They can change the new legendaries to account bound, but I dont thing that they will do in the way you stated. if they change the legendaries to accound bound I can think to make one (I said think).
They could change Powerful Blades (X) to apply vulnerability on critical hits and change Healer’s Retribution (I) to vulnerability cause condition damage (something simililar to Necros Terror).
Right now the cond build on guardian is just useless. And if I do a cond build (that can work on PvE), I will go for virtues line…
(…)
I don’t think this is what the developers intend with this change, but it might be what it turns into.
Make worth the insane time required to down champions?
I don’t thing that each champion will drop only once per day. That will not make any sense. Why do you have to end my happiness?
Too much single target = useless in PvE for me.
But can be good in WvW or PvP for tactics/burst dmg.
YAYYYYYYYYYY!!!!!!!!
I’m so happy with the return of Orr. I only discovered that I went to there for fun when they nerfed to the ground, not for farming like I thought. I would love go back there and kill hordes of monsters and the new worthly champions, along side the players. Were so fun and relaxing. I just hope that Orr become more viable than Southsun Cove, is more fun to kill the undead than aliens.
(edited by Mikau.6920)
The commando is already in game right now….watching you.
Commando vs Sandwhichmancer?
Sandwichmancer
… you’d never go hungry!
Sure. The spatula fits perfectly as heavy weapon. I imagine how the atks will be.
Man, I just laughed really, very hard about your post. I died a lot of times to OP hills. And I died to hills that are small than non-killing cliffs.
Why not wayfarer? You’ll be more tanky. You don’t need to do good dmg, you only need to dmg to get loot. Let the others kill for you.
/ironymode off
The shield is useful in team pvp? Since when?
The #5 is ok in PvP with a AoE CC and 4 sec invul ranged (the problem would be the cd). The #4 is “meh” considering that they nerfed to 3 sec of protection.
This is The Juggernaut effect (legendary weapon).
First of all, why they need to be fixed? The game just encourages you to go full damage (zerker) becouse the other options aren’t so good as fast killing possible. Wanna be defensive? Kill fast as possible so you wont take too much dmg.
I disagree with your points. The reason why people claim that Berzeker is the best gear available is because they assume all sources of damage can be avoided by dodging. If you can’t avoid all kinds of damage through dodge, they say, you are just a bad player who doesn’t really matter.
Ergo, increasing healing power, vitality or toughness would not be the answer. The same argument would stay – you don’t need any of those things, just dodge and you become invulnerable, that’s it. Doesn’t matter how much health you have or how much healing you can do.
Said point of view is wrong – there are some circunstances in which dodging is not the solution, such as when facing multiple enemies who can apply Immobilize in intervals shorter than a profession’s available condition removal. But this kind of scenario only happens in specific places on the open world, not dungeons, so people simply don’t care.
What ArenaNet should do is remove the crutch. Make the most profitable dungeon one in which there’s some kind of environmental effect reducing endurance to zero, so people cannot dodge. Suddenly, the entire argument of “anything but Power, Precision and Critical Damage doesn’t matter because you can dodge” goes away, and people see the need for defensive attributes (as well as a stronger need for support roles in dungeons).
To fix the “only zerk can do dungeons”, they could change how bosses works. Now they atk very slowly, but when they atk is one-hit-KO, with insane dmgs. They should atk constantly, with average dmg, so dodging wouldn’t be so OP. That is why the zerk is so good in dungeons, in my opinion.
===
I really wanna variety. Only zerk or only PVT in WvW like some people said is so boring. The reason of other stats/play styles not being so good is becouse the way the other stats works.
Right now the Healing Power is the worst stats at all. With 1500 of healing power, the skills should have an average effectiveness of 50% over the base healing at least, and not 23%. Also, some skills even troll us, not scaling with healing power at all. All skills that heals should scales with healing power.
To have 1500 in healing power is a huge investment that bring too little return, compared with other builds.
I have a suggestion to “fix” the healing power and vitality.
First of all, why they need to be fixed? The game just encourages you to go full damage (zerker) becouse the other options aren’t so good as fast killing possible. Wanna be defensive? Kill fast as possible so you wont take too much dmg.
