http://xunlaiheroes.wix.com/xhsa
http://xunlaiheroes.wix.com/xhsa
It is absolutely absurd that this is not fixed after an entire year. The only way it seems to get these hints is to make a character in the current patch.
http://xunlaiheroes.wix.com/xhsa
I got to say after completing all the bosses in the gauntlet, I loved it all the way up to the last one. Laidri was the most lazy boss every created. I appreciate that you are trying to insert challenging content into the game, but if this could be used as an example of what you are trying to do with living story content please stop.
Laidri has caused alot of anxiety and has drained the will to play of the casual base. If you have to defend your living story content, content that is supposed to appeal to a broad base with “its not everyone’s cup of tea”, that is absolutely horrifying. But, I am sure you already know this given the out pour of negative feedback only met by people that have no other means to defend it other than “I can do it you can too, not everything needs to be easy”
Lets take a look at this boss. Laidri herself is not hard to kill, its the one hit pattern style mechanics that you are fighting. She does not cast these skills, nor can anything be done to these skills its just a obstacle added for the sake of making people try multiple times.
This is not the same thing as difficult. You can take the same mechanic throw it on any other boss and have the same level of “difficulty”. This was really lazy on the developers part to simply make something not all players would be able to do, which effectively grief the casual living story base, and I have had alot of people in my guild leave for other games because of it. The only people you will hear call this fun are the people that need a accomplishment like this to make themselves feel superior. It is never good for the population of a game to cater your main content to this small percentage.
One hit mechanics are fine to use, but they should not be the only basis of “difficulty” which what this boss what. It was simple repetition until you got lucky enough not to make a minor mistake that cost you the game, no critical thinking required.
Real difficulty requires critical thinking, it requires strategy, it requires learning, and thinking outside the box. This can not be said about this boss. It was a simple micro skills, which would be okay if, every player was on equal ground. Not every player has the time to level and fund characters just to have the best chance of success. Especially in a 2-4 week time. Since it is time limited it is a very high source of anxiety because one, you can’t feel like you can take a break, do something else, and come back because it could be gone. Then players feel like they have missed out and quit all together because games are supposed to be fun.
Overall, please do better testing of your content, many game mechanic flaws have already been pointed out. Also please consider how fluid and easy the content is to retry, wait times are often longer than play time. And consider making high failure rate content and achievements permanent. People have a families and a full time jobs. People don’t like being rushed to grind out something that is time limited instead of something they rather be doing just because they don’t want to miss out on completing the content.
Over the past month this game has not been fun for me and has been filled with anxiety mad dash to do post nurf 5-gambit and 8-orb, and no it was not satisfying to beat because it could all start up again after adventure box. If only 8% of tests could complete it, it should at-least be able to be done on the player’s time table. This boss certainly was challenging but never forget this does not mean the same thing as fun.
I have been playing guild wars for nearly a decade because I felt it had always upheld the principle that I won’t be missing out because I don’t have every day to play. And I feel this is a principle increasingly lost especially the past few months. Please make living story content casual again, it should not have something in it that you could try for many many hours and still fail not having any progress completed. I am not saying “do not make stuff like this”, but people should be allowed to step away and return to content like this. I think you are stressing out a-lot of your base putting a high failure rate content and telling people they only have so much time to do it, people don’t feel like they can step away without missing it so they just stop playing, which I have given some consideration. I think making things like this permanent would go a long way into the issues people have about how “hard” this boss is.
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
After completing this boss i got to say the gauntlet was a great idea, but the implementation of one hit mechanics to skills the boss is not even casting was sheer laziness. One hit mechanics is a indicator of laziness and lack of creativity on the devs part. This was a micro skillz boss nothing more that required some luck nothing more, I was very disappointed in this boss, was not fun at all just a source of anxiety and annoyance.
The thing liadri herself was not hard, its the one hit mechanics you added… you can add that to any of the bosses and you would have the same fight as liadri. Very lazy….
And yes in reference to the convo above this is comparable to how poorly tested and thought out as the mad king clock tower… after the event was done the person who designed it said he could not beat it without his dev tools and that it should not have been made to hard, and stated that one will not be this hard again. So by all means use it to support your argument why it should not be nurfed and undermine yourself.
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
I think just the fact that they have had to say “its not going to be everyone’s cup a tea” to defend the difficulty of the living story content, the content that is supposed to be of high focus and appeal to a broad base is absolutely horrifying.
Not that such things should not exist in the game, I believe they should on a permanent basis not be a kick in the throat for people that don’t have hours to play a day to level and fund the appropriate classes just have the best chance to beat some of these challenges on time.
