Showing Posts For Olba.5376:

June 17 update

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

People were flipping because the other option was contesting all waypoints that could be contested unless you were on the map. In the worst case, that means 1-2 waypoints per map available.

With Megaservers, it’s not possible to show the actual status of the map you want to port into, unless you’re already in it.

wvw refund?

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Might not be feasible, considering that buying the item unlocks two skins for you.

Cleansing Ire

in Warrior

Posted by: Olba.5376

Olba.5376

In most cases, a 10 second ICD is meaningless, since it can’t be activated more frequently than that anyway. ICD’s only mean anything if they actually prevent something from occurring. A 10 second ICD wouldn’t do that.

Yes it would. Points into Discipline reduce the cooldown of your Burst skill from 10s all the way to 7.75s. Also different weapons don’t share cooldowns on Burst skills. That is, you can do a burst on one weapon set, then swap to the other and do another.

And pretty much all warriors run at least 3 in Discipline. A lot of warriors run 6 with Burst Mastery.

In addition, Cleansing Ire is far more efficient than any other condition-clearing trait in the entire game. Even at once per 10 seconds, it’s still incredibly efficient. The next most efficient one is Ranger’s Empathic Bond which transfers them to the pet instead of actually cleansing them. It’s also a Grandmaster trait instead of a Master. 3 conditions removed every 20 seconds is still 1.5 times more efficient than the “remove 1 condition every 10 seconds” traits that other professions have. Then there’s the fact that it would still be refilling your adrenaline every time you got hit. The trait does more than just make Warriors have godly cleansing abilities.

The problem with all of that is simple: Cleansing Ire with an ICD would function like the Sigils that remove conditions. That is, it would be put on ICD even if it didn’t remove any conditions. Which would mean that anyone running CI would end up having to sit on their adrenaline to cleanse those conditions.

Even 20 seconds is still quite efficient. That amounts to the burst skill being a “remove 3 conditions and do awesome thing X” (unless it’s a Greatsword you’re on, but that burst skill needs another pass) on a 20 second cooldown. Heck, you can even use it without the cleanse while it’s on cooldown! A 3 condition cleanse on a 20 second cooldown is pretty decent for a skill, and the burst skills would be doing quite a bit more than just that functionality.

Yeah except the part where everyone is running around with a Longbow because Blind makes CI do jack on every other weapon set.

If you still think CI with a 20s cooldown would be “good enough”, have a look at shout builds. With FGJ/OMM/SIO, you’re looking at an average of 3 conditions every 16 seconds. Add in a Warhorn and you’re looking at 3 conditions every 9s. And yet no one runs shouts with or without a Warhorn. And that’s the current second best if you don’t use CI.

(edited by Olba.5376)

Cleansing Ire

in Warrior

Posted by: Olba.5376

Olba.5376

Why are you going straight to 20s? That makes no sense. If you want to start somewhere, start at the 10s that is a standard cooldown for a burst skill. Which would still be a significant reduction, considering that pretty much everyone runs at least 3 into Discipline, with a lot of warriors going 6 into Discipline.

Giving Arcing Slice a Smoke Combo Field

in Warrior

Posted by: Olba.5376

Olba.5376

Because the only thing we’re missing from a GS/Sword+Warhorn mobility setup is stealth.

Guide to posting Weapon Skill Suggestions

in Profession Balance

Posted by: Olba.5376

Olba.5376

BUT WAIT! WHY YOU NO FOLLOW FORMULA EXACTLY?!

Because multiplication and division work together like addition and subtraction, so A*B*C/D is going to produce the same answer as A/D*B*C. However to get the correct damage, the armor rating has to be the only denominator in the formula. I like to mix the coefficient with the damage multipliers whenever I decide apply them.

No, no no. If you’re going to post formulae, use parentheses.

The reason your “formula” does not work is because the order is a*b/c*d, which can be interpret as meaning either (a*b*d)/c or (a*b)/(c*d). The reason why you can “ignore” this when doing calculator math is because the calculator only operates with two values and a single operation, thus eliminating the ambiguity.

When writing formulae of any kind, always make sure they are unambiguous. You cannot just assume that people will know what you mean. You also cannot assume that people will use the formulae the way you intend it to be used.

If you absolutely want to avoid using parentheses, split your formulae into subformulae. For example, in this case you could do:

  • Total Damage = Base Damage / Defense
  • Base Damage = Power * Weapon Damage * Skill Coefficient
  • Defense = Target Armor

You could have saved yourself a lot of time by linking straight to the Wiki and telling people to use the formula in it.

(edited by Olba.5376)

Warrior Mythbuster

in Warrior

Posted by: Olba.5376

Olba.5376

Necromancer in the Warrior forums…..

+40% condition duration food negates -40% condition duration food. Please clarify why this is false in your opinion.

Pretty standard math problem. If the original condition on the skill lasts 10 seconds then you add the +40% from food you will have a 14 second condition.

The -40% food takes off 40% of the entire duration ( 14 seconds) which would be 5.6 seconds in this case turning the condition back down to 8.4 seconds in total.

The only way to cancel each other out would be for the -40% duration to use the original skill duration instead of the new updated duration.

Their effects are additive, not multiplicative. That is, you’re not going to get x*1.4*0.6, but x*(1+0.4-0.4) = x*1. Easy to prove via counting the number of ticks you get.

Open World PvP (is possible)

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

WvW is your open world PvP.

PvP in the non-WvW maps goes against the lore.

best new race release order. y/n?

