XP is no longer supported, not by banks, not by microsoft, not by software manufacturers… unless they are A Net.
Win 2000 is not yet obsolete, not is windows 7 and 8 due to the fact they are NT versions. even though XP 64 was reasonable… I am glad I avoided XP entirely.
Windows 7 and 8 will get free upgrades to windows 10. so at the release of windows 10 there is no actual reason NOT to upgrade. Other platforms will get this upgrade as well… Only they require a full reinstall. This could be very nice, though I expect compatibility issues will arise,
Even if this game stays direct x 9 for computation , maybe the direct x 12 will unlock multithreaded rendering. using the hardware available… I cannot foresee this, but I imagine it being possible.
do remember that not only your operating system, but your hardware has to be compatible too. Some of my guildies are playing on the absolute lowest settings… But that’s the thing about MMOs. People with all sorts of hardware want to play it, so developers try to cater to all.
my thought process is same as Anandira’s. Would be easier if this was stickied, but because it’s not at the moment, I’m bumping it up again!
Steam does 75% off sales. When I picked the game up, it was like 5£ in total?
I tend to intercept rude behavior, especially towards new people. Normally I never get to see it, but whenever I’ve seen someone ask something on certain maps, or join the wrong dungeon group, people get super rude for some reason.
But like I said to other people, all you can do is block, report and have your questions answered from mannered people. You can’t exactly control the population or how they act, but you can report in violations when you see them
P.S. Never seen sex talks on map chats though.
While I get what you’re saying, it would really help if you can give me examples of some PvE content players do regularly at max level. Essentially I want to know if there are cool monsters that are actually challenging to fight or if it’s all just questing/exploring zones and doing everything one time?
PVE end game:
- dungeons
- all the basic and rare collections
- achievement hunting in general
- getting to fractal level 50
- getting a legendary weapon
- running the meta event in silverwastes for money
- running orr event train for karma
- outgearing yourself in ascended gear.
Oh wow! Congratulations on all the members and doubling in size so quickly!
aww, thank you
By the way, we’re organizing an event in a week. Every EU person is welcome to join :>
https://forum-en.gw2archive.eu/forum/game/gw2/EU-event-a-jog-to-Orr/
Firstly, to open up, this isn’t the first time that I’m organizing this. I organized a similar event years ago, however I chose the wrong time for it and it was with a different guild. That being said Unknowns are inviting all EU players to join us on our first event!
http://the-unknowns.eu/index.php/Thread/113-EVENT-the-great-jog-to-Orr/
“Okay so what’s the catch? On 3rd of April, 8pm GMT+0 (so on our teamspeak Friday prime time), meet me in Metrica Providence at the very start of it (where the exit/ entrance to rata sum is) on your lowest level character. To make it more interesting and harder, we’ll undress and carry around a transformation potion (any would do, I can buy a cold potion for you peeps that don’t have any) and then we will very casually jog all the way from there to Orr. Or more specifically to Gates of Arah. The ones that are still sticking with me while going over there will get to be a part of a guild picture
Also, lets not limit ourselves with just us. Invite everyone! Advertise on the forums, invite friends, new players to the game. Lets go there in a very very big blog while all of us can be sitting there in teamspeak at the same time.
If you’re absolutely sure that you will participate, please, please note your name here, so that we could know
RULES:
- no leveling up with any kind of books, or scrolls or whatever while on your way
- the lower level you are, the more we like you
- no portaling!"
I will bump this up again just before the event
EDIT: thank you so much for all those that came! Youtube video of the whole road there:
and two screenshots:
us all: http://i.imgur.com/LjqsfGE.jpg
Hazlin who arrived late: http://i.imgur.com/yHWAWCv.jpg
(edited by Mirta.5029)
Pure speculation. The reason why they kept it at 90 was because they didn’t want to cheapen the leveling experience of the expansion they put out, they also wanted people to spend time using their training system to learn to play their class which is why they kept it as a requirement before people could jump into heroics
let’s stop your quote right here. Why did they release it a full half a year before the expansion then, enraging the community, because a bunch of people that knew absolutely nothing about their class jumped into end game content?
So they most likely won’t be adding more levels, they might be adding a post max level advancement system and from what I’ve seen in their other titles they know what they are doing. DIII has a good one.
Wow has been doing the level increases for 11 years now. Why do you think that they will now suddenly stop when this is exactly what their community likes and expects?
