Showing Posts For MithranArkanere.8957:

Mobile Authenticator

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Looks like they are working on a smartphoe application.

This would be a great feature to have as a part of it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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So Kegbrawl? Why not football?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Football is boring. And we already have keg brawl.

Football fields are too big, there’s not enough players for the size of the field and goals rarely happen.
90 minutes to have 0…3 goals on average?
Gods no…
Football players spend more time running around than actually playing anything.
Also, it has lots of stupid rules that overcomplicate things like the offside.

Keg brawl is better. You go there, you grab a keg, you bring it to your brewer whatever the means you have at your disposition (in this case th skills you receive).

If any, I would change so you have to trow it to a goal instead giving it to an NPC, but other than that it’s quite better than football.

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Can we PLEASE run backwards?

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

It’s part of the game. Why do you think there’s so many ’can’t fire behind the player’ changes in the skill updates?

There’s skills that deal more damage when attacking the back and the flanks.
In general, leaving your back unguarded is bad.

If you were to run backwards, you would have no need to turn around to run faster back, leaving your back unguarded.

It’s a choice. Either you run faster away and can’t use skills behind you, or you can use skills but move slower.

I recommend running in circles around the target, trying to move behind them. It’s better than moving backwards anyways, as enemies will break aggro, run back to their spawn points and heal if you move too far away.

SUGGEST-A-TRON says:
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Suggestions: More Posture / Gesture Emotes

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Posted by: MithranArkanere.8957

MithranArkanere.8957

If you input most GW1 emote commands they will do nothing, not even the ‘unknown command’ response.

I personally hope they make them actually work, instead just removing them.

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Mesmer Clones Tweak:

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Clones do no damage. Phantasms do. Phantasms have a skill they use to deal damage. With a recharge and all.

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Remember the Elite areas in GW1?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

They have already announced more content being in the oven.

I’d rather have them focus more in Tyria, and go to the Mists once Tyria is covered.

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Faster mini pets and "excessive" messaging

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Posted by: MithranArkanere.8957

MithranArkanere.8957

For the miniatures, it’ll be nice if they were faster, at least if you are far from them.
But you can always hide and show them again to force them to reappear next to you if they are far away and are taking to long.
They also teleport next to you if they get too far away from you.

The limit on mails with items is there to slow down hackers and botters sending items to other accounts.

If you use the same chat line several times, you’ll get that message. Or if you ping items or map points in the chat several times.

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I'd like to see character transfers between accounts.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

“WTS level 80 warrior with full legendary set”.

Let’s not increase the chances of that happen…

Why would anyone want or need more than one account, anyways?
If you want more character slots, you get those.
If it’s someone else’s account that they gave to you,, well, they can’t do that, it goes against the rules.

Looks like it’s ok to share characters between the members of the same family while they live in the same house, but this situation is something that should have been predicted by you.

Starting a new account with a new character, if it’s just on, should not be that hard. And you should be able to craft for her some stuff and give her a little money within the transfer limits to help her out.

SUGGEST-A-TRON says:
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(edited by MithranArkanere.8957)

Mesmer Clones Tweak:

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I’d love that. Every time I manage to build up two or three, the enemy dies and they all go to waste.

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Pvp no capture points?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

My favorite map is the one with the guild lords. Is the one with more actual combat and less “run around capturing and avoiding enemies”.

We could use more of that offensive game that generates more confrontation.

Capture points should have been like some maps in TF2: each side can capture the closest one, and to capture the next, he must first capture the previous one, and at any given time, only two capture points can be contested.
And the side that captures more points before the time runs out, or the side that captures all wins.

SUGGEST-A-TRON says:
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(edited by MithranArkanere.8957)

Make forward dive reverse the player direction

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Or you can release the right mouse and do an attack, so it turns o its own, or increase mouse turn to the max, so it takes just a twitch of the wrist.
Or use the turnaround key.

I’d rather keep the option to control that behavior myself.

