I’ll math it out for you since you dont trust that I’ve already done it properly.
30/25: 19,994 ep [3400*(1+.88*1.58)2.38]
30/10: 19,789 ep [3400(1+.93*1.73)2.17]
30/0: 19,842 ep [3400(1+.89*1.73)*2.23]
Wait a second here. You really need to clarify what you mean with those setups. I know that the first two are 30/25/0/0/15 and 30/0/0/10/30, but what’s the last one?
And quite honestly, when posting numbers, you really should detail the less obvious multipliers. In this case, the 2.38/2.17/2.23.
It really messes with my mojo when I see people posting numbers without detailing how they got them. From a spectator’s perspective, that’s no different from posting completely random numbers. And this is coming from someone who’s done theorycrafting for close to a decade.
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Got to agree that the amount of patching ANet does would prove problematic on consoles. Just take a look at the release notes, pretty much any release has bug fixes in the next day or two.
And honestly, the last thing you want is to unleash the console vs PC war on any game.
There are no damage modifiers in discipline. Damage modifiers > crit damage. Also best dps for pure axe is actually 30/25/0/10/5 because you dont need fast hands if you’re not going to use 100b + ww in the rotation.
What about the extra dmg from empowered? Wouldnt that be an extra 25-30% dmg compared to the 10% from atk of opp?
Empowered is 1% per boon. Meaning that you’ll pretty much never get the 10% you would need to compare to Attack of Opportunity.
Empower Allies is a Master tier trait.
Only time its worth taking empowered is for a full axe build where you dont need fast hands (30/25/0/10/5).
Why the 5 points in Discipline at all? Unless you’re using Eviscerate, the extra adrenaline from the trait is wasted.
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If you’re dying immediately after using vengeance then l2p. When I mean l2p I mean l2pvt.
Seriously though, stop relying on that invincibility crutch on vengeance. That nerf was well warranted. Did you really think the same huurrrr durrr zerker warrior from PVE would translate well into PVP? Get some Power, Vitality, Toughness armor.
I think you are talking about WvW? If that is the case, i forgot to tell that my isues are in sPvP / tPvP. In that kind of fights vengeance was already weak and it only could shine in some specific situation but you had to be lucky to activate vengeance. Now Warrior downstate is useless. You get up… and you die right after.
I think there is not a single downstate in other classes that rely on your armour to be usefull.
In WvW, Vengeance is pretty much only good if there’s a large fight or a mob nearby to rally off of. But then again, you could rally almost as easily in those situations without Vengeance.
Also, Vengeance should never, ever, under any condition result in going back to downstate. Considering the pretty good mobility that a Warrior has and the fact that Vengeance lasts for 15 seconds, that’s like Mist Form on steroids. Greatsword with Mobile Strikes would make Vengeance better than Mist Form by a massive factor.
brazil didnt math anything out, he cant even divide 25/2.
Then again he’s out there doing actual speedruns with a reputable guild. Considering that theorycrafting the numbers always has a lot of questionable assumptions, I would think that doing the actual work and seeing what works out best is at least a decent way to arrive at a conclusion.
Also, you’re the one making the claims, so how about you go ahead and show the proof? After all, from where I am standing, you’re making a claim that is basically saying that a ton of speedrunning reputable warriors did not bother to test out the other options for 30/x/x/x/30 when it became the top dungeon setup.
Got to say, it doesn’t really seem like the kind of thing that needed changing.
Vengeance is one of the most obvious buffs in the game and it’s not like surviving until it is over is that hard.
Heck, Vengeance is so bad that it’s only really useful when there are large groups fighting or when there’s a mob nearby.
I don’t think that putting a nerf on the CC a warrior can achieve is a good idea.
After all, you do that and Warrior is pigeonholed into doing damage.
Hammer having good CC but average damage is the way it should be. Currently, if you manage to get off Earthshaker, Staggering Blow and Backbreaker, the total damage is only trumped by 100 blades. But with the support from Merciless Hammer, it actually has ~10% less damage.
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Should I go for a 0/20 (IV, IX) 20 (V, IX) 10 (I), 20 (VI, III) sort of build?
I don’t think that playing with Unsuspecting Foe is a good idea at this point, since it’s getting pushed to Master in December. And as I mentioned, Deep Cuts is going to be a mayor boost to your condition damage. Similarly, whether you go for Opportunist or Blademaster is a matter of preference.
Personally, I am not a fan of Leg Specialist. I would much rather put those points towards Furious in the Arms line.
Wow… See, this shows how much I still don’t know about the class! Thanks so much for reviewing over this concept Olba and for picking it apart for me. Thanks as well for providing a few build ideas. The problem I have right now is the armor set listed on the build is what I actually have on hand. It also has the perplexity runes in it as well so I’m sort of suck atm to some extent. Is there something you can recommend that still uses those perplexity runes but isn’t the normal LB + S/S build?
