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[XHSA](NA)10 year old guild is LF newcomers

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

Bump…………….

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Are portals still dropping?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Are portals still dropping?

I can’t find anywhere on the official website that would indicate an end date or that they have stopped.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

[XHSA](NA)10 year old guild is LF newcomers

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

Hello,

Xunlai Heroic Service Agents is directing it’s recruitment on players new to the game. With the high influx of newer players to the game we believe this is a great opportunity to bring in fresh memberships and help new players reach their goals.

Our objective is to create a environment for new players to make friends and find others to level with. We operate with the belief that friends are what makes the game fun.

XHSA has much to offer as we have members that have been playing since the original beta that are willing to offer advice and help leveling players. We also maintain world wide buffs that will increase your loot, gold, gathering drops 24 hours a day, 7 days a week. We also hold giveaway raffles with size-able prizes every month.

Although we are directing our recruitment at new players. Veteran players are always welcome to join us for guild missions, fractals, dungeons, and other activities.

We are a sponsored guild. To read more about guild details such as our ranks, policy, or roster properties please visit our division page on our sponsor’s, Pandorum Gaming, website.

http://pandorumgaming.net/clan/guild-wars-2-2/

For questions or invites you may contact me on Mireles Lore.5942

I look forward to meeting new players and hope you will choose XHSA.

Thanks,

-Mireles

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(NA) 2 friends LF Guild! PVX/Community focus.

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

Hello Lethop,

I lead a casual PVX guild that is based in Yaks Bend you may be interested in. We are a community focused guild based mostly in PvE but we do have members that sPvp on a regular basis. We maintain a roster size of about 150 and have been a guild for a decade now. We have been focusing our recruitment on newer players like yourself. You will have players to grow along side as well as players to seek advice from. The guild also holds guild missions every friday, monthly raffles, and makes use of teamspeak. I think you two would be a good fit for us.

To read more about us and how to join please visit our page at our sponsor’s, Pandorum Gaming, website.

http://pandorumgaming.net/clan/guild-wars-2-2/

Feel free to contact me in game with any questions.

Good luck in your search and hope to hear from you soon.

-Mireles Lore.5942

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Gear change for traits and Anet's stance.

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

This thread is intended as a reply discussion on what I assume is the official stance on stat change for ascended gear to compensate for the trait and stat system overhaul based on this thread

It’s premature for you to ask for compensation for a system that has not been fully outlined or fully explored by you, as a player. I suggest your consider how long and how much use you got out of your items to reassure yourself you got full value. Also consider how every person who was unhappy with a balance build could make the a similar demand, and realize how unhealthy and unrealistic such a set of demands would be.
Wait for more information, please, before leaping to conclusions or making requests of this nature.

I disagree with Gaile. Based on the information they provided us and what their intentions were for making these changes, this request is not premature at all. It is even less likely this request will be granted after the fact so it must be made now.

This isn’t just a balance patch. The fundamentals of the game are being changed. The eay stats are distributed are being changed. The way we can select and match as well as the number of possible combinations of traits is being changed. Trait locations in trees are being changed in part and entierty. The properties of some traits themselves are being changed. This is not just another balance patch that would make this request unreasonable.

You have given us information. Yes, you stated this is subject to change but one has to assume this is how its going to be. Intentions were stated. We know for a fact some builds are getting destoryed. We know for a fact the effectivness of taking a certain stat line will not be as effective as it used to.

It was said when the expansion was released that you did not want to invalidate the players hard work. The decisions of that hard work was based on a system that you are about to knock down with absolutely no warning that this was happening when people were making thier gear. You will invalidate some players hard work. This promise will be broken for some players. It doesn’t matter if anyone thinks these players builds were broken to begin with or not. Decisions were still made on a system that is getting changed.

I think its reasonable if the entire system in which players based thier gear investment decisions on is being overhauled players should get to overhaul thier gear.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Differences between Chronomancer and Hunter

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

The dragon hunter just seems odd. It does not seem to complment the class like the mesmer specialization does, instead changes its roll from a frontliner to a backliner. It doesn’t seem to fit. Makes me worried they are going to give warriors scepter or something and call them a Paladin.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

[XHSA]Recruiting, PvE, Giveaways, and More!

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

Bump…………

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

We need another option to get ascended gear.

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

The reason that crafting is the only practical way to obtain ascended is economic. Nobody would be inclined to craft if it wasnt required for something. Its a big part of what gives materials thier value.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Upcoming Releases / Events??

