Regardless, we’re all just guessing and I’ve realized that it’s unlikely at this point that anyone will improve on the “it was easier to code that way” guess. I was hoping that forcing sellers to have gold to make a sale would have some intended market impact. I have a niggling feeling that there’s something there, I’ll have to let it stew for a while.
Well, one thing that comes to mind is that it lowers the early prices of rare stuff, as people didn’t have that much gold.
It’s perfectly feasible that someone found a precursor on the first day the game was released. With the listing fee, they’re restricted in the price that they can put it up on the TP, rather than asking 600 gold for it.
Legendaries already have a bonus:
+20% CoolnessA pony lover kill it before it lays eggs!
I have no idea what you’re talking about. Could you please explain what you mean by that?
As long as I’ve played, the dailies have never rolled over to the next day.
And it’s called a daily for a reason. And besides, you can easily figure out the difference in time between the server and your local time. Use that to your advantage.
Do you even realize how freaking much data there would be in your log?
Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.
Which is actually not a problem.
It takes 8 bits to store each character.
I think there would be less than 100 characters per line even with all the fancy stuff that would be added (currently ~40 characters)
Even if it was 100 characters per line, storing 100 000 lines of text would still take up only ~9.5 MB (if you were storing the logs in your computer)
so its not all that much.I’m not talking about the memory usage, I’m talking about the actual printed lines of text. It would be absolutely out of control. You could literally be having 10-20 lines of text updating on your log every second if you happen to be running a bleeding build.
The combat log only saves a finite number of lines before it starts deleting older ones, so the end result would be that you would also be losing relevant information at a much higher pace, thus negating the effect of adding it in the first place.
Oh, I see. I don’t really run condition based builds, but when I tested with some fire damage, it seems the combat log only shows the first burn… So how do you make use of the combat log in determining how much damage you deal?
Well, just logging the final total damage after the burn would be way better than logging the initial.
Burn is a very simple condition, as it only stacks duration. Bleeds, on the other hand, stack intensity. For example, having 8 stacks of bleed means that the opponent receives 8 ticks of bleed damage every second. And what’s more, this damage can change any moment if you happen to have might stacks.
Take a 1v1 situation with two bleed builds, like a Thief and a Warrior. The Thief will probably maintain 5-7 stacks of bleed on the warrior, while the warrior can probably maintain about 8 on the Thief. Either way, if the combat log shows all the damage you take and all the damage you deal, this would mean that both sides are seeing 13 updates for bleed damage every second.
What’s worse, the sword on a Warrior has some frontal aoe, which means that they could easily be putting those 8 bleeds on 2-3 people at the same time. Now that’ll be 24 updates every second, just for the damage that he’s dealing.
And since conditions are damage over time, it’s really not helpful at all if you get to know your damage after it’s already stopped on your enemy.
I just don’t see how it’d be feasible to report damage for conditions that stack intensity without it clogging the combat log to a point where it’s unusable.
(edited by Olba.5376)
Lol, no.
The Legendaries are supposed to be just skins. By adding ridiculous bonuses, you make them into the #1 choice in weaponry, because they will always be better than anything else you could get.
And that’s not what a Legendary was supposed to be.
Do you even realize how freaking much data there would be in your log?
Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.
Which is actually not a problem.
It takes 8 bits to store each character.
I think there would be less than 100 characters per line even with all the fancy stuff that would be added (currently ~40 characters)
Even if it was 100 characters per line, storing 100 000 lines of text would still take up only ~9.5 MB (if you were storing the logs in your computer)
so its not all that much.
I’m not talking about the memory usage, I’m talking about the actual printed lines of text. It would be absolutely out of control. You could literally be having 10-20 lines of text updating on your log every second if you happen to be running a bleeding build.
The combat log only saves a finite number of lines before it starts deleting older ones, so the end result would be that you would also be losing relevant information at a much higher pace, thus negating the effect of adding it in the first place.
50% of Non Critical hits are glancing blows (50% damage); Lowers the targets Critical Chance by 20%. stacks duration.
What happens to opponents that have less than 20% critical chance before Weakness?