The biggest thing I think anet needs to do is making the living story simple, and make the challenging stuff and the instances permanent. Just a quick from the view point of someone that has returned after only playing the first month after release, as far as NEW playable content there is only a hand full of fractals, south sun cove map, and whatever the living story happens to be at the time. Players that left in December and after, nothing new to come back to at all. That is just disappointing. Anet has put out all this great content in living story complete with cut-scenes and everything. I think its absolutely ludicrous that they are not using these mini dungeon and story instances as permanent content returning players can go back and complete much like the story and dungeons already in the game. Heck you can even go as far as adding the flame of frost, the south sun, the anther-blade, scarlet’s playhouse and similar future mini dungeons to fractals. How permanent challenge missions? how many people actually got around to doing the t4 candidate trials the way they were intended for the reward they were intended to give?
Anet you don’t need to keep pumping out content every 2 weeks, you just need to have more effective implementation of the content you are already putting out. Have the living story complement the content coming out not be the content itself and players won’t have so much grief and anxiety feeling like they must log on every day and complete things before they just evaporate.
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
I have to agree with the sentiment here, not that living story has to be completely stopped. But it has gone downhill alot… it used to be something that complements content, now it is the content.
It has turned the game into a mad dash to complete it in time, a nightmare for people that don’t have many hours to play every day and afford to roll the effective character needed to complete the very specific living story achievements.
Not that achievements are to hard or that kittenes should not be in the game because they should. I just think its ridiculous that something challenging and needs very specific class, gear, and build to be effective is limited content… pretty much a kick in the throat for people that just play one class, don’t have the gold, and don’t have the time to level needed classes within a 2-4 week window. Simply make these things permanent, you need more permanent content anyway because we haven’t gotten anything but 1 map and 5 mini dungeons.
http://xunlaiheroes.wix.com/xhsa
I got to say this is some of the worst untested and poorly planned content that has been put out.
First of all the achievements are not even aligned with the objective. Achievements are for completing the event, while the reward objective is to kill as many antherblades as possible. Both can seldom be done.
2nd. Two achievements for the exact same thing? I felt like the end of the Sky Pirates content was extremely lazy.
3rd. Why make something so difficult to complete only available for two weeks? After investing in the gear required to do this and only have had time to complete it for one candidate it is very frustrating as someone that used to take pride in completing everything.
The trials overall were high frustration and very low reward for your time. I feel confident you will not find a single player that will say they actually enjoyed the trials in full.
Please never do something like this again, people quit games when you put out content like this.
http://xunlaiheroes.wix.com/xhsa
I have found a issue recently not sure it is always there or just happened recently.
After you have consumed the upgrade to activate the 5 hour clock time on missions like challenge, rush, and puzzle anyone in the guild can go to the random level provided and start the mission. I have tested this today having someone in the lowest rank of the guild with no mission control privileges to try to start a guild jumping puzzle after i activated the mission consumable and it started even though it states only officers can start this and mission control privileges are limited only to my leader rank. Please limit the ability to start missions at their location to ranks that have the mission control privilege.
Please fix this as it is very problematic when I have impatient mission guests and they start the mission in the middle of planning.
I would also like to take this opportunity to voice my severe disappointment with the lack of guild management functions in this game. I have been playing guild wars since the very 1st beta of the first game and I have to say guild wars 2 is a step back from guild management features. Please make guild management features a higher priority as the game is called “Guild Wars”.
Thanks,
Mireles
http://xunlaiheroes.wix.com/xhsa
Problem: Due to guesting and reduced population map limit, players are often required to camp in the map 10-20 minutes prior to event spawn time window to ensure they are not in overflow to participate in select world events.
Solution: Make chest rewards available on home world servers only.
As many of you noticed yesterday there was noticeable improvement with the lag problem most likely due to limiting the amount of players that can be in one map instance. This has caused a problem with players not being able to get into their home world instance when a world event is about to start and get stuck in overflow. As many people have learned there are dragon timer websites that indicate when these start on the respective server. People have been using these timers and selecting world to guest on to produce rewards faster than waiting on their home servers. This has caused a population overflow on world events to where people that are native to the server can not participate in world events. This is not the intention of guesting, it was made so people can play with their friends. By eliminating the chest rewards on guesting servers you preserve the intent on guesting, keep server populations on world events to how they should be, and it eliminates the 10-20 minute camp time required to participate on world events.
