Okay, so that’s you. My personal philosophy is that once a game starts to feel like a job, I’m done with it. Mandating I be there everyday to perform routine mindless tasks in order to receive a certain reward (contrary to being there by choice for fun) seems awfully job-like to me. I’m willing to bet more than a handful of people share my philosophy.
I would agree, but I have yet to see a mandate . . . a requirement to be there every day.
You seem to have missed the second half of that sentence. You know, the part where I said “… in order to receive a certain reward.” Yeah sure, no one is forcing you to play every day, but very day you miss is a laurel you lose out on, APs you lose out on, quartz nodes you lose out on, etc.
I didn’t miss the second half of the sentence, I just think the rewards are . . . bluntly, underwhelming and too much importance is placed on them existing at all. It does start with the question “what in the rewards are you needing?” and followed by “why?”.
I’m as serious as they are about this pursuit. If you’re going to attach some level of “requirement” then you need to stop to think about why you feel it’s a requirement, and what it gets you. People bring up operant conditioning, which is why I ask that question all the time of myself: “why?”
And if the answer is “because it’s there”, that’s the cue to step back and reconsider your answer.
You’re misinterpreting again. Laurels, APs, quartz nodes become the answer to ’Why did I play today?" The answer to that question should be “fun”.
I may have been misinterpreting, because we agree on that. But when the answer is “Laurels/AP/Quartz/Fuzzy Tails” then I really do want to ask “why do you need those things?”.
I can’t speak for everyone, but I’m sure many people are anxious about what time-gated resource is going to be used for the new ascended weapons and armor (because there is a large group of players who want BiS gear). If it turns out to be one of the current ones, do they really want to be at a disadvantage when acquiring these because they didn’t keep up with their dailies?
They become the answer to the why I played today question only if you decided thats the reason why you played today. Dailies is something you can do while having fun… at most you’ll have to spend 5 – 10 minutes to finish it off before you stop if at all. Quartz node you can get in 2 minutes taking in consideration even loading screens. No reason why any of them should be all the game is about.
You seem to be misinterpreting as well. I made no mention of forgoing “fun” activities in favor of doing dailies. I stated the only reason some people even log in is to complete dailies. You yourself might not do that, but don’t try to deny there is a vast segment of the player base that does.
(edited by NewTrain.7549)
Okay, so that’s you. My personal philosophy is that once a game starts to feel like a job, I’m done with it. Mandating I be there everyday to perform routine mindless tasks in order to receive a certain reward (contrary to being there by choice for fun) seems awfully job-like to me. I’m willing to bet more than a handful of people share my philosophy.
I would agree, but I have yet to see a mandate . . . a requirement to be there every day.
You seem to have missed the second half of that sentence. You know, the part where I said “… in order to receive a certain reward.” Yeah sure, no one is forcing you to play every day, but very day you miss is a laurel you lose out on, APs you lose out on, quartz nodes you lose out on, etc.
I didn’t miss the second half of the sentence, I just think the rewards are . . . bluntly, underwhelming and too much importance is placed on them existing at all. It does start with the question “what in the rewards are you needing?” and followed by “why?”.
I’m as serious as they are about this pursuit. If you’re going to attach some level of “requirement” then you need to stop to think about why you feel it’s a requirement, and what it gets you. People bring up operant conditioning, which is why I ask that question all the time of myself: “why?”
And if the answer is “because it’s there”, that’s the cue to step back and reconsider your answer.
You’re misinterpreting again. Laurels, APs, quartz nodes become the answer to ’Why did I play today?" The answer to that question should be “fun”.
Hypothetical:
In a word with magic AND firearms, isn’t heavier armor somewhat useless?
Ehh… that is a moot point.
