If you want the 25% move speed, then you want either locust signet or quickening thirst.
Quickening thirst is the best: it works in and out of shroud. I think it’s the trait that you want after reading your complaint about signet of the locust. Every necromancer build can use a dagger. Dagger Offhand is good, dagger main is the class’ best weapon.
Speed of Shadows is just bad for speed. Think about it: you are in shroud 33% of the time or less, and zero % of the time when you need pure traveling land speed.
You take Speed of Shadows for the Death Shroud recharge reduction.
Here’s my issue with this. I also want in combat movement speed. There are some encounters where in combat movement speed is important…mai trin cannon phase always comes to mind. Mai Trin can also be an encounter where you have to chase her around during combat….pugs who always want to kite/range her…forcing everyone else to chase. That’s just an example, but I’m sure there are other situations where it is important to be able to run at a decent speed while in combat. Yes, you can just drop shroud and take advantage of Signet of the Locust/Locust Swarm…which is the current option we already have. The whole point of the 25% movement speed on this trait, I assume, would be to allow us to keep attacking (with shroud) during movement fights. It does give us this, technically, its just a pain with needing to double up on traits/utilities to do this with it.
Yes, again, I know there is quickening thirst in the blood trait line…but that is really beside the point. Its a defeatist mentality to ignore the thing that’s bad (restricted speed of shadows, restricted signet of the locust) and take something that you don’t really want (the entire blood magic trait line)…just because you either don’t think the bad thing will ever get fixed or because you don’t want to speak up about the problem. A friend said something to me once, that I will never forget. It was a very simple and colloquial truth…“a closed mouth doesn’t get fed”. You have to speak up and ask for what you want, or you may never get it. The way I see it, there really isn’t a good reason they can’t fix this, so no point in not at least throwing it out there…even repeatedly until they get sick of seeing it.
I’ll add this as well. There’s no way I would take Speed of Shadows just for a 3 second cool down reduction when Unyielding Blast is in that same tier. I’d go with the option that increases my outgoing damage over 3 seconds off of an already low 10 second cool down.
If they could provide a single reasonable argument as to why this restriction on only working in shroud would unbalance the necromancer/reaper…then I would stop asking, but I can’t think of one at all. Its not like there isn’t a similar effect already available that does not have this restriction for the necromancer.
(edited by ODB.6891)