They make it sound like that but who are these people testing. I have never heard of anyone getting invites for a special test server.
My guild was on the test server shortly before the roll out of ascended gear. Many were booted from the test server for being “overly critical”. I’m unsure if the test server is still full of actual players or if it even still exists.
Is “leveling alts” code for keyfarming?
For most of the complainers – yes.
Would love to see your evidence for this statement.
People aren’t all going for their pitchforks anymore, only a few really disenfranchised people are still moaning.
Yeah, that real slight 48%. How very minor.
Do you understand trend. 80 to 50% in what, two days. lol
Do you understand that 50% dislike/hatred and only 10% like is not a positive sign? Lol.
People aren’t all going for their pitchforks anymore, only a few really disenfranchised people are still moaning.
Yeah, that real slight 48%. How very minor.
You people will never listen. I don’t know why Vayne keeps coming into these threads trying to tell you why you’re (clearly) wrong and upset about nothing, but I have to commend him for not getting absolutely furious.
Hey guys, apparently everything is fine because Andred’s opinion is now somehow an objective fact. Your criticisms have all been rendered invalid due to the overwhelming evidence he has posted in defense of of his clearly unbiased argument.
Hey everyone, never mind what I said; NewTrain’s expert rebuttal completely disqualified all the claims I made. And why ever was I to think that people were over-reacting and being selfishly upset about literally nothing? How stupid of me.
Funny thing is I was being sarcastic. You just stated the truth (even if you were attempting sarcasm).
Yep. What’s your point?
If the intention of this poll was to show that the forum reaction is overblown, it did not succeed.
Thought I made myself pretty clear.
Neutered
Personal
Enjoyment
Currently 48% of respondents hate or dislike the changes.
33% think adjustments need to be made.
10% like the changes.
9% are indifferent.
At the most conservative interpretation a plurality of respondents have a negative view of NPE, with the majority of respondents in that plurality having a hatred for it.
If the intention of this poll was to show that the forum reaction is overblown, it did not succeed.
You people will never listen. I don’t know why Vayne keeps coming into these threads trying to tell you why you’re (clearly) wrong and upset about nothing, but I have to commend him for not getting absolutely furious.
Hey guys, apparently everything is fine because Andred’s opinion is now somehow an objective fact. Your criticisms have all been rendered invalid due to the overwhelming evidence he has posted in defense of of his clearly unbiased argument.
Oh, and guess what? They have PROOF this is the best way to do this.
I highly doubt that. They have metrics and surveys and that’s it. That does not constitute “proof” that the NPE is the best way to initiate new players into the game’s mechanics.
Vayne says your concerns don’t matter because he personally doesn’t agree with them. You can all relax now. Apparently everything is just dandy.
Several people have now admitted after testing it it’s not as bad as people are saying it is.
And several others admitted its worse than they originally thought. Your point?
List of what you CAN do at level 1
What You Can Do At Level 1:
Dodge
Dye Armor
Harvest Materials (go into the city when you get outta the first story and buy some Gathering Tools form a crafting master)
Craft Items (just talk to the guy like before and learn the discipline)
You can Visit Vistas AND PoIs you just aren’t directed to them.
WvW or PvP (Use Hot Keys to open the panels or go to LA from Home City to access the Asura Gates)
Can Use Wardrobe just open it up
Can use Minis
Can Access your Bank/Guild Bank
Can Access the Guild Panel Hit G
Can do Jumping Puzzles (I did Morgans Spiral at level 3 and the secret troll one at level 2 just to see)
Can Map Complete and get rewards for it.What You Can’t Do at level 1:
The Combat stuff is true and locked behind a leveling curve that is significantly increased (It only took me 30 minutes to get to level 10 where all my weapon skills for ALL weapons were unlocked)
At level 13 about 45 min into a new character I unlocked my first Utility skill and as such unlocked Skill Point Challenges. Also, you can use Knowledge Scrolls at any level to learn new healing skills if you don’t like the first one.you also unlock the 1-10 Personal Story at ten and can do the whole arc at once. I did that at level 13 and it got me to level 17 and have a LOT of nice goodies and included the Black Lion Key.
Where in the OP’s post did he imply anything different?
Schools tried dumbing down their curricula in order to prevent drop outs. Tell me how well that worked.
I don’t mean to be rude, but that comment isn’t very helpful. This thread is for feedback.
I’m sure you see the irony in your own post then.
