Showing Posts For Olba.5376:

Cleansing Ire is OP, change it.

in Warrior

Posted by: Olba.5376

Olba.5376

Moving CI to Grandmaster would mean one of the current Grandmaster traits would have to go to Master:

  • Defy Pain would compete too much with Last Stand, so you can’t put that there.
  • Spiked Armor is too strong, so you can’t put that there.
  • Rousing Resilience would compete with Last Stand (Balanced Stance procs Rousing Resilience), so you can’t put that there.

So… there’s no trait that you could move from Grandmaster to Master as-is. So what are you going to do? Let one profession have one traitline that has 4 Grandmaster traits? Surely not, that’s inconsistent as kitten. Give all professions yet another Grandmaster trait? Surely not, the current ones weren’t received well enough to justify that. Nerf one of the current GM traits and put it on Master? Unfortunately, even without Cleansing Ire, the Master spot for Defense is highly contested with things like Last Stand, Merciless Hammer and a few of the minor traits.

So it ain’t gonna happen.

Scroll in/out

in Players Helping Players

Posted by: Olba.5376

Olba.5376

Nobody has had this problem?

Nobody has had that problem, because it’s never been a problem.

You simply cannot do it. You can’t zoom in while holding the right mouse button.

Ascended Armour and Transmutation

in Players Helping Players

Posted by: Olba.5376

Olba.5376

So in short: No, you cannot use transmutation charges to put cultural armor to a different race, since adding that skin will result in the gear getting an additional requirement of being of that specific race.

Musical instrument autohotkey macro players

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Macros that perform multiple actions or have a timer are still not allowed.

Gw2 still bad??

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

  1. crashes
  2. empty servers
  3. no end game
  4. grind all the time (80 lvls?? Come on in gw1 there were 20. I could hit max lvl in 3 hours. In gw2 its much much longer)
  5. crafting – also grind
  6. dumb login procedure (every time I had to login onto my mail, I still have to)
  7. support not responding for tickets
  8. Boring classes (skills – small amount and all almost same [deal x dmg] )
  9. 5x Guardian team so op
  10. No level scalling (80lvl character in 30lvl area is still stronger than 30 lvl character there)
  11. Gem shop news all the time
  12. Insane server structure (gw1 districts ftw)
  1. Can’t say about that, I haven’t really ever experienced crashing on GW2 in the nearly 2 years that I’ve played it.
  2. Pretty much completely gone due to Megaservers
  3. Well there’s still no gear grind nor raids, if that’s what you mean.
  4. It’s still 80 levels. The difference is that now you start getting traits at 30 and unlock Master level at 60 and Grandmaster at 80.
  5. Crafting has only had things added to it, such as Celestials, Ascended armor and weapons and a handful of seasonal stuff.
  6. The login hasn’t changed.
  7. The support team regularly gives updates to the tickets that they’ve dealt with in the Support forum.
  8. Well, there’s been a decent amount of changes to the skills since the game was released. But you still get 5 weapon skills, 1 healing, 1 elite and 3 utilities.
  9. That’s… definitely not the case here. You don’t see anyone running that combo anywhere. Mostly because people have learned that you’re not supposed to heal and tank in the game.
  10. Um… There’s always been level scaling. A level 80 is always going to be stronger than a level 30, simply because the former has access to traits and a wider amount of stat combinations.
  11. Well they do release plenty of new stuff into the Gem Store.
  12. I don’t really know what you mean by that.

Eviscerate

in Profession Balance

Posted by: Olba.5376

Olba.5376

I was always talking axe /shield and GS.

Well here’s a secret for you: No one uses that weapon combination because it sucks. Unless your goal is to be a 100% glass cannon in a kill-before-you-get-killed kind of way.

And yes, 2 ranged cripples with 10/ 15 or 10 / 12 seconds CD when traited is absurd – especially on a class which can literally sprint across half the map with just one skill. then stuns added to this mix, shield bash and bulls charge – the latter with insane range and speed.

Which skill lets you sprint across half the map? Because the last time I looked, Rush was moved 1200 units on a 20s cooldown. In comparison, Savage Leap is 600 on an 8s cooldown. In case you failed math, that means Savage Leap amounts to 1500 units over 20 seconds. So why are you not complaining about Savage Leap instead?

GS is not a sacrifice! because with a hammer you won´t be able to sit in peoples faces that much. Its a swap, if anything. But nowhere near a sacrifice, because it compliments the build.

And that kind of goes back to exactly what I was saying. A warrior will always carry either a mobility weapon or a ranged weapon.

Okay, so you don´t want to have the warrior lose its sustain. Then choose: What has to go, the damage or the mobility? One MUST go, currently warrior has too much of everything.

Oh no, you misunderstand me. I said nothing about what I want. The developers are the ones that said that a Warrior is supposed to sustain through with their HP and armor. And Warriors are already pigeonholed into taking a mobility weapon because without one, they’re kitefood for every other profession in the game. Except Guardians because they’re even slower. But hey, they tank better so it’s all good.

As for the damage? Well, that’s there because before the improvements to Healing Signet and Cleansing Ire, a Warrior simply could not last long in combat. Their whole modus operandi was killing before they died.

And the thing is, a Warrior doesn’t really have that much else to take advantage of. Axe MH only brings damage to the table. In comparison, the most hated MH on Thief (Dagger) gives you access to high atk/s, poison and endurance regeneration. That’s what they are exchanging for lower damage numbers.

Where is Dragon Bash!?

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Remember last year when anet said they liked making festivals because they just have to turn them back on and add alittle content to keep them fresh. Guess what, another lie like precursor crafting and half the other stuff they said during season 1.

They didn’t change that much about the Crown Pavilion.

Most stuff wasn’t reused from previous festival, look how bare bones Halloween was this year, they gutted alot of the content and replaced it with less. How boring Wintersday was, nothing was new.

So… Halloween was bad because they changed it unlike what they said… and yet Wintersday was also bad because they did not do anything new, which is exactly what they said about festivals? Do you realize how silly that is?

Also, some of the changes to Halloween were based on the complaints they got during the first time. For example, the Jumping Puzzle was so hard you had people literally raging about it on the forums and ANet openly admitting that it was a bit too hard.

And hey, the Dragon Bash was a festival honoring the perseverance of all races in face of the Dragons’ threat. Considering that we now have one more of those, I don’t think it’s time to go around dancing about how tough we are.

