My suggestions to skills:
WEAPONS:
Mace: It is awful at PvE and very weak at PvP/WvW. It is just too slow and boring to use.
- Reduce the cast of the last hit of #1 to 3/4 sec, down from 1s;
- From skill #2, reduce the cast to 1 sec or even 3/4 sec;
- Make the “Grant protection to yourself and nearby allies if you are not struck” from #3, a sequence, allowing to use any time when casting the block.
Scepter: In theory have a good DPS, but all skills hardly hit, you can go full zerker and do no damage at WvW. I think that all skills should be redesigned. All main weapons should have a symbol.
Torch: Half support, half DPS: They don’t combine very well, even considering that the #5 don’t affect yourself.
- Make the #5 affect you or increase its damage. If the Cone of Cold (#2 dagger from Ele, can affect the Ele, why it cannot the Guardian?)
Shield: It have way too much CD for its effects.
- #4: Make it also apply cripple or weakness on enemies and reduce the CD to 25 sec;
- #5: Allows it to move with the Gaurdian, and increase the duration of the bubble to 6 sec or reduce the CD to 35 sec.
Hammer: Some skills are awful to use.
- #1: Before the “buff” (fix) on Writ of Persistence trait, the Symbol of Protection was really bad (too much cast time), now it can be good, but you’ll be forced to take the trait;
- #4: This skill makes no sense at all. This may be only used to throw people off cliffs, only for that. And I hate when some troll pushes away the guy that I was going to stomp, really annoys me. Suggestion: New skill: “Hammer Throw” – Throws the Hammer, hitting foes in line, knocking them back. Does decent dmg. Cast: 1 sec. CD: 30~35 sec. (I’ll feel like Thor =P)
- #5: Is almost impossible to land without Judge’s Intervention. Allows it to cast while moving.
Sword: Somewhat good.
- #1: The last hit from the chain (Sword Wave) can be sometimes really awful to hit objects or be reflected/blocked as projectile;
- #2: Is one of the sources (there are really very few) of mobility that Guardian has, in my opinion, this is what makes this skill “good”. This should be a leap finisher, both Phase Retreat (Staff #2) and Swap (Sword #3) from Mesmer are leap finishers, why it cannot be? Also it should have a sequence skill to create some symbol (all main weapons should have symbols).
Agreed. I can do 3k~4k (not the max DPS possible, but very high) hit on my Fire Staff Ele Auto Attack and it hits up to 3 foes and it is almost 2 times faster than Ranger LB Auto Attack. If compared to Meteor Shower (that can also cripple with Glyph of Elemental Power), then LB Rangers are nothing.
The extra 300 range from a trait doesn’t explain why LB on Rangers must be so bad. And isn’t just the AA, but all other skills from LB are lackluster.
If you’re running celestial (especially in solo PvE or WvW), Meditations are your best bet. They give you the highest healing output and the best condition clear and stun breakers out of the utilities while also packing Fury to help make the critical damage on your celestial gear relevant and mobility to keep you in their face.
I swapped the traits around accordingly to (hopefully) maximize the effectiveness of the celestial gear.
Also swapped to Runes of the Traveler because the mobility, boon duration, and small global stat bonuses (especially crit damage) help to complement the gear set and chosen traits.
Interesting build. But what the Healing power is for? You don’t have Selfless Daring and Monk’s Focus scales horribly with healing power. Maybe a knight/zerker mix would be better in that build.
HEALING SKILLS:
- Healing Breeze: Junk. Make it a aura that heals around you and reduce the CD to 30 secs.
- Litany of Wrath: Junk. Increase the duration from 6 to 8~10 sec, increase the initial heal or reduce the CD. Now is just useless.
UTILITY:
- Hallowed Ground: I’ll never take this skill over Stand your Ground. Not even if I need insane amount of Stability to equip both. This skill should be a Stun Breaker, then I’d consider to use this.
- Sanctuary: The CD is too high, it should be ~90 sec.
- Contemplation of Purity: The CD should be reduced to 45~50 sec.
- Merciful Intervention: Junk. You should be able to set where you wanna go (area target), then it might be useful.
- Signet of Mercy: There are too much cast time and too much CD. The Cast should be 2 sec and the CD 90 sec. The Passive is ok.
- Signet of Wrath: We have conditions? Make guardian have a good source to apply conditions that do damage or change it to give precision. The Active is ok.
SPIRIT WEAPONS: All of the suffer of a high cast time and they die too easy.
- Bow of Truth: Junk. Make its atks AoE, increase the healing and make it scales to healing power. The Command should scales with healing power and should be area targeted. Reduce the CD to 40~50 sec.
- Hammer of Wisdom: Junk. Is awful to use with melee weapons, make it knockdown instead of knockback.
- Shield of the Avenger: Junk. We have Wall of Reflection that have better uptime, reflects instead of absorb and don’t die. The shield should alwayws follow and stay aside the guardian at least. The command also should apply cripple or vulnerability.
- Sword of Justice: Junk. Too much CD. It should be reduced to 20 sec. Also the Command should be area targeted and the sword should “leap” to the area.