Anyway as an all condition player in this game, combat is a drag because the basics of combat that I’ve found in other games simply haven’t happened here in this one for this type of damage type, such as crits on dots, a requirement that only those who specialize in this damage type gets it (instead of everyone and their brother having bleeds)
well isn’t it great then that in beta we’ve seen bleed stacks going over 100? Also if you would only get your dot damage if you specialize specifically for condition damage, where does it put hybrids, or even better, celestial all rounders?
and resistences playing a part in that people have to choose whether to have resistances as a serious defense so they can’t all be cleansed continuously without much thought and continue a DPS role at the same time, choices don’t matter in this title right now. If these things don’t change many of us will remember the game as “oh yeah remember that title you used to play, what was it again?” and ESO just might be on my list of games to try.
Well having in mind that it has been going as one of the most popular MMOs for 3 years, I predict a very long life time for GW2. And even if suddenly a disaster strikes, it would most certainly not be forgotten.
Your kidding right? Things that make this statement untrue:
- no 100% agony hit on boss enter at release and for the first year (not to mention only Maw as an available boss)
my statement says it right there that you can’t avoid the agony that hits you at the start of the boss fractal. How can people be so incapable of reading? -_-
Also besides that it’s only the instability agony that you can’t avoid. Everything else is dodgeable. If this person was somehow alive at the start of the molten duo bossfight, then he could have finished as well as agony wouldn’t hit him in those aoes any harder than mystlock instability level 33 (enemies do more damage from behind and the sides, all aoes count as both, so getting hit by anything is insta down).
I’m okay with killing off Faolain, unless you’re talking about Canach. In which case, no. You can’t have him.
Sad part is, we already tried getting rid of Rytlock. He just came back. ( Probably to shill more Super Adventure Box. )
Noo, I want to keep Canach. The same way that I want to keep Taimi :<
Faolain and Caithe really annoy me though.
opposite for me. I kicked into a whole new gear. Mostly because my mind keeps on telling me “but you don’t know when xpac is out. What if it’s too soon? What if you will go into it without finishing all of these glorious collections?”
my checklist for now:
- research the full T6 for my guild. Need to have those upgrades ready for more xpac driven upgrading!
- get the rest of my luminescent armour. Only head and gloves to go.
- get every skin from every dungeon. CoE done, 1 skin missing from AC, the rest have a long way to go.
- finish exotic weapon collector
- finish my meteorologicus
- gear up my two remaining alts
now if I have time:
- craft all the ambirite weapons
- craft mawrey
- raise all crafting professions from 400 to 500
- finish all achievements for living story
- finish personal story on 5 more characters
- do as close to full world explore on all remaining 8 of my characters as possible
- craft all the backpacks for the crafting professions
- get at least majority of karma skins (nearly done with all the karma armour).
but mostly I just really really want my dungeon collections and my luminescent armour.
It’s never been JUST zerg, its just that zerg is the MOST EFFICIENT.
Key difference.
depends with who you’re running with. I would say that a map doing Tequatl a bit late would have a better chance with only half the people required for it, than with 70% of people that refuse to waypoint and just yell “help”.
That’s the same exact reason as to why an organized 5 man can defend a keep in WvW with 6 times bigger attacking force.
Because that one . . . irritates me.
Besides, given enough time the entire asura race will kill themselves. Haven’t you seen the fractal where it happens?
if you mean Thaumanova, then that already happened, if you mean that weird cat golem place, I would REALLY want to know what that was about. Also Cliffside. Who was that giant and why is that the ONLY time in the game we even see or hear about such a species existing?
And other than that I would reluctantly give you Zojja, if I can see Caithe and her lover die a miserable death.
Okay, but doesn’t it seem kind of counter-intuitive for the game to require players to delete characters they have invested time in just to transfer to a server with their friends?
And a level 80 in 1-2 hours? This is new to me, unless the game has changed…
well either that, or you can pay gems. Even transfers to the most expensive servers, are they not only around 300G? Because I imagine that your friends want to play with you too, you all could pool that together
Okay, doesn’t WoW have the option to buy a max level character? And what promises did ArenaNet make you?
No, it doesn’t. Someone gave you some incorrect information.
They sell level 90 characters (where max level is level 100) to accounts with at least one level 90 char.
https://us.battle.net/shop/en/product/world-of-warcraft-service-character-boost
That’s why I said it doesn’t. Level 100 is max, not 90.