While I personally had a lot of fun with Dragon Ball during the Bash, it definitely wasn’t a very polished game. For one, there were tons of afk players doing it for the achievements, often resulting in lopsided teams. The design of the arena also resulted in a lot of chaos. Personally, I think that Aspect Arena was a major improvement over DB.

Currently, Halloween and Wintersday are the only seasonal festivals we have. Dragon Bash and Queen’s Jubilee were probably never intended as repeating events. The Crown Pavilion returning was quite surprising, considering how it was the first time around.

(edited by Olba.5376)

Eviscerate

in Profession Balance

Posted by: Olba.5376

Olba.5376

  1. The amount of mobility due to GS, constant swiftness or 25% movement speed and near-total-soft-CC-immunity
  2. combined with an absurd amount of CC output via cripples (especially when using leg specialist)
  3. stuns and whatnot is just way too much
  1. So now you’re talking Axe/X with GS
  2. Absurd cripples? Axe has a single cripple that’s 4s on a 10s cooldown. GS has a single cripple that’s 4s on a 15s cooldown. That’s not even close to “absurd”.
  3. So now you’re talking of a build that has Axe/X, a GS and either a Hammer or a Mace MH.

Tell me, since when did warriors have 3 weapon swaps?

A warrior currently may not have depth. But its way too effective currently. Warriors should be brought down to mainstream level, but since i´m not a developer, i have no idea what could be done to achieve this. Tankiness, Damage, Mobility all at once is too much. One has to go. Be tanky but do damage? okay, then your weakness should be mobile enemies which can and will kite you to death. Do damage and be mobile? Fine, but then let go of armor and be squishy. Be tanky and fly anywhere? no problem, but then don´t pose much of a threat.

Warrior is not going to lose its HP and armor. That’s the heart behind the design of a Warrior.

And I think you’re a bit misguided here. A warrior is not mobile without sacrifices. GS is a major sacrifice, as it’s a pretty crappy weapon. GS has only ever worked in combination with something else to power 100 blades, such as Bull’s Charge (and Frenzy) or Skull Crack. Skull Crack was majorly nerfed recently to a point where it practically vanished from use, after a short period of being “the big thing”.

You will literally never see a Warrior that has neither a mobility weapon nor a ranged weapon. That’s because without one of those, we’re not going to be of any use.

Eviscerate

in Profession Balance

Posted by: Olba.5376

Olba.5376

Vs no armor? Really?

Let’s be honest here – if you’re getting hit for more than 12k by an evis that warrior is full glass and can melt if you focus him.

Of course he hits hard with 0 defense.

Which was really my point. All those high hits only work because they’re from a glass cannon in a very good scenario. Heck, I run axe/shield with Knight armor and Berserker trinkets and I pretty much never see >10k eviscerates.

Eviscerate

in Profession Balance

Posted by: Olba.5376

Olba.5376

inb4 Forum"warriors" storming this thread.

Something has to be wrong, when a single skill deals 12k damage, heatseeking, doing 180s in midair and all that on a 7-10s cd.

Mind, that is only 1 skill. If it was the only i ever had to dodge against a warrior, it probably would be ok, or if the warrior was somewhere as squishy as a thief built for that amount of damage. But in combination with their abnormal mobility, damage/condition/cc immunity, reg, innate high toughness and vitality and overall high damage, it’s simply too much.

Please flame me, now.

Here’s an Axe Warrior in full Ascended gear, with food.

Assuming that he crits, has 25 stacks of Might and 25 stacks of Bloodlust, he will deal 12k damage if:

900×3645×2.3x1.05×1.07×1.05x3 / A = 12000
A = 26,702,474 / 12000
A = 2,225

A full ascended Warrior in near-perfect conditions will deal your 12k damage if:

  • He’s facing a light armor character with <342 extra Toughness
  • He’s facing a medium armor character with <191 extra Toughness
  • He’s facing a heavy armor character with <38 extra Toughness

Those are pretty low numbers, considering that:

  • A traitline can give up to 300 Toughness
  • Ascended armor gives 235 for Minor and 329 for Major in Toughness
  • Runes of Melandru give 175 Toughness

For comparison, against this condi bunker warrior our Axe Warrior is going to dish out a far less impressive 8,261 hit. If he crits. And if he runs into his Knighted clone he’s going to be at 6,780 damage.

Conclusion: 12k hits are not a common thing outside of glass cannon vs glass cannon fights.

Personal experience: I run Axe a lot in WvW. The one thing that always trips me with Axe is that it has kitten mobility. Even with 50% uptime on Swiftness and 100% uptime on 25% movement speed, people still get away from me easily. The reason for that is that the only thing Axe offers to keep things in place is a puny cripple, which really isn’t enough.

How much might does one need to hit 12K in spvp on a light armored target with no toughness? Since most mesmers have to run glkittenter in order to do anything in pvp

Well, in sPvP, a light armored character such as Mesmer would have 1804 armor. Here is an sPvP incarnation of that Eviscerate Warrior.

From there, we can figure out how much additional Power you would need to hit 12000:
(2463 + M)x952x2.1×1.05×1.07×1.05×3 / 1804 = 12000
(2463 + M)x952x2.1×1.05×1.07×1.05×3 = 12000×1804
M = (12000×1804 – 2463×952×2.1x1.05×1.07×1.05×3) / (952×2.1×1.05×1.07×1.05×3)
M=596

Since Might gives 35 Power per stack, we get 18 stacks.

Note that this differs from the previous calculation in that here I assumed an average roll on the Axe damage, rather than minimum. With a minimum roll, you would need 27 stacks, which is obviously impossible. With an average roll on the previous calculation, you’d get 2,596 rather than 2,225. I felt that minimizing the damage was a fair trade for all the other favorable assumptions.

Eviscerate

in Profession Balance

Posted by: Olba.5376

Olba.5376

inb4 Forum"warriors" storming this thread.

Something has to be wrong, when a single skill deals 12k damage, heatseeking, doing 180s in midair and all that on a 7-10s cd.

Mind, that is only 1 skill. If it was the only i ever had to dodge against a warrior, it probably would be ok, or if the warrior was somewhere as squishy as a thief built for that amount of damage. But in combination with their abnormal mobility, damage/condition/cc immunity, reg, innate high toughness and vitality and overall high damage, it’s simply too much.

Please flame me, now.

Here’s an Axe Warrior in full Ascended gear, with food.