ELITES:
- Tome of Courage: The #4 and #5 skills have too much cast time to be useful – considering that #4 can be used only once – twice if traited – and #5 only once every 180 secs.
- Tome of Wrath: Suffers the same problem of Tome of Courage.
(edited by Mikau.6920)
My suggestions to skills:
WEAPONS:
Mace: It is awful at PvE and very weak at PvP/WvW. It is just too slow and boring to use.
- Reduce the cast of the last hit of #1 to 3/4 sec, down from 1s;
- From skill #2, reduce the cast to 1 sec or even 3/4 sec;
- Make the “Grant protection to yourself and nearby allies if you are not struck” from #3, a sequence, allowing to use any time when casting the block.
Scepter: In theory have a good DPS, but all skills hardly hit, you can go full zerker and do no damage at WvW. I think that all skills should be redesigned. All main weapons should have a symbol.
Torch: Half support, half DPS: They don’t combine very well, even considering that the #5 don’t affect yourself.
- Make the #5 affect you or increase its damage. If the Cone of Cold (#2 dagger from Ele, can affect the Ele, why it cannot the Guardian?)
Shield: It have way too much CD for its effects.
- #4: Make it also apply cripple or weakness on enemies and reduce the CD to 25 sec;
- #5: Allows it to move with the Gaurdian, and increase the duration of the bubble to 6 sec or reduce the CD to 35 sec.
Hammer: Some skills are awful to use.
- #1: Before the “buff” (fix) on Writ of Persistence trait, the Symbol of Protection was really bad (too much cast time), now it can be good, but you’ll be forced to take the trait;
- #4: This skill makes no sense at all. This may be only used to throw people off cliffs, only for that. And I hate when some troll pushes away the guy that I was going to stomp, really annoys me. Suggestion: New skill: “Hammer Throw” – Throws the Hammer, hitting foes in line, knocking them back. Does decent dmg. Cast: 1 sec. CD: 30~35 sec. (I’ll feel like Thor =P)
- #5: Is almost impossible to land without Judge’s Intervention. Allows it to cast while moving.
Sword: Somewhat good.
- #1: The last hit from the chain (Sword Wave) can be sometimes really awful to hit objects or be reflected/blocked as projectile;
- #2: Is one of the sources (there are really very few) of mobility that Guardian has, in my opinion, this is what makes this skill “good”. This should be a leap finisher, both Phase Retreat (Staff #2) and Swap (Sword #3) from Mesmer are leap finishers, why it cannot be? Also it should have a sequence skill to create some symbol (all main weapons should have symbols).
Hi, great post! Sadly we must pray to some Dev read it. Let’s pray.
My suggestions for traits:
There are just too many useless traits, maybe on Guard than other classes. I’ll give some ways to fix (not make OP) them:
ZEAL – The problem: This should be more a “selfish line”, oriented to DPS, but the options are very poorly.
- I – Binding Jeopardy: The vulnerability duration is increased to 12 sec, up from 8 sec.
- IV – Revenge of the Fallen: Merged with Strength of the Fallen (III on Valor line).
- IV (new) – (Name?): Critical hits have 30% of chance to apply 1 sec cripple.
- V – Shattered Aegis: Increased the dmg. (I not tested, but this trait also works on allies?)
- VIII – Focused Mastery: -20% CD reduction and Activating focus skills remove 1 condition from yourself.
- X – Eternal Spirit: Merged with Spirit-Weapon Mastery (VI).
- X (new) – (Name?): Increases the move speed by 25% when using melee weapons.
- XII – Kindled Zeal: Replaced the effect to “apply <put a condition that does dmg here> on critical hits. Duration: ?; CD: ?”. Alternatively, it can make Vulnerability do damage (same as bleeding) – similar to Necro’s trait, Terror – in this way will offer a new play style and synergy with the traits I (Binding Jeopardy), 15 (Symbolic Exposure) from Zeal and VI (Blind Exposure) from Radiance and will fit with the theme of the Guardian.
In this way this line would be a lot more attractive, while not being overpowered. This also would fix the lack of soft CC and very low mobility that Guardian have and both options make sense in this line.
Also are a problem with focus (You’ll need to use mace), scepter and even with sword (a selfish weapon) in this line becouse of the Symbolic Exposure (15) that have no synergy with. Maybe if they change the Scepter #2 to a symbol (changing the skill to not become OP, of course) and the #2 sword to “apply symbol of fury on hit” (consideirng that the dmg from sword #2 is lame) would allow those weapons to have more synergy with the symbol traits.
RADIANCE – I think that this line is also more oriented to dmg and more selfish, but have better traits than Zeal line.
- I – Healer’s Retribution: Increased the retal duration to 5 sec, up from 3.
- III – Shimmering Defense: Increased the Health threshold to 50%, reduced the CD to 45 sec and reduced the burning duration to 4 secs.
- IV – Inner Fire: Chaged to work with #4 torch.
VALOR – Pretty much an ok line.
- 15 minor – Courageous Return: I feel that this traits should be redesigned. No idea, though.