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

I was always against expansions under the stipulation that it would put a stop to regular content updates. There are already many burn through content and drop it until the next expac games. I thought this game was going to be different in that reguard and hope it picks back up soon. This kills communties and leaves players feeling like there is nothing to do but the same thing they already been doing for weeks. I had to focus my recruitment on players just comming into the game because all the veterans I have stopped logging in months ago when the living story dried up.

I dont care if its recycled festivals or what. We need something, anything to do. Since alot of us are being locked out by borked RNG for the next beta. Whats there to look foward to with HoT release date not even being announced? Nothing. This game has nothing going for it for the forseeable future.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Close the equipment gap

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Not going to happen. Why would they create something, have a sizeable part of the player base invest in it, and then take it away?

Sorry, if you want ascended gear you are going to have to put in the time and investment like everyone else.

I doubt what Anet meant by challenging is upping the stat pool of enemys, and the difference is a few percentage points. They are probably making more compelling enemy AI and mechanics. Which the game really needs… being good at PvE right now is like being good at spelling your name. The skill ceiling is not that high with the enemys we got now.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Looking for Friends

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

Hey Spitt,

Here at XHSA we would be happy to be your friend. We are also on Yaks Bend. Our guild is constantly looking for social people to huild friendships with. We operate on the belief friends are what make games fun and guilds stronger. We socialize both in guild chat and teamspeak and are all about having a good time.

If this interests you please contact me in game on Mireles Lore.5942

You can read more about our guild and what we do on our sponsor’s, Pandorum Gaming, website.
http://pandorumgaming.net/clan/guild-wars-2-2/

Hope to hear from you soon,
Mireles

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

LF an Active Guild with TS/Vent

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

Hello Allelya,

I lead a guild that might interest you. We are a guild of pve casuals like yourself. Our roster size is 150. We make use of teamspeak 3 and some of us are on there every night for the sake of socialization. Members are most active between the hours of 7pm and 11pm central time, but we have a few members online all throughout the day and night. We are a sponsored guild that does casual runs, weekly guild missions, and monthly giveaway raffles.

We would love to have you in our guild. If interested please contact me on Mireles Lore.5942

You can read more about our guild in detail on our clan page on our sponsor’s, Pandorum Gaming, website.

http://pandorumgaming.net/clan/guild-wars-2-2/

I hope to hear from you soon,
Mireles

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

RNG Conspiracy Conundrum

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

I too am having doubts.

After farming the entire week from one of these portal stones I decide to log into my wifes old account that hasn’t been played since she got to 80 in the first few months of release.

What happens? Gets one in less than an hour upon entering silverwastes.

So I decide to try my luck with precursors. Something I occasionally been doing since the life of my account. 7 tries into hers I get the Lover. Lolz.

Now I know Anet says that RNG is working as intended but just because its what its intended does not mean in a way thats satisfactory to us or think it should work. I know to many people that recently came into the game and got their portal stone with little time investment and even have multiple ones.

It is beginning to get harder and harder to ignore all the evidence that some how it is slanted. I don’t know how, but its getting harder to say its definitely not slanted.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

[XHSA]Recruiting, PvE, Giveaways, and More!

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

XHSA is sponsored by Pandorum Gaming and runs their GW2 Division. We are looking for new and returning players to join our community.

Summary:

With the announcement of the new Guild Wars 2 expansion our guild is preparing our rank for the activities and challenges that this will bring us. We realize there will be many new and returning players looking for a solid home to make friends and be brought up to speed. Look no farther, [XHSA] has been a Guild Wars guild for almost a decade now. It is our objective to see out players looking to be part of a dedicated community, help them accomplish their goals, and prepare for the upcoming expansion. This guild also has many Guild Wars 1 GvG veterans in which to start our foundation on and welcome anyone that wants to learn.

Please visit our website for more information about our guild and how to join.

http://pandorumgaming.net/clan/guild-wars-2-2/

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

[XHSA][Yaks]GLF players seeking community.

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

bump…………………………

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Lack of filler content until expac

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Def seen a drop in activity.

I think they are compensating by having sales on the game brining in new members by the trove. I have turned to catering to new members to keep my activity up. Im sure they notice the drop off, they are just going all in for HoT.

Nothing you can really do but ride it out.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Finally, turret engi has been fixed

in PvP

Posted by: Mireles Lore.5942

Mireles Lore.5942

Lol @ the thought of a turret running away when feared. Has anyone tried fearing a turret?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

RnG beta key lottery??

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Do we actually have info on the chances?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Last Engineer Update - Meaningless

in Engineer

Posted by: Mireles Lore.5942

Mireles Lore.5942

I think the making sense ship sailed when the decision was made that offensive shouts and skills like stomp can be blocked or miss from blind.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Stats, how will the changes effect you?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

The accessory solution is all fine and dandy as long as people were not already using them to grant other stats.