Assuming that he crits, has 25 stacks of Might and 25 stacks of Bloodlust, he will deal 12k damage if:

900×3645×2.3x1.05×1.07×1.05x3 / A = 12000
A = 26,702,474 / 12000
A = 2,225

A full ascended Warrior in near-perfect conditions will deal your 12k damage if:

  • He’s facing a light armor character with <342 extra Toughness
  • He’s facing a medium armor character with <191 extra Toughness
  • He’s facing a heavy armor character with <38 extra Toughness

Those are pretty low numbers, considering that:

  • A traitline can give up to 300 Toughness
  • Ascended armor gives 235 for Minor and 329 for Major in Toughness
  • Runes of Melandru give 175 Toughness

For comparison, against this condi bunker warrior our Axe Warrior is going to dish out a far less impressive 8,261 hit. If he crits. And if he runs into his Knighted clone he’s going to be at 6,780 damage.

Conclusion: 12k hits are not a common thing outside of glass cannon vs glass cannon fights.

Personal experience: I run Axe a lot in WvW. The one thing that always trips me with Axe is that it has kitten mobility. Even with 50% uptime on Swiftness and 100% uptime on 25% movement speed, people still get away from me easily. The reason for that is that the only thing Axe offers to keep things in place is a puny cripple, which really isn’t enough.

(edited by Olba.5376)

Why RNG-only skins are bad

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

I have been a developer on AAA titles and specifically, MMOs. This article is less about criticizing ANet and more about them making the game more fun.

First up, I’m gonna say that using the word “social game” for an MMO is horrible and you should feel bad for it. This is no farmville.

RNG is bad for MMOs. Here’s why:

1) RNG as implemented fosters player rancor.
I post that I haven’t found an item after opening 100 chest, someone else post they found it in the 2nd chest and they don’t see a problem.

2) RNG as implemented isn’t fair.
Nope, life ain’t fair. GW2 is not life, it is a game. It is entertainment. Frustration is not fun.

3) RNG as implemented isn’t fun.
Putting a desirable item behind RNG is a recipe for making people frustrated. Something that always drops is meaningless; something that never drops causes frustration. A balance must be struck.

4) RNG as implemented is illogical.
People who want the item do not get it. People who don’t want the item do. Since items cannot be sold in the trading post, this again creates frustration.

  1. Anything can do that. Even without RNG, you’d have people angry about skins. You go into an FPS and you’ll see people kittenent anyone who is legitimately a better player than they are.
  2. Again, I think you should watch your words. “It’s a game, not real life” is a phrase that can immediately be legitimately used to erase anything and everything about the game because there’s some demographic that finds it to be too “real”.
    But what part of the game needs to be “fair”? I would argue that dungeons are pretty fair, considering that everyone gets the same amount of tokens. But without an RNG to determine the drops, you would have to make it fixed. 1 token per monster, but that would mean you’d have a ridiculously high amount of tokens. Would it really be better if instead of killing 10,000 monsters and maybe getting a precursor, you would have to kill 10,000 monsters to get it? Because you really cannot make it any different: if you make a random chance to get more tokens, you fall right back into the RNG pit: Some people will get there with 5,000 monsters.
  3. Grinding is not fun. It doesn’t matter if it’s RNG or if you know that you’ll be guaranteed to get there after 100 hours of work.
  4. There are some items that cannot be sold in the trading post. Majority of them can be sold there. In fact, the decision for an item to not be sellable is an economic one.

GW2 would be a better game and more fun if:

1) Allow rare drops to be sold. Remove account binding.

2) Improve the chance of a rare item drop the more a person tries to get it. I suspect ANet will say they can’t do this due to “technical limitations”.

3) Sell rare drops in the trading post for gems. People with money can buy the drop; people who have oodles of time/will can hunt for it. Please don’t hypocritically say rare things should be special, and then let people buy/sell “legendaries”.
RNG is fun and entertaining. .

  1. A lot of rare items can already be sold. There’s a small subset that cannot. Account binding is an economic device that makes sure items maintain their value.
  2. The thing is, it’s not quite that simple. Keeping a log of the drop history of all items on every single character (or even account) is not a feasible solution. And you cannot just categorize things into “rare” and “common”, because then you’ll run into issues where people end up getting the rare items they don’t want, which is no different from the current situation. If anything, a token-based system like what we have in dungeons would be better.
  3. I don’t think that’s going to happen, since it would drastically alter the prices and desirability of gems.

This Warrior trait is better

in Profession Balance

Posted by: Olba.5376

Olba.5376

Warriors are all about lower stack counts

Flurry = 12 stacks of bleed, one of the highest stacks from a single skill in the game. (only outdone by thief caltrops and ranger entangle.)
Pin Down is another 6 stacks of bleed, one of the higher end bleed stacking skills.

these are 2 of the highest stacks of bleeds from single skills in the game, to say warriors are all about low stacks is crazy.

Flurry has a duration of 2-4s, it’s not something you can maintain.
Pin Down has 12-24s duration on a 25s cooldown.

On the other hand, the Sword autoattack chain provides 2 stacks that last 8-16s for every chain. In comparison, Thieves got Sneak Attack which is 5 stacks for 4-8s on a 4-6s cooldown (due to initiative). Another noteworthy Warrior bleed skill is Riposte which provides 4 stacks for 12-24s on a 15s cooldown.

Taimi, Jory and Kas and Offencive

in Living World

Posted by: Olba.5376

Olba.5376

So if problems if the real world should not be in fantasy games, that means you have to eliminate at least the following:

  • Tyrants
  • War
  • Alcohol
  • Violence
  • Aging
  • Childbirth
  • Economy
  • Illness
  • Weapons
  • Races

Tell me, how much would GW2 have left if you did not have races, weapons, combat, the TP, villains, neither old nor young characters or anyone who’s ill in any manner? All you would be left with is a big sandbox where all you could do is jump around and listen to curiously unaging 20-30-year-olds talking about how they’ve spent their immortal lives that were granted to by the gods. Oh and everyone would be of the same race.

(edited by Olba.5376)

This Warrior trait is better

in Profession Balance

Posted by: Olba.5376

Olba.5376

It’s because of how a Warrior plays. Warriors are all about lower stack counts at higher durations. And Warriors have a pretty bad access to other damaging conditions, with a complete lack of Poison and Confusion only being accessible through a trait.

And really, you shouldn’t be looking at only the numbers. A lot of those traits aren’t used at all due to the way the attached profession works. When was the last time you saw a Guardikittening Burning as their main source of damage? What about a Thief with Poison?

Also, Rangers do have Malicious Training.

