WHy is everyone so obsessed with getting to lvl 80 with tomes/crafting.
Usually it’s because people think level capping means you’re one of the cool kids, or because they are convinced that the “end game” content is so incredibly amazing that the rest of the content isn’t worth doing. So they blitz to 80, then complain on the forums about there being nothing to do.
But mostly it’s about being one of the cool kids.
Drop rates are easy: If it’s an item you really really really want, it won’t drop for you, but it will drop all over the place for other people. 
RNG is a harsh, cruel mistress.
So my guild now has a stash, a treasure trove, and a deep cave.
What is the status on the deep cave? It appears I cannot add deposit/withdrawl rights to it for different roles like I can with the stash or trove.
Is it considered part of the Treasure Trove, or is it unrestricted?
When people stop using real money to buy commander tags, Anet will do something about it. No sooner.
That event is really difficult. It’s just the event. If you haven’t done it before you really need two people.
This ^^^
That event is real easy to get quickly overwhelmed in if you don’t know what you are doing.
That is a fantastic idea, however I can’t see Arenanet ever putting something like this in the game primarily due to montization.
There are so many things in this game vying for taking up space in your bank it isn’t even funny, and things you buy through the gem store are just part of that. All of it seems designed to move players to open their wallets and buy an extra bank tab.
There should be 2 gifts. Gift Of Grind and Gift of RNG. To make a Legendary you need 3 Gifts of Grind and 1 Gift of RNG. Gift Of Grind = Farm 1,000,000 of anything. Gift Of RNG is a random drop from a random champion mob that has a chance to appear with odds of 1/100,000,000, in a random area, random overflow, on a random server. Then the game should tell what class you are and automatically give you something you can’t use.
Stop it. You’re giving them ideas.
We haven’t heard about them for a long time so don’t wait for them. If you like Bifrost, go for it, if you have doubts don’t craft it. You shouldn’t craft a legendary just for the sake of having one, you should do it because you like the skin, imo.
Unfortunately Anet has already shown that crafting a legendary because you like the skin is fruitless. You might get it crafted, throw the bits into the forge and be holding it in your hands for a short bit, only to have Anet change it up on you (Meteorlogicus example).
I’ve had everything but the precursor for mine for a while now and am trying to obtain the precursor for it. My greatest fear is that I’ll get it all together and then Anet will change it drastically. Seems I’m one of like 5 people in the entire game that likes The Dreamer just as it is. Most everyone else wants it to die in a fire and be replaced.
Have you searched the assets tab? You can enter “Tengu” in the search bar and it will go through all your assets in the various stations you have things in and return any results.
Perhaps it was moved to a corporate hangar?
Maybe a corpmate stole it?
oops.. wrong game.
Haha.. wow. This really is impressive. I wonder if this kitten will get media attention at one point, monetizing in video games is going borderline criminal.
It’s criminal? Care to explain? It’s paying for access to entertainment. Is it criminal when you go see a movie or a concert?
He said BORDERLINE. This is different from actually being Criminal.
Even if the difference in drops is measurable, Anet is releasing more and more loot which is gated behind a specific drop type.
Magic find only affects the first drop type, not the item you get from the bag that dropped.
Every time they put a special item inside a bag, box, or some such container, they are removing magic find from the equation completely.
The lasers can be really annoying in their abundance, but the one bit that I think is over the top, immersion breaking, and just lame, is when they shoot into a cave area. Such as into the sewer area near Traders Forum waypoint.
Fox People.
But what would you say?
Can you (Anet) please bump the threshold for acquisition commentary up from rare to exotic?
I’d like there to be some excitement again when my characters says “All Shiny!”
Yeah, how dare PvE players get anything nice, rewards are for people who play the Trading Posts ONLY.
Nice try, but the issue of loot amounts in PvE is irrelevant to your jealousy of people making money on the TP.
I’ve said for a long time, as recently as yesterday (in a now trashed thread) that loot in this game is dismal and needs to be boosted a lot. The trading post is just fine as it is.
