Need more than 1 Specialization to make sense
in Guild Wars 2: Heart of Thorns
Posted by: Olvendred.3027
I’m not sure how much simpler I could have explained it.
Ranger is NOT a specialization, it is a BASE class.
Druid is a specialization.
Their developer saying you can switch from one specialization to another, when there is only one, is what I have issue with.
What’s the difference? Functionally, you can choose to be a ranger, or you can choose to be a druid, and each of these will come with their own skills/weapons/traits/playstyle/whatever.
Just because you can get one before you can get the other, doesn’t meant it doesn’t work they way they say it will.
It’ll become about as obsolete as lower-level zones currently are once you’ve unlocked the level 80 zones.
I would pay money, for Anet to take your money, then just add a label for a cape on the map somewhere.
There is a problem with people dueling and getting wrapped up in their capes, causing them to lose the fight.
Thats why we first need horses that can wear those capes and duel each other in the open world. Horses have much longer legs, and so they don’t stumble over those capes all
the time ^^They tried that. There was however an unfortunate incident involving a horse wearing a cape and the Charr cattlepult that resulted in several fatalities. Lawsuits followed and this feature was removed.
I think by now, all horses have been beaten to death anyways.
That’s just cruel. Horses should only be beaten after they’re dead.
I need it. Currently in Guild Wars sorting my inventory to prepare for Canthan New Year, this trading is a beautiful thing.
Selling doesn’t even come to my mind, I tend to move things between my accounts constantly. But it’s like there’s this invisible wall keeping my characters apart even though they are right next to each other… It’s like I can’t properly reach.
If I were you, I would make a bank guild and have all your accounts in it. It’s very easy to transfer things like that.
There are bugs in every game. If the bug is minor it’s minor. I play a ranger just fine. I don’t have to “deal with it” even if someone else said so. Since I know a whole lot of people who enjoy their rangers and don’t think they’re bugged, or unplayable, I guess that would remain a matter of opinion. I have no trouble playing my ranger. I don’t have to deal with it. That’s your assumption.
You call it minor, doesn’t mean it is minor to everybody. You are not the template for mankind as you know, so this is a matter of opinion.
You play a ranger just fine. Again, that’s your opinion, doesn’t mean it’s working fine for everyone.
Just because you don’t have to deal with it, doesn’t mean others don’t feel that way. You are not more right than others or do you claim some sort of divinity here?
When you say you know “a whole lot of people” that’s a very subjective and misleading term. Someone in a village might think 1000 people is alot and someone living in LA might find 10 million people a lot. Give us a number or an estimate. I am pretty sure it might lack the volumes of representing the player base. So again this is personal opinion and experience, not an actual majority or even a big chunk of the player base.
bugged, or unplayable. This is a false comparison. Bugged is not equal to unplayable. Some bugs may literally make a class unplayable but most bugs are not of that category. So please don’t make it sound like these are the same.
And your final assumption is that I said it was saying you were having trouble with it. I didn’t assume you did or do. I simply was indicating that there are people who acknowledge the bug and deal with it. Not that this was your experience.
Of course you do have a tendency to talk as if you have some authority or represent a lot of people and this is why I wanted to show you that not everybody, even the people who do play rangers, consider everything to be just fine.
Do you actually know anything you’re talking about (please do tell me about these ranger bugs), or are you just arguing with Vayne for the sake of arguing with Vayne?
Something that’s been suggested before is to separate the actual unlimited tool, from the animation. And put the animations in a wardrobe like finishers or mail carriers.
So you would be able to simply buy an unlock of, say, the flame mining animation. Or the freeze woodchopping animation. And that would be unlocked across your whole account. Being only an animation, you would be able to choose per character, and use it even if you were only using normal tools (the ones you buy from vendors).
The gemstore would be able to also sell unlimited tools separately, for those who wanted the convenience of an unlimited tool.
