Showing Posts For Olba.5376:

Memory of battle: how to?

in Players Helping Players

Posted by: Olba.5376

Olba.5376

You get from the Rank Up chests in WvW. GLHF getting those levels.

Crafting are they "account" wide ?

in Players Helping Players

Posted by: Olba.5376

Olba.5376

You can also buy the Additional Crafting License, which would allow all characters on your account to learn an additional crafting discipline.

Headbutt fix.

in Warrior

Posted by: Olba.5376

Olba.5376

The self-stun makes a ton of sense, considering that we also get a stunbreak on a 10s cooldown. Not to mention that we can also make Berserk break stuns. It’s basically designed for being an opener for a Berserk burst.

And negative effects on skills is nothing new, Necros have Corruptions. And their point is exactly the same: Give yourself a debuff in exchange for a buff or giving yourself enemy a worse debuff. Hell, they even have a trait that makes all corruptions give yourself more conditions.

(edited by Olba.5376)

Simple Shattering Blow Fix

in Warrior

Posted by: Olba.5376

Olba.5376

I don’t think that’s necessary. We have skills which affect foes in a line in front of us, such as Tremor and Blaze Breaker.

If anything, I would rather change Shattering Blow to a conical aoe. That would also make it a bit more sensible, considering that you’re shattering a kittening rock. Doesn’t really make any sense for the shards to only fly in a straight line.

Why are these traits here?

in Warrior

Posted by: Olba.5376

Olba.5376

Distracting strikes and body blow should be in Arms; unsuspecting foe and burst precision should be in strength.

Why are warrior’s best condition damage traits outside of their condi trait line while physical damage traits take their spots?

The issue with Body Blow isn’t where it’s placed, it’s what it is. The amount of control skills in condi setups is very small. For a condi-spec, Longbow and Sword MH are pretty much necessary, which leaves you with either Shield or Mace off-hand, utilities and elites for the control effects that trigger Body Blow.

And beyond that, putting Body Blow and Distracting Strikes into Arms means they would compete with Blademaster and Furious, both of which are pretty good traits for Sword.

The thing is, the way it’s currently structured, the trait system is (and has always been) about choosing the best within given restrictions, not about being able to choose whatever the hell you want.

Some people might opt for Body Blow and Distracting Strikes if they are making a build around interrupts.

Inspiring Battle Standard is in discipline instead of tactics,

Shout Builds, anyone?

(edited by Olba.5376)

24 stacks of confusion - I want it!

in Warrior

Posted by: Olba.5376

Olba.5376

Distracting Strikes with Berserk, maybe?

Shield Bash, Pommel Bash, Kick, Wild Blow, Bull’s Charge, Headbutt and Skull Grinder.

That’s a ton of potential for interrupting, particularly since Skull Grinder can be dropped all the way down to a 2.75s cooldown.

Guild Heists

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

So wait…

  • You want to make a guild that uses a stash
  • Said stash would be filled with goods stolen from other guilds
  • You somehow think your own members won’t steal from your own guild

Or are you banking on some kind of “honor among thieves” in a video game?

Have you ever heard of Prisoner’s Dilemma? I think it’s exactly applicable to your situation.

Separate stacks of items (Mac)

in Players Helping Players

Posted by: Olba.5376

Olba.5376

Well, what key on a Mac has the functionality that an Alt would have on the PC? Go from there.

Legendary gear is not "Legendary"

in Guild Wars 2: Heart of Thorns

Posted by: Olba.5376

Olba.5376

Now the “The Dreamer” does not fit anyone especially if the character is male

Are you a homophobe?

Because disliking a Rainbow Unicorn spitting shortbow makes you homophobic. All gay men enjoy rainbows and unicorns and none would object to the bow’s place in this setting. Keep being deliberately obtuse.

Let me ask you: What makes rainbows any more inappropriate (or appropriate) for males than females?

Legendary gear is not "Legendary"

in Guild Wars 2: Heart of Thorns

Posted by: Olba.5376

Olba.5376

Now the “The Dreamer” does not fit anyone especially if the character is male

Are you a homophobe?

What gaming monitor do YOU have/recommend?

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Olba.5376

Something like Acer XB270HU or ASUS PB278Q is probably top of the line right now.

Discussion: Core Warrior Traits

in Warrior

Posted by: Olba.5376

Olba.5376


Axe Mastery
This trait is extremely underrepresented compared with Berserker’s Power. They are both intended to be damage-increasing traits, but in the context of the Strength tree, Berserker’s Power is superior. As a result, Axe Mastery rarely used.