Well, everything I said about the sigils still applies. Not being able to switch from Rabid to Carrion armor is a pretty big sting though.
If you insist on using the GS, this is probably what I would use. You could also try switching the Shield for a Mace, as they both provide an identical interrupt (25s cooldown), but Mace has 1200 range, making it far easier to land. Plus there’s vulnerability on Mace 4. Note that I switched Stomp for Bull’s Charge for lower cooldown and more range.
If you can find the will to ditch the Mace, I would probably go with Sword/Mace, Axe/Shield. Axe provides decent damage, plus Shield Bash will let you add to the interrupts and land Eviscerate.
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Well…
First order of business would be your build. From teh looks of it, you’re trying to make a Perplexity build. Well, let me tell you one thing: Your best interrupt is Kick and your other options are very crap. If you get evaded/blinded/stabbed, it’s all worthless. For Perplexity, you would go with mainhand Mace.
I don’t think that 30/10/0/0/30 is a good build for your weapon set. Firstly, Unsuspecting Foe is hardly worth the effort, as you have better ways to land Final Thrust. Secondly, Burst Mastery with Flurry is silly as ducks. I would probably go with 0/30/25/0/15 to get Furious, Forceful Greatsword and Deep Cuts in Arms. Deep Cuts is especially important: That +50% bleed duration is huge for your bleeds. Also note that Slashing Power is equivalent to Attack of Opportunity, as you’ll have bleeds on your enemy 24/7.
Now then, onwards to your runes and foodz. You basically have 2 choices for food and 2 for runes. For food, it’s either Rare Veggie Pizza or Lemongrass Poultry Soup, with the former being offensive and latter being defensive option. For runes, your options are Undead and Antitoxin, with the former being offensive and the latter defensive. Do note that if you choose Rare Veggie Pizza, you should use a Sigil with +10% bleed duration to achieve +100%.
Lastly, your Sigils. The +15% stun duration Sigil is worthless with your shield, as they recently patched the rounding issue: it will now grant you a miniscule 0.15s more stun on Shield Bash. I personally don’t think that sigil of Geomancy is worth the effort, as we’re talking 1 more bleed every 5 seconds, while your weapons are putting out 1-4 bleeds per second. If you want more bleeds, use Sigil of Earth. You might also want to consider a Sigil of Bloodlust to make up for your fairly low Power.
Lastly, your gear: Either you optimize your Berserker stuff or you get Ascended. Also, I wouldn’t go with Rabid. Power is always superior to Precision, so I would choose Carrion.
Now then, to summarize, here are two builds made from this, both without Ascended stuff:
After running into a guild group camping wvwvw spawn composed of around 9-13 hammer/bow or hammer/rifle wars and about 5 healing guardians. its nice to see this easy mode playstyle get toned down. Way to much damage for people specced to tank up to 10 players at once.
Nice troll attempt! You should roll a warrior and try to tank 10 people at once. Let us know how that works out.
Do note that his … example had a group of 14+ people.
The cooldown should just be removed. It was fine as it was, just got changed with the patch that fixed the AC to not use this trait like it was.
There was a short period after a recent patch where the ICD was removed.
Didn’t take more than an hour after the patch for QQ topics about Hamstring (sword autoattack) to appear.
Leg specialist was fine as a trait before, not worth it now, especially considering that guardian hammer 3 has a immobolize range attack that hits several people in a line for 2 seconds of immobolize.
Combined with sword getting it’t skills swapped, leg specialist isn’t that good to have unless all your fights are going to be 1v1.
One of the reasons why Leg Specialist needs the ICD is because of the Sword autoattack. A 1s immobilize isn’t that cool on a skill with an 8-12s cooldown, but the autoattack chain takes <2s from start to finish. That’s an almost permanent, rapidly reapplied immobilize.
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Except that Hamstring cleaves.
I know that 100 Blades will hit 12 times, and show up 12 times in the combat log.
Curious that you would know that, since it only hits 9 times.
Nothing wrong with rezzing, stomping/finishing someone while in stealth. If they are applying burning while they are in stealth and not being revield, that is probably a bug since it is an attack from stealth hitting someone and that should apply a revieled. If they are not hitting anthing when blasting, they should not be removed from stealth.
I’m speaking about that they should be revealed by burning, cmo’n they are on flames…
Yeah so that Guardians, Warriors and Eles are immune to Thieves due to having access to burning without requiring a target.
*Burning applied while not in stealth prohibites the thief to enter stealth
better?
Yeah so that Guardian, Warrior and Ele can make Thieves into free kills.
I mean what the kitten, a warrior pops Combustive Shot on themselves and the Thief does what?