Which is weird on it’s own because they didn’t need to change how the knight’s worked to fix the looting issue. About all I know for sure is their use of “encourage” in the patch notes makes their decision rather troubling. There’s no way this encourages anything; it’s a requirement. Why they seem to think it’s encouragement does not lead to nice thoughts.
the tin-foil-hat side of me says that it was an intentional break because some monetizer executive threw a tantrum over how much loot was being injected into the economy.
those chests really need to feel more like a chest of goodies. Like, you open it and out pops like 5 random cheap things (such as essence of luck, bag of alliance supplies, crafting materials, booster, …) and 1 random expensive thing (such as a key, rev orb, perma contract, repair canister, ticket scrap, …)
currently, opening it feels so meh because it’s crappy things and 1 crappier thing and rare rare chance of something useful. If you opened it and got a lot of crappy stuff, that at least feels like a lot. Wouldn’t you prefer a chest that gave 8 greens items, 1-3 of each metal ore, and 3 × 50 essence of luck to one that has a 1 in 10 chance to give an exotic item and a 9 in 10 to give a blue item?
I’ve opened probably a total of 35 chests since I started in Nov. 2012. Ten of those were from keys I recieved from opening black lion chests, another 10 were from a time before I realized buying keys was a complete waste of gems. I have yet to get anything of value from a chest.
Given, it’s only 35 of them, but I’m sure as hell not going to waste more money on keys. I’ll use them if I get a drop, but that’s it. A slot machine at a shady casino is a better chance than a BLC
I will point this out about the Knights, a mechanic which I don’t believe anyone has made note of before. Knights do not reflect conditions 1:1 to the players. That is to say, if you “apply” 5s of Poison to a buffed Knight, you don’t receive 5s of Poison yourself. I’ve been trying to figure out exactly what does happen, and it’s possible that the conditions just get reflected around randomly (like your Poison goes to some other player while you get someone else’ Weakness), but I actually think what happens is that you get several seconds of a random condition each time you apply a condition. So like if you apply three stacks of Bleed, you might instead end up with one stack of Poison, one of Cripple, and one of Chill or something.
I just know that my character tends to apply various conditions regardless of which attacks I use, so I just have to put up with that if I want to deal any damage at all, but I tend to pick up conditions that I don’t actually generate.
A small note in regards to the idea that the conditions applied to the player are random: I was at Red Knight the other day with a group that was pretty well versed on the condition reflection, and I noticed during that time period against the night that I was usually only getting bleeding or at times cripple. There were others occasionally, but the consistency of getting bleed with a little bit of cripple or confusion on the side might go against the random theory.
So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: Neural.1824
Fail
It’s a fantastic idea that was turned into a gimmick to get around producing permanent content that would need to be maintained and potentially contain bugs that can’t be ignored like they’ve done with so many this past year.
It’s also a gimmick to throw more stuff in the gem store and into RNG boxes.
The Living Story is a classic example of a great idea being destroyed in the name of money.
Sure, I loved Escape from Lion’s Arch, but a stopped clock is right twice a day too.
Part of being a decent player is also about maximizing your chances of success.
Actually, your comments seem to be more about other players maximizing your chance of success. Rangers, for example, are worth nothing more than a precision buff with some damage on the side. Not players who have their own health pool. Do you even bother to rez them when they are downed?
I haven’t made any mistakes like that fortunately, however I’ve wondered if it wouldn’t be too much trouble for them to include the mystic forge on the list of things that can’t see the contents of invisible bags.
it would be nice if it really was ~15-20gold per hour, however in the long run it is pure RNG.
It really is 15-20 gold per hour in the long run. It bounces around a bit with what individual runes sell for and what you can buy at, but it’s pretty consistent and has been for some time.
“In the long run it is pure RNG” is pure technobabble; it has the trappings of being insightful but doesn’t mean anything at all. What are you trying to say?
but I also had a streak of close to 100 forges in which I didn’t get any superiors at all
No, you didn’t. Unless you’re trying to tell us that you forged several million runes earlier.
Randomness dictates that it is completely possible for a person to forge a thousand times every day for several years and never once receive a superior. Anything beyond that means there is something else involved that forces a good result, which would therefore make it not random.
Got to inflate the price of major runes somehow.
For real, after throwing 4000 runes into the forge I’d be tempted to pump and dump any remaining in my inventory back onto the trading post. Forging rare runes is good money (~15-20 gold an hour if you can click fast enough at the forge) but dear gods is it boring.
it would be nice if it really was ~15-20gold per hour, however in the long run it is pure RNG.
I had threw some extra gold at the forge today to see how well the runes would play out for me. I got some superiors that were ok in value, but I also had a streak of close to 100 forges in which I didn’t get any superiors at all, then I got 3 soul bound ones in a row.
