A test server is and would be a good idea, I do believe besides their internal testing they have test servers available to certain guilds. There is a process to get into these, not really sure how. If you were interested I would create a support ticket asking how; probably wont go very far, lol.
I always thought that some people (Dulfy) had access to content before it was released. If there is a test server available for certain people or Guilds, then they need to reevaluate those that have access to it because they sure as kitten aren’t doing a good job most of the time.
There is a test server and there are players on it. Those players give lots of feedback (much of it critical). In one particular instance, a dev left the test server chat channel because everyone was “being overly critical of the content”. In many other instances the devs have accused the players who dislike content or changes of “not playing it right”.
It’s not the players’ fault, it’s the fault of the devs who ignore the feedback.
In my opinion, no GW2 is not better than GW1.
My main gripes relate to s/tPvP. I would seriously change the way in which ANet approaches balancing. You can’t make sweeping balance changes once every 6 months (or year) and expect to reach anything close to balance. Nor can you include buggy or highly gimmicky maps in competitive rotation. Unfortunately, you only get a small window of time to get things right with a PvP community before they give up and move on. This window has long since closed for GW2.
So they implemented a TON of new features, did a ton of balance changes, completely modified their entire server infrastructure and shook the s/tPvP world upside down. They did this mostly as a result of, and I want to stress this, what they playerbase have ASKED them to do.
Wait wait wait. This is sarcastic, right? I mean, you can’t actually believe what you wrote. I want you to go into either the sPvP subforum or the balance subforum and tell them there was a ton of balance changes and that the s/tPvP world has been shaken. See what response you get. My money is on laughter.
Yeah but it’s also the most changes the game has had at once since ascended came along. You can’t really compare the feature patch to living story updates with one or two feature changes.
Also I think a lot of the complaints are just about it being new and different. There were a lot of complaints when they changed dailies and added laurels too, everything from “we’re forced to grind dodging” to there being too many dailies to choose from.
But a few months later comments were largely positive, the main complaints were not having enough things to spend laurels on and later the fact that they skewed the leaderboards.
Make up your mind. Are the players “thrilled” or are they complaining because change is scary? It can’t be both.
people basically want to know if they should expect some meaty content additions soon or not soon. If people know nothing major is coming for a year, they can just retire the game for awhile. Maybe come back later. They really just want to know if they shoudl keep gw on their radar or just drop it.
People were thrilled the feature pack was announced…
I wouldn’t use the word “thrilled” to describe people’s reaction to the feature patch. It’s generated the largest volume of complaints since the ascended gear introduction.
If the only way to justify ANet’s design decisions is to argue the definition of the word “content”, then ANet has already lost.
Performing a repetitive task for a reward (of questionable value) sounds suspiciously like a job and not like entertainment.
Personally I like my fun to be…well…fun.
3:- There are constant (every 14 days or so) an update. .- Some of them are good. Some provide much gnashing of teeth and pulled hair.
And very few of those updates are new content, and even fewer are permanent content (as in: permanent content additions seem to be extinct nowadays).
I, too, believe the MegaServer implementation just needs time to adjust its algorithms. What comes to mind is ‘teaching’ voice recognition software your vocal nuances. It doesn’t happen within minutes. It takes time.
So you see, the community might be a disappointment, lots of QQ going on, but Anet has been warned about every single bit of QQ we see now, and simply ignored it.
To even do you one better, Anet was warned about potential problems way back in beta (PvP balance issues, WvW population issues, PvP game mode concerns). The response the players got was “If you guys only have negative things to say, then I’m leaving the chat channel”. And lo and behold, the dev did.
I remember when people were so excited about the CDIs saying that Anet was finally going to start listening to the playerbase.
I think this new trait system proves how little Anet actually cares about constructive criticism from players.
Anyone who thinks this will cause deflation or even mildly curb inflation has never even studied the most elementary economics.
So then enlighten us oh mighty savior?