Nothing wrong with rezzing, stomping/finishing someone while in stealth. If they are applying burning while they are in stealth and not being revield, that is probably a bug since it is an attack from stealth hitting someone and that should apply a revieled. If they are not hitting anthing when blasting, they should not be removed from stealth.
I’m speaking about that they should be revealed by burning, cmo’n they are on flames…
Yeah so that Guardians, Warriors and Eles are immune to Thieves due to having access to burning without requiring a target.
Also, what’s your counter to stomping with:
- Blind?
- Stability?
- Mist Form?
- Invulnerable?
Guess you must be getting hit for 13,000 by Eviscerate and something like 25,000 by 100 Blades…
So youre telling me the screenshot is fake?
No, I am just implying that those are numbers you should be seeing from those attacks, considering their coefficients.
Unless of course… it’s not a common thing. As I already said, my personal experience is that most backstabs aren’t in the 10k+ range. That’s why I moved from full soldiers to 50% berserker 50% knight on my Warrior.
Isnt almost every thief glass canon in wvw?
Probably not, actually. Thieves are already fairly useless, so dying quick is even worse. Not to mention that people like Yishis are a big influence for most WvW thieves and he runs Cavalier trinkets. There was even discussion that you could improve on damage from Cavalier trinkets by carefully picking Soldier instead.
- A bunker mesmer typically has around 2700 armor and 15k hp. One backstab in wvw regularly crits for about 11-12k on armor levels like that. Are you telling me you would get globaled like that when using a defensive build + runes as warrior?
With 122% crit damage and a weapon damage of 1030, a Thief would need ~3600 Power to hit you for 11,000 damage on crit. And that’s assuming that you’re already <50% hp to trigger Executioner and have at least one condition on you to trigger Exposed Weakness.
If you were to get an average damage roll and have 50%+ HP, then the Thief would somehow need ~4,400 Power to hit you for 11,000.
Please stop pulling numbers out of your kitten .
Such a nice story man.
I guess i dreamt this and in some way my dream materialized on the screenshot:
Guess you must be getting hit for 13,000 by Eviscerate and something like 25,000 by 100 Blades…
Point being: If you’re getting hit by that much, you’re against an extreme glass cannon Thief. I would know, my Warrior runs around with about the same amount of armor and my experience is that 10k+ backstabs are quite rare. But who knows, maybe being Warrior means I automatically take like 30% less damage than every other class, because WE ARE SO kittenING AWESOME!
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- A bunker mesmer typically has around 2700 armor and 15k hp. One backstab in wvw regularly crits for about 11-12k on armor levels like that. Are you telling me you would get globaled like that when using a defensive build + runes as warrior?
With 122% crit damage and a weapon damage of 1030, a Thief would need ~3600 Power to hit you for 11,000 damage on crit. And that’s assuming that you’re already <50% hp to trigger Executioner and have at least one condition on you to trigger Exposed Weakness.
If you were to get an average damage roll and have 50%+ HP, then the Thief would somehow need ~4,400 Power to hit you for 11,000.
Please stop pulling numbers out of your kitten .
And youre mentioning a lot of condi specs. While most warriors run with melandru runes, dogged march and – condi duration food. Which is more – condi duration than any condi class can make up for with traits and food.
Rare Veggie Pizza is a direct point-per-point counter for the -condi duration food.
Also, in case you missed it, there are +condition duration% runes. In fact, it’s possible to get any one of the following from runes:
- +45% bleed duration
- +45% burning duration
- +40% poison duration
- +30% torment duration
- +45% confusion duration
- +20% fear duration
And in case you fail at math (most likely), those are all (except Fear) high enough to fully counter Rune of Melandru.
Oh and of course, you can still get condi duration% from the passive trait bonus and several classes (ele, warrior, necro, thief, engi) have traits that increase the duration of a specific condition.
- You have very little in the way of condition management. No Cleansing Ire, no Hoelbrak or Melandru runes.
- I don’t think that Mighty Defenses is worth it considering that it’s 1 stack for 8s for every attack blocked and you only have 1 block on a 8s cooldown.
None of the cooldown reductions apply to burst skills.
Burst Skills are another topic I’d like to discuss. Yeah, having an F1 is great, but I would love to see more diversity, more options. One of my favorite ideas is to have an F2 burst skill, based on your offhand. Here are two examples below:
But what about Hammer, Longbow, Rifle and Greatsword?
- F2: Dustbowl (Offhand Mace) – Strike the ground, kicking up a cloud of dirst, dust, snow. Damages and blinds nearby enemies, and creates a smoke field for [2/3/4] seconds.
- F2: Shatter Eardrums (Offhand Warhorn) – A sonic screech that dazes all nearby foes for [1/2/3] seconds.
