I’m assuming you’re not talking about PvE at all.
Sword is only good for skipping past trash mobs as a mainhand weapon in PvE, not for attacking. In WvW and PvP I wouldn’t consider it a very good power weapon, but it’s surely good for a condition build.
The strength of Sword does not lie in its power, but the utility. Sword has ridiculously good mobility and you can pair it with Shield, Mace, Sword or Warhorn depending on your preference and what you are doing.
Sword itself gets access to Cripple, Immobilize and one of the best movement skills in the game, making it very hard for anyone to escape you. The OH options can give you Swiftness, Vigor and Weakness or a stun and a block or a block and a decently damaging ranged attack or a line aoe knockdown.
As for Sword dealing damage: Final Thrust at <50% HP is equivalent to a full adrenaline Eviscerate. And if you cannot get your foe to <50% HP with(out?) your other weapon set, you’re probably the problem and not Sword.
Also don’t forget that Flurry, Hamstring and Final Thrust all cleave.
Honestly, I would probably just go with Runes of Hoelbrak instead, especially for WvW. You get +20% might duration, the might-on-struck and -20% condi duration.
- Megaservers not working properly with large guilds.
- Not being able to select a specific copy of the map so Guild World bosses could actually happen without a hitch
- Guild missions being finished by a few members of the guild on one copy of the map while the rest of the guild is on another copy still doing the event and not getting credit for it.
- GW2 needs actual hard, end-game content. Tequatl is not hard, Triple-head wurm is not hard. Dungeons are not hard. Orr has been nerfed so much that it’s a cake-walk now; shameful that the final areas of the game are as hard as the first ones. Anyone saying it is hard, is only kidding themselves. Period.
- Arenanet needs to stop tailoring the Whole Game to casuals. Casuals already plenty for their casual needs. Casuals dont stick around for long Anet, hardcore players do.
- Build templates need to happen. I don’t know why there hasn’t been any word on it so far. We can already change traits whenever we want to.
- Speaking of Ranger, reminds me of pet AI. I know it’s allot of work since the pet AI is embedded within the game’s AI. But maybe that would also fix two problems. Improving pet AI could also let you work on improving the predictable and lacking AI present in the game at the moment. (They dont even run from 20 massive AoE attacks!)
- Commander tags, will they remain as they are? Useless trains in PVE and EOTM?
- Edge of the Mists, will it ever become something else other than champ/karma/Exp train? A map that took so long to be developed with alot of cool features that became useless because this map doesn’t impact WvW like normal. I know this map was put in place in order to deal with the large Queues, but they still happen. Could we get ONE copy of that map on the WvW tab bellow EBG that does impact WvW score and be able to queue for it? You can still have it as an overflow for those who wish to the trains and stuff. It would also give another map for people to further spread out and lower queue times.
- Obviously they’re working on it. Just because they’re not posting every day with “Yeah guys, still working on optimizing Megaservers” doesn’t mean they’re doing nothing.
- Shouldn’t be necessary in the first place with properly tweaked Megaservers.
- Again, that’s another tweak for the Megaservers.
- I wouldn’t say that Orr was ever hard, just annoying with pulls, immobilizes and cripples all over the place.
- Separating the playerbase to “casual” and “hardcore” or whatever is ridiculous in the first place. ANet can make their content for whoever they see fit. And personally, I sure as hell do not want content where “Oh you have never done it before? GTFO casual!” happens every single time.
- They’ve said that build templates are something they are working on already.
- Improving an AI isn’t just a numbers game, it’s one of the most complex things in the game.
- So… what would you want out of commander tags?
- Edge of the Mists influencing WvW is tricky because it doesn’t use the same teams as your regular WvW. It wouldn’t really be fair for a lowest tie server to get a ridiculous advantage because they happened to share their EotM map with the best WvW server.
This is what I came up with yesterday.
Shoulder + Glove: Barbaric
Helm + Chest: Primeval
Legs + Boots: Phalanx
Dyes are Gold and Abyss.
So if you want to bring it back in line can we assume that the disabled foe requirement would be removed to become an always active 10%?
With or without the requirement, 10% would bring it back into line with all other weapon traits in the game. Where is the reason for one specific weapon to suddenly put out 20% more damage with its respective trait (even if it has a prerequisite) than any other weapon and their respective traits?
Sword: +10% crit
Axe: +150 Ferocity
Greatsword/Spear: 10% damage
Rifle/Harpoon Gun: Pierce
Shield: +180 Toughness, -20% cooldown
Mace: +10% damage against weakened foes, -20% cooldown
Hammer: +20% damage against disabled foes, -20% cooldown
Warhorn: Convert 1 condition to a boon, -20% cooldown
Longbow: Damage increased against burning foes, -20% cooldown
See what I did there? There are a total of three weapons whose damage increment depends on a condition/CC on the foe. That’s nothing new.
As for why it’s 20% and not 10%? For the same reason why Axe gets Ferocity, Rifle gets Pierce and Sword crit%: For diversity.
Honestly I think boon punishment is the way to go with this.
As long as you’re willing to also offer full redesigns for boon heavy professions.
Withdraw – the worst offender. Even if the thief is careless and withdraws into a static field/line of warding -type skill, they are still awarded with the heal, which procs at the start of the skill. Also, has a 0s cast time and teeny-tiny 15s recharge time. There is no drawback to counter-act the benefits of this skill (being affected by poison unlike Hide in Shadows is also not a drawback, it is a feature of HiS).
Proposed fix – add 3/4s cast animation that occurs at end of the evasion/condi-clear.
Please no. They already added a cast time to Infiltrator’s Strike. Withdraw already has a fairly low on-use heal and the evade motion is only backwards.