Anyone who makes the game about loot is probably not going to have a good time. The shame is so many people think loot is the game.
The game is freaking horizontal progression. If you want something cosmetic, you have two choices. Pay real cash, or grind your brains out for.. you guessed it, loot to sell or somehow process into gold.
Gold is the end game in Guild Wars 2. The rest of the content you burn through so fast that it gets old extremely quick.
I keep trying to read that list as chronological, but I’m guessing it isn’t?
Realistically (meaning to assume that they’ve been working on this stuff already):
1. Ranger pet perma stow with related damage buff
2. A lot of rune/sigil bugs fixed along with the current changes they’ve stated are happening.
3. Implementation of drop rewards (good ones) for completing dynamic events.
4. The ability to craft precursors (including current ones)*see note below.
Dreaming
5. Removal of DR
6. New zones
7. Account bound dyes
8. Clipping fixed on at least 10% of the armor that has problems.
9. Balance pass on lodestone drops so they all drop as commonly as Glacial Lodestones
10. Significant increase in T6 drop rates
11. …and so on.
note: It is my firm belief that Anet only intends to provide crafting of the precursors that are for the new legendary weapons they’ve spoken of. Every time they’ve said something about precursor crafting, the wording has been slyly set up to allow for this to happen, thus they can claim they gave us precursor crafting, without giving us the ability to craft the items we wanted
sell_price = investment*(percent_profit + 1)*(1/0.85)
Perfect. Thank you
Ok, so I’ve used things like tpcalc.com and the calculator at GW2TP, and they are very useful for throwing in a sale price and receiving a projected profit that takes out the 15% taxes for you.
However, I’m looking for a way to set either a requested percentage or exact amount of profit, and have Excel spit out the required sell price to reach that goal.
For example: If I buy an item for 10 silver, and I want to make a profit of 1 silver when selling it, I want my spreadsheet to spit out 12silver 95copper for me, instead of me having to putz around with different numbers to get an exact amount. Preferably I’d like to enter in the exact amount that I want to profit over the base price, but it would be nice to enter 10% too.
I’ve got something so far, but it’s not calculating properly. It’s spitting out 12silver 65copper, which is only 75c profit (8%).
Any of you accounting deities willing to share some knowledge?
Mystic: if you’re buying 10,000 items on some days from the gem store, you need to cut back on the black lion keys a little. Leave some chests for the rest of us.
Travis, I don’t think that introducing a second method of obtaining ascended jewelry would fly very well at Anet. They have a lot of time and such invested into creating the laurel market. If Ascended jewelry is suddenly craftable, within a month I would think there would be a huge drop in participation in dailies, which, going by their past actions, seem very important to Anet.
I don’t know, maybe you are right. In my opinion, it just doesn’t seem to fit.
I know some items are set up for it, but I don’t see them going to 500 any time soon with jewelry or cooking.
The logical product of jeweler 500 would be ascended jewelry, but that is already limited to laurel vendors, and so on. So it’s tied up in that respect.
Anet’s developers need to find something for jewelers to make in the first place before they can move forward with taking it to 500.
I would like to see Anet’s feelings on the event. I would even be willing to buy 400 gems if I could get them to answer.
1. On a scale of 1 to 10, How would you rate the current player base enjoyment of the current living story?
102. On a scale of 1 to 10, Are you happy with the amount of cores that are entering the game? Is the price at a point where you would like it to remain?
1 Far to many3. On a scale of 1 to 10, How well do you think you handled communication about the issues with the event?
10 Our communication is perfect4. On a scale of 1 to 10, How well do you think that event scaling is working?
105. On a scale of 1 to 10, How do you like how the rewards are achieved in the current (March 6th patch)?
1 Far to many6. On a scale of 1 to 10, How happy are you with the success/failure rate of the knight section of the event?
107. On a scale of 1 to 10, How happy are you with the success/failure rate of the scarlet hologram portion of the event?
108. On a scale of 1 to 10, How would you rate the overall living story?
10 It’s perfect9. On a scale of 1 to 10, How happy are you with your performance in creating, balancing, testing, and overall completeness of the living story?
1010. Why do you hate me so much? (Essay question.)
You don’t pay enough real money
If the Monetization dept. filled out your survey
I suspect it would be quite different if the Devs filled it out.
