Showing Posts For Mirta.5029:

is there a discount for veteran players?

in Guild Wars 2: Heart of Thorns

Posted by: Mirta.5029

Mirta.5029

I’m pretty sure that I’ve heard somewhere that if you already own GW2, then the expansion is discounted by 10£. Is that false? Because when I log in and try to go to the purchase page, it’s still showing up as 45 euros, which is 31£.

[EU] An Unknown PvE and PvP (FS main server)

in Looking for...

Posted by: Mirta.5029

Mirta.5029

I had a few weeks break and the guild has crumbled apart. We are looking for fun loving individuals ready to help us rebuild.

Was selling Arah P2, got kicked, suggestions?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I’m not being paranoid.

I’m not plucking this out of thin air…

This is from firsthand experience of “everyone welcome” type groups in this game.

Normally, they are led by someone who then spends the entire dungeon telling everyone to skip>stack>melee in preset places, refuses to join-in unless everyone does and lecturing people on their what their class/gear/builds should be.

It’s not exactly a leap to imagine that, if I said I was “still new”, or something, that that is the type of player who would join, to “help” everyone.

Which would be OK, except I have no interest in learning how to play in that skip>stack>melee way, as I have no use for it, as it doesn’t interest me as a way of playing a game.

Whether it is the most efficient way, or not.

I only run content, in any game, if it’s fun.

I never do stuff I don’t enjoy, however profitable it might be.

End of story.

yes you are being paranoid.

About new player groups – you tend to try and teach people, especially new people about how everyone else does the dungeon and what to expect. When they join any other party later, if you gave them no instructions whatsoever and they don’t know how the run is normally done, if they’re used to just clearing everything, then they’re going to ultimately receive a lot of abuse in normal groups. That’s why in new players welcome groups there are friendly people trying to explain. They are taking their time to explain, not command you.

About your own groups – you can put whatever conditions you want. You can say “no skipping”, “no stacking”, “clearing everything”, heck you could even put in “only people with pink unicorns can join my party”. It’s your party after all.

However if you have no intention in ever doing dungeons, then why are you being the grumpy old man yelling at the OP when OP did nothing to you? Go away, go to topics you enjoy about the content that you enjoy and stay out of topics about the content that you have no intention of ever doing, because all you’re doing here is blaming others with absolutely no basis for it.

Was selling Arah P2, got kicked, suggestions?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Yeah and you know who you would get joining then?

A bunch of people who would then lecture me/us on which class(es) to use (or not use), how to gear, how to build, how to speedrun…

Just like you do, most of the time, if you join an “everyone welcome” group.

No thank you – I’ll just pass.

You are probably right that I put too much pressure on myself, but I still don’t feel like making my own groups.

It’s just not what I play games for.

who would lecture you exactly? Why are you being paranoid without even trying? We’re telling you that it’s okay and here you are completely refusing to partake in content which is not a fault of absolutely anyone, just your own fears.

And if you are going to continue to refuse to partake in content available to you, then sorry, but that’s not the fault of OP, not the fault of speedrunners, or any other players for that matter. It’s completely your choice that you made and you really shouldn’t be here blaming OP for things that he is not guilty of.

(edited by Mirta.5029)

Was selling Arah P2, got kicked, suggestions?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

^ Well, you two clearly like the situation.

I (and many others, from the look of this thread) don’t.

I tried to tolerate the dungeon grouping system, in this game, which I view as fairly primitive anyway.

But, I draw the line at playing in a really boring way, with weapons I don’t want to use on ranger, paying, or making my own groups.

I didn’t even select the lead role in WoW dungeons, even though I had been playing for years.

So, of course I don’t want to make my own groups in a game I’ve only been playing a few months.

I feel like, when you select a lead role, you should really know everything there is to know about that dungeon and ideally, the game as a whole.

Otherwise, you’re misleading people.

I don’t want to be in a situation where someone looks to me for guidance and I don’t know the answer.

Plus, I play games to relax – not to lead people around.

Baldrick – as I have said many times, already, on this forum, I have certain issues with the current xpac of WoW.

So, I don’t “love it so much”.

But, I am still able to see where it is better.

you’re looking at guild wars 2 the whole wrong way. It’s a very very casual game. If you make an LFG with “completely new” or anything like that you will still get a full party. Heck sometimes people make LFGs saying “I don’t know what I’m doing” or even just “want people to talk to” and it’s completely acceptable. People make their own groups when they have played for a few days, let alone months. Nobody will ask guidance from you, or view you as special in any way shape or form.