I like the idea that stats get seperated from traits. Still doesn’t change the fact that people are having the rug pulled out from under them. Stats are not the only problem. Some peoples build won’t even exist thus they might not have a use for the ascended gear they have at all. Making thier investment obsolete.

If Anet wants this change to be better received they need to give those players builds and stats they are eliminating some consideration. Nobody knew that the game was going to change this dramatically a year or more after they invested so much in armor.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Stats, how will the changes effect you?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

It really disappoints when a player makes a large investment like making ascended armor and then n Anet changes the game making that investment less valuable because they picked a build and relied on a stat combo that wont exist in the new system. I really hope they realize this and give ascended armor and weapons a one time stat change.

Either that or…

Coming soon to the gem store item stat changer.

I used to be really excited about specializations. Now I’m just worried how many of my builds get burned and how much time I wasted last year making ascended armor that isnt going to be of use anymore.

This is like the 3rd or 4th time we had trait change. When they going to decide they got it right?

If you think they change is good or not. It was implied that they didn’t want to make players current work to make a max level character and gear to be made obsolete by adding more levels and gear tiers in the expansion. They are making some players gear obsolete with this change without addressing the issue. Anet can we please get some consideration.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Please let us use 2 Major or Adept traits...

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Functionally though, everyone was shoehorned into picking 1,2,3 because they were “the best” so now we will actually see more diverse builds since you can’t take that combo now.

Traits should change HOW you play, and the old system failed miserably at doing that since it was just a checklist of the most efficient DPS options.

How exactly are people not “shoehorned” to pick the best combos in the new system?

You can apply the same logic as if 3, 6, and 9 are new the best. There is less alternative to the “best” in this system.

Because many of the “best” options are now in the same tier together, forcing you to pick only one of them leaving your other slots available for traits that are not DPS related.

That doesnt mean there isn’t going to be a new “best” to take those builds place. There will always be a meta. What we are going to see now with less possible build combinations is everyone running the same “best” (meta) builds because there will be less of them.

Some tiers have no “best” option from a DPS perspective. This improves diversity because you no longer “have” to have any 1 of the 3 from that tier and can select the one you like versus the one that performs best.

Obviously, any tier that contains a DPS option will have a “best” option that will be the meta. This change just reduces the number of tiers where a meta option exists.

There will always be a best option when it comes to meta. Traits don’t all have to be DPS related to be meta. Taking those builds away doesn’t remove the nature of people taking whats the most effective and exluding the rest.

Taking away options didnt remove the bar and make all choices the same. In relation to DPS. There is nothing stopping people from picking the combo choice that gives the most DPS out of the entire system. Just like the previous one. Only difference is with the new system there will be less variations to those builds.

So how exactly does giving less choices improve diversity?

Summary: you have more diversity because you now have more VIABLE options than before.

Having more OPTIONS does not equal more diversity if no one uses them. Having less options in total but more viable options means you will actually experience build diversity because people will actually be using different builds.

The most DPS option is going to have large slot gaps that can now be filled with a plethora of non-DPS options, increasing diversity overall.

It’s like having an ice cream store with 50 flavors, all of which are terrible except 1. You take a step back and relaunch your ice cream store with 25 flavors, with 5 being great.

In your old store, you had more OPTIONS, but the customers only bought one of them so your cone diversity was non-existent. In the new store, you have less options overall, but because you have more than 1 good flavor now your cone diversity has gone up.

How are we measuring viable? There are many viable builds we have outside of the ones that are getting nuked. We are losing a number of viable builds in return for something we havent received yet.

We have no idea how many viable options there will be until players get a hold of it, thats a really kittenumption to make that there will be more. What we do know, mathmatically there are less combinations of build leaving a lower probability of the diveristy of viable combinations.

Just because we have a bunch of non DPS options to fill doesn’t mean all those options will be viable or equal. There are better non DPS traits than others. If there is a clear choice of superiority meta will dictate it and that will be the best to use just like dps traits

Once again. We don’t know if the 25 new flavors they are releasing are going to have any less crappier flavors then the 50 we have now. But given the math we have a higher probability of getting less great flavors because there are less than them.

You assume there will be more viable options and greater viable diversity. Who knows, you could be right. But the math says the odds are not in favor of that happening. Not only are we losing builds but Anet doesn’t have the best track record when it comes to balance. Anet will have to be much better at balancing choices before that happens.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Didnt see the stream but saw Dulfy’s notes.