You’re correct, but……..
It’s verrrrry close though. Just 10 levels. I don’t know how long it would take to get 10 levels in WoW but surely it doesn’t take that long. Essentially they are selling what was max level until about 6 months ago (when the Warlords of Draenor came out) and the player only needs to get 10 more.
Like I said above, “it doesn’t it has 10 levels below max, it has a training system to help you prepare for using your class and role properly and it has a system of rewards that you cannot find anywhere else in the game with that system. The NPE system in this game has no training, no example builds, no preloaded builds, no personal instance to help players better understand their class.”
Far superior to the newer games like these that don’t have the training system so that players can learn their class.
It’s a necessary system in games in which they don’t have a proper leveling system. This game has a good one it’s one of the very things I like about GW2, not just the even leveling process but also the books but leveling isn’t everything. If you reach max level but you don’t know how to play your class properly you really aren’t helping anyone least of all yourself.
To me this would have been where I took the NPE in the direction of helping players learn their classes rather than doing what Anet did with the NPE with trait restriction because that’s not helping anyone and that’s one of the reasons why I and others are saying we’re going to give them a wide birth until they get things in order in the future because they aren’t doing the things right now that make it a modern mmo with the expected quality of life improvements it should have by now.
to be fair “instant 90” service released 6 months before the expansion and it does not require you to already have a 90. Expect an “instant 100” 6 months before the next expansion.
That’s the beauty of having a modern hdd/ssd. Gone are the days of filling up your clunky seagate with a single game.
I never have less than 6 different games installed so I can bounce back and forth when one of them gets a little stale. Rinse and repeat.
I guess I just never understood the “I have to have a favorite game and play it exclusively forever” logic.
I don’t think that anyone here is stationary at one game only. It’s just that OP isn’t bouncing between GW2 and ESO, but probably between GW2 and something else.
It is already cheap. I got the hard dvd copy of the explorers edition for £14.99
looks at steam 49.99£ o.o
same as laokoko in the amount stones I have. I tend to Spvp, so stones just pile up and I have nothing to do with them. So I voted without lying and selected no.
….i really don’t care about PvP, try again…..
oh and since you’re asking, let’s get in a team of dungeon runners as a necro, i bet you will simply waste your time.
no major gear difference you say?
or what about the part where war’s and guar’s are pretty much the most powerful of all GW2 professions, in ESO you have full control over what you wear and how you fight, no one class is more powerful then others.
my necro is the second to my main. I run fractals level 49 on it repeatedly.
I wrote majority of my fractal guide on my necro. If you want pictures as proof, just scroll trough this: http://the-unknowns.eu/index.php/Thread/24-Fractal-Guide/
so shadow dies versus non shadows yielded the result of 1/3 shadow on average. Meaning that it’s not that bad RNG.
People got to 80 before the agony was applied at the start of a fight. At the beginning there was no unavoidable agony when entering a boss area, only when you killed the tentacles of the Maw, you can heal that with 3 Guardians (or 2) using the Tome Heal.
Then, once the unavoidable agony was added, others got to 80 by playing odd numbered fractals started by those who already had 80 as odd numbered fractals didn’t have a boss level. Only boss fractals have unavoidable agony at the start of the fight, so using even numbers you could get to 80 with some effort.
But that was then. Now they changed how agony works and without AR you are killed instantly, there is no time to even use the healing skills anymore.
Try going to a level 50 fractal, remove your AR gear before you fight the boss and try to “heal” the unavoidable agony. You can’t do it anymore.
I think that you missed this part entirely:
(except for the one enforced by instabilities and entering the last boss)
You still need AR to survive. If your AR is too low, no matter how good heal skills you have or how good a player you are, you will die instantly. There is NO way to dodge the agony if you have very low AR at higher levels, you are just dead with 1 tick and there is no time to use any kind of heal.
Only heal good enough to prevent the wipe, is using 3 Guardians with the Tome Heal and time it perfectly
all agony is healable and dodgeable (except for the one enforced by instabilities and entering the last boss), that’s how people got to level 80 when they were clearly not meant to in the first place.
I have been hit by 19k agony = insta downed in the dredge fractal when I hadn’t had enough AR – my healing spell was useless.
was it the ground pound? In that case as you see the animation you double dodge. You save your dodges just for that. AR on that one is almost worthless as the amount of stacks of agony that he has kills no matter you’re ticking for 1% or 12%.