- VIII – Glacial Heart: Reduced to CD to 15 sec (or even 10 sec) and increase the damage of Hammer by 5%.
- X – Focused Mind: Increased the fury duration to 5 sec, up from 4.
HONOR – Also, an ok line (The best line).
I only feel that Battle Presence (XII) is weak as GM trait (I can have a similar effect with only 5 point in Water line with Ele). I have no suggestions to change in this line.VIRTUES – There are some junk traits.
- IV – Retaliatory Subconscious: Changed to “cast Stand on Your Ground when disabled. CD: 60 sec”. This change would be really good, this trait wont be a junk any more and could have synergy with shout traits.
- V – Improved Spirit-Weapon Duration: Removed. Its effect is applied permanently.
- V (new) – (Name?): Activating a virtue (or maybe only VoJ) you – only the Guardian – gets 3 sec fury. (In this way the guardian will have a effective way to get fury, without been forced to meditations and this fits with the line theme).
- X – Indomitable Courage: Merged with Shielded Mind as GM trait (considering the insane CD of VoC).
- X (new) – (Name?): Increases the Staff and Trident damage by 5%, also Staff and Trident skills heals nearby allies (not yourself) for a small amount – 60 healing per skill usage, 600 range, 3% scaling with healing power (Considering that are no traits related with staff/trident and this is a support line).
For real, what you guys think about these changes?
@edit
Added new suggestions to Zeal XII, Valor VIII and Virtues V.
Please, don’t do that! Don’t stack multiple sigils that have CD on same set or mix on swap sigils with on crit sigils. One will negate the other. All sigils share the same CD.
About full celestial on Guardian I can’t argue about it, if is good or bad.
(edited by Mikau.6920)
I also hope that they do some changes to Guardian. The class is not really that well as you think. I and all Guardian community did a lot of suggestions, but sadly no interest what so ever from devs. I hope the class become more interesting to play and fix the useless skills and traits (there are a lot of them).
Before I used the Staff more becouse of SoS, now with the “nerf/buff” on it I’d say that I have no reason to use it. Before the “nerf/buff” I was considering to get one too, but I don’t think that will worth it.
Hi, thanks for the suggestions.
Blood Red Arachnid, my suggestions where not fillers, but meant to fix the problems that Guardian have. Now the real (most painful) problem is the lack of mobility and lack of soft CC. With any of my other classes I have no fear aganist a Guadian, becouse I know that he hardly will scape from me and if I’m in trouble is just too easy to flee from him. All classes that I play (Ele, War, Necro and Ranger) exept for Guard, of course, I have several ways to get mobility like signet, traits or even perma swiftness without complicate/affect my builds, with Guardian I’m forced to get Retreat to get some moviment or use the new “nerf/buff” Symbol of Swiftness that is even more awful for solo play. Also Guardian have ZERO soft CC, the only one is a trait attached to hammer and have 30 sec cooldown (is useless). Although your suggestions to new teleports and lower CD would help (the dream: if at least they fix the Merciful Intervention to be area target… – really, only a dream).
They should at least buff Retreat to apply 30s of swiftness and aegis with the same CD.
Some of the traits are so useless or have zero synergy with any thing so nobody uses. Also Retaliatory Subconscious is pure junk and Guardian have too little access to fury. All suggestions that I gave would “fix” the problems that Guardian have without making Guardian OP.
(edited by Mikau.6920)
VIRTUES – There are some junk traits.
- IV – Retaliatory Subconscious: Changed to “cast Stand on Your Ground when disabled. CD: 60 sec”. This change would be really good, this trait wont be a junk any more and could have synergy with shout traits.
This is too strong (remember this gives 5 sec of retaliation and stability to a group of people on a 60 sec cooldown in a 10 point trait line, warrior gets 8 second stability and swiftness only on himself on 90 sec cooldown), suggest changing it to the this:
-heal yourself (or group) while being stunned, feared, …
-pulse every second
- 300 health if group or 600 health if solo
-range 360
Great suggestions! I was thinking that could be too much powerful indeed, so it could be 90 sec CD (like other classes adept traits).
Or like your suggestion, it could be: “Cast Symbol of Judgment (the downed one) when stuned, (…). CD: 30 sec”.
HONOR – Also, an ok line (The best line).
I only feel that Battle Presence (XII) is weak as GM trait (I can have a similar effect with only 5 point in Water line with Ele). I have no suggestions to change in this line.The thing I don’t get about Battle Presence (BP) is that if I had to choose for a support build I’d go with a Hammer and pick Writ of the Merciful (symbols heal allies). Writ of the Merciful is a master trait (not GM like BP) and therefore could save me 10 points. Also the symbol heal applies to myself where BP doesn’t give me any benefit.
Battle Presence doesn’t really belong in the Honor tree. It effects virtues so technically it should be moved to the Virtues tree. Then perhaps they could make BP reduce recharge rate on Virtue of Resolve to make it more attractive.
Great Idea! It could be on adept line in virtues tree. Would make more sense and more viable to use.
Thanks guys, all are great ideas, the Elusive Power really should be +10% dmg when endurance is full and this would be a great way to fix the lack of soft CC in a interesting way, Bojoo.