Was it ever explaind why “Armored Attack” was moved from a minor trait to an Adept AND nurfed?

Possibly, but probably not. I don’t know off hand what that is from, though, so I can’t be more specific.

Warrior. I guess I would have to look myself… I dont understand why they would nurf it and make it have a higher opprotunity cost. Its like they are trying to cement bezerker meta more.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Please let us use 2 Major or Adept traits...

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Functionally though, everyone was shoehorned into picking 1,2,3 because they were “the best” so now we will actually see more diverse builds since you can’t take that combo now.

Traits should change HOW you play, and the old system failed miserably at doing that since it was just a checklist of the most efficient DPS options.

How exactly are people not “shoehorned” to pick the best combos in the new system?

You can apply the same logic as if 3, 6, and 9 are new the best. There is less alternative to the “best” in this system.

Because many of the “best” options are now in the same tier together, forcing you to pick only one of them leaving your other slots available for traits that are not DPS related.

That doesnt mean there isn’t going to be a new “best” to take those builds place. There will always be a meta. What we are going to see now with less possible build combinations is everyone running the same “best” (meta) builds because there will be less of them.

Some tiers have no “best” option from a DPS perspective. This improves diversity because you no longer “have” to have any 1 of the 3 from that tier and can select the one you like versus the one that performs best.

Obviously, any tier that contains a DPS option will have a “best” option that will be the meta. This change just reduces the number of tiers where a meta option exists.

There will always be a best option when it comes to meta. Traits don’t all have to be DPS related to be meta. Taking those builds away doesn’t remove the nature of people taking whats the most effective and exluding the rest.

Taking away options didnt remove the bar and make all choices the same. In relation to DPS. There is nothing stopping people from picking the combo choice that gives the most DPS out of the entire system. Just like the previous one. Only difference is with the new system there will be less variations to those builds.

So how exactly does giving less choices improve diversity?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Please let us use 2 Major or Adept traits...

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Functionally though, everyone was shoehorned into picking 1,2,3 because they were “the best” so now we will actually see more diverse builds since you can’t take that combo now.

Traits should change HOW you play, and the old system failed miserably at doing that since it was just a checklist of the most efficient DPS options.

How exactly are people not “shoehorned” to pick the best combos in the new system?

You can apply the same logic as if 3, 6, and 9 are new the best. There is less alternative to the “best” in this system.

Because many of the “best” options are now in the same tier together, forcing you to pick only one of them leaving your other slots available for traits that are not DPS related.

That doesnt mean there isn’t going to be a new “best” to take those builds place. There will always be a meta. What we are going to see now with less possible build combinations is everyone running the same “best” (meta) builds because there will be less of them.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Please let us use 2 Major or Adept traits...

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Functionally though, everyone was shoehorned into picking 1,2,3 because they were “the best” so now we will actually see more diverse builds since you can’t take that combo now.

Traits should change HOW you play, and the old system failed miserably at doing that since it was just a checklist of the most efficient DPS options.

How exactly are people not “shoehorned” to pick the best combos in the new system?

You can apply the same logic as if 3, 6, and 9 are new the best. There is less alternative to the “best” in this system.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Please let us use 2 Major or Adept traits...

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Mathematics dictates there is less choice because there are less possible trait combinations. Combining choices does not mean more choice.

Trait trees went from something like.

Pick three from 1, 2, 3, 4, 5, 6, 7, 8, 9

To.

Pick one from 1, 2, 3
Pick one from 4, 5, 6
Pick one from 7, 8, 9

This was more of a change to make thier job of balancing easier and nurf builds than improving build diversity and flexability. Like they said in thier stream they want people to have to pick between x and y. Leaving you with less choices for them to balance.

But hey this is like the 3rd or 4th time they changed the system. Why not screw it up some more? Less is more NPE.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Didnt see the stream but saw Dulfy’s notes.

Was it ever explaind why “Armored Attack” was moved from a minor trait to an Adept AND nurfed?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Ascended Gear and Specializations

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

I would love either options. I think it would be fair not to have some players invalidated simply because some players didn’t play builds that are included in the new system.

Given the facts.

This is the 3rd or 4th time Anet made changes to the trait systems.
First time ever Anet made significant changes to where we derive stats from.
This change is going to force alot of people to find totally new builds making some gear combinations obsolete.
Ascended Armor isn’t something that is easy and flexible to make a change for the average player.

If players knew what they knew now alot of us would have never chosen to take a large investment into Ascended Armor knowing full well that the game was about to drastically change. I think it would promote alot of good will and minimize grief players would face from making such a drastic change.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

RMT Purchases - Expect them to be Removed

in Account & Technical Support

Posted by: Mireles Lore.5942

Mireles Lore.5942

I think they do a fairly good job of detecting whos buying gold from a RMT account and whos getting money from guildies and friends. Being a guild leader. I have not had an issue.