- F3: Kick: Knocks back target foe, always consumes 1 bar of adrenaline
- F4: Stomp: Smash the ground, causing a blowout of all nearby foes. Consumes 2 bars.
- Won’t happen, as Warriors have a ridiculous good access to blast/leap finishers. For example, Sword/Mace with a Longbow.
- Not going to happen. Would give far too much CC to Mace/Warhorn
- So what kind of cooldown are we talking here? Because it better be hefty, otherwise you’ll just make Distracting Strikes/Rune of Perplexity even more ridiculous than it already is.
- All nearby foes? I sure hope you don’t mean that, because a blowout that is not limited by the AoE cap would be ridiculously OP.
- Throw Rock – “I wanna Rock! ROCK!” Oh… wait, no I dont. Throw Axe. Make it happen. It’s just a visual change, I know, but it needs to be done.
- Fix 1 – Hammer becomes ground target, with a small AOE, and a faster cast animation
- But where are you supposed to pull out infinite axes?
- So basically make it the best interrupt downed skill? Nice…
Vengeance Fix: Duration 8s, Cooldown 25s.
-After Vengeance expires, the Warrior simply returns to a downed state, instead of outright dying.
-Sweet Vengeance now increases the duration from 8s to 16s, and gives the Warrior 5s of stability and protection when vengeance is activated.
Holy crap, talk about OP. That would be like Vapor Form on performance enhancing drugs. Pop Vengeance, Dodge, Whirlwind Attack, Rush, Savage Leap, return to downed state, heal self to full HP.
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They’re separate effects.
Mace is a control weapon. It’s got a Daze and the longest stun a Warrior gets.
Sadly, neither of those is of much use in PvE.
I’d like too see in a future update
( 1 ) Companions, like the mercenaries in GW1 that are level 80 from your own account, or a premade companion that you can customize, bought from the Black Lion – that can be customized, like the weapons and armor, and that can carry bags = this would be extremely helpful and useful, for players like me that mostly run solo.( 2 ) Mounts, this would add a realism to the game. I like walking around and enjoying the scenery of the game, but sometime walking is too slow and running isn’t real enough. ( really think about it would u run every where you need to go, to work, to the store, across country?) the GW2 map is expanding and this would be a great way to get around and still be able to enjoy the scenery and dynamics of the game on each map you go through, with just a small speed boost, like maybe 10% faster on walking and running. this could be an item that could be bought in the Black Lion, or could have different mounts for each race.
( 3 ) Dye option for weapons.
( 4 ) More revealing outfits. like a bikini top and loincloth leggings, for light, medium, and heavy armor.
- I don’t think that’s going to happen. After all, everything in the dungeons is available elsewhere.
- It wouldn’t add realism. The waypoint system literally makes mounts obsolete. Why the hell would you use a car if you can teleport?
- I don’t see this happening, at least not for the weapons that people actually care about. I mean, who the heck would buy a Twilight if you could just dye Sunrise to have the same colour and pay less? Basically anything that has a particle effect should never, ever, be dyeable.
- First you argue for realism for mounts, then you want unrealistic armor? Great going on there. How about you try deciding whether it’s realism or fanservice that you want? Because getting both is a big nono.
I think you’re making too much of an issue out of it.
Yes, it makes D/P permastealth impossible. That’s a good thing, because permastealth effectively allows the thief to reset a battle as many times as they want.
In case you don’t realize it, the actual initiative regen is getting boosted. Currently, you have 0.75/s base, with a potential additional 3 every 10 seconds from Infiltrator’s Signet and Quick Recovery. That averages to 1.05 initiative/s.
With the change, you’re looking at 1.00/s base, with a potential additional 2 every 10 seconds from Infiltrator’s Signet and Quick Recovery. That averages to 1.2 initiative/s.
Also, Infusion of Shadow is not affected if you don’t chain your stealths. So if you’re actually using Backstab, which you should, it’s not going to change anything.
Downed state is not a kill. You don’t get any kill effects by downing a playing, you get them for defeating them.
Also, how much point would your kill counter have when it could get ticks from opponents killing themselves while fighting other people due to your retaliation or confusion that you applied?
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- Playing with a group of pugs I just pinged an exotic drop and someone says they will buy it off of me for 1g
- I talk to people how I have 2-3 different types of food on me for different situations. I ping my 50 bars and 50 pies. Someone says they would like some and pay for it. I would gladly sell them some for around the current highest bid offer so that they could have some right away.
- While running with pugs in a dungeon/elsewhere someone says they forgot/just salvaged/don’t have a staff for their ele and they would like one for the next part. I currently have a lvl 80 rare one on me and say I will give it to them for 25s.