Escape from Lion’s Arch, in my opinion, was the best living story segment. It had it’s issues (many of which fell into the “ignore it” category for bug fixing), but overall it created a good amount of play that wasn’t zerg focused (specifically rescuing citizens). Loot was handed out based on citizens rescued, so there was a drive to do what was effectively a zone wide event..
That loot that was handed out was terribad no matter how many citizens rescued. I got much much better loot for just zerging around than I did for trying to save citizens. Incentive to zerg was much higher (but still WAY BELOW Pav and 1st invasion) than the loot reward for saving citizens. That extremely small chance (0.000000012%) to get something from the previous LS wasn’t enough when I usually walked away with 1 exo + 3-6 rares from zerging.
Well, note that I didn’t say the loot was good
It was lacking, that’s for sure, but I think they were on the right course.
I play pretty casual, so when I focused on Miasma events and escort events I would bring in about 120 to 150 bags or so. Not including the Group Effort reward bags at the end. If I focused on just the Group Effort event, I’d wind up with maybe 120 at the most, even after the final reward. More often it wasn’t even 100.
The end result there is that about a week in, people started just doing the escort and miasma events.
I do think that Anet was on the right course with the structure of that, but I also believe that Anet has a crippling lack of understanding when it comes to loot. In fact, I’d say the problems we’ve seen are symptoms of internal issues at Anet, likely stemming from the monetization people wanting to force players to only have the gem store as an option. I find it difficult to believe that the devs think this should be a no-reward game.
Escape from Lion’s Arch, in my opinion, was the best living story segment. It had it’s issues (many of which fell into the “ignore it” category for bug fixing), but overall it created a good amount of play that wasn’t zerg focused (specifically rescuing citizens). Loot was handed out based on citizens rescued, so there was a drive to do what was effectively a zone wide event.
By contrast, Battle for Lion’s Arch has been the worst segment that I’ve ever participated in. It has extreme bug issues, and for being the end of the story it is a complete failure when it comes to reward for effort. Players have been fighting Scarlet for nearly a year now, and the rewards for it all are utter garbage (if you get any reward at all). The big shinies only go to the privileged few.
Quite a finale for Living Story. If it was a TV show, it would get cancelled.
Battle for Lion's Arch Open Issues and Tips
in Battle for Lion’s Arch - Aftermath
Posted by: Neural.1824
Fixed a bug that prevented players from receiving loot from the Assault Knights. A reward chest will now be awarded after all three Assault Knight events have finished, and will be given to the corresponding participants even if only one Assault Knight was defeated.
Well, back to Frostgorge or Queensdale.
No thank you.
If you really want to be a 1%’er get a part time job and work an extra 2 hours a day, or 10 hours a week. 10 hours*$7.50 = $75 = 6000 gems = 360g
That is 36g/hr, far more than you will even make on the TP outside of huge upsets.
That’s a nice set of numbers, but you’re forgetting that you have to be at that job for those 2 hours a day.
If you flip right, you don’t need to put more than a few minutes in per hour, and are free to do whatever you want while you make money on the TP.
You do realize CDI threads are pointless?
They’ll still do what they want to do.
I’m willing to bet that most of the people are unsatisfied with Living Story, but do you think Arena Net cares? No. Just add more gem store items.
this is /thread worthy. CDI’s are a theatrical presentation, to give outsiders the impression that Anet is actually listening to the playerbase. Bottom line, if it doesn’t bring in gem sales, they aren’t allowed to work on it.
The fact that not one credible, specific, evidence based argument has been given by the anti-TP crowd doesn’t seem to faze them at all. They just keep ploughing on and having a good old cry.
The worst part is they have the same attitude towards real life economies. Want to know why countries that are prospering collapse? Look no further than the attitudes of the anti-tp crowd. It’s pretty sick that they are so obsessed with other peoples money that they don’t even want anyone to succeed virtually, let alone in RL
One thing to remember is that flipping is PvP, and people will do anything to win, including lose money.
When you find a market, if someone else is there, they will try and force you out. Your objective at that point, if you choose to stay, is to force them into a profit loss while maintaining a few coppers profit for yourself.
For example, I’ve made a couple hundred gold this past few weeks playing strictly with masterwork level dyes. You can buy a whole lot of them for between 8 and 10 silver each, and up until last weekend you could sell them for between 15 and 16 silver.