Sadly, I don’t think any Dev will look at our suggestions, or even if they look they wont evven consider, considering that they ignored they own ideas (they keep Powerful Blades +10% dmg instead something else).
Thanks all!
(edited by Mikau.6920)
Make Glacial Heart work on other weapons too (doesn’t have to be all of them).
I actually like the idea of some traits related to some weapons, but Glacial Heart is just too bad, I even added new suggestions to this trait to make it better. The lack of soft CC on Guardian is even deeper, that’s why I suggested the new IV Zeal, with any other class that I play (Warrior, Ele, Necro and even Ranger) I have no problems with availability of soft CC to keep my enemy in combat/chase, this associate with the lack of mobility really punishes the Guardian.
I also added a suggestion to Virtues V, to try to get a reliable source to fury.
There are just too many useless traits, maybe on Guard than other classes. I’ll give some ways to fix (not make OP) them:
ZEAL – The problem: This should be more a “selfish line”, oriented to DPS, but the options are very poorly.
- I – Binding Jeopardy: The vulnerability duration is increased to 12 sec, up from 8 sec.
- IV – Revenge of the Fallen: Merged with Strength of the Fallen (III on Valor line).
- IV (new) – (Name?): Critical hits have 30% of chance to apply 1 sec cripple.
- V – Shattered Aegis: Increased the dmg. (I not tested, but this trait also works on allies?)
- VIII – Focused Mastery: -20% CD reduction and Activating focus skills remove 1 condition from yourself.
- X – Eternal Spirit: Merged with Spirit-Weapon Mastery (VI).
- X (new) – (Name?): Increases the move speed by 25% when using melee weapons.
- XII – Kindled Zeal: Replaced the effect to “apply <put a condition that does dmg here> on critical hits. Duration: ?; CD: ?”. Alternatively, it can make Vulnerability do damage (same as bleeding) – similar to Necro’s trait, Terror – in this way will offer a new play style and synergy with the traits I (Binding Jeopardy), 15 (Symbolic Exposure) from Zeal and VI (Blind Exposure) from Radiance and will fit with the theme of the Guardian.
In this way this line would be a lot more attractive, while not being overpowered. This also would fix the lack of soft CC and very low mobility that Guardian have and both options make sense in this line.
Also are a problem with focus (You’ll need to use mace), scepter and even with sword (a selfish weapon) in this line becouse of the Symbolic Exposure (15) that have no synergy with. Maybe if they change the Scepter #2 to a symbol (changing the skill to not become OP, of course) and the #2 sword to “apply symbol of fury on hit” (consideirng that the dmg from sword #2 is lame) would allow those weapons to have more synergy with the symbol traits.
RADIANCE – I think that this line is also more oriented to dmg and more selfish, but have better traits than Zeal line.
- I – Healer’s Retribution: Increased the retal duration to 5 sec, up from 3.
- III – Shimmering Defense: Increased the Health threshold to 50%, reduced the CD to 45 sec and reduced the burning duration to 4 secs.
- IV – Inner Fire: Chaged to work with #4 torch.
VALOR – Pretty much an ok line.
- 15 minor – Courageous Return: I feel that this traits should be redesigned. No idea, though.
- VIII – Glacial Heart: Reduced to CD to 15 sec (or even 10 sec) and increase the damage of Hammer by 5%.
- X – Focused Mind: Increased the fury duration to 5 sec, up from 4.
HONOR – Also, an ok line (The best line).
I only feel that Battle Presence (XII) is weak as GM trait (I can have a similar effect with only 5 point in Water line with Ele). I have no suggestions to change in this line.
VIRTUES – There are some junk traits.
- IV – Retaliatory Subconscious: Changed to “cast Stand on Your Ground when disabled. CD: 60 sec”. This change would be really good, this trait wont be a junk any more and could have synergy with shout traits.
- V – Improved Spirit-Weapon Duration: Removed. Its effect is applied permanently.
- V (new) – (Name?): Activating a virtue (or maybe only VoJ) you – only the Guardian – gets 3 sec fury. (In this way the guardian will have a effective way to get fury, without been forced to meditations and this fits with the line theme).
- X – Indomitable Courage: Merged with Shielded Mind as GM trait (considering the insane CD of VoC).
- X (new) – (Name?): Increases the Staff and Trident damage by 5%, also Staff and Trident skills heals nearby allies (not yourself) for a small amount – 60 healing per skill usage, 600 range, 3% scaling with healing power (Considering that are no traits related with staff/trident and this is a support line).
For real, what you guys think about these changes?
@edit
Added new suggestions to Zeal XII, Valor VIII and Virtues V.
(edited by Mikau.6920)
These changes haven’t done anything to improve the Guardian class. Most people have tried these changes and then said “Ohh yea, they aren’t much of a change”. Still no soft CC, still MASSIVE problems with our weapons, still massive problems with our trait lines, just…tons of problems but we haven’t heard anything about the real problems. Apparently they think we’re just fine, but its hilarious at how outdated our trait lines our and how bad most of our weapons are. Well it’d be more hilarious if I hadn’t have put so much time into my Guard.