Please implement this solution. Casual players only have so many hours in a day to play. This shouldn’t be a wait to play game if you want rewards. People should not be forced to wait most of their play time just because people from other worlds want to exploit rewards faster than waiting on their own home server.
http://xunlaiheroes.wix.com/xhsa
Few flaws i see here…
Small guilds don’t have to compete with large guilds for influence, and they can have access to guild missions it will just take them a bit longer because they choose to be small.
Not all large guilds require 100% reputation, that is a very broad assumption.
Why would a guild that earns influence let other small guild spend it, how does this benefit the large guild in any manner?
Multiple guild parties already earn influence for their respective guild upon completion of a activity.
Don’t understand the point of a tax… to regain influence small guilds spend… why wont they just keep their influence in the first place?
http://xunlaiheroes.wix.com/xhsa
Hey i didn’t say anything about whiny babies… you did… I’m just saying “I don’t want” isn’t the same thing is “i can’t” there is alot of things in this game people don’t like… it is not reason to change them for everyone else.
I host a guild with 30 daily active people, and we have enough influence to pay down everything while waiting threw build queues… People are over reacting on how hard this is to get. Yeah, it might take ur 5 man guild longer to get it, but that is the choice you are making.
Anet has said in interviews leading up to this they are trying to build a community based game… To introduce a scale that would not only eliminate reason to grow your guild, but discourage to invite more people in because it increased your costs is counter productive. The reason people recruit and seek out new friends in the first place is to increase their effectiveness as a guild. A scale would totally destroy this and would give very good reason to kick people that don’t rep 100% and don’t log on everyday increasing discrimination in guilds… I’m not saying that something should be given to smaller guilds as far as guild activities, but the scaling idea is a horrible idea..
http://xunlaiheroes.wix.com/xhsa
“I don’t want” is what i keep hearing, thats not a reason to change the game for everyone because you don’t like the way the game is designed. If you don’t want to don’t do it then. Its not that you can’t its that you don’t want to… well there alot of things people don’t like in this game… do they scream for its removal… no they just don’t play it…
http://xunlaiheroes.wix.com/xhsa
Why? Because more people means more expensive and there no way of knowing if that person will pull his or her cost… because it eliminates incentive to build a large community because its more costly to the leader and members… Goals cant be long term and spoon fed to you… Theres nothing stopping you from recruiting or joining a large guild for a few minutes to do their missions… I don’t see why small guilds need to be baby sat when were all playing the same game… Large guilds reach the goal faster because it takes more work to maintain the interests of 100+ people than it does 10+
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
Matipzieu KyA.9613 does have valid points…. but this can be said about all guild content and bonus’…. There has to be a flat non-scaling cost to things that is the same for all players and groups. If all of these scaled down what would be the point in growing a guild, or having anyone in a guild, if it just makes things more expensive?
Scaling down costs is a bad idea and would be highly exploitable as it would cost less gold to buy out all the upgrades and just usher people into the new guild. Totally eliminating the intent of having a long term goal for guild members, or growing the guild naturally. Having rewards scale up with larger guilds, puts u back in the same problem as before…. People will flock to higher rewards with larger guilds, only this time it will be easier for large organised guilds to get there by making a dummy guild to cheaply level.
If people are rapidly losing members because of this update, it is because it was never important to them what guild they are in until now.
Well first of all. I think the point of having more people in the guild is that you WANT them in the guild.
As well I said before that the cost for the event should be higher imo while the reasearch costs/costs to gain the needed tree should be lower. The costs should scale with the number of guildmembers participating. So no offline members would higher the costs and no exploit by shoving out people from the guild to have lower research costs would be possible. The guild with more spare influence could still kickoff the event more often than a small guild which got to save up the influence.
So everyone has something to work towards and smaller guilds would have still access to it. At least easier as it is now.
You do realize scaling costs and rewards would just drive a bigger wedge in between small and large guilds… instead of just needing 30 active people to get it done in a timely manner and having the content large guilds have, you also need 500 members to have the same reward as larger guilds would. Horrible idea….
And ppl prob say just scale the costs…. not only would it be high exploitative, it wouldn’t be exactly fair to larger guilds either, that pretty much says, you have no reason to grow your guild and become well known.
http://xunlaiheroes.wix.com/xhsa
Matipzieu KyA.9613 does have valid points…. but this can be said about all guild content and bonus’…. There has to be a flat non-scaling cost to things that is the same for all players and groups. If all of these scaled down what would be the point in growing a guild, or having anyone in a guild, if it just makes things more expensive?
