Showing Posts For OGDeadHead.8326:

Porcine Pets Revamp

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Also, brutal charge could really use som love from the devs. One small step to the side will make pigs miss with the ability. It could use at least a little tracking ability in the code…

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Porcine Pets Revamp

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Posted by: OGDeadHead.8326

OGDeadHead.8326

2 . if the item is not slotted into a f2 , it becomes a ground target Scavange (which then you could combine with Pig charge so it charges to the location of the Scavange?

I would rather have it happen when the pigs build up their charge, since they tend to stand around for quite a while before running to attack.
You could think of it like they use their back legs to try to get a solid grip into the ground and do a sort of “burn out” when charging off, kicking a random item in your direction in the process!

;-)

I’m not good at explaining this in english, sorry ’bout that!

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Longbow in Raids

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Fighting from range often allows you to dps more or less non stop, compared to melee where you’ll have move around more, dodge more and so on. Fighting from range will make you loose out on buffs though, something they could have solved with WHaO or making Fortifying Bond work both ways. Unfortunately, Anet seems to like melee stacking.

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We Heal as One Feedback [merged]

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Posted by: OGDeadHead.8326

OGDeadHead.8326

If Anet are serious about moving away from the almighty stacking tactics of this game, ranged combat needs something, and the buff to WHaO was a step in the right direction.

In true Anet manner they nerfed that aspect into oblivion, so much that now they can take away that boon sharing component altogether for the skill – it’s that useless.

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Porcine Pets Revamp

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Posted by: OGDeadHead.8326

OGDeadHead.8326

The “team apsect” of forage items from pigs are next to… nothing. The items (some) are powerful, but they are not too powerful, so no, they would not need to be rebalanced if you get a better mechanic to use them.

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Ranger downstate

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I still believe the f skill bar should be displayed to display this functionality rather than have it hidden.

I see no reason why not. Not that I think it is necessary, it wouldn’t hurt.

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Porcine Pets Revamp

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Yeah, this has been suggested many times, and I for one would love to have the thief mechanic applied to these pets.

Also, they could combine the forage skill with brutal charge, would love to have that aoe, 3 second knockdown on demand while also giving you the foraged item, now that would instantly make pigs a LOT more useful. They would have to add another skill of course, but I’m sure they could think of something.

The item you get would disappear when the skill is available again, or be available a fixed time in order to work with both traited and untraited versions of pets (Pack Alpha).

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Ranger downstate

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Fix forum bug…………………………….

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Healing Spring doesn't heal allies?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Healing Spring has never healed allies for the bulk amount that you and your pet receives, only the regeneration and cleanse (vigor before the trait was removed) affected allies.

This.

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Healing Spring doesn't heal allies?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

HS never directly healed allies in the first place, except for regen, but I guess that’s what you meant?

Ok, so its been a year since I was able to play, but I was certain the initial heal applied to allies as well as the Regeneration. The build editor states this as well. I was wrong? I swear it did!

I could have sworn it’s been directly healing my pet, but I might just be horribly mistaken.

I don’t count the pet as an ally in that sense.

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Healing Spring doesn't heal allies?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

HS never directly healed allies in the first place, except for regen, but I guess that’s what you meant?

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We Heal as One Feedback [merged]

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Posted by: OGDeadHead.8326

OGDeadHead.8326

The original buff was op under the right circustances. The “fixed” version is worthless. Please find a good middle ground.

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Druid's Crippiling Trait Radii

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Druid is position-based. They said that from the start. Only makes sense that the range of these fit that theme.

No it doesn’t. I do NOT think that’s what they meant when they talked about “position-based”. The range of the skills truly sucks, and the only reason I can see for the kittenty radius of all the skills and traits, is due to the fact that Anet must truly LOVE the stacking tactic.

Personally, I’m so sick and tired of not being able to contribute in a meaningful way from range I could puke on the whole game, and it’s not just druid skills, we have lots of these as rangers.

Rename the game to Stacking Wars kitten .

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Druid Bugs [merged]

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I suggest you go and add the more generic ranger bugs to the huge list here:

https://forum-en.gw2archive.eu/forum/support/bugs/Ranger-Bugs-Updated/first

Someday they may actually get around to take a look at that list, and fix them…

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Unjustified nerf of Off-hand-Axe

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Before patch:
4,8k damage per axe hit, which sums it up 10k on both sides + 2k if air procs = 12k
After patch:
2,8k damage per axe hit, which sums it up 5,6 on both sides + 2k if air procs = 7,6k

Can some one explain this to me, why do rangers keep getting stealth nerfs?!

Are you 100% sure of this? Can anyone else confirm?

I hate undocumented, stealth nerfs. It wouldn’t be the first time either it happens to this class…

:-(

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Druid Bugs [merged]

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Posted by: OGDeadHead.8326

OGDeadHead.8326

pet condis cancel each other out instead of stacking. i.e. hawk and cat bleeds. this can be verified by enabling simple condi UI floaters.