Also, the flat reduction isn’t balanced as some classes have permanent access to Fury, while others don’t.
Blind
Movement is backwards; Next outgoing attack misses; stacks duration.
Way too imbalanced. Any class that has easy access to blind would be ridiculously powerful.
And how would this condition cope with skills that have a leap or a teleport? Would they teleport to the opposite direction? Would a Leap turn into an evade?
Bleeding
Can stack in intensity up to 25 times and each stack does one pulse of damage per second. If you get 25 stacks of bleeding, all bleeding is removed and replaced with a new uncurable condition called “Open Wound.” which stacks up to 25 times, this lasts as long as the 25 stacks of bleeding was applied for, and does the same amount of damage as 25 stacks of bleeding.
Rather problematic, because of how bleeds work.
Right now, when you see 25 stacks on a boss, what is actually going on is tons and tons of smaller amounts of bleeds, each with their own duration.
If Bleeds don’t apply while Open Wounds is up, then Open Wounds is obviously hardcapped at 1 stack and cannot increase in duration either. And what would happen is that the boss would get Open Wounds for a few moments, during which bleeds would do zero damage, after which it would go away and the bleed stacks would start over from 0. So the end result would actually be reducing the damage of bleed builds, because they constantly have to reapply from 0 stacks.
Do you even realize how freaking much data there would be in your log?
Say both you and your pet had 8 stacks of Bleed on you. That’s 16 messages that you took the tick damage every single second. Plus, of course, whatever direct hits you’ll take in that time. Similar for Regeneration and pulsing heals like Shadow’s Rejuvenation.
Get a Commander to make a Squad. Those are big.
There aren’t too many smaller gaming mice with lots of buttons.
There’s Razer Taipan and Logitech G300.
After a quick check through the gaming mice selection of Roccat, SteelSeries, Logitech, Razer and Zowie, I kinda came to the conclusion that there simply aren’t that many mice with lots of extra buttons. The vast majority has 2 sidebuttons and a button on the scrollwheel. The ones that do have 5+ buttons usually do it with two sets of two side buttons on each side of the mouse, but that usually results in the other side being very difficult to use efficiently. And after that, there’s just all those big and bulky MMORPG mice like G600, the Razer Naga or the SteelSeries WoW Mouse.
Though I have to ask: why do you need so many buttons on the mouse? You can already dodge with double tapping and you should be able to rebind the other keys.
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It’s been stated by a Developer that such a change is not possible with the current game mechanics.
And besides, John Smith has already given data multiple times that the precursors are selling at the current prices. And it’s simple math to figure that the price spikes wouldn’t give any “manipulator” any kind of noteworthy profit.
I want the downed state changed ( I actually want it removed, but that will never happen) for one reason only. When fighting in a 2v1 or 3v1, I down someone then I have to keep focusing my fire on them even though they should already be dead. Which leaves me open for attack If I choose to stomp them, so that already hard to do 3v1 is just impossible now. If downed state was not there I could just kill him move on to the next guy, but no Anet favors zergs so fighting in uneven fights is near impossible cause of downed state.
You’re not supposed to win fights where you’re outnumbered. Heck, just the fact that WvW has the Outmanned buff should tell you that.
It just gives the side with greater numbers an even better chance. Which means you don’t have to have any skill in this game to kill someone, aslong as you have more people, you will ALWAYS win. Downed state is basically a crutch for bad players
I don’t know what kind of WvW you’re doing, but I haven’t really seekittenerg vs zerg turning into a game of rezzing.
Don’t get me wrong I love this game, I play every day, but seeing downed state in this game just means one thing only. Players don’t want to take the time to learn to play, instead they have to have this crutch in the game for them because they suck at pvping.
So everyone who goes with a group automatically sucks at PvP?
Before you say “well downed state adds more challenge to the game omg learnz to play nub” No it does not, it promotes running in larger groups, Yes I can still win a 2v1 or 3v1 against bad players, but when you have good players with more people on one side it becomes very,very unbalanced. Example: I’m with my buddy roaming, we come up to a group of 4 guys. We down 1 guy “alright lets finish him off” nope! hes back up, “Ok guess we will try to kill him again” Not gonna happen today sorry. If downed state was removed me and my buddy would have a fair chance at fighting this larger group because we have the skill to do so.