(edited by Olba.5376)

Rifle soulbound to a char that can´t use it.

in Players Helping Players

Posted by: Olba.5376

Olba.5376

You’re probably out of luck, as the confirmation dialogue when adding a Sigil says that it’ll bind the weapon.

Addressing a misconception about AP

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Ruahahaha!

AP as a measure of anything? Except maybe how obsessed you can be with a number? Yeah, good joke.

There is nothing “reward-oriented” about kittening on the forums to change the daily so that they don’t have to do all of them to keep their spot on the AP ranking. There is nothing “reward-oriented” about doing personal story on all the races. There is nothing “reward-oriented” about getting all sets of cultural armor and then complaining that they’re not Exotic or Ascended quality. There is nothing “reward-oriented” about complaining that the Living Story gives out too much AP.

How the kitten are you supposed to tell, from AP alone, whether I have played the game for almost 2 year? How are you supposed to tell that I have over 1,000 hours played on my main character? How are you going to tell that I have done my research and know my profession?

(edited by Olba.5376)

What i want from GW2's first huge "xpac"

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

1) One additional race.
I would love to see one new race implemented, i say one because i believe the 5 we currently have are amazing and i want to keep it that way, 1 new race can be perfected and crafted to success like the others were. I’m not sure what, something exotic, something different. Ive always been a fan of the Tengu, personally.

2) More player interaction.
I say “player interaction” because currently we don’t do a whole lot for our teammates. It’s all passive-effect from our skills, our field combos. Its very rarely in GW2 that you use a skill or do something to specifically benefit one of your teammates. Sure you spam your boons, helpful condition removal and aoe fields for the greater good but you never stop to think “crap Capped has X and needs me to use Y for him!”. GW2 suffers from a complete lack of this. Player interaction is essential to making a game difficult IMHO. Anet tried this with the combo fields but they just have too little effect on the easy content the game has to offer.

3) Two additional classes.
I would make these classes more to do with the above #2, player interaction. Bring back the original GW classes focused on “holy”, religion, buffing, healing. Combine the dervish and the paragon to make some sort of inspirational religious zealot with huge buffing potential. Bring back the monk entirely reworked to have better offensive capabilities yet effective focused healing. Things like this could work wonders with GW2.

4) Challenging content.
I mean, come on, is your idea of challenging content really rushing through everything spamming everything you have on cooldown? The original guild wars had some truly challenging PvE content. Even if people could speedclear it or had it on farm it didnt take much to die or wipe in many of the end-game areas, they required careful pulling and routing to even complete “easily”. GW2 really lacks in challenging end-game content, Its all rush rush spam spam zerg zerg.

5) New zones!
Bring on the crystal desert, the ring of fire, shing jea island, Istan, vabbi, the jade sea, new undiscovered lands! All of these places have such great potential within GW2’s engine and creative design. I simply can’t wait!

  1. A new race, while pretty typical for an MMORPG “expansion”, would require a lot of thinking. Remember, a race has to be able to implement all of the professions in a way that makes sense. Other than that, Guild Wars 2 has had every race with at least a city, a 1-15 Zone and a 15-25 Zone (shared for Sylvari and Asura). Not only that, but each of those zones has a border with a higher zone that leads all the way up to 80. That’s a lot of new stuff to put in.
  2. If you never stop to think what your team mates need that is because you’re not playing in an organized team. And/Or you’re doing PvE.
  3. Ok, now that’s asking a lot. Firstly, a profession has to make sense for all races. Religion doesn’t make sense for anything outside of Humans. And even in the case of Humans, the Gods have been silent for ages and their temples corrupted. And let’s not even talk about healers. Ever.
  4. It’s been said over and over again that the truly “hardcore” are a very, very small minority. It’s a known issue that all hardcore content in an MMORPG are usually only played by like 5% of the playerbase, most of that concentrated into huge guilds. It’s not a good idea at all to design tons of content that most players will never play.
  5. They just released new stuff in the LS and you’re already asking for more? Wow…

Signet of Rage

in Profession Balance

Posted by: Olba.5376

Olba.5376

I feel that the swiftness should be removed or nerfed in Signet of Rage.

Instead of 30 second swiftness, it should be 10 seconds. Might and Fury remains unaffected.

Why?

  • It will make speed traits more useful.
  • Puts the slow juggernaut into the warrior.
  • 99% of the warriors may actually use other elites.
  • I couldn’t outrun hambow because of the constant swiftness even when I dodge the cripple + knockdowns + pin down. I am fine that I could be caught by S/S condi warrior, but not hambow.
  • The speed trait we already have only applies to Melee weapons and competes with Signet Mastery and Vigorous Focus for the 2 point spot in Discipline.
  • Since when was Warrior supposed to be the slow juggernaut? Guardian is the slow one.
  • That has more to do with the other elites being either crap or situational, whereas Signet of Rage is universally good. And it’s not like people use Signet of Rage for Swiftness, the Fury is much more important.
  • Stop talking out of your kitten . Hambow has 50% uptime on Swiftness, the Knockdown is on a 24s cooldown, Pin Down has a 25s cooldown and Hammer Shock only gives 7s of Cripple on a 10s cooldown.

If you’re failing to outrun Hambow, it’s because you’re not dodging any of the telegraphed key skills like Pin Down (it was given a longer, more obvious animation so people could dodge it) and/or are not using any speed boosts yourself.

Earthshaker

in Profession Balance

Posted by: Olba.5376

Olba.5376

New Earthshaker-

Jump to the targeted location and slam your hammer down, damaging, dazing, and crippling foes.

2s duration at 3 bars of adrenaline.

What it will do: Give players time to react to Backbreaker + Staggering blow. It will make the combo less unfair as Earthshaker is very cheap to use + very reliable stun.

Hammer has already been nerfed a ton of times. The only place where people consistently run Hammer is sPvP and zergs in WvW. Both of these are due to Hammer being an AoE weapon, which fits perfectly with the mechanics of both of those cases.

In case you missed with, the combo on Hammer is already capped with the high cooldown on Backbreaker. Even traited, it’s 24s, which is plenty of time to replenish your defenses between rotations.

(edited by Olba.5376)

The 5k Barrier & Its Growing Harm

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Achievement points do reveal something about how long you have played. And that is what the AP requirements are all about. The AP requirement has nothing to do with whether you can do a dungeon. It’s all about wanting people who are not new to the game. Because as long as you’re not a newbie, even if you’ve never done the dungeon, you’ll be likely to know how to play.