End game in this game could be:
Living Story (Lvl 80)
Explorer Dungeons (Lvl 80)
fractals (Lvl 80)
WvW (Lvl 80)
Achievement points
Collections (Lvl 80)
Cosmetics
World bosses (most Lvl 80)
and more…Sadly there hasn’t been and updates to Dungeons, fractals and WvW for a while and the so called End Game content has been old and booring and thats it.
Call it Stuff, content or End game content it is still stuff to do once you hit level 80. I do not call it End Game content becouse it is not the end of the game. GW2 is evergrowing and it never ends, I see no end in this tunnel.So the endgame is a endless repetition of Dungeon/Fractals/World Bosses and more.. while collecting collections in order to unlock some Cosmetics that grant Achievement points upon finishing the Living Story for the sake of distracting you from the endless Gold Grind to buy some more Cosmetics.
Endgame in GW2 is doing whatever sort of content, or combination of sorts of content, you enjoy. There are few barriers to doing any of it, and those are all fairly easily overcome, so that anyone is able to join in with what they want.
As opposed to most MMOs, where endgame is an endless repetition of the same dungeon/raid, in order to get good enough gear to get to a better dungeon/raid, in order to wait a few months so that you need to grind more dungeons/raids to get to yet more dungeons/raids. Oh, and once finished, never do any of them ever again.
But if you just don’t like GW2, that’s fine too. No game can please everyone.
How did people figure these things out to put them on the internet?
This.
OP, all the information on the internet was put there by players. You’re perfectly free not to look anything up ever, you’ll just find it’s a lot less efficient for you.
While I don’t RP and never have, I think some features would be good and enjoyable for all players. Like more emotes, or (some) interactive furniture, or the return of town clothes.
To all you guys who said “learn to play”, your comments really aren’t worth responding to, so I’ll only say:
Instead of making a really dumb @ssumption, try asking next time; your statements won’t be so foolish. I’ve been playing this game at least as long as any of you. It wasn’t game skill that showed the solution here. I applied my game skills, but except for being able to stay alive for nearly an hour, those skills were pretty useless. One had to learn the specific tricks, which were not easy to discern.
To all of you who made it through in one pass without dying, congratulations. But, realize that stroking your own ego doesn’t solve my problem. (Frankly, I don’t believe you anyhow.) But, even if you did, are you seriously saying you didn’t get lucky? You just figured out the fire, and that those invulnerable creatures could be killed after all? All while not dying, reading the wiki, or talking to someone who had been through it?
It’s easy once you know the tricks. But learning those tricks is decidedly non-trivial.
Look. You had difficulty with the fight, but that’s no reason to attack posters who explained how the fight’s mechanics were (at least to them) happily intuitive, as “stroking their egos.” You started a forum topic on this fight, you have to expect people to reply with their own experiences and opinion. Yes, most people figured out everything in the fight from what was there – otherwise there would be a ton more topics and posts echoing your own. Claiming you don’t believe it is just sticking your head further in the sand.
I could go over how you acted in a completely bizarre way, ignoring cues (eg. “We’re cut off!”) and basic game mechanics (eg. white circles good, red circles bad) , but it appears you don’t want to listen.
You died 15 times in The Ghost Rite? The mission where you get incredibly OP uber-damaging abilities? Just keep moving and do insane amounts of damage.
Seriously. That’s such a fun mission. You’ve just lost your mentor, everything’s sad, and you get to go nuts with wholesale slaughter of Risen as a pretty much unstoppable machine of destruction. I love it.
(edited by Olvendred.3027)
The TP is -
1. Good for the economy as a gold sink.
2. Good for the economy as it brings all buyers and all sellers together, so prices find equilibrium.
3. Good for players, as it’s safe.
4. Good for players, as you can instantly see useful information about how much other people are buying/selling for. This makes it incredibly easy for new players, and those who don’t follow the economy, to get good prices for what they’re selling.
People trying to avoid TP taxes are just being greedy. Remember, prices are set by players. That means the 15% tax on the seller is already taken into account in how much people sell for.
I strongly oppose the introduction of any personal trading system.
It’s not very tedious or time-consuming, if you’re just running through and unlocking certain waypoints you need.