Besides, I didn’t think the metaphor was unclear, but since apparently metaphors are hard to understand I can explain. Simplifying an arguably difficult task (leveling) doesn’t necessarily mean that more people will complete the task (level 80). It simply means that those who were able to complete the task (level 80) no longer feel any accomplishment from it and the system itself (Guild Wars 2) becomes a laughing stock.
Oh, and just to be clear, this is feedback on the new player experience not achieving its designed purpose.
Schools tried dumbing down their curricula in order to prevent drop outs. Tell me how well that worked.
It’s been a long time since I was able to recommend this game to anyone. This feature update didn’t change that any.
spvp
The extremely unbalanced game mode with only a single objective and a highly trolly map in the rotation. That won’t get stale, fast.
Yepp, With daily runs I meant you only do it once since there’s a cap, but you don’t have to do all of that every day. You do what you like/need.
You might find lore related things boring, but that’s what some players to do actually have fun. If there would be new things ingame that would be perfect, since we could be doing that instead of creating “boring” things like that.
And about loving something and not getting bored.. this only works in theory.
For example, if you love pizza and keep eating it, eventually you’ll get sick of it and won’t want to eat it again (or at least for some time).Sadly ( and not to me) anet is focused on story telling, which is fantastic, for me. But i have to say, back in LS1 the people i talked to (maybe a few hundred), said they did care.It’s sad for me, since i want anet to tell a good story, but i truly feel like the majority, really don’t care. While having a story behind actions is great for an mmo, telling a story, however is pretty lame. At least in many eyes I’ve talked to.
As a matter of fact, most people that played GW remember bits and pieces of the story, but ultimately could care less about it. Were missions a better way to tell the story? Meh. So far it seems to me, there a a pretty large base that really don’t give too much a dime about story, they simple what to move on to the next thing.
This is DRASTICALLY true for people that mostly WvW and PvP, they simply could care less about a story. “gimme something to hit”Bottom line, i really cant find a whole lot of people taht give a crap about the story (sorry anet staff, whom which i care deeply about) but it is soo secondary to “what i can get” out of it, it makes it feel trivial.
i hope that will change, since i enjoy it, but it seems to me it’s so far out of peoples minds it’s like a bad fortune cookie…
Honestly, people might care more about the story if it was any good. The writing is of the same quality as a Twilight novel and the characters are either completely forgettable or incredibly annoying.
I’d love for ANet to tell a good story, but in order to do that they have to seriously up their writing game.
This is still very much a theme park, but just because you have been on every ride, it does not mean there are no other ways to have fun within the park.
Typically in a theme park when you’ve been on every ride (some multiple times) you either shop or go home. I guess you’re telling people to have fun shopping then.
1. Splitting of skill functionality between PvE, PvP, and WvW. Following the split, a serious balance overhaul on most skills. Massive reduction of particle effects in PvP and WvW.
2. New game modes for PvP including (but not limited to) Capture the Flag and Guild vs. Guild.
3. Removal of Skyhammer from every PvP queue except hot join.
And once again we have people adamantly against adding anything they don’t personally intend to play. To hell with everyone else’s fun, right? Such a great attitude to take when trying to grow (or even maintain) a community.
I don’t think you actually get my point. “lategame” (I’ll start using this term because appearently many people think that endgame only refers to super hard content) content and features would benefit everyone. They don’t even have to be lategame to be useful for everyone (like the wardrobe system that we got in the past for example). 2 years after release they should be focusing on more concrete things that would primarily satisfy the majority, not the minority ESPECIALLY if they want to maintain the community. . Adding leveling QoL patches won’t really change how older players will feel and eventually leave.
I wasn’t necessarily (or exclusively) referring to you. I agree with your assertion that content for level 80 players desperately needs to be added.
And once again we have people adamantly against adding anything they don’t personally intend to play. To hell with everyone else’s fun, right? Such a great attitude to take when trying to grow (or even maintain) a community.
Who cares if the name is based on lore?
Who cares about the semantics of “battle”?
Fact is, it was a popular feature of Guild Wars 1 and there was no foreseeable reason not to include it in GW2.
Last comment I’m making on this issue:
If you all want ANet to choose the issue, fine. Just be prepared for a very large group of posters to feel angry and alienated that ANet has chosen an issue they feel is not important. This will sour the atmosphere more than it already is.
Heck, be prepared to feel that way yourself if what ANet chooses is not to your liking.