WvW is meant to be about tons and tons of players. sPvP is where the smaller groups duke it out.
Why should I have to suffer for other players lack of skill?
Again, are you seriously claiming that anyone who runs in a group has no skill?
The Projected Profit is the Sell Price with 10% deducted as the transaction fee. The Listing Fee is an additional fee on top of this, at 5% of the Sell Price. So in the end, you would get 61.2085 Gold, or 61 gold, 20 silver and 85 copper.
And besides, our numbers are already colorcoded. White for damage you deal, red for damage you take and green for heals.
You want to remove stealth, huh?
Then, I want to
- Drain all the adrenaline a Warrior has built up
- Put all the Virtues of a Guardian on cooldown
- Destroy all the clones/illusions of a Mesmer
- Force Necromancers out of Deathshroud
- Put the attunement swap on an Elementalist on cooldown
Fair?
Or alternatively, just give Thieves the a single ability that puts all the skills and utilities of an opponent into cooldown.
1) With the ability to play as a child of any race. The only profession you are allowed to have is a healer.
2) With choosing said class and profession you accept that you will never be able to attack anything yourself. You will only be able to heal your allies.
3) Oh no, can’t attack…. never fear this is where the good stuff comes in. You get to chose a pet. And that will be your companion for life. And no other.
4) Your pet will give its life to protect you. That being said, the child is invulnerable to any incoming damage. And will never die.
5) If you think there is a problem here, oh no there is more. If you pet dies you fall to your knees in grief and must way point to safety to save your pet.
6) OK so if you think there is another issue, nope got that covered as well. When in a party, you are able to cast healing, lots of healing and only healing to players in your party. And when your pet falls as long as your in a party, your healing becomes null and void until you resurrect your pet. Once your pet is up again, you may begin to heal your friends again.
So basically an immortal class that can only heal and has no attacks?
Yeah, it’s not going to work.
The only way to get Soldier’s on legs is to run Sorrow’s Embrace.
Now, using that feature to get multiple skills to auto-cast, that would clearly be a bannable thing. It’s a clear advantage given to you by a third party software, plus the in-game mechanics limit you to 1 auto-cast.
Honestly, there’s tons of factors to choosing a mouse.
I would go with what feels best in your hand, since you’re going to be holding the mouse a lot. By “feel”, I don’t mean just the shape. I mean the placing of the buttons, the feel of the scrollwheel, the click on the mouse buttons, the quantity of sidebuttons, the weight and the coating on the mouse.
In the past, I’ve used and ditched the following mice:
- IntelliMouse Explorer 3.0 (too low DPI, no DPI switching)
- Razer DeathAdder (left mousebutton broke)
- Razer Krait (gave away after getting IME 3.0)
- SideWinder X8 (too heavy, had to charge frequently)
Currently I’m using a Zowie EC1 eVo.
Truthfully, the modern “gaming” mice have tons of useless gimmicks. Ridiculous numbers of sidebuttons, flashy LED lights, ridiculously high DPI values, macros, interchangeable parts. In the end, it comes down to what features each person likes and the feel of the mouse.
I think that asking a question like “what’s the best mouse” is a bit silly. It’s a bit like asking “What’s the best resolution?” or “What’s the best type of display?”
Well I was mostly wonder about the G400 and G500 in particular I pretty much decided it’s going to be one or the other.
Well, I don’t have either of the mice, but looking at the specs, I see:
- G500 has weights (bad)
- G500 has more buttons (personal preference)
Also, digging into my sources, I find that G500 apparently has issues with positive acceleration. On the other hand, the G400 has no known issues with the sensor.
If it was me, I would get the G400. I previously ditched a Sidewinder X8 because it was too heavy due to batteries. And I honestly doubt that there’s any practical difference between having 2 or 3-5 sidebuttons. I say 3-5 because I’ve read a lot of complaints about the buttons on the left mouse button.