If you were basing it off of real life, I’m pretty sure no one would survive the crushing impact of a Meteor Shower or even a banner falling out of no where going at the speed of light (Banners don’t do damage unless traited, but this is real life lol)
Could go the opposite way too. Do you really expect a petty little thief with his tiny dagger to almost instantly kill (Backstab) a fully covered soldier with that t3 Human Cultural? Unless that dagger is pretty….. strong and they have good arm power… Or they could hit the neck, but then it would be called Neckstab
So then the point isn’t moot. If they’re willing to toss reality out the window on all those matters, why not on issues of armor restriction as well?
Okay, so that’s you. My personal philosophy is that once a game starts to feel like a job, I’m done with it. Mandating I be there everyday to perform routine mindless tasks in order to receive a certain reward (contrary to being there by choice for fun) seems awfully job-like to me. I’m willing to bet more than a handful of people share my philosophy.
I would agree, but I have yet to see a mandate . . . a requirement to be there every day.
You seem to have missed the second half of that sentence. You know, the part where I said “… in order to receive a certain reward.” Yeah sure, no one is forcing you to play every day, but very day you miss is a laurel you lose out on, APs you lose out on, quartz nodes you lose out on, etc.
I don’t see a GW movie being very appealing.
Despite the vast amount of lore, I don’t find the setting very appealing for the telling of an individual story. I felt as if all three books were forced in their narratives and the characters were very forgettable. Not one of them felt like anything greater than a sub-standard fantasy serial. I imagine a movie would come off much the same way. Even in-game the storytelling seems forced. The whole defeat of Zhaitan was nothing more than a Deus Ex Machina plot device. A lazy conclusion, if you ask me.
Yeah, a Guild Wars movie would get a big “meh” from me.
Hypothetical:
In a word with magic AND firearms, isn’t heavier armor somewhat useless?
Heavy plates were used to stop early firearms though…
Perhaps the EARLIEST firearms, yes. However, once firearms became practical on the battlefield (as we see them in GW2) heavy armor became essentially useless. I would advise you to look at the efficacy of heavy armor in the Thirty Years’ War as an example.
In any case, whenever your have guns, giant weapons, fantastical creatures and magic in one game, the whole concept of practical armor is completely arbitrary anyway.
Yes, that was kind of the point.
Hypothetical:
In a word with magic AND firearms, isn’t heavier armor somewhat useless?
Running a sub-4 minute mile impresses me. Bench pressing 400 lbs impresses me. Speaking 3 languages impresses me. Playing 4 instruments proficiently impresses me.
Having access to a collection of pixels in a video game does not.
(edited by NewTrain.7549)
I feel like a hero every time I do hot join sPvP.
Even though I believe the OP could easily just use the Spanish forums (and didn’t even need to start a thread) I’d be tempted to side with him for no other reason than the “This is Murica an’ we speak English”crowd grates on me far more than his request does.
I know you’re saying this as some sort of anecdotal point, and I’m sure there is someone who has quit playing because they felt forced to do dailies and didn’t want to. Although, I’d bet they were most likely on a collision course with quitting already.
Anyway, I know I’ve never quit a game that I was logging into every day. Me and many others end up effectively quitting games for just the opposite reason…because we haven’t logged in for a number of days. And then with each passing day it just becomes less likely we’ll do so again.
Okay, so that’s you. My personal philosophy is that once a game starts to feel like a job, I’m done with it. Mandating I be there everyday to perform routine mindless tasks in order to receive a certain reward (contrary to being there by choice for fun) seems awfully job-like to me. I’m willing to bet more than a handful of people share my philosophy.
I agree. The daily mechanic is actually counter-productive for longevity. Instead of people playing for fun, they log in for 30 mins to do their daily, then log out again, having all the satisfaction of a completed chore.
so if there was no daily what would have happened? they’d log for 5 hrs and have the time of their life? doing what? whats in the game exactly for anyone to do that doesnt involve:
killing mobs,
doing dynamic events,
doing group events
killing veterans,
killing champions,
doing dungeons,
doing fractals,
killing enemy players in wvw,
killing aquatic creatures,
gathering,
using conditions,
dodging,
repairing wvw structures
capturing wvw stuff
craftwhat possibly could players do for hours that doesnt involve any of this?
if they’re loging in to just do their daily they dont want to play to have fun, they just want their shiny and they’re going to farm whatever stuff that shiny requires. If instead of 20 laurels, ascended gear required ectos people would spend 20 days farming CoF or Fractals or whatever is most profitable per piece they wanted to buy.