Quoted for truth. I’m still debating on running a warrior main instead now that guard is clearly not as good as a warrior. The two things that hold me back: 1) Spent so much time and money on my guardian so it would suck to lose all of that (although my warrior has some of what I need already). 2) I feel like I will get bored with the game if I play warrior since it will be too easy.
I begun to play a warrior and is better at everything.
- With warrior you can go full zerker and survive/flee very easy, even on zergs (You’ll kill a lot).
- Warrior have a 3 cond clenease every 10 secs or even less, requiring only 1 trait.
- As warrior you’ll have a lot of options: Shout, Banner, Stance, Physical, Signet or Full mix of utilities – everything works. As Guardian there are TONS of useless utilities: Hallowed Ground is still not useful, Sanctuary have insane CD, Contemplation of Purity have too high CD, Merciful Intervention is far from useful, Signet of Mercy is junk and all spirt weapons doesn’t even need to speak of. Also Mace, Shield andTorch are very weak, while only Axe off hand of the Warrior is weak (and not so much).
- As builds, Warriors can: Full cleric, full apothecary, full zerker, average tank with good dmg, full cond build and even more options. While Guardians only have tank/support builds at WvW or a gimmick full zerk play as roaming.
- As melee warrior you can have good mobility with perma swiftness only from elite (both banner or signet), not only that, but they have a adept trait to help as well. As melee Guardian (almost every build possible), you’ll suffer, and now even more with SoS nerfed.
- As warrior you have an active profession mechanic, with 10 sec of cooldown on their Burst skills. While as guadian you’ll have to use a 1500 AoE heal every minute or block ONE hit every one minute and half. But if you don’t want to use this as guardian, you can be healed by 86 per second or block a random hit every 40 secs.
- As warrior you have 20k of health easily (you don’t even need more vitality), while as guardian you’ll need tons of vitality only to get close to that.
- Warriors have a thorough updates, changing every little aspect of the class to make them better (Shout healing from 80% to 90%; Staggering Blow #4 hammer castable while moving), while Devs don’t know what to do on Guardian (even if a lot of people complain about the same problem).
- YES, Guardian can be very effective at PvE. But I don’t play only PvE. Guardian is very boring for WvW and PvP with only tank/support builds (that is very limited due the amount of useless utilities).
Go ahead, build a warrior, you’ll have no regrets. I’ll still wait them make the guardian more dynamic and interesting to play before coming back. When you play other classes you can see even more clearly what is wrong with the class. I hope that Devs do that, they should play as Guardian more often and try everything that is given, so they’ll finally see the problems, this is the only way to fix the the class.
Jon Peters needs to actually play a guard for a second. He obviously has never played the class past maybe level 10.
They have the data but going off what I see in regards to Arena Net tags when I play, they all roll thieves. I can make this into a startling statistics because I see a low number of Arena Net tags, the overall percentage is low of course yet 100% being a thief, well, speaks volumes.
All ANET tags that I saw was Warrior. ALL of them.
“The change to sword damage from 5% to 10%. I’ve seen a lot of talk that maybe it is not really needed. The fact was this was a lackluster trait and this is a lackluster change to it. I would love to do the right thing here and have a change that MH sword wants rather than just 5% more damage.
Thoughts?
Jon”Six pages of suggestions later-
“Radiance X – Powerful blades. Increased damage from 5% to 10%.”
I would say about it. That was the most nonsense Collaborative Development ever. They didn’t hear about a word that we say. They have 0 (ZERO) feelings about the class. I don’t worry any more, because, even being my main (considering the investment), I don’t play Guard any more.
Why not both? 25/15/0/20/10? Is it for PvE, PvP or WvW? You can also use 15/25/0/20/10 for dps builds.
Lol. Look at 48:50 (http://www.twitch.tv/guildwars2/b/485426386). He gest healed about ~8k with 5 targets, the signet alone heals for that. Why should I use that? With signet I get a burst heal and I can be blocked, blinded or stuned that I still will heal for 8k. This skill makes no sense at all. This should be at least instant cast. You need to be fully traited to be useful? JUNK.
What server is that? In SBI, Southsun Cove is a Ghost Town.
The base heal seems to be around 1.7k. So you really do need to trait meds.
If this and the 20% heal per hit for 5 seconds is true, Shelter and Signet are still going to be better. Lower that CD, then, we might be talking up to par to them.
Actually it’s less then that. About 1.5k, this time I did it with zero healing power. Here’s a screen.
Lol. This skill is junk. May be good on PvE, but on WvW and PvP is useless.
PS: The Ranger and Warrior skills are so OP!
@edit
They are probally still balancing those skills, look at the duration on both Print Screens:
http://dulfy.net/wp-content/uploads/2013/12/gw2-litany-of-wrath-guardian1.jpg
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/123998/gw013.jpgDid you see the skill while they used it on the stream or are you just going by the screenshot?
On the livestream is the finished version or the still will make some changes?