- When I hit 300%mf from luck I already plan on sending my blues and greens to a couple friends who will salvage them for luck and send me back the mats. I would be willing to do the same for guildies idk if there was a trade system. Granted it would be the honor system for the first time i send items and then they will send me back the other mats and I give them more blues (sure they could still jip me by not send all the mats but thats w/e).
- Recently I’ve been buying candy corn for 50c and cobs for 5g off the trading post and from some guildies. The price of candy corn since it is a “holiday” item fluctuates on the tp so I can’t always get it for the price of 50c each.
- A guildie/person doesn’t have their crafting leveled all the way, I do. They say that they have all the mats for a certain item but need someone to make it for them. I would make the item with my mats and trade the item for their mats (no tip needed)
- A guildie want to level a crafting profession and says they would buy items from people. I would sell mats to them in bulk for around the high bid price so that they can get it sooner.
- A guildie gave up/doesn’t play WvW. They still have some blueprints, got some in the achv chests, or just bought them for the daily badges spender. They want to sell for xxx so that they will at least get used by our guild/server.
- I just got a rare breather drop at teq and don’t need it. Someone else wants it I sell it to them for around the high bid price
- My last reason would just to be on the safe side to give someone an item. A couple time my boyfriend and others tried to mail me items and instead of me getting the item they sent it to a “Shade.xxxx” in our guild instead of “Shades” me since the mail system autofilled it to them first. So I would prefer using the trading system over mail just to be on the safe side that the right person is getting the items.
- So you’re taking a voluntary monetary loss. You could just sell the item on the TP and mail the difference to the guy who wanted to buy it. Same end result.
- This is exactly the same situation as above.
- Um… what? Does something like that really happen?
- How would that be any different from the current mail system? After all, you can’t have the mail system automatically sending out the salvaged materials. So it would be greens/blues for gold, then materials for gold. On both transactions, someone has to take the blind trust role.
- Circumventing the market. Not a valid reason.
- Again, that would be based on an honor system, which means it’s no different from the current one. Not to mention that the mail system has limited space.
- Again, you’re taking a monetary loss for another person. The end result is identical to you selling your mats on the TP and mailing the difference to your guildie.
- That’s also circumventing the TP, but in a different manner. Not a valid reason.
- # Again, you’re taking a monetary loss for another person. The end result is identical to you selling your breather on the TP and mailing the difference to your guildie.
- That’s a separate issue with the mailing system.
TL;DR: All of your cases (except item-for-item trading) are either circumventing the market, which should never be allowed, or they have results that can already be achieved with the TP. And item-for-item trading is a gray area, so giving it official support won’t happen.
High DPS? Check.
Tons of weapon options? Check.
Good CC options? Check.
High armor? Check.
High HP? Check.
High mobility? Check.
Great healing and regen? Check.
Very useful downed abilities? Check.
- Not true, there’s tons of discussion out there pointing out that Warrior isn’t that awesome for DPS. What Warrior does have is providing Might and Fury for the party better than pretty much all other professions.
- Yeah well that’s the warrior gimmick.
- I’ll give you that one.
- Armor isn’t as useful as you think. Plus, Guardian also has access to the same amount of armor. Warrior has literally zero access to Protection, which can have a much higher effect than having armor.
- Necromancers also got high HP. And as Eles would prove, you don’t need high armor or high HP to bunker.
- The mobility comes at a cost though. Most notably, the highest mobility sets have no CC.
- Yeah and warriors have very little access to other defensive boons. Regeneration takes a Grandmaster trait, vigor needs Warhorn. No protection, no aegis, situational retaliation takes a Grandmaster trait.
- Not really. Vengeance can easily be kited and the hammer neutralized by dodge/evade/blind/aegis/stability. In comparison, the knockback on Guardian is an AoE and vapor form is pure win.
Currently, the potential damage achieved with Hammer or Unsuspecting Foe does result in both good CC and damage, but they’re putting a pretty heavy nail on that coffin in December.
His ideas are so consistently outlandish, unreasonable, and completely without any mathematical basis whatsoever, that you’ve got your analogy backwards; it’d be like cutting open 100 potatos because one of them may be good.
Well, Daecollo has usually had some basis for the numbers when it came to healing skills.
And is that not the definition of insanity? Repeating the same actions, and expecting different results?
Only if it’s impossible for that action to get a different result. Surely I am not insane for rolling a die and expecting to get something other than a 1. Rolling the die expecting to get a 7, on the other hand…
While I am not exactly a fan of the person in question, disregarding everything he says because of what he has said in the past is kinda, like, really bad.
Honestly, the style of writing there is atrocious. Are you sure the writer isn’t like… DID or something?
Also, as was pointed out, gray-on-white isn’t the most appealing of colour choices. Neither is full italics.
As for the actual suggestions:
- I don’t like the idea with the Healing Signet, simply because while the healing might remain the same, having it tick so rarely makes trash. If you want to make it tick less often, make it something like 3s.
