Do you even lift, bro?
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Naw, you can do fine as a Shout Warrior without Cleric’s gear. Shout Warriors are more about Condition purging/buffing than healing; the healing is just a neat side-effect. Without any Healing Power whatsoever, I heal a bit over 1.000 per Shout, give or take.
Here’s the spec (I cant check in-game right now so some names may be wrong).
Strength: 10 (Berserker’s Power) – 10 the best 20 Trait points you’ll ever spend as a Warrior.
Arms: 20 (Rending Strikes, Forceful Greatsword) – Forceful Greatsword is what makes it such a sweet, sweet weapon.
Tactics: 30 (Empowered, Lung Capacity, Vigorous Shouts) – For faster Shouts (that heal!) and a lovely 30% increase in all Boon durations. You can switch Empowered if you like, but with 30% longer Boon duration you can really feel the notice the increase in damage. Especially if teamed up with a Guardian.
Discipline: 10 (Heightened Focus) – the other 10 of the 20 best Trait points you’ll ever spend as a Warrior.
For armour and weapon you’ll want Knight’s which gives you Power/Precision/Toughness. For accessories you can either go Emerald for more Power/Precision/Toughness or just go Ruby for even more Power/Precision/Crit damage. For Runes in your armour, look for “Superiour Runes of the Soldier”. In addition to a good chunk of Toughness/Vitality, the 6 piece bonus makes all of your Shouts remove 1 Condition – for Shake It Off it means it removes 2 rather than 1. In my weapon I have a Superior Sigil of Force for a raw 5% increase in all damage; there probably are better alternatives though…
As far as skills go I use For Great Justice, Shake It Off!, and Signet of Stamina (this is a personal favourite, the third slot is very flexible) and Signet of Rage. Thanks to the 30% increase in Boon duration you can keep all of your Boons up for as long as you’ll need them.
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Everyone knows that Whirlwind Attack is where the “real” damage is.
If used correctly.
not true, Hundred blades which is suppose to do 344 damage, i do 751… i’d say thats pretty special
Swing and a miss!
My point is that going over 100% critical hit chance grants you no special benefits.
+ infinity
Bring it back, kitten it!
What are these tonics? I never heard of them.
sigh
How many times to I have to repeat myself? Those are just general aggro rules for your average trash mob. A lot of mobs have their own special set of aggro rules – which makes GW2’s gameplay a lot more exciting than most MMORPGs. And sometimes incredibly frustrating!
I’ve probably mentioned the CM Explore Riflemen and their phobia of melee and heavy armour targets three or four times in this thread.
Something else that the Wiki doesn’t touch upon, but that I’ve noticed quite a lot is that ressing a downed/dead player draws quite a bit of aggro. As a Warrior, if I bend down to pick up another player who got downed in melee with a mob, sure enough that same mob will spin around and smack me in the face for ressing that fella.
It does nothing special.
Enjoy it while it last, before you out-level it.
I had to get him because it was a Baby Quaggan, at any cost. For the Gold I spent on those Gem Boxes I sorta feel he should be more noticeable, true.
At least make him as big as regular Baby Quaggans! I suggested that a few days ago when I first got him.
I’ll repost it then, since “some” people don’t want to read my more elaborate post(s) in this thread. Things that draw aggro:
Player is using a Shield
Player has high Toughness/Armour
Player is within close proximity
Player is is attacking the mob
Player deals high amounts of damage
So a high Toughness Soldier, hitting a mob in melee range with a Shield equipped “should” have no problem holding aggro.
How do you “rush” through when you shield don’t last more than a few seconds?
How do you do this part? The Abominations bullrush you and screw everything up.
It suffers from the same disease that is killing Orr:
All the enemies are annoying as kitten.
This has been going on forever.
I doubt they even care about Engineers anymore.
It is only day three out of five. I certainly hope that repeating ALL the events today was a bug rather than just laziness…
I made the same suggestion (as, ironically, many others have in addition to the two of us).
So… yes please!
Test it.
Create a lvl 1 Warrior/Guardian and have a Mesmer/Necro/Elementalist both walk into the same aggro range; the mob will initially target the Heavy armor profession.
Then create get two Heavy armor professions and load one with Toughness and walk into aggro range of the same mob; the one with Toughness will be the initial target.
As I said though, A LOT of mobs have their own special aggro rules. This is how it works for me and my friends. Why it apparently doesn’t for you, I don’t know.