And also one question. Did the champ farm contribute to the deflation or to the reduction of inflation (I think not, which means the disappearance of said champ farms isn’t bad either) Or am i wrong?It’s bad for his wallet.
I don’t, nor have I ever, champ train farmed. It has nothing to do with “my wallet”.
Again, in an economy where money is created at will (each looted item or amount of coin is brand new to the world and therefore wealth is actively created) will never experience anything but inflation when combined with a supply/demand based market. Trying to argue otherwise displays a complete ignorance of the most basic of economics
But when did I say that now that champ farms stopped the inflation will stop?
Exactly, I never said that. I only said that nerfing the champ train will force people to do more dungeons, and that’s what makes me happy.
You quoted me (in a post where I was not responding or speaking to you) and asked me to explain elementary economics. I did. Now you’re angry at me for acquiescing to your request? Not so good in social situations, are you?
Anyone who thinks this will cause deflation or even mildly curb inflation has never even studied the most elementary economics.
So then enlighten us oh mighty savior?
And also one question. Did the champ farm contribute to the deflation or to the reduction of inflation (I think not, which means the disappearance of said champ farms isn’t bad either) Or am i wrong?It’s bad for his wallet.
I don’t, nor have I ever, champ train farmed. It has nothing to do with “my wallet”.
Again, in an economy where money is created at will (each looted item or amount of coin is brand new to the world and therefore wealth is actively created) will never experience anything but inflation when combined with a supply/demand based market. Trying to argue otherwise displays a complete ignorance of the most basic of economics
You forgot the other end of the equation…Gold sinks. If yoiu ciut down on created wealth by nerfing loot bags, and Increase the gold sinks from things Like… Buying Traits .. then you get closer to a balance where Inflation can be reduced.
Doesn’t affect the prices of consumer goods and therefore doesn’t affect inflation.
Listen, if you like the update simply because of a biased grudge against champ train farming, fine. But don’t try to argue that this change is somehow economically prudent.
Look I never took economics so I cannot argue with as Much confidence as you, but…
If people have LESS Gold In their Pockets… and the number of consumer goods remains stable… then sellers need to Lower prices to compete for less Money in circulation.
MORE Money in the Pockets of Players chasing a stable consumer supply = higher prices.
or am I mistaken?
You are mistaken.
Supply drops due to a decrease in mats from farming.
Demand remains the same as demand is gauged in individual units and nearly 100% of the player base is still able and willing to buy nearly any given given mat.
Diminished supply + unchanged demand = higher prices. Simple supply and demand curve.
Anyone who thinks this will cause deflation or even mildly curb inflation has never even studied the most elementary economics.
So then enlighten us oh mighty savior?
And also one question. Did the champ farm contribute to the deflation or to the reduction of inflation (I think not, which means the disappearance of said champ farms isn’t bad either) Or am i wrong?It’s bad for his wallet.
I don’t, nor have I ever, champ train farmed. It has nothing to do with “my wallet”.
Again, in an economy where money is created at will (each looted item or amount of coin is brand new to the world and therefore wealth is actively created) will never experience anything but inflation when combined with a supply/demand based market. Trying to argue otherwise displays a complete ignorance of the most basic of economics
You forgot the other end of the equation…Gold sinks. If yoiu ciut down on created wealth by nerfing loot bags, and Increase the gold sinks from things Like… Buying Traits .. then you get closer to a balance where Inflation can be reduced.
Doesn’t affect the prices of consumer goods and therefore doesn’t affect inflation.
Listen, if you like the update simply because of a biased grudge against champ train farming, fine. But don’t try to argue that this change is somehow economically prudent.
Anyone who thinks this will cause deflation or even mildly curb inflation has never even studied the most elementary economics.
So then enlighten us oh mighty savior?
And also one question. Did the champ farm contribute to the deflation or to the reduction of inflation (I think not, which means the disappearance of said champ farms isn’t bad either) Or am i wrong?It’s bad for his wallet.