Was selling Arah P2, got kicked, suggestions?

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Posted by: Mirta.5029

Mirta.5029

the point to selling paths is that they’re soloed or duoed. You don’t need much people for this. Nor much time. Just skill. That’s why “solo Arah” videos exist on youtube.

How does that change anything I said?

Yeah, I guess, if you’re soloing them, that may mean you don’t have friends helping you, so that removes one advantage I alluded to.

Other than that (and certainly in the case of the OP, who is not soloing in this case), it makes no difference.

It’s still trying to take advantage of people for gold, in a game where gold=RL money.

Anet itself already said that it’s okay to sell paths. It’s not an abuse of LFGs in any way shape or form. I respect people like OP and wish that I was good enough to solo dungeons.

They said it’s not against the rules but by no means they support doing it.

It’s tolerated and that’s all there is to it.

To the topic I can just say what people said before. Write a ticket to the support if you really care that much about one group of people doing that. But don’t expect to actually get help. As I mentioned before Arenanet is not supporting it. You can be happy that they let this still be a thing at all.

They don’t support selling but they don’t support griefing.

The fact that people are saying “get over it” after someone has just posted about being griefed says a lot about this “community”.

Yeah, I think it says that most of us (who are not goldsellers) would prefer a game where people played together, equally, for fun.

Not a game where a few people have (admittedly, due to ANet’s design failings) reduced group PVE to a speedrun borefest and/or goldmaking enterprise.

how is it taking advantage of anyone?! If I don’t have time to do a dungeon that I did like 20 000 times, I will from time to time buy it if I want to get the tokens. I am not taken advantage off, I’m provided a service. IN a game where you can make 10-20G a day easily, nobody is buying gems to buy dungeon runs.

well selling dungeons is what kills the game at 80 for many ppl, lvl up, gear up in zerk exo, and do dailys / quit, because there are no explo other than sellers.

id take it as high risk high reward, this time u lost, deal with it

Then make your own LFG! Plenty of new people in the game that have not run 3 year old content to death and plenty of exp people that want to speedrun for money too.

With as much population as there is I’ve never had problems getting a group for anything, except for fractals level 49 when you’re LFGing on a rampager necro. And even then you get a group eventually.

Was selling Arah P2, got kicked, suggestions?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I find it amusing that ANet admitting that it doesn’t break any rules is being presented in this thread as ANet saying it’s ok and that they probably wouldn’t prefer that it didn’t happen. The simple fact that they won’t support it is an indication that they don’t support it. They just can’t crack down on it because there is technically nothing to crack down on. Technicalities are a kitten.

There is nothing you can do. There is nothing you should be able to do. Good for the French guys for sticking it to you. ANet supports them more than you.

actually the guy could report them. Griefing is a bannable offence.

You got powned xD i steal allot of party’s with friends, its easy money and legit xD

you can get banned then.

I don’t like the practice of selling paths, personally.

Not everyone starts playing games at the same time, or has RL friends to help them play.

So, selling access to content is, essentially, using the advantages you happen to have and that they don’t, to deprive them of gold/RL money.

That doesn’t sit well with me…

I wouldn’t do what these people did to you, but I can’t say I’m surprised that some people do.

the point to selling paths is that they’re soloed or duoed. You don’t need much people for this. Nor much time. Just skill. That’s why “solo Arah” videos exist on youtube.

[EU] An Unknown PvE and PvP (FS main server)

in Looking for...

Posted by: Mirta.5029

Mirta.5029

bump. TEAMSPEAK FRIDAY! YAY!

If GW2 went subscription?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I don’t really get it?

No one is forcing you to play that month, just because you, technically, paid for it.

Maybe because I always paid for WoW every 6 months, I never really viewed it on a month by month basis – more as ongoing access over a long period of time.

I guess I would kind of get it, if someone could play so little that they could never really do, or get, anything.

But, if you have that little time (i.e. only a very few minutes a week), surely it’s just as wasteful (if not more so) to buy gemstore stuff for chars you never have time to play?

I think it’s a certain mindset that I understand, hence why I avoid subscription services:

- if you’re paying for something you feel like you have to use it. If you payed it and didn’t use it, it would be wasteful. Because you feel that pressure to use it, it becomes not enjoyable anymore. You get stuck in a mindset of “am I using it because I like it, or do I feel forced to use it, because I payed for it?”.

Buying things don’t come into this equation though. If I find some pretty new outfit and buy it, it’s not forcing me to log on. It will never be taken away from me and I’m not on some sort of timer to use it.

