Yes “grind is grind.” There is; however a difference between “required” and “optional.” Some would go so far as to say a very big difference.
Now, that said. I will point out that all games have grind. To one extent or another. If you are looking for a game with absolutely no grind, an MMO is not what you’re looking for. Even GW1 had grind. Both required and optional.
Only problem is the what is optional for you might be the preferred game-play for another person (so not optional for him) and the other way around.
And yes all games allow for some grind but I did play many MMO’s where I did not run into the grind I do run into here… For me that is when wanting to hunt down items, skins, cosmetics, and so on.
I don’t think you understand what ‘optional’ means. If it depends on your personal choice of playstyle, then it is, by definition, optional. You choose how you play and the goals you set.
optional
??p?(?)n(?)l/
adjective
available to be chosen but not obligatory.
Grind is not fun. I agree with this. That’s why I pretty much never do any grind.
Funnily enough, I have everything I want in the game. And if I want anything new, I’m able to get it pretty much immediately. I make enough of all currencies simply by playing the game. It probably takes me a lot longer to do so than people who focus only on making gold, but, again funnily enough, I don’t really care. Cause, you know, I get to enjoy playing the game.
I have never encountered another MMO where you can do whatever you want, whenever you want, and encounter no grind along the way.
If you’re grinding, you either choose to grind, or you’re setting your goals too high. Either way, it’s your own choice not to have fun.
The higher level herb nodes have as many as 10 possible drops.
Is that an Ascalon specific thing ? Since the herbs in Straits of Devastation only drop
4 different things, and the herbs in the Shiverpeaks zones also.
The ones in Straits are special and different. They’ve only got 4 possible drops.
I’m not sure about the exact number of possibilities in the other regions, but Ascalon and Maguuma each have special things that only drop in that region. For Ascalon, it’s Chili Peppers and Dill Sprigs (and possibly sage?). For Maguuma, there’s Vanilla Beans.
This announcement might have more to do with the new WvW map being put in on a rotation with the other maps than a dumbing down of the game. The new map looks to be substantially different and that is most likely the reason for this. Possibly it doesn’t have the POIs, skill points or vistas of the old maps, or if they are there they may be harder to get to because of the new maps verticality.
That… would actually be a very good explanation for this change. If only they’d come right out and said that (or indeed, explained the rationale at all) in the blog post.
The one you like best.
We all learned from this thread , that the worst part of GW2 community is the WvW community.
I actually think it’s the other way around, but that’s just me.
Quite frankly, the biggest problem are people who stubbornly (and vociferously) only play one game mode. Or even worse, the people who only play one game mode, but refuse to ever touch large portions of it.
People play what they enjoy. This is not a job, a career, or a calling. It is entertainment for which we pay. It only makes sense that we would play the parts that we enjoy and avoid the parts we don’t. Not sure why this is such a problem. And….yes…I have tried all the different modes.
It’s not a problem in itself. It’s just that it’s that type of player who most frequently comes onto the forums and complains about how they aren’t getting all the cool stuff other people are getting, even though they absolutely refuse to do the things required to get it.
And no, I’m not saying that all players who only play one game mode are complaining and entitled like that. Merely that only playing one game mode is the most common characteristic of the players who are like that.
(edited by Olvendred.3027)
This may actually be an elegant solution to some of the daily problems. People should get different dailies. It would resolve the problem of too many players doing the same thing at the same time, which causes lag (world boss dailies), competition (events and some WvW dailies), or frustration (PvP profession dailies). You’ll still get enough people who get the same dailies to be able to group for stuff. But now you won’t get the disruptive imbalance that dailies currently cause because people will be better spread over the map, activities, and profession choices.
The only one that might be annoying is the fractal one. Because if your buddies don’t get it too, you might be forced to pug it. But if they are your buddies, they should do fractals with you anyway.
It probably wouldn’t make a difference, because of the megaserver. Even if the dailies were divided up into as many as, say, 32 different sets each day, that’s still going to be enough to fill up a few versions of that map at any given time. And instead of having all the daily-seekers concentrated in one place, they’d be everywhere. And, of course, you wouldn’t be able to do your dailies with your friends.
The thing here, is that it’s all about your thought-processes. You want to have one character that you call your main, and you want your main to be as ‘cool’ (or whatever adjective) as possible. I can understand why you want that: my own main has been the same since day one and always gets the best treatment, although I do extensively play alts as well.