Someone who feels they own that market has since come in, bought up 50 or so units of several of the dyes (and is buying more), and then flips them with a sell price of just 12 silver. On most of the dyes, this is a sub 1silver profit level. If this was mass quantities of dyes, spread across the entire spectrum of color, it could be profitable, but with the numbers that are shown, it’s pretty obvious he’s doing it just to be a kitten.
There are thousands of other markets, but there are thousands of other kittens too. Just know that if you find a niche, you make as much gold off of it as you can, then move on when someone with more money than brains shows up to cut profits to zero just to be a kitten. That’s life with flipping.
I’ve been watching this from the outside and it is very concerning. While I don’t run fractals at all, the way they handled this situation doesn’t bode well for the rest of the game.
For those who don’t care about fractals at all, this should still be a concern. I do not want Anet getting the idea in their head that it’s ok to just go and completely change things around with no regard for time and effort on the players part. If we let them get away with this, what will they do next? Reset map completion?
The market system in Eve Online has been operating for close to a decade, and people make billions of isk through it on a monthly basis. No-one complains that it needs to be fixed or changed other than QoL issues. You buy, you list, you pay taxes, and it works just fine. Has for a long time. If there was an issue it would have been fixed because Eve players will raise hell if something is broken.
The trading post in GW2 operates the same way. buy, list, pay taxes, etc., but with the added benefit that your competitor can’t declare war and blow you up for undercutting him.
There is nothing to “balance” with the trading post. It is working as intended.
The primary function of soul bound items is the promotion of gem sales.
Anet sure is working hard to keep these threads off the General Discussion forum where most users will see them.
Same situation. I did ten assault knight events and only got loot one time. I’ve given up on it until this issue is addressed.
Same here. Ran them a few times for the “challenge” part, but I’m not wasting time on any of it now if there’s no reward.
And let’s face it, Anet loves anything that involves not giving loot. They won’t fix this.
“Legendary Assault Knights will drop 5 Deluxe Gear Boxes and a chance at an Assault Knight Power Core, which can be used to color the Tempered Spinal Blades back item. Defeating all three knights within 6 minutes will award several masterwork items, a luck bonus, 1 Obsidian Shard, and 5 Blade Shards.”
From the patch notes.
It was working just fine before the first update to the patch earlier tonight. I was running solo and getting boxes, now I get absolutely zero regardless of party or not.
Not that Anet will fix it if it is a problem. In Seattle, anything that removes loot from the game is considered good.
(edited by Neural.1824)
Killed 3 knights and got zero loot from any of them.
Expect Anet to fix this bug sometime the day after never.
A critique of Escape from Lion's Arch and...
in Battle for Lion’s Arch - Aftermath
Posted by: Neural.1824
Let me just correct you on one part:
The portal for which you need them equipped is merely a shortcut to the instance where you end the living story, bypassing both the fight with the three Knights aswell as the fight with the hologram.
I had wondered if that was the case as to where it went. I guess I’ll be fighting the knights still. No idea which character I would fit the backpack to if I did attach it. Thanks for the info on the basic one though. I guess I could build a throw-away just for the time being.
Still, while it removes the whole gating issue I mentioned, I’m still uncomfortable with the direction Anet took with it.
In the spirit of “constructive criticism” I realize I should provide some feedback on how I would think they should fix this in the future.
I don’t think I’d have had quite as negative a reaction to it if it had been layed out at the beginning of the story that the segments in the future would allow you to produce/craft items that were a key part of succeeding segments.
I’m going to assume that the blue print pieces still drop, but I’m guessing they are also available on the trading post for exorbidant fees, as there were plenty of buy orders last week.
Conditions work fine on the Knights from what I’ve seen… for all of what.. a 10 second window?
See? It’s balanced!
Seriously: Not only is this a bad move, it is not exactly promoting health and well being in terms of community. When people aren’t gutting others because they don’t dodge as perfectly as Mr. Elitist warrior, they are screaming about people using condition.
I can think of two people in my guild who are very casual players who are going to basically skip this entire segment. Heck, of the two level 80’s my wife has, both are condition builds, and being that she only plays a few hours a week.
Sure, just throw money into the system and buy a new outfit with weapons. That is not something that should be required if you want to effectively participate in the game events. If Anet is going to do that, they should just make the living story “Ascended Only” and start at the end of the road they are going down.