Gust needs a faster travel time and wider cone
Lightning surge needs a reasonable cast time – blinding someone after a 1.5s cast is just a crapshoot, with less total dps than the pitiful autoattack.
Autoattack needs to only hit 1 person and do actually reasonable damage (more than double of the current dps).Staff is supposed to be all about AoE so i get why it’s not single target… but it’s just so weak and useless, i’d like it if it did more damage or bounced more times at the current damage…
I would LOVE if our 2 was a “charge” skill again IE longer you hold the button the more powerful it becomes, so you can use it for essentially an instant burst to blind them, or charge it up for a nuke of damage + blind as a secondary effect.
I liked this idea. +1.
Really, the #1, #2 and #3 are useless or too weak. The #1 is useless to use (use fire #1 instead, do more damage), the #2 have too much cast time and the #3 always miss…
The base heal seems to be around 1.7k. So you really do need to trait meds.
If this and the 20% heal per hit for 5 seconds is true, Shelter and Signet are still going to be better. Lower that CD, then, we might be talking up to par to them.
Actually it’s less then that. About 1.5k, this time I did it with zero healing power. Here’s a screen.
Lol. This skill is junk. May be good on PvE, but on WvW and PvP is useless.
PS: The Ranger and Warrior skills are so OP!
@edit
They are probally still balancing those skills, look at the duration on both Print Screens:
http://dulfy.net/wp-content/uploads/2013/12/gw2-litany-of-wrath-guardian1.jpg
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/123998/gw013.jpg
(edited by Mikau.6920)
Ascended weapons or armor? Zero. I have 4 chars with 10 builds in total. To get a single ascended weapon you take 6~9 days (if not spend a lot of gold). This is dumb.
With the ascended armor coming up, I’ll feel even behind. They really should consider keep the base atk from weapons and base armor from armors equals to the exotic version. In this way the ascened versions will only have more status and infusion slots, keeping them better but ot insane better than exotic ones.
This game is becoming more and more painful to play becouse you need to grind more and more with every update they bring. I don’t think I’ll last enough in this game.
I don’t think they’ll change the spirit weapons. Everyone agree that they are very weak, has been done a lot of threads, but yet, not a single word about this from ANET. This is sad.
About your Glyph of Renewal suggestion, I don’t think they’ll change. I am suggesting this about long ago to all classes that have a resurrect skill (Guardian, Elementalist, Necromancer and Mesmer) where all skills are useless becouse their cast time and insane CD. All of them should be 1~2 sec cast time and 90~120 sec CD (Except Mesmer which should be faster cast or lower CD). They really need to change this to make those skills viable.
By the way, good suggestions.
Thanks guys. I think that I’ll do one full Zerker build and ine full celestial build (In that way I’ll have also a half zerk/ half celestial build). I don’t think I’ll die to Retalliation in full zerker, but I’ll try to see (10~13k health sucks! – I have a Guardian and I know how bad it can be!).
In the build I posted, my intent was to use Glyph of Elemental Power to trigger burning to make use of the condition of the full celestial (it is also a Stun Breaker). Also, I was looking at the numbers and at ~1000 of healing power all healing effects are almost doubled (Geyser – #3 Water, the healing from #1 AA and Regen from #5).
The intent with runes of Altruism is to apply 6 might stacks while attuned in fire before the fight begin with the Glyph from #6 and maybe even use sigil of battle to keep the might high, considering my low power.
What I’m in doubt now is if I should use 4 runes of altruism + 2 runes of water (+0.5~1 sec of regen and +3 sec of might) or I use 6 runes of altruism to apply 7.5 sec of fury for me and allies every time I heal. I was considering to use a +20 boon duration food to extend the might, regen and possibly fury duration.
I’ll swap the earth shield to a cantrip and even maybe the Glyph of Storms (but the 10 sec blind from earth is so good!).
Thank you all!
(edited by Mikau.6920)
Thanks. I’ll do a full zerker build then and save my chaged crystals for later =)
Sorry, I didn’t say, but it is for WvW.
(edited by Mikau.6920)
Hi! I’m new to Elementalist and I was thinking to build a full celestial build using Staff. Something like that:
I wanna to know if it worth. This build would be more focused in support, but be able to do some damage.
Thanks.
@edit
This build would be for WvW.
(edited by Mikau.6920)
You wanna to change the #4 (which is good) and make #5 worse (which already is bad)?
I agree that Torch needs a rework, but the #5, not #4. The #4 do a descent dmg (also burns) and the #5 is good only to remove conditions from allies – the dmg is awful and not remove conditions from yourself.
They could increase the virtue recharge based on the Trait Line.. making it something like 1.25% per point.
Also, they need to consolidate the traits in virtues.
They’re reducing the Elementalist Recharge on Arcana (from 2% to 1% per point) becouse players felt forced to go in that line (while reducing the CD according). This change only will make worse.
They should straight reduce the VoR to 45~50 sec and VoC to 60~75 sec.
You say on WvW or PvE?
On WvW I use a Knights/Zerker combo with Soldier Runes and works really well, I hardly die and I can kill a lot. Full zerker can work on roaming (1v1).
There are the know “Healway” build that some people uses.