Healing Signet – not as strong of an offender after recent changes, although still poor design. Unlike other signets, does not require any pre-requisite to be met (like hitting someone with the thief signet or even using a skill with the ele signet). At least this heal has the drawback of being weaker to bursts.
Proposed fix: Only ticks if damage was dealt to or by warrior in the last 5s.
So… a Thief could just camp in stealth, regenerate all of their health while the Warrior he is killing gets nothing? Also what about blocking skills such as Shield Stance, Counterblow and Riposte? What about Berserker Stance and Endure Pain?
So.. are you saying that you want all healing skills to be somehow preventable?
It happens when you’re blinded. =P
is that serious or no?.. so blind makes me eviscerate over people?
Blind makes your Eviscerate miss.
Do note that any number of Might stacks will still only count as a single boon.
Oh, i dont use burst mastery, i got that trait who gives you 15+ crit on full adrenal…
Going into Arms instead would get you more, as with 4 into Arms you get 200 Precision and Blademaster, which gets you 19-20% crit on your Sword. And if you go 5 into Arms, you get that extra 10% damage on bleeds, which will be active pretty much always due to Sword AA having long, fast bleeds.
I found myself playing better with a sword in oh instead of shield… i’ll try to replace LB for the Hammer, as bored as i am with it… maybe the playstyle fits better.
Sword OH is nice for damage, but the block isn’t that terrific: It’s not going to save you from a Thief, which Shield would.
And thanks, i’ll try this 0/6/5/0/3 build…. Have you tested the new trait? Dual Wield Agi ?
Problem with Dual Wield Agility is that it requires using Mace, Axe or Sword in OH. Mace and Axe aren’t good options outside of PvE and I prefer Shield over Sword. It also doesn’t help Sword that much due to its already fast attacks. If I wasn’t using Furious, I would probably go with 0/5/5/0/4 instead.
I don’t get why people use shield with a sword. Sword #5 does the same as shield and is 10 secs less than shield, sword 4 does a kitten ton of damage OT.
Biggest reason for me is that Sword #5 doesn’t do much against a Thief whereas Shield #5 does.
So, i’ve tried to run the builds in here, used to GS/Bow, the stantard 2/0/6/0/6 build, and guess what? after playing with the builds from the thread, then I just replaced GS for Dual swords for the stantard build, idk, but it seems working better for me than having the 5 points in Arms…
Am i Crazy???
As far as I can see, 2 in Strength doesn’t do much for a Sword. Also, Burst Mastery on a power based Sword isn’t that exciting either, since Flurry is very situational.
It is true that the Arms tree has some excellent weapons for a condi-based sword, but it’s also got Critical Burst, Attack of Opportunity, Blademaster and Opportunist, all of which are excellent for Sw+X/LB.
I run 0/6/5/0/3 with Sw+Sh/LB in WvW with a power build. I choose Furious over Burst Mastery because that replenishes me to full adrenaline faster.
and btw, Final Thurst is a pain to land…. -_- Really in doubt now if i stay with GS or stick with Dual Swords…
You have all kinds of tools to land it:
- Shield
- Flurry
- Pin Down
If you were to run Sw+X/Hammer, you’d have a fairly easy time landing Final Thrust due to all the CC on Hammer.
One thing to remember about Final Thrust is that is cleaves. Which is awesome.
One thing that you need to realize is that any trading system that you would implement would have to have the same taxes as the BLTP.
That alone makes item-for-item trading in any form impossible. How are you going to take 15% out of a trade that consists of Legendary A item and Legendary B item?
Back in the day (months and months ago), this same argument was made by someone. The economist hired by ANet pretty much said: “Wanting to trade player-to-player kinda means you want to scam someone somewhere by paying a low amount for their item or having them pay high for your item.” Similarly, ANet has said in the past that any “trading” happening via the mail system is not considered “trading” by ANet, but rather “gifting”.
Also, it does not matter how secure a player-to-player trading system is. People will still try and succeed at scamming by swapping items that have identical icons but vastly different prices.
The only valid argument for a player-to-player trading is trading different goods. That argument doesn’t really hold too well because the global TP assures that access to almost any resource in the game is easy.
If you look at almost any MMORPG out there, you’ll see that one of the biggest reasons for having player-to-player trading is ridiculous inflation. The ingame currencies tend to be so deflated that the most expensive items cost more in currency than a character can carry around, resulting in people needing to use something more valuable as a trading medium. This is not a problem that exists in any form in Guild Wars 2.
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@Olba : Runes should supplement a particular spec and fill in gaps, imo. Melandru and Lyssa were/are used by select professions, e.g. Thief, with a low CD elite, a low CD heal too. It fit their build, and supplemented them with condi removal, something they lack. No one ‘lacks’ +30-50% damage, but they’ll take it if they can access it. It’s one of the few runes that just provides a truckload of raw damage, and it’s so much, that people are happy to ignore utility.
So, the option that Rune of Strength would allow a bunker to deal more damage is somehow… not valid?
30 to 50% damage? Umm, that isn’t what those runes do @@
Setup 1: Berserker Amulet, non-Power runes, 15 stacks of Might
Setup 2: Berserker Amulet, Rune of Strength, 25 stacks of Might
Gain: 30%.
Of course, if you add sigils with +power or +Power from traits (not the +damage% variety), the gains go down significantly. But yeah, 50% isn’t happening, unless you’re going from a very defensive setup with very little Might to somehow getting 25 stacks of Might in a glass cannon setup.
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How is the popularity of Rune of Strength any different from Rune of Melandru? Or the old Rune of Lyssa?