I clearly said earlier I do not enforce anything to anyone nor do I tell those guildies that they can’t run with me. There are many variations of zerker builds anyone can run, and if they don’t want to it’s fine, but do not expect to have everyone tolerate bad builds. Also, ‘the ability to survive’ is not a good argument, if you’re unwilling to practice and improve yourself, don’t expect everyone else to always carry you. To that note, just because I’m willing to do a dungeon or two with some of these guys sometimes, doesn’t mean I enjoy having hour and a half fractal runs or 20 min cof p1 dungeon runs consistently.
Whether people want to admit it or not there is a reason why zerker is the meta for 90% of this game and you will find hundreds of reasons as to why on the forums. Those that dungeoned from the beginning of gw2 knows that builds eventually evolved from being support to dps because the longer a fight drags on for, the higher chance of a party wipe.
everyone’s own skill level is different and it’s going to be different. There are all sorts of players, not only teens that have enough time to practically live in the game. I’ve seen many many people go zerker when they honestly can’t handle it. They won’t improve – they’re at the peak of their skill as a player. It’s better that a player lives and DPSes, rather than wears the wrong armour and dies in one hit.
This guy is actually being a good guild leader by trying to inform his guildies how to improve their builds and play skillfully. They have no reason to feel bad since they aren’t begin forced to do anything, just begin told simple facts of how this game works and given the knowledge of how to become better if they choose.
If he kicked them out the guild and told them to join a more casual one, that would be far worse than what hes doing now.
trying to funnel everyone into the same build is not being a good guild leader by far. Especially if his people lack the ability to survive in zerker, or find damage builds to be boring.
Please don’t twist my words. I do not insult any of my guildies for running builds they want, nor do I enforce any builds in my guild at all, I have better things to do in game than that. What I do however is give them advice and reasons as to why zerker is the way to go and it’s up to whomever in my guild to listen or not. When you get as good at dungeons as my guild is, it really doesn’t matter if several in the party aren’t running zerker because it will still be a fast run either way. However, just cus I don’t care either way with my guildies, doesn’t mean that some aren’t running efficient builds. There are few people in my guild that fall under this, and when I do run dungeons or fractals with them, there is clear evidence that runs are significantly slower because their ‘support’ builds are actually selfish survivability builds.
I never said that you insulted them. All I’m saying is that you promoting zerker will probably make them feel bad sooner or later. Especially when you put up such a statement on the forums. So if you’re unhappy with them, you might as well give them away to guilds that have absolutely no problem with who runs what.
I have several guildies in my pve guild who no matter what believe that ‘surviving’ is the most important thing in a dungeon and therefore run the most inefficiant builds there are.
if you are unhappy with these people, please, send them my way. No need to make others feel bad just because they don’t adhere to your specific rules. Also don’t want to run with anything besides zerker? Then put that in the LFG description.
you wont get 6% agony though, you will get 12% agony. which puts you to be downed, your ability to recover after the intro is low, because they dont stand around and do a cutscene any more.
people reviving you will likely take damage, and most likely you will be killed even while they try to res you, keep in mind at this point there are two enemies with large AOE and projectiles. getting downed with no AR is basically death.Is it impossible? not at all, is it likely, or easy? not really. Like i said, they could have carried him, but people tend to get offended when they start off fights with fully dead people, especially once they lose more than 2 times.
I wouldnt kick him, but many other players would.
I had a fractal that when essentially the same way at level 30
after like 2 tries they kicked the guy who insta died with 25 agony resist (18%) is full death
then they kicked the guy who probably had 30, who took 12% damage, and went down at start, and died when things got rough.I didnt vote to kick them but at that time it only took 2 people
Also, though the other agony is avoidable, it isnt easily avoided. And reviving people in this fight is fairly difficult, which makes people less tolerant of death.
everything that heals or sponges the damage still works with agony. On my necro I would just death shroud, on a guardian you could take out your support book just before hitting agony and heal to full before you hit 0.
yeah, as someone said, things have changed a bit. Agony will straight kill you now, and bosses throw agony on little attacks now as well. You are basically supposed to have agony.
Also, the upper teens are pretty rough with players that dont know the fights too well. Not impossible, but i have had level 16 runs that took longer, and had more drama than level 38 runs.
6% agony will only get you to 60% health on the last boss fight. All other agony is avoidable. Hence when last boss agony wasn’t forced people climbed all the way to level 80. I don’t see lacking 5 or even 10 as a big deal, because you can survive it.