You can get a kittenton of AP from doing your daily/monthly. This much is apparent in the occasional thread by someone obsessed with their ranking on the AP chart asking for the AP from dailies/monthlies to be limited to completion of the full daily/monthly.

And hey, if you want to dangle your dungeon bits for all the people to see, you can always get the Dungeon Master title and equip that. I go around with Mist Runner because I do WvW.

(edited by Olba.5376)

[Thief] Steal update

in Profession Balance

Posted by: Olba.5376

Olba.5376

Everything that currently changes Steal is balanced around the stolen skill replacing it. Without that, you’d have to change quite a few traits.

[WvW] To min-max a Warrior.

in Warrior

Posted by: Olba.5376

Olba.5376

About Cleansing Ire:
I’ve been reading a lot about it, even Threads in this forum and I thought we came to the conclusion that its not reliable and you are better off with sigil of stamina (I do swap skills a lot between combat).
Getting those burst-shots to land is not always guaranteed because of telegraphing animations, no ?

It’s not guaranteed unless you have a Longbow, but it’s better than nothing. And trust me, you’ll definitely want to have some condi cleansing because if you think that you’ll be killing all condi builds in a single perfect burst every time, you’re dreaming big time.

About Great fortitude:
Is it a waste of time because the bonus is to weak? Should I rather get the offensive version?

The extra HP that you get isn’t going to change much. And the extra damage from the 100 Power isn’t worth the investment if it comes at the cost of Cleansing Ire or Burst Mastery.

About Merciless Hammer:
This is actually why I forced myself to get 50% crit chance. This is the entire Idea on what this build is based on.
Earthshaker -> swap -> thrust/100b. 100% crit chance.
And it works like a charm in almost every fight.
I believe it is one of those things superior to most builds, no?
I do not understand why it is bad, rather -> what is better?

Some time ago, Hammer used to be a very popular weapon. People did exactly what you’re trying to do: they ran Merciless hammer with Unsuspecting Foe and beat teh crap out of everyone.

However, that was all changed when Unsuspecting Foe was put into Master tier. The conclusion that the players came to at the time was that Burst Mastery was far more integral to the success of hammer than Unsuspecting Foe. So the build changed from 0/10/30/0/30 to 0/0/30/10/30, or 0/0/6/1/6 in the new approach.

The 6 in Defense has always been something that a Hammer build uses. Even if you don’t use Cleansing Ire, you could use Defy Pain, Spiked Armor or Last Stand. Other than that, if you really insist on going with Unsuspecting Foe, you’re going to end up with 0/4/6/0/4. Most people prefer 0/0/6/1/6 because Burst Mastery works wonderfully with Earthshaker and various other burst skills.

That is also the reason because of the sigil of impact. I could have gone with sigil of fire or something but honeslty, I only swap for the high damage skill, maybe shieldstun and swap back to hammer.

So you insist on Merciless Hammer and yet you put a damage sigil that only works with your hammer on the other weapon? That doesn’t really make sense.

We need mounts~!

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Why does everyone hate on mounts.
1. There freaking awesome
2. It would implement features for riding them like different Swing styles/moves
3. They could make the game more fun haveing to actually spend the time riding around the world more to find stuff not just way point there after you’ve only been there once

  1. The thing is, the players do not want realistic mounts. They want, as you put it, “freaking awesome” mounts. And that always results in mounts that look ridiculous and come out of nowhere. Next thing you know, you’ll see everyone riding kitten Harley’s in Divinity’s Reach.
  2. And that would not work because it would totally favor the people who have mounts. Unless we’re talking mounts that do not offer anything in terms of speed.
  3. What in the game is not allowing you to explore without a mount? And really, you’re thinking of riding a horse up to a god kitten Vista point that looks like it shouldn’t be reachable in the first place?

[WvW] To min-max a Warrior.

in Warrior

Posted by: Olba.5376

Olba.5376

DPS=/=DMG

I have expected such replies.
But instead of just guessing numbers out of random assumptions I’ve actually run multiple test on that.

On my current setup 100b hits for 12-13k damage in 3 1/2 seconds.
That is 3700 damage a second.

Final thrust hits for 8k in 3/4 seconds.

The actual Damage per second is higher on final thrust.
Even if 100b hits for 25k and above.

Of course that is only correct when the enemy is below 50% health which is doable with the hammer. in PvE 100b is of course better.

Edit:
Ooohh, I know where you guys are comming from. Its the cooldowns right?
The thing is most players are dead after 1 or at max 2 hundred blades/thrusts.
In PvE 100b remains the strongest, but I already stated that…

If I am still wrong, then please enlighten me I started this game ~2 weeks ago

You’re forgetting about the cooldowns.

Final Thrust has a 15s cooldown, putting you at 8000/15 = 534 dps.
100 Blades has a 10s cooldown, putting you at 12000/10 = 1200 dps.

You can’t just ignore the cooldowns by saying that most enemies will be dead before the cooldowns are over.

As for your build:

  • Great Fortitude is a waste of time
  • Unsuspecting Foe is not worth the 20 points in Arms
  • You have no Cleansing Ire. You have zero condi cleansing.
  • Sigil of Impact doesn’t make sense on your Sword as it’ll only add damage if you burst on your hammer and swap over.

If you want to use hammer, you’re pretty much down to a single setup. You’re going to want 6 in Defense to get both Cleansing Ire and Merciless Hammer. You’re also going to want 6 into Discipline for Burst Mastery to maximize the effectiveness of Earthshaker. The remaining 1 point is put into Tactics to get Leg Specialist so that Hammer Shock has an Immobilize.

(edited by Olba.5376)

Bring back player to player trade.

in Black Lion Trading Co

Posted by: Olba.5376

Olba.5376

  • I don’t miss the WTS/WTB spamming
  • I don’t miss the frequent forum posts about being scammed
  • I don’t miss the stories of veteran players taking advantage of newbies
  • I think the TP fee as a gold sink is a wonderful idea

Player-to-player trade is obsolete in this game. With a global TP as the main hub of selling, there’s no honest reason to trade item-for-item. It’s not like you cannot give people stuff. And you shouldn’t be thinking of helping people who you don’t trust enough to trade via the mailing system.

(edited by Olba.5376)

Mouse Bindings

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

You do realize there already ways to do this very easily via a gaming mouse right?

inb4 “you should not need to buy a gaming mouse to play games”

There are reasons why ANet limits what you can and cannot rebind. For example, being able to rebind your mouse 1 to something else instantly means that you can put abuse it by putting the click on your wheel to open boxes by spinning your mousewheel.