If there is a good rune, people will use it. Simple as that. If you don’t want everyone to run the same rune, you have to make them all equally good (or equally bad), which is much harder to do. Or you could just make all runes have mechanics that are mostly useless outside of specific professions.
As for your suggestion to change it to a Celestial with 10-15 to all stats:
- That would mean 250-375 Ferocity, which means 16-25% crit damage
- That would mean 250-375 Vitality, which means 2500-3750 Health
- That would mean 250-375 Toughness, which is about the difference between Light and Heavy Armor
That… would be much worse than what we have right now.
If they are going to adjust Rune of Strength, it’ll be adjusting the cooldown on the 4 rune effect and reducing the damage boost for 6 runes.
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All monsters with “Risen” count towards Zhaitan’s Bane (Risen kills).
warhorn is most underrated warrior weapon.. shuts down power builds with weakness, gives perma aoe swiftness, turns conditions into boons.. cures immobilize and cripple.. gives vigor.. short cooldowns.. what more do you need?
It’s a support-oriented weapon. It doesn’t bring any damage (unless you count the Blast Finisher) and it doesn’t have a block unlike Sword or Shield.
If you ask me, Warhorn is just fine as it is.
that being said. if it takes subscription fee to have quality content and support and also expansion every 2 years at least like some tradition mmos then by all means ANET please do it. i would gladly pay 15 euro a month to get bug fixes update asap (world boss mess for example) to get better living story content with more permanent effect and on top of all expansion.
ANet has been pretty good with fixing bugs that relate to the current living story or are downright gamebreaking.
And I think you’re misunderstanding something about Living Story. Living Story being mostly temporary is intentional. The whole point is to keep the world changing constantly. A lot of the Living Story content that we’ve had would make absolutely no sense as permanent, most notably all the changes to Lion’s Arch.
i think it is fair for both players and devs because devs get stable income and we get better polish game and more and better content.
if so called B2P means silence on state of the game after 20 moths.
if so called B2P means addressing bugs days or even weeks after rather than asap fix.
if so called B2P means no expansion in 2014
if so called B2P means i have no right to ask for those thing and if i do it is whining.
then by all means go P2P anet BUT make gw2 one of the best games out there.
- The State of the Game was a thing organized by GW2 Guru, so your complaints should go to them. It’s not like ArenaNet stopped making previews of new content and balancing.
- Which gamebreaking bugs are you talking about? Because if they’re not literally gamebreaking, bug fixing isn’t top priority.
- We just come off the end of Living Story with implications of a Dragon waking in Maguuma and you’re still complaining? They have said over and over again that Living Story might give them a way of implementing expansion-like content without actually having to sell expansion boxes.
- You can always ask, doesn’t mean you’ll receive. You might want an expansion, but there are entire communities (large guilds, sPvP, WvW) that want something other than an expansion pack.
The thing is, a significant portion of the playerbase on GW2 exists only because it’s B2P rather than F2P or subscription based. Similarly, moving from B2P to a subscription would be an unprecedented move and would probably cause a lot of people to quit the game.
Also, where is your guarantee that subscription money would go to bettering Guild Wars 2? In case you missed it, NCSoft is the publisher, so they get a fairly significant cut of all the money. And NCSoft has a lot of other projects that the money could go to. Heck, what makes you think that throwing money at the developers is going to make them work harder or more efficiently? Maybe ArenaNet would use the money to upgrade their infrastructure or better the working conditions of their current employees. That wouldn’t really fix your bugs or bring you more content.
Lastly, take a look at the selection of subscription based MMOs. Now tell me, how many of them are excellent, mostly bug free games that get awesome expansions released regularly and have awesome, friendly support staff along with developers that regularly post on their community forum?
On a personal level, I know that I would have never picked up GW2 if it had a subscription. I would also quit the game if they ever made it require a subscription. And in my case, it has nothing to do with how much or little it costs, I just don’t do subscription-based games. And I know I am not the only one.
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I do not ever want to use a Black Lion Salvage Kit for this nor do I want to repay for the runes and sigils again.
This is your problem. These are the two solutions to your problem, and you have decided that neither one is applicable to you.
It’s not like getting a Black Lion Salvage Kit is that rare. As long as you don’t use them as free replacements for Mystic Salvage Kits, you should have plenty with enough playtime. I know I have 7×25 in my bank.
So now you people have moved from talking frames in a video and stopwatches to human perception and… metaphors of filling glasses?
Wow.
Hey, one simple suggestion
As it stands for now for corrupting boons:
-Might into Weakness
-Vigor into BleedWouldn’t it make more sense to switch these two? Amount of might stacks converted into amount of bleed, vigor getting the opposite effect.
Would make new Path of Corruption way more interesting in current meta
Yeah because what we need is people with high might getting slain in seconds when their 15-25 stacks of Might get converted into Bleeds.
@Warlord:
I have a few questionable things that have popped to my mind looking at this whole thing.
- Are you certain that your recording is a constant 30 frames per second? That is, from start to the 3.2s point, you should then have exactly 66 frames.
- Since your recording is at 30 frames per second (assuming you checked it), that means that your time has an accuracy of 1/30. Thus, you cannot say it’s exactly 3.2s.
- Since we’re talking about a cycle here, the starting point is irrelevant to the length of it. Have you cross-checked your 3.2s finding by getting the time from the Chop hit on the first chain to the Chop hit on the second chain? What about Double Chop or Triple Chop?
The screenshot that you provided earlier (the 3.2s one) shows that your 00:00 time is after Chop lands but the 03:20 time is before the next Chop lands. Clearly that is not the full cycle.