CDI asks simple request good to organize and give direction to the discussion and people STILL focus on what they themselves want. Two options in current CDI and people still manage to derail the discussion by adding 3rd 4th and 5th “options”
People are offering a third option because, in all honesty, the two options given are both terribly flawed and won’t result in any type of open communication. If ANet chooses the topic for the next CDI, be prepared for a huge outcry of “that’s not even important, why is there a CDI on it”. If the players choose the topic be prepared for lots of ANet responses like “we’re not able to do that at this time”. The most obvious solution is to have ANet produce a list of realistic and feasible topics and the community determines which item from the list is most important. Win-win.
Why lock yourself into two flawed options when there’s a distinctly superior third option?
Combination approach.
Anet presents a list of what is feasible/possible. Community votes on the most important topic from that list.
Creating a CDI about communication is like forming a committee to discuss how to form committees.
Apparently it’s impossible to create repeatable content that’s actually fun each time you play.
Even the most fun/enjoyable content will generally lose its lustre over time.
See, I have to disagree with that. Even after 4 years, 3v3 games in Dawn of War on the Argus Desert Gate map have yet to lose their luster for me.
I couldn’t tell you what the secret is, but I’d imagine it has to do with balance being extremely good between factions and it being all PvP oriented (constantly changing strategies).
Difference between sandbox and themepark.
Themepark MMOs are what we have to compare to, since this is a themepark MMO. Sandbox MMOs have user created content and conflict. The company has to do a lot less to keep that going.
Here all the content has to be created and presented. It’s not going to change much so you always need more content.
The problem is, and has always been, theme park MMOs are far more successful, so far anyway, than sand box MMOs.
Are you trying to say that it’s not possible for themepark MMOs to be fun over long periods? If so, perhaps it would be in a company’s best interest to introduce significant sandbox elements for high level players, eh?
Well I did say, “generally.” I was not trying to say that that this was an absolute. Even so, four years is not that long (IMO), wait and see how often you ay that game in another five or ten years.
Good point. But in terms of video games 4 years is pretty significant nowadays. My overall point is that if a company makes repeatable content fun and engaging, you won’t get nearly as many complaints about farming and grinding. With that in mind, I would say that a significant group of players does not find GW2’s current repeatable content to be fun or engaging.
(edited by NewTrain.7549)
Apparently it’s impossible to create repeatable content that’s actually fun each time you play.
Even the most fun/enjoyable content will generally lose its lustre over time.
See, I have to disagree with that. Even after 4 years, 3v3 games in Dawn of War on the Argus Desert Gate map have yet to lose their luster for me.
I couldn’t tell you what the secret is, but I’d imagine it has to do with balance being extremely good between factions and it being all PvP oriented (constantly changing strategies).
Apparently it’s impossible to create repeatable content that’s actually fun each time you play.
Again – I’m not saying that getting the best gear should be easy. I’m all for locking it behind extremely challenging content.
What I don’t want to do is to repeat that content over and over – i.e., farming.
Purple enemies in dungeons should drop an dungeon armor skin for that dungeon guaranteed, for example.
Legendary weapons should have a chance of dropping from world bosses, for example.
I shouldn’t have to “run” dungeons over and over and over to get something.
I should merely have to play it 1-3 times to get what I want – then move on to the next challenge.
If that meant actually making the content harder – I’d be fine with that.
I’m not complaining about difficulty – I’m complaining about repetitiveness. The grind.
The farming.
Stop the farming.
Gaming is not a second job. It’s not a chore.
It’s a kitten game, for god’s sake.
You are supposed to have fun.
Now, if “farming” is your idea of fun, then the changes I propose would in no way stop you from doing that.
You could still kill the same thing over and over and over again, if that’s your thing.
But, for those of us who like to experience content a couple times (at most), and then move on to something new, with the stuff we got from the last encounter – well, we would be able to do that.
Without farming for it.
What I’m asking for is an end to farming – even if it meant raising the difficulty.
Yes. Lets have items worth over 3000-4000 gold drop off world bosses to decrease their value and prestige exponentially!
/sarcasm
Dumbest thing I’ve read on this forum to date.
They only cost 3000-4000 gold because they don’t drop often. There’s no inherent value to these items, only the value that supply and demand ascribes.
Oh, and prestige…lol. How can you decrease from 0?
Before we get too mushy here, folks, lets be clear about what Mike just said. He basically just reiterated what thier policy on communicating with their customer base. If that’s all you need, then good for you. But what I really want is a broad understanding of their current and long term goals.
Lack of communication only leaves for speculation. Speculation mostly leads to built up hopes, which cannot be achieved.
Everyone loses with their current policy. The only reason they have it is to have something to fall back on and avoid blame if they can’t meet their goals, which to me, is a cowardly way to run a company.