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

best order for new races

1. centaur**
2. krait
3. skritt
4. quaggan
5. largos
6. tengu***

Centaurs and Krait wouldn’t make much sense, considering that they are enemies of the other races. Heck, how the kitten would you put Quaggans and Krait in the same place at the same time? Or Centaurs and humans?

As for Skritt, they are used as opportunistic villains (WvW, Wintersday) and are turned into research subjects by the Asura. How exactly would you make that work?

But hey, at least you didn’t suggest Dwarves. Or Jotun. Though you kinda missed Kodan. Kodan and Tengu make the most sense. Everything else is either an enemy of another race or too scarce.

Warrior: 'Final Thrust' balance suggestion

in Profession Balance

Posted by: Olba.5376

Olba.5376

That build is way overloaded on condition duration. You have 50% from Deep Cuts, 45% from Rune of Krait, 10% from 2 points into Strength and 40% from food. Change the food to Precision oriented stuff and you have your 100% crit rate. Or change one of the bleed-on-crit sigils for a Sigil of Perception and grab Lemongrass Poultry Soup for some condi defense.

That’s more or less the entire point of the build. I mean, look at the auto-attack. 23 second bleeds is insane. Pin down could potentially kill someone twice over unless its cleansed (which isn’t hard to do).

It’s a really old build though, pre-cleansing ire and healing signet and all that.

But condition duration% is capped at +100%?

Warrior: 'Final Thrust' balance suggestion

in Profession Balance

Posted by: Olba.5376

Olba.5376

Make the blademaster trait grant 100% crit on final thrust. This way you make the sword and the trait for it actually worth taking and the skill will actually live up to it`s name.

You can actually get 100% crit chance with the sword by using this trait.

For instance: http://gw2skills.net/editor/?fJIQNAsXTjEdU5ZnHehwJaAjgyUAc+A2geWdYEFXBA-T1BBwAw03A4UK8T9nvK/i8kC0t/galgkCAiFAA-w

This build has a 96% crit chance with the sword, but it can easily get 100% if it changes a few things (i.e. different food/runes/gear stats). This build is condition-based, but you can reconfigure it to power based for a similar result.

That build is way overloaded on condition duration. You have 50% from Deep Cuts, 45% from Rune of Krait, 10% from 2 points into Strength and 40% from food. Change the food to Precision oriented stuff and you have your 100% crit rate. Or change one of the bleed-on-crit sigils for a Sigil of Perception and grab Lemongrass Poultry Soup for some condi defense.

Warrior: 'Final Thrust' balance suggestion

in Profession Balance

Posted by: Olba.5376

Olba.5376

With the various eviscerate builds, and how reliable/solid/low cool-down and high crit potential that eviscerate offers, its hard to justify using a S/Sh build.

Guess you missed the part where Sword has one of the best gapclosers in the game and ridiculous access to Cripple.

Not to mention that Final Thrust cleaves.

Option 1: Lower Final Thrust’s cool-down time to 8 seconds.
15 seconds is far too long for a 3rd weapon slot skill, with no way to reduce cool-down.

Option 2: Increase Final Thrusts Range/Lower ‘Animation Cast’ time.
Lets face it, it takes so long to cast that if you are crippled you are going to miss a backpedaling opponent, or the opponent is going to dodge well before you make the thrust. Or make the range longer- for a skill where you are reaching out 6 feet in front of you it feels like your hit box is only jabbing a foot in front of your character.

Option 3: If successfully hit on opponent with less then 50% health, cool-down is reduced by 66%
This is an interesting option, as it makes use of Final Thrust more skill oriented, instead of spam mode. If no other range/animation changes are made to the skill, this would make Final Thrust fun to use, and a potential 5.1 second cool-down would be strong incentive not to use it until target is below the 50% threshold.

  1. 8 seconds is too low. Eviscerate is a burst skill, Final Thrust is a regular one. Obviously the former should be superior. With an 8s cooldown, that’s not true. Maybe try 12?
  2. Final Thrust is a non-ranged melee skill, increasing its range wouldn’t make any sense. After all, Eviscerate is a Leap skill and it has 300 range. As for the cast time, the idea with a Warrior’s game changers (Eviscerate, Final Thrust, Kill Shot, Earthshaker, Skullcrack) is that your opponent is supposed to be able to react to their animation.
  3. I don’t think that this is a good idea either. Are we talking “successful” as in actual damage? Or just using the skill on someone who has <50% hp? Because the former is most likely going to kill them anyway (and repeats go against the “Final” part in the name), whereas the latter results in the same complaints people have about Backstab: Spammable burst.

So in summary: If you want to change something, make the cooldown 12 seconds. Sword is not supposed to be a burst weapon competing against Axe, it’s a hybrid weapon with utility.

Afk Plague in the Pavillon

in Festival of the Four Winds

Posted by: Olba.5376

Olba.5376

This problem really isn’t so hard as people make it out to be. You have a bunch of bosses in an arena. Just lock the players in the arena, and anyone that doesn’t fight, dies. The idea that you can just fire a few shots at the boss, and then leave combat, and still get the reward, is bad design. Then again, the entire in-combat detection has been broken since release. And they are aware of that.

“Dies”? Dying does not prevent you from getting event rewards.

You mentioned that the design of the Boss Blitz is at fault. I would have to agree to that, but not for the reasons you stated. Having the rewards tied to an event that requires you to kill all of the bosses is a good choice so that people cannot pick and choose which bosses they want to kill.