They probably watch certain ips from certain unamed places that have accessed accounts from a variety of orgins. They litterly can pull up chat logs and anything else to determain the relationship with the person that sent you gold.

Anyway its good to see we got a security head that enjoys his work

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

More failure: more stats to armor

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

I dont see how locking stats behind armor stats gives more build freedom locking them behind trait trees. If they really wanted to give people build freedom they would let us allocate those stat points freely.

They also implied that some of the stats will be added to the characters base and based on what specialization is picked.

Whats the logic behind this decision?

If for example a warrior goes for Phalanx Strength, they have to sacrafice their personal power to get the Grandmaster Trait. With the change, warrior will be able to use more support-style traits without having to compensate for it with their personal DPS.

I like the change. The gear treadmill people are talking about is basically non-existant. “Veteran” players have had 1.5 years to accumulate about 500 gold worth of materials to create an armor.
If you run a couple of dungeons, play a few pvp matches and do some foraging, you can easily reach over 20-30G per day without hardcore grinding. That + laurels and the new daily logins make it very easy to reach “endgame gear”. And that’s without an expensive drop in between.

I understand that. Im not complaining about gear. It just doesnt seem to make things more flexable just change the way it is inflexible. Granted your example would be favored in your situation. But on the flip side what if a knights armored warrior was using trait tree stats to increase thier power and critical damage to balance out his survivability and still have a decent dps. This player would not be able to do that anymore because most of the power and ferocity points he had alocated via the trait tree just got dumped into percision and toughness.

The change isnt more flexable just inflexable in a different way. Not saying the change is bad… it just seems like we are trading one inconvience for another. Your stat combos will be heavily based on your gear and just a little on the specializations. Its just if I was going for flexability I woukd have let these stats be allocated independently.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

More failure: more stats to armor

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

I dont see how locking stats behind armor stats gives more build freedom locking them behind trait trees. If they really wanted to give people build freedom they would let us allocate those stat points freely.

They also implied that some of the stats will be added to the characters base and based on what specialization is picked.

Whats the logic behind this decision?

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Hero Points vs Skill Points : spend or keep?

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Posted by: Mireles Lore.5942

Mireles Lore.5942

Don’t thinks its tomes of knowledge being converted those reward experiance. Its scrolls of knowledge that rewards skill points.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Proposed Changes for Engineer Turrets

in PvP

Posted by: Mireles Lore.5942

Mireles Lore.5942

I think just the opposite might make more since.

Turrets should not be able to critically hit since they are objects you currently cant critically hit.

Also, make them effected by non-fleshy conditions…

Can’t imagine how a turret would be poisioned or bleed. But then again you can miss a shout from blind or block a shout. So not sure if making since is a goal here. Other than the suggested add a despawn range or have them deteriorate when a engie is to far.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Putting turret engis in their place

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Posted by: Mireles Lore.5942

Mireles Lore.5942

Got to say engineer in thier current state was an extraordinary class. On my 5th champion title class I got to say engineer was the easiest. There was nothing that class couldn’t do. Turrets, slick shoes, conditions, insane mobility on non turret builds, aoe, crond control, immobilize, they really have it all. I look back on some of thier reasons why they nurfed other classes like hammer damage for warrior and just laugh. I just hope the pendulum doesn’t swing to far.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Top questionable decision Anet have made.

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

id have to say pushing HoT while failing to deliver any content in the mean time is a very questionable and risky decision i personaly know at least 15 players who have droped out and at least 4 of those have stated they will not return

continuous and regular content updates have been the only thing keeping this game going when it so clearly lacks end game content for players who have been here from the start and now this insanely long wait with no new content is killing the game for alot of players who are simply bored stupid re running the same content over and over again

This.

I have noticed a severe drop in veteran activity in guild members I played with since the beginning. My guild is surviving off all the new and returning players coming into the game. Only on mission days I see my officers and vets log

I hope this format of no content between expansions is something they don’t continue, it is what set GW2 apart form the other hit it and quit it expansion MMOs. The pace of the living story and bi-monthly updates is what I enjoyed the most in this game. It hard to wanna stay logged in after daily. I don’t have anything against expansions as long as they dont come at the price of not having regular updates.

I assume that they know this and compensating by selling many of copies of the game at discount to keep metrics and population going until the expansion. They might not even care knowing that the majority of people will return for the expansion.