But, as far as the game is concerned, nothing changes when you change your main. It’s just about how you play. Your guard will still be there with all his stuff, getting birthday presents, and you won’t ever really forget how to play it. And, of course, you’ll still be able to play it, even if it’s not your ‘main.’
Making the decision to change mains isn’t irrevocable, you can instantly change back if you don’t like it. Or perhaps you’ll discover that you like having a couple of different characters you can choose between in different situations.
So just take the plunge, or whatever, and switch your main to thief, if that’s what you want to do. You really have nothing to lose.
We all learned from this thread , that the worst part of GW2 community is the WvW community.
I actually think it’s the other way around, but that’s just me.
Quite frankly, the biggest problem are people who stubbornly (and vociferously) only play one game mode. Or even worse, the people who only play one game mode, but refuse to ever touch large portions of it.
So from what I gather, it really doesn’t matter for us starters? thanks oh so very much for the info guys <3
It doesn’t matter except for WvW… but it is a good thing to think about right now. If you do ever think you might want to try WvW together in the future, it’s a lot cheaper/easier to delete your low-level character and transfer for free now, than to wait until later on, and have to choose between deleting a fully-leveled character or forking over 1800 gems.
Hey Devilmonk! Looks like you’re enjoying the New Player Experience™ added by anet in a recent patch
You see, anet recieved frequent reports that showed players often had difficulties understanding difficult concepts such as weapon swapping, utilitiy slots, downed combat, class features and other complicated processes such as breathing and walking at the same time.
So the solution was to gate each of those horribly difficult concept at artificial levels. Looks like you haven’t unlocked weapon swapping yet! But don’t worry, if it weren’t for Anet locking that content away from you, you might have gotten lost, scared and confused and chocked to death on your own saliva or something.
So you should be thankful you can’t swap weapons yet, heavens knows what a chore it can be doing such a difficult task almost daily!
Please note that weapon-swapping has been level-locked in the game since launch.
It’s less embarrassing if you do some research before engaging in overblown rhetoric.
I think the problem here, if there is one, is mostly the surprise factor. You do the entire PS solo, and then suddenly on the last stage, you need a group – which is something you’re not expecting.
While it probably won’t be implemented like this now, I think the best solution would have been to insert all the other Story Dungeons as steps at appropriate places in the PS. That way, you’re used to doing dungeons, so Victory or Death doesn’t come as a surprise. With the bonus advantage that you’re better introduced to the other races’ members of Destiny’s Edge, and know all about their group dynamics and what they’re talking about.
It would have given you 5000 Glory. Glory was a PvP currency that was removed in Feature Patch 1 when they changed how all the PvP rewards would work. There was a lot of warning (at least a couple of months) that the currency was going to be removed so people could spend it all, but unfortunately if you missed that, then your Glory was essentially deleted.
EDIT: My answer assumed you originally purchased the game more than about a year ago. If it was since then, you would have gotten 5000 PvP Rank Points, and you can see that by going to Heart of the Mists and looking where your exp bar would normally be. Or by looking in the PvP menu (crossed swords icon, top left of screen).
(edited by Olvendred.3027)
Coulter, crawlerxp – as I see it now, my biggest fault in this whole thread was that I overcomplicated things, in most cases because of anticipation of the “burn the homophobe” attack.
But it is just so very simple. The typical quality of writting in the whole living story is at high school level. Just pick up your typical overweight high school dungeon master, who is dreaming about her first real life romance, ask her to write a story with a romantic plot, and she will end with something like that.
“Overcomplicates” things with homophobia (and “abuse” – you forgot your whole digression about abuse)… backtracks by insulting high school dungeon masters (who are, of course, typically overweight and never involved in real life romances).
At least if Anet ever needs to write a character who constantly puts their foot in it, they know who to ask.
I hate Southsun Survival. The entire game seems stacked against you actually trying to survive
Yes, that is exactly the point of the game
These tasks you suggest are not “grindy”, “challenging” or “unaccessible.” They’re equally as “boring and pointless” as the current dailies.
I tend to disagree. The major difference of these proposed new tasks is that these tasks come naturally while you are playing anyways. Which is what the PvP and WvW people already have with their dailies.
Which is why I most of the time do my dailies exactly there, where they are part of what you do anyways.
The current PvE-dailies definitely have options for evolution.
If they come naturally while playing in whatever way, they are, almost by definition, not “grindy”, “challenging” or “unaccessible.” In fact, they would be less so than the current ones, which require you to do specific things in specific places.