Scaling down costs is a bad idea and would be highly exploitable as it would cost less gold to buy out all the upgrades and just usher people into the new guild. Totally eliminating the intent of having a long term goal for guild members, or growing the guild naturally. Having rewards scale up with larger guilds, puts u back in the same problem as before…. People will flock to higher rewards with larger guilds, only this time it will be easier for large organised guilds to get there by making a dummy guild to cheaply level. Not to mention that now your rewards are also determined by size, not just your access to them. No thanks, i don’t want to recruit 340 more people just to have the best rewards.
If people are rapidly losing members because of this update, it is because it was never important to them what guild they are in until now.
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
Alot of straw man arguments here…
You are not required to have content NOW for the survival of your guild. If your 5 man guild did without before, I’m sure they are willing to now. If you want content now, it is possible to step out of your small guild into a mentoring guild just for a mission then go back, then continue building up your guild.
Yes, believe it or not there are big guilds that don’t require 100% rep, because I lead one of them and we build influence just fine, as well as mentor small guilds for activites.
You are in no way “forced” to use the gem shop, gawd forbid your guild members have a long term goal in mind and will actually have to wait threw build times like everyone else.
You don’t need 500 members to do these I have 160 guild of very casual players with about 30 people on each day, always different people. We have the influence and are waiting threw the final build queue, nobody left at all for not having it on day one. Its totally achievable without spending gold/gems on influence it will just take time.
Believe it or not there are people out there that don’t like the rep-nazi mega guilds that are more willing to join a well lead cause. Whining about it and making it seem like its unobtainable isn’t going to make them want to stick around. Being a 5 man guild isn’t a excuse, recruit you only need about 10-30 actives, if you don’t want to recruit then you choosing to take the long road there.
This forum has turned into a qq forum with the general principle of “I don’t like what the game requires me to do for content, so I am going to claim its impossible even if there are many viable access options available to me”. Saying " I shouldn’t have to" is much different than not being able to.
http://xunlaiheroes.wix.com/xhsa
Short answer?
It takes alot more work to maintain the membership and interests of oh lets say 100+ people more than it does 10.
While i understand that this puts small guilds at a disadvantage, in terms of attractiveness… This is welcome content for those of us that have guilds that do 5 man activities that people have to sit out for because there is only 5 people to a party. This is much needed bonding content for people with large guilds.
That being said, they should have considered the reward structure a little better, if there are guild wide bonus that are only obtainable threw these missions and not influence that is going to be a big burn on small guilds ability to retain representing members.
http://xunlaiheroes.wix.com/xhsa
Hopefully the hype of these missions will dissolve, and that guild specific rewards that are rewarded separate from non-guild participants are guild based and not personal based. Otherwise we could see the end of small guilds.
Currently small guilds were able to exist because the mathematical bonus’ offered were not that significant, but i fear extra gold find, reduced way-point costs, on top of personal rewards specific for participating guild members will change this.
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
I got to say people’s concerns here are very legitimate. This is a nail in the coffin for guilds with fewer than 10-15 people. Over the weekend I have had 4 guilds of this size adsorbed into my guild for the sole reason of me having AoW lvl 5. Most of them had planned to rep mine when I host missions, but it seems like some of their members have not returned to their small guilds to rep like their leaders would like them too. Mostly because of activity and bonus’.
Having a AoW level 5 requirement and dropping that fact days before release was the worst thing Anet could have done for small guilds…. I feel for leaders that have lost membership in these ways, they had no time to prepare whats so ever, and instilling doubt early before release is whats screwing them. Anet should have given more advanced warning about the requirement or not have given any advanced warning at all. All the warning did, was make people scramble to get into better position to earn new rewards, where as if they didn’t know before hand, they may have been more inclined to stay in their smaller guilds and grind it out.
The whole being able to join multiple guilds is pretty pointless if you ask me, when you can only represent, earn influence, receive bonus, and communicate with one at time. Its probably the worst thing Anet could have done for the guild structure, because of course, people are going to rep the guild that can earn them the most reward and it just fragments membership
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
The folks I game with are the core I have gamed with for years, we have stayed together over 5 different MMO’s have been part of massive guilds and small, currently the latter, we have never balked at expanding but since coming to GW2 and leaving the drama of larger guilds in the dust we have seen no need to expand especially with the way GW2 has been developed we have not needed to do so and that has made our game time so very stress free and enjoyable.
If this content is for guilds to have something to do as a community then I hope it is developed in a way to accommodate as large a variety of guild sizes as possible, if on the other hand this is geared more towards larger “raiding style” guilds to give those folks that have been craving that raid feeling then I ask that it be stated as such. I just do not want to sit and get all excited for content that I will be unable to see because my guild is too small. I, like many others eagerly wait to see what is next on the horizon with this game and the excellent team that creates it.