Sub could work I guess, if all it did was give you a certain amount of gems monthly. But then again China’s GW2 is donig that and it’s far less popular than NA/EU’s GW2.

Question about guild representation....

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I don’t ask for 100% rep. Why?

1. We’re a social casual guild. We all log in at around 6pm and play together till midnight. We tend to do some dungeons, hang out on teamspeak and do PvP against each other. We are not active in WvW as a guild at all and we can’t offer world boss (like TT) kills. So if any members play outside the regular activity hours, or want to participate in very specific activities, who am I to say no?

2. Make sure that people rep you because they like you, not because they have to. Every time when I log in, at most there are 2-3 people not repping. Why? Because most of our members tend to enjoy guild chat and the atmosphere, so they rep us.

3. There’s a whole demographic out there that you would miss out on recruiting if you’re 100% rep. There are people who are in best friend guilds, that are not very active outside their friend’s play times and their friend insists on still keeping their own guild. There are people who have a personal bank guild. There are people who have different guilds for different aspects of the game… There’s a lot of reasons to be in more than one guild and if you absolutely insist on 100% rep, then your guild is not one of the guilds that these people would like to be in.

Now people that don’t rep at all are pointless to keep. However if you want rep rules, 80% rep rule or 60% rep rule is much more sane than 100%.

Is GW2 Nordicist?

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Posted by: Mirta.5029

Mirta.5029

Hello there, I’m an asura elementalist. The game tells me that I’m superior to both you and the norns, because I am a genius! So who are you to tell me that those cavemen are better than me, just because they’re big and strong?

Now talking about size, in the lore you would see that multiple giant races fell. Once Jotun and the Giants were the ones driving the progress, however when the gods turned their favour away from them and instead granted magic to humans, both of their societies fell back to the stone age.

If GW2 went subscription?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

So, if they’re not customers, what is their function, from a company’s (cold, hard cash) POV?

advertisement and general community. Wildstar forums have been arguing for 22 pages about free to play right now. Their point of view is that a free player would just be worthless. However what the game needs for more paying customers to show up even is population.
Who wants to pay for a game where you can’t run the leveling PvP and dungeons at all, where PvP at level 50 takes hours to get a match, where 2 out of 4 servers are dead and where adventures and world bosses (which are both part of the attunement) need to be planned for on reddit/ forums, as nobody does them?

An MMO without its general mass that makes it an MMO is not an MMO anymore. And when a sub game enters that slippery slope downwards, it’s almost impossible to set it straight because of the paywall that prevents new players from entering.

If GW2 went subscription?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Id be all for it. Once youre more than like, 16 years old, you realize that $15 a month for something you can easily play for 20+ hours a week is nothing compared to other things you can spend your money on.

But since like, half the playerbase is 16 (or acts like they are), it wouldnt work, so i dont think it will ever happen.

it adds up. Or do you normally only play one game at a time and very seriously? Especially when you have other responsibilities on top of it.

If GW2 went subscription?

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Posted by: Mirta.5029

Mirta.5029

Not sure what this has to do with what I was saying. I was responding to a single post where someone was claiming that only a single mmorpg with a sub is currently successful, which is false.

Why do you pretend that FF14 doesn’t exist? FF14 not only exists, but it just so happens to be arguably the 2nd most successful mmorpg on the market.

wondering what kind of player base it would have if it was B2P though. I was very tempted to pick it up, however I would be playing too casually to justify the sub, especially having in mind that mostly I would just want to level up and see what their world is about. My friends said to still go for it, as I would get 30 free days, but then I would feel pressured to play it till full before the days are up. And even if I would love it and play it enough to justify the sub, there would be that thought in the back of my head that maybe I’m not playing it enough.

If GW2 went subscription?

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

Same as everyone here. I got burned by bad P2P experiences and honestly I wouldn’t want to pick one up again. Too much money invested in it for no good reason.

[EU] An Unknown PvE and PvP (FS main server)

in Looking for...

Posted by: Mirta.5029

Mirta.5029

bump. Heard about the sales. Any new people want a casual guild?

GW2 sales and their new player philosophy

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Mirta.5029

Anet increasingly like their 75% sales. It’s led me to list some statements below. I would be interested to hear the extent to which you guys agree or disagree with any of them.

1. New players spend real life money in the Gemstore. Veteran players much less so.

2. Stuff in the game that veteran players would like to see change is not profitable to address so doesnt matter very much. They dont spend real life money anymore and will continue to stay around regardless of irks or unfulfilled wishlists because they have already got this far.