I just did an elementary test of stopwatching your first YouTube video at 0.25x the normal speed. I started when the first Chop showed up in the damage log and ended when the next one showed up. I got 13.2s with DWA, which would lead to 3.3s total. Similarly, without DWA, I got 14.2s, or 3.55s. Will you tell me that I was off by 0.5-1.5s on pressing the button every single time?
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As long as you can’t use that stuff in combat.
The issue with Healing Signet is not that the passive is too strong, it’s that there is literally no reason to use the active, this is something even the developers acknowledge. So please, shut up about Healing Signet until they change the active.
There is no reason to use the active because the passive is too strong (perma rege no matter what). I use the Signet of Vampirism active because i can’t benefit from passive anymore (i can"t take more hit so the passive is useless for me), the same goes with other Signets, you use the active not because it’s good you use it because you stopped benefits from the passive and you need heal. Warriors don’t have that problem with the passive (perma rege, no matters what).
The problem with that approach is that nerfing Healing Signet’s passive significantly will bring it to a point where the other healing skills are simply superior. For example, currently Healing Surge maxes out at 327 hp/s. And not many use Mending because the healing on it is too low for the gain of removing 3 conditions.
Another problem with Healing Signet is that the active has a ridiculous cast time of 1.25s for a pathetic heal of 3,275. And the active also scales worse than Surge or Mending.
And for the record, different professions have different usages of signets. For Warriors, we have:
- Signet of Might with its active being useful only when your enemy is using a blocking skill
- Signet of Dolyak with its active being useful as a stunbreak and stability
- Signet of Stamina with its active being used when you’ve been swarmed by conditions
- Signet of Fury with its active being used for a well-timed spike of burst
And who said to remove Balanced Stance from that trait ? Just add to Last Stand 1sec (space for 1st CC) delay between disabled and activating Balanced Stance and everything will be fine. It will still be the best “disabled” trait in the game.
Not a single skill in the game requires you to have had a specific condition/effect on you for a specific duration. In fact, most likely there is no way to implement that in the game to begin with.
And that’s your argument ? Leave necro/ranger alone we have at least two/three more popular class.
For me the only reason why Last Stand negated 1st CC is because Anet is too lazy to change the copy/patse (and forget) work style. Stun break
The thing is, Last Stand itself is not a stunbreak, Balanced Stance is. The same is true for the other stability skill, Dolyak Signet.
The thing is, all professions have a trait that is triggered when you are disabled. For Warriors, it wouldn’t really make much sense to trigger anything else except a Stance. All Stances, except Berserker Stance, are stun breakers and Berserker Stance wouldn’t really make any sense for that trait.
And as I already said, Last Stand is in a line that is ridiculously full of better traits. You don’t see many warriors running around without Cleansing Ire nowadays and the ones that go 30 into Defense tend to do it for Merciless Hammer and Cleansing Ire. Not to mention that Last Stand has a 90 second cooldown.
Also, for anyone suggesting that Healing Signet should grant Regeneration (the boon) instead of the current form: No one used Healing Signet back when it was healing 202 hp/s. That’s the equivalent of Regeneration with 576 Healing Power.
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Warriors
Healing Signet: Grants regeneration.
Suggestion: Grants 3sec regeneration when you attack. Stack up to 3 sec.
So cut Healing Signet from 370 hp/s to … 130 hp/s?
In case you missed it, the point with a Warrior is to have defenses without having defensive boons. Warriors instead get the best access to offensive boons like Might and Fury.
You can argue all day that “every other profession is making due without 370 hp/s passive healing”, but if you look into what every other profession gets, you’ll see plenty of Regeneration, Protection, Aegis, Blind, Evade or… Stealth. Warrior won’t be getting the first three because those are for Guardians and I doubt anyone wants Warriors to have ample access to Blinds, Evade or Stealth.
The issue with Healing Signet is not that the passive is too strong, it’s that there is literally no reason to use the active, this is something even the developers acknowledge. So please, shut up about Healing Signet until they change the active.
Last Stand: Negates the control effect and activates Balanced Stance.
Suggestion: Activates Balanced Stance after the 1st CC disappear.
Seriously? People actually think Last Stand is OP? Did you, like, actually look at what it’s competing against? Defense is absolutely full of traits better than Last Stand. Out of the four Master traits, two are far, far more popular and useful than Last Stand.
What I got from it wasn’t that it was OP but that it’s lazily passive. All he suggests is that something active be done to reap the benefits like all the other classes.
If that was his point, he would have suggested that the Signet grant its healing effect while in combat. Instead he changed it to Regeneration, which is 130 hp/s instead of 370 hp/s and can be ripped, stolen or converted to a condition. That is a massively inferior situation.
Oh and btw, Signet of Rage already has a passive that works only while in combat so that’s not exactly a new thing either.
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Idea on weapon swap you get immune to blind for 5sec,I sure Anet was trying to give warrior a fighting change against endless blind spam.
That would literally give you permanent immunity to Blindness via Fast Hands. Not going to happen.
If you salvage equipment that was bought with Karma or Badges of Honor, you get NO essences of luck/globs of ectoplasm/dark matter/crafting materials, none of that. You ONLY get the chance based on your salvage kit of getting the upgrade back. This solves so many issues it’s not even funny.
This will never happen because the runes that come in the Temple karma armors, some of which (Melandru) are very expensive.
The argument about wanting to use the skin and thus having your runes locked in is kinda moot now with the Wardrobe making it unnecessary to use the armors you buy. As soon as you buy it, you’ll unlock the skin for it, which you can then transmute onto your current armor.
The issue here is not all professions can use these stupid ‘on activating an elite’ runes.
Why not? All professions have elite skills.
Just because some professions have lower cooldowns than others does not make it somehow impossible for the rest to use elite skills.