What the f… ?

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druid rule must use staff?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

How about a trait like this:

“When you succesfully hit an an enemy with an attack, you heal allies near you for x health”

With an icd? Based on damage done with the attack? Heal more depending on healing power?

Could even include the pet to heal allies around them, when in celestial form, for example. There are lots of possibilites.

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druid rule must use staff?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I can agree with the OP that a druid trait that make any weapon heal in some way would open up the specialization somewhat. Staff would still be the superior choice for healing, but it would also give the traitline a bit more synergy with ranger as a whole.

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(edited by OGDeadHead.8326)

Signet of the Wild

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Well … now you can expect SotW cast be “fixed” to 1s underwater.

Exactly.

I’m afraid to even talk about things like this anymore, since what we see as the logical fix (shorten the cast time on land to be the same as when you’re in water), the devs have proven time and time again how distant they are from the community (at least when it comes to rangers).

So the only thing that will happen to this skill (if anything), is that casting time in water will be nerfed to 1 second.

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Druid Bugs [merged]

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Posted by: OGDeadHead.8326

OGDeadHead.8326

A more important issue is that the Tiger leap does not, actually, grant fury.

Actually the tiger leap does grant fury , but in a really short raduis. If you run to where the tiger will leap you will get the fury , but if you stay in place when the tiger leaps you wont get it because you are too far away. The fury radius should be increased by alot.

Actually, almost all druid skills and a LOT of pet skills, and most def. spirits should have a major boost to their radius.

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Beta Weekend Druid Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Unable to target specific players with your heals, and the limitation of 5 affected, WILL be a very frustrating issue for this elite spec. You’ll need to change the entire game to allow for targeted healing on specific allies.

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Druid Hands On Impressions | Ten Ton Hammer

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Posted by: OGDeadHead.8326

OGDeadHead.8326

You can influence who gets healed by being placed in the same sub-squad as your priority target.

Sadly, even in a squad it still failed multiple times to acknowledge the one person who needed healing.

Please read my comment again I said sub-squad you guys probab!ly were in a single sub-squad with all squad members.

And I’m referring to being in a sub-squad. We split our raid party in 3 squads, with me in squad 1 with our “tank”. It still didn’t register.

Then it’s a bug =p.

Unfortunately it’s a wider issue than that. A single Druid is incapable of reliably healing specific targets, especially those who fight in melee, because the game – in its current form – has a strange way of targeting. The inability to directly select and heal an individual on low health leaves you with no choice but to hope your AOE attacks on the individual heals them. Sadly it often doesn’t and unless you play a dedicated healer in each party, there will always be moments when someone dies as a result of the heal priority and restriction to 5.

Yes, it’s a major, gamebreaking flaw due to lack of attention from the devs. Hopefully they’ll realise their mistake and fix it, but currently the game system itself doesn’t really support the role of a healer, that’s for sure. Of course since it was the elite spec given to rangers, it was to be expected.

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We Heal as One Feedback [merged]

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Posted by: OGDeadHead.8326

OGDeadHead.8326

They’re good people at anet, good developers who allowed the Ranger in GW1 to be, actually quite good. I believe they can make it what it once was. They just need time… although 3 years didn’t seem to be enough. >_>

Hope never dies I guess!

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Druid and Healing Power Scaling

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Posted by: OGDeadHead.8326

OGDeadHead.8326

with high uptimes of Stability

From spirit of nature? Am I wrong when I say that it needs to be placed within a radius of 360 to even apply the boons (and the healing), or am I missing something here?

That is correct. A shame it is not regular spirit range, hopefully that is looked at.

Considering that, I wouldn’t say rangers bring high uptime of Stability to groups. Placing the spirit within range to benefit from it will get the kitten thing killed way too fast. Anet simply can’t get spirits right in this game.

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Please Nerf Shared anguish

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Don’t worry InsidiousWaffle, even if this is a non issue considering first of all the icd of the trait, in combination with a defeated pet, that this shouldn’t even be noticable at all (never heard ANYONE complain about this trait before in the meaning they want to nerf it – ever), nerfs the name of the game around here, so I’m sure you’ll be a happy spvp guardian soon enough.

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Druid Hands On Impressions | Ten Ton Hammer

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Well written, and spot on.

I would especially be a bit concerned as a developer, when I read this:

“I also found that the party limitations on receiving healing resulted in me sometimes being unable to heal the individual who was taking aggro. On multiple occasions our tanking revenant died not as a result of my lack of output, but because my heals simply didn’t work on him.”

Now that’s a design flaw if there ever was one.