Let’s look at it a bit closer. Dual-wielding axes nets you another 300 ferocity, 20% cooldown reduction, and 2 adrenaline on crit. This is not a bad trait. In fact, I’d go so far as to say that it is an excellent trait. The issue is that dual-wield builds want to take the Arms tree. When you are using Strength, you are usually running Greatsword, or at the very least you usually are not dual-wielding as your primary damage source. I don’t think Axe Mastery is a good fit for the Strength line, thematically or otherwise.

The solution for Axe Mastery is pretty simple: move it to Arms. I’d like to see it replace Deep Strikes as a master trait, competing with Unsuspecting Foe (mace) and Blademaster (sword). This way, when you want to build a dual wield character, you have a clear path to take for whichever weapon type you want to specialize in – mace, axe, or sword – all in one spot.

I would have to disagree here. Outside of Dual-Wielding and Rending Strikes, nothing in arms supports Axe. In comparison, you have 7 out of 12 traits working with Sword.

And what happens with the empty slot in Strength? Surely you cannot be saying that Deep Strikes, a condi trait if there ever was one, is better in a power-centric tree like Strength?


Distracting Strikes
I think this is a really cool trait, and along with Body Blows it encourages a lockdown-condition style Warrior that is currently not very popular. However, I question its effectiveness. Confusion is not usually found on the Warrior, and although it’s fun to think about smacking someone’s head so hard they forget what’s going on, I don’t actually think that confusion on its own has enough synergy with the rest of the class.

I think this trait could have something like bleeding (or maybe even torment?) added to it, in addition to the confusion. You’re already getting some bleeding from Body Blows, so why not double up on it if you’ve taken both traits? You could then add bleed sigils and runes to really capitalize on things and validate gearing with some condition damage. As it stands, I think Berserker’s Power is probably still better than Distracting Strikes, even in lockdown builds.

I don’t think the issue here is Distracting Strikes, but rather Body Blow. The sets that most benefit from Distracting Strikes would be Hammer and Mace/Shield. Both of those are power sets, not to mention already having decent access to Weakness.

If you wanted to use Body Blow with Distracting Strikes, you’re talking of a condi build, in which case you’re going to be taking Sword. I don’t think we need to increase the bleeds on Sword, it’s fine as it is.


Burst Precision
This one is pretty straightforward: it just doesn’t fit the theme of the Arms line, or offer any synergy with other Arms traits. It seems like it was placed in Arms as an afterthought. I’d like to see this moved somewhere in the Discipline line, where it fits the burst-ability theme and can synergize with Versatile Power and Burst Mastery.

Doesn’t fit with the theme of Arms? Guess power Sword builds aren’t a thing, then. The reason I, as someone who plays power sword, do not take Burst Precision is that I already have very high crit%, which makes the trait useless. The Arms tree has plenty of crit related traits, so Burst Precision is right at home. However, due to the aforementioned reason, it’s pretty weak for a GM. Most people who want 100% crit on burst go for Sigil of Intelligence instead.

The thing is, moving around Grandmaster traits almost guarantees that they’ll be competing with other Grandmaster traits, rather than being placed in the lower slots. And even if that were the case, Master tier Discipline already has 2 excellent traits.


Inspiring Battle Standard
This is a good trait, but I think it’s another one that’s been misplaced. It does not fit the theme of Discipline at all (weapon swapping and bursting), and would be much more appropriate in the Tactics line (support theme). Moving it would help keep the goals of each trait line clear and concise. I’m not totally certain where the best place for it in Tactics would be, but I think it could potentially be swapped with Burning Arrows. Which leads me to…

I think the idea behind moving Inspiring Battle Standards was so that Shout Warriors could take a banner and get healing there as well. Before all the trait shuffling stuff, Inspiring Battle Standard directly competed with Vigorous Shouts.

(edited by Olba.5376)

Hamstring to cripple + bleed

in Warrior

Posted by: Olba.5376

Olba.5376

I think sword’s normal attack’s 3rd skill Hamstring is weaker than other weapon’s 3rd skill. Cripple is just 1 sec from Hamstring thus very sure it is just weak as compared to other weapon’s 3rd skill. It looks like it’s just better not to use and stop at 2nd normal skill. Usually 3rd normal attack skill of every weapon deals more damage than 1st&2nd normal attack skill but only sword doesn’t.

The thing with Sword is that it’s a weapon set designed on people not being able to run away from you. It’s got the best leap skill, two cripples and the burst skill is an immobilize.

Hamstring also has some excellent synergy with stuff like Leg Specialist and Opportunist.

Also, the length of the sword autoattack chain is something like 1.25 seconds, so if you can stick to your enemy, you can potentially perma-cripple them.