Also, release SAB. Even if its only world 1 and 2. Its been a year and a half. This will be new content to many people and make happy the people that have been here for 2+ years.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

The relevance of Guilds in GW2?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

This has always been a issue in guild wars 2. There is a lack of guild oriented goals in this game. In which I hope gets addressed in the yet to be revealed guild content in HoT.

As of right now guilds lack in significance outside of a social purposes. As the only content guilds are good for is as you said Guild Missions and raid like bosses like Tequatl and Triple Trouble. Most content is designed for 5 man groups. As you indicated it is hard to include and entire guild or be included in the guild when it comes to this content. People miss out for not being on at the right time or simply not having the room to take everyone.

As how significant they are now depends how social you are in your gaming. I myself wouldnt be in the game still if it wasnt for my guild. People in my guild really log on to enjoy some time with thier friends than to play guild wars. I hope this changes soon because it would be nice to have some tings besides guild missions, world bosses, and LS2 maps to enjoy on a large scale together.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

GW2 and the Death of Small Guilds

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Posted by: Mireles Lore.5942

Mireles Lore.5942

If your guild is so obsessed with efficiency of getting rewards that it won’t take a new members if it will slightly reduce the efficiency, perhaps your guild does not have a healthy community to begin with. You literally require rewards to keep your community together.

DDO has scaling and has plenty of social guilds. If people enjoy each others company, they will not have an issue in helping each other, even if it slows down the loot generation slightly. But I guess helping each other isn’t what guilds were meant to be about. It was about loot.

So yes, currently smaller guilds don’t get as much loot. But at least members there have attachment to the guild stronger than their desire for loot.

It would be nice if a middle ground was found where rewards would not depend on the size of the guild, so people would not feel that they have an in-game reward for hanging out with people whose company they might not enjoy.

Its not really the scaling of loot thata the issue. Small guilds get the same rewards for completing missions and meeting the same requirements as larger guilds. Members in small guilds earn the same influence as members in larger guilds.

The issue is the idea of making requirements and costs more for larger guilds simply because they are large. It does not make since to give insintive for guilds not to recruit or penalize guilds for recruiting by making costs and requirements higher. It would only serve to discourage guilds from recruiting and welcoming in new people.

Gaining membership should be a gain not a burden for guilds. Taxing them for being large just so smaller guilds don’t feel like they are disadvantaged is backwards logic by applying disadvantage to what guilds are supposed to do. Grow. It forces smaller communities over large ones if members are not highly active and will ultimatly kill that guild when players play less. You want communities to grow in a MMO.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Server and Guild Question

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Earning influence and benifiting from guild upgrades is universal now. No guesting required.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

GW2 and the Death of Small Guilds

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Posted by: Mireles Lore.5942

Mireles Lore.5942

Having a prorated cost or a upkeep cost based on membership would be disastrous for guild membership. Not only could it be exploitable imagine the toxcity behind it.

Casual players will be getting kicked constantly for not logging on enough and incurring the guild a cost. Guilds will only want to hold onto the closest friends, shun everyone else to keep thier rates low and never recruit to keep costs low.

Welcoming new memebers should always be a benifit to the guild. This is a MMO. Mass cooperation should always be encouraged and expanding community should always be encouraged. Helping others and building community should never cost you. Otherwise people just arnt going to bother with non-hardcore players in thier guild.

You simply want to tax larger guilds so you dont have to put in the contributions that a leader and members of a larger guild do? That is a terrible idea. You either suck it up and contribute more individually or open your doors to others and work to maintain a larger community. It should cost nothing to welcome people into your community otherwise there won’t be a community for those that don’t have much to offer.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

GW2 and the Death of Small Guilds

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

To prorate cost based on membership would be to exploitable. Basicly. “Hey everyone come join this back up guild while I kick everyone from our main guild, upgrade it, and invite everyone back”. It would also discourage people from recruiting. This would not be aligned with the spirit of a MMO. People are going to have to face that a effective guild is more than a core group of friends in this game. The developers are obviously trying to encourage large scale cooperation.

Been a guild leader for a decade now. Things have definatly changed since Guild wars 1. My guild then was around 20-30 people largest was 70 in the first , and we did just fine as you never needed more than 8 for anything. Now. I try to keep my roster between 150-200 members we have about 70 people log in daily, over 100 that log in atleast once a week, and 30+ people online and repping during our peak hours. We host public guild missions and usually have 30-50 people show up to them. We are a guild that knows how to get things done and trim off the fat of non-reppers and non participants. You do not have to be a huge corporation guild in this game but it does require you to have something more than a small circle of friends.