3. Due to the lack of subscription, the most important thing for GW2 financial prosperity is to continually attract and cater to new players.

4. Retaining and appeasing veteran players is less important in this business model than in games that have a monthly subscription.

5. Anet loves new players more than anything else in the world.

1. Disagree. When I can I spend 20-40£ a month to get the gemstore items that I like. Loving costumes, minis, sometimes finishers and at the moment got my eyes on quaggan mail carrier.

2. Disagree. Majority of things veterans wanted for years is being addressed with HOT. For example condition stacking, personal story and NPE traits change.

3. Disagree. Important for all MMOs. When MMO stops growing and player base starts shrinking, then you’re on your way to slow death. You don’t want that to happen, so new players picking up your game are always important.

4. Due to casual nature of GW2, it’s less important that players log in monthly. Meaning huge breaks are possible without losing out on much.

5. Every company loves new customers. Why do you sound so sour about that?

GW2 and the Death of Small Guilds

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Posted by: Mirta.5029

Mirta.5029

^ to add to that, you got to remember that most guilds won’t be pestering their guildies for money. My approach was “hey guys, it would be nice if you left some gold in the guild bank for events and arena”, but there’s no reason why people would be forced to pay. Meaning that chances are if it’s anything money based, in a lot of guilds, no matter big or small, it would go directly from guild leader’s/ officers pockets. IN which case size influences nothing.

GW2 and the Death of Small Guilds

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Posted by: Mirta.5029

Mirta.5029

If your guild is so obsessed with efficiency of getting rewards that it won’t take a new members if it will slightly reduce the efficiency, perhaps your guild does not have a healthy community to begin with. You literally require rewards to keep your community together.

DDO has scaling and has plenty of social guilds. If people enjoy each others company, they will not have an issue in helping each other, even if it slows down the loot generation slightly. But I guess helping each other isn’t what guilds were meant to be about. It was about loot.

So yes, currently smaller guilds don’t get as much loot. But at least members there have attachment to the guild stronger than their desire for loot.

It would be nice if a middle ground was found where rewards would not depend on the size of the guild, so people would not feel that they have an in-game reward for hanging out with people whose company they might not enjoy.

likely what would happen is people would upgrade their guild to max as a 2 person guild and would only recruit after they’re at the full tiers. Or even worse, they would start selling fully tiered no member guilds. That already happens, but not very often.

GW2 and the Death of Small Guilds

in Guild Wars 2 Discussion

Posted by: Mirta.5029

Mirta.5029

I actually had the opposite experience than that of an article. It’s far easier to grow a guild in a game that’s less competitive, than one where group content is very much guild based.

As a leader of a guild in a multi-guild community – it’s much easier to lead a guild in guild wars than in Wildstar. Why? Because we can offer the social aspect. We offer someone to talk to, we offer events, we offer competitions, it’s for the lack of other word a family. In Wildstar on the other hand after a very hard year we crumbled. Why? Because people want to pass the content now now now. They get attuned and then leave, because this other more competitive guild can carry them trough raids. Nobody wants to be loyal and learn how to go trough content on their own. They just want to be in the best, most competitive guild around and get into the content right now.

Now to come back to upgrades – we’re around a 100 person guild with 10-20 people online at a time. We’re slowly getting all the guild upgrades. If need be I’ll pay for them from my own pocket, but I would say that so far we didn’t really run into any walls. It might be different for a 5-10 person sized guild, but even then, there are alliances. People join guilds temporarily to help them to run guild events. People that are currently in the map can help. It’s a very social environment that we have here.

90% kick rate if watch cutscenes in dungeon.

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Mirta.5029

I’m sorry for being the meanie here, but I couldn’t resist:

“if you were watching movies while in a dungeon, instead of playing in the actual dungeon, I would kick you too”

I think you meant cutscenes, story, etc. Those are really not movies

Need places or activities to chill out

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Posted by: Mirta.5029

Mirta.5029

Heart of Thorns is adding Guild Halls. This is the solution place to “chill out”, but won’t be in until the expansion. Sorry.

depends on what we can do in it. If it’s just a pretty place, then the use of it is just to be all like “ah, oh!”, but really doesn’t add much to gameplay new casual activities would really help (how about dye growing? Was in beta and got scrapped because that was too tedious to get dyes with, however, with people complaining that unidentified dyes are too rare, it could be presented as an alternative harder way to earn all dyes (from blue quality to rares, not the special ones) trough gameplay. (Cooking kind of does that, but it wouldn’t hurt to have another similar way accessible to everyone and not only the ones that took cooking as a profession).