It certainly isn’t innovative
This right here says it best.
Inherent challenge doesn’t mean anything so your point is countered. While difficulty of every tasks depends on the task itself it also depends on the environment and the person doing it.
I noticed you mentioned nothing in there about arbitrary restrictions on the person performing the task.
Countered. That word doesn’t mean what you think it means.
Care to try again?
It was a poor example and wasn’t even about my point.
For lots of people GW2 is free time, something they do to have fun. Not a task like morning commute.
But even my point applies to your example. If you are looking for a challenge then it’s possible to make it more challenging. Just like you said, do it “wearing a blindfold after downing 7 shots of tequila”.
It was exactly about your point. The activity used in the example doesn’t matter. Adding arbitrary outside stipulations does not increase the inherent challenge of the task.
Again, I’ll ask you to try and counter the point.
That’s just naive. Please make a serious reply if you want to discuss something.
Oh, it’s naive because it showed exactly how flawed your point was, huh? Yeah, got it.
How about instead of making mischaracterizations, you address the point being made.
A player handicapping himself is not making the content inherently more challenging, he is just choosing to lower his performance.
Truth.
Any task, no matter how mundane, can be made difficult with arbitrary additional restrictions placed on it. I challenge people to perform their morning commute wearing a blindfold after downing 7 shots of tequila. That must mean their morning commute is inherently difficult, right?
We can put the Robin Williams references in the same zones as the Nelson Mandela references.
Anyone can join WvW from level one. Anyone can join PVP from rank one after their first character on their first level….
…but to say PVE is truly not prestigious solely because it’s PVE is incredibly incorrect.
Anyone can join Taekwondo as a white belt, but if that white belt beats a 6th dan black belt (however ridiculously unlikely that is) it would be prestigious as all get out. What rank or level a person begins a competition with has no bearing on whether they can achieve prestige or not. Now if your argument is that no video game achievements are prestigious by nature of being video games, I’d be more willing to agree.
And to the second point, I’m sorry but it’s true. The AI in PvE is programmed with the intent of being beaten. When someone beats it, they are simply performing at the baseline expectation. There is no prestige associated with a middle-of-the-road performance.
There isn’t any prestigious PVE gear, actually.
Because, by it’s nature, PvE isn’t prestigious. There’s nothing prestigious about learning to beat an unchanging AI. The AI in this game doesn’t learn or adapt its tactics based on the situation. It does what it’s programmed to do. Learning how to beat it (in many cases by simply getting enough people together and spamming 1) is not prestigious, it’s expected.
I have a lot of issues with this game and with ANet, but sPvP exclusive rewards certainly isn’t one of them. I would consider it a baby step in getting more people into what should have been the defining aspect of the game (next steps: balance and diversified game modes).
To be fair, what is prestigious about the reward track armour? The one reserved for tournaments is from my viewpoint, the other one only shows that you did pvp, just like any pve armour shows that you pve’d?
Never said reward track armor was prestigious, only that PvE, by definition, is not. In fact, prestige is not what this discussion should even be about, hence my second paragraph.
There isn’t any prestigious PVE gear, actually.
Because, by it’s nature, PvE isn’t prestigious. There’s nothing prestigious about learning to beat an unchanging AI. The AI in this game doesn’t learn or adapt its tactics based on the situation. It does what it’s programmed to do. Learning how to beat it (in many cases by simply getting enough people together and spamming 1) is not prestigious, it’s expected.
I have a lot of issues with this game and with ANet, but sPvP exclusive rewards certainly isn’t one of them. I would consider it a baby step in getting more people into what should have been the defining aspect of the game (next steps: balance and diversified game modes).
So what exactly are you after? What is your point?
Thank yet again for proving you have no idea what’s being discussed. I made my point very clear when I first posted (and quite a few times after that). Here it is again so maybe, just maybe, you can try and be relevant tot he conversation:
“It’s ridiculous to blame the players for ANet’s lack of forum communication.”
OK, you win. The medal is in the mail. You have no need to post anymore.
And I’m sure the return address is somewhere near Da’ Nile.
So what exactly are you after? What is your point?
Thank yet again for proving you have no idea what’s being discussed. I made my point very clear when I first posted (and quite a few times after that). Here it is again so maybe, just maybe, you can try and be relevant tot he conversation:
“It’s ridiculous to blame the players for ANet’s lack of forum communication.”