The OP, and the first explanatory post by Lishtenbird, clearly state that this thread is about the unfairness of difficult and challenging tasks being less rewarded in AP than boring, pointless dailies. Substituting a different set of even-more-generic dailies for the current ones does not go any way towards solving the stated problem.
The point of this thread is to demonstrate how utterly ridiculous it is that the stuff that most players consider “grindy”, “challenging”, “unaccessible” gets no reward, while the most boring and pointless tasks are being rewarded.
Meh.
If you have any actual suggestions, feel free to state them at some point. Otherwise, whiny thread is whiny.
|
vI suggested something like that long ago:
- Daily Nice View
- View a vista in {map},
- complete a jumping puzzle in {region},
- or kill 50 monsters across the world.
- Daily Resource Manager
- Gather 4 {resource type} in {map},
- gather 15 resources across the world,
- or salvage 50 items.
- Daily Heroic Deeds
- Complete 4 events in {map},
- complete 10 events across the world,
- or complete a dungeon in explorable mode.
- Daily Proficient Fighter
- Apply 20 conditions to enemies,
- cleanse 20 conditions from yourself,
- or dodge 20 attacks.
- Daily Mad Quaggan’s Pick
- Kill a specific world boss / complete a specific tier of Fractals.
At the moment I think that something like that could please everyone: those who need a daily goal and play just a bit, those who play a lot but prefer specific content, those who hunt for APs, and those who level their 1st characters.
It can also go like this:
- Do 4 events in [Map],
- do 2 world bosses,
- do a world megaboss,
- or do a dungeon/fractal.
These tasks you suggest are not “grindy”, “challenging” or “unaccessible.” They’re equally as “boring and pointless” as the current dailies.
The point of this thread is to demonstrate how utterly ridiculous it is that the stuff that most players consider “grindy”, “challenging”, “unaccessible” gets no reward, while the most boring and pointless tasks are being rewarded.
Meh.
If you have any actual suggestions, feel free to state them at some point. Otherwise, whiny thread is whiny.
I guess you’ll just have to stop taking holidays then. It’s just not worth the risk.
This is bad? If you wanted a full game, you could have waited through a single loading screen and a new one would have started.
https://forum-en.gw2archive.eu/forum/game/lwd/The-Breach-Copper-Husk/
Decent guide to it.
Together, Southsun Survival and Sanctum Sprint account for 4 days of the week. So there is a good chance that an activity daily will be on one of them.
I need to make a response I can copy-paste each time this thread comes up…
The final fight was originally a lot harder, with large numbers of difficult mobs spawning on the airship, as well as powerful AoE’s from Zhaitan. You had to balance the party between firing cannons, killing mobs, keeping certain NPCs alive, and generally staying alive yourselves. People complained a lot (due to frequent wiping, and so forth), so it was nerfed in the first few months after launch.
Any item that is used as a form of currency within the game should be in the wallet.
No.
Any item that is used only as a form of currency within the game should be in the wallet.
I’ve bought 2 new accounts in the last 2 sales and found out about the WvW/PvP locks on them.
The hot keys are indeed locked. However you can unlock WvW and PvP by going through the LA portals. Once they are unlocked the hotkeys are unlocked also, even if your only char is a level 2.
However for new players, they need to know this workaround, know where LA is, know how to get there and know how to find the portals and how to get out of both areas (not intuitive if you don’t know how to leave WvW and that the PvP area you enter is a tutorial with the portal to reach the PvP lobby at the top of a building, which means you need to know to go across the map, up some broken stairs to get to a portal that’s not visible on the regular map to tell you it’s there). So it’s a rather theoretical information that new players won’t have ready access to.
Thanks for clearing that up
As for new players not knowing about it… that’s kind of the point of why Anet did it. The information is (hopefully) fairly easy to find on the internet if they’re interested and want to look it up, but they aren’t directed to or shown the things in-game until they reach the level. Seems like a reasonable balance.
Recently got a friend playing GW2 and he was like lvl 6 or so and wanted to show him some stuff in the Mist and Spvp but he was unable to enter till like lvl 20 or something, which really annoyed me.
Of all the stuff they locked from new players, why this one?
That one’s definitely not locked. Just go through the portals in LA. The only thing that’s locked is having the PvP icon at the top left of the screen.
2- Boosters are easily available from gemstore login rewards and black lion chests opened with keys from mapping/personal story, laurel boosters are cheap and you can always find yellow mobs in all maps including WvW. New players might not know but it’s incredibly efficient and available.