Why this is bad? In that way we have no variety. “- So you are saying that I cannot use another thing that zerker?”. – No, you can, but won’t be so effective as zerker oriented.
How to fix (allow different options – versality) the tank option? ANET can review the healing power to scales better with the skills, i.e. Signet of Resolve scales at 1,25 (at lvl 80) giving you a 23% effective increase with 1500 healing power. To achieve 1500 healing power you’ll have to lose a lot of power, precision, ctir dmg or toughness that would be a lot more effective in the combat (and toughness would help a lot more in tank than healing power).
And vitality scales so bad becouse “- Oh nice, I have 30k of life, can I heal this all?”. – No. They could make the heal (all source of heals) scale with the full life, i.e. 1 life point = 0.001% heal effeciveness, so when you have 30k of life, you should get 30% more heal from all skills (this also would make healing power better).
They should make alterative builds more atractive. They should revise the condiion dmg too, while you do amazing thins with necro cond, you do nothing with guard cond (and some other classes).
They could make alternative skills for curret weapon set, something like changing the weapon #1 for another #1 skill (similar to utility skills). They could be obtained by quests or so.
Also, I really wanna more diversity, but instead of creating new traits, they should fix the useless ones first (I’m really intreted in new ones too!). There is still a lot of useless traits.
What you guys think? You have suggestions to diversify/make other build more viable? Or “zerker all day, every day” is better?
You lose PoV and Imp consecrations, basically any kind of party support
So you could try a 20/0/20/20/10. You’ll lose 10% critical dmg and AH/MF, but will be more supportive while dps oriented.
I use a similar build (equips), but 0/0/30/20/20 or 0/0/30/30/10 (not so much dps oriented).
Don’t forget that Valor gives you up to 30% critical dmg.
Have you tried 20/0/30/20/0? You’ll have a lot more dps and will be a more little tanky (with AH or MF). Also Retrebutive armor(VI in Valor) gives you around 5% critical chance since you’ll be using knights.
(edited by Mikau.6920)
Some points…
1. Shield 5 is an AoE knockback that other shields don’t have (and gets thieves out of Stealth house) and with scepter immob + hammer ring is a standard play for bunkers;
2. Also a 4 second projectile block in a small area covering your team (block grenade spam, though you rarely see Engi condi in tourneys anymore…);
3. You can double knockback if you have Resolute Healer trait when ressing a downed person;
4. You can double tap to get an emergency heal (not bad with ~1k healing power);
5. When a thief BP + HS you to backstab and nothing else is up, Shield 4 protection will help you eat it and the HS spam afterwards, hopefully buying time. You can also give protection to teammates (so they don’t get AIDS?) when you know a burst (Static Discharge Engi, ugh) is coming. Chain with “Hold the Line!” to be even more annoying.Well you can block the giant I suppose, if you Shield 5 and pop Virtue of Courage or “Retreat!” at the same time…
“4. You can double tap to get an emergency heal (not bad with ~1k healing power);”
1k healing power gives u around ONLY 200+ heal with the shield (that have 40~32 sec cd). Healing power sucks.
1098 Healing power gives a 1520 AoE heal with the Shield of Absorption Detonate. It’s not a lot but does buy a crucial second.
I’m not complaining about it, I’m talking about the healing power. With 0 healing power, the detonate of shield of absorption heals for 1300; and with 1000, I’ll be healed by 1500.
I’m complaining about the healing power, not the skill it self.
The healing power makes no difference.
Some points…
1. Shield 5 is an AoE knockback that other shields don’t have (and gets thieves out of Stealth house) and with scepter immob + hammer ring is a standard play for bunkers;
2. Also a 4 second projectile block in a small area covering your team (block grenade spam, though you rarely see Engi condi in tourneys anymore…);
3. You can double knockback if you have Resolute Healer trait when ressing a downed person;
4. You can double tap to get an emergency heal (not bad with ~1k healing power);
5. When a thief BP + HS you to backstab and nothing else is up, Shield 4 protection will help you eat it and the HS spam afterwards, hopefully buying time. You can also give protection to teammates (so they don’t get AIDS?) when you know a burst (Static Discharge Engi, ugh) is coming. Chain with “Hold the Line!” to be even more annoying.Well you can block the giant I suppose, if you Shield 5 and pop Virtue of Courage or “Retreat!” at the same time…
“4. You can double tap to get an emergency heal (not bad with ~1k healing power);”
1k healing power gives u around ONLY 200+ heal with the shield (that have 40~32 sec cd). Healing power sucks.
