Nooctae ( Thief ) / Encelya ( Engineer ) / Jane Crimson ( Elementalist ) / Kowywr ( Revenant )
Europe, Vizunah.
That’s what Thief is, and probably will keep being until a new elite spec for it is created.
It doesn’t make us a bad class, but it’s a very specific role.
We have the strongest +1 ability in the game, so it’s not like we don’t have impact. Thief is remakable at ending small fights quickly and being where the team needs it to be all the time. We’re also the best class at just being able to never die, which can be very annoying to the enemy team because you’re never safe from the thief decapping / +1 you anywhere.
We’re not alone having identity issues tho, Elementalists are being locked into supporty/healer roles exclusively for example.
If you want to play something that fights more but feels similar to the thief of old, you have to play Shiro Revenant now.
It’s WvW, that doesn’t qualify, it’s a heavily umbalanced environnement.
In sPvP, Backstab hits between 3k and 6k, which is more than reasonnable if not even a bit low.
Did one of the game was against a team that had someone dc’ed ? Would explain it.
Your “example” is actually the wall of text, I don’t wanna read all that useless fluff around the notes, gw2 patch notes are perfect for me, I get exactly the information I need quickly without all the BS around it.
Developpers insight and commentary is not “BS”.
So when will this double moa mesmer madness nerfed? 1 Moa is already too OP enough and can be a game changer. But two moas in a half decent mesmer hand is way too OP.
If you can’t beat a Mesmer in the current meta you should quit. Double moa or no.
Mesmers are all running condi bullkitten that can 1v1 Scrappers and druids. Be with the time, mesmers isn’t bad.
This is even worse than Chrono quickness rezz
Its not. Chrono was rezzing even faster, had anti projectile buble on rez, and very easy stabiltiy access. With F4 they even had distortion rezzing.
Are you even for real ?
Its way OP, pulling downed away from focus damage is much much better and safer, at least the chrono is rezzing at downed place, still can be focused both can be damaged and rezz can be denied.
You’re crazy. I simply can’t accept anyone with a acceptable view of how this game works could say SnR is better than the older chronomancer rezzing power lol.
I mean, I guess there’s people believing Earth is flat so who knows.
This is even worse than Chrono quickness rezz
Its not. Chrono was rezzing even faster, had anti projectile buble on rez, and very easy stabiltiy access. With F4 they even had distortion rezzing.
It’s simple. Use CC.
Doesn’t always work considering the amount of stability that’s thrown around. But I suppose when it does work it’s due to PuG not focusing enough.
Well, how convenient, druids actually has very low stability access. Only their elite gives them some.
I’m sure if they had to have 5 class, a thief would have replaced one of the revenant for most teams that have a thief player.
In the end, its just about them needing to shave Shiro quite a bit. Nerfing scrapper will also help thief quite a bit.
By itself, thief is fine now. I don’t thinkw e need any buffs.
Scrapper damage coefficients arent a problem.
That is a misunderstanding that they are.
Hammer 2 : x2:2
Hammer 3 : x3.0
Hammer 4 : x2.5
Hammer 5 : x3.6
Do you realize how enormous those are. I play Scrapper, its my secondary, and I find it INSANE that Hammer 2 often hits harder than something like backstab. While being an AoE skill that reflects projectiles.
It’s the sole thing making bruiser scrapper viable in a way, so I’m not sure its a problem either. But its just kinda crazy in numbers.
Scrapper is like the second best damage dealer in competitive comps, while they’re using a middle of the road amulet ( Paladin ) and defensives traits literally everywhere.
The rule wasthat you needed to have 4 different classes. So you could double on one, which was rev mostly.
Lol at all the bad ele players
“ohmugerd anet might as well delete ele! We’re trash tier without the 40% extra stat cele amulet to carry us, ele wont be run at all now!”Yeah…..ok….
You don’t understand. D/F auramancer is elementalist in its most alienated state. It’s only a heal bot that keeps alive stronger classes. This has been known already; and it’s not the role true elementalist player wish to have.
A class locked to one specific role that isn’t particulary fun and that other class can’t do.. Hum…
That reminds me of something in the last year before HoT. Something with a dagger and a pistol.
Remember when everyone was scared as hell of thieves after the patch hit ?
And even Toker doesn’t run Thief in the tournament ?
That’s kind of sad. They need to do something heavy about shiro.
Thieves also have an advantage in that their burst isn’t mitigated by the mere presence of other targets.
That is a really weird design choice to me. Sword is meant to be the single target burst weapon, but both it’s damage spike attacks will divide that damage across multiple targets if they are too close.
How is that weird ? You’re punished for using it in fights including more than one target, that’s totally fitting the design of making it an assassination weapon.
That wouldn’t be so bad if the weapon could actually separate players, but it can’t!
Thief can jump into a crowd and spike someone down. It might not always be a good idea, but they can do it at full strength, regardless of fighting a Ranger, Mesmer, Minion Mancer, 2v2, 1v2, 3v3, etc.
The base idea was using sword OH for the pull to do that. Sword OH ended up being kitten but heh.