- Having Healing Surge result in taking additional damage makes no sense. That goes against the whole point of it being a healing skill in the first place.
- I don’t like the idea with Mending because it would result in having 2 out of 3 healing skills be over-time heals.
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- Do not use one “on crit” and one “on weaponswap” in two different weaponsets*
why? o_O
Because of the cooldown timers.
If Set 1 has an on-crit sigil on it and Set 2 has a weaponswap sigil, what you end up with is this:
- If Set 1 triggers the on-crit sigil, that’ll put the weaponswap Sigil on Set 2 on cooldown
- If Set 2 triggers the on swap sigil, that’ll put the on-crit Sigil on Set 1 on cooldown
Basically resulting in a lot of situations where one of your sigils won’t trigger because the other already put them both on cooldown.
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OP Is like wanna get the LionHeart on Disc 1 in FFVIII.
Considering that you can actually do that, I think the OP is more like “I wanna get Lionheart on Disc 1 without using Cards” or along those lines.
Everything that needs to be said here was pretty much said by Vayne.
The downside is that there isn’t much to do for these smaller groups.
A large problem is that there is 1 server that just dominates all the others most of the time.
Making your options smaller and geting whiped really easily due to the larger force of your opponent.
WvW ended up in just plain Zerging and/or blobbing and overtake your opponents with sheer numbers.
There are things which you can do as a small group that don’t make much sense as a larger group. For example, taking supply camps isn’t efficient use of resources if you have like 30 people per camp. On the other hand, taking a keep or Stonemist just isn’t something that you’re supposed to be able to do with a small group.
I can not showcase myself, wanting to be the better player.
Everything feels simplified and I can not show the enemy that I am the better player.
That’s because unless it’s a level playing field, you’re not the better player. And sPvP is where that level playing field exists, not WvW.
Right now a ton of players want to play GvG so badly but they never introduced GvG on release.
They released Guild Wars 2, but there is no sense of Guild Wars in Guild Wars 2.
Should I even bother pointing out that the name comes from an event in the lore?
And personally, if you ask me, the GW2 way of doing PvP, where everyone gets the same gear regardless of how long or how often they’ve played, is awesome. I spent years playing another MMO, where I never touched the PvP because I knew that I had no chance against someone who simply had superior gear.
How are non gem buyers supposed to compete with players who buy gems? I feel gw2 is becoming another mmo where you have to pay with real life money to be the best or grind until you are dead.
Compete in what?
Be the best in what?
There is no “winners” in MMOs. There is no “winning”, to begin with. If anything, it’s a problem inside your head.
Rune of Perplexity and Distracting Strikes would amount to 9 stacks of Confusion on interrupt.
Interrupts can be caused with knockdown, knockback, daze, stun and launch. A S/S would still have access to plenty of those, considering that Bull’s Charge is a knockdown, Kick is a knockback and Stomp is a launch. And it would be possible to get both Distracting Strikes and Physical Training by going 30 into Strength.
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Hey guys,
I’ve been thinking recently. Questions such as why aren’t capes in the game, why aren’t GROUND mounts in the game? (I could just imagine how awesome ground mounts would be in WvW). There is obviously more I just can’t think of them right now but they’ll come back to me :P
So, is there any logical reason as to why they aren’t in the game? I don’t mind that they aren’t at all as I love the game the way it is, however I just think little things like capes would make it a little more fun, especially ground mounts. I would definitely disagree having flying mounts in this game as the world is so beautifully made.
Capes are very hard to create in a manner that makes them look good, especially with the various different physiques the races have. Heck, there’s tons of clipping issues with armor already.
As for the mounts? Waypoints and larger Asura gates make them obsolete from a lore standpoint. And let’s be honest, if you had to choose between no waypoints and mounts or no mounts and waypoints, the latter has the majority vote.
I have been looking around for awhile as to what skills/weapons I can use on my Warrior that will give more AoE damage/support or that will inflict damage upon multiple targets. At first, I created a build for the rifle that used piercing but wasn’t all that impressed. I was wondering though, if I go with a zerker set or something similar that used power+precision, is the LB a decent option for what I’m trying to do?
Basically, I find myself in groups trying to take down or slow down the advance of a zerg and so I thought if I go with the LB and then trait into the increased range, perhaps that would be more effective than my current GS+Rifle zerker build.
Any thoughts/suggestions?
Thanks!
Well personally, Longbow is my favorite sidearm for WvW. Combustive Shot generates tons of adrenaline if it constantly hits 5 people (though that’s about to get nerfed), Arcing Arrow does a load of damage. Smoldering Arrow is capable of blinding multiple foes. Fan of Fire is a cone AoE that pierces, so it can also hit a ton of people. And this is from a Power build POV.