Active only in fight.
And scales with your lvl. So, no 150 toughness below 80. (I don’t know the formula)
If you wanna a fast lvling go GS + Scepter&Torch (the top DPS weapons).
For fun u can use any set u want.
The shield is really very bad at PvE, but good at PvP and WvW.
Torch 4 was obviously intended to trigger Inner Fire (Radiance IV)
Fix it and we’re golden.
I agree. The torch is fine, just the #4 should trigger Inner Fire (first time I used I was hoping to trigger – I thought it was a bug). And “maybe” #5 revomal should apply to yourself.
Are fractals bags affected by “Compact” in the inventory?
TY.
@Mikau why 20 in zeal?
actually I’m using it in deliquate different way – 20 points in Radiance (anyway I have 30 in virtues so that 10 in virtues isn’t matter) “A Fire inside” trait and I use it like a sustained burning dmg – or utility when it comes to shield of the Avenger.and I don’t agree with that merge.
actually in my situation having eternal spirit merged with traits I’m using is the LAST thing I wan’t – that is already crappy when I NEED to quickly take of my spirit weapons and they don’t listen to “command” because they were.. moving or atacking… or ooc.. or whatever stupid reason thet gosty thing would have to do not listen command to destroy themself.
and yeah sword command (and bow maybe – I’m not using it anyway) should be ground targetet – last time I wanted sword to blow off in the face of Veteran because it would die anyway (it has very low hp left and my possibilities to heal it ended) so when sword was running to the veteran I targetet it and clicked “command” I thought that it will use it in the face of mob not in the way that veteran was just out of AoE efect… (taking the fact that sword need target to have a chance of destroy themself that would be logical that it will make it in the front of that target – not exacly in the place it is right now)but forgeting about little command issues they are making their role perfectly
and now there is always 3 of me on the battle field
20 in zeal to reduce the cooldown by 20% and don’t destroy on command. The sword (can be commanded up to 4 times with +50% duration), hammer and shield just wreck everything when commanded togheter, literally. Some day try that, it is just amazing with the +50% damage. And the CC from hammer’s command is amazing plus the weakness of the shield.
When commanded, they activate immediatly (and where they are, this is what makes the sword command so bad), but only if you have a target (except fo the bow).
For me the only weapon that I use without eternal spirits are the shield and the bow (which I use only to area heal, I hate that symbolic shoot/heal).
The only thing that MUST be fixed is the commands and allow all summons to atk while moving.
My bloody warrior (look at boots – who said that clipping is bad?):
- Head: Horns of dragon (hide)
- Shoulders: Devona’s
- Body: Heart of Koda
- Leggiring: Devona’s
- Gloves: Devona’s
- Boots: Banded Greaves
(edited by Mikau.6920)
Human guardian here – not using prayer to dwayna.
why?because I don’t like to be killed while casting healing skill?
prayer to dwayna still have that 2 second casting time and heal is given at the end – so in most cases I pop heal I would be killed while casting it.
that’s why I’m using shelter.
Just tested, it is a 1 sec cast time.
@Mikau why did You made that screenshot without aegis?
no I have no idea if it clipples with Priemeval armor or not…. :P
Here:
I have a human guardian and have never slotted the prayer. I use signet 90% of the time as condition removal is generally good to have in this game. And, as has been mentioned above, how often do you use your heal? In most fights, due to passive healing alone, I often see my hp trend upwards.. When I do need my heal it’s usually a big heal that’s needed. Signet fits perfectly.
They should fix the healing power scaling.
I really want to be a supporter, but with this awful healing power scaling (or no scaling at all), I’m heavy despondent.
The only thing that scales well is regeneration T.T
I really want to see alternative skills to current weapon set, where you could change your #1 for another #1 skill and so on. It would provide a lot of customization and varity of build. (I’m not good with names =P)
My suggetions to alternative (imagine mixing these skills with the current set):
Shield:
#4: “Seek the Evil”. Cooldown 20 sec. Range: 600.
