I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
It’s not how they have been conducting his/herself. It’s how y’all feel he or she is conducting themselves. They have said multiple times they are not doing it to insult or offend anyone. In fact it’s the opposite. The self-absorbed comment I would assume is there as a reflection of that.
I don’t care if they think they’re not being insulting — I’m insulted by it. My words are MINE. They are not generic quoted text and there are reasons attribution is required in any serious academic discourse, not least of which is so the interested reader can verify them. I’ve long since stopped directly responding to that poster for EXACTLY that reason.
Gee, what are the chances we can get the Aegis FX nerfed right out of existence?
I hate that stupid thing.
With things like this I just have to shake my head and ask “Why?”
Why? WHY? Because you KNOW that proof of heroics were never meant to be transferable the same way you can’t shuffle hero points from character to character. They missed a step and a minor exploit grew out of it and when people complained they were inconvenienced while exploiting a loophole they brought attention to it and lo and behold Anet FIXED IT.
But you knew that. You just wanted to add a dramatic sigh to your wishing you could go back to exploiting it.
You want an elite spec? Play. The. Character.
Its so laughable that you think there is much skill involved in listing your loot for a higher price.
Its basic math, just multiply the current value of your loot on the tp by 2 or 3, list it at that price and wait until it sells. Thats all there is to it.
Boom, you make as much as a trader.
I used to do that with mithril ore. I find it relaxing working out best efficiency harvesting paths in some of the Orr zones and then running 5-8 characters through them trying to improve my time on each run hitting 20-some nodes. While I kept the Oricalcum for my own crafting and the sense of progression towards certain rare skins I wanted, the thousands of mithril ores were just junk to me, a byproduct of my playstyle. I’d pick a mark well, well above the going rate (6 to 10 times higher) and just keep storing it up on the TP. Couple times a year I’d log in and BOOM, piles of gold waiting for me at the TP. Mountains of gold, really. Market would flux up to my insane (at the time of posting) price and I’d get the money I wanted at the time I wanted it: namely, ‘whenever’ because I didn’t care. Storage space on the TP is infinite.
Traders feed on haste — coming and going. If you are willing to wait more than sixty seconds you can be a much better TP participant and get much, much better deals. And if you want to act in haste KNOW that’ you’re paying a premium for it.
If you want to limit my profits compared to content rewards, you have to change the player behaviour and how they interact with the tp, not buff content rewards.
This really sums up right there, and I’ve usual found the trade savvy are often quite forthcoming with basic principles and strategies.
The Trading Post is economic PvP. There are minds on the other end of every transaction. Make an effort not to get fleeced. It’s good practice for everyone.
OK, moving swiftly on, before I say something I might regret.
Another thing I found, while Googling:
“5th Planet chief executive Robert Winkler revealed at the Game Developers Conference Online in 2012 that with its game Clash of the Dragons, 40 percent of revenue came from 2 percent of players who spent $1,000 or more. Ninety percent came from those who spent $100 or more, and the top whale had spent $6,700.”
So, if this is, even vaguely, typical, it would appear that the people you really have to try to please, as a games developer, is not so much the whales (or certainly not only them), but the dolphins.
The “dolphins” thing is my definition, BTW – no idea what they’re really referred to, if anything.
Which would perfectly illustrate why various “let’s withhold money!” forum strategies don’t work. All you do is move yourself out of the category they need to concern themselves with. Their business is people who consistently spend hundreds of dollars, not the people threatening to withhold a couple of 20s. If you’re angry off about having to spend 12$ you pretty much just announced you’re a nobody.
And ‘dolphins’ is a good choice for what you’re describing .
I think the majority of posters just want to feel like they matter as customers and that the things that are important to them are also important to the Dev team, even if the players don’t always get exactly what they want.
Which is really funny given the MASSIVE differences in developer and player concerns. They are really two almost completely non-intersecting sets.
The game client constantly blowing up being one of those places where they do overlap, of course .
How do you spectate/commentate a game where you have weakly defined roles and a player’s class tells you next to nothing about which of those they might be running?
Honestly my biggest issue is the team size is so small you end up with a bunch of one-on-one encounters which are really frikin’ BORING.
The definition of whale you are drawing on (commonly popularized in casinos, not videogame micro-transactions — we’re all tiny minnows compared to those antics) just means person who can and does throw a lot of money around. What kind of money isn’t the issue.
Why in the name of the Six are you not just opening them?
Would it be shocking to suggest there’s more than one type of whale?
A person who can casually spend 10k+ gold is pretty rightly referred to by that term even if they didn’t buy that gold.
…Not that most of our resident TP moguls keep their wealth in any form so useless as coin…
You’re locked in, but people would rather not be? I don’t see why people couldn’t choose to level anywhere.