So you ignore the places where I said I dislike the new trait system, and rng in the cash shop and stuff like that to try to prove a point? People will watch that video and make up their own minds. I’m pretty sure most of them wouldn’t agree with your narrow and selective interpretation.
But it’s people like you that do make it harder for companies to communicate with them.
When the overwhelmingly vast majority of your posts are defenses of ANet (which stretch on for pages, to the point where your posts alone make up half the thread), a tiny handful of scattered criticism holds very little weight.
You’ve been accused of this behavior by far more people than me. You’d think by now you’d have the introspective ability to realize what you’re doing.
(edited by NewTrain.7549)
You made an assumption about what the second quote meant mate. Instead of repeating the same stuff over and over again, why not address that point. Show me the quote where he contradicted the first quote. I’d like to see it.
Enjoy!
PS: Fun fact, I found the video in a thread where you had like 30% of the posts.
(edited by NewTrain.7549)
I think New train is proving our points exactly ATM. No matter what Anet does, say, implement, unless it fits his narrative exactly, then anet will be chided and yelled at for not meeting THEIR expectations. If they say they will try to do something, it is taking as being written in stone, and if they don’t follow what was written, then they beat anet with said stone.
And again we have someone who jumps into the conversation blissfully unaware of what’s being discussed. Good job there!
I don’t think a company would so obviously lie, no. lol
Someone doesn’t read the news then. I wish I had your level of naivete when it comes to corporate America.
You still don’t get it. It was an interview in a magazine, pre release. Now, it might very well have been that when ascended gear was first talked about, it would have had a different acquisition method. We simply don’t have enough information to make a judgement on this.
I worked in editing for a long long time and I’ve seen this kind of thing happen again and again. Not once or twice. It happens all the time. People say stuff, write stuff, and a year later, their memory of what was said, written or yes, even intended has changed. There are many MANY studies on memory you could look at if you want.
But you’d rather believe some theory that states that a guy who knows he said one thing deliberately contradicted himself. Do you think that’s more likely?
No, you still don’t get it. What was said in the Eurogamer interview is near exactly what was released with the game. The notion that by level 80 everyone would have the best statistical gear. They clearly didn’t “forget” that idea because IT WAS WHAT WAS RELEASED. This has nothing to do with memory or forgetfulness. You know it and I know it. If you’d take off your white knight armor and look objectively at the situation, you’d see memory plays no role in this.
And do I think it’s likely that a company would lie in order to try and placate their customer base? Absolutely. You think that’s a rare occurrence or something?
@NewTrain Was it Colin or another poster from ANet who said he didn’t say that? If it was someone else then they may not have seen that article. Like I said, they need someone to track what was said when so these types of situations do occur in the first place.
And just to be clear, their “lie” was the denial, not the addition of Ascended.
It was Colin making both statements. Not a case of one hand being unaware of the other. And yes, the lie was the denial the Eurogamer interview statement occurred, not the addition of ascended gear.
Nope you missed my point. I did answer it.
No, you really didn’t. You obfuscated quite well, but never addressed the actual issue at hand. I once had a grad school professor tell me, “if your answer to a simple question is a page long, you’ve admitted you don’t know the answer.”
Nothing ridiculous about it. In fact it’s clever because overly assuming people make their own interpretations of what ‘best statistical’ means and Anet can balk on their plans because of players misunderstanding what they meant. Clearly, it’s working on you. If I was Anet, I would claim that Ascended was best statistical gear because of stats AND relative ease of crafting it. You’re just being narrow minded in your interpretation because it fits your stance.
How exactly is “best statistical” up for interpretation? It’s not. It has a very distinct meaning. You’re talking out your kitten and it shows.
The simple answer is that people’s memories aren’t perfect. That’s the simple answer. I added detail because these answers were given very briefly by different people in different interviews who may very well have different memories and interpretations. That IS an answer.
Not sure why you’re bringing memories into this when ANet’s words are clearly documented. No need for memory when it’s written down and time/date stamped.
When the question was asked, Anet wasn’t sitting there with notes. They were depending on memory. I’m not sure at one point during the interviews you saw them pull out their filing cabinet to answer the questions. They answered interview questions and two people gave different answers. Were they both lying? Was one lying? Did one have a memory lapse? Did they have different points of view? You don’t know. It’s very easy to say people are lying. But it’s just as easy to not remember the orders that events occurred a year later. I suppose that’s never happened to you, but it’s sure happened to me.