- Throws your shield to hit up to 5 enemies (similar to shield of avenger command) and apply 3 sec of weakness. Deals around ~3k per hit.
#5: “Symbol of the Gods” – Duration: 3~5 sec (ticks). Cooldown: 30 sec.
- You place a symbol that applies aegis during the time.
Focus:
#4: “Holy Blessing”. Duration (channeling) 5 secs, Cooldown 25 sec. Radius: ???
- Heals yourself and nearby allies up to ~3000 during time. You get stability and protection during the channel.
#5: “Martyr of the Innocents”. Duration: 10 sec, Cooldown: 30 sec. Radius (leash too): 900.
- Every ally around takes 50% less damage. You take 15~25% of the full damage.
Sword:
#1: “Slash”. Chain.
- Each hit applies bleed (or some condition that isn’t burning!).
#2: ???
#3: “Symbol of Fierceness”. Duration 5 secs(ticks). Cooldown: 15 sec.
- Make a symbol that applies fury.
Also, in that way you could use the same weapon in 2 sets. Each one in a different way.
============
Traits:
There are a lot of useless traits, so some suggestions:
Replace “Healer’s Retribution” (I – Radiance) to “Sacred Pain”:
- Vulnerability deals damage over time (condtion): Why? This would work something like Terror of Necros, allowig Guardians to go into a heavy condition damage style. Also they could add vulnerability into sword #1 chain (1 stack of vulne per hit for 5 sec – up to 5 stacks in all chain).
“Powerful Blades” :
- Also have a 33% chance to apply 1 stack of vulnerability (1~3 sec) in critical hits. Why? This whould synergy well with the “Sacred Pain” (the previous suggestion).
Replace “Shimmering Defense” with “Spiritual burning” (can be moved to master or grandmaster tier):
- When you apply burning, your burning stacks in intensity as well. Each further stack deals the same damage as bleed. Why? This also allows to burning and cond dmg play style to be more effective.
(edited by Mikau.6920)
I personally like them, they provide a good burst dmg.
The only problem is the traits required to be effective. You must have at least 20 in zeal and 10 in virtues, witch is 1/2 of my trait points. They should merge “Improved Spirit Weapon Duration” (Spirit weapons last 50% longer) with “Eternal Spirit” (Spirit weapons are not destroyed when commanded) so you could build up easier, without so many downsides.
Also they must fix the Sword and Bow command to be used as AoE targeting. And the shield should move along with the guardian, it only activates on akward locations since the combat is mobility based, not stationary. Along side that, all summons, pets, minions, etc. should atk while moving.
They could introduce a condition that disable stealth and block stealth for a while.
Merciful Intervention
This skill’s recharge has been lowered from 80 seconds to 50 seconds. Base healing for this skill has been increased by 48%. Scaling with healing power has been increased to 60% effectiveness, up from 20%.
That change I were waiting a lot time. I’ll try this later to see if the skill is now viable to use.
I particularly use Stand Your Ground, Hold the Line and Wall of Reflection.
Traits:
Radiance: I, Healers Retribution, 3 seconds of retaliation when using a healing skill.
Honor: I, Wrathful Spirit, Aegis gives retaliation when it ends.
Virtues: Master level, Virtue of Retribution, gain retaliation when you activate any virtue.
II Vengeful, Retaliation lasts 25% longer.
IV Retaliatory Subconscious, gain 3 seconds of retaliation whenever dazed, stunned, knocked down, knocked back, or feared. (Those times when you get rooted and your out of condition removal were far less fatal.)
If I were you, I would change:
I – Healers Retribution (Radiance); I – Wrathful Spirit (Honor); and IV – Retaliatory Subconscious (Virtues) for something else. Dont forget that “Retaliation will stack in duration upto a maximum of 5 times”. (http://wiki.guildwars2.com/wiki/Retaliation)
I use 0/0/30/20/20 and I reach these cap a lot, only with virtues activations (15 in virtues), SyG, SY and greatsword #4. Also, there are better traits than these.