On PvE just go full zerker.
(1): +25 Toughness.png Toughness
(2): -10% Condition Duration
(3): +50 Toughness.png Toughness
(4): -10% Condition Duration
(5): +90 Toughness.png Toughness
(6): You gain aegis for 5s when you activate a signet skill. (Cooldown: 30s)
(In WvW, not PvE)
Worth use it with full signets (or 2 utility signets) and “Aegis heals on Removal” / “Aegis apply burning” (Damage on next patch)? It may be useful on a DPS spec (Zerker/Knights).
Example: http://gw2skills.net/editor/?fUAQBUiBqIcQIlQJCLFE0gYFqIA-w
What you think?
After looking at it a bit, I’d like to see Strength in Numbers and Honorable Shield swap tiers.
That would put Strength in Numbers in the master tier, similar to Spotter and Empower Allies, while making the off-hand weapon trait for shields more accessible.
Would break 50% guardian WvW builds.
I really don’t think so. Almost all guardians that go into valor line don’t get only 10. I really think that Strength in Numbers should swap with Honorable Shield.
My suggestions:
- Reduce the cooldown of #4 to 25 sec and also applies 1/2 sec Daze or 5 sec of Weakness to enemies. As alternative they can just reduce the cooldown to 20 sec;
- Reduce the cooldown of #5 to 35 sec and also increases the dome duration to 6 sec (up from 4 sec) and the detonation scales to 80% of healing power (up from 20%).
I really don’t think they need to change the shield that much to be more viable, the shield just need some adjustments.
Not only the shield, but the Focus #5 also have a too long CD. It should be 35 sec. Yes, it can absorb 3 hits and do a burst dmg, but only do the burst if not take 3 hits.
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If u use it with Soldier Runes and Pure of Voice you can use this skill freely. Even better if you a shout based build. Also you can combo Save Yourselves with Contemplation of Purity.
I think that more than making Aegis builds from Guardian more viable, this will change the nature of the class, allowing everyone else to get aegis (there are a lot of low cooldown signets). Not to mention that “Retreat” will be useless (unless they reduce the CD of it).
The problem of the shield is its insane cooldowns. They should decrease the cooldowns by 5 on both skills or put the shield trait to adept line.
I really wish they reduce the cast of symbol of protection to 1 sec. I don’t think it will become too powerful, even with traits related. Also the same for the last hit of mace #1 to 3/4 sec and #2 to 1 sec or even 3/4 sec.
Just noticed how far down the list this thread has fallen. I suppose it could be due to the lack of input by the devs, everyone seems to have given up interest in it. No 2 way discussion, no replies, just silence since the last post by Jon 9 days ago. Sad.
Agreed. I have been looking at other classes’ threads. Guardian’s forum are by far neglected by devs the most judging by the number of their inputs. Can we get some voices here?
That’s why I give up the class. There are so many “broken” things and they only keep their dream of the perfect class. I’m playing Warrior and Necro now, they are a lot more fun and more flexible, also there are no insane cooldowns.
In my opinion the Guardian Virtues (mainly the passives) are useless. Not only becouse its effect, but becouse their insane cooldowns. In my opinion, only the active VoJ is OK, becouse it have good synergy with traits and decent cooldown. In my opinon:
Active:
- VoR – The CD should be reduced to 45 sec;
- VoC – The CD should be reduced to 60 sec.
Passive:
- VoJ – Should have more traits (not a grandmaster one that is good only on PvE) to make more it useful and interesting;
- VoR – Should be increased to ~200 from ~90 base, and have better scaling to healing power;
- VoC – Should be activated every 5th you take (not counting on blocks) or if its too powerful, every 20 sec (15 sec traited).
Now I have no reason to keep my virtues unused. The passives are just junk. Also, should have more traits related to passive effects.
I dont know if it is a little off topic, but I think that Contemplation of Purity should have its CD reduced to 45 sec. It is basically a Signet of Stamina (Warrior), but with no passive effect, but Contemplation of Purity break out stun and convert conditions into boons.
For me Signet of Stamina is better couse its cooldown and passive effect.
(…)
Hmmm. I had a very interesting idea. New suggestion:
- Critical hits with sword have 33% of chance of casting Symbol of Fury (Duration: 4 sec; Effect: Apply 1 sec of fury per pulse; Cooldown: 20 sec).
(…)
Also, they could change Scepter Power from +10% dmg to +5% dmg and 33% of change on crit to cast Symbol of Might: Duration: 4 sec; cast on enemy? Cooldown: 20 sec; Effect: Apply 5 sec of might per pulse.
That two changes (Sword and Scepter) makes all sense, considering that these two weapons are the only ones that dont have any symbols. With this they will be more supportive and will make more sense to trait them and add more synergy with symbol traits.