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Getting to Vistas

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Posted by: MithranArkanere.8957

MithranArkanere.8957

What annoys me is that they can push you down, but you can’t push them down.

I don’t mind not getting exp if they fall to their death, or if they take no fall damage and simply run back to me from down below.
I just want to be able to do to them what they do to me.
If I take out my hammer and banish them, they should fall like I fall when they push me.

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20% Experience bonus per 80 character. (to all character under level 80.)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

That’s ok for one character.
But one might want to try multiple personal stories. For 8 characters or so is not noticeable, but after 20 it starts to hurt.

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20% Experience bonus per 80 character. (to all character under level 80.)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I login and play with the lowest character for the session.

That way I keep using the same items, and I can sell anything under the lowest level.
I do the same in all games with rpg-style leveling.

SUGGEST-A-TRON says:
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Dynamic Events with Bosses--loot

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Everyone can use chests when they are present.

And loot can be balanced and scaled so it isn’t always too good. There can be a range like in boss chests.
With boss chests, you sometimes getsomething good, and often worthless things you can only use in some other character temporarily, or just to sell to merchants or salvage.

It doesn’t have to be really good loot. But all those who help in the event should get more or less similar rewards, or at least similar chances to the rewards. One who kills extra enemies while others focus in the boss are helping as much.

Why not making veterans and champions drop chests?

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Add "WoW" to the censor list in the forums

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Wow! Don’t you think you are exaggeration?
What would people use as an expression of amazement isntead?
Wah?
Whoa?
Woah? (this is ‘whoa’ mispelled)
Whoo?
Wowee?
Woot?
woohoo?

It’s just not the same as ‘wow’.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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A carrot is a carrot

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Posted by: MithranArkanere.8957

MithranArkanere.8957

That wasn’t a carrot.
Sometimes herbs can be gathered multiple times, and more than one kind of ingredient may drop from them.
When you get a blossom instead carrot when you got carrots before, it’s because you would have gotten something else instead as a bonus.
Now you’ll never know what it was, but it wasn’t a carrot.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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(edited by MithranArkanere.8957)

What will keep me playing GW2?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Good luck with drops is fine. Having the chance of getting better things within the cap is good. It encourages people to keep trying if they weren’t lucky. And to get better at the game so they need less power in gear, and so they can replace power with magic find.
That is a reward for getting better too.

Getting more than intended in less time than intended by doing things that were not designed is bad.
Because those who do that find themselves with extra wealth in their hands. With that wealth, they can pay more for more stuff than those who don’t do the same.
When someone that doesn’t do that try to buy the same stuff, they see the prices raised by the increased demand, and eventually end up feeling like they have to do the same things to get as much wealth and afford the same things. Sooner or later things escalate, until either you do that, or you’ll take ages compared to them to get he same things.

That causes inflation, devaluating gold for the rest of the players.

That is bad, and must be avoided. That’s why ArenaNet has a whole economy team working to prevent those situations.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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20% Experience bonus per 80 character. (to all character under level 80.)

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

I would not go as far as 20% for 1-79.
But at least 5% exp for each level 80 characters for characters under level 60 would be nice.
They could also get one extra skill point when they reach level 5 for each character that reached level 80.

We have to keep the exp boosters desirable enough to tempt people to get them, haven’t we?

SUGGEST-A-TRON says:
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Improve Roleplay - Sitting on chairs/benches

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Posted by: MithranArkanere.8957

MithranArkanere.8957

If they can’t make it so we can use chairs to sit, at least give an alternate sit animation that will make the character ‘sit in the air’ and use the butt bottom kitten as the base for the model instead the feet, so it’ll sit where their feet were.

/sitchair or /sitair or /sit2 or something.

We’ll have to orient the character, but once properly oriented, it’ll look right.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Mining rich ore nodes

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Why not just making the animation cycle for each harvest. And make it cycle 3 times for small nodes, 10 times for smaller ones, and extra cycles for each bonus harvest?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Shouldn't attacks against stealthed Player Characters miss?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Hit and miss in GW is calculated like shooters.