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Please Nerf Shared anguish

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Also, Shared Anguish falls into the same crappy category of skills/traits that we have so many of:

  • Shared Anguish: Incoming disables are transferred to your pet
  • Empathic Bond: Pets periodically take conditions from you (as in, transferred to your pet)
  • Protect Me: your pet will protect you by absorbing all damage you would take (damage transferred to your pet)
  • Signet of Renewal: Your pet pulls all conditions from nearby allies to itself (as in, transferred to your pet)

Show me any other class in the game that gets to keep suffer like this, when using similar skills/traits.

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Please Nerf Shared anguish

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

If your pet is dead…
SWAP PETS.
Ranger is about pet-management, like it or not. That isn’t going away, ever. However, rangers being able to ignore any cc infinitely on a 10 second ICD regardless of the fact that the pet can be dead, and therefore there is no downside to taking the trait.
Anybody defending this bug or insulting me with false xenophobic statements is frankly delusional, because this isn’t working as intended.

I got an idea. How about changing the trait so that when your pet takes the cc for you, you die out of sympathy?

*

Seriously though, are you saying that Shared Anguish reverts to a 10 sec icd when the pet is downed, or what?

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Druid and Healing Power Scaling

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Posted by: OGDeadHead.8326

OGDeadHead.8326

with high uptimes of Stability

From spirit of nature? Am I wrong when I say that it needs to be placed within a radius of 360 to even apply the boons (and the healing), or am I missing something here?

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Druid and Healing Power Scaling

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Irenio, I think you’re making a mistake if you nerf the base healing of the druid by too much, thereby forcing players to go for healing power to make decent/good use of the new traitline (which is more or less what you’re saying by “If you want to focus on being the top offense then you probably shouldn’t be selecting the Druid specialization”).

Players already sacrificed offense by going druid in the first place. Making the specialization more or less useless unless taking loads of healing power doesn’t seem right to me.

If you want healing power to be a factor needed for good healing, then it should apply across the board, on all classes, on all skills.

I’m not sure if other classes specializations more or less require you to focus on a special attribute to be useful like I get the feeling will be the case for druid.
I think you should be very careful with the planned nerfs to base healing unless you are fine with giving rangers the short end of the stick yet again.

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Beta Weekend Druid Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

With rewarding healing stats.

/jk
I’m sure they won’t left us only with healing…

Right?

funny thing is, I wont be surprised if the “reward” end result healing (with healing stats) is no different than what it is now base. So all an all it could just be a straight up nerf to healing (if it forces you to respec, loosing damage, just to get the same value, well, you know…)

Speculation:

I think healing will be nerfed in the range of -25% to -40% base, and with max healing stats buffed by 10% to 20%, compared to now.

In short, unless you want to go full healer, there will be very little reason to go druid at all.

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Beta Weekend Druid Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

In general the Celestial Avatar form’s base heals feel a bit too high and heal coefficients didn’t feel rewarding enough to go with healpower stats. The heals themselves seemed to be working at decent values, so I’ll be tweaking the base heals down and coefficients up some in order to better reward selecting healing power stat combos as a druid.

Nerf that, and compensate the nerf with… ?

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Beta Weekend Druid Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

In general the Celestial Avatar form’s base heals feel a bit too high and heal coefficients didn’t feel rewarding enough to go with healpower stats. The heals themselves seemed to be working at decent values, so I’ll be tweaking the base heals down and coefficients up some in order to better reward selecting healing power stat combos as a druid.

Ahem, I’d like to put this qoute here (from myself):

“For all of the people wanting druid healing to scale better with healing power, be careful what you wish for – knowing Anets track record, they probably would go ahead and nerf the basic healing to make healing power ‘more attractive’ (remember nerf to shortbow range…)”

*

And there’s that…

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WvW Druid Gameplay - Wizzö @ youtube

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Hey everybody,

my first vid after Beta Weekend is up.
Vid is showing WvW Roaming action (duo / trio).
Have fun.

Wizzö

Nice vid, as usual – keep it up!

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Beta Weekend Druid Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Yes, yes. Make it destroy other hostile fields. Meanwhile, Roy makes all bosses in raids, dungeons, and world bosses have unblockable fields and AOEs. Great… At least it works on those centaurs in Queensdale!!

Hehe well one can dream, right?

;)

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Beta Weekend Druid Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I’d like to add one last thing before I head off to bed.

  • Could we have a graphics change on the Fire Wyvern’s F2?

After doing the Raid, the fire animation on the ground completely covers up any and all enemy and ally AOE circles. It’s immensely negative how it impacts others. I know it’s done to look cool, but it’s detrimental in a group environment. The Wyverns were already bad (performance-wise) and this makes the Fire Wyvern worse.

Better suggestion: Make that skill destroy other, hostile fields (fight fire with fire), and make it destroy any new hostile fields that happens to land in the fire!
Would make for an interesting mechanic.

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We have been deceived!!