3 it was part of NPE
no the B menu is only unlocked for players who already have a lvl 22 that has been to wvw.
2. Meaning, not at all available to a new player, unless they spend unnecessary amounts of money to buy the ones that can be bought from the gemstore. Gotcha.
Also, not intended to be the way you level. And boring.
3. No it isn’t. Trait changes were introduced in Feature Patch 1, in April 2014. The NPE happened in Feature Patch 2, in September 2014. Seriously, do some basic research.
4. I’m going to need something more than your word for this, since you don’t seem particularly informed about other things.
Don’t do any of the above, but instead go outside. Live the only life u have.
Do not do this. There are things outside that can kill you. Or so I’ve heard.
2- is a lie, everyone knows that maxing out on boosters (xp, killstreak, laureate, celebration/birthday/halloween food) and killing yellow mobs or the Labyrinth from Mad King day are valid ways of leveling by grinding mobs ( Labyrinth is incredibly fun too).
3- is wrong trait lock outs are far more restrictive now moving from 10-60 to 30-80
4- new players don’t know there are portals to PvP or WvW in Lion’s arch and none of the new tips explains it either, not to mention that EOTM is completely blocked since there is no portal for that.
2. Not a lie. The game was not designed for you to level by grinding mobs. It was specifically designed with the intention that you level in other ways.
While it is technically possible to do without taking ridiculously interminably long (as opposed to normally interminably wrong) in specific circumstances, those circumstances are not available to the OP’s friend anyway. He won’t have a variety of boosters, or enough laurels. And the Labyrinth isn’t in the game at the moment or for most of the year… so your point isn’t really relevant.
In any case, whether or not it is possible or long, it is always invariably boring. Which is what the OP’s friend complained about.
3. The trait changes are not part of the NPE.
4. New players probably do not know that…. which is not a counter-argument to the fact that they are not level-locked.
Also, I may be wrong, but I’m pretty sure people have said that you can press the ‘B’ button to bring up the WvW menu and enter like that anyway. The icon on the screen is gone, but using the shortcut still works for new players. If this is true, EotM would also be available.
The problem is that you are not a new player.
Completely new players that have not been “poisoned” with talks about how much the new system sucks seems to have no problems whatsoever with the new system.
How exactly do you know, lordkrall, without having engaged in similar talks with said new players? I’m oh so curious.
Even without the numerous posts by actual new players (though they mostly get lost in the flood of posts by vets), it’s simply a matter of common sense. If someone convinces you to play something, and then as soon as you actually start playing, they constantly complain and tell you how absolutely terrible everything is, then of course you’re going to get a negative impression of the game.
It’s quite hard to do, but one of the most important things when introducing someone to a new game is to let them experience it themselves. Be on hand to provide advice and tips if asked, but always let the new player take the lead. Let them discover the game themselves.
Main selling point is to clutter screenspace of other players? Ok.
No, main selling point is to show your cosmetics to other people. If they can turn it off at will, why bother buying it?
I can “hide” cosmetic armors of other people by using lower graphic settings. Weapons, miniatures and back items seem to have a very high priority for some reason.
Weapons, miniatures and back items cannot be customised. They therefore use up a lot less of whatever system resources are supposed to be being saved by the lower graphics settings.
I just finished doing one called The Ghost Rite and I liked the premise and the storylines as a rule (though the copying of some part verbatim is a bit annoying) BUT the actual missions feel like they were just intended at times to wipe out the players several times ..
as an elementalist this last one was bad as you get all your attacks being AE damage and only you one heal (one a 25 to 30 second timer) and I seem to take A LOT of damage especially since I am argoing too much every time i attack ..
most wave battles give you a bit of a break to heal up before the next wave BUT this one didn’t.. the one before that was likewise a pain as I had to avoid using anything AE related as the mobs were often too clumped up to use it since I pulled the agro of too much..
just a thought and question and I am sure i asked it a LOONNNGGG time ago since I bought the game when it came out but not sure
Move. Dodge. Equip some survival-type utility skills like Armor of Earth, Mist Form or Arcane Shield if you need to. It’s pretty easy, what with you being turned into an insanely powerful Avatar of Balthazar, and all. Your weapon skills do ridiculous amounts of AoE damage, with ridiculously low cooldowns. Make sure to read the tooltips beforehand, so you know what the skills do.
I’m not sure why you want to avoid using AoE. AoE is exactly what you want in this situation, because the mobs are all clumped up. They’re all going to attack you anyway, so take them down quickly.