I feel it would be a kindness to know which way this is actively being developed. And I know they stated that small guilds can do the content but I ask you, What is the metric by which a guild is measured as small? You and I may think very differently on this and Anet may think even differently still. Ultimately it is Anet’s perspective on what size a guild is to be labeled small and I fear that my little 5 man guild is well below that title and therefore not on the flow chart of deliverables when the development decisions are being made.Sorry but if your guild is 5 man, thats a group not a guild, there does have to be some restriction. we cant have every small guild dropping events endlessly.
I am sorry but that is a very elitist attitude. Everything in this game can be accomplished with just 5 people, outside of major outdoor events, and even those events while needing the assistance of others give you FULL rewards for your time and participation. These new missions will only reward the guild that starts them with the FULL reward.
As I said I have no problem grouping with others to accomplish a goal, but when they announce content that is guild oriented and then say that I am required to have outside help to even see the beginning tiers then there is something wrong. I am not going to argue about the cost requirements to get to see them, many have made more eloquent points towards that than I can, however saying 5 people is not a guild and does not deserve to see content is ludicrous!Do you even realize that the entire game is based around rebuilding a 5 man guild to face down the elder dragons?! That’s right Logan, Caithe, Rytlock, Zoja, and Eir are a GUILD! Lore alone in this game dictates that I am in a GUILD! I am not asking to be able to do events that require 30 people to complete, I am not saying that those types of events needing massive coordination should not be in the game. I applaud Anet for looking out for those that want to have that experience. I am saying that while they are looking at developing for larger guild content they also should focus some effort towards us small/tiny guilds.
My guild is a serious guild, we get together for WvW, Dungeons and all other aspects of PVE. We set up a schedule to farm for influence to advance our guild builds, we run for events to gather karma and dungeon tokens to kit ourselves out, and we pop into WvW to help represent our server…..
For the smaller guilds out there to ask to have the opportunity to gain these rewards is not a slap in the face to Anet or to anyone that is in a larger guild. It is simply us asking that Anet not lose sight of us in the push of new content and going the RAID OR DIE mentality that plagues other MMO’s that seem to think all content needs to have 15+ people to be completed.
Colin himself in a interview stated that a guild bounty mission will need multiple parties over several areas to complete guild specific objectives. This implys 10-15 people…. Its not the mentality of RAID or DIE that plagues this game, its the mentality that a 5 person guild should have the same capability and capacity to earn rewards as a 50 person guild that plagues this game. It isn’t that hard to recruit 5-10 more people for a cause, even if it is only for a day before they leave.
http://xunlaiheroes.wix.com/xhsa
I feel like the best solution for this would be to add lower level instanced guild missions for the guilds that are super small (less than 30)… and leave the open world content to the larger guild with the larger pools… Non-guild members get to participate in open world guild events, and still earn guild rewards/merits with their small member count guilds.
Everyone has a means to experience content, and every has a means to earn merits, and everyone is happy… right?
http://xunlaiheroes.wix.com/xhsa
Have to pay tax to enjoy new content? Nothing is stopping you from participating in a non-guild member role, or even growing your own guild, or joining a larger guild except maybe some people’s leadership complex.
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
I am not saying that we could not get there as a small guild and buy the events But many of the comments in this thread have basically stated that it would be inconsiderate of a small guild to even start an event instead of a larger guild. The blog states that they purposely put the events in the world so that people could help and small guilds could complete them with everyone being rewarded.
My comment is based on what I have read from people here basically shaming smaller guilds for wanting to even attempt to start an event because it would take away from the larger guilds fun… that to me is not right and to see that mentality is upsetting to say the least.
Personally I plan on opening the event and trying to complete it as a small guild with the people around if that is upsetting to large guilds then so be it. I have just as much right to start the event and not sure why people are saying otherwise.
I just think if every guild ingame was able to create their event at 26 February there will not be enough space on Tyria or even enough people to do it (because every player was on trying to do their guild mission). And then after 1 week of playing guild mission, people will complain that the guild missions was too hard for them because they didn’t had more people to do it, super smaller guild couldn’t do it, or because they puted an restriction on guild missions per server and it was always full every time they tried to create, etc.