I would like the opposite. I want my weapon stowed as soon as possible when I’m not in combat. Especially when I’m running somewhere and have to re-stow it every time after I use a swiftness ability.
tl;dr – the OP wants more loot for shorter/easier missions. He also doesn’t like the ‘story’ part of ‘Living Story.’
As for point 1, the only “political views” in sight are the OP’s. Affirmative action, really?
I have no problem with the voice actors.
While I agree that many people that afk during events do so because of RL reasons – I don’t understand why the 2 minute timer can’t apply to PvE like it does for PvP. I mean if you have to go to the bathroom, answer the phone, help your dog, etc etc …. What’s wrong with doing that and then coming back and seeing your character safe back at your character select screen? Just log back in and continue to play.
PvE is a persistent open world with a map cap of ~150. PvP is a short term instance with a team cap of 5. One person being afk in PvP is a huge detriment to their team. One person being afk in PvE is barely noticable. In PvE, you’re doing stuff in a constantly existing world. Especially in SW, where getting from 0% to vinewraith takes an hour or more. In PvP, you commit to being in a specific short term match.
I’m also not sure what the complaint is in this thread. Is it that people are afking actually in the vinewraith event area and scaling it up, or simply being on the map and doing other stuff? Because if it’s the latter, then it’s not a problem. Breach and Vinewraith are perfectly doable with well under the map cap.
It’s a bit of an odd goal, wanting all the nodes in the home instance. I never saw much for them, apart from the ones that aren’t in the open world (like sprockets), or for a small amount of convenience for the daily. There are, after all, virtually unlimited amounts of each type of node in the open world. But to each their own, I guess.
Think of it as a long term goal. The price will come down, since more will keep dropping, and I doubt there’s a huge amount of demand for them. And unless they release more, you can keep working towards the ones you don’t have.
SO basically what anet wants to do is do free living story all the way up to the climax and then put the end behind a pay wall.
Brilliant.
I don’t think you understand what “climax” means. We’re nowhere near that yet.
An expansion is not the same as original in game content. An expansion is like a 2nd book in a series, you know you have to pay for that. But in game content that is part of the original game? What if you bought a book and “you only have 2 weeks to read it or you have to pay extra for the final chapter?” Same idea. You bought something that is supposed to include everything, but oops! No sorry, you now have to go pay for this particular part because God forbid, you had something happen in your life, where you had to put it aside for a bit.
I know, right. It’d be like if there was a TV show that was broadcast, and they basically said “You have to be around for this exact hour to watch it, or otherwise you have to wait and pay for the DVD.”
Of course, LS isn’t part of the original game. It occurs after the completely-concluded story of the war against Zhaitan. The LS, both seasons, is in fact a new story, setting up the war against Mordremoth (which will be continued in HoT).
If I recall correctly (and I may not), a dev once said that the problem is that race and profession are hard-coded attributes of each character, so they basically can’t be changed, without re-writing fundamental parts of the game. Whereas names, appearance, gender (which is just appearance mostly anyway), etc, are not.
How active is active? It would help the data if everyone has the same idea of activity in mind.
Olvendred, since I agree with Galespark on this,
But seeing as you completely missed the point of my analogy, I can only conclude that you do not understand this principle, or more likely, are being purposefully dense in order to be able to keep your stance on this.
I won’t be continuing our discussion.
Like in law, in video game design there is a letter and there is a spirit, and since video games are about the balance of challenge and reward which leads to enjoyment, sticking to the letter and ignoring the spirit won’t work.
GW2 came in with the express intention of providing a variety of different sorts of content and letting people choose between them. They also made specific rewards for each type of content, or for doing things across different types of content. But they made certain all these rewards were entirely optional – they were not necessary, nor did they give any advantage. Just skins, or titles, or other purely aesthetic rewards.
Choice in fact. Choice in spirit.
If you want to talk about something like the trait system, where having traits is something required for in-game advantage and completing your character, then we can talk about being “forced” to do things.
But sure. If you want to agree with calling me “purposefully dense,” then go ahead. You were no doubt “forced” to do so, to feel like your arguments were reasonable.