If you disable auto-target, you can even fire an arrow straight into the air.
If there was first person, you could play like a FPS.

So, just like a Spy will take damage by bullets or explosions in TF2, a thief will take damage when hit by AoE or projectiles in GW2.

The only skills that should fail when targeting cloaked enemies are those that-
- Are not projectile.
- Are not ground-targeted.
- Have no AoE.
- Target a single enemy.
- Do nothing when “hitting the air”.
Skills like flamestrike, blood course or the Mesmer illusions.

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A request for future content

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Cities could work for that without the need for intances.

There could be city events to do things like playing hide-and-seek with NPC kids and other players, playing music, dance, and things like those.

SUGGEST-A-TRON says:
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Tank class needed - dungeons just one big CF

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

All clases can ‘tank’. For example, elementalists have “Obsidian Flesh” warriors have “Endure Pain” . Even thieves can keep an enemy permanently blinded for a few seconds.
You can push enemies around, juggle them, blind them, weaken them, knock them down, become invulnerable, block…
There’s lots of ways to prevent their damage.

Just don’t ask for any profession that can do that indefinitely.
Once your time runs out, get out and let someone take the hits while you recover.

SUGGEST-A-TRON says:
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What will keep me playing GW2?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Two words: New content.
That keeps people playing.
New content, better boss fights, more rewarding veteran and champion drops, beter drops during dungeons…
They should be working on that already.

Speed clears were not tricky.
They were not hard, unless you lacked more than 3 fingers fingers, one eye and half a brain.
There were a cheap and easy grindfest.

To make sure of that that, I made several dungeons like Shards of Orr and Frostmaw’s Burrow. With cheap PvX builds.
They were all HORRIBLY easy.
I could do them all mashing the keyboard.
WITH MY ELBOWS.
It was so disgusting that I had to give away all drops I got from that.
And that while watching series in my other computer. I didn’t even have to look at the screen, excepting for the radar and the chat once in a while.
We were really tired of the lies Speed Clearers spouted about it being ‘hard’ and requiring ‘skill’ on forums and such, to then boast in-game about how much wealth with little effort they were getting.

Speed Clears were one of the illnesses GW had along other things like overfarming, no retroactive changes to old content with new content was added pushing all the new stuff inside the new maps (e.g. no dervishes and no dervish skills, weapons, drops or armor in Prophecies), the lack of a proper trading system and a skill system that allowed both countless useless builds and quite some overpowered ones.
Those who did speed clears got more wealth in less time, allowing them to pay more for more things, to the point of making paying for mot things trivial for them, and making things expensive for those refusing to do speed clears.

Dungeons require to learn the paths and enemy behavior, specially with the few well-designed bosses with different phases that have different behaviors and attacks.
Combos require to learn. You are supposed to learn the moves of your allies, and take advantage of them to trigger combos and work together.
Many creatures have visual cues in their attacks you must learn to know what to dodge.
And there’s ‘muscle learning’. With a combat based more on twitch, there’s thing you only ‘learn’ by repetition and over time, without even noticing.
There is learning.
And you can get better at the game, and find a good team with which you do things way faster than with the average pug. You can still compete for times and such.
There’s still speed challenge.
Maybe there should be a records keeper in front of each Dungeon to show the teams that made them faster like the Challenges in GW1.

Just don’t ask for anything like speed clears, with similar amount of rewards per time time spent doing them, because that would be plain bad.
A wealth-over-time cap must be in place to keep the economy under control.

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Guild wars

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Guilds were at war for a long time 255 years ago.

After that, the Guild Wars ended, and from then they just had matches in their Guild Walls for glory and whatnot.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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"Newbie" Chat Channel

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I predict it’ll be quite useless.
If you create a channel for newbies, it’ll mostly have newbies asking each other things they don’t know, a few helping actual Guild Wars players, a misleading idiot once in a while who thinks that lying to newbies is fun, and “WoW is better” trolls, and some clueless jerk who doesn’t know about the newbie channel calling them noobs and to stop asking questions.