Go for the weapon you use most. There is no reason to make a moot or bolt if you wont use them. In my case (Guardian is my main too), I would never do a moot or a bolt becouse I almost never use a mace or sword, if I were in you place, I would do a Twillight (my dream) becouse I use greatsword a lot. I also use scepter a lot, but I wont make a Meteorlogicus any time soon becouse the effects are so lame (competes with The Minstrel for the worst legendary title).
Go for the weapon that you use more and like the effects.
I do understand your suffering. I have 8 kills with shield for the achievement. I guess that won’t be done any time soon.
PS: I play the game over 6 months. (My main is Guardian and I use shield a lot) LOL
(edited by Mikau.6920)
They should fix the current legendary first. The scepter and focus are so lame. But I really would enjoy to see new legendary (that feel legendary).
I agree that they should make the legendary obtenable through a legendary way, not by a massive farming.
That would be nice to refresh the game, but what I really wanted is alternative skills to current weapon set. Something like the utilities, where you could change the #1 for another #1 skill in the weapon and so on. If every class can equip every weapon, this would destroy the class uniqueness.
@edit
In this way would allow more customizations than all weapons to equip.
(edited by Mikau.6920)
Also, I really hope that they make the legendaries account bound.
Hi guys.
I just tested in the editor. My current build is full zerker weapons/armor and full knight tinkets (I know, should be the oposite!). So I tested in the editor the effectiveness of using celestial tinkets instead.
My current build:
1st I tested full celestial:
Then I tested just the slot of my knights to be celestial:
Aftermath I realize there is no big difference between Full knight Vs knight/celestial tinkets. They are about the same, both DPS and Tank.
Now Full Celestial Vs Knight with Celestial:
In full celestial tinkets I lose:
- 90 of power;
- 178 of armor.
But I get:
- 1500 HP;
- a really tiny critcal damage coefficient (1.4216 compared to 1.4095 – but consider that I will lose power);
- 150 of healing power (18,75 with regeneration per second, considering that all other heals scales awfully, or not scales at all);
- and 150 of cond dmg (37.5 of DPS with burning.)
For me it is worthless becouse HP, healing power and condition damage does nothing for me, I would lose more than get something. Celestial for me is still worthless and will be worse when they remove the magic find.
(edited by Mikau.6920)
Hi.
I play as guardian and I really like the weapon spirits, but they are broken in PvP and WvW, and somewhat good in PvE. One of main problem is the AI (along side pets, spirits, illusions, minions, etc…), but they can be fixed with the following:
- Allow to atk while moving (for all summons NPC)*: If players can atk while moving, why summons can not? This would help a lot to melee summons;
- Allow the players to set the AoE of the Command of Sword and Bow Spirits*: Is very is very annoying to wait the sword get close enough to command them since the AI is very bad and the bow never is where it should be to command them. Allowing you to set the area where activate would boost a lot the effectiveness of them and more enjoying too!
- Merge the Improved Spirit Weapon Duration (V in Virtues) with Eternal Spirit (X in Zeal)*: To really get some effectiveness with weapon spirits you must have at least 10 in virtues and 20 in zeal (up to 30, if want full effectiveness). Merging these traits would allow more diversity to go spirits without losing a lot.
I really wanna to play more weapon spirts (and summons in general), but I think that the AI and some refine must be done to they become better. In my opinion, this is the main problem of Rangers, they rely 50% of their effectiveness on a bad AI.
Thanks.
Hi guys, I searched the wiki to see if the healing power would worth. It scales very bad in almost all skills (and some is unaffected), but I discovered that with 1500 healing, you can double the Regeneration Boon. I really want to build up a heavily support build, does it worth?
I tested in the editor a full cleric (using mace-focus/shield and staff):
(I do not know if I should use EM or Writ of Persistence).
Some one that already uses it, can tell if worth?
TY guys.
I agree.
i love gw2
S2
I just love this game becouse they do the game to the gamers, not for themselves. This game is amazing and will be even better!
I also have a full MF gear. I am concerned to what will happen to it.
They should make all MF gear UNsoulbound and allow us to choose the new combo stats set. In that way you at least could sell it all (for who already have all sets possibles) or use in another way (zerker, soldier, rabid, etc).