I don’t think that Stronger Bowstrings is worth the investment. It increases the range from 1,000 to 1,200 and messes around with the damage of various skills.
No!
If you want to trade with people you cant trust you should use the TP. The TP is designed for secure and safe transactions. Transactions through email are only used amongst friends (based on mutual trust) or by scammers. The answer is to use the TP.The answer is NOT the TP. The Black Lion Trade Post, while awesome for what it does, COMPLETELY LACKS the feature im asking for.
I’m asking for a secure way to trade directly with other players.
The reason people want to trade this way is either they got scammed or cause they wanna scam. Give me a GOOD reason to trade this way. I have given arguments that history has proven it is misused a lot by scammers and goldsellers. You can see that in any old game. So give me a valid reason and I might want to agree. I dont see the purpose at all and don’t want them to waste time on an unneeded feature.
This actually seems more like scam protection… since neither party has to commit to sending their side of the trade first. It’s used in real life, called Cash on delivery/Collect on delivery.
The only feature I’m finding odd is that you’re suggesting it get taxed… I would have thought going through the mail personally to the person you’re trading with would be to avoid that loss…
Look carefully at what he’s suggesting.
The 15% tax is taken out of the money the buyer pays. Thus, it completely circumvents the listing fee. And I think that’s what the OP is aiming at: The ability to sell expensive items without requiring to have the money for the listing fee first.
I doubt I need to elaborate why it have very, very bad results.
Any other reason for out-of-TP trading can be made invalid with simple counterarguments.
The thing is, if you allow instant out-of-combat weapon swapping, the timer for getting out of combat mode would have to increase drastically.
Otherwise you would end up with everyone running kiting gear by default and swapping to specific weaponsets based on the encounter they happen to run into.
Um… “Miss any any attack”? What the heck do you mean by that?
We noticed in our guild that there is allways a problem with guild investments like siege weapons.
Having guild taxes would solve this problem.
By setting the taxes between 0 and 5 percent (individually adjustable by every guild depending on what they are up to) of every sold item at a merchant or maybe taking taxes from event rewards.
It would be only a few copper per transaction but in large-scale it would be a nice guild revenue.Lets say your guild has 30 active members.
Each member does 15 events per day.
You gain 1,87s per event.(1,87s x 15 × 30) = 8,41,50g (x 0,05) = 42,07s
Thank you
Um… what the hell?
So you’re suggesting that by participating in a guild, the guild should have the option of taking my rewards?
I can see what you’re trying to achieve with this thing, but the only thing that a tax would achieve is players quitting your guild. After all, if your members don’t mind the tax, they would already be donating their spares to the guild.
And what if I join a new guild? Will I be properly informed of the taxes they would take before they take any? And do I, as a new member, have the option of not paying those taxes until I feel comfortable with the guild?
And what would you do about people who would evade the tax? For example, you can’t tax me if I’m not representing, not to mention that I could just sit around and gather stuff, not gaining any actual gold in the first place.
Honestly, it’s not that hard to get those donations for guild stuff.
(edited by Olba.5376)
Just tossing it out there,
“Defense XII – Spiked Armor. Reduced the recharge from 15s to 10s.”
30 tactics, boon runes = 100% retailation uptime.
About 500dmg every time you’re hit with average Warrior’s power.A Thief doing two Pistol Whips on you receives 10,000 dmg.
To get retaliation to deal 500 damage per hit, you would need 4,020 Power.
Here’s a warrior with 25 might stacks, 25 bloodlust stacks and whatever sacrifices need to be made to get 100% boon duration. He’s got 4,041 Power.
And here’s a Pistol Whip Thief who heals 201 hp/hit on Pistol Whip. To achieve your proposed 500 dmg/hit, you would now need 6,701 Power.
But considering the popularity of Warriors in WvW and the constant complaints about retaliation in WvW, I could totally see people campaigning to have Spiked Armor nerfed if it proves popular. After all, hitting 5 targets who have retaliation and 3,000 power would result in like 19,000 damage to the attacker.
(edited by Olba.5376)
Warrior needs ways to stand when focused and healing signet can give some sustain against conditions but its weak against bursts. Its a choice you made. You dont have sustain against burst if you take HS. You dont have sustain against attrition if you take surge.
If you dont see many warriors with surge its because the meta is a condition one. When players decide to change the meta you will see the surge warriors. and then you will see the whine against surge. And the qq will go on…All other classes sustain gives them health on attack. Make healing signet 360 regen per attack, not regen out of ur anus while u run around picking t1 materials.
Omnomberry Ghost has at most a 66% chance to heal on hit and it heals for 325. Meaning it average out to a maximum of 214 hp/hit.