In any case, this is Guild Wars. You should not have to be afraid of asking a question, people should be willing to answer and no one should judge you.
In GW1 it was like that, and for now I have seen only a single instance of anyone judging anyone for being a newbie and asking questions.
People hurry to answer the questions instead.

Unless it’s the kitten stupid “When the dragon up?”, of course.
People asking that should get /map and /say chat disabled for at least 1 minute, and that time increased by 1 minute for every time they ask that within an hour.
It’s not that asking it is a bad thing, what’s bad is the reason for asking it (GREED: go to map and hit the dragon to get the chest without helping in previous events and barely helping in the dragon event itself, and then go to the next map and repeat the process) and how often they ask it, often without bothering to read previous chat lines they got because they were in the area for some time.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

A bank in Heart of the mist

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Even if it was a separate PvP bank It’ll be a life saver.

I would not mind having to get more bank tabs with gems and all.

I just want a place to put PvP consumables like boosters, finishers and kits, surplus gear, materials and other PvP stuff with no collector slot, or with filled collector slots.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Should the 'Downed' state be removed?

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

No. I love it in every game that has it. I’m playing Borderlands too, and Second Winds are awesome. And in Left 4 Dead, I saved a teammate countless times and survived the nightmare thanks to being down instead dead.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Week-long WvW is a bad idea

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Looks like those who are the fist ones getting the orbs maintain their position at the top.

Or is it the other way around?

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STAT METER: Damage, Heals , Condition removal etc..

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Looking for <Inster numbers here> <insert profession here> for <insert things someone wants to do here>.

I’d rather not have that around…

If you want to see how good you build is, the best way is using it in actual gameplay.

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PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Weapon Dyeing

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Even if it’s just a whole-model hue tinting, it’ll be well received.
Even better would be having actual dyeable parts like armors.

SUGGEST-A-TRON says:
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Hair accessory colors

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

I cannot understand how you folk do not get this? It is not an armor piece that you can change, it is a texture that you have coloured at character creation. End of! That IS what it IS, there is no argument over that. It is not Anets intent, it is how game design works, there is no leeway.

Like tattoos and their colours, like eye colour, like skin colour; you are stuck with what you have chosen unless they create a makeover pack. If you want it different you will either have to wait or recreate your character, failing that, wear a helmet so you can’t see it.

And again, (I don’t understand why you think it) I don’t work for Anet, never said I have.

You should not speak as if you were completely certain of something that you clearly are not.
Accessory slots are, in fact, colored textures like any other piece of equipment, as they are basically the same thing.
A helmet is just a part of the model that replaces hair, a boot is just a part of the model that replaces feet. They all work the same way.
You can see this during an instance of slow-loading, as the model is first loaded, then the texture is applied, then the texture is re-colored, and then shaders give the final touches.
Colorable parts in textures have an original base red color.
You’ll see them red, and then they’ll change colors.
This happens also with character eyes and any piece of equipment. The dyeable parts will look red when loading is slow.

I saw this happen countless times with my old laptop.

So it’s not something that is ‘made’ in character creation and then becomes immutable.
It’s a value stored in your character. And any value stored as data is subject to change.
All that’s needed is a way to change it.
As a matter of fact, the guys in GW2DB have found indications of items to alter the appearance chosen on character creation.

But having to use an item intended to alter eyes, hair color, height, etc should not be needed to change the color of your ornaments or underwear.
Hair ornament and underwear should have their own dynamic color pickers like equipment and town clothes, as they are not something that you pick and get stuck with it like eyes, hair or tattoo.
They are “equipment”, base equipment that appears when nothing is equipment, but equipment nonetheless, and should be dynamically dyable, o people is not forced to either pick a hair without ornament or spending consumables just to change the color of the ornament without wanting to change hair or anything else.
Why? Because accessories and underwear are something you can change easily and quickly so it matches with the rest of your clothing. It doesn’t make sense to be stuck with a color of a ribbon in your head, neither it does having the same cost to change the color of your ribbon as to change the color of your entire skin, or the shape of your face.