The problem isnt the daily, the daily doesnt need you do anything special, just to play for a bit the content you enjoy, the problem is people dont care about content they care about rewards. Nothing the game can do there.
You don’t seem to have understood my post at all.
Many people right now log in JUST to do their dailies (sorry, that’s a fact). Because they feel forced to log in (justified or no) builds animosity towards the game and the tasks required for the dailies. If people feel animosity towards a game, they eventually stop playing it (or stop playing and then come to the forums to complain).
People SHOULD be logging in to have fun (I know, foreign concept, right?). But instead of focusing on building content that’s enjoyable and fun, we get content the dangles pixelized carrots. I’d love to see more stimulating content, rather than more reward based content, and I feel it would be much better for the longevity of the game.
I agree. The daily mechanic is actually counter-productive for longevity. Instead of people playing for fun, they log in for 30 mins to do their daily, then log out again, having all the satisfaction of a completed chore.
I don’t get why so many people think polearm weapons deserve a new class to wield them. If they were added to the game (and that’s a pretty improbably if), they’d be added for existing classes, not a brand new one that exclusively uses them.
1.- We can use the armor we love and craft to fight. A lo of people thinks the same, most of the good spvp armor are on a very high lvl, if you dont know how hard is to get lvl 80 in spvp u will never get this.
This right here is false. With the achievement chests you’re now being handed free high level sPvP skins. Furthermore, tPvP wins reward you with the Arah and CoE skins as well. It’s really not hard to get good skins in sPvP.
The game is well balanced, iam high rank level in SPVP and y play a lot of WvW also.
The people that say that game is not well balanced is people that dont get that they have a roll in this game.
Not only is this incredibly subjective, it’s quite false. The game’s balance, right now, is nowhere near where it needs to be for any type of esport recognition. If the game were at all balanced, you’d be seeing vastly different build/team comps in the meta, each equally effective. Right now, this is not the case. There’s maybe a handful of team comps competitive at the highest levels.
(edited by NewTrain.7549)
Tbh I don’t see them ever increasing the number of trait points unless they completely rework them and add new ones. Many builds will become OP and balancing this would be a complete nightmare. I can see them doing it alongside nerfing quite a few of the grandmaster traits, which is something I do not want to see
If everyone is overpowered, then no one is overpowered.
Many =/= Everyone.
So we will never face the other dragons and get new zones…
We had an entire story, several zones and much more for just one dragon: Zhaitan.
When we’re going to face the other dragons I expect nothing less. But they can’t fit 3 or more zones, a huge line of quests and all the content that comes with it in Living Story, there is just no way. Living Story content is just too small, insignificant and (mostly) temporary..
I have to question you on why you think it’s impossible to deliver “3 or more zones, a huge line of quests and all the content that comes with it” through the Living Story system. This isn’t a question of whether it’s probable, but whether it’s possible. You seem to think it isn’t and I have to ask why.
(edited by NewTrain.7549)
more traits points to distribute almost certainly confirms new and more traits
They’ve already said they’ll be adding more traits and skills in the next 6 months in that blog post.
If they did do this, they’d have to add an extra tier to traits. Much easier to chuck the less exciting traits out and somehow integrate them with skill use (using this skill when x condition is met achieves y effect) and introduce the new traits.
more tiers would be as awesome, don’t you people want more versatility? i sure do
More tiers is power creep…something Anet has distinctly said they don’t want. In fact, a random 10 extra points in the existing structure could also be considered power creep.
I’m sorry for creating this thread then, i totally forgot this was a casual mmo and it needs to be as straight forward as possible, so a kid playing with his father could understand what’s going on, my bad
Hyperbole and insults do little to bolster your point.