1) More Waypoints. One of the most frustrating thing about WvW is getting killed by someone when you’re on your way somewhere and have to start over again, run through the entire map and realise they’re still there. So I suggest adding WPs in every keep for anyone on the server owning the keep to use. Maybe even every tower.
We already have people complaining about downed state in WvW. More waypoints means faster regrouping after being killed. This could mean that if two decently sized groups faced each other, they could end up stalled at that single location until one of them gets bored and leaves.
2) No damaged armour. Once again, getting killed by WvW players is one of the most frustrating things and I’d rather not pay for being somewhat forced to do something I despise.
If you hate being killed that much, why do you go to WvW?
3) Removing any kind of PvP from the Obsidian Sanctum. Yes I’m aware it is a PvP area I’m talking about, but now it just feels like griefing. Most of the time when people are attacking you there’s nothing you can do about it because they either don’t give you any opportunity to attack, standing out of reach, knocking you down or back as soon as you start closing in to attack, or they are 3 against 1 making it impossible to win unless they all suck.
So you want a jumping puzzle in PvP zone, that yields PvP rewards, to be a no-PvP zone? That’s kitten
Honestly, there’s tons of factors to choosing a mouse.
I would go with what feels best in your hand, since you’re going to be holding the mouse a lot. By “feel”, I don’t mean just the shape. I mean the placing of the buttons, the feel of the scrollwheel, the click on the mouse buttons, the quantity of sidebuttons, the weight and the coating on the mouse.
In the past, I’ve used and ditched the following mice:
- IntelliMouse Explorer 3.0 (too low DPI, no DPI switching)
- Razer DeathAdder (left mousebutton broke)
- Razer Krait (gave away after getting IME 3.0)
- SideWinder X8 (too heavy, had to charge frequently)
Currently I’m using a Zowie EC1 eVo.
Truthfully, the modern “gaming” mice have tons of useless gimmicks. Ridiculous numbers of sidebuttons, flashy LED lights, ridiculously high DPI values, macros, interchangeable parts. In the end, it comes down to what features each person likes and the feel of the mouse.
I think that asking a question like “what’s the best mouse” is a bit silly. It’s a bit like asking “What’s the best resolution?” or “What’s the best type of display?”
(edited by Olba.5376)
The thing is, they cannot just go and do localizations for every single language.
French, Spanish and English are all world languages, of which English and Spanish are some of the most spoken languages in the world. German is the most widely-spoken first language in the European Union.
Putting that aside, there are languages which have much more speakers, but you don’t see them asking for a localization.
Also, you need to take note that there are French, Spanish and German servers on the European servers. They have their own WvW communities. So asking for a localization isn’t as simple as a translation: they would have to make new servers for them as well.
Putting aside all of those issues, I can ask a simple question. Why Italian? What makes Italian special? Italian isn’t exactly a widely spoken language, nor does it have its own alphabet. And let’s just put it out there: arguing about what is being taught as a compulsory foreign language isn’t a valid justification.
The latest update has made it even more necessary than it was. Everyone is now farming the lower levels and doing dailies.
I really think they need to add Orr to the daily zone rotation. Orrian Champion Slayer ect…
The thing is, people are already in Orr. Just that the only things they’re doing are Penitent, Shelter, Jofast and Plinx.
And with the addition of Champions to Penitent and Shelter with enough players, adding something like killing Champions in Orr wouldn’t move those people. In fact, it would cause more people to go to Penitent and Shelter.
The thing is, even if you do put something related to the temples for Daily, people will either choose the easiest temple or they will simply not do the daily. After all, we now have multiple choices for our dailies.
The Legendaries aren’t something that you’re supposed to get in a short period of time. It’s supposed to take months and months of dedicated gameplay.
Considering that you can now get full sets of exotic armors and accessories from the temple NPCs in Orr, I don’t think they need to make things any easier.
Click on Laurel vendor for achievement is too hard too. This should be nerfed.