Hammer racism in pve

in Warrior

Posted by: Olba.5376

Olba.5376

Sadly, Hammer doesn’t quite bring anything important in PvE. It has CC, but CC doesn’t work on anything worth fighting against. It has weakness, but it’s not permanent. It lacks damage and has a slow autoattack.

If you want to make a build around Weakness, Mace is what you should be looking at. Mace easily provides permanent Weakness on an enemy, not to mention that it actually deals more damage against enemies who have the condition. But Mace also suffers from the same issues: it’s biggest advantage is CC, but that is mostly irrelevant in PvE. Mace is also a very slow weapon, both in terms of mobility and attack speed.

Even with Weakness, anything that is Champion or better can totally slay you in seconds.

Balancing weapon skill 5 on warriors.

in Profession Balance

Posted by: Olba.5376

Olba.5376

This is not a nerf thread. I simply wanted to say the reason many warriors are forced to go longbow is because of longbow skill 5. It immobilizes for a good while and is better and faster than elementalist’s churning earth. The issue is not that this skill is op but that other warrior weapons can’t do that much.

I propose that other offhand weapons get a more useful 5th skill.
(Shield is fine)

You’re way off base there.

People don’t go for Longbow because of Pin Down. They go for Longbow because of Cleansing Ire. Combustive Shot allows you to trigger Cleansing Ire without having a target, or while blinded.

And no one is forced to go anything, ever.

As for the actual #5 skills, a lot of them are quite useful.

  • Backbreaker is a major contributor to the strength of Hammer.
  • Pin Down was recently given a new, nerfed animation because it was too good before. Tremor is the only reason you’d want to use Mace offhand outside of PvE.
  • Riposte is awesome with Mission Deflection, not to mention a major contributor to a S/S condi build.
  • Call to Arms is one of the only sources of Vigor a Warrior has access to.
  • Shield Stance is the reason to take a Shield, also the most popular offhand choice outside of PvE.
  • Tsunami Slash is an awesome gap closer

The only #5 skills that I think could use some tinkering are Rush, Repeating Shot and Whirling Axe. Rush is buggy so fix that and it’ll be good. Repeating Shot has too long of a cooldown for its damage. Whirling Axe could be fixed by making it reflect projectiles and possibly lowering the cooldown a bit.

"Innocent" macro -- how to do it?

in Players Helping Players

Posted by: Olba.5376

Olba.5376

Macroing modifies only personal gameplay. Botting(playing unattended) and hacking(super powers – account steal) are the reason that macroing has a bad reputation. But it is definately not the same. I never had any problem for simple macroing. Nobody cares if i press one button , and the macro sends 2 more. It does not affect anyone , but my personal playstyle. Of course the company will only go by the book , since allowing the use of macros officially, will result in many people(stupid) taking advantage of it, and creating problems to the game , and the other players.

You could very easily create a macro that does the following:

  1. Uses specific skills in a specific order, including swapping between different weapon sets
  2. Repeats itself after it’s over
  3. Can be started/stopped with 1 key

That literally results in 1 key turning on your rotation and the same key turning it off. The only difference between this macro and outright botting is that you have to press that button and search for targets to use it on. And you could even take care of the target part by using the “Nearest Enemy” key in the macro. No one in their right mind would think that such a macro would be allowed under any circumstance.

Have you ever wondered why the built-in system only allows you to have one skill on automatic repetition?

(edited by Olba.5376)

Why do people play anything other than a war?

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Because warriors are totally boring and for noobs.

Every proffesion is easy as hell in this game, so i understand that every player is a noob?:P

If everyone is a noob, then no one is a noob! Hooray, we have cracked the code to eternal happiness! LOVE AND PEACE!

[PvP]Is anything being done about thieves?

in Profession Balance

Posted by: Olba.5376

Olba.5376

one word (eviscerate ) ^

One word “dodge”.

well i said warrior has veiscerate wich is beeing used frequently, and even if it misses , adrenaline should be spent but it is not, then there still are killshots, 100 b, and few other stuff.

That is my biggest prob with war. They don’t get penalised for missing unlike every other class. It is extremely unfair.

I suppose you don’t realize what you’re asking for.

If missing spent adrenaline, that would mean that a Warrior could use Cleansing Ire on thin air to clean conditions. They could use Cleansing Ire while blinded and clear conditions. There would be no need to use Longbow for CI.

You’d actually give Warriors a pretty big boost. Thx.

When is the next balance patch?

in Profession Balance

Posted by: Olba.5376

Olba.5376

Well ANet seems reluctant to release balance patches during major PvP related events. Currently we have the Tournament of Legends, so you’ll most likely have to wait until that’s over.

Why do people play anything other than a war?

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

The meta is berserker DPS and when it comes to that formula warriors do it best. Anything else and you’re sub par and gimping yourself. This isn’t a troll post, I’ve played every profession (excluding engi) up to level 40 and played a necro/ele/warrior at 80 in full exotics. Warriors are pure faceroll. Walk up, smash a button or two and you walk away with a mob kill and 90% health. Other classes need to bounce around, worry about placing skills or their health bar. In fact, I never even use my healing skill because the regeneration on it does the work for me.

If the game welcomed builds other than berserkers then the other professions would be worth playing, but ATM everyone should just play a warrior.

Except that the number crunchers have shown that Warriors are not the top DPS. IIRC they’re more like mid-tier. Warriors are popular because people believe they have top DPS. And because their only good form of group support is adding more damage.

And people are always going to play what they find fun or exciting to play. People aren’t logical machines that only work towards achieving maximum efficiency. People are emotional, subjective creatures that will often take a sub-optimal solution to a problem because it’s one that they like. Or one that they have confidence in being able to perform best.

Make ambrite weapons sellable on tp

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

So they make something account bound and you complain because you can’t buy it. They make something you can sell and you complain that it costs too much.

Guess they should just make the stuff free for everyone. Oh but wait, then the people who would want to sell them on TP would be upset. Yeah, can’t do that either.

Oh I know! Let’s not add anything new to the game ever again!

[Warrior] Endure/Defy pain more visible

in Profession Balance

Posted by: Olba.5376

Olba.5376

Let’s just make it so that whenever a Warrior activates any skill within 600 range of an enemy, that enemy gets a pop up asking _"Would you like to interrupt <Skill>?". No Warrior should be able to activate a skill without it being obviously interruptible.