Your rampant hyperbole and strawman arguments demonstrate how little logical support you have for your position. Thank you for doing my job for me.
You have to be trolling… For the sake of my own sanity I am done talking to you.
Just because you can’t counter (or properly interpret) a valid argument doesn’t mean said argument is “trolling”.
The point is that he did not asked my credentials.
Ascii.9726:I’m not sure were your drawing your GvG wvw experience from, but 250 toughness and 25% boon duration for 200 power is not worth the trade in WvW. Let me put it another way, you cant deal damage if your dead and if you make bad trades like that you will be dead.
I’d say that was pretty much an invitation right there to share any credentials you might have. Heck, you could have done it at any time and defused that whole argument of his…but you didn’t.
@Craptrain – You are embarrassing yourself. You should really stop.
Your analogy makes zero sense since not only is kitten ing on someone illegal in the countries this forum is geared towards it is unhygienic and real life does not have an ignore feature.You are right some countries in the world do not have laws against that, but some countries allow honor killing for women who speak to a man other than their husband, and various other laws that we in the west think are barbaric and stupid.
We get it. You think the devs will go full kitten and break their game balancing for 1v1, the trolls will attack you because you are so important they will feel they must duel you and that is an insult on par with someone kitten ing on your leg, but hate to break this to you. You are not the center of the universe and your views are pretty out of touch.
Your rampant hyperbole and strawman arguments demonstrate how little logical support you have for your position. Thank you for doing my job for me.
more traits points to distribute almost certainly confirms new and more traits
They’ve already said they’ll be adding more traits and skills in the next 6 months in that blog post.
If they did do this, they’d have to add an extra tier to traits. Much easier to chuck the less exciting traits out and somehow integrate them with skill use (using this skill when x condition is met achieves y effect) and introduce the new traits.
more tiers would be as awesome, don’t you people want more versatility? i sure do
More tiers is power creep…something Anet has distinctly said they don’t want. In fact, a random 10 extra points in the existing structure could also be considered power creep.
I’m a big believer in only taking advice from experienced/skilled people. Back when I ran track (like 10 years ago) I wouldn’t have taken training advice from someone running an 22 second + 200m, but if they were running a low 20, you better believe I’d take their training advice.
Everyone here can fake its credentials.
The fact that I’ve said the exact same things as some “Necro with high rank points and have spoken about guild fights” says much about how that method of evaluation of people’s opinion suck.
Sure you can fake credentials. You just as easily disprove those fake credentials. I honestly don’t see why anyone would take offense at being asked for credentials before their advice is seriously considered…unless of course they had none.
Now if you want to argue that someone is being hypocritical in what credentials they accept, that’s another argument entirely.
In all honesty, the buy to play business model of GW1 and GW2 is what ruined other MMOs for me. Call me old, but I refuse to ever pay a sub for a game again. It just makes me feel like I HAVE TO log in and play in order to get the most bang for my buck.
We all know rap is horrible. But there is a solution: don’t watch the videos.
This has gone far too much ridiculous. Do I have to pair my opinion with my credentials to be considered worth reading?
I’m a big believer in only taking advice from experienced/skilled people. Back when I ran track (like 10 years ago) I wouldn’t have taken training advice from someone running an 22 second + 200m, but if they were running a low 20, you better believe I’d take their training advice.
Relieving yourself in public is more than slightly annoying to nearly everybody witnessing it. Lets not compare apples to oranges here. Dueling isn’t obscene and is only objectionable to a fraction of the people witnessing it.
How so? Can’t you just ignore it? If someone wants to relieve them self on you, just set yourself on /autodecline. Obscenity and objectionality are only in the eye of the beholder, friend.
Not even sure what your saying here. There is no autodecline for public indecency. There is, however, a legal punishment.
Obscenity might be in the eye of the beholder, but when it comes to the legality of certain actions the law takes over and decides what’s obscene for you. Say somebody wants to hold a rock concert across the park from your wedding. Objectionable and absurdly obscene to you, maybe, but you’re still going to have to deal with it.