They put an internal cooldown on that because it was too strong on a zerker warrior. You’re basically suggesting turning Healing Signet from the current state to the only heal anyone would ever pick for any reason. Oh and guess what? Since AoEs hit 5 people, that would mean the new signet would cause things like Combustive Shot pulsing for 1,800 hp every 2 seconds if it hits 5 people.
Your ideal could work… if warriors did not have cleave or AoEs on every weapon that is not Rifle. And Rifle gets pierce.
On the other hand, making Healing Signet heal on skill use would also be kinda worrisome, as most of our autoattacks can output far more than 1 attack/s. For example, the axe chain averages to about 2/s, the sword is a bit above that.
(edited by Olba.5376)
So the OP tried to solo the storymode of Arah and failed?
It’s not fun getting obliterated in WvW, and it seems like no matter what I do, where I go, sooner or later I end up getting steamrolled by groups with perma 25 might stacks, stability, protection, vigor…well you get the idea. It seems like the blob with the best boon stacking wins the fight. I’m not sure if this is promoting organized play, or simply the stacking of boon sharing classes? To be honest, I don’t even fully understand how so many people are getting so many boons.
The thing is, it does take at least some planning to get a high uptime on various boons, especially with the AoE cap. Things like using a Mesmer to copy boons to others, using blast finishers to stack high amounts of Might or using a Warrior to provide near-permanent Vigor.
Basically, the difference between an organized group and an unorganized group is exactly that: An organized group can provide its own members with high uptime on boons. An unorganized group would end up with boons that are not permanent and with different members having different boons.
But rather than nerf boons, could we maybe have a counter? It seems easier to get boons than it is to remove them from your opponent. I know necros and mesmers have AE boon strippers, but they are pulse based and the enemy simply runs across the pulse ignoring all but 1 or 2 ticks. And even then, they just reapply whatever boon they lost.
Could we change the mesmer null field skill to strip a bunch of boons all at once instead of over 5 seconds?
That’s not really going to work. Stripping a bunch of boons at once? Well, you just completely neutered a handful of professions that get their survivability from boons.
Also, WvW is a game of siege. And in case you missed it, cannons have boon stripping with Cannon Mastery. So rather than making changes to the classes, make changes to the siege. Give cannons more durability, maybe Iron Hide?
Though not useable in WvW, a revive sickness does exist in the game. Though it’s just cripple and much lower HP.
I like the way that when a quest is done, and I turn around to leave the area, it is not automatically re-seeded with more “bad guys.” There seems to be no real endgame.
That’s pretty much the whole design point of an MMO. There simply is no way to implement quests so that it would take into account whether you’ve done it or not. They tried something like that with the Personal Story, but since you cannot revisit the areas, it’s not really working.
I like the leveling system and the skill building. One of the other posters said I might be a little one-dimensional in my approach to GW2 – I think they are right. It seems I was looking for an on-line Skyrim, and was hoping GW2 might be close.
Well there’s one of the things you should never do. Playing a single player offline game and expecting some other, completely unrelated game to be like its online version. In fact, being a single player offline game enables the game to do things that you simply cannot do when you have multiple “protagonists” running about.
(edited by Olba.5376)
I was thinking something along these lines:
http://gw2skills.net/editor/?fIIQNAseCIQQP+CuQANFMClC8wOSFEDA-j0CBYLCh4OQ0yQkGgUBAJQFRjtKqIasKGYqYER1WzER1eDYCBIaLA-w
Well…
- Restorative Strength is useless unless you’re using Healing Surge or Mending. Not worth the points, in my opinion
- Sure-Footed pales in comparison to Dogged March for the adept slot, in my opinion.
- Picking Spiked Armor and Merciless Hammer over Cleansing Ire and Merciless Hammer is going to have a very big effect on your ability to take condition damage
- Leg Specialist only procs on 1 target at most, so it’s not that useful
- I think you’re overloading on Toughness in your gear. Also, you’re not going to be benefitting from all that crit damage with your fairly low crit chance.
- Rune of Lyssa isn’t a good condi cleanse, as our elite has at best a 48s cooldown. And in fact, the boons can be turned against us by a necromancer. I would rather take Rune of Hoelbrak or Rune of Melandru.
Personally, I am running Sword/Shield with a Longbow and I’m a powerbuild. This is what I run with.
For a quick comparison:
- Your build has 1,614 effective Power and 31,321 effective HP
- My build has 1,817 effective Power and 27,206 effective HP.
- Optimizing your build to this results in 1,666 effective Power and 32,286 effective HP
For your traits, the direction that you should take depends on how much of a sidearm the hammer is. If you use it a lot, you might want to go 30 in Discipline for Burst Mastery. That leaves you with 10 or 20 points (as you should have 20 in Defense for Cleansing Ire) to put around and experiment.
(edited by Olba.5376)