(edited by Olba.5376)

New healing mechanics

in Guild Wars 2: Heart of Thorns

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Olba.5376

I don’t think so. We shouldn’t encourage people to only do healing, because that will result in parties (within squads?) only having room for one person doing healing, as otherwise the damage output suffers too much. And then, instead of “LF HEALER!”, we get “LF 1 MORE, NO HEALERS PLZ”

I don’t mean to say that healing shouldn’t be rewarded. I’m just saying that sticking to pure healing shouldn’t be a thing, because that leads to problems.

There’s also the issue of how exactly do you calculate the rewards. There’s no obvious way to relate damage dealt to healing done, since 1:1 correspondence wouldn’t work due to monsters having far, far more HP than the player characters. You can’t just have it be “if you healed someone and they get drops, you get drops too”, because that shafts single target heals and promotes healtagging.

(edited by Olba.5376)

Why I am salty about Ascended...

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Olba.5376

Unless the raids have Agony or an actual gearcheck, Ascended won’t be required.

It would be pretty much impossible for them to make an encounter where the miniscule difference between Ascended and Exotic gear was the deciding factor, even if we’re talking about the whole party and not the individual members of it.

Being able to change the stats at a small fee and being account bound is already a pretty good incentive for most people to go for Ascended.

Why havnt you bought HoT yet?

in Guild Wars 2: Heart of Thorns

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Olba.5376

I haven’t bought HoT yet because it’s not out yet and I’m not interested in beta testing.

Druid Healer Confirmed - Feedback [merged]

in Ranger

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Olba.5376

Oh come on. So the druid has a skill set where attacks heal allies. We’ve already seen a similar thing with Staff Eles, not to mention Water combo effects.

Instanced Raids Confirmed [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Olba.5376

Olba.5376

Players must have way to easily compare and understand who did better job. It will motivate players.

How is this connected to raids in any way? The “motivation” you’re thinking of doesn’t exist. Yes, someone who hasn’t given their all might be motivated to do better next time. No, the same group won’t take him for the next time because he’s clearly not giving his all.

Implementation
It can be in-game diagram with black area in the beginning, where each defeat of the boss will fill 1 red-pixel, and win against stronger boss will fill several red-pixels, etc
Filling can follow from left to right or by another system (filling of the map-areas for example)
Different guilds can have little be different colors, then will be easy to see which guild made more victories and have bigger influence in to the big picture.
By mouse over will be possible to see immediately which guild achieved each specific victory and when.
I suggest to play around this idea:
- When picture will be fully filled we will achieve GREAT VICTORY and can OPEN another RAID-Tier.

That’s not possible. How do you expect ANet to always have a raid tier ready, regardless of how fast the previous one has been completed? And even beyond that, what would a raid tier even mean for Guild Wars 2?

Just skins? A skin imho is not enough motivation to defeat strong boss after 100 attepts. So better to have another high-level target too.

Skins, along with minis and tonics, have been successful motivators in content from the very beginning.

(edited by Olba.5376)

Why do the dragons have minions?

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Olba.5376

Now, I’m familiar enough with the lore to know the dragons are giant magic-eating beasties that wake every few millennia to feed off the magic of the land and return it to a lower state. In the process, they destroy everything. They’re described as forces of nature.

So why do they need armies? Why do they need to corrupt lesser creatures, instead of just sucking up magic like a vacuum cleaner? Why do they care about invading? Why would they need a crazy lady with a giant drill to destroy LA when one of the dragons could presumably just sit on it?

I think your perspective is a bit off.

The dragons are, in essence, a force of nature. You don’t ask a tsunami why it destroys things, so why would you ask the dragons?

They don’t “need minions”, lesser beings are simply too weak and fall under their influence. Kind of like a cult leader making followers. In some cases, the dragons use their minions for feeding purposes.

Similarly, their purpose for destroying things isn’t “invading”, but getting all of the magic.

What Scarlet did with the Breachmaker was kind of like hanging a delicious steak in front of a hungry person. Of course they’re gonna come rushing.

apparently you need a mouse...

in Guild Wars 2 Discussion

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Olba.5376

If you want a mouse with a lot of sidebuttons, your best options are probably Logitech G600, Razer Naga, Corsair Scimitar RGB, Corsair Vengeance M95.

Or Func making an MMO variant of the kitten near perfectly shaped MS-3.

They would have to change the entire mouse if they wanted to fit 6-12 sidebuttons on there.

(edited by Olba.5376)

I want to pay you for content

in Guild Wars 2: Heart of Thorns

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Olba.5376

So instead of selling you items for gems, you’d rather they sell you quests for gems? Like the Living Story unlocks? And those quests would reward the items they sell?

Two issues with that:

  1. The cost of the quests would have to match the items in the store. And the length of the quests would have to be scaled in relation to Living Story.
  2. The quests would only reward the skin once. Or you couldn’t repeat the quests. One of these would have to be implemented, as otherwise you could farm the skins an infinite number of times, thus negatively impacting Transmutation Charges.