You want actually useless runes?
- Rune of Baelfire on Thief
- Rune of Soldier on Elementalist/Engineer
- Rune of Earth on Warrior
- Rune of Mesmer on Guardian
- Rune of Orr on Mesmer
I noticed something interesting today while surfing around the forums. When someone complains that something in game may be offensive or upsetting, such as this thread about the comments made about Scarlet ( https://forum-en.gw2archive.eu/forum/livingworld/escape/SPOILER-Jokes-in-bad-taste ) or my own log ago thread about the racism in game ( https://forum-en.gw2archive.eu/forum/game/gw2/A-question-about-racist-comments/first ) a large portion of the responses are “It’s just a game get over it”
The thing is, Tyria is not our world. While we frown upon discrimination and racism, it’s a very common thing in Tyria, especially with the Charr. Heck, the Asura are a race of little people who look down upon the intellect of everyone else.
As for making jokes about people dying, there’s a whole thing called the Bond One-Liner.
But then we turn around and have threads where people complain about something breaks their immersion in the game like this one talking about accessories ( https://forum-en.gw2archive.eu/forum/game/gw2/I-dislike-immersion-breaking-accessories ) or this thread complaining about the interface itself as immersion breaking ( https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Turn-off-individual-UI-elements ) to those posts I see very few “It’s just a game get over it” replies.
It is true that some townclothes make no sense, particularly the promotional ones. Chef suits and boxing gloves though? Those make perfect sense, we even have Chef as a crafting profession.
The other topic that you linked to did not get a single response in 3 weeks so far, so I wouldn’t really call it an “issue”.
So it makes me wonder what is more important to people immersion and the feeling of living in the world created by the game or just playing the game as it is and taking everything included with it as just a game.
Depends on the person. Some people like RPGs because of the worlds created within them. For those people, the immersion is a pretty big thing, because it brings the artificial nature of it to the front, making it go from a world of fantasy to a machination of technology. Others play games to as a getaway from the mundane reality. For those people, reminders of the issues of daily life (discrimination and racism, etc) can, and often will, diminish the fun of the game, thus making it not worth to play.
- Adjusting condition cap in dungeons so condition based builds aren’t kitten by it. Condition build become viable = more diversity = profit.
- Adding “threat” system and making the AI slightly better so high damage dealing players are getting focused by bosses and thus are having harder time (I’ve read about threat system in gw2 before but i’ve never seen it work tbh)
- Changing at least one encounter in every path in every dungeon to have type of damage that can’t be mitigated by dodging to make healing and boons more relevant (i am talking snowstorm in svanir fractal, homing missiles, melee attacks that can’t be dodged etc. )
- Changing some of the bosses large abilities trigger from “cast every 5 minutes” to cast every “33% of health lost”. Assuming that it takes 5 minutes for a zerk group and 15 minutes for a normal group to take down one single boss it doesn’t change anything to a normal group but makes zerk group’s life harder because instead of one big hit they have to withstand 3 of them.
- Adjusting traits, abilites and stats to a level where being full time supporter is not being laughed at, increasing impact of healing power and adding utility and healing skills that can be used to effectively support others (like guardian’s healing breeze but actually useful)
- Adjusting traits, abilities and stats so being more sturdy doesn’t mean one can’t dodge… for example traits that increase threat making boss more likely to attack “the tank” or control abilities that involve getting hit to prevent damage on teammates.
- I don’t think that’s a good idea. Adjusting the condition cap in the instanced world while doing nothing to the outside world will just lead to even more confusion. It doesn’t make much sense that the rules of the world change when you enter a dungeon.
- So… do you mean that the bosses would be focusing on the highest DPS member? Or that the bosses would have some kind of tangible aggro mechanic?
- Why? The last thing this game need is for any dungeon path to turn into “LF STAFF ELE 4 <XYZ>”.
- That is only going to work if it’s possible to survive all of those abilities without using a utility to block it. Otherwise you just end up with an artificial timer on the boss based on your party’s cooldown and that is never a good thing. You would literally end up with people running in a circle, just waiting for their cooldowns so that they can burst a boss.
- Why? There doesn’t need to be healers in this game. Your suggestion would only work if all professions were given at least a single spec where they can heal competitively.
- Have you ever played a thief? Their two options for surviving stuff is stealth and evades. And they do the latter better than anyone else in the game, even though they have the lowest HP and the second lowest armor.
Really, to me it just seems like you want a system where the Holy Trinity exists. If not, you’ll have to come up with a feasible way of redoing the traits to a point where any profession can heal or tank if they so choose to. One of the big things that ANet has said over and over again is that they do not want to build a game where people are waiting around for that one profession that is absolutely necessary to do some piece of content. So you gotta use that as your basis for ideas like this.
Also, you would have to make it so that no piece of content requires to have a healer or a tank. Because if you don’t, you’re going to end up with the same situation of people sitting around waiting for tanks and healers. And no one should be forced to play a role they don’t want to in order to participate in content.
As I’ve said, everything in Digital format is Hackable. Your pendrive on table can be scanned too. So don’t trust in digital storing that mutch.
And I wouldn’t trust in any kind of logical password, where words are used.
It has a reason why essential key-codes are actual Codes. Generate yours.
The thing is, using an alphanumeric password pretty much always leads to repetitive usage. And if you believe that most people would really be using dozens of unique, lengthy alphanumeric passwords, you’re being overly optimistic.
The beauty of something like Diceware is that there is no logic to it unless you give it one. If you pick the words at random (which you can totally do), they are just random picks from a much, much larger pool than mere alphanumerics. An alphanumeric password would have 62 symbols, whereas Diceware’s list has 7776. And as long as you don’t misuse the list (such as making a sentence), that is really all that matters.