Also in big fights its not like sword is useless, auto attack still does incredible pressure.
Thieves also have an advantage in that their burst isn’t mitigated by the mere presence of other targets.
That is a really weird design choice to me. Sword is meant to be the single target burst weapon, but both it’s damage spike attacks will divide that damage across multiple targets if they are too close.
How is that weird ? You’re punished for using it in fights including more than one target, that’s totally fitting the design of making it an assassination weapon.
Hidden Thief: This trait now grants 50% bonus movement speed while in stealth.
It’s in Shadow art. 99.9% of thieves use DA Trcikery DD.
Please stop complaining about stuff you don’t even know about.
You can get everything next season too. The wings only cost tickets which you keep no matter what.
Current meta ?
Cele druid
Malyx Viper Rev
Soldier bunker mesmer
Technically, a full shroud Condi reaper can beat most of those, but having a full shroud at the beginning of a fight is exception more than common occurrence.
Which is good ( 1 month of tests into unranked ).
Hope it will be a good feedback for ANET.
I HIGHLY doubt anything will be patched for season start even if we find something totally bonkers during off season.
There’s is nothing to know, they didn’t tell us anything yet.
Pushed ruby with scrapper, thief and tempest. Got final tier on tempest.
Did most of Diamond with Condi Rev and Thief. Did final push to legend with condi rev.
Hook strike is powerful ONLY because staff doesn’t have stealth access by itself. Daredevil wasn’t about stealth, it makles sense you don’t get a smoke field on the elite spec set.
Staff is really good already. If you want to use Hook strike more, take a stealth utility, like Blinding powder.
The game still tries to push you to 50% winrate, and to give you fair games, even in ranked, especially in ranked.
Necros and revs are the most manageable. Tepmpest and mesmers are a waste of time, you’ll never kill them. Tempest can kill you without even targeting you overtime.
Flee from DHs, druids and scrapper like the plague.
No more durability runes ( viper means 15k health )
Buff to thieves and necros
Those two makes malyx rev really hard to fit in.
The Impact strike vs BV choice will come down to what you play against. Just change it depending on the number of potential block you face.
In a meta with lots of necros and druids, I’m not sure BV is better than IS, even as unblockable.
I like eveythign you listed, by I think you could only apply half of the changes to revenants and make it fair. If you put everything for them, you make the class really bad imo.
The change to long queue times went out last night, so this is the result of that. The search range is clearly expanding too much, so we’ll reconfigure it to be a tighter search again.
Ambers in the same matches as legendary players.. Yeah I’d say it’s “slightly” expanding too much lol
Why buff theif damage? It will be buffed massively when other classes have their sustain nerfed.
And remember what happened last time warrior sustain was buffed….
Because they probably want thief to be a glass canon, but right now the reward for the risk of it is not there at all. Do you feel threaten when a thief auto attack you uncontested right now ?
Not really, only by blowing all his initiative into a burst that he does any meaningful pressure. By buffing thief’s auto damage, thief can pressure and use inititive in more calculated ways without sacrificing all defense.
(edited by Nocta.5274)
I know it’s already be done, but taking a look at runes could be of great sue to diversify usage. Durability runes are the big offender here ( flat boon duration is too strong, why isn’t it centered around one boon like Pack is ? )
But there’s also a lot of runes with interesting effect that just have bad flat stats on them.
Not a single word about pistols.
I’m guessing buffing autos on weapons include the pistol auto.
Karl was talking about a rework to Pistol MH a long ago, it’s probably still in the work.
“drastically” improving auto damage. That sounds great. I love the idea of thief doing threatening damage outside of burst combos.
And if they improve Acro enough, we could see some really mean daredevil acro trickery builds.
Their plan is to balance elite specs between each others so that once you have more than 1 per class in the game, you’ll choose 2 cores and 1 elite.
I highly doubt 3 cores will ever be as good as having an elite spec anymore.
I’d be okay with it if Mesmers couldn’t use Grav wells twice and if they removed the final float on it. :/
There’s too much AoE crap on points.
Chronomancer wells ( grav well is instant death without shadowstep or RFI )
reapershroud abilities and scepter 2 / marks
scrapper lighting field stun, acid bomb and slick shoes, with aoe reveal if you try to disengage
dragonhunters traps that can’t be bypass by dodges, limiting movement options
malyx revenant undodgeable aoe condis, revenant mace 2 and axe 5
getting cc’ed by druids glyph without them targeting you
It’s just infuriating to play as thief when the environment you fight in is so hostile. Reducing the amoutn of CC in the game should be a priority.
There’s 5 of the little items that cost 5 each that you need for the legendary backpack down the line.
Since you don’t need to level up characters to PvP with them, you can learn multiple class in pvp very easily and I recommend you do that, even if you plan to main one class specifically.
Deadly art over critical strike would be a lot better overall, the damage difference is very small and you gain tons of utility from it.
Otherwise, it’s just a small variation on Caed’s staff build.
I was stuck there for quite a long time too. End of ruby and end of diamond are pretty much the struggle areas.