The big difference between the Boss Blitz and pretty much every event in the game is that your rewards depend on the performance of others. So even if you afk your way through it, if everyone else is pulling their weight, you end up with gold. If you ask me, they should not guarantee a Gold like that. Instead of getting that guaranteed Gold, your reward should be up to Gold based on the events that you got rewarded for. Note that it should only take into account the events that you participated in, as the structure of Boss Blitz is that you’re not supposed to take part in all 6 boss fights. That and the requirements for Gold should be made stricter, which is a more general issue with event rewards throughout the game.

The thing is, some afk’ers are ridiculously easy to spot. The ones that are just standing around or running against a wall for a long period of time. However, simply autoattacking a boss should not be counted as “afk”. Especially not when the bosses are immune to all forms of hard and soft CC, making a lot of skills useless.

Remove down state from PvP/WvW

in PvP

Posted by: Olba.5376

Olba.5376

I am getting sooo sick and tired of people who rally off of something random.

I have solod outnumbered fights several times, I cannot down them yet because I am still dealing with the final one, then all of a sudden, they all rally up from a random npc that rolls in and by then I am low hp with cd’s because I am beating up the last guy and they all dog pile me and I die.

Anet if yer determined to get yer precious gem sales then you won’t need to worry because instead of this stupid down state for PvP/WvW for finishers, make the finisher pop up when you kill someone.

If you’re dead, you’re dead. You took a Killshot to the face with full endurance you deserve to stay dead. Remove downed state and make finisher proc from a kill not an execute.

Well your problem could be solved by:

  • Remove “random” NPCs. This meaning mostly the yellow mobs on the maps. This would still allow you to rally off of a Veteran.
  • Make rallying require a player kill. This would still allow you to rally in a group v group situation.

One thing that I like about the Downed state is that it gives you an option to show mercy. That is, you can down someone and walk away. While this is mainly used in dueling, it can also be used to be a “nice guy”.

Also, stomping is a fairly important mechanic in itself, as there are professions that are better at it than others.

9510 backstab

in Profession Balance

Posted by: Olba.5376

Olba.5376

In order to get adrenal healing, you need to spend 3 points in defense, and that’s 150 +healing, but most people will go 4 points for 200 +healing…

..but don’t take my word for it, log into the game, spec for adrenal healing, and banners, drop a banner of tactics… and stick your head back up where it was.

I was accidentally counting 300 healing power. Which you would have noticed if you looked at the numbers. But hey, instead of 377/135/167.5/85 for a total of 764.5 hp/s, 3 points for Adrenal Healing would only get you 369.5/127.5/137.5/85 for a total of 719.5. That is quite far from your claimed 800. Spoiler: Regeneration has base 130 hp/s and scales at 1 hp/s for every 8 healing power.

I actually logged onto my warrior and he may have 1 or 2 celestial gems on his trinkets, but I’m pretty sure you’re just a troll so I don’t care to look.

I’m not a troll, I’m a numbercruncher. And you’re clearly not since you’re pulling numbers from where you put your head.

Suggestion: Removal of Food and Nourishment.

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

I agree with OP mainly because F&N are not balanced.
If i get -40% condi duration in wvw, why isn’t there a food that reduces physical dmg by 40%?
Logic please.

Because there isn’t a food that gives +40% physical damage either?

9510 backstab

in Profession Balance

Posted by: Olba.5376

Olba.5376

Proof of what? That I state facts all the time?

384 from signet, 142 from Adrenal health, 85 from mango pie, 200 regen from a healing banner…. 811

….and that’s with zerker gear.

  1. To get 384/s from Healing Signet, you’ll need (384 – 362)/0.05 = 440 Healing Power. Full zerker with banner regen gets you 300. So you’re 140 short.
  2. To get 142 hp/s from Adrenal Health , you’ll need (140-120)/0.05 = 400 Healing Power. Full zerker with banner regen gets you 300. So you’re 100 short here as well.
  3. To get 200 hp/s from Regeneration from Inspiring Battle Standard you’ll need (200-130)/0.125 = 560 Healing Power. Full zerker with banner regen gets you 300. So you’re 260 short.

I think you’re mistaken on what “fact” means.

With zerker gear, your setup would give you:

  1. 362 + 300*0.05 = 377 hp/s from Healing Signet.
  2. 120 + 300*0.05 = 135 hp/s from Adrenal Health
  3. 130 + 300*0.125 = 167.5 hp/s from Regeneration
  4. 85 hp/s from Mango Pie
  5. A total of 764.5 hp/s

(edited by Olba.5376)

Rune of Hoelbrak

in Players Helping Players

Posted by: Olba.5376

Olba.5376

Rune of Hoelbrak offers -condition duration% at 6 pieces and unlike Rune of Melandru, it has Power as well, making it a slightly more offense-oriented option.

Suggestion: Removal of Food and Nourishment.

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

  1. Is it really adding to your overall experience?
  2. Does it make things too easy?
  3. Do I always use it? Why?
  4. Do I usually win 1v1 fights against those who don’t use it?
  5. Do I craft my own for fun? Or just buy it off the TP?
  6. Do I offer it to other people when I see them without it? Why?
  1. It is giving me more options to fine tune my setup. Food, runes, stats on gear and stats from traits are all part of what makes you build and each of them can be used to fill a hole in your build.
  2. The only example I know of food making things too easy was Omnomberry Ghosts that allowed glass cannons to heal ridiculous amounts. That was fixed though.
  3. I use food whenever I feel that the stats are filling a necessary hole (WvW) or when my choice of activity results in resource gain that far outweighs the costs of using the food.
  4. I haven’t really paid attention to that. However, there is no simple answer, it depends on what your food is doing for you. If your food is your single source of condition protection and you don’t use it, yes it’s going to change things. If your food is just another 5% damage on top of your full glass cannon spec, no it’s not going to change a thing.
  5. Personally I craft my own food but I buy whatever ingredients I happen to missing from the TP. This was mostly because I felt that the massive amount of chef resources in my bank would be better used for myself than for selling for gold.
  6. I would give appropriate food to a friend who is missing theirs if our activity fulfills the aforementioned requirements for using food. Of course this is only applicable if the food I have at hand happens to be useful to them.

