my Mark – 2308 every 24s
d) Shake it Off Traited – 2308 every 30s

3) Condi Removal
a) 66% Reduction on Snares/Immobilize
b) 40% Reducution on normal conditions
c) Cleansing Ire – w/ Shout Trait-ed for Adrenaline on hit – basically always have 2 bars of Adrenaline for condi removal
d) Shake it off – Every 20s
c) Trait-ed Shake it off Passive – Cures 2 when you have 2 – every 30s

4) 1945 Power ; 30% Crit Change (Fury is 12s/20s) ; 80% crit change when stunned.

5) If you want Mobility in this build.. you just change out weapons… That’s it.


A) It lacks crit damage… but honestly.. you’re not burst’n, you’re sustain tank’n which is the builds we’re comparing…. (oh, and you can go celestial trinkets and get just as good stats).

B) It lacks Stability.

The guardian does NOT come close to these types of numbers.


EDIT: BTW… that’s 98,680 health over 1 min and over 23,080 for your team (600 range).


Let me just point out the important part of this….. A warrior can do…

That’s 98,680 health over 1 min and over 23,080 for EACH member of your team (600 range) or 384 per second to your team mates.

And the Guardian should be the “healer”/support class.

I’m saving money to finish my Warrior. Unlike Guardian, Warrior really have a lot of possibilities, so a lot of builds to make.

Sorry for my english.

(edited by Mikau.6920)

Time to buff Virtue of Resolve?

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Posted by: Mikau.6920

Mikau.6920

They can remove all passive effects from virtues that I won’t miss at all.

Sorry for my english.

What warriors really feel about guardians

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Posted by: Mikau.6920

Mikau.6920

I’m almost giving up. When they said they would fix the major problems with professions in the last patch, I was hopping that they would finally fix the hammer, mace, shield, a lot of utilities and several traits. But instead they band aid the Hallowed groud (still useless with insane CD) and nerf/buff the Purging Flames (basically become the same that was before) and NOTHING MORE! Actually, they did some stealth changes (5 zeal now activates on 50%, Renewed Focus duration down to 2 sec and maybe even more…). Furthermore, they give us a lot of skill fact bugs, so in the next patch we’ll get, guess what?? SKILL FACT FIXES!!!

Sorry for my english.

Guardian Staff #4 suggestion

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Posted by: Mikau.6920

Mikau.6920

The problem of the hammer isn’t the #2, but the last hit from from #1 (the symbol) that have 1 1/4 cast time, the #4 that sucks to blow out with a melee weapon and the #5 that root to cast.

The mace and shield is really just for support, a poorly one. The last hit from #1 and the #2 from mace have too much cast time and the #3 should be a blast finisher and you should able to stop the cast to get protection (not only when the when the cast expires).

And the Shield skills are overvalued, it have insane cooldowns. It should have lower CD.

Sorry for my english.

Guardian Staff #4 suggestion

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Posted by: Mikau.6920

Mikau.6920

Staff is fine. This is the more balanced support weapon.

The problem is hammer, mace and shield.

Sorry for my english.

Guardian role vs. a new and improved War

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Posted by: Mikau.6920

Mikau.6920

To everyone saying that Warrior Healing is useless, do you ever stop to think about full apothecary? Full healing warrior is far superior than Guardian, becouse they can do descent dmg (both in clerics or apothecary) and have insane heals. Not only by shouts, but by perma regen via banners too (400 per sec). Also warriors can heal themselves for 1000+ per second.

How guardian can heal while being useful? We do basically no dmg when we build to full heal.

Sorry for my english.

Guardian Collaborative-Development

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Posted by: Mikau.6920

Mikau.6920

Healing support guardian problems:

  • Expensive to trait shield and mace, due to them sharing the T2 major slot in the same trait line. Pushing one down to T1 major would be fantastic.
  • Cast time on Mace 2 is pretty long, and cumbersome to use.
  • Shield 5 healing power scaling is questionably low.
  • Staff 2 still randomly gets stuck in objects/terrain, and doesn’t reset unless the caster manually detonates it, triggering its longer CD.

+1 to everything.

I also noted that staff #2 doesn’t reset when it is reflected, I not 100% sure if blocked (or absorbed).

Sorry for my english.

(edited by Mikau.6920)

Overreacting. Patch conversation.

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Posted by: Mikau.6920

Mikau.6920

I think that the main problem with Guardian now is its cast and cooldowns that are too high. Every skill, weapon, utility, also virtues should be lowered to a balanced value. Also our greatest difference among other classes was our condition removal, now we are at same spot or even worse than other classes.