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

The Smokescale is legitimately the first good pet in the entire game. It’s so well designed and useful in multiple ways. If any other pet was nearly as good, Rangers might actually stop hating pets for once.

…and we can’t have that now, can we?

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Beta Weekend Druid Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

For all of the people wanting druid healing to scale better with healing power, be careful what you wish for – knowing Anets track record, they probably would go ahead and nerf the basic healing to make healing power ‘more attractive’ (remember nerf to shortbow range…)

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Why no AOE damage reduction for pets?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Chokolata, all good suggestions – +1.

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Why no AOE damage reduction for pets?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

First of all, this shouldn’t apply to pvp – at all.

Counterplay means that you have the option to change how you play so that the thing you are countering is less effective. In the case of AI, the counterplay should be to focus it and destroy it. Not to just keep spamming AoE attacks at your original target until the AI dies on its own.

Huh?

I meant that aoe/cleave damage reduction for pets in pvp isn’t necessary at all. I don’t know what your response was referring to?

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(edited by OGDeadHead.8326)

Why no AOE damage reduction for pets?

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

The would make a lot of op cry and our pets would get 50% HP reduction. We would stand in even worst place after that.

First of all, this shouldn’t apply to pvp – at all.

Secondly, for wvw, are pets even an issue there, from other players perspective?
Damage reduction is for pve (dungeons and some world bosses, also the upcoming raids I guess), and for wvw zerging. It’s not needed anywhere else.

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We Heal as One Feedback [merged]

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Hello All-Seeing Devs and Moderator,

After testing the current WHOA I believe a viable fix to the current state of the skill would be to allow this shout to affect all nearby allies. So in essence allow the current boons to be shared with nearby allies not only between ranger and pet.

I believe this buff would greatly help the ranger in all areas of play as it brings an element of party support that it currently does not have. If this change were brought in the might cap along with the shorter cds on every other boon would make sense and be fair.

TL;DR: allow the boon sharing aspect of the skill, not the chunk of heal, to be AoE within a certain shout radius to nearby allies. (Along with between ranger and pet)

Sharing boons with allies, that last for such a sort period, will still suck. It’s almost like being able to share every boon in the game with all allies around you. Sounds pretty awesome, right? Until you realise the boons last so short period of time, noone will ever have noticed them being applied in the first place.
One thousand good things times nothing is still nothing.

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(edited by OGDeadHead.8326)

The strongest lacking point for druids: UI

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Fully agree. Playing the role of a healer with no easy way of finding who needs to be healed is the biggest oversight ever in the history of GW2.

This thread really needs an official response.

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The Smokescale - Real Talk - Edited

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Seriously, where are these people coming from calling for nerfs like this? Mirage, why do you even suggest this? You aren’t a frequent poster on the ranger forum, not a frequent poster on the forums at all, so why do you even suggest in the first place that the pet can “afford” a 10% damage nerf?

Threads like these makes no sense to me.

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We Heal as One Feedback [merged]

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Main Hand Axe needs either a dps buff to be relevent as a hybrid or add more conditions. the bleed on auto was nice, the might on auto doesn’t make a ton of sense.

Do NOT touch that might stacking ability, thank you very much.

Yes, because stacking 2-3 seconds of might is so useful…

Vs more than one enemy, I get to 25 stacks easily with axe (also using sigil of strength).

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Melee Pet Attacking in pvp

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Posted by: OGDeadHead.8326

OGDeadHead.8326

Even with this showing how bad pets are against moving targets, there’s already crying about smokescales’ damage on the “revenant-like” skill. Expect a nerf on smokescale, before anything at all happens to pet “stickiness”.

https://forum-en.gw2archive.eu/forum/game/pvp/What-the-problem-with-druid-s-pets/

Of course. Devs have proven time and time again that they are very quick to respond to things that benefit rangers. Just to name ONE, that was just a few days ago – We heal as one.

As for other issues that – not so fast to fix, if at all.

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Beta Weekend Druid Feedback Thread

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I’ll just leave this here, most of the reveal feedback is confirmed by the beta as being needed, imo.

Druid Feedback Post

Excellent, +1!

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Melee Pet Attacking in pvp

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Here is the bird, only time it hit is when it gave itself swiftness – https://www.youtube.com/watch?v=b7DWcU3ULtw

Lol!

If you got the time, please make more videos. Try with sic’em and other abilities like QZ for superspeed!

Really devs, take a look at the videos and ask yourself if this looks ok to you?

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(edited by OGDeadHead.8326)

Beta Weekend Druid Feedback Thread

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Suggestion for Glyph of Rejuvenation (which is worse than Water Spirit right now):

  • Grant stability for x seconds for you and your pet
  • Increase radius!
  • The more people healed, decrease recharge by x seconds OR the more people healed, selfheal is increased by x amount
  • Instant cast time
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Melee Pet Attacking in pvp

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

It’s a joke.

/15…

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