The solution here being(as has already been suggested by both wedding-goers and rockers) to ensure that certain venues only cater to weddings and not to rock concerts. Not to ban all rock concerts.
What culture’s laws are you trying to reference here. Many cultures have no such laws. In some it’s perfectly socially acceptable to relieve yourself in public.
As to your analogy and second point, they simply don’t matter. All I was saying was that your argument against the “quality of life” point was highly hypocritical.
Relieving yourself in public is more than slightly annoying to nearly everybody witnessing it. Lets not compare apples to oranges here. Dueling isn’t obscene and is only objectionable to a fraction of the people witnessing it.
How so? Can’t you just ignore it? If someone wants to relieve them self on you, just set yourself on /autodecline. Obscenity and objectionality are only in the eye of the beholder, friend.
Being slightly annoyed some of the time while doing the activity you enjoy is not worth the complete lack of an activity that others enjoy
By this logic, I should be allowed to relieve myself in public. It’s an activity I enjoy and it’s only slightly annoying to you. Sure, it’s obscene and lessens the quality of life for people around, but hey, I enjoy it so it should be allowed.
Listen, I don’t buy into the “quality of life” argument. My concern is balance. But if you are going to try and counter the “quality of life” argument, don’t do it by dismissing someone else’s criteria for enjoyment all the while touting your own.
In my opinion, their looks don’t justify the headache of obtaining them. Not saying they look bad, just that the looks and effort to get them are wildly disproportionate.
…it shows their level of mentality and just reinforces my dislick of everything PvP based in this game.
Please don’t confuse duelers with PvPers. PvPers want a balanced playing field where skill, tactics, and well executed play win the day. Duelers want a playing field where gear advantage, food advantage, cheese factor and build win the day.
Well, we all know where this thread is about to go.
People say it’s good for vampiric builds. When did vampiric builds become viable?
@Craptrain – Ok, then goodbye. You think the Devs can’t balance their game.
Yeah, I think when they ask the sPvP forums to suggest balance changes, it’s pretty clear they don’t know what they’re doing.
Yes, because they’ve already demonstrated they’re willing to balance one area of the game to detriment of others. If they’ve taken an action once (or multiple times, as is the case), what’s unreasonable about expecting them to do it again?
And that is your opinion. An opinion that I do not share and the Devs do not share as stated in your quote. They balance the game with the whole game in mind.
If you really think that the devs have not, in balancing one aspect of the game, severely hurt others then I think we’re done. You won’t face reality.
I would love to see the post where they said they would never balance Tpvp.
For.
You forgot the key word.
There’s a world of difference between balancing tPvP and balancing FOR tPvP. One implies that the game mode is balanced, the other implies the other game modes take a backseat to the one being balanced for. Understand?
PS:
JonathanSharp.7094:
As Allie said, we want to be careful to balance their (classes) WvW/PvE potential against their PvP potential, and then inside of PvP, we have to be careful to watch how they perform at high ranks vs. low ranks.
So, you think if they add dueling people will QQ and that QQ will lead them to break their whole entire game to appease that group of people? Because not only will they balance dueling they will balance the game FOR dueling.
Yes, because they’ve already demonstrated they’re willing to balance one area of the game to detriment of others. If they’ve taken an action once (or multiple times, as is the case), what’s unreasonable about expecting them to do it again?
I just don’t get the logic here, dueling may never be 100 percent ballenced but then a.net can say that, but if dueling becomes so big people are asking a.net to ballence it i see that as a good thing.
You would see it as a good thing even if is negatively affected a class in other game modes? Have you thought about this?
I would love to see the post where they said they would never balance Tpvp.
For.
You forgot the key word.
There’s a world of difference between balancing tPvP and balancing FOR tPvP. One implies that the game mode is balanced, the other implies the other game modes take a backseat to the one being balanced for. Understand?