… Have you not considered that perhaps level 1 zones will have all the mobs coded to target higher hit point pools so as to not make people quit scholar professions from the get go?
Take your tests to level 80 – where fights actually depend on an aggro based system to succeed. If at level 80 Guardians initally take aggro over Elementalists then great, you’ve proven that Guardians take aggro before Scholars. Just because they’re Guardians doesn’t mean they will hold aggro – just because they have toughness doesn’t mean they will hold aggro. Basing your tests off level 1 mobs is the reason you have such ludicrous fantasies…
If you come back having tested these things at level 10, 20, 30, 80… I would be more likely to listen to your opinons. Now that I know all you test is at level 1, your potential credibility is gone…
Who says I haven’t tested it properly in high level settings? I have, and I said so a few posts ago. The test I suggested was simply the easiest one with less effort required.
Two level 80 Warriors. Same Traits and equipment – except – one has Toughness on Accessories while one hasn’t. The one with Toughness will be targeted. Done multiple dungeons of all level scales and that has been the norm, except with mobs with their own aggro rules. When he goes down, the mobs target me before all other non-Soldier players.
EDIT: This is what the Wiki lists as reasons for aggro:
Player is using a Shield
Player has higher Toughness/Armour
Player is within close proximity
Player is is attacking the mob
Player deals high amounts of damage
Which pretty much confirms what I’ve said all along. Are you using Daggers or a Staff? Dagger/Dagger seems to be a dangerous combo considering that both range and damage plays a part, I suppose.
(edited by Oglaf.1074)
Test it.
Create a lvl 1 Warrior/Guardian and have a Mesmer/Necro/Elementalist both walk into the same aggro range; the mob will initially target the Heavy armor profession.
Then create get two Heavy armor professions and load one with Toughness and walk into aggro range of the same mob; the one with Toughness will be the initial target.
As I said though, A LOT of mobs have their own special aggro rules. This is how it works for me and my friends. Why it apparently doesn’t for you, I don’t know.
Are you sure those guys have lots of Toughness? Plenty of glasscannons Warriors and even Guardians around. I run an Elementalist with all damage gear and 0 Toughness and unless I’m up against something that is designed to attack me (freaking Riflemen, I hate you!) I never ever pull aggro of proper Warriors/Guardians.
I’ve also tested this a lot. I have a Warrior buddy with the same build as me, except he runs with Emerald accessories and I use Ruby: he draws all the aggro because that extra Toughness from his accessories makes him a tastier target than me. Should we switch, I would draw all the aggro instead.
Princess Wand > All
It is pretty easy; mobs go for the character with highest Toughness. So adding Toughness on a squishy character in hopes of surviving better actually has the opposite effect, ironically. That is the one rule of aggro that will generally always work.
After Toughness, profession seems to play a part. Guardians/Warriors have an easier time getting aggro compared to Engineers/Rangers/Thieves, who in turn have easier time getting aggro compared to Mesmers/Elementalists/Necromancers.
You also have mobs which have their own special aggro rules. The best example here are the Bandit Riflemen in CM exploration; they are total opposite in that they will go for the squishiest target in range and will almost never retaliate when hit in melee if there are ranged targets available.
Lastly you have equipment based aggro; melee weapons will draw more aggro than ranged in general, and a shield will give you even more on top of that.
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I don’t “need” a Guardian, especially since most use Greatswords anyway. But I’ll never say no to a Hammer Guardian joining my party, no siree.
Free Protection every third hammer swing. Hoorah.
25 Gems is essentially free.
I got mine for 50 silver.
For Gem Store items, that’s nothing.
Wish he could randomly starting singing some Quaggan christmas song(s).
“HOoooOOOooooly Night!”
What do we call silver mobs anyway?
Bronze mobs are Veterans, Gold mobs are Champions.
But Silver…? Who knows.
I doubt they’ve spent time/effort to actually give our toons genitals…
How about letting us equip 1 Mini at a time in the Hero panel. This Mini would automatically be “used” each time you change area or do something else that unsummons your current Mini…?
Here our soldiers stand from all around the world,
Waiting in a line to hear the battle cry.
All are gathered here, victory is near,
The Sound will fill the hall,
Bringing Power to us all,
We alone are fighting for Battle that is true,
We own the right to live the fight, we’re here for all of you,
Now swear the blood upon your steel will never dry,
Stand and fight together beneath the battle-sky !