I don’t, nor have I ever, champ train farmed. It has nothing to do with “my wallet”.
Again, in an economy where money is created at will (each looted item or amount of coin is brand new to the world and therefore wealth is actively created) will never experience anything but inflation when combined with a supply/demand based market. Trying to argue otherwise displays a complete ignorance of the most basic of economics
Anyone who thinks this will cause deflation or even mildly curb inflation has never even studied the most elementary economics.
Yeah we want the train back, why ruin it?
no we dont the game finally works and is finally epic !! Anet keep up the good work !!
If this is what you consider “epic” no wonder the game is in such a crap state.
i consider this to be epic now there wont be any annoying things on main like " wheres the train " or its at boar goin to blah blah or they say and start to whine about someione took it out of turn the train never owned champions and think there entitled to them all
reality check , they nerfed this due to the fact of most players requested it most players approved and i was one of them
someone say to me i get to 20 then get the train to 80 , not doing story not doing anything else just running round in a circle all day long
i find this epic and i have a right to voice my opinion
And I have the right to voice my opinion as well: players like you who mandate that their way is the only way to play have ruined this game (and far before this update, might I add).
Yeah we want the train back, why ruin it?
no we dont the game finally works and is finally epic !! Anet keep up the good work !!
If this is what you consider “epic” no wonder the game is in such a crap state.
PvP just got the Edge of the mist.
If anything they will do new PvE contend.
My 2 centsWvW =/= PvP
You’re talking about Structured PvP (sPvP), don’t confuse it with “PvP” which just means Player Vs Player as that is exactly what World Vs World is (PvE + PvP).
In this next update they are completely overhauling all PvP gear by merging it with PvE/WvW gear and allowing you to make gold from killing people, which will then directly translate into rewards from other areas of the game.
If you mean new game modes or new maps, unlikely. They have their hands full with the China release and the upcoming Living Story season 2.
The OP (which is now deleted) specifically mentioned sPvP.
Well I still see “PvP” not “sPvP” in the thread title. With the original post gone, that is all that we can go by and pretty much just make assumptions.
Listen, if you feel the need to play semantics games in order to cover up your mistake fine, but it was VERY clear that the OP was talking about sPvP. Original post below for your pleasure:
The feature patch is coming up but there really is no new pvp content in it. Its just a rehash of current armor and pve items delivered in a new way. When can we expect new maps, game modes, ladders, etc. ?
On a personal note, I feel every pvp implementation has failed and with their slow development pace its hard to feel good about this game. Two disliked maps, elimination of qualifying points and replacement of glory, elimination of tournament chests and rewards, rank revamps, replacement of leaderboards in favor of a ladder structure, etc. Its time for anet to release something we can hold on to.
PvP just got the Edge of the mist.
If anything they will do new PvE contend.
My 2 centsWvW =/= PvP
You’re talking about Structured PvP (sPvP), don’t confuse it with “PvP” which just means Player Vs Player as that is exactly what World Vs World is (PvE + PvP).
In this next update they are completely overhauling all PvP gear by merging it with PvE/WvW gear and allowing you to make gold from killing people, which will then directly translate into rewards from other areas of the game.
If you mean new game modes or new maps, unlikely. They have their hands full with the China release and the upcoming Living Story season 2.
The OP (which is now deleted) specifically mentioned sPvP.
PvP just got the Edge of the mist.
If anything they will do new PvE contend.
My 2 cents
WvW =/= PvP
…but why the need to insult the people that like it?
Because the idea is bad and you should feel bad.
JPs are despised by many people (including me-especially when forced inside a Dungeon, ala CoE laser room). Are they thus a failure?
In short, Devata, we’ll never agree because we see things differently, and that’s fine.
For instance, you don’t like the gem shop, and the way Living Story for you represents more of it vs “the expansion model”, yet I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features. I don’t care who is “most players” (I bet you have no proof your opinion is representative of the majority), but the game is ultimately more than what we wish it was for only ourselves.