To have numbers is much more important in this game than just having a good core closed off group of friends. Not only are guilds about community but you have to be able to produce resources to benifit the guild as a whole. To me this is a good thing. It gets people out of thier confort zones and is more inclusive to people who would have otherwise never been included in a core group. The game has more community if people are encouraged to participate in large groups and meet people rather than fractured into 100s if not thousands of small guilds that never play with anyone but those select few.

Multi-represent also provides a flexable but competitive enviroment. This has also increased the dedication and work demanded from successful leaders. As others have already stated.

Why be in a small guild only when you can be in both?
Why not benifit from large numbers when your friends arnt around?
Why not be and a large guild and have our friends there?

This are the questions that often get asked. And often how smaller guilds get absorbed into larger ones and die.

I don’t think the game is killing small guilds everything is obtainable for them, but there is defiantly a distinct advantage to being a larger guild. And I think a MMO should always encourage large scale coordination.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Increase all running speed by 10%

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

It would affect game play. Its supposed to take you awhile to get around in WvW. 10% less respond time to attacks on locations and the time to run back to the fight after getting killed and respawning would definitely affect game play.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

[XHSA][Yaks]GLF players seeking community.

in Looking for...

Posted by: Mireles Lore.5942

Mireles Lore.5942

Xunlai Heroic Service Agents are looking for new and returning players to join our community.

Summary:

With the announcement of the new Guild Wars 2 expansion our guild is preparing our ranks for the activities and challenges that this will bring us. We realize there will be many new and returning players looking for a solid home to make friends and be brought up to speed. Look no farther, [XHSA] has been a Guild Wars guild for almost a decade now. It is our objective to see out players looking to be part of a dedicated community, help them accomplish their goals, and prepare for the upcoming expansion. This guild also has many Guild Wars 1 GvG veterans in which to start our foundation on and welcome anyone that wants to learn.

Some Quick info about us.

Server: Yak’s Bend (North America)

Roster Count: 170+ members (123 in Full Representation)

Peak Hours: 7PM – 11PM CDT (25+ online and representing during these hours with some activity threw out the night and day)

Minimum joining requirements: The only requirement we have of new members is that they log on at-least once a month and rep regularly during the time they spend online. We do not require you to be on Yak’s Bend for PvE but will be needed if you want to WvW with us. (full rep not required)

To request an invite please send me an in-game mail on Mireles Lore.5942

What We Have To Offer:

We offer a helpful community that focuses on building relationships with newcomers and veterans alike by helping them become more effective at accomplishing their goals as well as fostering a casual zero discrimination gaming environment. We do not exclude members from dungeons, fractals, or WvW runs based on experience, rank, stats, class, build, gear, or anything else. If you meet the minimum level requirements set by the game the runs are on a first come, first serve basis. If needed we will happily educate you on how to be effective for the activity in question.

We also host community events. Our most popular and consistent are guild missions every Friday around server reset. We also host jumping puzzle trains, raid-like world boss runs, and the living story chapters. Some will be open to the public as this is a guild that likes to give back to the public community.

We do have global guild buffs for as long as you are representing. We offer increased gold, magic, and gathering rates 24 hours a day 7 days a week. In edition to these during Saturday decreased way-points costs and increased WvW exp gain will be active all day.

We also have a very active teamspeak. We strongly suggest the use of teamspeak for most of our runs as it is the most effective means to communicate directions in and out of combat. We also encourage it for just social use as it helps bring a more immersive social experience.

Quality over Quantity Membership:

Here at XHSA we take pride in keeping our roster active and clean. So you can expect that our roster is not inflated with people not active in this guild. We remove people that do not represent often or have become inactive in the game. What you see is what you actually get. While we do take pride in keeping our roster clean. Members returning from inactivity are always welcome back.

This is not an alt “join it and forget it until guild events” guild. New members (Initiates) are expected to represent regularly during the time they spend online. Initiates are checked every month for activity and are removed every month if they have not logged on and represented within the last monthly check, or are seen online and excessively not representing for the vast majority of time they spend online.

We do offer guests invites to nearly all of our events and welcome repeat guests, so please keep this in mind when considering our guild. We also offer longer inactive tolerance and increased privileges for members that have pledged and maintained 100% representation. Currently over 75% active members are 100% representation members a ratio we try to maintain. (3 and 6 months of offline time for Agents and Special Agents respectfully)

We will not try to impose 100% rep obligation upon you, it is our belief that if we provide a superior gaming experience members will pledge this on their own.

If you have any questions or wish to join, best way to reach me is in-game on Mireles Lore.5942

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Balth outfit, you outdid yourselves

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Brace yourself the black winged Balthazars are coming.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

What if Crafting did not give XP?