I want the following achievements to be options and I want them to be there every day:
- Daily Login: Login once
- Daily Waypointer: Use a Waypoint 5 times
- Daily Seller: Sell 10 times to an NPC
- Daily Repairer: Repair 1 piece of gear
- Daily Traveler: Visit 2 different Zones
- Daily Skill User: Use 5 different skills
- Daily Chatter: Use the chat 5 times
Clearly you have never seen the food items that last 10 minutes.
And considering that you can buy that stuff from an NPC for some pocket change, it’s not really that big of an issue.
Did any of you people ever stop to consider that the underwear might not be there as a piece of fashion, but rather to cover up?
With that in mind, there’s no reason for the designers to put time into it. Not to mention that it would be bad press. There would be some pretty massive uproar if ANet put freaking lingerie in the Gem Store.
An addition like that might be just what it takes to push GW2’s PEGI rating from 12 to 16. And that’s a whole demographic of potential players lost.
The reason for player to player trade would be if i had dusk as an example but want dawn…but some random person like you has dawn but wants dusk…then we could make that trade without anyone worrying about being scammed or having to sell a dawn for 500g then take the time to raise another 120g to buy a dusk
Well that’s a perfect example of scamming.
1-30 takes a long time?
Took me 3 days of rather intense noob-style playing on my first character. By that I mean 10+ hours a day of pretty much just doing renown hearts and personal story. I didn’t even do crafting until much, much later. Took me a week on my second character at a much more relaxed pace.
This game has the fastest leveling I have personally seen in any game with a worthwhile leveling system. Making it any faster would just end up with people never going into certain zones because they outleveled them before the storyline took them there.
Why would you want player-to-player trading?
The arguments for p2p trading aren’t exactly waterproof. Some want it because they want to avoid being undercut, or because they don’t want to/can’t pay the 15% tax. Well guess what, the new trading system would have to have at least the same taxes.
Some argue that they want to give stuff to guildies for a discount, all while complaining that they do not trust this guild member. That’s a bit strange. Clearly, if you do not trust them enough, you don’t really know them that well. So why the discount?
And of course, p2p trading is absolutely ripe with scamming and profiting off the innocence of others.
Honestly, I see absolutely no reason for p2p trading. Want to avoid the taxes? So would everyone else, but the reason your gold is worth anything at all is because of those taxes. Want to aid guildies but don’t quite trust them? Well you could just send them a small amount of gold, after all you clearly care about them enough to throw away some gold, so why not give it to them? Want to scam and such? Just get out, no one likes that.
(edited by Olba.5376)
Stating arguments without reasoning behind them amounts to nothing.
Removing AoE cap does not cause more damage to a) Individuals b) Overall, as players would stop balling. (Like they did in GW1.)
There is plenty of space in WvW to spread out, yet everyone is trying to get as close to others as they possibly can. Why? It is safer. Which is utterly ridiculous. Make it unsafe -> People spread out.
What Oglaf probably meant was that by removing the limitation, even though each individual player now deals less damage per target, it doesn’t change the damage a group of players does, other than the fact that they can now hit every target in the opposing group, rather each player only hitting a random subset of 5 group members.
And some AoEs have things like stuns or knockbacks. You really cannot argue that applying stun on all 40 members of a zerg instead of just 5 isn’t going to mean more damage.
Oh, and there’s also AoE heals, which were limited to 5 exactly because zergs would have been far too powerful. Add a few well-coordinated Warriors and you have a constant stream of healing shouts going on.
The only real way to allows AoEs to hit every target within range would be to remove all CC and condition damage on them and make it so that damage-to-target is inversely proportional to how many targets you hit, e.g. Damage-to-target = Base Damage / Number of Targets Hit.
In case you missed the point, ANet changes things to improve them.
From a mechanics standpoint, there is no counter to stealth. As a thief, anyone can easily stack 30+ seconds of unbreakable invisibility
Which all goes down the drain the moment the Thief decides to attack anyone.
(SR, blinding powder+HS, etc). This allows thief to have the least contested mobility in the game, and means you don’t have to use any caution once you’ve gone invisible. Allowing for cc’es to break stealth would give a counter to the stealth retreats and CnD spammers.