( LEGENDARY) Duplicated = 25 pts + Title

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

That’s compensating for the fact that you no longer have any need to get two of the same legendary. Basically it’s either:

  1. You got 2 of the same 1h Legendary before Wardrobe. This compensates you for the effort.
  2. You got 2 of the same 1h Legendary after Wardrobe. This acknowledges that achievement, as getting two of the same Legendary is redundant now.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Is Wardrobe “content” too? Is Wallet “content”?
I don’t see it. Unless you log in only to play Barbie in Wardrobe UI or to stare at your Wallet.

Those are features.

The thing is, “content” has different meanings to different people. Some people believe it amounts to new, tangible things such as new zones. Others believe it amounts to anything that motivates them to play, such as achievements or new gear. Yet another camp believes that items are content.

You can’t just use your own definition to disregard other aspects of content.

While I agree with you, and he…

Why is this forum filled with “Dont push your views onto anyone else” or “just because you dont like it doesnt mean others dont”… More so than any other game forum, I see this type of mindset.

Probably because GW2 has been getting those people since the launch. People claiming the following as requirements for a good game:

  • There need to be raids
  • There need to be GvG
  • There needs to be gear progression
  • There needs to be stat progression
  • There need to be expansions
  • There need to be new classes
  • There need to be new professions

And it’s not an issue when you say “many people dislike X” or “many people want X”. It’s literally a logical fallacy when you claim that many people thinking something makes it truth. Called appealing to majority.

(edited by Olba.5376)

Legendary title only to duplicates

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Why are you getting all antsy over a title?

I would think that the reason they give you a title for dual wielding legendaries is because they cannot detect what is (not) on your weapon swap.

That and making two single handed Legendaries was a pretty big deal for some people before the Wardrobe.

Why no GvG ANet?

in PvP

Posted by: Olba.5376

Olba.5376

You can call it whatever you like, but that’s how it was called in original game and that’s what it was there. You’re playing Guild Wars 2, it’s a sequel to Guild Wars 1, i believe most of the ppl who bring up the GvG topic here mean GvG as in GW1’s GvG and not in LA2 clan wars. And giving the fact that you obviously disliked the clan wars in LA2 or whatever it was in “other MMOs”, i don’t really understand the point of yours, or more like, do you have one at all.

The thing is, we already have organized 5v5s. Is there something meaningful to the gameplay that you could get by adding 3 players to each side? Because you don’t go from 5v5 to 8v8 “because it’s familiar”.

And from what I have seen, most GvG people believe that 5 is not a large enough number. So I ask: What is a large enough number for GvG and what is its meaningful difference in terms of gameplay from 5v5?

Tbh i think the e-sport train is long gone, so i don’t really care about the e-sport perspective, i was talking mainly from the point of having more fun game modes which would include a tighter team work in it, require more synergy.

If anything, adding more players results in less synergy, because you can cover holes with numbers. And the eSports angle has to be taken seriously, because ANet is taking it seriously.

This thread did not seem to be about team size from what I could see. The OP did not mention team size in either his title nor his post. Did someone else, other than you of course, bring it up ?

From what I can see, team size is the only difference between current sPvP and GvG. Unless there’s some “GvG gamemode” that the GvG people are all referring to when saying “GvG”.

(edited by Olba.5376)

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Is Wardrobe “content” too? Is Wallet “content”?
I don’t see it. Unless you log in only to play Barbie in Wardrobe UI or to stare at your Wallet.

Those are features.

The thing is, “content” has different meanings to different people. Some people believe it amounts to new, tangible things such as new zones. Others believe it amounts to anything that motivates them to play, such as achievements or new gear. Yet another camp believes that items are content.

You can’t just use your own definition to disregard other aspects of content.

This "Season 2"...

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Suppose Chapter 1 of Season 2 had been one mail to set up the scenario, one instanced fight that takes 5 minute to get to and complete, and one achievement requiring the harvesting of 4000 cactus nodes. You’re saying the content isn’t complete until the achievement is earned. And with four cactus nodes respawning hourly, by your logic that’s 4000 hours worth of content. Yeah, that’s some rock-solid logic you got there.

That’s some good hyperbole.

Reductio ad absurdum, my friend. Reductio ad absurdum.

Reductio ad absurdum works by showing that a claim must be true because it’s complement results in absurdity. You’re using an absurd achievement to conclude that it’s absurd. That’s a tautology. Also, unless your 4000 hours is serious, you’re using hyperbole.

What Vayne is saying is that you cannot cherry pick the “content” based on what you personally like and use that as a basis for an argument, as that’s a subjective basis.

(edited by Olba.5376)

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: Olba.5376

Olba.5376

  1. Well it seems to me it was self explanatory with a little applied common sense, but guardians have massively smaller health pools, only a extremely small portion of mobility compared to the warrior, require extremely more investment in a build to do the same damage, no where near the warriors potential for condition damage out put, and significantly more condition cleansing.
  2. Lie much? Did you watch the video? Between the two of them they cast cripple, immobilize, and chill over 48 times in the 5 minute video. As well a few ill times knock backs. They were all either blocked, ignored by stability or broken with “mobile strike”.
  3. Roaming? The warrior was roaming, not the thief. The thief and ele were making a supply run and saw the solo/mobility warrior trying to flip their supply camp.
  4. WTH is a blind going to do to a warrior in that build who can out run anyone and is not required to fight? Using it in this context makes no sense.
  1. So it’s not heavy armor that you have issues with, but everything else about how a Warrior is structured. Then stop talking about heavy armor already!
  2. He has one stability skill that is on a 40s cooldown. Mobile Strikes only applies to Immobilize. Also he’s got just one stunbreak. Bait the stability, stun him, done. And yet that did not happen.
  3. Regardless, D/D is a waste of space unless you’re picking distracted single players in a zerg.
  4. Blind is going to make him miss his burst skills, which would disallow him from cleansing conditions with his weaponset, thus killing him very swiftly. But no, let’s instead send in a group of direct damage DDs that don’t use any stuns.

Also, the people in that video eat 100 blades like it was their favorite candy.

Warriors' burst abilities.

in Profession Balance

Posted by: Olba.5376

Olba.5376

I don’t play warrior (never have), but I’ll proceed to list what they do based on my personal knowledge:
Arcing slice (greatsword): Melee hit that gives fury, by far one of the worst out there.
Earthshaker (hammer): Aoe stun with respectable damage (also a blast fin. didn’t know that).
Skull cracker (mace): Single target, long duration stun.
Eviscerate (axe): Single target, very high damage nuke with a small gap closing leap.
Combustive shot (LB): Fire field, lasts a long time.
Kill shot (rifle): ranged extremely high damage nuke with a channel.