Already explained. Repeatedly.
Because one of the track progressions is completely corrupt and until they fix it there is ZERO possibility of linking other tracks to the corrupt engine. End. Of. Discussion.
Actually, I had a really funny way of creating a Diminishing Returns scheme for Trading Post players:
The more money you move through the trading post in a given period (I favor tracking the last 5 days as a starting point but John Smith usually has a much more interesting vantage point for these kinds of decisions/discussion) the greater the chance of your transaction being usurped by a “phantom seller”. That is to say when someone offers to buy one of your items there’s a small (but escalating as you play the market more and more) chance that the market itself generates one of those items and sells it to that buyer ahead of you.
It acts as a bit of a nuclear control rod cooling down an individual’s speed of concentrating coin, creates a new trickling faucet for goods rather than coin entering the economy, and sinks out gold WAY faster than just 15% per transaction because the market takes ALL of that coin and disappears it.
I don’t feel it’s necessary, but it’s important to understand that in a virtual economy there are things you can do that would reflect the behavior a much larger real economy.
So much details, impressive
You and I have very different ideas about what looks good as armor .
…Possibly because the notion of having all those random sharp bits impaling ME rather than the other guy in any typical bit of rough and tumble is really off-putting.
I don’t really respond well to the whole “Convert or Die!” approach.
Oh, you would if the ‘or die’ part was more vigorously enforced .
Let me translate:
“Economy Fail: price to high, gold too rare”
Is actually~
“Player freakout: Lots of others want the same stuff I do, gold not flooding in from the stuff I have on autopilot.”
Remember guys, it’s a MMO, A MMO !
If you want to get gold, find a group and run GROUP content such as dungeons… ermmwhat? Oh my bad, it’s GW2.
Take your axe and go chop wood.
You know what MMO means to MOST players? “I can team up with my friends when I want to” not “I have to huddle up with strangers to get things done”.
And the MMOs that don’t figure that out die.
You realize that they can’t really see “money unspent” right? They certainly can’t directly correlate it with why it’s not being spent. The only way money talks is when you’re spending it on things you approve of.
What do you expect them to say?
The reality is the player base has plummeted and they’re desperately hoping folks that wandered off to play the parade of great games that came out over the last 45 days or so will come back (hint: a lot won’t). As long as they’re clinging to that hope they certainly can’t say things might not have gone how they like and they can’t really make good calls about how to reshape the game because they can’t admit publicly or privately that some of the blame is on themselves and not just a market filled with shiny new toys. Because that would take an honest look in the mirror and those are hard.
If you’re a broad and regular reader of these forums you’ll notice posting has also plummeted. The year of hype has become the 4 maps of reality and some really questionable balancing decisions. Roy has moved on from sheltering the Warrior from a righteous beating with the nerf bat to his new golden child, the OP Revenant of OPness. The economic rebalancing served some well but it also made a lot of people decide ‘screw it I’m out.’ Not with big showy I’m leaving posts but with the far deadlier silence. And really ANet is pretty much clueless about what to do about it because they don’t have exit surveys or really any surveys to ask people how they’re relating to the game.
Me personally, I don’t find the new rewards appealing so there’s not a lot to struggle for. The bladed armor is hideous, the leyline armor is meh, the Legendary armor is STUPIDLY ornate — because apparently the ANet character artists simply have zero appreciation for clean lines. It’s like someone took nice armor and then vomited spikes and squiggles all over it until you can’t see it anymore. The new stat combos are almost interesting, but their also gated behind an order of magnitude more fiddly nonsense than the established sets. Because These days the do want you to grind not just for cosmetics (a deal I’m totally ok with) but for mechanical advantage too (a social contract I can get in any of a dozen other MMOs, most of which made that arrangement clear up front).
I’d like to care about masteries, but the terrible piece of design that is the CoH exploit-we-call-acceptable pretty much just spits on anyone who plays the game as intended rather than sitting mashing 1 at a broken spawn point. Its pretty much an accelerated version of Liadri was awesome till someone found an exploit that ruined the sense of accomplishment. Only this took hours instead of months to break.
I log in. I do my dailies. I get my laurels and my AP. And I hope that maybe next year they’ll put out something I want to exert myself for. Cosmetic or mechanical.
Hey new players, on every page of a thread except the first you can clear the forum bug by clicking on the red page number in the upper left under “add reply” causing the page to reload correctly, instead of putting in a ‘forum bug post’.
Oh, can you?
That’s FAR better then. ><
…and here I was thinking this forum was an embarrassing mess.
How wrong I was.
I’m totally with you they need to fix it. Just pointing out there’s a somewhat more tidy workaround .
Spoiler tags maybe?