The reason people tend to shy away from using words is because to a human, words look logical. But if you were to interpret them like a computer, then they’re literally no different from a number or a letter.
This is a very simple methood I’ve made for myself, and worked perfectly so far.
With this, your PW is:
- unguessable
- & you can manage ALL of your different accounts.
Additional Advice:
- keep the print close to you in case you’re not quicklogging,
- keep a synced copy somewhere hidden/safe, aka treasure trove
- keep the color-codes in your mind, don’t write it down
Hope it helps. Shared only for the “greater good”!
Your “password” there has a length of 35 and each of those 35 units can be any of 36 different symbols. That is plenty. However, if someone has access to your precious paper, your password is reduced to having a length of 4 with 8 possible symbols (accounting for direction of your strings), giving you 9 bits of entrophy. You would have a better password at 13 bits of entrophy if you went to Diceware and picked a single random word.
Some people would be able and willing to store them in a physical medium only. That makes them safer from hacking but more vulnerable to physical harm. Your fancy password isn’t much use if someone throws them away or spills coffee on them. And if you happen to have a particularly mean sibling living in the house, you could easily end up being “hacked” for something like this.
Most people would instead store them in a file on your PC or on an external memory. The former is vulnerable to hacking and thus your password is reduced to the aforementioned uselessness, whereas the latter is vulnerable to time factors and simple hardware failures.
And of course, all the measures in the world will not help you whatsoever if a hacker happens to find an exploitable vulnerability in the encryption used, as that will pretty much spill the passwords to them as is. Which is exactly what most of them are trying to do.
As the ah-so-popular xkcd comic shows, it is very easy to have a password that is difficult to guess but easy to remember.
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1 What’s happened to the portals in Lion’s Arch? I used to take those to home cities all the time. Have they been moved to somewhere else, or are there no portals anywhere near Lion’s Arch?
2. Doing daily stuff. I recognized some stuff from before, but after getting 3/5 with the Kills, gathering, leveling, I was stuck. What the heck is the Mist daily stuff? Is that a new place? If so, where is it and how do I get there? What is ‘Activity Participation’? I was in events etc. and it didn’t seem to count.
3. One more question about Karma gear. IIRC there were a couple of vendors for this that you needed to get waypoints for somewhere. That is, take them over. Are these still the only vendors of good gear for Karma, or are there others now?
- Living Story happened.
- There is a really good page on the wiki that explains the daily. For your particular question, the “Mists” thing refers to things in WvW and the Activity Participation is for the minigames that you can play such as Sanctum Sprint or Crab Toss.
- The NPCs that you’re referring to are the karma vendors at the temples in Orr, the only karma vendors that sell exotic armor. That is still the case.
The only way that I can see stat changing being a functionality in Ascended gear is by some mechanic that fuses two different-stat pieces into a single one. And that has the exact same functionality as a build template would, except it would come with some economic issues.
The thing is, the TP is full of gear. There’s far, far more gear there than there will ever be characters in the game. Allowing stat changing would result in majority of that gear being obsolete. Why would anyone want to buy the more expensive Berserker exotic weapons, if they can just buy something like the Cleric’s and get the same functionality much cheaper? And there is literally no way to do that change without messing up some portion of the player base.
Ascended being account bound makes sense for those cases where you have multiple characters that would use the exact same pieces of gear. The sense-making part being that most Ascended gear is still timegated.
However, I predict that people will still complain about Ascended. Being account bound is nice, but what about those cases where you want a different aesthetic for your different characters? Either you’ll get two sets of the gear, or you’ll be spending a lot on transmutations.
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A) That hasn’t changed
B) They’re making all Legendaries and Ascended gear Account Bound with the April patch
C) The only Ascended where you can swap stats is Legendary
1) Base HP raised to mesmer’s 15k. This will make the 20+ points in water truly optional.
And what about Thieves? Surely you cannot suggest that one class in the game have less HP than everyone else?
3) Allow healing in Mist Form again. It’s pretty absurd that a warrior stance allows them to be immune while still attacking and being able to heal, but the squishier low HP class suddenly is banned from it.
The difference is that Mist Form gives you the actual invulnerable state, whereas Berserker Stance or Endure Pain only make you immune to Condition or Physical damage, respectively. And no, comparing Mist Form to the combination of two utilities and demanding that it be equal to that isn’t fair.
5) Make base Attunement cd 10 seconds, and change the arcana line to simply buff the effectiveness of lingering attunements. Make lingering attunements baseline.
I believe this was talked about when they lowered it already. Don’t hold your breath.
7) Cap boon duration. Part of what made the ele OP before was the sheer boon stacking. You can raise ele base survival and damage output because by capping boons people no longer need to cheese out arcana and boon stack runes to actually function.
Boon Duration already caps at 100%. And with the new rune changes, you won’t be able to run three sets of 2 runes for +45% boon duration.
8) A warrior should never be healing passively for far more squishier classes need to activate abilities for. Hell, Signet of Restoration requires constant skill usage to still be only a fraction of effectiveness, and Ranger’s Troll Unguent, a delayed heal with a cast time and downtime, still heals for less.
Has nothing to do with eles. Not to mention that before Healing Signet got buffed, Warriors were far too squishy.
And then I realised it’s just for skins and it’s designed to make it easy for people to spend more money in transmutations…
It does so much more than that. It addresses:
- Dual-wielding legendaries
- Dual-wielding expensive exotics
- Transmuting cultural armor
- Collecting skins
- Skins that you can only get one of, such as a lot of the Living Story stuff
There are good things it these changes though. But I can’t help but feel that, in a game that is supposed to be fun, relaxing and enjoyable, people are constantly feeling the pressure to buy all those things and the need to grind/spend real money to have them. Maybe eventually the pleasure becomes spoiled by stress and dissatisfaction and people will start to wander off to other games…
I have never felt any kind of pressure to buy anything from the Gem Store.