So, your whole argument boils down to “I don’t want to spend more money on this game”.
Great, so we’re in agreement that the content ANet released so far is not worth paying for. Thanks for undermining your own argument.
He did not say anything of the sort there. In fact he pointed out that (some) people prefer a means of spending money on the game that does not involve buying an expansion.
Perhaps you’d like to read his quote again? You, where he said " I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features." You know, where he implies that new content and features developed by ANet aren’t worth paying for.
Paying an additional sum on top of it, where “it” is paying in the cash shop, means that those people are already paying.
If one is already choosing to pay then one is not likely to consider that which is being funded by his paying to be not worth the payment.
And that argument falls apart when you take into account the many people who spend 0 money in the gem store.
Not really. We were discussing Star Ace’s comment about people who DO spend money in the gem store. If you want to change topics that is fine of course.
No, we’re discussing the playerbase as a whole. If you want to create a strawman to argue against because you have no actual point, by all means go for it.
Since when ?
We both commented on one post specifically, the one in which Star Ace commented on people who do spend money.
Create a business.
Focus only on the people who have already purchased your product.
File for bankruptcy.
You’re a business genius, sir.
As bad as PvP now is in GW2, I wouldn’t consider TESO to be any competition. It’s honestly the only MMO beta I’ve played where I was bored within an hour.
JPs are despised by many people (including me-especially when forced inside a Dungeon, ala CoE laser room). Are they thus a failure?
In short, Devata, we’ll never agree because we see things differently, and that’s fine.
For instance, you don’t like the gem shop, and the way Living Story for you represents more of it vs “the expansion model”, yet I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features. I don’t care who is “most players” (I bet you have no proof your opinion is representative of the majority), but the game is ultimately more than what we wish it was for only ourselves.
So, your whole argument boils down to “I don’t want to spend more money on this game”.
Great, so we’re in agreement that the content ANet released so far is not worth paying for. Thanks for undermining your own argument.
He did not say anything of the sort there. In fact he pointed out that (some) people prefer a means of spending money on the game that does not involve buying an expansion.
Perhaps you’d like to read his quote again? You, where he said " I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features." You know, where he implies that new content and features developed by ANet aren’t worth paying for.
Paying an additional sum on top of it, where “it” is paying in the cash shop, means that those people are already paying.
If one is already choosing to pay then one is not likely to consider that which is being funded by his paying to be not worth the payment.
And that argument falls apart when you take into account the many people who spend 0 money in the gem store.
Not really. We were discussing Star Ace’s comment about people who DO spend money in the gem store. If you want to change topics that is fine of course.
No, we’re discussing the playerbase as a whole. If you want to create a strawman to argue against because you have no actual point, by all means go for it.
One animation is harder than 0, and 0 is the appropriate number here.
So you don’t like content unless it caters to you only? You probably think that all those cutscenes in the personal story are useless too?
I don’t like useless content when there are actual important things that desperately need to be worked on. I don’t care if it takes 30 minutes to make a “marriage emote”, that’s 30 minutes that could have been better served doing almost anything else.
Show my one successful game, ever, that prioritizes in-game marriage over balance or playable content. Your “everything is subjective” argument may amuse the other philosophy 101 students, but it falls apart under even the most cursory examination.
1. Who says prioritize?
2. How hard do you think a title and one animation is to implement?
One animation is harder than 0, and 0 is the appropriate number here.
JPs are despised by many people (including me-especially when forced inside a Dungeon, ala CoE laser room). Are they thus a failure?
In short, Devata, we’ll never agree because we see things differently, and that’s fine.
For instance, you don’t like the gem shop, and the way Living Story for you represents more of it vs “the expansion model”, yet I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features. I don’t care who is “most players” (I bet you have no proof your opinion is representative of the majority), but the game is ultimately more than what we wish it was for only ourselves.
So, your whole argument boils down to “I don’t want to spend more money on this game”.