Its no use, people are not going to accept the fact that you need man power to be successful at these guild missions, which have limited space to be activated, which is why the influence cost is so high… All there concerned about is the rewards and who’s name is on the banner. Unfortunately I think this was designed to make guild membership less fragmented over 100s of small guilds on a server… which is a positive thing… people that have 5 man guilds might just have to get over not have access to these missions and bonus’ or join a larger guild with their group of friends.
http://xunlaiheroes.wix.com/xhsa
I think whats happening here is adequate size guilds are getting a great means to recruit, while small guilds are getting a swift kick in the balls. This upsets people, but at the same time we cant have single digit member guilds be dropping their own events everywhere…. One, there is not enough room in the open world… Two, you don’t have the man power to succeed in your guild specific objectives on the behalf of participating non-guild members.
http://xunlaiheroes.wix.com/xhsa
The personal rewards difference from guild and non-guild members hasn’t exactly been clarified.
http://xunlaiheroes.wix.com/xhsa
I can see how its disappointing that new PvE content requires a WvW tree, I little more forewarning would of been appreciated although for a guild with suitable man power it is not a impossible task to have this done before the content comes out. This will take the better half of my guilds influence pool to speed up enough obtain before the update hits, yeah it sucks, but it also gives your guild a objective to rally behind, which has been lacking in this game.
I think people need to also understand that these events occur in the open world, can only be done one at a time in one area, and have specific objectives that can only be completed by guild members…
Sorry, but this means there has to be some kind of cut off to how small your guild can be before these are events unsuitable or unattainable for you because you simply do not have the man power to succeed at these events on behalf of all the other non-guild members participating in the open world. This is your motivation to get out and recruit instead of having closed communities. This is also motivation for people to break out of their shell and become more acquainted with other people in guilds in the game.
http://xunlaiheroes.wix.com/xhsa
Sorry but if your guild is 5 man, thats a group not a guild, there does have to be some restriction. we cant have every small guild dropping events endlessly.
Oh I’m sorry, I thought our guild was a real guild since we have a bank and an emblem and everything. Thanks for clarifying that a real guild is made up of 5+x people!
The thing is 5 ppl not going to make it to AoW level 5 to start with that why you can have more then one guild now if it was one guild only i understand your point of view but its not. As things stand ppl make there own solo guilds for the guild bank alone they have a bank emblem etc.. but its not a true guild its more of a trick of the system.
Its because 5 people wouldn’t have the man power to complete guild specific objectives in events when one can span over more than one zone. Your lack of man power is what is restrictive, its not suitable for the needs of the actual events… that why the req is high so ppl arn’t dropping multiple failed events
http://xunlaiheroes.wix.com/xhsa
Sorry but if your guild is 5 man, thats a group not a guild, there does have to be some restriction. we cant have every small guild dropping events endlessly.
Oh I’m sorry, I thought our guild was a real guild since we have a bank and an emblem and everything. Thanks for clarifying that a real guild is made up of 5+x people!
The thing is 5 ppl not going to make it to AoW level 5 to start with that why you can have more then one guild now if it was one guild only i understand your point of view but its not. As things stand ppl make there own solo guilds for the guild bank alone they have a bank emblem etc.. but its not a true guild its more of a trick of the system.
Its because 5 people wouldn’t have the man power to complete guild specific events when one can span over more than one zone. Your lack of man power is what is restrictive, its not suitable for the needs of the actual events… that why the req is high so ppl arn’t dropping multiple failed events
http://xunlaiheroes.wix.com/xhsa
Sorry but if your guild is 5 man, thats a group not a guild, there does have to be some restriction. we cant have every small guild dropping events endlessly.
Oh I’m sorry, I thought our guild was a real guild since we have a bank and an emblem and everything. Thanks for clarifying that a real guild is made up of 5+x people!
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Sorry if that offends you, but by that definition a guild can have 1 person and have all those things, Just saying we can have every party sized group dropping events all over the open world, there has to be some kind of restrictive variable or they would never end. not to mention you need the man power to satisfy guild specific requirements.
http://xunlaiheroes.wix.com/xhsa
Sorry but if your guild is 5 man, thats a group not a guild, there does have to be some restriction. we cant have every small guild dropping events endlessly.
Oh I’m sorry, I thought our guild was a real guild since we have a bank and an emblem and everything. Thanks for clarifying that a real guild is made up of 5+x people!
Sorry if that offends you, but by that definition a guild can have 1 person and have all those things, Just saying we can have every party sized group dropping events all over the open world, there has to be some kind of restrictive variable or they would never end.
http://xunlaiheroes.wix.com/xhsa
I have no qualms whatsoever in grouping up with anyone to achieve a goal. I find it highly enjoyable to be off on my own doing something and see a group of folks taking on an event. I will rush over to help out and then tag along with them sometimes for hours as we just fight our way through an area.