I guess it might be difficult to adjust, if you’ve been only playing ranged your whole time in game?
I don’t get all the hate. It takes like a week to get level 20 and that’s taking your time and being a completionist. A little patience would have served you and your friend well. It is a great game.
First impressions are developed within the first few hours of playing, telling someone they have to spend a few days to a week (depending on how much time they can dedicate to gaming) before they can unlock game features doesn’t help.
And, honestly, how can anyone tell that GW2 is a great game when they spend the first 23 levels having features locked or hidden from them?
“Game features” have always been locked behind levels. Since launch.
So with the latest discount I urged a friend to get the game as I was getting back into it myself. And what I found was….upsetting? Disturbing?
Low-levels are a mess. From a launch message of ‘you can jump right in and PvP from level 1’ to everything being locked.
Skill 2 unlocked at lvl 2
Skill 3 unlocked at lvl 4
Lvl 6 you learn how to dodge
Skill 4 unlocked at lvl 7 (along with your off hand)
Skill 5 unlocked at lvl 10 (along with vistas)Skill buying and skill points locked until lvl 13
WvW locked until 18, PvP until 22My friend got bored at level 7 of there being nothing but grinding on mobs, pressing the same 4 buttons. So we quit out of the senseless boring low-level grind. I bought a load of mats and helped them craft-grind to lvl 18.
Now I know why lvl 20 boosts are showered on all of my characters.
I felt so ashamed having encouraged my friend to play the game only to realise that 99% of it was locked away because they were too low level and hadn’t unlocked it yet, hadn’t joined early enough to get it. Gone was the game that I had joined where it was ‘go and do whatever you want’ in exchange I’d found a game that slowly drip-fed you content like water torture more than an actually having fun.
It’s like ANet doesn’t trust its players to be able to pick up on everything. If that’s the case make the intro event the tutorial it was. Railroad people for 5 minutes to teach them, not 10-15 levels. Where lvl 1-20 is your weakest content you don’t want to be keeping new players there.
Locked things:
Dodging (by virtue of not telling players about it for ~6 levels)
Underwater Combat (note for Asura this unlocks long after the quest that used to get you to use it)
(Guilds?)
Skills
Skill Points and Challenges
Vistas
Traits
Trading Post
Crafting
WvW
PvPI look forward to adding more things that are locked.
1. The game is the same. If you choose to follow the arrow and be slowly drip-fed content, that’s your choice.
2. Your friend got bored because you were trying to grind xp from mobs. This was never intended to be a way to level in GW2, and was as boring on launch day as it is now.
3. You get past all the locked things in about 3 hours, if you actually play the game. Maybe 4 or 5 hours if you’re new and don’t know what you’re doing. (That’s all the things, btw – up to level 31. Most of them are unlocked in the first hour of play.)
4. Most of the things in your list of “locked things” aren’t actually locked. Like dodging, WvW, PvP. Or were locked behind requirements all along, like skills and traits.
5. Instead of whining to every new player about ‘how all these wonderful things we used to have right from the get-go are now locked,’ simply let them experience the game themselves, uncoloured by your opinion, and you’ll find they tend to enjoy it more.
Just buy the ones you want from the TP. It’s a lot cheaper, and more certain.
And I stand by what I said. Including the find your own fun bit.
This is the biggest nonsense ever. I can’t believe people actually defend this NPE monstrosity. With such nonsense arguments too. “Find your own fun bit”? What part of “the leveling with the NPE is not fun” do you not understand? How can we find “our own fun bit” when the entire thing just isn’t fun?
The game is exactly the same, just with a few things locked… at levels you can reach very quickly. If you simply don’t rage about the things being locked, then leveling is pretty much as fun as it always was.
People who never played before the NPE are coming in and thinking GW2 is an amazing game.
Now, given a choice between the NPE and the original leveling, I’d choose the original one, yes. But it’s really not a big deal. All you really have to do is level and enjoy the actual game, instead of raging, and it passes by very quickly and without any real detraction from the quality of the experience.
actually, a lot of what you said here, is good in theory, but going according to what they said, they arent really planning on changing things in the pact tyria. One can hope thats not really what he meant, but going by what he said, expect old areas to stay the same.
I dont realy think it will be good if the game stays mostly the same, thats why people want expansions. They want a meaty chunk of content, that builds on the old, but takes them to new things.
Yes people need quality, but they also need quantity
http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2010/3/25/1269531706887/Nouvelle-cuisine-mash-002.jpg
that may taste awesome, but most people are going to want more food.