I can understand why people would argue for the removal of food. For some, it’s an element of stat imbalance. For some, the fact that food can fill some very large holes is a sign that it’s too strong. Personally, I think that straight up removal of food would be bad because it would bring some serious imbalances due to the holes that food can fill. Even if you tweak all professions so that they wouldn’t need food, you’d still end up with forcing people to go to certain specs due to the tweaks made. And that is never a good idea. As for tuning down food, it’s also not a very good idea as there is no build that is made impervious by adding a food item to it, so lowering the numbers would be no different from a generic nerf.

(edited by Olba.5376)

An Appeal for Better Policies

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

I would like to quote an e-mail that I received from the support regarding the wvw rewards.

I think this relates to the transparency issue you mention.

We suggest you check the website, forums, or social media for updates on the situation.

When I read that, I thought that they were mocking me. I need to check 4 places to find a piece of information? Yes 4, at least: the website, the forum, Twitter and Facebook?

Can’t ArenaNet focus in one place (their news website) then put references to that article on the other locations? I think this is misinformation by obscuration. There are 4 buttons below to follow them. It doesn’t mean you have to get 1 to have access to all information, no: it means that I have to have access to all 4.

The thing is, we have entered a time where Twitter and Facebook are important parts of publicity. Not only is it free publicity in a very visible location, but a well-executed Twitter can bring widespread attention to your product that you wouldn’t get otherwise. Halfassing Twitter or Facebook by only linking to your main site is a very, very bad move.

As for the forums: It’s a place where the playerbase can have proper discussion on their updates and a place where interaction between the company and the playerbase leaves a tangible print that you can reference to later.

And finally, just like there are people who would prefer all of the information on the launcher, there are people who spend more time on the forums. And people who spend more time on Facebook or Twitter than they do on Guild Wars 2.

Interested in Warrior! A few questions.

in Warrior

Posted by: Olba.5376

Olba.5376

1. How is the mobility of a Warrior (DPS) while in combat?
2. What are some of the things that a Warrior can bring to Dungeons and Fractals, if I decide to do some on him?
3. How is Warrior in solo PvE? This is what I do most of the time. Farming, doing Temples in Arah if one is up, World Bosses and exploration.
4. How is Warrior in sPvP and WvW? I’ve done my fair share of both on my Thief and Guardian, and always have always enjoyed fighting against good Warriors.
5. I don’t really have this problem on my Guardian, since my dmg is not position based. So the question would be: How do you all deal with this in a big battle?

  1. Warrior is one of the best classes when it comes to Swiftness. Warriors have very few skills that root you in place and most weapons have cleave on most of their skills, so warriors aren’t known for standing still. Unlike Thieves though, Warriors don’t have a very notable access to Vigor and evades.
  2. Warriors are most known for their decent DPS, their banners and might stacking (For Great Justice, Blast finishers, Phalanx Strength).
  3. Warriors are fairly good at solo PvE, what with their decent DPS and naturally high defenses.
  4. Warriors are fairly popular and good in both sPvP and WvW. With WvW, it comes down a bit more to what you’re doing, as warriors aren’t exactly the most popular roaming profession.
  5. Warriors don’t have any skills that are strictly position based. There are a few skills that will root you in place during their channel, but that is only a problem if your enemy has a tendency to move around.

3 Game fix's we need ASAP

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

About the number 3, work pretty well in all games I’ve experienced. Why would’nt work here?

Because you can get Exotics and Precursors everywhere. The result of a “die with memory” system would just result in people finding the easiest mob that can still drop precursors and killing those over and over and over again.

You would then be forced to do the opposite of tying precursors into the big timed world events. And since we have timers for those, that’s also a bad idea as it will give a ridiculous advantage to people who prefer to rotate those events already.

Another issue is the question of what should the “die” remember. What counts as the “good” drop? Rare? Exotic? Precursor?

Convince me to play WvW

in Players Helping Players

Posted by: Olba.5376

Olba.5376

1. I hate PvP. For some reason WvW has always been shoved in with PvE, why? Because there are a few random mobs sprinkeled around? The PvP part is the entire point? I am a great fan of co-op, but the PvP part still the biggest part that puts me off. I never played a PvP match in GW2, would rather saw my arm off.
2. It’s mostly about zerging. If I want mindless running in a horde, I’ll go on the champ train in Frostgorge. Has better loot. Small groups have barely any impact. Single players are just easy killcount.
3. It feels like I have no impact at all. Ran around in a small group (3-5) turning camps. Once we leave, camp immediately turns back. Feels like effort not well spent.
4. I feel unwanted. Server space is limited. As someone who is not an uber-pwns-m45ter I usually feel like I’m just stealing someones place who could have more of an impact than I do.