Sorry for my english.

sword 3

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Posted by: Mikau.6920

Mikau.6920

The sword #3 is just junk – does not do anything what it should do: Is a crappy ranged; Is a crappy damage and is a crappy projectile block (or actually removes, becouse it does not blocks). You also root!

Sorry for my english.

Renewed Focus Nerfed

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Posted by: Mikau.6920

Mikau.6920

I htink that already was 2 seconds, only the description was wrong. But I’m not 100% sure. All our Elites sucks, I already accepted that.

Sorry for my english.

Overreacting. Patch conversation.

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Posted by: Mikau.6920

Mikau.6920

Lets make simple: Warrior > Guardian in everything.

Also the PoV “fix” hits us very hard.

The Guandian were “never” nerfed, but all other professions were buffed and we get behind. With all other professions buffed, but guardian, we get a passive nerf (on every patch).

Sorry for my english.

Did it help? -Meditation Fury

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Posted by: Mikau.6920

Mikau.6920

I did a PvE build to test: 10/30/20/5/5 with boon duration (50%) 2 meditations (JI and Smite Cond), SY, with Sword/Focus & Staff. (You get 6 sec of fury on meditation)

I feel that I get DPS (+20% crit dmg + fury uptime) compared to 10/30/0/20/10, 10/30/0/10/20 or similars. But I feel that I lose too much support.

Maybe good on heavy Meditation builds, but I don’t know. Its duration should be 5 seconds and not 4 seconds, that 1 second does too much diference, so wouldn’t be required go boon duration to work.

Sorry for my english.

Collaborative Development- Request for Topics

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Posted by: Mikau.6920

Mikau.6920

I don’t know if someone already mentioned, but in Guardian section there is already a topic created about the class:

https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Collaborative-Development/first

Sorry for my english.

Guardian Collaborative-Development

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Posted by: Mikau.6920

Mikau.6920

I know that Guardian needs some tweaks, but almost all suggestions are OP =(

Sorry for my english.

Shevian Boon Build

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Posted by: Mikau.6920

Mikau.6920

Someone said that boon duration caps at 100% but the wiki says it caps at 90%. http://wiki.guildwars2.com/wiki/Boon_duration

Can anyone verify either is correct?

Is capped at 100%. I tested. Is 90% only if they changed after I tested it.

Sorry for my english.

Lord Rez using Signet of Mercy

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Posted by: Mikau.6920

Mikau.6920

This skill should be useful to support allies, not to be chesse =(

When they’ll really fix this skill to be useful?

Sorry for my english.

15th October Patch - Notes and Discussion

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Posted by: Mikau.6920

Mikau.6920

Well that’s the big problem with the guardian – how do you buff it effectively for one game type without making it overpowered in the other. It’s one of the reasons it has been a stagnant class for so long

Yes! The class only need adjustments, mainly on support, in my opinion:

https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Collaborative-Development/first#post3035692

Sorry for my english.

Guardian Collaborative-Development

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Posted by: Mikau.6920

Mikau.6920

For me, the problems are:

Weapons: Overal, the problem are with the support weapons. Why support weapons need to have long cast and long cooldown durations? They aren’t that good. Since you, ANET, want to improve the support skills, you could do some adjustaments to guardians skills too.
Mace

  • Skill #1: The last hit takes too long. Should be reduced to 3/4s (down from 1s);
  • Skill #2: The cast time should be reduced to 1s or even 3/4s (down from 1 1/4s);
  • Skill #3: The “upon block” should be a blast finisher and its “gain protection if not struck” should be avaliable during the cast of the skill.

Hammer

  • Skill #1: The last hit in the chain (3rd) should be 1s cast (down from 1 1/4s);
  • Skill #5: The line of warding should channel while moving (like has been done with the warrior’s hammer).

Shield

  • Both skills #4 and #5 should have its CD reduced or its trait moved to Adept tier. Without the trait the shield is useless becouse its insane CD. Also the Detonate from #5 scales very poorly with healing power.

Torch

  • Skill #5: Or Increase its DPS or make to remove Guandian’s conditions too. Now is useless.

Utility:
Spirit Weapons
There already were several suggestions (even by me) to fix them. The main problem is:

  • 1. They have too many traits. The “Improved Spirit Weapon Duration (V)” from Virtues line should be removed and its effect applied permanent. The “A Fire Inside (VIII)” from Radiance line should be merged with some trait of the Zeal line. Or even could have some adaptations on Zeal line to the Spirit Weapons.
  • 2. Its Cooldowns, maybe even cast time: They don’t worth its current CD. The Sword should have 25s; The Hammer, 35s; The Bow, 40s; The shield 50s. Its cast time should be reduced to 1s (down from 1 1/2s).
  • 3. The Bow: The Bow is the worst spirit weapon becouse: Attacks to slow and only hit 1 char – Or makes to attacks faster or hit AoE, also its atk heals nothing, it should heals more and scales with healing power. The Command also should scales with healing power.
    Overal, the problem wasn’t only its health on PvE. They need several adjustments.