Can we please get a "hardcore mode"?

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Posted by: Mirta.5029

Mirta.5029

There will never be harder game than vanilla wow, Naxx40 is hardest and most time consuming group content ever created in gaming industry.
Only 0.1% of US playerbase actually completed that raid.

After 1.12.1. WoW patch every game went downhill in terms of hard content. (including WoW itself)
Making content that will be reachable to 5% of playerbase and which will be completed by even less percentage is not profitable.

Even tough I personally like the idea of hard stuff (I’ve recently started on fresh launched vanilla wow server) I don’t think we will ever witness seriously hard gameplay ever again.

By playing most of tittles out there I can say from my own experience that GW2 is ok in terms of difficulty. It’s not super easy…

this is an interesting topic actually.

One of my community members was asking for a game where PVE content is tough and requires communication and coordination. He comes from Wildstar.. That game kind of bored him in the end because all PVE content nerfs itself as people learn it, however we honestly couldn’t suggest him an alternative. Mostly because MMOs are a social genre, but not really a difficult one (EDIT hard together with a number gets censored)

All I could say to him is that if he wanted difficulty, he had to create it himself. Like for example people that solo fractals level 50, or Arah, or any other dungeons.

Perhaps it wouldn’t be that bad if there was some sort of computer generated hard mode for players like him? The consensus normally is that it’s bad if people can’t see content (the game is catered too much to hardcore) and because of that other players miss out (happened in WoW and that’s mostly why they changed), however if identical content is presented in multiple difficulty modes, that could satisfy a bigger audience. And we do have something kind of like that with fractals. Except that fractals are also gear gated and I don’t think that that should be the way that it is done. Because a player that wants to experience difficult content, doesn’t necessarily want to grind not so difficult content to get gear for it.

Can we please get a "hardcore mode"?

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Mirta.5029

People throw the aetherpath card whenever saying people dont want challenge they want rewards. To an extent this is true.
However, consider:

Typical completion times for my guild groups:
arah: 1/2: 20-30 minutes each.
Reward: 3g each.
Aether: 40-60 minutes.
Reward: 2g + ( miniscule chance of rare skin).


Granted speed clear dedicated guilds have gotten those times down to 10 minutes for arah, and 20 for aetherpath. However the ratio of time is still pretty similar. 2 paths of arah to 1 aether.

So in similar time, do I want 2g, or 6g?

In terms of difficulty/learning curve, I don’t think there is much in it at all. If anything aetherpath has a longer learning curve due to unique mechanics.

So I’d say its fair to call aetherpath rewards poor.

I would say Aether is kind of the same as COF P3. CoF P3 needs similar amount of syncing with your group (example is oozes at Aether and torches at COF) and is similarly underwhelming at the end. Sure CoF P3 is much much faster than Aether, but in comparison to other paths of the same dungeon (P1 is braindead easy), it’s just not worth the effort.

I still like running both though. Sometimes simply because nobody else does it and every time I’m in a pug I get to teach new people how those paths are done

Need places or activities to chill out

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Mirta.5029

more mini games, fishing, perhaps gardening? We really need these kind of activities. Something where you could just gather and chill out. I realize that we have the “activity of the day” thing, but honestly I would want more. Like how GW1 which had a lot of little mini games that you could access separately, instead of just having one daily activity to play.

Also costume brawl arena needs to happen. Some dedicated place where people that want to costume brawl could go and always find someone to play against.

Can we please get a "hardcore mode"?

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Mirta.5029

honestly how about this – the rewards are exactly the same, however there is a “normal” version of every dungeon and a “hardcore” version. The only difference is that hardcore reset is separate from casual reset, therefore if you do both you can get 360 tokens a day instead of 180.
That way barely anyone would do hardcore, everyone would still farm the normal mode, but people that want to progress faster towards the dungeoneer, or earn twice as much gold from dungeons could do both.

I would check out WildStar it has challenging group content.

it’s a bit dead though.

How to Make Fun Sigils:

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Mirta.5029

I have no idea why anyone would defend these Sigils; they’re useless and boring.

boring yes, but VERY useful. Good thing that you don’t want to do more damage. Following that logic, we don’t need zerker gear either, because a person in PVT doesn’t want more damage.
If you’re not a min maxer, then that’s fine, but don’t mess with people that do get their enjoyment out of min maxing.