  1. Well, you can focus on the PvP parts of taking unoccupied structures (camps if solo, towers with small group)
  2. Untrue. It’s only “about” zerging if you make it so. You can easily spend hours in WvW solo or with a small group.
  3. But you do have impact. A camp is safe for the first five minutes, which can be a complete game changer if you happen to take a nearby camp while a zerg is organising an assault on a keep. Interrupting the supply chain means that the enemies cannot build siege or cannot repair their structures, both of which are very important factors.
  4. While that is true, the opposite is equally true. Your spot could be taken by a troll who’s sole joy is to build useless siege and take golems for ropeless bungee off a cliff. Or even worse, spies from the opposing servers that would leak the positions and details of your team.

One thing that tends to separate roaming in WvW from PvE is that there is a lack of proper tangible measure to your success. Understanding that your actions have impact even if you don’t see a shiny thingamajing telling you that you wtfpwnzed that kitten is what changes WvW from a “zergfest” to the ridiculously popular gamemode that it is.

[Suggestion] Gold selling sollution

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

my question is… doens’t it cost like $60 to get an account for Guild Wars? If they delete the account isn’t the gold seller out for $60, which means they have to make that profit before they’re detected?

Gold sellers don’t buy accounts. They use compromised accounts for gold spamming. This much is obvious if you just bother to look at the character and account names of the gold spammers.

Account bag

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

While I can see it conflicting with bank tab and inventory slot sales, this would be a great thing for me. There are a handful of items that I put on all of my characters, such as Mystic Salvage Kits, Black Lion Salvage Kit, food and WvW blueprints.

Heck, I would probably use more than 20 slots of accountwide inventory space so that I could easily transfer Ascended gear between characters in addition to all of the stuff I already put on my characters.

Would it be bad for the AI to be smarter?

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

If mobs did gain the ability to avoid them, what would be the pros and cons? I think they’d actually give people some practice at setting up their high-damage effects with control effects. I can’t think of any cons, although the HP pools would probably need retuned afterward.
There is a concern that people would just spam AoEs on themselves to keep mobs at bay, but that could be handled by having the mobs perform some sort of risk assessment – HP vs Aggro tables, maybe, with Armor Classes and Professions coming up as well.

And what about when you have a single boss against a whole zerg? What kind of an assessment could the AI make when it’s literally surrounded by constant aoes? It couldn’t go after the aoe casters because there’s so many of them that even if the boss kills one, it’ll be replaced by another, while the dead one is revived within seconds.

Suggestion: Add animation to crafting

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

I don’t think that it could work, mostly because we can manufacture things in batches. Either you have a constant animation, which is quite boring, or you have one that is tied to the crafting speed… and looks ridiculous if you make more than 5 of the same thing.

And while an animation would make sense for something like Weaponsmith or Armorsmith, what kind of animation would an Artificer or Chef have? What about Huntsmen?

And besides, we have quite a few different looking crafting stations. So either you have a single animation that looks great in one place and awkward and silly in all of the others or you add a crapton of new animations. And honestly, if they’re gonna do that much animation work, I’d rather it be directed towards skills that have awkward animations.

And as Behellagh said, the crafting interface would probably obscure it anyway.

(edited by Olba.5376)

Warrior Banner changes

in Profession Balance

Posted by: Olba.5376

Olba.5376

3. Banner should be destroyable

Mesmer clones/illusions: destroyable
Guardian spirit weapon: destroyable
Ranger spirits: destroyable
Elementalist elemental: destroyable
Necromancer minions: destroyable
Engineer turrets: destroyable
Thief thieves: destroyable

None of the above are useable in WvW, except banners.

Out of those, only turrets are stationary. And Turrets happen to come with selfdestruct button, which is something that Banners lack.

So unless you want to make banners mobile (you really don’t) or want to give them a selfdestruct ability, you’re not making much of a comparison here.

Using autohotkey for playing instruments

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Have they mentioned anything else than that you’re not allowed to use more than 1 action per keypress?
You could technically program autohotkey to cycle through a series of different actions and do one of them for each time you press a key.
For example repeatedly pressing U in series could play a whole song, but you need to press once for each note.
Would be curious if that would be allowed or not.

That gets hooked into the “gives an unfair advantage” bit. For example, it’d turn Steal>CnD>Backstab>Heartseeker from F1;5;1;2 to 1;1;1;1. Not to mention the horrors it would do for the optimized DPS rotations in PvE.

Using autohotkey for playing instruments

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Combat Mode does much, much more than 1:1 keypress and is allowed to be used.

ArenaNet does not and has not ever reviewed or approved any third-party applications. Combat Mode, as are all other third-party tools, is very much “use at your own risk”.

And to further clarify my reply from earlier, from the Guild Wars 2 Rules of Conduct (emphasis mine):

20. You may not use any third-party program (such as a “bot”) in order to automate gameplay functions, including playing, chatting, interacting, or gathering gold or items within Guild Wars 2. You may not assist, relay, or store gold or items for other players who are using these processes.

Using AutoHotKey to map multiple key functions to a single keypress, regardless of the intended use or outcome, is a violation of the above rule.

That means that users who play the game using the official The SteelSeries Guild Wars 2 Gaming Keyboard violate your own rules.

Or is in game advantage only reserved for players who pay you for the privilige?

Official description from your page:
The Guild Wars 2 Gaming Keyboard features a visually stunning design, vibrant red illumination, raised macro keys, a fully customizable keyboard, and more.

Ok, I’m a bit bored so I’ll just tear this one apart.

First up, the macros. Macros do not require that they break the “one keypress = 1 action” rule. In fact, the most common use for macro keys on anything is remapping keys that are in otherwise difficult positions.