Signet of Mercy
USELESS. The reason behind it, wasn’t the ability of target your ally. ITS THEIR LONG CAST AND LONG COOLDOWN. Reduce its cast to 2s and its CD to 120s. I know, and the ANET know even better, becouse them have the tools for it, that basically nobody uses it, why? it is useless in the way it is now. They could also fix the Ele and Necro version, they have similar problems.

Signet of Wrath
We have no effective condition build (I said condition damage, not burning). Its passive effect is useless, it should be Precision instead or give us a effective condition build.

Hallowed Ground
Even with its new effect the cooldown is still too long. It should be reduced to 60~70s (down from 80s).

Virtue of Resolve:
There are several discussions around this virtue. For me, I’ll say that its passive effect is useless, if we hadn’t would make no difference for me, but its active is good, in my opinion, mainly if traited (apply regen or remove conditions). The passive should heal at least 200, not ~90.

The Zeal line
The problem is no synergy or useless traits in this trait line. The grandmaster traits are too specific (spirit weapons) or useless (+ cond dmg).

@edit
Keep the enemy in melee
We have no (I said NO) soft CC and very poorly mobility. Its very hard (impossible) to keep the enemy in melee in that way, considering that we only have 1 effective ranged weapon to atk (Scepter, the staff is just support).

Sorry for my english.

(edited by Mikau.6920)

15th October Patch - Notes and Discussion

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Posted by: Mikau.6920

Mikau.6920

RIP my guard and time to dust off my war.
its been 2.1k hour fun play time

I’ll finish to building up my war too. More options, and maybe even more support than guard. This is sad.

Sorry for my english.

15th October Patch - Notes and Discussion

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Posted by: Mikau.6920

Mikau.6920

Now the guardians really can become to whining. This “balance” patch is lame to guardians, compared to the other classes.

The guardian is just nerfed in every patch. Why? In every patch all other classes are buffed and the guardian remain the same.

We only get 2 real buffs on this patch: Purging Flames and Hallowed Ground (wich was useless, now I’ll test to see). Everything else is just bug/skill fact fixes or useless/no significant difference.

Sorry for my english.

Patch 10-15 is not good for guardians

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Posted by: Mikau.6920

Mikau.6920

Focused Mind grants 3 sec of fury. So it is basically… USELESS.

Sorry for my english.

Fury meditation Vs Swiftness Meditation

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Posted by: Mikau.6920

Mikau.6920

What guardian needs is soft CC, not swiftness…

Sorry for my english.

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Mikau.6920

Mikau.6920

In my opinion, the problem is with the mechanics at dungeons and the viability of other status like healing power.

In dungeons, basecally all bosses 1-shot every thing or do an insane damage that even in full tanker you cannot tanker. So, the best way to deal you it? Go full zerker, so you can kill the boss before it can kill you.

The status like healing power (mainly) really needs a revamp. Why? With full investiment on HP (around 1500, with HP as primary status) you have around 23% increase in effectiveness, and even combanating toughness, wich gives around 60% increase in resistense only for you (in theory, becouse you’ll not healing all the time), do not even compare with damage options that can increase in 400~500% in increase of damage (full zerker). With healing power scaling too little, the support options become shame, becouse you’ll lose a lot of damage to add a very little support with heals. I dont included the vitality in the comparassion becouse there aren’t any HP/toughness/vitality combination, and toughness scales better with HP.

They really should verify the dungeon mechanics and the way that healing power works in the skills. They don’t want to support builds become more viable? They need to fix the kitten Healing Power.

Sorry for my english.

Boon Duration Cap?

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Posted by: Mikau.6920

Mikau.6920

The cap is 100% boon duration.

Sorry for my english.

Anyone else notice that Retreat was changed?

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Posted by: Mikau.6920

Mikau.6920

As Harbinger says, it sounds like you’ve been running Wrathful Spirit.

Other than that, 15 points in Virtues gives Virtue of Retribution which will grant Retal whenever you use a Virtue ( so Virtue of Courage will give Protection, Aegis and Retal to 5 allies in range )

Are you sure that Virtue of Retribution gives retal to allies? I tested some times and it didn’t.

Sorry for my english.