These are all fine on their own. But what I can’t understand is why these very powerful abilities are allowed to have cooldowns equal to 10 seconds.

Isn’t that a bit too short, considering that you can reduce the cd even lower?

Someone please try to explain the reasoning behind this, and why warriors need to have these bonus abilities on such a short CD.

  • Arcing Slice has low damage (1.3 coefficient) but provides a lot of Fury. So it’s a utility skill.

No one uses Arcing Slice because it’s weak. It provides Fury, but so does Signet of Rage, which most Warriors run with.

  • Earthshaker was strong at a point because it had a high aoe CC with good damage. That damage was heavily cut down a while back. Also, Earthshaker is one of the most telegraphed skills a Warrior has.
  • Skull Crack has the longest stun in the game, but it’s on a slow weapon. They also recently doubled the cast time on it from 0.25s to 0.5s.
  • Eviscerate has high damage, but a very telegraphed animation. If you’re wondering, Final Thrust at <50% HP has the damage damage on a 15s cooldown.
  • Kill Shot has one of the highest coefficients of a single hit skills in the game. However, other than that, Rifle is a pretty bad weapon. It’s got Volley and Kill Shot and that’s pretty much it. And Kill Shot has a 1.75s channeling with a pretty obvious animation.

The above skills have one thing in common: They are all awesome as heck, but they’re all very hard to land. All of them have a lengthy channel, an obvious animation or both.

The only universally great burst skill is Combustive Shot. And Combustive Shot on its own is kind of crappy, actually. It’s got low damage, burning and a combo field. The combo field isn’t very useful with just longbow. In fact, the reason why Combustive Shot is so awesome is because of how well it works with Cleansing Ire.

And that’s why the burst skills have low cooldowns.

Omnislash - WvW solo roaming GS/Sw-Sh

in Warrior

Posted by: Olba.5376

Olba.5376

I would take 1 point from Discipline and put it into Arms. You’ll always have bleeds on your enemies, but not all of them will have 4 or more boons.

Warrior's Mobility as heavy armor class....

in Profession Balance

Posted by: Olba.5376

Olba.5376

http://youtu.be/y8i7M7d2FwM

Watch this ^

I can’t see a necro, Mesmer or even an elementalust do this.

Do what? Run away so long that the enemy gets spread away from each other and then kill them one by one because the warrior was build around quick burst and single target control?

You do realize that if the chasers wouldn’t have spreaded from each other so much they would have taken the warrior down in matter of seconds. Check the damage they do to him, 2k to 3k hits.

The warrior baited and made the fools to follow him over half of the map. Made couple of them stuck / slowed down in the mill camp and then killed them as they came solo. Also the thieves were burning a lot of initiative and cooldowns to catch the warrior.

Conclusion. The warrior played just as the build was made to be played. Running around, spreading the enemy and taking them quickly out when they are alone. While the enemy was doing bad moves all around, burning initiative, cooldowns and coming one by one facing bursty zerker warrior.

Edit: And of course you don’t see necro, mesmer or ele do that because they don’t have such a build that is made around running and taking out single targets quickly.

But did you his mobility? Nice build, but Im not talking about that… It’s about the mobility. Why does a HEAVY armor class get that kind of mobility but a light armored caster doesn’t have that option?

Why do you people keep bringing up heavy armor like it means anything?

Because if you’re talking “realism”, then go home. It’s a fantasy game, doesn’t work like that. Not to mention that there are realism-based arguments that would justify Warrior (and Guardian, btw) being the most mobile professions while light armors would be the slowest.

If you think that heavy armor gives warrior any kind of noteworthy combat-related advantage, then why are you not talking about the other heavy armor class, Guardian?

And for the record, the opponents in that video were trash. They did not even try to use any kind of CC on the warrior. And who the heck plays D/D thief as a roamer anyway? Also you should note that since he uses GS and Sword/Shield, he would be extremely vulnerable to conditions due to Cleansing Ire being easy to deal with when you’re not using Longbow. Slap a blind on him, unload some condis, done. A P/D thief could solo this guy over and over.

Can you make Logan cooler

in Human

Posted by: Olba.5376

Olba.5376

A character should be themselves. A character should not be what someone wants them to be.

Also I have never even heard of any of the names you mentioned as supposed “cool” characters. Says something about the validity of “coolness” as a measure of a character’s meaningfulness.

[suggestion] Make mouse arrow HIGHLY visible

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

On Windows, there is a mouse option that you can turn on that will make a visible circle appear around your cursor when you press ctrl. Works while in GW2 as well.

Doesn’t work in fullscreen

Works just fine in Windowed Fullscreen though.

Why no GvG ANet?

in PvP

Posted by: Olba.5376

Olba.5376

GvG was a game mode. My comment was about your remark that 15v15 can’t be e-sport, where, i thought, willingly or not, you implied that GvG can’t have smaller numbers of players participating. It can and number of players in teams is a discussable thing, it doesn’t have to be 20, or 15, or 8, or 5. 8v8 doesn’t make it GvG if it’s still the same conquest kitten.

Well the thing I have been trying to push here is that most times you see people asking for GvG, they specifically state that 5v5 is not large enough. And I don’t see how adding a few (e.g. less than doubling the amount) would be any different, particularly when you consider that it would still amount to worst case scenario of covering 2% of your guild membership.

And since ANet is clearly pushing for the sPvP of GW2 to be taken seriously, if you want GvG in sPvP, it’ll have to be in a way that can be properly spectated. And one of the biggest things of being an eSport is not having redundant players. The more players you add, the more redundant each player is. So if you’re thinking of GvG, you’re going to have to go with small numbers. And we already have 5v5s, so why is that not good enough?

And if it’s the game mode that bothers you, then answer this: What game mode would you think is appropriate for GvG? How would you implement said game mode in sPvP in a way that it might be taken seriously as an eSport?

Questions about the new trait system

in Players Helping Players

Posted by: Olba.5376

Olba.5376

One of the things that people have been asking in relation to traits/skills (usually new ones) is that you should be able to get them by playing the game, rather than buying them with a currency.

ANet gave you that choice. The reason the costs for the traits are big is because you now get free resets. That and putting a high cost serves as a motivator to go to the alternative. Because let’s be honest, if you could buy all traits for 1 silver a piece, no one would give two hoots about the fact that you can go do stuff around the world to earn them instead.