Great, so we’re in agreement that the content ANet released so far is not worth paying for. Thanks for undermining your own argument.
He did not say anything of the sort there. In fact he pointed out that (some) people prefer a means of spending money on the game that does not involve buying an expansion.
Perhaps you’d like to read his quote again? You, where he said " I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features." You know, where he implies that new content and features developed by ANet aren’t worth paying for.
Paying an additional sum on top of it, where “it” is paying in the cash shop, means that those people are already paying.
If one is already choosing to pay then one is not likely to consider that which is being funded by his paying to be not worth the payment.
And that argument falls apart when you take into account the many people who spend 0 money in the gem store.
JPs are despised by many people (including me-especially when forced inside a Dungeon, ala CoE laser room). Are they thus a failure?
In short, Devata, we’ll never agree because we see things differently, and that’s fine.
For instance, you don’t like the gem shop, and the way Living Story for you represents more of it vs “the expansion model”, yet I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features. I don’t care who is “most players” (I bet you have no proof your opinion is representative of the majority), but the game is ultimately more than what we wish it was for only ourselves.
So, your whole argument boils down to “I don’t want to spend more money on this game”.
Great, so we’re in agreement that the content ANet released so far is not worth paying for. Thanks for undermining your own argument.
He did not say anything of the sort there. In fact he pointed out that (some) people prefer a means of spending money on the game that does not involve buying an expansion.
Perhaps you’d like to read his quote again? You, where he said " I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features." You know, where he implies that new content and features developed by ANet aren’t worth paying for.
JPs are despised by many people (including me-especially when forced inside a Dungeon, ala CoE laser room). Are they thus a failure?
In short, Devata, we’ll never agree because we see things differently, and that’s fine.
For instance, you don’t like the gem shop, and the way Living Story for you represents more of it vs “the expansion model”, yet I would bet that many people would still rather have said shop than paying an additional sum on top of it to get access to new content and features. I don’t care who is “most players” (I bet you have no proof your opinion is representative of the majority), but the game is ultimately more than what we wish it was for only ourselves.
So, your whole argument boils down to “I don’t want to spend more money on this game”.
Great, so we’re in agreement that the content ANet released so far is not worth paying for. Thanks for undermining your own argument.
Considering that features Anet directly mentions don’t materialize in game, I highly doubt that some circumspect hearsay based on the flimsiest of evidence will make it’s way into the game.
No real need to be derisive of other people’s opinions. Some would rather have bi-weekly releases rather than waiting much longer periods of time. Some believe that what might be found in what is normally termed ‘expansion’ can be delivered through the Living Story method of content releases.
No one knows, as of now, how said content may be released, only that it will come, according to the Devs. You can believe that, or no. I would prefer it was released through the Living Story, but that is my, and just my, preference.
You do realize that people have very little faith in whole Living Story thing, right? Be honest with yourself; is the Living Story good fun content? Most of us would say no. Now, sure the Living Story is free, which is nice, but because it’s free it places undue emphasis on luring players to the gem store. So, thus far, the living story has provided us with poorly written, stale, temporary content designed to draw players to the gem store. You may be okay with that model, but many players are not.
A paid expansion wouldn’t require the gem store for revenue and theoretically opens up more development time for actual fun content. Now, do I have faith in Anet to create fun content anymore? Not really. But, when one approach (living story) doesn’t produce good content, why keep at it? Change your approach.
People are shouting for expansions because this game currently has a total lack of content to keep people logging in.
Don’t make ridiculous statements. This game puts out more content that any MMO ever created.
You’re joking, right? You have to be joking…
If the Living Story had been at all good, people wouldn’t want an expansion this badly.
Yeah, it’s clearly just me. It’s not like there are countless threads about each of these issues. Very much just me and no one else. Everything is perfect, my bad. Everything is so perfect, that trivial garbage like player marriage can become a priority. How did I ever make such a monumental mistake of thinking there were more important issues to be dealt with?