An anti 'Meta' rant.

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Olba.5376

One thing to take into account when talking about meta and speedclearing is that to some people, the dungeons are just a means to an end. To them, the dungeon is the tool used to get that Legendary or those Ascended armor pieces. And let me tell you, if you have to use the same tool to do the same thing dozens or hundreds of times, you’re really, really going to appreciate having the most efficient, most comfortable tool possible.

As for meta builds, in my opinion they are what you get when you take theorycrafting to an extreme. All of the numbers hinge on mathematical, flawless execution. Sadly, that’s about the best that you can get with just theory. If you claim a meta build that is based solely on theory to be the best possible one, you’re obviously doing it wrong. Once you have put that build through the appropriate content (meaning the stuff that you yourself intend the build to be used for), you can think of it as “the best”. But even then, it’s “the best” for one purpose and one purpose only: As a tool.

Trying to look at speedrunners and meta build crafters through the lens of someone who plays the content to enjoy it is inherently flawed. Naturally, the opposite is also true. Two people, each with different goals and values, looking at the same thing are obviously going to see it differently. Both of them can be just as right (or wrong), but the meaning of “right” (or “wrong”) is going to mean different things.

Is GW2 P2W for you?

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Olba.5376

GW2 is far, far from pay-to-win, since you’re not (realistically) locked out of the best gear in the game unless you pay cash.

Heck, even if you could straight up buy Ascended gear with gems, it still wouldn’t count since getting Ascended gear is relatively easy.

If being able to buy gear from other players combined with the ability to buy in-game currency with real money was the requirement for pay-to-win, that’d make a huge, massive majority of all online games pay-to-win, which simply isn’t true.

Please wipe names on dead accounts.

in Guild Wars 2 Discussion

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Olba.5376

You know what? After thinking about it, I’ve come to the conclusion that either xuse has some serious mental issues that need to be looked at, or he’s selling the names on a gray market. I could understand holding onto a few cool names in a game you play actively and using those names for yourself, but he has already admitted that he does the same in games that he doesn’t even play.

As for his arguments:

  • The name databases are shared between servers because you can change your server. Imagine changing your server only to find out that your name now has a _1 or -1 or whatever next to it, or being told that you need to change the name of the character before you can play it on the new server.
  • Bringing up deceased people as an argument for wiping names is not only insensitive, but impractical as hell. There’s no way to verify it without being a creepy kitten, kind of like what Facebook does.
  • Bringing up permabanned people as an argument for wiping names doesn’t make much sense either. The thing most people use to interact with people in the game is their character name, not the account name. Thus, having someone run around with a name that is associated with someone who was permabanned can only end badly. Picture a newbie who ends up with a name that has a notorious rep and now has to plead to support to change it.

And let’s be serious, even within the name space of 3 characters, there’s a total of 15,600 entirely different names, I doubt you either own or have tested each of them. But I suppose names like abc, xyz, etc, qed, omg, lol, wtf, ftw, til, dad, mom… just have more value associated to them than something like qxz or dfg.

Title for Beta Players?

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Olba.5376

What’s with people and titles?

Everyone seems to want a title for everything.

New to the game but feels unfinished

in Guild Wars 2 Discussion

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Olba.5376

1.Jeweler doesn’t go up to full level like all other crafting
2. Legendary weapons, two handed sword has three, but all others only have one when two handed swords arnt even the most used. (https://wiki.guildwars2.com/wiki/Weapon)
3.Most 5 mans are not skill based but just gear checks its all stack on each other and hope not to die. Whats the point of being ranged if in every 5 man being ranged is pointless?
4.No trading you can only use AH or mail
5.When doing world bosses you must get there at the same time as your guild or you wont be in the same map. Whats the point of it being a mmo if you can be locked out of a map that your friends are in for being one or two minutes late.

  1. Jeweler doesn’t go up because crafting disciplines for weapons and armor were updated for Ascended crafting. Prior to the existence of Ascended crafting, you could already get Ascended accessories with other things. Making Jeweler able to craft Ascended accessories would risk de-valuing those options, making them obsolete (chiefly Fractals).
  2. There have been talks about new Legendaries being added in the coming expansion. As for why they decided to put in more swords in the first place, who knows.
  3. Dungeons are not skill-based? Well that surprises me, considering that timing your dodges and whatnot takes skill. Different boss content (not necessarily dungeons) is something they are working on for the expansion.
  4. This is deliberate design choice, as any and all forms of player-to-player trading are prone to scamming.
  5. That’s one downside of a Megaserver. But think of the opposite: Guaranteeing a spot in a map just because you are in a guild isn’t exactly feasible. Where does the threshold go? Could you port into the same map just because you are in the same guild, regardless of how many people on the map currently are in the guild? What would happen when a map runs out of available slots? Would you kick existing players that are not in the guild? You can’t exactly make the limitations for map capacity be dynamic, since it would be trivial to break the system by having a small collection of people from multiple large guilds go to a map, thus enabling potentially thousands of people to move to the same instance of the map.