Grats! Neat effect on the arms.
I say leave the current cultural armours as they are. However, using a cultural mastery for new skins would get my vote. I’m always for new things, not so much for them fiddling with old things.
5-8 complete new skins is a lot of work compared to opening up assets already built and in game.
What I’m asking for is a lot of payoff for very little coding time.
We need to work together on this. Be strong and be patient. If you are unhappy with the bundle options, DO NOT GIVE THEM YOUR MONEY. The more people who give in to this tactic, the more Anet will think it is a success and do it again. They need to understand that we will not accept this kind of crap.
I feel the exact same way about people who buy outfits… which are just locked bundles of armor pieces…
You can get empyral fragments out of every chest on the map, not just jump puzzle.
They rain down from doing WvW if you should want to give that a try.
(And there nothing ‘natural’ about playstyles that generate Bloodstone or Dragonite, they just happen to come from thing you choose to do a lot.)
I seem to recall one of the devs saying something along the lines of “There’ll be a balance patch every 5(?) weeks”, anyone know where the source for it is?
That would be called “fantasizing” not “recall”. The source being ‘wishful thinking’, who hasn’t worked at ANet for years now .
For an item you’re supposed to cherish for multiple YEARS, 62 days ain’t that long. But the real bottom line here is you can either put in the effort or stand around being jealous of the people who do.
You know what you need to do. Do you want it ENOUGH? Simple as that.
Farming mats (either to use or sell) is way more efficient than farming gold…
That you don’t know how to use it doesn’t mean its weak.
Hey new players, on every page of a thread except the first you can clear the forum bug by clicking on the red page number in the upper left under “add reply” causing the page to reload correctly, instead of putting in a ‘forum bug post’.
First, there’s NOTHING you can get with a credit card you can’t get in game. The credit card will always be faster. That’s been designed into the game day one and IT’S NEVER GOING TO CHANGE.
Second, what we’re seeing is just more people throwing themselves on the almighty altar of the Trade Post trying to buy mats they refuse to farm themselves because they think getting gold is a better use of time than putting actual goods into the system. Guess what? The Trading Post brutalizes sheep flocking to the same stuff as all the other sheep at that exact same time. That’s been designed into the game day one and IT’S NEVER GOING TO CHANGE.
Either wait for a better time or go grind mats instead of gold.
To wrap it up: Taxi Wars 2 became the hostile cesspool other mmo games have so nicely proven to be successful. Good job Anet.
The only thing I really am wondering about is, if the decision about the change of the game’s direction was made be the development team or by the management.
I sincerely hope it was the latter, because I don’t want to know that the developers and the creative team killed the game for me.
They changed studio design directors right before HoT spun up.
That sort of thing has ENORMOUS impact on the direction of a Dev team and the game.
Until they re-release all of the outfits as armor sets that can be mixed and matched in the weight class used to build them (some are quite obvious…) there’s really not much they can put in the Gem store for me to buy…
I rarely buy minis. I bought tools (have plenty). I bought bank and bag space (have plenty). I will never buy outfits (blech!). I WOULD buy more armor sets. Pretty simple really.
Their marketing genius who came up with ‘no more armor in the store’ needs something a lot nastier than a lump of coal in her stocking this year.
I’d like to see new 10 new Tyria masteries for the 10 possible pairs of the races (Assura/Norn, Human/Sylvari, ect.). Each of these legacies would only be visible/available to players who have a level 80 character of both races in the pair.
The first tier would let you choose the other race’s racial skills on your characters. Which are all terrible so there’s not much chance of unbalancing anything .
The second tier would allow your characters from these two races to wear the cultural armor of the other race (don’t panic, we know everyone can wear each other’s gear from the gem store armor mix up and Tixx wears human cultural armor all the time).
I’m really not excited about the new armor from HoT, but being able to mix-and-match more of the armor already in the game would be a huge treat!
Got mine off the spirit of an oakheart in one try – (hero challenge).
It may be RNG, but it really doesn’t seem like a low percentage to me.
It is cheaper to buy legend than to hand in 43 spiritwood planks and 10 elonian leather + all the other stuff. I decided to stop the collection and finished the weapon 20 days early.
Good for you. But people interested in doing the collection don’t care. Thanks!
On the importance of Metacritic:
Who gives a flying skrit’s backside about a casually corrupted sheeple-counter? If you’re on this board you own a copy of the game. Go form your own opinion!
Several days later and I still can’t get map completion. I forgot Anet operates with a different definition of “very soon” than the rest of the population.
Not really. It just your definition has nothing to do with software development.
This is killing the game for me.
I don’t enjoy my time in the jungle, its stressful, it’s on the clock, I just want to explore the place, but to do that I need to level my masteries first.