There’s threads wanting that, there’s threads wanting marriage, there’s threads thinking that this, this, or this part of the game doesn’t need an update, there are people enjoying the game, there are people thinking that the game is broken. Point is – everyone has their own opinions and it does not necessarily match yours. Your opinion is very negative when it comes to the game. My opinion is probably overly positive. Which side has more supporters and what parts of the game actually need addressing? Only Anet has the numbers.
Show my one successful game, ever, that prioritizes in-game marriage over balance or playable content. Your “everything is subjective” argument may amuse the other philosophy 101 students, but it falls apart under even the most cursory examination.
A stale endgame.
Horrific balance.
Broken WvW matchups.
Dead servers.
Poorly written temporary content.…and you want them to waste time on IN-GAME MARRIAGE?! Wow…
All of the points above are subjective. For you the game is in a horrible state and then some of us are enjoying parts of it that you think are broken.
Yeah, it’s clearly just me. It’s not like there are countless threads about each of these issues. Very much just me and no one else. Everything is perfect, my bad. Everything is so perfect, that trivial garbage like player marriage can become a priority. How did I ever make such a monumental mistake of thinking there were more important issues to be dealt with?
A stale endgame.
Horrific balance.
PvP lying untouched for nearly a year.
Broken WvW matchups.
Dead servers.
Poorly written temporary content.
…and you want them to waste time on IN-GAME MARRIAGE?! Wow…
Question for everyone who thinks this is a l2p issue: how do you explain every top team (or what’s left of them) rolling at least one, and in many cases two, hammer warriors? If they didn’t outperform other classes significantly, why devote 40% of a team to them?
A stagnant meta (which GW2 currently has) signals the death of any type of PvP. The effects are apparent in sPvP and are becoming apparent in WvW.
The healthiest PvP games are those that constantly work towards balance and thus have an ever-evolving meta. GW2 is not one of those games.
112. Anet being confident enough to ignore, or sometimes implement the opposite of, constructive advice from skilled players.
One would think that simply answering the questions is easier than fabricating excuses to lock threads. Alas, I suppose it isn’t…
I’ll believe the sPvP playerbase is “much much bigger” than 500ish people when I see the proof, because right now all empirical observation shows that 500 is a really solid estimate.
I love the logic in this thread.
If A isn’t as bad as B, then A must be good.
Let’s apply that to history and see if it works, shall we?
The Bosnian genocide wasn’t as bad as the Rwandan genocide, therefore the Bosnian genocide must be a good thing.
Good logic, eh?
I think you missed the point at no point did I say GW2 is good or perfect. In my original post I said basically stated that the grind is not that horrible as everyone here is making it sound.
No, you missed the point.
Just because A isn’t as bad as B, doesn’t mean A is good or necessary or should be condoned through silence.
Your really still missing the point. If i wanted silence of it I would have made a forum called “Shut up about RNG and grinding already”. I also did not say GW2 was good either. RNG and Grind however based on how the economy works is necessary to ensure a healthier economy. I am not going to repeat myself again here so just read the posts where I explained economics.
That doesn’t solve the issue. One of my questions of name one mmorpg that has better RNG and grind is not meant to be a one word answer. You must explain why you think that way as it leads to a healthier discussion.
I want you to go read your OP and see if what you just wrote is at odds with it. I think you don’t even know what point you’re trying to make.
I love the logic in this thread.
If A isn’t as bad as B, then A must be good.
Let’s apply that to history and see if it works, shall we?
The Bosnian genocide wasn’t as bad as the Rwandan genocide, therefore the Bosnian genocide must be a good thing.
Good logic, eh?
I think you missed the point at no point did I say GW2 is good or perfect. In my original post I said basically stated that the grind is not that horrible as everyone here is making it sound.
No, you missed the point.
Just because A isn’t as bad as B, doesn’t mean A is good or necessary or should be condoned through silence.
I love the logic in this thread.
If A isn’t as bad as B, then A must be good.