Brothers everywhere
Raise your hands into the air
We’re warriors, warriors of the World
Like thunder from the sky
Sworn to fight and die
We’re warriors, warriors of the World
No-one agrees with me..?
I love the Bandit rifle.
I’ve said it before, and I say it again: there inconsistency between the Legendaries is sooo bad it isn’t even funny.
Some are totally awesome, some are just totally lackluster (like your Focus there) and some are just unfunny “joke” weapons that are a slap in the face for anyone who spent the time getting them (I’m looking at you, disco ball mace).
I have done HotW for the past 2 weeks just to get the armor set, and until today, I have never encountered Aldus spawning anything in all the times I have fought him.
Then we run path 1 today, and we hit a wall with Aldus because the mobs suddenly spawn, then we run around, they despawn/disappear, rush Aldus, they appear again at full health, or a different set of mobs appear, same thing, all of them have a ton of HP, it was ridiculous.
I am not sure what’s going on, because we ran the path yesterday, AFTER the Winter’s Day patch build went up, and he didn’t spawn anything. Is this bugged or what?
It is a bug, ableit a very, very rare bug (thankfully).
I am not sure what triggers it.
Oglaf. Read more carefully.
You didn’t make this game. Those mobs spawn there for SOME reason, programmed! And you don’t know it. There’s ice on the ground and elites come from it. This CAN NOT BE AN ACCIDENT! Get over it and learn to fight them, we’ve breezed it three times since I posted this. The only real thing you gotta do is step up your battle. If you can’t hang, CoF is still easy.
Thanks for everyone with intelligent data to contribute, it has been very helpful. Pretty safe to assume since this has ALWAYS potentially happened, even months ago with a much lower % chance, that they’ve been trying to implement the difficult stuff they removed due to closed beta complaints. Good luck to all and looking forward to hearing your methods for completion.
We just go 2war 2guard 1whatev and stand on the stairs, nothing even gets downed with all the heals flying.
You’re wrong. Incredibly wrong. If you can’t see the buggyness of this behavior, you’re stupid.
1. It only happens rarely. Very rarely. If it was intended it would happen EVERY encounter.
2. The mobs behave like no other enemies in the game; teleport around, randomly spawn/despawn.
And for the record, I’ve never had a group giving up when it happens. Stop assuming that you’re all superior to everyone else. It is doable, but it still is a bug.
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It is a really tiny Mini. Considering the… “effort” (read: money) it took to get him, suggesting that he should be as large as a regular Baby Quaggan doesn’t seem to far-fetched. Below are screenshots comparing both Foostivoo and Eir Minis to a Baby Quaggan.
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SHUT UP AND TAKE MY MONEY, ANET!
Do we only get to make the toy ventari minipet? Or do the other locations drop diff blueprints as well? o.o Also, the reward is account or char bound?
The other dungeons will have different “frames” for other Minis. Check in tomorrow and see.
It is NOT Jormag!
Jeesh…. Jormag would put up more of a fight!
Crafted Exotics (Draconic set) would fill your needs, but they are 3-4 Gold a piece. Same with a new Greatsword (Pearl weapons). Personally I ran AC exploration for Rares which I salvaged with a Mystic Salvage kit for Ectoplasms which I sold to make Gold.
EDIT: Each time you hit lvl 80 “again” you get a Skill Point. Skill Points are used for bying ingredients for crafting in the Mystic Forge.
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Normal mobs is nothing to brag about, really.
LISTEN.
READ CAREFULLY.
He is NOT supposed to spawn these infinite Silver adds. It doesn’t matter if you think it is easy or not, it is NOT supposed to happen. It is a BUG. The behavior of these mobs make it obvious, with the way they seeming spawn (and despawn) at random.
Wait what?
I thought they were WAY easy just take a while to kill.
Maybe my necro is just to beastly.
Seems like a scaling issue with these mobs.
I’m just using crafted Knight’s with Superior Soldier Runes. Dungeon armor are just appearance for me.
There’s not a tree in sight and all buildings are rubble.
What I want to know is “Where did his/her ears go?!”
We’ve smashed EVERYTHING except the un-smashable representations of the capital cities.
The recipe for the Baby Quaggan: is it one of those “insignificant chance to get” or “100% chance to get” deals?
You can only preview armour your character can wear, i.e Warriors/Guardians can no longer preview Medium and Light.
Downed state mechanics are just simply unbalanced as all heck. Some are just that much better than other classes (looking at you Elementalist).
Greed is bad, mmmkay?
Two words.
Gigantic.
Vikings.
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