Second up, the keyboard itself. In case you don’t know SteelSeries, they frequently partner with various games and make special editions of their normal wares. In this case, the Guild Wars 2 Gaming Keyboard is just the SteelSeries Apex Gaming Keyboard. Thus, any feature that exists on it was not designed from the ground up for Guild Wars 2 specifically. Thus, the keyboard does not make the rules.

KongZhong: Details about GW2 China

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

  • strong E-sports potential

Haha, yes, those were the days when we thought that too.

I still do.

I’m just waiting for them to realize it’s in 15v15 GvG and not in 5v5 sPvP. There are already good 5v5 games out there, not going to get that audience. But the large group combat market is still available for the taking.

The playerbase might want for something like 15v15s, but that’s not really feasible for a LAN tournament. And it would make spectating it for non-players just about impossible. Heck, realistically going from 5v5s to 15v15 means that you’ll have to cut the number of participating teams to 1/3 of what it is now.

A decent tournament should have at least 4 rounds (finals, semi, quarter, +1). This would mean you’d be looking at 16 teams of 15 people each. Considering that the Tournament of Legends was supposed to be 16 teams of 5 per region, I really don’t see how the heck they could manage that while needing triple the players.

It’s not like limiting the team size to 5 was an arbitrary number.

(edited by Olba.5376)

Bloodlust

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

  • If you build stacks underwater and then you get out of it you must lose them.
  • If you build stacks on the ground and then enter water you must lose them.

Wow. Care to elaborate?

How about swimming to Bay in WvW or crossing a small river with your group?

It’s worth the price considering that the alternative is people putting Sigil of Bloodlust on their underwater weapon, building stacks underwater and not having to use a Sigil of Bloodlust on their land weaponry at all.

Though I suppose you could make it so that if you have the exact same sigil on both sets, you get to keep it.

Also, I think that losing stacks due to lack of preparation for water makes perfect sense in WvW.

(edited by Olba.5376)

[PvX] Shadow's Rejuvenation

in Profession Balance

Posted by: Olba.5376

Olba.5376

Shadow Refuge lasts for 15 seconds at most. Shadow’s Rejuvenation heals for a base 293 for every second. That amounts to 4,395 healed. A level 80 Thief has 10,805 hp. For them to heal from 1 HP to 10,805 within 25 seconds, they need to heal 720.27 hp/s. For Shadow’s Rejuvenation to do that, they need 4,273 Healing Power.

How about you show me a build that has 4,273 Healing Power?

Your math is wrong. It heals for 323 with 6 in Shadow Arts (what you need to get the trait). Refuge is 19 seconds of stealth in this case (4 of it ticking, 15 after it fades away). Which amounts to 6,137 healed just from the trait, plus 2,045 from the refuge, for a grand total of 8,182 healed and more than likely the thief’s cooldown on their heal will be up after this time allowing them to heal to max while their opponent won’t be able to do the same.

So a level 80 thief will heal 75.72% of their hp from this.

“this” being something that they can pull off once every 60 seconds by spending a ton of time not trying to kill their enemy.

And that still assumes that the Thief is not knocked out of Refuge or hit by AoE or cleave while they are in it. Or hit by cleave or aoe afterwards.

[PvX] Shadow's Rejuvenation

in Profession Balance

Posted by: Olba.5376

Olba.5376

Shadow Refuge lasts for 15 seconds at most. Shadow’s Rejuvenation heals for a base 293 for every second. Add in the 1,420 base healing from Shadow Refuge and you’re at a total of 5,815. A level 80 Thief has 10,805 hp. For them to heal from 1 HP to 10,805 within 15 seconds, they need to heal 720.27 hp/s. For Shadow’s Rejuvenation and Shadow Refuge to do that, they would need 2,080 Healing Power.

So basically you’re complaining that a full-on Healing Power spec heals too much. Too much in a situation where you’re dealing zero damage for some reason. Too much in a situation where they are also dealing zero damage.

A typical Thief running Shadow’s Rejuvenation is going to heal a whopping 6,535 by using Shadow Refuge and sitting in stealth for 15 seconds.

(edited by Olba.5376)

Help with new warrior

in Warrior

Posted by: Olba.5376

Olba.5376

What lvl would later on be? Again lvl 5 is the highest I have got so just not sure what to focus on at low lvls. I will get For Great Justice for sure. Can I put multiple points in it and if so how many points should I dump in it?

There are no “skill levels” in Guild Wars 2. Each skill costs an amount of skillpoints to unlock. You don’t have any option to spend less or more points than that.

And is this the only skill I should worry about at low lvl or should I mix some points into something else?

Well, a lot of the skills have stat effects that depend on your level, making them not too great at lower levels. And then there are skills which require trait points for better functionality. And some skills aren’t useful outside of PvP.

Honestly, I wouldn’t worry too much. There is nothing that you can do wrong that would not be easy to fix. And with skills, you’ll eventually end up with a sizable surplus of them.

Help with new warrior

in Warrior

Posted by: Olba.5376

Olba.5376

Ok so went Greatsword and just got my second weapon set which will be Longbow. Anyone wanna throw me some ideas on what I should spend my first 10 skill points on? And how much is involved with resetting them or is it a 1 time pick?

You don’t get to reset them, but there is also no cap to the amount of skill points that you can get. Once you get to 80, you’ll still gain experience, but instead of going up levels, you just gain skill points.

As for what you should get, the only skill that really stands out at lower levels is For Great Justice. Later on, skills like On My Mark, Banner of Strength, Banner of Discipline and Healing Signet are all quite nice. And once you get access to Elite Skills, you can’t go wrong with Signet of Rage.

17,300 Backstab hit

in Players Helping Players

Posted by: Olba.5376

Olba.5376

Seriously? Another Backstab topic?