PS:
JonathanSharp.7094:
As Allie said, we want to be careful to balance their (classes) WvW/PvE potential against their PvP potential, and then inside of PvP, we have to be careful to watch how they perform at high ranks vs. low ranks.
(edited by NewTrain.7549)
2: Balance. People QQing over getting beat 1v1 by builds that are better at 1v1? Sounds exactly like what happens in WvW right now. No change.
Except that ANet can look at WvW and say “it’s not supposed to be balanced around 1v1”. How on earth could they say that about duels?
Don’t just dismiss people’s reasons simply because they’re contrary to yours.
By saying “The game is not balanced for duels or 1v1.”
Again, just like they said it wasn’t going to be balanced for tournaments…until it was. Then it wasn’t going to be balanced for hot joins…until it was. You see what happens here? You introduce a new game type, especially one that causes the tears that duels do, and it’s a slippery slope before you’re balancing for it.
Because this is a MMO
Massive Multiplayer Online games are ment for playing WITH other people which includes playing against, basicly “INTERACTING” with people.
Also its COMPLETELTY OPTIONAL click the option “automaticly deney duel requests” if you get so buthurt over a tiny little message.
dueling as being a mmo convention is silly, dueling is a form of player activity, player activity is a convention of online games, not mmos.
thats like saying every other game has dungeons, so why should this gw2
So because my workplace says “employee client face-to-face interaction is highly recommended” I should be dueling my clients, eh?
Your reasoning just isn’t sound. At all.
…because mmos should have dueling.
And which big book of MMO laws did you find this in?
Guild Wars 2 set out to be an MMo that defied a lot of MMO conventions (successful or not). Why now are you arguing that it needs to stick to conventions?
2: Balance. People QQing over getting beat 1v1 by builds that are better at 1v1? Sounds exactly like what happens in WvW right now. No change.
Except that ANet can look at WvW and say “it’s not supposed to be balanced around 1v1”. How on earth could they say that about duels?
Don’t just dismiss people’s reasons simply because they’re contrary to yours.
say that vs a group of condition cleansers MightyAltroll…..lol have i ever seen a condition necro ever feel so useless…..and like i said , a perma stealth thief does insane burst dmg , and can go stealth and come out full health……yea …….sry but conditions are nothing if they cant actually kill , and these thieves prove it every day , and dont even get viewed as remotely OP
What, a group of people specialized in condition cleansing can own your condition only builds? So unfair!
I’m sorry, but your quote showcases a fundamental ignorance about game design. You ultimately want all confrontations to come to a conclusion, and if build A completely negates build B, that’s poor design. Why? It means a conflict between these two builds never concludes. Now, as to bunker builds, yes they should be able to withstand a lot of punishment for a long time, but attrition must set in at some point or else there’s literally no point. Think about how entertaining basketball would be if a basket were never scored. Football if a touchdown never happened. Hockey without goals. Do you get the point? Good game design has defense as delaying strategy, until your offense can wear down the opponent. If you simply have 2 sides that cancel each other out, well, you might as well just go outside and bash two rocks together. You’ll experience the same enjoyment.
This is the fundamental problem with thieves being able to permanently reset fights and condi cleansing builds completely negating condition builds.
(edited by NewTrain.7549)
The answer to the first is none.
The answer to the second one is not. Lots of balance changes have been made due to sPvP whining. Heck, go to the sPvP sub-forum now and you can see dev posts ASKING for people to suggest balancing changes. No joke.
And saying that no games have been balanced due to 1v1 dueling complaints is incredibly naive.
I will not argue that, hence why I said “I hope the answer is ‘None’” and I will say that is a bone headed move by a DEV to do such things.
I am not a huge fan of dueling. You will never see me spend hours standing around in a circle fight clubbing.
The thing is I see no harm in adding it as long as the two conditions I stated before apply: an ignore feature and Anet having the stance that it will never be balanced.