For soloqueue I like 1 tempest and 1 bunker mesmer, rest fill up with some meta bruisers of hoice usually. When I see that kind of comp I’m more confident than when not.
Whoah quick responses lol. What is Scrapper and Herald and all this. I know that the expanded to brought new mechanics and I’ve been seeing these names around. I’ve picked up thay daredevil is thief, right?
Every class uses their elite spec, which gvies them a new weapons ( not every meta build use the weapon but a lot do ) and a new traitline / mechanics.
Warrior = berzerker ( torch )
Guardian = Dragonhunter ( longbow )
Revenant = Herald ( shield )
Thief = daredevil ( staff )
Engineer = scrapper ( hammer )
Ranger = druid ( staff )
Elementalist = tempest ( warhorn )
Mesmer = chronomancer ( shield )
Necro = reaper ( greatsword )
S : Revenant, Mesmers, Tempest
A : Scrappers, Druids, Necros
B : Dragonhunters, Thieves
C : Warrior
If your team has zero ele, just switch to one yourself.
It’s not like tempest is any hard to play.
Bound itself does a lot of your damage, you have to dodge with the aim to hit people too.
Interupt with headshot and steal will proc pulmonary impact which is a lot of damage.
Shadowshot when your target starts to run away from you has a very good damage coef. Otherwise, try to land as many autos chains you can. Once they go below 25% heartseeker once or twice and then react to what they do for a headshot or more autos/heartseeker.
That’s the damage.
Dagger/pistol is all about sticking to targets with your auto, because it poisons, thus weakentoo, returns endurance and it’s very fast.
MMR really isn’t compatible with leagues. There’s no way two top teams should face each other in amber at the start of a season but leagues should rather follow tournament rules somewhat. Ever notice in a tournament of any kind bigger skill gaps are found at the start? Good players eliminate weak ones (Good and weak being relative terms, an expert in chess may be weak compared to the international masters he’ll face at a tournament but still be very strong compared to most competitive players) early.
Leagues aren’t Swiss or knock out tournaments but elements can still be drawn from them. Instead of elimination you’d hit a wall when you reach your current skill level. So let’s say for example you have 86 ladder rank points and are better than 95% of other players. You would hit your wall somewhere around mid to high ruby where you’re paired with those of similar skill (and better, diamonds and legendaries would walk over you at that point but after they rank out you’d just have to worry about equals) until you improve.
I agree with this completely. I’ve been saying this for ages, but we should focus on using Divisions as the metric for matchmaking and let the matchmaking stabilize naturally as better players move to their respective Divisions. The same phenomenon can be seen in other games as well: the start of the season is always hectic, but it stabilizes over time as people progress forward.
A good post, +1.
Too bad we’re reseting everything in 2 weeks already. If seasons are gonna be always this short, the system will never have time to adapt.
What the hell is “ladder points” ?
How man y system are you using for matchmaking x_x
I’ve gotten 3 ascended armor chests (no weapons) from the reward tracks so far since the leagues started. I play around 5-8 matches per day depending on my mood :P
So yeah, they still drop
3! I bet you’re the type to have had multiple precursors drop as well.
If you open the boxes during events when they give you free magic find, it’s not that rare to get ltos of ascended boxes.
I think I got around 8 boxes in the last 6 months or so.
The condi removal from the glyphs only remove 2 at a time after a delay. Most of them don’t spec for extra condi removal as it would drop their damage too much.
Necro should be favored 1v1 unless you are viper. Maybe condi revs too.
But yes they die fast from focus too.
The heal is a survival skill, which they usually traot for doiuble condi removal.
They run 2 glyph with will heal / remove 2 condi with the master druid trait.
Entering avatar remove everything on you, and gvie you access to spamming the 2 condi clear aoe.
They do run out of condi removal once the avatar is complete, but it’s not exactly the most vulnerable spec to it played. To kill a druid with conditions, you’ll have to stay alive fighting him and his OP pets for a pretty long time.
I’m yet to read a competent argument as to why dueling is a toxic / bad feature.
I’ve yet to read a competent argument as to why we need more options for dueling when 3 currently exist.
That said see the lovely response from Jaxiom. When someone doesn’t want to duel them imagine that. Now imagine it from a 12 year old whose verbose vocabulary extends to only 4 letter words and feeling like necrophilia is a good thing.
Pretty much explains why dueling in PvE is bad, dueling itself in player controlled environments is fine.
That’s still not a real argument.
The feature in WoW NEVER cause any issue.
Want to duel ? click, /duel. You don’t want to ? click no and go on with your day.
What’s the issue everyone si afraid of ? That someone will spam you with duel request ? We can already block people, just make it so blocking deny duel requests.
I just don’t understand any logic behind " this feature is bad "
You really don’t beat good druids in 1v1. At equal skill, a few classes can get stalemate, but killing them is insanely difficult.
Just get a quick +1. Druids falls apart when fighting 2 peoples.
Sadly I still see way too many people not +1 their close when the enemy druid is contesting it at the opening. Which is why druid is pretty good as a solo queue carry :/
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