While he may be exagerating on how long it take to get the AR, it really does not take that long to get at least a decent amount of it. Trinkets arent that hard to come by, Guild Missions, Laurels, and from the FotM, slot +5s in all those and you are good till at least 20, and that will take you maybe a month, depending on how often you run Guild Missions and if you have saved up laurels
while that is true, you don’t need it for levels 10-20. People used to earn their rings in 10-20, that’s why I don’t see why it’s so wrong for a person to enter 10-20 without AR today when it wasn’t when fractals just released.
To be honest, being a long time fractal runner it makes me laugh when I see LFGs in scales anywhere between 1 to 20 that ask for experienced players, or yell at new players for even making very small mistakes. These are low level fractals. 20+ is normally where people know what they’re doing, 30+ is when they start to get serious about it. 10+? Waaay too early to try and emulate any kind of hardcore behavior if you ask me.
Great, then Swedes would just start demanding English games because there are probably more Swedish people that talk English than there are Swedish people that talk Swedish.
Tbh I dont really know why Anet hasnt made a Russian version (failing a full Russian version, at least the language option). Plenty of games that have that region specifically. Maybe they just didnt find a publisher for it.
well from strict business point of view
http://www.alsintl.com/blog/most-common-languages/
releasing in Hindi might be more profitable than releasing in Russian even.
Lol Zenith, I’ve been playing the game since Beta… I know how it works.
No, you don’t.
You said fractals take 1+ hours, not mentioning you did only lvl 10. In fact, in very very casual groups (that are at least a bit competent), they take about 30 minutes on lvl 50 (depending on RNG).
Support guard. Meh, do I even have to comment? If you think you can get away with a healing machine and don’t ever dodge or know the boss’ animations, you just don’t play the game right.
Not enough AR for level 10? You can get enough for lvl 50 in a week or two, so what were you doing since beta?
To get back to your post… no, you don’t know how it works. I have the feeling you were to fractals (and dungeons in general) for your first time. If it is so, you should learn the stuff first before blaming your team for actually having some DPS. If it wasn’t your first time, there must be something seriously wrong with you.
I sense a very elitist person. Getting enough AR for level 50 will not just take you a few weeks. Still running 40-50 with welfare ascendeds and only actually got enough AR for that a week ago (used to be running with 5 points lacking. It’s not a big deal at all) and I was in fractals from the time that fractals came out.
GTA V for minors. Nothing wrong there.
homosexuality not only doesn’t play a part in that game, but it’s certainly not a part of the main story.
As for your final link, it is true that the videogame received a higher age rating than it did in the states. So what? In Australia they BAN games with sexual content, such as the Witcher 2 and Saints Row 4, whereas here, a game was still available, but sold only to mature consumers. This is as much “discrimination” against gays as the Australians are “discriminating” against sexually active adults.
does Guild Wars 2 have gay relationships? Yes.
is significant amount of population that plays games underaged? Yes.
would it cost a lot to translate everything and keep support up in Russian while releasing for a limited amount of population as it is? Yes.
wow these people in this thread.
1. Nothing wrong with support. Especially as low as level 10-19 fractals. I run level 49 with a hybrid necro. Other builds besides the “meta” exist.
2. No agony resist in levels 10-19 are not that bad. When fractals were new, you were expected to earn your rings running 10-19.
and now – don’t sack your main just because of a bad pug. Those would happen even if you did run a zerker warrior
Probably cost prohibitive for Anet/NcSoft to do a Russian version upfront and backend, unlike with China having a much more larger population/player base than Russia thus the Chinese version will pay off.
As for the rest of you guys here look up banned, movies, books, video games etc and you find a long list of countries that have banned things for all sort of things. Anet/NcSoft would NOT put in panda bears that could be killed in GW1 Factions expansion because it would kitten off Chinese Government and people, so Anet made panda bear minis instead.
yes, but the problem is that gay relationships are already in the game. So they would either have to release a separate censored version (which they probably view as not worth it, the only reason anyone censors undead for China is because it’s such a huge market, that censoring your game is worth it) or not release at all.
http://www.huffingtonpost.com/2013/07/22/dutch-tourists-jailed-russia-gay_n_3635803.html
At best Guild Wars 2 would be called an “adult only” game, at worst it would be banned and Anet would be sued for Gay Propaganda.