Like I said I am new, but I have played almost all the MMO’s out there and I have to say after all the hype I find the game to be kind of a let down end game. There is a big lacking in most parts outside of it’s story. They do the story very well, but SWTOR did it FAR better IMO.

My personal experience was that the “hype” about GW2 is not centered on dungeons nor gear. Rather, it’s centered on dynamic events and the lack of the tank-healer-dps trinity. In fact, the latter is one of the reasons I bought the game.

So what is it I am missing that makes this game ready for an expansion, it hardly feels fully done to me. It seems like the lack of damage meter is just to hid the lack of balance in classes to me.

Lack of a damage meter hides nothing. We already know the dps hierarchy of professions and have “optimal” builds for dungeons. The only thing a damage meter would add is the exact details, which are irrelevant to anything except kittens who want to use discrepancies in dps to boot people from their runs.

If anything, a damage meter would only obscure the details. You do not need a damage meter to time a run, which is all that matters. A DPS meter might “show” that some member of your team is only delivering 95% of the average dps, while being completely unable to point out in big, flashing letters that said deficit doesn’t meaningfully impact the duration of a single run. And don’t even try to say that people wouldn’t favor a dps number in favor of actual run times, I’ve spent my time dealing with dps numbers and have seen first hand how people use and misuse them.

Minimum Upbidding

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Olba.5376

It could be, like…a silver or .02% of the top bid, whichever is greater.

That would be crazy: Anything worth less than several silvers wouldn’t be worth the effort to bid. This would be catastrophic for most high volume, low value goods. A significant amount of those goods are already in the hands of traders, thus the most likely outcome would be that the prices would skyrocket, rather than plummet.

That way on big items that are hundreds of gold, it would force you to bid in gold, without being completely insubstantial on smaller items. Since .02% of something that sells for like 12 silver is basically 2 copper anyway.

But you just said the opposite. If your minimum bid was the greater from 1 silver or 0.02% of the current highest bid, it would default to 1 silver on anything worth less than 50 Gold. And let’s not even kid ourselves: That’s literally a huge majority of all the items currently on the TP.

Will HoT Be released incomplete?

in Guild Wars 2: Heart of Thorns

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Olba.5376

Sorry, I am indeedly bad on express myself, and I will learn to get better.

I just think that when you introduce a new thing that is a set, (Like legendarys for example), the set should come complete.

But what makes a “set” is completely arbitrary. I could say that a full set of legendaries is 1 of every single weapon. However, someone else can just as well argue that a full set of legendaries contains 2 greatswords and 1 greatsword that is made from those two, as per the current “set” of legendaries. Neither of these is any less of a “complete set of legendaries”.

I am jut worried that they are rushing to provide the expansion, and might be letting it be released with less content than the 50 U$ worth. And then, after it launchs we will setill get “Patches” that are still part of the expansion, but were not present on the expansion launch. What will consume more time that could be used for the new progression of the game.

The only person who can decide whether the expansion has 50$ worth of content is you. And that goes for every single player.

Stats from traits

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Posted by: Olba.5376

Olba.5376

They moved the stats from the traits, made some of it base, (1000 base power instead of 926)
And the rest was put into the the relative gear sets.

Which means that anyone who was depending on trait bonuses is screwed. Mostly this means people who used traits to get condi duration%, boon duration% or used the +stats to enable themselves to use a specific set of armors.

Other than condi duration% and boon duration%, you should be able to make up most of the difference by tinkering with your armor and trinkets. Instead of having pure Berserker, you’ll want a few pieces of Soldier, Valkyrie or Knight.

Weapon Traits in Grand Master Line

in Warrior

Posted by: Olba.5376

Olba.5376

Axe Mastery with Berserker’s Power would be OP, simple as that.

As for Merciless Hammer: Hammer has always been a build where you had to sacrifice something. Previously, they made you choose two from Cleansing Ire, Merciless Hammer and Unsuspecting Foe. Now they’re making you choose two from Merciless Hammer and Burst Mastery.

And their choices make sense. Axe regenerates adrenaline like crazy, so choosing between Axe Mastery and Burst Mastery would be silly. The opposite is true for Berserker’s Power and Merciless Hammer, since Hammer has a very slow attack speed.