Symbol of Swiftness
To clarify the new Symbol of Swiftness will give you 4 seconds of Swiftness every single pulse regardless of if you have swiftness or not. This is a improvement in many situations and a slight loss in the situation where you were using the Symbol as just a one time buff. I think this makes it feel more like a Symbol, which is good. We are still discussing the idea of it being 5 seconds, but there is some danger of that going pretty high with boon duration.Jon,
I like a lot of where you’re going with the Guardian here, but I am a little concerned about the Symbol of Swiftness change. Not as a matter of balance but just as a quality of life issue. 4 seconds of swiftness on a 15 second cooldown is pretty much useless as a means of traveling for a solo Guardian, and the symbol is one of the better ways for Guardians to get around. Having to stop and stand in the symbol to get the full ticks of swiftness while traveling long distance is just going to be counter productive and annoying. And I don’t like the idea that this skill is being balanced around the zerg rather than solo players who probably are only running one source of swiftness to begin with.
Math wise you can now sit in the symbol for 3 seconds with boon duration and end up with 9 seconds of swiftness which is more than you would have had before. I do still think it may need to be 5 seconds to account for the fact that you only get it every second so by the time you get the second one you have lost 1s of the first one.
Jon
So, to move faster you have to stop and stand still? This makes no sense at all. Leave the “if you don’t have swiftness” at 8 sec, then you can change for what you want. Guardian mobility already is bad, please, I’m begging you, don’t make it worse.
Its almost impossible to navigate the forums due this bug. This is really annoying.
Glad to see someone sees the problem with the ‘sword’ solution. For me the problem with the ‘sword solution’ is that it’s already top damage but it’s the least interesting weapon we have access to. Maybe giving it some love that isn’t damage would change that but if it’s not done right, it’s just going to be the high damage, least interesting weapon that gives cool effect X. I think at this stage, we can ensure that cool effect X turns the sword into an interesting weapon by considering the following:
Let’s go over things that make sword a very un-Guardian-like weapon
1. Sword builds don’t have symbol access
2. Sword builds don’t have as direct access to boons
3. Sword builds don’t have support effects (or limited ones)I don’t see that being addressed in one trait but I haven’t really made a significant suggestion here because I don’t see the aspects that I see lacking in the profession being addressed this round of balancing. From where I sit, I feel there isn’t a fundamental change going on with what’s been proposed by Anet. I’m just hoping whatever is going to happen with this trait, the scope goes beyond ‘sword’.
Hmmm. I had a very interesting idea. New suggestion:
- Critical hits with sword have 33% of chance of casting Symbol of Fury (Duration: 4 sec; Effect: Apply 1 sec of fury per pulse; Cooldown: 20 sec).
And yes, they’re changing what is not crucial now, and not making the crucial changes. They should be more clear of the why.
The change to sword damage from 5% to 10%. I’ve seen a lot of talk that maybe it is not really needed. The fact was this was a lackluster trait and this is a lackluster change to it. I would love to do the right thing here and have a change that MH sword wants rather than just 5% more damage.
Thoughts?
Jon
Suggestions:
- Remove the 5% bonus from spear and reduce the sword skills cooldown by 20%;
- Make apply chill or cripple on critical atks.
The sword #2 should be a leap finisher, both #2 staff and #2 sword (Swap) teleports from mesmer are leaps. Why our sword can’t be?
Also could fix the guardian sword #3 problems. Could also increase the project speed.
(edited by Mikau.6920)
I liked your idea, but it should only affect the passive or add only 1 sec to active. That will be a trade off, lose dps (burning) but gain enemy control.
I think that we don’t necessary need more health, but instead a more viable VoR and VoC passives. Now both virtues are useless to keep the passive effect. Even VoJ passive is weak in my opinion.
If they change VoR passive to heals about ~200 instead of ~90 and VoC to trigger every 5th you take (without counting blocks) or even every 20 sec would be nice to try keep the passives. Now the passives are just jokes, bad ones. They don’t follow the “keep strong passive effects for yourself or activate to support allies”.
I just burst into laughter about this in the wiki:
Virtues have been said to help balance the guardian; for example, they have a lower base health than the warrior profession but compensate for this with their higher health regeneration granted by Virtue of Resolve.
I think a conversation would be cool. I’m not sure how that could work on the forum. Frankly, I think it would be a gong show because I can anticipate it going like this:
Jon: OK, let’s talk about Guardian
Forum Mob: MOBILITY! CONDITIONS! WARRIORS!
Jon: Here is what I think about that
Forum Mob: OMG, Anet doesn’t know anything about the profession! This class will always suck! I’m deleting my Guardian!
It would be ironic if it wasn’t tragic. The truth is that they really do not know the class.
The profession already have mobility problems and they want nerf our mobility even more changing the Symbol of Swiftness in that way. Will be a lot more painful at PvE and WvW to move around.
And yes, they really don’t want the class. They way to fix condition build? add 3% more to an useless trait. Fix the lack of soft CC? Add AoE to Glacial Heart, but keep the 30 sec cd and only work on hammer. Fix the mobility problem? No, they’ll nerf it.
While in other classes the completely revamp traits (remove the useless ones, change between adept, master) and skills (change its functionality, Cd, etc.) they only tickle the class and not fix what is wrong.
I dunno, but I think that this change to symbol of swiftness will be bad. This change only will make what already is bad, worse (Guardian mobility). I disapprove this change.