I have been playing Warrior 949 hours in the past 532 days. I wouldn’t call that “new”, considering that the game has been out for 755 days.
3580 hours in the past 577 days, GOML.
(afking in LA for the win)
Yeah, I’m not much for afking. Though, whether you play for 6 hours a day or 2, that doesn’t affect one’s ability to read the forums and see the topics that were getting lots of posts.
and the game has been out for 577 days, not 755 days.
577 for preorders, 574 for others. I did not buy into the game until a bit later. Must’ve typoed somewhere to get 755.
Just gonna wait until someone comes and tells me that I am a new kid for not having played the game for 8 days every day since the betas.
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Fair enough. That not what I meant. What I meant was losing the ability to Immobilize 5 targets for 1 sec with Hammer #3. Losing the ability to Immobilize once on the outgoing and again on the incoming of blade trail GS #4 Or have the ability to Immobilze basically consicutivly with axe3 then possible weaponswap to a rifle just as an example then immobilze with Rifle #2.
WAS not worth losing that ability for a sword Cripple on Chain that we do not need and did not ask for.
And preferably Since we have the already better than comparatively swords original functionality with the new leap skill to just remove the cripple from AA and put leg specialist back to how it was.
I rather have old leg specialist than the new sword AA. That specific functionality of the new sword did more harm to warriors than it did good.
Hmm. I think we need to see how severe the added cast time and new animation on Pin Down is before considering that. After all, pretty much everyone is complaining about hambow in sPvP and changing Leg Specialist would make that spec even stronger.
Of course, another option would be to take away the cooldown and move Leg Specialist to Master Tier, thus making it inaccessible for a x/x/30/x/30 build.
Also, I think that the cripple on the third hit fits the sword thematically. It’s a melee range condi weapon, so it’s fairly vulnerable to being kited, with the only tool against that on MH sword being Savage Leap.
And quite honestly, I don’t see any problem with a few of the new GM traits being less useful. Heck, I would think the focus should be on getting a few good traits. After all, it’s the good traits that shape the builds, not the bad ones.
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your wrong. It was given a 5 sec cd the same time sword recieved the buff its clearly in the patch notes. If they fixed it again it was because a later patch caused a regression and bugged it. Your statement is still false.
Key word This trait now has an internal cooldown of 5 seconds. As it did not before.
http://www.guildwars2guru.com/arenanet-tracker/topic/275502-warriors-leg-specialist-is-broken/
See here it had an ICD and then it got broke it a patch regression.
And the whole point I was making is that the current Sword autoattack would be broken with a cooldown-less Leg Specialist. Clear enough for you? You said that the cripple on the autoattack was not reason enough to add the ICD to Leg Specialist, but clearly that wasn’t the case. Or at least that’s what I read.
Honestly this proves to me that you are a new player. Which is no surprise there are barely any old players left that still remember how warrior was back in the day when they were free bags.
I have been playing Warrior 949 hours in the past 532 days. I wouldn’t call that “new”, considering that the game has been out for 755 days. If you’re going to pull off ageist bullkitten, you should either go all the way or not do it at all.
I said I wanted cripple removed from the AA chain. Not to have leg specialist nerf removed.
Well, your phrasing was unclear.
Then you pretty much went on to say that for the entire time between the sword buff and the October fix it was OP is just flat out wrong. And you were not aware that it was originally given and ICD because of the sword buff.
I did not say anything of the sort. I said that during the two days that Leg Specialist was bugged with no ICD after the Sword autoattack change it was OP.
The thing that bothers is me that 10% doesn’t really seem like much, not when the animations are so short. Granted, it’ll be a straight up 10% boost to autoattacking, but most people don’t do a lot of that.
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Effective health = health * (armor/1836)
Basically, effective health shows how much effect your armor is having on your health. 1836 is how much armor a light armor character would have at level 80 with exotic armors and no additional toughness.
Effective health has two uses. First, you can compare setups that have varying amounts of Toughness in them on the same profession. Second, you can compare the amount of health between different professions.
Note that the effective health is a purely theoretical number.
(edited by Olba.5376)
No for the following reasons.
1. Your crit chance is 4%
2. Crit damage is useless without criting.
4. You would have to use maintenance oil. Sigil of accuracy and perhaps change your trait from burst mastery to Heighten Focus. And use Sigil of perception.
- Since he’s 30/0/10/0/30, I think he’s thinking of the new 100% crit on burst GM trait for Strength. Thus, if his primary source of damage is bursting, he gets to choose between building for crit chance on the non-burst hits or overall tankiness. He’s going for the latter.
- Look above
- Not really, because of the new warrior trait I explained above.
Personally, the issue I see with this build is, as pointed out above, is that the only safety you have from conditions is Berserker Stance. This literally means that you need to be able to kill every condi spec in that amount of time, regardless of how they are built. Runes of Melandru simply aren’t enough against a dedicated condi build, especially the ever-so-popular condi warriors who can easily max out their bleed duration%.
With such a low crit%, your non-burst damage is very low, so unless you get the jump on the enemy every single time, you will run into plenty of Dire-built condi specs that will be able to simply tank you while their conditions melt you like hot butter.
Anet has started to realize that there’s not enough build diversity, so they nerfed crit damage a bit and are starting to buff survival and healing skills for almost every class(including the extra healing skill given to everyone some time ago).