Understanding percentage damage increases

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Olba.5376

what about damage mitigation? Does a Mesmer’s Illusionary Defense reduce condition damage?

Doesn’t affect conditions.

The reason why damage reduction traits don’t affect conditions is because you can remove conditions. Similarly, increasing the damage of conditions (outside of +condi damage) is done via specific traits, such as Amplified Wrath or via +condition duration%.

The logic is pretty simple: Damage is split into direct damage and damage-over-time.

help IDing armour

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Olba.5376

Chest is the temple karma armor.

The skins anyway. You don’t get the flames.

Idea for portal drops

in Guild Wars 2: Heart of Thorns

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Olba.5376

It’s not like there’s a finite pool of portals. Unless that’s your choice of conspiracy.

And really, doing anything to make “those players who believe them” happy would be bad.

WvW: Axe/Shield builds

in Warrior

Posted by: Olba.5376

Olba.5376

Soon 6/0/6/0/6

For now go GS+Axe/shield for WvW
GS for its mobility

traits: 4/0/6/0/4 (more dmg to GS) or 2/0/6/0/6 (more dmg to Axe)
You can go 4/0/4/0/6 also but it doesnt really chance much..

Anyway soon its all 6/0/6/0/6 no question needed anymore…

Biggest downside of GS+A/Sh being condi cleansing. Trying to use Eviscerate to cleanse your condis is kind of stupid against anything that has even a single blind.

Sadly, going with LB+A/Sh means you have very little mobility: Once you get into a fight, you either kill your opponent, die trying or watch them run away.

But yes, with the trait revamp coming soon, I think it’d be best to use a setup that is as close to 6/0/6/0/6 as possible.

Food for thought for ArenaNet

in PvP

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Olba.5376

Personally, I have nothing against GvG as a concept. Organizing 20 people to fulfill a goal isn’t, hasn’t and never will be a problem.

However, the problem that I see is in the spectators and in the eSports aspect. Quite obviously, people will watch 20v20s, that’s not an issue. But sanctioning it from ANet’s side is not feasible. Just organizing the broadcasting would be a logistics nightmare. Who would you use as the perspective? You clearly can’t keep switching between 20 people, but not doing that downplays the value of individual players. And how many shoutcasters would you need?

Another aspect that would be a complete clusterkitten: LAN tournaments. You literally could never, ever, hold a tournament using 20 people teams. Even if you only LANed the final, that’d be 40 people that you need to fly and house in a single location. That’s an extremely difficult task.

And one thing that you need to note: Sports in general love talking about individual talent. People are less interested in which teams are playing and more which players are playing. Now, how exactly would that work with 20 player teams? Unless you can justify every single individual player without relying on the system restriction of 5 player parties, you can’t say that a 20 player team size is appropriate.

(edited by Olba.5376)

MMO mouse

in Players Helping Players

Posted by: Olba.5376

Olba.5376

For GW2, The Razer Deathadder is preferable to the Naga. A Deathadder has higher DPI, but fewer buttons.

I find this preferable because GW2 doesn’t use a million skillbars, and you can bind everything comfortably with the two thumbbuttons, meanwhile, you’ll get the most out of the action combat with the Deathadder’s higher precision.

That’s not how DPI works. DPI is the number that tells you how an inch of physical movement translates to movement on the screen. For example, my mouse is set to 1000 dpi, this means that moving my mouse an inch moves the cursor 1000 pixels.

When it comes to buying mice, there’s a few questions that you should be asking:

  • Have you actually hoped that you had more mouse buttons?
  • Have you actually been negatively affected by having to press buttons on your keyboard?
  • How do you move your mouse? With your fingers? Or with your wrist? Maybe you move your whole forearm? Do you use your mouse in very different ways in different, equally important scenarios?

The first two questions will tell you whether you need sidebuttons. The third one should help you choosing the right shape for your mouse. A big, bulky mouse with a cooling fan is not for you if you’re using your fingers to make tiny, tiny movements on your mouse.

Essentially, you should first map out what functionality you need out of your mouse. After that, you should go test the shapes of various mice that fit the functionality needs of your mouse. Both of these are very important, as a tool that lacks functionality is a bad tool, but the same is true of a tool that makes you want to not use it.

(edited by Olba.5376)

Warrior spec

in Guild Wars 2: Heart of Thorns

Posted by: Olba.5376

Olba.5376

Not to mention that it would make the game look even more ridiculous than it already is.

Try picturing someone with two Twilights. Or two Juggernauts. And what about Longbows and Rifles, which are literally physically impossible to be dual wielded without giving Warriors a pair of extra arms.

Earlier release with less content?

in Guild Wars 2: Heart of Thorns

Posted by: Olba.5376

Olba.5376

No.