Right, I agree with you in theory. In practice though, we know that forum whining influences balance decisions in this game. So, as a practical matter, I am against open world dueling.
Big no to PvE dueling.
The last thing we need is a bunch of people who lost duels due to poor builds, wrong food choices, or being undergeared coming on the forums to whine about how X class is OP because they lost to it. It’s bad enough that we have noobs from hot join doing this, and there food is absent and gear is standardized.
You want to duel? Go to a dueling PvP server. At least there’s a semblance of balance there.
People are complaining that there isn’t dueling. So, by that logic we should add it to shut us up, right?
If QQ is a reason to exclude something, then lets first just scrap the living world idea because 50% of the threads here are someone not liking something about it, get rid of thieves, get rid of ascended gear… I could go on.
If Anet were to add this I would expect two things.
1). an ignore feature.
2). A post saying “Here it guys! Keep in mind this is NOT a supported PvP mode and will NOT be balanced.”Answer me this question: what balancing has happened because of a lack of dueling? Now answer this one: what balancing has happened because of QQing on the forums?
Maybe you see my point now? See how horribly you misinterpreted it?
I would hope the answer would be “None” to both of those questions.
The first one because obviously it doesn’t exist. The second one because people QQ on the forums about EVERYTHING. Paper says scissors is OP, scissors says rock is, and rock as you probably have guessed wants that paper nerf.
Again this is not some radical new idea. It has been in MMOs since forever, and none of them balance their game for 1v1. You can go into those games forums and watch most the QQ oon the subject get shut down with that very fact.
The answer to the first is none.
The answer to the second one is not. Lots of balance changes have been made due to sPvP whining. Heck, go to the sPvP sub-forum now and you can see dev posts ASKING for people to suggest balancing changes. No joke.
And saying that no games have been balanced due to 1v1 dueling complaints is incredibly naive.
Big no to PvE dueling.
The last thing we need is a bunch of people who lost duels due to poor builds, wrong food choices, or being undergeared coming on the forums to whine about how X class is OP because they lost to it. It’s bad enough that we have noobs from hot join doing this, and there food is absent and gear is standardized.
You want to duel? Go to a dueling PvP server. At least there’s a semblance of balance there.
People are complaining that there isn’t dueling. So, by that logic we should add it to shut us up, right?
If QQ is a reason to exclude something, then lets first just scrap the living world idea because 50% of the threads here are someone not liking something about it, get rid of thieves, get rid of ascended gear… I could go on.
If Anet were to add this I would expect two things.
1). an ignore feature.
2). A post saying “Here it guys! Keep in mind this is NOT a supported PvP mode and will NOT be balanced.”
Answer me this question: what balancing has happened because of a lack of dueling? Now answer this one: what balancing has happened because of QQing on the forums?
Maybe you see my point now? See how horribly you misinterpreted it?
Big no to PvE dueling.
The last thing we need is a bunch of people who lost duels due to poor builds, wrong food choices, or being undergeared coming on the forums to whine about how X class is OP because they lost to it. It’s bad enough that we have noobs from hot join doing this, and there food is absent and gear is standardized.
You want to duel? Go to a dueling PvP server. At least there’s a semblance of balance there.
Thread blows up overnight, but half the posts seem to have missed the “casual PvE/Fractal” part. Thanks to the other half who aren’t the “you’re the best or get out” elitests. Guildie said mark up the target as an opener, then mash scepter buttons until all sorts of conditions are stacked up.
No, many of us didn’t miss the “casual” part. We’re simply trying to tell you that conditions are really lackluster in PvE content. You don’t have to be some kind of pro to be successful with zerk gear. You can do with that knowledge what you like, but if you want faster/smoother runs, then take the advice of people who have been doing it for awhile.
…i played…warhammer for years also, guess what, moving faster did not cut down on your so called strategy.
Bullcrap. You know as well as anyone else that Warhammer’s RvR was the worst zergfest imaginable. Trying to use Warhammer as an example of strategy is like trying to use Fat Albert as an example for athleticism.