My concern is that I have a full Exotics (and even my only ascended tinket) orineted to MF. I spent a lot to buy that, what will happen with it?
I’m really worried about this. :S
:(
I like the ‘idea’ of new skills and traits. In theory, this should open up the possibility of new builds for each class.
My only issue with this is that a lot of classes still have broken and useless skills/traits as it is. Why bother adding new ones if there are so many worthless ones out there?
They really should fix the useless utilities/traits before adding new ones. The “resurrect” skills of Ele, Necros and Guardians, for exemple, are worthless!!! And are a lot of utilities/traits that nobody use becouse is totally useless. They really should adress that first.
I hope it includes weapon skills… Let’s be honest, a majority of our time is spent using weapon skills rather than utility skills. Utility skills to date are neat and occasionally useful, but more variety in our weapon skills would be a nice treat.
If I could design it, I would treat weapon skills in the same way utility skills are used today, where we have the option to pick and choose our weapon skills from a selection of weapon specific and class specific skills. That would be something I would truly be interested in. This would also be much more like GW1.
As it stands today, weapons skills are getting a bit too old and repetitive.
I agree 100% with you. This is just as I imagined, the #1 skill of a weapon should be replaced to other skills and so on. This would allow a lot more diversity and maybe even “fix” the broken weapons/skills/play style. In exemple, Guardians have one of the worst, if not the worst ranged atk options (basicaly only scepter, since staff is more for suport), this would allow to Staff to be used more offensively to allow Guardians to be better in range. Not only that, but also would allow to use 2 sets of the same weapon where one set have a completely different way from the other (not sharing cooldowns).
This would be amazing!!!
(I never played the GW1)
Good post. As a fellow necro, I agree wholeheartedly. I know that currently the community looks at us as “op” so this post might get stigmatized and de-railed, but there are several weapon abilities that are just so useless that there’s never a good time to use them. In theory I’m supposed to have 10 weapon skills to swap between, but it usually feels more like 5-7 depending on my weapon combo. It makes “rotations” appear too (which are the worst part about mmos imo): "cast spell 1, 3, 4, then swap weapons and use spell 1, 2, 5. Repeat. Yaaaawwn.
It’d be awesome to see Anet go through and re-vamp a bunch of the really lackluster weapon skills (for all classes ofc) as well as some of the utility skills that never get used (I’m looking at you, Spectral Grasp)
I agree with you. I play Guardian as my main, the shield skills have insanes cooldown and you only have to wait the right time to use them becouse that. This is good and bad. Good becouse you have a resource (the cooldown) that must be administered correctly and bad becouse you will almost never use the skill and when you use you’ll have to wait a long cooldown time. Also, all elite skills I feel that way (with some exceptions).
Maybe adding new skills to each slot would be extremely interesting becouse would allow you a several new styles to play, but also allow you to use the same weapon in the 2 sets, each one with different combinations. That should be really nice, I hope they implement this in the future or in a expension.
Great post on a topic that seems to be often overlooked as of now.
What makes a great game that’s tons of fun to play even when repeating old content? Gameplay, depth, and control. GW2 does have those factors down to a pretty solid degree. It is just that for us players who have played “too much” and explored all the game’s capabilities, the new content focused on zones and events seem more stale than it really is.
Simply put, I feel veteran players need more toys to play with rather than places to go. More ways to expand our characters other than 5% stats upgrades or new skins.
Skills and weapons are additions that will most probably be enjoyed by everyone (and adding flavor to some of the more bland skills: shoot arrows/gun/attack 5 times in a row is bland after a while). But hey “save something for expansions”.
I agree. They should add 1 alternative skill to every weapon skill or even add new weapons that can be equiped to all classes. In that way you could customize better, explore the game better and even set a new level of gameplay (adding a new weapon skill to every slot).
To add a new weapon skill to every slot may be difficult due balance, but I hope they do it at least in a expansion (maybe 1 new skill to every slot each expansion).
I really don’t care much “these new content” since I hate jumping puzzles and story, but some people do. What I reaaly wanted is a new way to play the game, in a more diversified way.