The “Early Access” thing is already poisoning a lot of communities because people simply do not understand the point behind it. We already saw people complaining about HoT during a freaking stress test.

And even without that, “some parts of content you wanted to see in the package " doesn’t work. Different people want different things, so you’re going to disappoint a majority regardless. That is, unless you’re somehow going to release everything, in which case the “early accessness” will come from being untested and bug-ridden, circling right back to the start.

Dont release HoT till...

in Guild Wars 2: Heart of Thorns

Posted by: Olba.5376

Olba.5376

  1. till condition will be fixed in pve
  2. till we will have alot of combo stats and we use just few of them and only 2 on pve (zerk mostly)
  3. remove some of thise combo stats, because are useless and if we have it let turn them into other stats, dont know how many combos we have but alot are no sense, power thoughness ferocity for example, why i need ferocity if i cant crit? and there is alot of this bad combos…
  1. There’s already screenshots floating around of the condition cap having been lifted during the Stress Test, along with devs saying that the condi cap removal wasn’t a bug.
  2. The thing is, there will always be an optimal setup for any given profession. Heck, by definition of the word “optimal”, there can only be one of them for any given scenario.
  3. So first you suggest that they make more stat combinations viable, then you suggest that they remove some of the useless ones? Which do you want? Also, nice job on forgetting that not being able to crit makes both precision and ferocity useless. Which by the way leads straight to a completely different stat combination being optimal in that scenario.

we should also talk about dungeon/raids, but there is alot of thread about this, so i’d like to see an adjustment for stats combos, and have more OPTIMAL (not viable) way to play content

Do you even know what the word optimal means? Here’s a refresher:
best or most favourable; optimum.

The only way for there to be multiple optimals at the same time is for them to do the exact same thing in the exact same scenario. Anything else and you’re back to having a single optimal and multiple viables. Things that perform identical in identical scenarios are, for all intents and purposes, identical and thus redundant.

[spvp] Stability Nerf the last straw?

in Warrior

Posted by: Olba.5376

Olba.5376

Two out of your three complaints aren’t warrior specific.

GW2 needs ability to modify UI

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

The inventory in GW2 is magnificently customizable. Not only is it searchable, but you can also customize the sorting with different types of bags and you can go straight to that bag by clicking on it on the sidebar.

Personally, I have:

  • Starter Backpack for stuff I use a lot, such as consumables and salvage kits.
  • Equipment Box for gear drops
  • Oiled Bag for junk drops
  • Craftsman’s Bag for crafting materials
  • Invisible Pack for gear and stuff I rarely use
  • Silk Bag for overflow in any of the other bags

My inventory is also set to display only one bag at a time.

Your problem with consumables could literally be solved by buying different types of bags for different types of drops, instead of buying the maximum amount of the cheapest unsorted bag.

(edited by Olba.5376)

A Test Server

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Example of this, is the recent Trait change backlash. Inhouse testers didn’t see anything wrong with it, but clearly the public and the Inhouse testers don’t see eye to eye.

Same situation with the NPE.

I would argue that public is better as spotting these design flaws than the inside testers are IMO. I believe GW2 should have a public test server like Rift and World of Warcraft.

Calling the NPE and the trait revamp “design flaws” is mighty rich of you.

The thing is, testers are supposed to find bugs. Their job isn’t to comment on whether they like some feature or not.

Public test servers would also be disastrous for the economy, as anyone on the PTR would have advance knowledge of new recipes or changes to existing ones.

And personally, I think that with services like Steam and Kickstarter literally selling beta access as “Early Access”, public testing isn’t going to work. While there are some people who genuinely want to play the early versions to iron out bugs and glitches, there’s a far larger audience who simply want to play everything earlier. And those people will not stop complaining about bugs in the betas.

Y no Sword mastery trait?

in Warrior

Posted by: Olba.5376

Olba.5376

Sword doesn’t really need cooldown reductions. Reducing cooldown on Savage Leap would make it too strong, considering that it is already one of the best leap skills a Warrior has. Impale and Riposte offer long duration Torment and Bleeds, so reducing their cooldowns would be unwise and would have to come with a reduction to the duration of the Torment and Bleed.

About the only thing with a high cooldown is Final Thrust, but making a -cooldown% trait just for one skill is a bad choice. Rather just reduce the cooldown on Final Thrust alone to 12-13s and be done with it.

how to get behind someone to backstab?

in Thief

Posted by: Olba.5376

Olba.5376

Also, you can just check your damage log for what is dealing the damage.

Why no 2h axes?

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

You can’t just add weapons because they’d be “cool”. Not only is that not a proper argument, but it’s also missing the fact that you would need to design a niche for the weapon to fill before it can even be considered. There’s no point in having two different weapons that do the exact same thing.

