Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
broken party options.
commander options (lack of them)
OP siege/ UP structures = too low response timelove the wvw all in all. just fix these small things
also, nice job on:
removing culling
fixing lag
fixing looting issue (it used to fall at dead enemies even if they died behind wall, and there was no aoe loot), big improvement, tyit can get better. its the small things for me. i would rather have option to kick/inv to party then have middle of the map redesigned tbh
^pretty much all of this, party options working perfectly in pve so shouldnt be to hard to fix in WvW but instead they put time and effort in building ruins
Warrior is faceroll. Doesn’t mean it’s overpowered though. You still need a good player behind the keyboard. :P
hmm faceroll, but not overpowered? always thought those 2 words were similar
“plant face on keys, roll left, roll right, lift up head and gloat over all the bodies”
Beside that, i rolled warrior just to see what its like and i can confirm u dont need to be good to win in comparison to other classes, i play ranger mostly and that takes lots more effort to play and win then a warrior
On AplaNET
fifteen char
There should be no such thing as a purely healing elementalist. Your cooldowns are long enough to where if that is ALL you are spamming, you’re wasting 1/2 your time if not more.
OP says he plays a healing Ele, but this problem affects everyone who plays a support build, you throw in all your heals/cleanse/retaliation etc and dont get as much in return as those people doing damage receiving all your heals/cleanses/retaliations
Fiery conjure weapon perhaps
Could put this feature into the game options menu (F11), that way u dont accidently click it instead of depositing collectables
I really loved how the dragon eat Sierran with her annoying voice however,
I felt bad when Tybald died on it so yea, bring back the good ole applelover tybald!
Up the vote to kick to 3 people not 1, that way it worked in WoW and a good thing against those trolls kicking randomly
If you want mounts, go play WoW
If you want Waypoints, go play GW2, much faster to travel imo
I extremely disagree with this. I feel that the crafting stations in the BL’s should be removed. They are of no use in WvW. Players crafting in WvW are just taking up a player position that could be given to a player who will actually be useful to the team as a whole.
^this +1, although i have to admit i use them just to access my bank without going to a town
These upgrades are not lost, the upgrade event in gone though and you can’t see the progress. Also, workers stop working, but if you talk to them, they will resume upgrading.
We lost bays fortify upgrade, 80% done and talking to workers didnt worked, it simply went poof and had to order it again
they rather work on new living story crap instead of fixing this, probly takes 10min but noooo
check debuffs, if you see the blind spam skill 1 of your weapon before going for a cooldown
1) Ranger pet is now optional. Press F1 to toggle attack/return. F2 to trigger its unique skill, F3 to swap pets, F4 to perma-stow and get a 35% damage increase to weapon skills and traps.
2) Ele base HP is increased to match Ranger/Mesmer. Attunement cooldown is reduced to 10s, with an absolute minimum of 7s with 30 in Arcana.
3) Ranger 1H sword has the leaps removed from its auto-attack, so that dodging can actually WORK for the one decent damage weapon the Ranger has.
4) Make the entire UI adjustable the way it was in GW1. Let me move/resize/remove elements as I desire. I want to play the game, not the UI.
5) Remove the AoE cap from offensive skills.
They have capped AoE to 5 targets just to lower skilllag in massive battles
Also, theres no lock on the channels so you can easily click them away, its extremely annoying and really like ot know why Anet hasnt thought about it
Anet loves to make us click, not only these chests, but think of opening bags/karma jugs etc in bulks
I’d like to see bug fixing/polishing first before coming with new content, this comes from a wvw point of view where some ole bugs/glitch spots are still around after 1.5year almost
simply look behind you to see if some mobs/enemies are chasing you, if so dont pop a symbol of swiftness or something that may put you into combat
There should come a lock function on chatwindow/channels, ive accidently turned a few off already during fights, when i lose the position of my cursor and pretty annoying to set it back up etc
I do like the idea of cap points but its just smashed into the middle of the map, could have covered skritt/centaur areas because no one gets there, unless its the poi/SP they need. I hardly cap them as its boring and i find more action going around at camps and their sentries.
I dont know why people moan about matchups lately, if you look on the match up site, you see all servers being matched up to their ranks, no blowouts with loike 10 ranks difference, makes it more fun for all worlds imo but guessing its NEVER ok whatever anet does
I only agree with the PVD bit, gates shouldnt take damage from players, i dont like blobs/zergs myself but hey thats what you get in large scale battles
Capes isnt a bad idea at all and has my vote altho i always turned the option off to show em but thats personal favor but please no mounts, hence why there are many waypoints u can use to travel fast over maps
I’m not sure if theres has been any thread about this but i think its time Anet implements a system so we can open all boxes/bags/pouches and whatsoever at once, this system right now is ridicilous spam clicking and highly encourage to go use an autoclick program, which isnt allowed i think, but it does save people from getting RSI
Anet, do something about this stoneage mechanic
i’ll identify my server but ill have ot ask you to clarify what the peep this is going on about
Tried the first battle of claw island on my warrior, ive bugged it for 6times now and all on the same moment when u have to help out the lionguards and dragon lands, right after that it stalls and cant do a thing anymore
yes i will as i did with first season achievements too, didnt aimed for them but gained them with normal wvw play ( apart from the JP/ruins ones )
2. Walls have slightly less hp. So smaller zergs can hit a castle keep whatever and get in and out (would also benefits smaller servers.)