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Crafting has multiple issues as to why it is not practical to make gold.

Crafting is not something that is laborous or has a cost outside of the material cost.

Anyone can pick it up and start leveling it and all players are equally skilled at it.

You can make items in bulk very quickly.

All goods produced are identical. There is no quality variance between items of the same kind.

Materials are more demand than finished products. The primary reason for crafing is to level it up. Since it is not laborious or a skill. It is a cost to most players. The finished products are really a bi-product of what they are spending for and the market treats then as such.

Notice the only profitable things to craft are time gated. Anet had the right idea here. It put a degree of articfical labor in it and controls the supply of that said item. Making the final product more scarce than the materials. If it was like this for everything the market would be much different and crafting would be more than a cost investment.

A more economic centric crafting system would have a system that was not restrictive of materials per crafting level. It would have a single “recipie” for each type of item such as using any type of component such as cloth breast component, metal breast component, ect produces heavy breast plate.

You can base the level requirement based on the material used. For example if you used all first tier materials it would produce armor between with a random range 1-20. If you used 2nd tier metal component and first tier cloth component a random range of 10-30. These ranges are just examples. Of course armor would require things other than metal and cloth components like insignas to make level ranges smaller and more controlled by the player.

The quality like masterwork or rare would be random skewing upwards in quality as you gain more crafting experiance where max experiance produces max quality of that level every time. Max would need to be a very high number and take awhile to max to have a skill variance amoung players. Akin to how there is a large diversify of players luck based magic find.

The system would only allow so many non-refinement items to be crafted per day. Experience gained would have dinishing returns if you crafted the same thing every day. Experiance criticals can happen when you craft something at a quality level that you had low probability of producing.

Ascended armor would have to be handled a in a special way. It would have to have a fail rating thats 100% for someone with no exp skews downwards until 0 based on experiance. Also make it sellable on the trade post. People shouldn’t have to craft. It should be a marketable skill people took the time to build and learn.

I don’t know how well this would fit into the casual idea of the game, but I think if we wanted a more economical and richer crafting experiance the system would have to look something like this.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Super Adventure Box [merged]

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

They wouldn’t even have to add a new world. Just turning it back on not only give SAB fans what they want but also give alot of players something new to do because its been gone since Sept 2013.

Anet, we really need something to do. Letting the game go stale for possibly 6 more months is not a good thing.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Sorry, it being only 1 day doesn’t make it less annoying. People suggesting that people complaining around being dramatic are just white knighting. It is not unreasonable to want to be able to play the game they paid for in a normal state on any day.

The effort it takes to make a toggle off for a one day joke is not reasonable but the effort to make this one day joke is? Thats some backwards thinking.

This was the most troll thing anet has done so far. Bobbleheads wernt bad. I could of delt with the arms up. But the sounds? Holy crap, that was really annoying after abound 5 minutes. I shouldn’t have to tweak my settings and miss out on normal game play and dialog for a April fools prank.

If Anet’s goal was to get people to log off for April fools they did a good job. My guild was at like less than half the activity it usually is. People logged off for the night in under a hour after saying “cant play like this, see you tomorrow”.

This is just my feedback. Alot of the people I spoke with had the reaction of “lol thats funny, now how do I turn it off?” I just hope it gets turned off around the same time it got turned on yesterday.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Airplane sound effect...

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

It is still a very small part of the community. And I even doubt all of them even care about SAB, some of them probably just join in because it is the “cool thing to do”. Just like how riots and such work in the real world.

So its unreasonable to assume the large thread about wanting SAB and all the people gathered at Rata sum is a reasonable size of the community but you don’t find it unreasonable to assume alot of them don’t care and are there because its just the cool thing to do like a real life riot? Sounds like denial to me.

Edit: Posting on phones suck.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

(edited by Mireles Lore.5942)

Airplane sound effect...

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Been logged in for only a few minutes. Already annoying.

I knew they would do something dumb like this instead of doing something a large part of the community wants to happen.

There is nothing at all that a “large part of the community” would agree with wanting to happen.

Yes there not servers full of people in Rata sum by the Super Adventure Box or anything. You won’t see a larger group of the community that agree on any other specific content.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa

Airplane sound effect...

in Guild Wars 2 Discussion

Posted by: Mireles Lore.5942

Mireles Lore.5942

Been logged in for only a few minutes. Already annoying.

I knew they would do something dumb like this instead of doing something a large part of the community wants to happen.

Director – Xunlai Heroic Service Agents [XHSA] | Yak’s Bend
http://xunlaiheroes.wix.com/xhsa