What my concern with this content is currently is that they have stated that small guilds can do the missions if we can recruit others to help us out. I have done the raiding scene, I detest any content that I can start on my own or with my very small group of gaming friends that leads to needing 10 to 40 people to see complete. I do not want to have to go through the hassle and drama of coordinating a raid anymore, this is one reason I love GW 2 and the dragon events. I can be in a massive group of heroes that comes together on its own sees a goal accomplished and then we all move on to be heroic as we see fit.
The folks I game with are the core I have gamed with for years, we have stayed together over 5 different MMO’s have been part of massive guilds and small, currently the latter, we have never balked at expanding but since coming to GW2 and leaving the drama of larger guilds in the dust we have seen no need to expand especially with the way GW2 has been developed we have not needed to do so and that has made our game time so very stress free and enjoyable.
If this content is for guilds to have something to do as a community then I hope it is developed in a way to accommodate as large a variety of guild sizes as possible, if on the other hand this is geared more towards larger “raiding style” guilds to give those folks that have been craving that raid feeling then I ask that it be stated as such. I just do not want to sit and get all excited for content that I will be unable to see because my guild is too small. I, like many others eagerly wait to see what is next on the horizon with this game and the excellent team that creates it.
I feel it would be a kindness to know which way this is actively being developed. And I know they stated that small guilds can do the content but I ask you, What is the metric by which a guild is measured as small? You and I may think very differently on this and Anet may think even differently still. Ultimately it is Anet’s perspective on what size a guild is to be labeled small and I fear that my little 5 man guild is well below that title and therefore not on the flow chart of deliverables when the development decisions are being made.
Sorry but if your guild is 5 man, thats a group not a guild, there does have to be some restriction. we cant have every small guild dropping events endlessly.
http://xunlaiheroes.wix.com/xhsa
How do we know its a entry point?
https://forum-en.gw2archive.eu/forum/game/gw2/Will-Guild-Missions-need-a-levelled-Guild/first
When someone answers a question with “the first one is”, is usually followed with the assumption that is the starting point.
http://xunlaiheroes.wix.com/xhsa
They have only used Guild Bounties, one of 5 Guild Missions, as an example. That requires rank 5 AoW.
There are 4 other guild missions:
- Guild Trek
- Guild Challenge
- Guild Rush
- Guild Puzzle
They could all be in different tracks. They could all be tied to the AoW track. We don’t know.
However, ALL that we know is that 1 guild mission is tied to AoW rank 5.
I think the most troubling part for people is the answer to the Question was “The first one is Guild Bounties, which does require Art of War level 5.” Implies that AoW level 5 is a minimum requirement
Hopefully you are right and they do require other tracks, as its not so much that art of war level 5 is unattainable, its just people were warned a little late that new pve content is accessed threw a WvW tree.
I for one am probably going to dump most of my influence getting this for my 140 person pve guild in time for the update.
http://xunlaiheroes.wix.com/xhsa
I have found a reliable way to do this…. With my warrior using a rifle at-least i can report that with a rangers choking gas it works….
Choking gas must be deployed between you and the enemy without aggro-ing (It may work with others that do damage, it does not work with regen and remove condition)
The aggro-ing action must be the combo shot (if you aggro before this by walking into the enemy it wont work).
It seems that I had to get the kill shot (person that had the first combo shot) in order for it to work and receive credit for both parties involved.
Hope this is helpful
Edit: this was in the northern part of cursed shore on grubs and various human risen… if it matters.
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
Ascended items are their run to try to create a end game. Ascended items will not be made trade-able because that would kill the exotic market for their counterparts and pretty much eliminate any reason to craft. Exotics need to remain the best equipment gold can buy. If you simply could buy the ascended items it wouldn’t be healthy for the population of the difficult end game activity required and create speed run discrimination form players there to only make money like we saw rampant in gw1 end game activities. Should ascended rings be salvageable? Maybe, for ascended tier materials not for ecto for the same reason above, but they do already have a merchant value and are use-able on alts.
Anet already addressed the RNG issue for rings with the editions of daily token system… fractals skins are just that rare skins for people that play fractals that get lucky, not in any part necessary to your experience… the fact that you can’t exchange or buy what you want is what makes them rare/desirable in the first place.