How to Make Fun Sigils:

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Mirta.5029

That’s exactly the problem, they make a little difference. I cannot recommend those sigils to anyone, I get my Elementalist and can just plow through all 2 AC paths, 2 TA paths, 2 CoF paths and 1 Arah path in under 2 hours. None of the bosses last more than 20 seconds.

These Sigils do not work wonders, they are just Mystic Forge fodder. If I save… say, 10 minutes total, big deal, I still have absolutely no use for them in WvW, Aetherpath, Fractals or Silverwastes.

that’s why you have a dungeoning weapon that you can slot sigils like crazy and a separate weapon for WvW. Heck some people do that with full gear sets. One set for open world PVE, one set for dungeons, one set for WvW, one set for fractals. Just because one does not see a use in a specific sigil, doesn’t mean that nobody can.

How to Make Fun Sigils:

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Mirta.5029

But you are wrong about the worst Sigils.

Worst sigils are those +10% more damage to X monster.
Why carry something so limiting?

too bad that more people don’t see the beauty in these. It really helps with min/maxing your DPS in dungeons. How do you do that? Option A:

- have multiple same kind of weapons with these slotted in. You’re going to a dungeon of a specific type? Just slot in the weapon that has the sigil!

Option B:

- carry stacks of these and re-slot. Seriously! Each of them are only like a few silver in price. The price and the use of these is pretty much exactly the same as potions. And works wonders in dungeons!

Option C:

- have very specific alts, each dedicated to a specific dungeon. If you’re an altoholic, this is actually a decent use for your toons.

But either way, those sigils are actually good. It’s just that they’re the same as potions – most people won’t bother getting them just to speed up the run a little bit.

Refund on the Infinite Continue Coin?

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Mirta.5029

No. Companies do not allow refunds whenever and for whatever reasons customers want. SAB is coming back in the future as has been stated by Anet. Currently the team that designed SAB are wrapped up in finishing the expansion. When they’ve finished, this will free them to work on other projects such as SAB.

you see it’s a really bad practice to say “you will be able to use our product sometime in the abstract future and that’s why we’re not handing out refunds”. If they said “in a year” people would be like “oh, okay”, however when they say “it’s not a priority”, then I’m sorry, but how long till you release existing content back? 6 years? 8 years?

If they’re not willing to give a date then they should be willing to give a refund.

Refund on the Infinite Continue Coin?

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Mirta.5029

The team that worked on SAB are busy working on finishing up the expansion. This is why they have not had enough time to release World 3 despite there being a lull in content at the moment.

no reason why they couldn’t release Worlds 1 and 2 as a permanent edition where you would consume coins to enter. It has been missing for over a year now, it’s not just this pre-expansion time.

Refund on the Infinite Continue Coin?

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Posted by: Mirta.5029

Mirta.5029

Lol…. Are you actually serious? Sab will eventually come back.

with how it was going till now… That could be like at the end of the game’s lifetime even -.-

Would RNG Be on my side?

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Posted by: Mirta.5029

Mirta.5029

If you have chests and an empty character slot, you could key farm enough times to get the keys to open the chests. That way if you do get a kit, you save gems, but you aren’t out gems or gold if you don’t.

that reminds me, if you haven’t done your personal story yet DO IT! You get a few keys that way. If you ever make alts, do stories on those too. And stockppile keys. That way opening all of them at once will be satisfying ^.^

but yeah, don’t gamble. Best to save up 50G and buy a kit for 350 gems.

Why cap daily achiev at 10 per day?

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Posted by: Mirta.5029

Mirta.5029

the only problem with the current daily cap is that if you would do ALL the dailies and ALL the monthlies you could get to cap quite fast, but now it will take you 1500 days. If the cap always stays were it is though, I don’t see a problem in it until the veery late stages in the game where people will no longer have 4 years of game’s lifespan to max that :P

Would RNG Be on my side?

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Posted by: Mirta.5029

Mirta.5029

A total makeover kit is only 350 gems on its own.

I think that you should search the store better

Can we get rid of all the chests?

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Posted by: Mirta.5029

Mirta.5029

yellows and oranges were first put in chests to make you loot them separately, to prevent bots from looting those.

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

To continue on his list:
A lot of old games if you died too many times would restart the entire game completely. Yes you have last save-point (if they have them) but if you didn’t save its all over. So imagine if you died in gw2 at lvl 80 and had to start at level one again.. Yea no death penalty in other games? I don’t think so. If anything it was a lot more steep and forced you to get better or take steps to not die.