BUT I can’t play fractals and level them, because for some illogical reason its impossible to level the Maguuma outside of it.
Now that I completed the central tyria masteries, every single event, dungeon, fractal, became pretty much pointless, the exp has no value whatsover, the gold is gone, and karma, is karma even used for anything new? *
As long as the corrupt, sucking pit of the CoH xp-o-rama exists NOTHING new is ever going to be tied to earning Tyria MXP. And for every person about to leap out and defend it, you know perfectly well they’d shut the servers down before allowing something similar to go on in WvW or the new zones. See spider and bacon patches.
Crap like that is why we can’t have nice things.
The way the Especs are set up the same weapon can be offerered several times (hopefuly with different skills). You could have 9 Elementalist Especs that all give main hand sword and nothing breaks.
So no more using regen items or a chrono Mesmer?
You haven’t needed to do that for a while now, they lowered the cooldown on the bacon to 6 seconds.
I’m curious what the exploit was, now that the hero points been disabled, could we know what it is? It’s not like we can abuse it now.
That’s so not true. The reason they never elaborate on exploits is because the underlying concepts that let them work usually reveal faults in many, many places in the code.
did they nerf this thing?!?! I used to get from 6 to 10 out of 3 strikes, now I get……. 3. yep, 1 each strike. barely pays to have the darn thing.
You may remember it that way… but I promise that’s not what really happened.
GG ANET
I am honestly convinced at this point ANET doesn’t know what its doing. I try to defend this game, but I just can’t.
Druid was fine! DH is not!
Where are you getting your stats/information from?I do play both Guardian and Ranger equally, and logic behind this nerf makes no sense.
Wow. It’s almost like the people with access to the results of every match ever played have a different perspective than you.
Consider the possibility your perspective is lacking width and breadth.
Man, if only the matches were scored on coverage and control instead of DPS.
Then Thief best-in-game mobility might be worth something.
Oh. Wait. Matches aren’t scored on DPS.
Weird.
Have you looked at Fear?
I have a question.
What is the need for Enrage Mechanics in GW 2 Raids? What purpose it serves?
I thought that developers wanted to stay away from Zerk Meta? At the moment it seams not only that the raid has some tough mechanics ( which I love ) and are not the easiest, but on top of that you have that rush DPS DPS DPS! Which I find to be a dumb and boring mechanic as a fake difficulty. Is it just me?
Its not just you, but a lot of people really don’t understand it’s purpose.
I’m going to describe this in trinity terms, but it applies here.
The success or failure of a tanks is visible and obvious every second of the fight. If they screw up you know INSTANTLY and often catastrophically. It’s demanding and even stressful (but correspondingly rewarding when done well).
The success or failure of healers is visible and obvious every second of the fight. If they screw up you know INSTANTLY and often catastrophically. It’s demanding and even stressful (but correspondingly rewarding when done well).
The success or failure of DPS is *$&@#ing INVISIBLE except in encounters that have adds that need to be spiked down. You end up with a lot of kittens who think they’re hot poop who talk a good game and actually suck massively and tend to blame the failure of any particular attempt on the other roles when in fact they took so dang long that the other folks ran out of resources buying time for the DPS contingent to down the target.
Enrage timers put DPS players under the same microscope the other roles have to endure all the time: do your job and DO IT WELL or we fail. They allow the tank to know how long they have to position the boss and endure the torrent of violence. They tell the Healers how long they need to keep everyone one up. And the tell the DPSers whether or not they’re as hard core as they always seem to think they are. If you hit the enrage timer you know exactly who screwed up, and its NOT the tanks and healers.
If you’re a GOOD DPS player enrage timers are nothing. It’s only the (many) bad DPSers that need be concerned.
Honestly? No. Probably because I got clickbaited.
WHY ARE YOU TOUCHING THE BOW STRING.
its made of PLASMAxD
Actually if you look closely there’s a non-plasma widget in the center of the string on each bow to nock your arrow on. Try holding it by that .
I think it’s just meant to give us flashbacks to the Dungeon’s and Dragons cartoon (Hank the Ranger and ‘the bow that can do anything except damage…’).
Charr have been fighting against blue-white fire themed enemies for a century or more now with all the reclamation of the Foefire areas.
All Guardian/DH fx are blue-white fire.
Seems like the Charr Guardians have learned to harvest the energies wielded by their enemies .
If you wear any sort of techno-looking backpack you can think of your DH as a feline Ghostbuster who have a long tradition of using traps . Light is green: trap is clean!!
Which is probably why all of the Dragonhunter traps had their visual noise turned down.
Because no one ever takes a break for a week or two while expansion bugs are ironed out.
NO! Melodrama is the key to a happy life.
Or not.
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