Just because you don’t enjoy one area of the game and want the reward from it doesn’t mean the game should accommodate you, by that logic nobody should be required to do anything and start with max gear to avoid anything anyone might find difficult or tedious.
http://xunlaiheroes.wix.com/xhsa
I think the problem is as you said, cooking is a great way to get XP…. In turn you have people making food because of XP instead of profit, because the gold to XP conversion is better than other crafting professions. In turn you have people making all this food (on several characters) without profit in mind, thus flooding the market with supply while demand remains the same, bringing the price as low as it could go.
A merchant option would only add a floor not bring it up to the level of profit other classes can see, it would not increase demand, and would only give excess supply a place to go when price would normally fall below that floor. It was first removed because people were using it as a means to convert karma to gold at a economy breaking rate.
The cooking/food market would look much different if people could not get XP from crafting at a favorable gold to XP rate.
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)
I have noticed while gathering high end nodes… if you have a skill that triggers when hit or when you reach a certain % of health while gathering (such as rune of ice’s frost skill on hit or thief’s invisibility at 25% health), every resource gathered after it is “ruined” unless your quick enough to catch it and remove yourself from the node to restart.
http://xunlaiheroes.wix.com/xhsa
Start fixing problems before u add more Anet, if i remember correctly the reason you made us wait so long for this game was for it to be polished and relativity free of game breaking bugs… what happened to that?
http://xunlaiheroes.wix.com/xhsa
This is not the quality i have come to expect from anet being a fan for over 7 years.
This event was really poorly planned…. y’all have got to know by now that this game is still filled with bugs… while the idea and the event was very enjoyable adding a epic reward at the end of this thing with the high probability of bugging out, just grieved a large portion of your fan base… had the reward not been outside the normal karma, exp, and silver… you may have not shot yourself in the foot had the reward not been so desirable, you just made alot of people in my guild swear off the game for a good while.
Seriously dropped the ball on this event.
http://xunlaiheroes.wix.com/xhsa
Thanks Awesome, so do you actually have anything intelligent to add, or are you just here to show everyone you have nothing in life to do other than to wait to troll someone on a suggestion forum?
I don’t think its asking to much to be able to unbind these commands…. unless you have some kind of rational reason why we shouldn’t be able to set our own controls without added inconvenience.
http://xunlaiheroes.wix.com/xhsa
Ever since the start of the game i was hoping this would be implemented…. but
As someone that has bound dodge to the shift key and uses ctrl to view names… It is frustrating when you click a skill before your finger leaves the key and you end up typing a bunch of gibberish into chat instead of moving around and using skills.
Please give us a means to unbind these display to chat commands they are interfering with those of us that like to use these common keys for other mechanics.
http://xunlaiheroes.wix.com/xhsa
Name: Xunlai Heroic Service Agents
Server: Yak’s Bend
Roster Size: 100+
Region: North America
Who We Are Looking For:
We are currently looking for social people that have a strong desire to play with others and that actively enjoy in PvE and WvW in a group environment.
Who We Are:
[XHSA] is a 7 year old guild that grandfathered into guild wars 2 via guild wars 1, we have a strong, tight nit, active, base on which to build upon. We are helpful people that are interested in helping loyal agents grow inside the guild. We are very social people that like other social people.
What Our Goal Is:
Our Goal is to create a positive social environment for players to grow and enjoy themselves. We do not have set requirements but we encourage people to participate in activities and discussion on a daily basis, in a respective and positive manner. We also seek to build influence and use it to benefit all in the guild via passive guild wide buffs and upgrades.
What We Have To Offer:
Our guild offers various guild upgrades to help you progress. Our most attractive quality is that we maintain upgrades that give you 5-10% more experience, karma, magic find, and gathering on your kills and gains for almost 24/7 as long as you are representing us in Yak’s Bend. We also host guild bank and treasure trove for players that have been representing regularly to share items. We have helpful players willing to answer your questions and lend a fighting hand to help with any difficulties you may find yourself stuck on. We do have vent for guild groups doing teamwork intensive activities, we don’t require you to have a microphone, but generally if you are in one of these groups, we would like you to be able to have vent to hear us.
When we are active and what do we do:
We are most active 6pm-12am CST on weekdays, and generally all day during weekends. Mostly we clear maps, farm materials, WvW, and general chit chat. We are currently looking for people that would also like to do dungeons….
How To Join:
Joining is simple, Just PM or Mail one of the names listed below in game to let us know you are interested and you will be sent a invite ASAP.
Recruiters:
Mireles Lore.5942
(More name will be added as i get officer’s permission to list them)
Thank you for your time and we hope to see you soon.
-Mireles
http://xunlaiheroes.wix.com/xhsa
(edited by Mireles Lore.5942)