Not to mention it was stated that new players wouldn’t join elitist groups cause they were scared. Fact is death penalty or not if you die in an elitist group (and you are bad/slowing them down) they kick you. So this wouldn’t change a thing.

and times have changed. With a reason for it too.

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

No need for DP. You failed at what you were trying to do and have to try again, that’s enough.

problem is you generally dont have to try again. It becomes one continous try. More difficult content isnt seen as difficult, just tedious, because eventually you will win, unless its so hard that you get full wiped until everyone quits out of frustration.

Then people view said content as broken, because the same brute force methods no longer work.

Even if a test is on advanced calculus, if it was multiple choice, and you have infinite guess, you can get 100 eventually.

thats what basically happens with a system that doesnt in someway check you on your deaths.

the only way it’s a continous try is if you’re doing group content and people ress you. In which case they’re probably not dying because they’re wearing something that’s not zerker. Kind of defeats the purpose of this thread.

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

How easy would any of the 10000s of old single player games be, if you could always just revive on death.

but you can just reload on death. And unlike in MMO chances are you saved in front of hard parts not having to rerun anywhere. And they also have no death penalty.

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

Afraid? Stressed? Who the kitten EVER FEELS THIS WAY PLAYING AN MMO?
How about learn to adapt to game mechanics and better themselves? “Oh man this is tough let me practice more” “oh man I need to get better gear”
Progression.

This is the age old mentality that will never change gw2 for the better, it will remain casual and stale forever.

Well THAT’S THE WHOLE POINT. If you encounter something you go “oh, I died, I’m capable of just going in and trying again”. PRACTICING.

New players are always very VERY afraid of slowing down the veterans especially in group content. I’ve seen many who got insults hurled at them, I’ve seen many that nearly got kicked. I tend to side with the new players, do new player friendly runs. It’s okay to die. You learn from deaths.

NOW HOW ARE YOU SUPPOSED TO LEARN WHEN DYING MAKES YOU WORSE?

And I DO. I tend to get stressed over underperforming when I’m trying my best. I get stressed in games when I think that I’m a burden to others. That’s why I really don’t like mobas and why I tend to strive to create a forgiving atmosphere in MMOs.

why would you be afraid? its a game, its not like you are really losing any levels/items/skills
Though, i will say the problem with the morale system, is it does make it harder the worse you are. but some form of anti death mechanic may not be bad in and of itself

because in any group content you would be slowing others down. In other words they would be better without me. I remember when trying to beat the attunement in Wildstar I actively dropped out of the group that I was learning to do the last dungeon with for silver, because it was my deaths that stopped them from meeting the time limit and progressing. I was holding them down. And it felt upsetting.

Later on they took out the time limits from the attunement process which allowed me to run it with my friends and progress on our own pace.

(edited by Mirta.5029)

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

ehhh, having a reason not to die, is not a bad mechanic.

old players won’t die as it is. New players will be too afraid to try content as they’re not welcome as it is.

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

You make no sense whatsoever. Rushing past content doesn’t kill you. You will rarely die. Broken armor means nothing, it takes several breaks before you even lose an armor piece completely – repairing is free and youre likely to do that before your ENTIRE SET BREAKS.

Along with your previous comment about not being able to do any gw1 content because you’d repeatedly be DP’ed out and now this one, I really don’t know what to say about you in regards to your skill level. GW2 is one of the easiest, most casual, hand holding games out there to date and you still apparently cannot play it without feeling threatened, so this dp discussion really isn’t for you anyways.

death penalty discussion isn’t for me, even though I don’t want the game that we’re currently in changed as it helps people like me? How would that make sense? I believe that I deserve a say in a game that suits my needs. If a game doesn’t suit your needs, how about getting a different game to play, or some content that is specifically made for the hardcore, instead of changing current game mechanics that would affect people that are currently happy with the game?

And I’m capable of learning. Heck I raided in Wildstar and have completed many far harder single player games than Guild Wars 2. But I found it stressful. And a hobby really shouldn’t make you stressed when real life is good at that as it is.

You can make a game hard and yet not make it stressful on the player. Look at majority of the single player games. What happens when you die? You reload and all your armour and items are back as they are. You feel punished as it is as you lost time, but at the same time game gave you time to learn. To see the boss. To contemplate its mechanics. The second time going in you’ll be better at it. There’s no penalty though so you have just as much chance as you did the first time, except with more knowledge.

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

This is a joke, correct? What about all the thousands of other people, including myself, who started from the beginning and learned all of the content and mastered it even with the death penalty? How many hours do you think i’ve spent before all of the candy canes out grinding down mobs in said instance from -60dp until my party and I were able to continue the dungeon and learn from our mistakes?