No thank you, structures already have poor hp vs siege and their masteries
3. Arrow carts do more damage. So smaller groups can defend.
No thank you, superior arrowcarts still doing massive dmg, thats probly the reason they had to OP the rams to make this mistake up
This whining about season rewards really makes my day haha
I bet if we all had an ascended piece of gear people wouldnt QQ about the loot but about the stats they did not want on it, anyway shape up and play wvw for fun, not for rewards/loot ( which are poor anyway compared with PvE, but the real WvW’ers already knew that)
Had a nice ascended ring from rank chests and know a couple of people getting a weapon chest aswell so they do exist!
Some people are never happy, lots of us asking for bug fixing etc and all you get is a very special own gvg area and QQ going on…
I’ve made constructive comments in other threads only to have them trashed.
Play WvW because you enjoy it, not for some carrot in the distance. I got a title and some extra goodies I wouldn’t have gotten otherwise,
Best comment ive read so far, play wvw for the content and not for some rewards, beside that wvw loot always been terrible so what did ppl expect??
Is it ok for a guild to want to do wvw as a guild with out hanger ons? Yes.
do they have to be jerks about it by using foul language and not helping downed players? no
+1, no need to be a jerk at all in games
Just walked into this portal looking thingy too, west of hills, if Anet could clarify what it is and why its there alot of players,customers, would be pleased i guess
NEW FEATURES AND CONTENT
World vs. World
A new area has been added to the Obsidian Sanctum jumping puzzle!
The Borderlands Bloodlust effect has been disabled in Obsidian Sanctum.
Players can now enter Obsidian Sanctum directly from the drop-down menu of the WvW pane..
Dont see anything in patch notes about it either
(edited by Offair.2563)
few badges, a blue and a green and perhaps a blueprint, dont put ur hopes to high as itsa server wide reward
Overreacting
But thats natural for people who just see their IWIN button gets tweaked a bit
I don’t know why aren’t they addressing this problem.
because anet is superlazy fixing easy stuff like party options, instead they implement masteries/ leagues/ new achievements/ LS crap in wvw but easy fixing uhu
Yes those other game modes are taking away your pug, now get angry hur dur
PvE patches are the best example, apply those and you will see wvw getting empty!
This isnt a bad idea at all, could also make dead bodies not able to ress for xx min after dying, each time u die again it will increase in time, or simply a penalty after 3 deaths causing u to ress at a WP only
that back wall may not show “reinforced” or “fortified” but it does have the same strength as the other walls, probly a bug or something
Unfair, no one should get priority to join a game mode as we all paid for the game and want to be treated equally, dont you?
Seen this happening a couple of times, all at the Lake tower, so its bugged i guess
if its just complaints instead of constructive criticism, id say ignore them or ask them if they know a better way and tag up and do so.
Everyone that enjoys wvw had to go through the hard part and getting used to the fights so i dont know why “new” players should get an advantage, wipe and learn fellas! best way to improve, if you dont like to die ingames, stay out of pvp then!
Ranger: 229
Guardian: 91
Necro: 69
Warrior: 16, but hes just lv54
Could have loads more if i join the zombiewxptrain but am mostly roaming/scouting all over the place
No other event in this game has demanded so much of a player to fulfill their meta from Time, effort, and patience [queue times], and competition of resources. Then to not receive a Permanent and Unique reward. A stack of colored Dolyaks which have a limit and a time until the next season is a slap in the face. Other games provide something unique and sustaining for competitive play in seasons.
2 Years from now during Season 10, who will know where a player placed in an effort to help their server to glory?
Yet I can finish any PvE meta in a day and I get perma-skins, titles and much more. Who knew Emissary of the Mad King and Apprentice Toymaker were cool titles now.?
Welcome to the wonderous world of wvw loot! No sarcasm involved sadly, loot always been kitten compared with pve but im not much of a reward kitten
The reason it doesnt give any rewards is due to people running bot programs abusing it, so they removed rewards, sadly
I think this is a great idea, to give stealth for warriors on longbow Arcing Arrow. Why not, when rangers have stealth on longbow? Following this logic, Shortbow was nerfed for all classes, why classes which is can wield longbow can’t all have stealth?
idd give warriors a pet too, barrage on LB, and 1500 range!
On a serious note, stop coming with such moronic ideas, warriors are more then fine without having a stealth option.
Any idea when this stuff will be removed, i hardly play EB and want to finish the merc camps achievement but cant be bothered with it atm as the toxic mobs are disrupting my progress,
Also, what are living story mobs doing in WvWvW, this doesnt seems to be a hard question to answer or is it, Anet. Bet the majority of the wvw players like to know the idea behind this.
Not too bad beside the PvE integration ( toxic kitten ), WvW is in the “mists” so there shouldnt be anything related to living story going on there, you dont see the mobs camping capspots in Spvp so why in wvw?
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