Unless they implement an aggro pulling skill or definite aggro mechanics and a profession that can actually spend all of their time healing, you’re not looking at a trinity.
The game has players, sure, but I bet there would be quite a bit more if this current system wasn’t in place. I feel like eventually, it’s gonna just come down to that.
As long as you’re be willing to part with your wager.
Maybe originally they just wanted to scrap it to be new and different, and probably try and bring in more casual players with the lack of hardcore content as well.
Honestly, I think a LOT of players would be happy if the trinity got reinstated somehow, or slowly implemented. I do think though, that WVW and PVP would not benefit from that change. I think they’re fine how they are. Anyway, the trinity only really works for PVE. I doubt Anet will ever admit their shortcomings though, I don’t think I’ve seen any developer ever admit they were wrong with something major like that.
I know that I personally would quit the game the day they made a trinity. And considering how much hate there is towards gear checking already, I believe the amount of people who would do the same is quite significant.
Also, a lot of people would quit simply because their favorite professions would be changed into a role that they do not like. For example, I play a Warrior but I dislike playing a tank role, which would definitely be what a Warrior would end up as. Friend of mine plays Guardian, but if they were turned into a tank/heal hybrid, I bet they would change to something else.
EDIT: I know lots of people would hate it if the trinity slowly gripped the game. I know lots would love it as well, but I just think Anet needs to do SOMETHING in order to fix certain gameplay aspects. Personally, I would love the trinity to happen, but would it be good for the game and the majority of the players? That, I don’t know. I hope it would be.
Spoiler: Trinity is not necessary to fix the issues with PvE. A much bigger issue in PvE is that every major boss comes with Defiant, tons of HP and massive direct damage. This makes a lot of the cool mechanics, such as CC and condi removal, nearly useless in PvE.
Re-think Defiant and give more bosses condi attacks that can be removed/converted and you’ll see a lot more variance.
Of course, this still wouldn’t make condi builds any better in PvE, but there are tons of ways to solve that as well.
Conditions are the big kitten in WvW anyway, so it’s not gonna be that major.
It’s more of a PvE thing, toning down the damage of the top bracket.
The nerf to leg specialist came in the same exact patch that we saw the buff to sword. You must have either never played a warrior back then becasue you have no idea what you are talking about.
Patch for details that it came in the same patch.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013Heres a video from 2012 to show the sword had none of the stuff u claim it had.
http://www.youtube.com/watch?v=316W_z9cnGMThe Problem you are talking about was a bug in leg specialist and arrow carts had nothing to do with swords or any warrior weapons. This was fixed before Leg speclist was given and ICD. And sword was buffed.
Patch here
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-30-2013/owned
October 15th patch note clearly states the opposite. For just 2 days, Leg Specialist was bugged and had no ICD. This was months after both of the changes that you mentioned.
People were literally raging about how OP it was. After all, you could literally autoattack and your enemy would be mostly stuck due to the immobilize lasting 1 second and being applied once every 1.25s.
/owned
I’m sorry but no, with ascended, you will consistently win 10% more, and that is quite a huge advantage when it comes to PvP
it might not be noticeable in 1 engagement, it might not be noticeable in 100 situations, but the difference in stats will be noticeable in 1,000,000,000 encounters.
Come back in 2183, when you actually reach 1,000,000,000 kills in WvW.
1. Add second profession like GW 1.
2. let us modify the minor and major of the armor, all three of them, freely.
THANK YOU.
- Would be a balancing nightmare.
- Never going to happen for balancing reasons
- The only weapon worth going 25 deep in arms is swords. That is only for power builds w/ swords.
- In case you hadn’t noticed off hand sword is a condition weapon. How does attack speed help condition builds? A measly 10% at that.
- Off hand mace is interesting and I have tried to make it work but the cool down of tremor is too long even while traited and the mace trait only increases damage to weakened foes which off hand mace does not do. And still the cool down is too long.
- Sword has it own major problems Flurry does not hit 8 times like it is supposed to. Final Thrust the cast time is too long. A 10% increase is not going to help this skill enough to make it really good like it should be. You nerfed leg specialist to give us a 1 sec cripple on sword AA #3 that was not worth nerfing leg specialist. Put the sword back to having bleed on the 3rd AA chain and put Leg specialist back you noobs.
- The attack speed on main hand mace is terrible. It is way too slow. So slow that 10% will not help this.
- You nerfed Axes really bad already and moved all the damage to trpple chop while nerfing AA 1 and AA 2.
- Last time I checked, one of the meta build for PvE was 30/25/0/0/15 with GS and Axe/Mace
- S/S is a popular condi weapon, the attack speed boost will speed up the condi application on the autoattack chain.
- Again, OH Mace is part of the meta PvE build.
- I guess you weren’t around for the short period of time when Leg Specialist was bugged and had no cooldown. People were raging about the sword perma immobilize.
- … Yeah, that’s why it’s an attack speed boost?
- Well let’s be honest, before the change people were literally cutting the autoattack chain in the middle due to lost DPS. It should be so that using the full chain is a better option than cutting it off. The damage should escalate the deeper you go in. Right now, it’s a bit too steep, with something like 50% of the damage on Triple Chop.
I don’t understand how you’re playing at 10fps on low settings? I have a high end rig but I borrow my brothers laptop occasionally which is a £300 bog standard one with intel hd3000 graphics and I get 30-60fps easily on low graphics :S Did you try turning the resolution down at all?
Considering that the OP is clearly mainly a console player, I could imagine him turning everything up to max and never even considering anything less.
After all, console games don’t really have varying graphic settings.
And have you tried playing the game at non-native resolutions? Looks very ugly.