Spoiler: Backstab is not the highest damaging skill in the game. Backstab has a 2.4 damage coefficient, whereas things like Volley, Eviscerate and Final Thrust are 3.0 and Kill Shot is an even higher 3.25.

Since we’re talking about big damage, traits like Executioner won’t be applied at all. And no, Thieves don’t an exceptional amount of +damage% traits either.

This thief would Backstab the OP for an average of 16,527 assuming that all things align perfectly.
This warrior would Kill Shot the OP for an average of 19,222 assuming that all things align perfectly.

(edited by Olba.5376)

Using autohotkey for playing instruments

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

If 1 to X key bindings are not allowed then ANet really needs to allow us to consume a stack of items. 250 double-clicks on multiple stacks means RSI by design and breaking mouse buttons by design. (That could be an interesting legal case)

Anyone for the drinking achievement? I’d autohotkey that one!

And what about things like Champion bags? Consuming a “stack” of those would fill up your inventory instantly, which probably isn’t the desired effect.

You do realize that there is no need for this functionality, right? They already circumvented it with the manufacturing of Essences of Luck. It’s be much easier to just add alcohol that gives you more progression. Similarly, rather than allowing you to buy in bulk, they can just add tabs where you can buy larger stacks of items from NPCs.

Presence Status

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

And why exactly do you need this feature?

Buying and selling gems?

in Black Lion Trading Co

Posted by: Olba.5376

Olba.5376

The fees also make it so that using the Gem exchange to profit is far harder.

ranger lb traits vs warrior rifle trait.

in Profession Balance

Posted by: Olba.5376

Olba.5376

It’s a poor justification, because if we assume that’s made just for Flurry, then we forget it affects all other bleeds: autoattack bleeds are yet long (8seconds untraited), offhand’s too (12 seconds untraited and 15 seconds of cooldown), Pin Down (from 12 seconds and 6300 damages on 25 seconds cooldown to 10000 damages over 18 seconds [and I calcualted without adding any other traits or stats])…
Warrior has a major uptime, duration and damage on bleeds. And even major traits.

But the thing is, all of our bleeds have naturally high duration, which makes the extended duration kinda pointless. Long duration single bleeds reapplied is just another way to stack bleeds, with the other opposite being short bleeds in vast numbers.

And I don’t think that you’re being fair here. The bleeds that you mention basically result in a Sword+Sword/Longbow Warrior. That is one build out of 21. If you choose to go with something a little different, such as Sword/Shield or use a Hammer (both fairly popular choices), your bleeds are going to be insignificant.

The autoattack offers 2 stacks of bleeds per cycle, which means that getting to a high amount of stacks takes a very long time. That is the reason why pretty much all condi warriors run Sword/Sword and Longbow: Because Sword/Sword is the only way to get enough bleeds and Longbow is the only way to get enough condis onto the table to not be kittened by every single condi removal.

In case you have never been in the Warrior subforum, a fairly common request is changing the autoattacks to apply 2 stacks of 4s bleeds instead of 1 stack of 8s.

And by the way, making a trait that fully supports Flurry is not a bad design choice, considering that Flurry is a freaking Burst skill, aka a class mechanic of the Warrior.

Blood Curse 4 seconds untraited, Barbed Precision 2 seconds.

Wiki says Blood Curse is 5 seconds. Also, traits like Barbed Precision should never be built around other traits.

The fact Necro have more aoe condis doesn’t balance a thing, Arcing Arrow deals a ridicle amount of Aoe damage on a way larger area of effect and can be spammed on a short cooldown; keep in mind the LongBow also is used in berserker builds, with no need of condi damage because of their ridicle damage

There are very good reasons for running Longbow

  • It’s the only weapon where Cleansing Ire is not neutralized by Blind.
  • It’s a ranged weapon
  • It’s a ranged weapon with AoE

Arcing Arrow deals big damage? Only if you’re running a power build. ANd if you’re running a power build, the condi damage on Longbow isn’t effective.

In conclusion, Warrior, over being the facerollest class ever, has the strongest weapons and traits superior to other classes.

Nice conclusion, man.

(edited by Olba.5376)

Just curious...

in Warrior

Posted by: Olba.5376

Olba.5376

Just curious, if Berserker’s Power (the worst thing to ever come to PvE for the warrior class) didn’t exist, how much DPS would an Eviscerate every 10 seconds add to the old 6/5/0/0/3 metabuild?

If you were to spam Eviscerate on cooldown, it’d probably be better to go 6/4/0/0/4 to get Sharpened Axes for adrenaline generating.

Then you miss out on EA. Also, whenever you put that magical number 6 in Strength, you basically lose your class mechanics.

Well 6/5/0/0/3 is even farther from getting EA than 6/4/0/0/4. And EA on multiple players is a waste. And if you’re going to use Eviscerate on cooldown anyway, wouldn’t you go for Burst Precision? That is, unless you prefer Sigil of Intelligence.

I suppose you could always go something like 4/0/0/4/6?

Extra security

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Security comes at a cost to convenience.

Considering that we already have mobile authentication, I don’t really see any reason why there should be a password for inventory or bank. After all, if you have mobile authentication and someone gets into your account that means they stole your phone, which means either:

  • You were robbed, in which case your game account isn’t really what you should be worried about.
  • Someone you know took it, in which case you have a very short list of kneecaps that need busting

The only “reason” I can see for having passwords for those is if you’re sharing your account. However, sharing your account with other people is a violation of the Terms of Service and ANet isn’t going to help you with that.