Much better than this cakewalk we have nowadays…oh im not punished for dying so lets rush and run through everything, waypoint all around, skip mobs, because if I die, well no big deal.

THIS IS HOW BEAUTIFUL CONTENT AND WORLDS THAT THEY’VE CREATED FEEL MUCH LESS THREATENING!!!!

I never felt like rushing trough places, because if you die, you still need to waypoint, your armour still slowly wears down until you will have to waypoint to repair and you will still need to beat the content to progress passed the waypoint that you’re coming back to.
Add a death penalty to that and all you’re doing is upsetting the player, as they’re not only already struggling, but now they’ll be struggling even more because you just reduced their stats. If they couldn’t do it to begin with then HOW ARE THEY SUPPOSED TO DO IT NOW?

Sorry, but I really don’t play games to get stressed.

This made me sad...

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Posted by: Mirta.5029

Mirta.5029

Sounds like you need to join a Roleplaying guild.
Most people in this game just stack in corners and dodge against wall when it comes to dungeons.

casual guild, family guild, new player friendly guild… Lots of guilds would love to help this guy and take him trough the story missions

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

Im just saying that I think this game is wayyyy tooo forgiving. And I personally beat EOTN in GW1 with only henchies on my first runthrough, so im going to have to disagree with you that it made the content inaccessible. Challenging? Sure. But infinitely more rewarding.

I didn’t say that it’s inaccessible. I just said that it makes it daunting. Which is why even though I had the game I simply didn’t play it that much.

And it’s not exactly forgiving. As rerunning requires time. And time is money. If in a full zerker team someone dies, they’re usually kicked. If the whole team dies, people tend to ragequit. The idea is to DPS the mob to death before they even have a chance to bring you down, so the only ones getting punished would be new players.

Death Penalty

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Posted by: Mirta.5029

Mirta.5029

it would be extremely anti-learning that way. The only way I’m able to even see GW1s content is by my guildies going with me and feeding me anti-death penalty consumables. Sure, eventually I will learn. But it’s extremely discouraging to even try content when you know that you’ll be punished for dying.

This made me sad...

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Posted by: Mirta.5029

Mirta.5029

when I do story modes I tend to directly say “you can and should watch cutscenes if you want to”. I do understand people wanting to rush trough, so if you want to do an immersive run the best thing to do would be to make your own LFG

It took me 12 seconds total to open a new tab, go to youtube and find a walkthrough for a specific dungeon. Five more seconds to find the cutscenes.

some people want to experience things themselves, rather than watch a youtube video.

EDIT: also sorry for you having a bad experience I tend to try and stop those from occurring in the runs that I am in, but some people are just really intolerant of new players.

EDIT EDIT: another great thing to do though as well is to look for a welcoming guild. Lots of guilds will advertise as “family guilds” and “casual guilds” and you should not be afraid to join those and ask for runs there too. You might land on a guild that you don’t like, yes, but you should quite quickly find one where you will fit in (there are lots of new player friendly guilds in Guild Wars 2) and that will make sure that less bad experiences will happen

(edited by Mirta.5029)

Uping dificulty to diversify builds is a trap

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Posted by: Mirta.5029

Mirta.5029

choice 3: the meta player who can dodge key tells and doesn’t die

and that person probably runs in professional premade groups, while the population tries to emulate the meta set by him and ultimately ends up less useful than that guy in PVT.

Just tried ESO

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Posted by: Mirta.5029

Mirta.5029

Also: do you know Final Fantasy 14 have more players than Guild Wars 2? How old is Final Fantasy 14 compare to Guild Wars 2?

http://en.wikipedia.org/wiki/Comparison_of_massively_multiplayer_online_role-playing_games

not according to Wiki. Unless you have some newer information.

Not to say that your post is invalid, or that I’m disagreeing with you. It’s just that if you talk numbers you should give us citations as from where

(edited by Mirta.5029)

Just tried ESO

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Posted by: Mirta.5029

Mirta.5029

So what is the point of this thread? bashing ESO? Eso done a lot of things right and wrong just like GW2, no point in bashing it. I think ESO is a decent game and a good alternative for GW2, so I play them both.
Things ESO done better than GW2::
*looting
*Skill system
*mount
*questing
*dungeon
Things GW2 done better than ESO
*pvp
*exploration
*combat
*graphic
No game is better than another, stop making thread like this.

I would argue that shared loot is better than competing for loot.