Im left handed altho in the 90s when I learned to use the computer my neigbor said use it as a right handed nothing is made for you being a lefty learn to use it the right way.
to be honest I’m using the regular keyboard and my mouse on the right. Playing video games is a 2 hand effort. I find it that I need more precision in my movement and skills, hence I use my dominant hand on the keyboard. I can understand people that go for an opposite set up, but in my opinion keyboard-mouse is very much a two hand effort, both mouse and keyboard controls requiring equal amount of precision, meaning that how you use it will be controlled more by preference rather than by which hand is your dominant hand.
GW2 has absolutely none of that, what are you complaining about anyway.
the quests are dynamic (unlike dynamic events in GW2), the story is interesting (unlike GW2’s personal story) and the world is actually immersive (again, unlike GW2).
at least you have 2 guilds and you can join both of them, in GW2 you can only choose one and have no access to any of the other two. (this is NPC guilds, not player guilds)
if anything ESO actually has a true battle system, in GW2 all we have is “press button and auto pilot through enemies”.
it has the player skill part done right, GW2 is more like WoW where everything is based on gear and levels, skill has nothing to do with it.
i am quite skill-less with a warrior but i take down enemies blindfolded, try that in ESO and you’re dead regardless of your gear.ESO: more skill based, just as GW1 is.
GW2: more gear based, just as WoW is.
just one question: what are you smoking?
GW2 is gear based, even though it’s a horizontal progression game? -_-
In what part of the game are you running into major gear differences pray tell me?
Also in ESO run a vamp/ werewolf combination, stand in Cyrodil and laugh at those silly 30 people trying to take you down.
I’d be happy to buy a left handed char option from the gem store just like any other item for sale. With 10% of the population being left handed there is a definite market which Anet could tap into for additional income.
Chars welding one handed weapons have the off hand weapon and arm forwards so it would be easy to tell which is which.
question 1:
how many from 10% is playing Guild Wars 2?
question 2:
how many of that % then are actually bugged by this?
dont let them feed you crap, it is easy if anything like kitten we use to make in UDK [unreal] not that hard to mirror things, just anet could not care about left hand people, as most mmos just dont see just reason to add it
and you think Anet, a licensed company, is paying Unreal millions and using it?
And to be honest I’m left handed, but my characters never ever bothered me. It seems like a quality of life issue that bother a very small percentage of players.
do you actually need to unlock it, or is it just the merit requirement? With doing bounty weekly, I actually decided to take my time and get everything to level 6 before I unlock anything
my main is elementalist and was the first one that I finished the full story on and had absolutely no problems. I had more problems on my necro and my ranger, but even then with my necro my first death was in Orr, while my ranger’s biggest problem is that she is beserker with sword/ horn set up and I just keep on jumping off places without meaning to.
If you’re having a lot of difficulty, perhaps postpone doing it till you’re level 80? I mean then you’ll have gear that has 3 stats (I recommend taking defensive on at least 1 out of those 3 stats) and you will probably have more of an idea what you’re doing by then
The only way to keep a game interesting without using grind is to allow the players to make content. Player made content can keep a game going for lots of years.
you either mean sandbox or something like other MMOS have done, for example player created dungeons.
Sandbox works. However those kind of games are not for everyone. Not to mention all grind is, is repetitiveness. Planetside 2 is repetitive. From someone’s point of view that would be considered grindy, as you just repeatedly take any keeps, get driven away by your enemies and take keeps again.
However some MMOs take the approach of allowing you to create instances. Then obviously those instances have to be rewarding, or nobody will do them. Now the question is – how do you approach moderation? There have already been problems in games like these where people created fast exp grinds. You enter a dungeon, kill a low level enemy, dungeon complete, you gain your exp, exit and do it again.
Making an MMO interesting for a long period of time will always be a complex problem that will require lots of thought to be invested into it.
Most MMORPGs are very poor games.
I remember reading a review of a MMORPG some time ago and the reviewer saying, “All quests are of the ‘kill ten rats’ variety, but that’s just part of the genre, right?”, and I think that’s exactly why MMORPGs are so bad.
Because they are not even trying to be good.
MMORPGs cater to the lowest denominator. You can see it here – when someone complains that GW2’s story is weak, the usual reply is, “if you want a good story, go play a single player MMORPG”. When someone complains that GW2 has too much grind, the usual reply is, “if you want a game without grind, don’t play MMORPGs”, and so on. MMORPGs are bad games because MMORPG players are willing to accept bad games.