All that’s needed is the extra color slots for lower underwear, and, where applicable for upper underwear and accessory, if the model has them (some hairs have no accessories, and all males and asura females have only a single piece of underwear)
And back item too, now that we are at it. Backpacks and capes should be dynamically dyable too.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

/dance as a "Weapon set".

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

This would make a neat town Toy.
There could also be instrument town toys that work much like the Organ when equipped, changing skills.

That way, you could have a band of players actually playing hideous music while some other players dance horribly.

It’ll be lots of fun.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Legendaries should be account bound and not soul bound.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Legendaries are combat equipment.

Equipment gets soulbound.
I will agree with any other item currently being soulbound like gathering tools, disguises, kits or town clothes to become account bound, but not combat equipment.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Minipet Improvement(s)

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Instead a slot to equip, why not going further to a panel to choose?

  1. Click the miniature slot icon in the hero panel, and you get a dropdown list of all available collections.
  2. Click on the name of a collection, and you get a panel with all miniatures in that collection, similar to the Ranger pet selection panel, with those you don’t have collected grayed, and those you have collected fully colored.
  3. Click in one of the colored miniatures you have, and it gets instantly equipped from the bank.
  4. Select a different one and the current one gets automatically sent to bank, and the new one gets equipped.
  5. If the ‘show/hide’ corner checkbox is disabled, enable it.
  6. Now, whenever you enter an area or zone away to some new place, the client automatically tries to show the selected miniature, so you don’t have to remember to do it yourself every kitten time you change areas or use a waypoint far away in the same area.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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OMG PLEASE remove the revive icon form above Mesmer illusions

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I sometimes get exp resurrecting those before they are removed from memory, XD.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
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Make All Pets Immune To A.O.E Please

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Posted by: MithranArkanere.8957

MithranArkanere.8957

AI-controlled creatures brought by players should be resilient to AoE, as long as they are not the main target of that skill (e.g.: Not directly hit by a hammer attack with AoE instead being just merely caught in the AoE that targets something else)

Why? Because they are not smart enough to predict and prevent the AoEs, and get away from them.
Making them resilient to them is way easier and simpler than creating complex predictive and responsive behavior patters for them that would increase load in server CPU cycles, that are better used for monsters to make battles more fun.

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Dyes - Please make them account bound.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I though of a way to keep dyes as an item and money sink, randomness, ‘progression’ and allowing to eventually get all dyes unlocked for the entire account:

Mystic Dye

  • Recipe (numbers are just examples):
    • A stack of 75 fine dyes.
    • A stack of 15 masterwork dyes.
    • A stack of 3 rare dyes.
    • A stack of 10 philosopher stones.
  • Effect:
    • Use the mystic dye, and 1 random dye is permanently unlocked for the entire account. The random dye is always a dye you don’t have. Rarer dyes have a rarer chance to be unlocked this way.

This item won’t be account bound, just in case you make one too many of them, or you make it and need cash.

People who do not care about getting things permanently unlocked can just stick with the normal use of dyes. People who want them all unlocked can use this item, but it’ll cost them time, skill points and money, and if they are lucky enough, they might get the account dyes they want sooner.

To get them all with the numbers of this example, this it’ll cost:
- 28950 fine dyes. (About 173..200 gold)
- 5790 masterwork dyes. (About 115..125 gold)
- 1158 rare dyes. (about 95..100 gold)
- 3860 philosopher stones (386 skill points).
This will get you the 21 starting unlocked account-wide dyes + the remaining known 386.

These numbers might seem a bit high, but they are just an example, based on the price of the cheapest dyes in the Trading Post.

Another possible way would be to have 3 stacks of dyes of the same quality + a stack of philosopher stones:

Fine Mystic Dye

  • 50 fine dyes
  • 50 fine dyes
  • 50 fine dyes
  • 10 philosopher stones.