And your argument about 1h and 2h options existing other than for axes, you’re kind of not in the right there either:

  • What is the 2h option for Dagger? Can’t be GS since that’s Sword already.
  • What are the 1h options for Shortbow and Longbow?

So for your argument to be anything valuable, you need to:

  1. Establish a niche for it
  2. Give the same treatment to every other weapon

(edited by Olba.5376)

Invulnerable NPC at WvW Camp

in Players Helping Players

Posted by: Olba.5376

Olba.5376

You met a Veteran Supervisor. Their names in-game contain the phrase “Guild Claiming”, meaning that to claim a camp for your guild, you talk to the Supervisor.

Berserker's Power: perhaps a rework?

in Warrior

Posted by: Olba.5376

Olba.5376

The sad part is that outside of bosses that are immune to crits, generating adrenaline is far, far too easy in PvE.

Also, if you made a change like that, you’d pretty much be forced to do the exact same to Heightened Focus.

And you have to think about the WvW/PvP implication as well. Getting 5-15% extra damage after using your burst would be a pretty significant boost to the damage output for Warriors there.

And honestly, I think that Berserker’s Power should affect condi damage too.

How to craft ascended mats??

in Players Helping Players

Posted by: Olba.5376

Olba.5376

You don’t need to discover them.

In fact, nothing related to Ascended crafting is discovered, as you get the recipes for materials when you reach the appropriate level and you have to buy the recipes for the weapons/armor.

Inflation and Legendaries

in Players Helping Players

Posted by: Olba.5376

Olba.5376

Well, you’re missing one important thing.

It’s not about inflation. The prices on Precursors started hiking around the time we got the Wardrobe. The Wardrobe made it so that making a legendary unlocked the skin for all characters on your account, making Legendaries far, far more attractive to people.

It’s just that a lot more people started making Legendaries, thus spiking the demand for precursors. Heck, most of the precursors are hitting a price plateau at about double the previous price.

(edited by Olba.5376)

Expansion Thread [merged]

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

There are a lot of new things that an expansion can deliver to the core game

  1. Player housing
  2. GvG
  3. New races
  4. New classes
  5. New weapons for each class
  6. New utility and elite skills
  7. New crafting disciplines
  8. Raids
  9. Massively expand WvW, new structures,siege weapons,etc.
  10. New continent
  11. Expand the personal story
  12. Guild halls
  13. Level cap increase
  14. Player ships and sailing, sea based zones
  15. New dungeons
  1. No reason why this couldn’t come via Living Story or just a generic patch.
  2. They’re already talking about a CDI on GvG. Also does not need an expansion to implement.
  3. Could be easily delivered via Living Story. In fact, I’d expect them to have planned that from the start.
  4. Could be easily delivered via Living Story. In fact, I’d expect them to have planned that from the start.
  5. Could be easily delivered via Living Story. In fact, I’d expect them to have planned that from the start.
  6. We’ve already gotten healing skills in patches tied to the Living Story so I see no reason why there would be any need for an expansion to add skills.
  7. They’ve been adding crafting recipes and expanding crafting in general (Ascended crafting, revamping the crafting interface) without an expansion so far.
  8. They’ve done dungeons and revamped world bosses with ties to Living Story, no reason they couldn’t do this as well as it’s practically identical in terms of gameplay.
  9. They’ve already changed WvW plenty (adding WvW skills and traps, changing the maps) without needing an expansion.
  10. They’ve already added new areas via Living Story so there’s no need for an expansion to add areas.
  11. Living Story is an extension of Personal Story.
  12. How are guild halls different from player housing?
  13. They should never, ever, increase the level cap for any reason. Increasing the level cap would make all non-Legendary gear obsolete, which would cause a massive shift in the TP, not to mention kittening off everyone who’s spent time getting Ascended gear.
  14. I don’t think this is that kind of game.
  15. They’ve already tinkered with dungeons via Living Story, what makes you think they would need an expansion to do it?

From the looks of it, everything that you think they should put into an expansion they have already experimented with via Living Story or could easily do without an expansion. Expansions are a risk, because it would force all of the current players to re-consider whether they want to keep playing the game and it makes the bar for new players even higher. It’s not exactly news that the bar of entry to a game like World of Warcraft, with their heptillion expansions, is very high due to the costs and hassle of getting them all. And I have to say that one of the best things about GW2 is that you play it whenever you want to. There’s no gear treadmill making your stuff obsolete every 6 months and there’s no monthly subscription.

What an expansion does that Living Story cannot do, is hype the product outside of the current playerbase. Living Story is perfectly capable of delivering everything that an expansion can give, but it doesn’t cost anything for the players except time.

(edited by Olba.5376)