I’m not sure how you’re arguing in favour of changing old zones any more. Adding new things increases quantity. That’s what the expansion is all about. And that’s what LS2 has been all about – adding increasing amounts of new, permanent content. So that there’s a variety of different things that players can enjoy forever, including the original zones in their original condition.
Yep. Have a title! Wear it proudly while no one pays any attention! Preen, while only one person stands near you and completely obscures it!
Seriously. Why do people care about titles?
Queries: no, and no.
Also, there are no nodes in the lower level portions of the starter zones anyway. By the time you’re of a high enough level to do areas where there are nodes, you’ll be able to see them.
If you’re a veteran, you should be able to level up past the worst of the restrictions in no time. Just get on and do stuff.
Our little Hero-tron worked with the Consortium, and it worked with Scarlet. It conveniently switched onto our side just as Scarlet was defeated. It was a known fugitive from the Seraph. Since it’s somehow managed to evade arrest and is roaming free in Lion’s Arch, I’m glad a responsible citizen like Evon Gnashblade, who is clever enough to stay one step ahead of this dangerous criminal, is keeping a close eye on it.
Servers aren’t all in the same matchups each week. Not so easy.
I don’t see what all the fuss is about. They already abandoned the idea of large, short-term changes to an existing area with LS1. The strategy for open-world content in LS2 has been all about adding new things, not making changes to old ones. I think the only changes to existing maps in LS2 have been: a tiny area and a couple of events added to Brisban Wildlands, and 3 or 4 events added to Iron Marches. Everything else has been in Dry Top and Silverwastes.
I disagree with this one. Precursors should never be just handed out for literally no effort.
Even though I don’t know what it consists of, since we know the precursor scavenger hunt is coming, I’m satisfied. Assuming, of course, the terrible RNG isn’t pushed to a particular component of the collection, like needing a different particular exotic to drop in order to get the precursor. Anything in the collection needs to either be craftable, purchasable from a vendor, or have fairly reliable droprates.
A minor internet “celebrity” was handed a legendary on his level 30 character so just stop.
How silly. Legendaries require level 80 to even use.
How it can be. Player with high AP (i,e, high game activity) but don’t know game?
I suspect only 1 thing – these players buy account from account sellers. I do not respect such things.I expect that player with +5k AP (maybe less) know everything about game.
Noobies with +10k AP very disappointing.
10k AP is not high. You could have had 10k 18 months ago, without being anywhere near the top of the AP tables, and then not have played in the intervening period.
And knowledge of specific dungeon path strategies is not skill. Nor is it knowledge of the game. Knowing dungeon paths is simply a matter of imitation, of whoever taught you the effective strategies for that path in the first place. Skill is being able to play well in a completely new or unpredictable situations.
“maybe’s and might be” in the future isn’t necessarily set in stone
In this case it is.
It wasn’t too bad, as originally designed. The fight mechanics were the same, but the minions (and AoEs?) that appeared on the airship were way harder. You had to split your party between killing minions, getting a few shots off on the turrets, and generally trying to stay alive at all. But people complained, so they nerfed it in the first few months after launch.
Assuming your recollection of the exact chat wording was correct, what is more interesting to me is it says more about the GL seeing a double entendre where one does not exist. Could also be situation where this person’s own phobias and, let me see if I can get this word out without scratching my throat, values (reaches for a glass of water) dictate an entirely different guideline for lewd that, say, a rational person may have.
Doesn’t help you get back in the guild, but if it were me, he doesn’t sound like someone I’d want as my leader. Again, assuming all things are as they are.
Well, no. It’s not even a double entendre, it’s a single entendre. The OP was talking about taking someone’s their clothes off (armour is the only clothes we have in game). And tickling. Either of those things could be sexual; both together would tend to reinforce that idea. It’s not the only interpretation, but it is a reasonable one. Albeit that the “ERP” hadn’t gotten very far.
So I can definitely see why the guild leader thought what he thought, especially given he’s dealing with a new member he doesn’t know/trust. The main problem here is the guild leader’s conduct after that. An instant gkick and block, and a refusal to even talk about it. It’s a very extreme response, especially for what little was said.
I use mostly normal bags, plus one invisible bag on each character. Just to store gear and siege blueprints and any other stuff I don’t want to sell. I’ve never found any need to use any of the other types of bags.
He looks white and gold to me.
Oh wait, that’s the girl in front. These visual illusions are very confusing.