Thief is also melee-range with medium armor and has the lowest base health in the game. What I mean is that thieves need some kind of plausible line of defense to remain in that melee range. Guardians got Heavy armor, Warriors got heavy armor and the highest hp.
And let’s be honest, some classes have ridiculous CC’s. For example, a Warrior could just put on a hammer and proceed to combo Staggering Blow, Backbreaker and Earthshaker, all of which are AoE centered on the character. The Thief? His options would be to run the hell out of there, spam Choking Gas or end up with a pretty serious lack of stealth.
And let’s face it, how many complaints have you seen people make of Thieves that had nothing to do with stealth? Because the ones I see always relate to stealth in one way or another:
- Culling + stealth
- Backstab
- “infinite” stealth
This isn’t a QQ thieves are op need nerf suggestion, just something that would make sense and level out the playing field a bit.
What you are making is a “QQ stealth is op need nerf” suggestion. Considering how Thieves are the primary users of stealth, that’s pretty much equivalent to “QQ thieves are op need nerf”
What I find most curious is that people are always complaining about Thieves in very special environments. WvW, where culling is more of an issue and spans more than just thieves. The complaints about thieves in sPvP are very rare and a lot of people even say that Thieves simply aren’t good if your opponent knows how to play. And in PvE, it’s the thieves themselves that complain about not being able to do dungeons because of their profession.
(edited by Olba.5376)
- First off Server Forums
- why, this would make it easier to coordinate things like WvW ideas, guild ideas selling items and doing instances. Right now there is one giant guild forum and it’s a pain to use and deal with and a very stupid idea.
Adding forums for every single server would be a chaotic mess.
We already have WvW forums and the Players Helping Players forums. Also, they do not allow you to use the forum to sell items.
- Get rid of guesting on high pop servers
- if a server is a high population don’t allow guesting on it, servers are huge and guesting is only making the server worse.
That kinda defeats the purpose of having it in the first place. And I don’t mean in the “Hey, let’s all use guesting to get easy timed events on larger servers” kinda of way, because that is a flaw.
What I do mean is that limiting guesting just because some server has high population is not a proper justification. Guesting has various uses. Some use it to scout potential servers to move to before buying the gems to move. Some use it to play with their friends on multiple different servers. Heck, I bet some are probably using it to get on the “unofficial” RP servers once a while.
… is it really that hard to open the map?
Well, the profession change clearly cannot be cheaper than the costs of simply crafting a new character to 80.
So like, 10,000 Gems?
What exactly is it that you need? Just play the game and don’t worry about the Monthly, it doesn’t make that huge a difference if you miss it.
Maybe he’s the kind of guy who buys PS3 games just so that he can get more platinums for his profile?
lets cut to the chase here. the only reason people play thieves is because of the stealth. stealth class thief has most likely sold another 100k boxes due to the stealth trait, which is why anet will never nerf it.
Oh come on, that’s some pretty massive exaggeration.
For example, one of the reasons I like my thief so much is because I can turn him into a total Pirate by giving him the Pirate armor set and Sword/Pistol, which is something you cannot do on any other class.
You’re seriously acting like no one plays a Thief in PvE. And that’s just bullkitten. And let me tell you, Stealth isn’t that big of a thing in PvE.
anybody who disagrees with that last statement should think about the fact that if stealth had a cooldown of 20-30 secs, would they still then play that class?
Excuse me, but which fact are you referring to? You did not state this “fact” anywhere in your sentence, so I am very, very confused.
You have to realize that Stealth is one of the things that ANet chose as a defining factor element for Thieves. It’s not something you can take away, nor can you make hypotheticals where it’s either not there or simply useless, because then we’re talking about something that is not a Thief, but a whole different class altogether.
WvW is fine. You lost because you got shot while running away from a horde of enemies…
Sounds about as correct as things should be.
Oh noes! A bullet ricochet off my armor, might as well walk slow now so the enemy can kill me.
Yes that makes perfect sense..