Let’s apply that to history and see if it works, shall we?
The Bosnian genocide wasn’t as bad as the Rwandan genocide, therefore the Bosnian genocide must be a good thing.
Good logic, eh?
Amount of content =/= quality of game.
I have over 1000 hours in Dawn of War 2, and I would say 75% of that is playing 3v3 on Argus Desert Gate. The same game mode on the same map. And guess what? It’s incredibly fun.
Now, GW2 has tons more maps that that, more game modes, more options for class (vs. factions in an RTS) and just overall much more content. So why do I have less than 1000 hours in GW2? Because, despite all the content, I don’t find it fun.
@NewTrain
I know and it is called Alpha if my memory serves right.
There have been posts on reddit about people involved in it as well.
Yup. Correct.
I wouldn’t be surprised if the reddit posts are from the same people I’ve spoken to.
- Lack of proper feedback: Still no open PTR. This is bad. Most of us cannot get in contact with the developers either (I understand it partially since the forums tend to be somewhat toxic from time to time) and have a transparent and reasonable discussion. Veteran players used to give really good recommendations but they were not listened to.
Well, there is a closed PTR. Anet just doesn’t listen to any of the feedback given from the players on it.
The thing is they have alot some of the things that are most hated in this game are from players feedback. Champ use to have no drops and players asked for them to have better drops so Anet added them in now ppl complain about champ drops being too much. There was a lot of hate on things not being open world enofe in GW2 so Anet added in more open world events and some ppl are saying they hate these events. What i see this is that this gaming community has no idea what it means to have one thing and what comes with it.
There is about a 4 month to 6 month delay for using player feedback (its foolish to think these things can happen over night) but if you keep up with these forums you can see a patten there is a complain about something in the game 4 to 6 months down the rode its changes to fix that complain nearly in the way asked then 1 week after you see the same ppl or new ppl complain about the consequences of that fix or the fix it self. Its a no win most of the time. I know the community means well for the most part (though there are ppl who only ask for things that will help them in the moment) but if they truly knew what the gaming community wanted more then likely they would have an idea of what type of game they wanted to play in the first places and would of not bought a game that they did not like. What i am trying to say is that ppl are complaining because they enjoy complaining and it will mess up the game or any game over the long run to always be in a flux of unstable.
By far my favor action of the forums is the asking for harder content then once they get it they ask it to be easier its a joke.
This is not grounded in reality. There is a test environment. They release patches on that test environment far in advance. They then ask for feedback from the selected players in the test environment.
The issue is that most of the crucial feedback from the testers in the test environment is being ignored. I’ve heard reports of the some of the Anet reps going so far as to say “They don’t need to have fun, they just need to log in every day.”
Bottom line: People don’t always make sensible decisions with the information they have, and just because they’ve made a decision doesn’t mean that data exists to justify it.
Don’t assume someone is stupid because he doesn’t do what you would do.
Anet devs have more information about the game and more experience in the industry than forum warriors, and therefore they are in a better position to make good decisions. They can make mistakes, but I’ll trust their judgement far more than some anonymous forum poster who says “just do such-and-such and everything will be fine.”
Again, your post doesn’t logically follow from mine. This isn’t about my wants, it’s about how having data is not necessarily the same as making good decisions.
Furthermore, I know for a fact that the devs received some horrifically negative feedback from their playtest community (people they selected to give feedback from the test environments) as they were developing the Living Story content. Judging by the test forums, most of their data showed that Living Story and ascended gear were massive mistakes.
There’s a reason why the industry standard for testing is a PTR and this is it. This happened the entire time I was in the game (before I just couldn’t deal with it any longer and took a break). From your reports and others it seems they still haven’t learned yet. Even if they only invited a random 200 people it would be miles better than getting hyped about new content or an update to progression, logging in and not being able to do anything with it.
They have a PTR and far more than 200 testers. Most of which advised them heavily against the current iteration of the game.
(edited by NewTrain.7549)