Just curious...

in Warrior

Posted by: Olba.5376

Olba.5376

Just curious, if Berserker’s Power (the worst thing to ever come to PvE for the warrior class) didn’t exist, how much DPS would an Eviscerate every 10 seconds add to the old 6/5/0/0/3 metabuild?

If you were to spam Eviscerate on cooldown, it’d probably be better to go 6/4/0/0/4 to get Sharpened Axes for adrenaline generating.

bloodlust stacking change is not right !!!

in Profession Balance

Posted by: Olba.5376

Olba.5376

  • I didn’t replace any of my weapons.
  • Even if I did travel through water it should not remove my stacks.
  • It should detect who is replacing weapons and who is simply using the intended weapon swap.

The reason why you lose the stacks is simple: It allowed you to have an extra sigil effect in battle. If your land weapon had a sigil, that means that you’re getting Bloodlust stacks while underwater, without having a Bloodlust sigil on your underwater weapons. Similarly and more relevantly, the opposite case of people using a Bloodlust sigil on their underwater weapons to get stacks for their land weapons is also something that needs preventing.

“Fixing” this would be a very messy effort, as you would end up having to add some kind of memory to the stacks: You would have to lose your stacks when you change terrain from land to underwater or vice versa and get them back when you return.

ranger lb traits vs warrior rifle trait.

in Profession Balance

Posted by: Olba.5376

Olba.5376

dhttp://wiki.guildwars2.com/wiki/Quick_Draw – Reduces recharge on short bow and longbow skills.

http://wiki.guildwars2.com/wiki/Piercing_Arrows – All arrow attacks pierce targets.

warrior: http://wiki.guildwars2.com/wiki/Crack_Shot – Rifle and harpoon gun shots pierce. Reduced recharge on rifle and harpoon gun skills.

The ranger traits apply to two weapons. Crack Shot, while technically applying to two, doesn’t really count for two since Harpoon Gun is underwater.

Also, Rifle on a Warrior is the second least used weapon, only rarer than an off-hand Axe. And Rifle also happens to be the only Warrior weapon that has no cleaving attacks nor aoe of any kind natively.

And personally, I don’t think that any weapon cooldown related traits should be Adept. That is far too small of an investment for a trait that is, quite often, the center piece of a build.

COOOOOOFFF COOOOFFFFF!!!!!!!!!! And Sword’s bleeds are way better than Scepter’s…

The justification for Deep Cuts lies in Flurry: Flurry applies multiple 2s bleeds. Anything short of 50% would have no effect on this due to how the ticks are timed. The shortest bleed on a Necro is 5s, meaning that 20% is the minimum required to get a benefit.

(edited by Olba.5376)

Loot = Why We Play (Stop the Nerf)

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Hope Anet will come at its senses and bring the game to the steady state it was 2-3 months before, and CERTAINLY introduce the precursor scavenge hunt to return the prices to a logic level.

I don’t really see them introducing it any time soon to be honest.

If they mainly use stuff like T6 materials, then what’s the point? I’d just be same as it is now because the gold value of it wont be too far behind what’s on the TP at the moment.

You already need world completion to get a legendary, so they can’t use that.
The original plan I think was to use T7 materials, but look at how stuffed our banks are with them.

I think you’re not on the right track there.

There is no reason to claim that the scavenger hunt needs to lower the prices of the Precursors. The only reason people are complaining about the Precursors is because they are both expensive and there is no guaranteed way to get them. The fact that people are buying them even at the current prices is proof enough that it’s not too expensive.

It’s a difficult balance, and something which will take time to think of a good solution which isn’t affected by update. For example, back before EotM, you could argue Dragonite Ore was a good material for it, because it was relatively uncommon, but now with EotM, they’re basically as common as any other T7.

I personally think they’ll probably resort to fractal relics: it’s endgame content, it’s not very easy to get, people have been demanding a fractal reward revamp, it fits in with logic (reforge legendary weapons using relics from the past) and you can’t just buy your way to it like with dungeon tokens. It makes a lot of sense.

What I think is going to happen is that they’ll do a first round of fractal rewards updates to empty the huge stacks of relics vets are sitting on at the moment, then add precursors later.

I have to say that tying precursors to any single dungeon in the game, except something new that they’d make specifically for that purpose, would be a very dumb move. This is a playerbase that flips the table when Gift of Battle requires a few WvW levels (which you can totally buy with Badges of Honor) or when they put Living Story monsters in WvW. Or when those Living Story monsters require stomping.

The problem with precursors being “scavengable” or craftable is that either they need to put a time cap on it like they did on Ascended stuff or it needs to require absurd feats or absurd quantities of materials.

Because let’s be honest, without some kind of forced gating, you’ll be guaranteed to have people who have gotten those precursors within the first two days. That has happened with every single piece of content that was not time gated. Heck, even when they announced Ascended crafting, there were people posting pictures on the forums with stacks of materials that would be far, far more than enough to craft all Ascended pieces for a character.

Weapon CD Trait

in Profession Balance

Posted by: Olba.5376

Olba.5376

That would be ridiculously OP, especially since it would apply to all Elementalists by default (as they have no 2nd weapon set).

recieving heals inside ds is needed

in Profession Balance

Posted by: Olba.5376

Olba.5376

That’s never going to happen, it’d make necro healing skills too good.

Next Generation Legendary Brainstorm

in Guild Wars 2 Discussion

Posted by: Olba.5376

Olba.5376

Less rainbows and flowers please.

Yeah because we totally don’t have enough fire.

I request a rainbow flame legendary!