So you’re saying that when Colin gave that interview he forgot ANet’s whole design philosophy regarding BiS loot? He had a memory lapse about one of the key points of the game? Really? Or maybe you’re suggesting that later when when ascended gear was announced they forgot they originally had a different design philosophy. They forgot they had worked FOR YEARS on one system of obtaining BiS only to implement a different system. That doesn’t sound ridiculous to you? Come on. Take off the blinders and be realistic.
I think someone is blind here and I think its’ not me. BOTH statements were made during interviews, but ONE predated the first. So when he said the statistical highest gear in the game to a magazine interview, it is entirely possible that at that point, that was the intent. The second interview was given much later. It’s entirely possible that he didn’t even think of that magazine interview when he said it the second time. That is to say, after the magazine interview, they discussed having a higher tier of gear and the situation changed. You’re saying he lied. I’m saying the time differential between the two interviews is enough for the situation to has changed.
Situations change all the time and memory isn’t 100%. An article was written that dyes would be account bound. At launch they weren’t. Did that person lie? Now they are.
Taking two points of view many months apart and trying to say that you were lying during the first doesn’t really say anything except that they’re different. When he said we always planned to have another tier, he might not have been thinking about the original intention at all. Because in his memory at that time, that was his recollection.
I’ve written novels where I’ve forgotten an important detail between the beginning and end of the novel, over a very short period of time, a matter of a few months. Did I lie to myself?
The second statement, which denied the existence of the first, came after release. It came after Colin’s original statement was already the game’s norm. It would be as if teacher changed their grading policy in November, after using that system to grade students for over 2 months, and then claimed the old grading policy was never their intention, despite it being written on the syllabus.
I honestly can’t believe you’re attempting to make excuses for this kind of behavior.
Nope you missed my point. I did answer it.
No, you really didn’t. You obfuscated quite well, but never addressed the actual issue at hand. I once had a grad school professor tell me, “if your answer to a simple question is a page long, you’ve admitted you don’t know the answer.”
Nothing ridiculous about it. In fact it’s clever because overly assuming people make their own interpretations of what ‘best statistical’ means and Anet can balk on their plans because of players misunderstanding what they meant. Clearly, it’s working on you. If I was Anet, I would claim that Ascended was best statistical gear because of stats AND relative ease of crafting it. You’re just being narrow minded in your interpretation because it fits your stance.
How exactly is “best statistical” up for interpretation? It’s not. It has a very distinct meaning. You’re talking out your kitten and it shows.
The simple answer is that people’s memories aren’t perfect. That’s the simple answer. I added detail because these answers were given very briefly by different people in different interviews who may very well have different memories and interpretations. That IS an answer.
Not sure why you’re bringing memories into this when ANet’s words are clearly documented. No need for memory when it’s written down and time/date stamped.
When the question was asked, Anet wasn’t sitting there with notes. They were depending on memory. I’m not sure at one point during the interviews you saw them pull out their filing cabinet to answer the questions. They answered interview questions and two people gave different answers. Were they both lying? Was one lying? Did one have a memory lapse? Did they have different points of view? You don’t know. It’s very easy to say people are lying. But it’s just as easy to not remember the orders that events occurred a year later. I suppose that’s never happened to you, but it’s sure happened to me.
So you’re saying that when Colin gave that interview he forgot ANet’s whole design philosophy regarding BiS loot? He had a memory lapse about one of the key points of the game? Really? Or maybe you’re suggesting that later when when ascended gear was announced they forgot they originally had a different design philosophy. They forgot they had worked FOR YEARS on one system of obtaining BiS only to implement a different system. That doesn’t sound ridiculous to you? Come on. Take off the blinders and be realistic.
Since that debacle was before my time, I joined at the start of Dec 2012, I can’t say what they did say or didn’t say and the search here is horrible to even try to find it.
Then what made you feel like you were qualified enough to argue with someone about it? If this was a subject you had no knowledge of and couldn’t find the information for, perhaps you should have remained silent instead of going all white knight and arguing a strawman.
(edited by NewTrain.7549)
NewTrain.7549, they are balancing around PvP. It’s not delusional, it’s all over the forums and they have a livestream with people talking about it. Just because it’s in a terrible state doesn’t mean that they aren’t balancing around it, it just means they’re doing a trashy job (I’m inferring that this is how you feel based off of the way you responded to me).
There are ANet devs all over the forums discussion how they’re balancing around PvP? News to me.
I’ll ask you this, in what game does PvP-centric balance take months between updates? I mean, Dark Souls 2 gets PvP balance updates more often than GW2 gets ANY balance updates. If you’re really deluded enough to think that this game is balanced around PvP, there’s no point in having a discussion.