Masterwork Mystic Dye

  • 7 Masterwork dyes
  • 7 Masterwork dyes
  • 7 Masterwork dyes
  • 30 philosopher stones.

Rare Mystic Dye

  • 2 rare dye
  • 2 rare dye
  • 2 rare dye
  • 100 philosopher stones.

This would cost more, but it’ll let you pick the rarity.

Other combinations could be with dyes of the same hue series.

Orange Mystic Dye

  • Stack of fine orange dyes
  • Stack of masterwork orange dyes
  • 1 or more rare orange dyes.
  • Stack of philosopher stones

Another possibility would be unlocking a dye account wide after 5 characters unlock it.
As long as people have to spend at least 5 dyes of each to get it unlocked account wide, it’ll be fine, as getting all dyes 5 times should be enough times to deserve getting them for the whole account.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Use Transmutation stones to Jewerly

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Transmutation stones do change icons.

I don’t see why not. If anyone wants to spend their transmutation stones in something that will be fundamentally a waste, although not a waste for them, so be it, item sink.

Item sinks are always nice.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Free Trial?

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

I would not go as far as 1-3 years, but at least until the worlds and closed to free travel and guesting is ready.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

When I push a Skill 6 time make it go off the 1st time!

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

This depends on both skills.

Some combinations will put the next skill on hold, so that skill will flash until the first one is ready, and then activate.
Others will interrupt the first skill mid-activation and fire the second right away.

It’s one of those things you learn overtime and do without thinking.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Simple tips for future content

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

I do not agree.

Cutscenes, done right and beign skippable are quite good.
All Vistas are cutscenes, and many of them are great.

And in the Asura story, they did some nice ones, like when your character tries a teleporting device.

If you are talking about those weird thing that happen in which two characters stay on in each side of the screen, with almost the same height regardless of their original height, and leaving out of camera all other people around until they talk, and removing any other party members, I would not call those cutscenes. Thy are more of an… let’s see… what’s the word…
Oh, that’s it! Aberration.
We could perfectly do without those.

But removing the actual cutscenes? No way.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Kitten

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Dogs stink. Both literally and figuratively.

Cats are enough.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Gw2 need raids

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s something akin to ‘raids’ already. They are all over the place. They are called Group Events.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Can we get a little EXP with PvP?

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

You CAN get experience with PvP.

All you have todo is go kill enemies in WvW.
In sPvP you’ll get glory, and only glory, as everything is separate there. Drops, experience (glory), ranks…
All different.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Orb+WvW hit point bonuses way too much

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

A quick fix most people agree with is swapping the orb and outnumbered bonuses.
If you are outnumbered, you get more power. If you are winning, you get more magic find.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Removing Account Bound Item ORDERS from TP

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

They need to address both that and orders for items with price under item value.

You can’t sell an item for less than merchant value + 1 copper, yet countless items have orders way under that, which both hides actual orders and clutters the TP.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Chat Channel Hotkeys

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Yeah. I see myself using those commands every now and then, but they do nothing.

We can quickly input /g, /m, /s, etc to chance channel in the current tab, but to change tabs looks like you have to open the chat pannel, and click the tab.

I’d rather have the quick tab change command, at least for the first 5..7 tabs.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Remove the Downed state from ALL pvp

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

What i find strange is even after you kill them with killing blow when they are downed, they can still be resurrected? There’s no way to gib them.

In Guild Wars 2, there’s never player death.

There’s downed and defeated, but only NPCs may die. You know they are ‘dead’ because… well, no one revives them.
You don’t kill, you deafeat.
You don’t resurrect, you revive.
When you ‘finish’ you simply ‘tag’ them and humiliate them. But you don’t kill them.

This can be a bit confusing, as most games has been always killing and resurrecting stuff left and right as if it was going out of style, so everyone got so much used to it that changing is really hard, to the point that even ArenaNet employees slip and write ‘death’ instead ‘defeat’ here and there.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!