The irony is that there aren’t that many players willing to accept bad games out there. Not nearly enough to sustain all the MMORPGs that currently exist. It’s little surprise that so many have failed, that very few of them manage to keep themselves as pay-to-play, and that the MMORPG fad – when every single developer claimed to be working on one – has passed.
I think they’re a lost cause by now. The current generation of MMORPG players is happy to swim in the cesspool we currently have. Only when they’re gone, AND players demand good content from MMORPG developers, AND the genre isn’t seen as intrinsically subpar when compared to other games, is that MMORPGs may become something good.
I would disagree with a lot of what you said. I like the overall lore and story of many MMORPGs. Seeing someone create a whole world and insert as much backstory as they do impresses me. Because everything matters. Even how random NPCs interact between themselves in towns. As often that gives you insight into how exactly a race thinks and what’s their relationship with other races.
While Living Story and Personal Story were corny at moments, they also explained a lot and I enjoyed the complexity of both the world story and the social relations that it was hinting at.
And someone else already asked – how do you avoid grind in an MMO? How do you make sure that a player gets absolutely everything running content just once, but then stays to continue playing for years and will be patient enough to wait months until you produce more content?
What made those dungeons so good compared to gw2, or gw1? I only tried wildstar for a short while and the whole pve part did not get me.
the incredible amount of teamwork required. I wish that guild wars was like that. For one thing know the stacks on not crowd controllable bosses? Where you need to crowd control them like 5 times before you can interrupt them? Wildstar enforces that mechanic by making some boss abilities almost straight up dead. So before every boss people used to stop and plan. Then there’s the fact that if you stepped on red, (or worse, got stunned in red), you’re dead. So everyone was 100 times more careful.
The best way I can explain it is taking Living Story Season 2 Episode 7, the centaur camp boss fight after you’ve eaten the challenge mote. Making that boss fight for 5 people. That’s every Wildstar dungeon. I really wholeheartedly wish that let’s say fractals level 50 was like this. Or there was a new hardmode dungeon somewhere like that in Guild Wars 2.
Sure, people don’t all like punishing content. They want to relax. However that’s not a reason for not making some new instances like that.
EDIT: the problem with the game is everything outside instances. The lore is great (in my opinion), but the world is tiny. There’s gear grind. Questing is oldschool. When you hit level 50 you enter a rep grind that lasts for months (in fact that’s the majority of endgame). The PvP and PvP servers were nice, but the developers let both of those die completely. Then the population shrunk beneath fixable. If they ever drop the sub fee, or both the sub and the box fee, I encourage you to try it again, because at least just doing dungeons and (if you ever get there) raids in that game is fun. Not something worth subbing over. But something most definitely worth a try if you didn’t have to.
(edited by Mirta.5029)
But anyway I’m rather frustrated with Anet right now because they’re literally expecting to hold our attention with Esports tournaments until HoT.
having played other MMOs I kind of expected it… The closer you are to an expansion, the less updates there will be as your main working force is focused on the expansion. The way that I see it, it’s a prime opportunity to get all the achievements that you haven’t, or play some other games
ESO if they circle around you you have to spin around to try and re target them, and if you aim outside the brackets you will miss.
actually that’s true even for tab targetting MMOs.
Want action combat? See Wildstar, Tera and Blade and Soul. ESO’s aiming is not even close to the amount of effort you actually had to put into aiming in their RPGs and might as well be tab target with the amount of space for error you’re giving. And it really really breaks immersion when you see your arrows turn mid air.
I missed the Memo where HoT is going to be free. How about you give me a source on that.
Yes there’s a grace period for Living Story Season 2 questlines but after that grace period they sell that content piecemeal too.
I don’t have a problem with the game selling new zones/content.
In fact, if that’s what it’d take to get Arenanet to push for new content, I’d gladly pay for new content.
I never considered them under an obligation to deliver free content on a regular basis when I was not paying a sub.
HoT is an expansion. Whether you are paying a sub in a sub game or not, you still have to buy expansions separately. I wasn’t here for like 8 months. When I came back I still got like 2 zones to play for free and living story I could buy with gold. If I was here originally I would have gotten living story for free too. While in ESO I could only have gotten it for “free” if I was paying a sub.
One could argue whether it’s good or bad, but one thing is certain, the model is not exactly the same as Guild Wars 2’s. Which is what you said. Which is why I posted that.