I dunno about you, but from what I’ve seen, most of the light and medium armors are mostly made of cloth. And the amount of exposed skin on a lot of female armor across the board is ridiculous.
So that argument is a bit invalid.
Plus, since you took damage, obviously it did not just ricochet.
Should run slower while weapon is drawn instead.
Wouldn’t work, considering that there’s a possibility to hotkey weapon stowing. Enjoy your uncatchable thieves.
Also, the OP’s post is pretty much just another complaint about culling.
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Not a good idea.
The whole point of having multiple of them was to please the crowd that did not like the selection. So, if you added an additional reward for completing all of them, these same people would complete all of them and then proceed to complain about the selection.
Not really a plausible thing.
For one, there’s no event counter in the game. So you cannot really know whether you’ve really done all the events. At least not just by playing the game. And putting in a mechanic that depends majorly on out-of-game sources is bad.
For two, the big guilds would still have a head start: they could just deploy a squad of 4-5 to every single area and get all the NPCs within the day. And then they would just spam the everloving crouton out of each of them.
In the event that all the NPCs are identical, e.g. the NPC for Queensdale is not on the same counter as the one in Cursed Shore, then people will just quickly figure the easiest zone, which will most likely be one of the starter areas, to camp out.
And honestly, ANet is already pushing enough visiting with some of the new Daily categories.
Honestly, I don’t think I’ve ever ran into an Overflow server outside of Lion’s Arch.
And that would also be an issue. Lack of WP fees into Overflows would pretty much be equivalent to making waypointing into Lion’s Arch free.
And really, you can easily make back any waypointing fees.
It kinda makes me worried when I see these people who pretty much calculate that all actions they take in the game are only ever a plus to their bank balance.
Are you seriously suggesting that you would get a free set of level 80 exotic gear for doing 6 days’ worth of dailies?
Because that’s ridiculous.
That would pretty much require that every single server get somekind of sub-server for the “cleansed” Orr.
Also, since the cleansed Orr wouldn’t have Risen, obviously there wouldn’t be Pact camps, no Risen assaults, no Risen events. That would require a crapton of new content. New content that would need to be at least as good, in terms of difficulty and rewards, as the current ones.
And honestly, I still think it wouldn’t work. For example, it would prohibit a party of friends, some of whom have completed the Personal Story and some who have not, from doing the same events.
They nerfed the life stealing foods for a reason.
Stop trying to undo that.
Amins, What is it exactly that you want fixed? I am not understanding your request.
From the looks of it, he wants to teleport/leap/etc up and down slopes.
Which isn’t in the game for obvious reasons. You could use it to cheat in WvW and jumping puzzles, for one.
Not to say that there aren’t some skills that could use better performance when performed against a moving target.
I think not.
For one, “Guild Wars” in the name refers to actual wars in the history, not the in-game guilds. And even if it was, it’s a semantics argument, they could just swap the name of guilds to “factions” or something and then your argument wouldn’t hold water.
For two, there are tons and tons of reasons to join a guild. Just to name a few
- Guild so that you don’t get invited to random guilds
- Guild with RL friends
- Guild with people who migrated from a previous game with you
- Guild that’s based on a non-Guild Wars community
- Guild for dungeons
- Guild for Fractals
- Guild for WvW
Also, the new guild mission system isn’t even a day old, it’s pretty obvious that it’ll get tweaked along the line.
I have no clue what you’re trying to say.
What “restrictions” are you talking about?
And they’re never going to put in a DR indicator, that would defeat the purpose of having it in the first place.
People only complain about overpowered things when they are specific to a profession.
Otherwise, it’s an “everyone benefits” situation, so there’s no need to complain. In fact, doing so would make it more likely that the overpowered aspect would be fixed, which would be worse off for everyone who’s using it.
But come on, the only on critical effects that should not have cooldowns are traits. Because traits fall under cross-profession balancing, rather than an overall lack of balance, as would be with the life steal foods.
I don’t need to say anything, but honestly, how was the nerf justified?
I don’t really need to point this out, but honestly, where does it say that ANet has to justify their actions to the playerbase?
(edited by Olba.5376)