You need to think this through just a bit more I’m afraid. As I said, having that choice is not relevant for being forced.
Yes, you have a choice. You are not forced to pick a specific option to be able to play the game. You can decide not to go for the rewards of map completion or you can choose to go for them. The game remains playable either way.However this thread is not about being able to play the game. This thread is about people that already made that choice and decided to go for the rewards. From that point on, they are forced to do the required actions.
Likewise, you are not required to buy the game in order to live your life. However, you are required to buy it if you want to play it. The choice and the forcing as a result of one option of that choice are not to be confused with each other. But seeing as you completely missed the point of my analogy, I can only conclude that you do not understand this principle, or more likely, are being purposefully dense in order to be able to keep your stance on this.
I am not going to keep going in circles with this, as there is no point in reasoning since you do not seem to be susceptible to reason right now. With this post my arguments should be clear, people can decide for themselves what to think of it. Good day to you.
If you make a free choice to do something, you are, by definition, not being forced. I’m not the one who is avoiding ‘reason’ here.
As people mentioned in the Halloween mini and Wintersday tonic threads, when someone advocates video game mechanics which are displeasing to a lot of people instead of satisfying by saying that it’s “optional”, there is a problem.
The problem is that you find something displeasing to you, in a game where there is (apparently) something pleasing to you. The core game mechanics do not require you to do any of things you don’t want to do. You want all the rewards, but are unhappy about doing what is required to get them. The rewards are not not, of course, required, they are merely aesthetic.
Do I feel forced grinding SW for the exclusive title? Yes I do. It is repetitive, it is tedious, there is too much RNG, but I need that title because the title perfectly matches my “light” themed character. In an RPG with no gear grind, making my character perfect is end game.
You may feel forced, but of course, you are not. You can go on doing whatever it is you do like doing, except you have made your own decision that you really, really want a specific title.
Do I feel forced grinding WvW for completion? Yes I do. I cannot opt out of WvW even if I do not want to do it.
Again, you may feel forced, but you can absolutely opt out of ever setting foot in WvW for the entirety of your GW2 career. Lots of players have.
Do I feel forced grinding for ascended? No I don’t, I can do it naturally by playing stuff I want.
Good. Play in a way you enjoy, has always been how I play games. Given they are, after all, meant for enjoyment.
Given that you want specific reward, you are forced to do the content. Whether you have the option not go for that reward does not matter anymore if you decide to go for it. Whether you experience it as being forced or not also does not matter.
Using your logic, you are not forced to buy a game if you want to play it, because you could also have chosen not to play it. I am sure you see this does not make sense. Buying the game is the required action to achieve the goal, which is playing it. Just as completing the map is required to achieve the goal, which is any combination of the rewards you get for that. So the generalisation: If taking a certain action is the only way to reach a goal, then you are forced to do said action to reach the goal. That you can also decide to not reach the goal is irrelevant.
If you want to redefine the meaning of forcing for yourself, that’s your right. I am sure people reading this are capable of seeing who of us define it closer to what it actually means when people speak about “forcing”.
Actually, it’s you who has re-defined “forced.” Of course you have to do specific things to get specific rewards. But it’s you and you alone who has made the choice to go after those specific rewards, which are absolutely 100% optional. The game isn’t making you do anything, just as no one made you buy the game (which, as you rightly said, is absolutely 100% optional).
You are not forced. You are making a choice.
The game was and is advertised as friendly, cooperative and casual, and WvW map completion is nothing more than a forced method of making people go to WvW.
Sigh. No. Just no.
- 1 title and 20 AP, the first time (only 5 AP from actually being in WvW, as it is 5 AP every 25% of world completion. So really, half of one daily).
- A little star you can’t even see yourself.
- 2 Gifts of Exploration, which are only useful for crafting a legendary.Not forced. Not even a tiny bit.
It is a method to force people who want any combination of the things you listed, who would otherwise not play WvW. Just because you don’t feel these things are important does not mean it is not forcing. I personally do not feel that this is necessarily a bad thing, minus my little gripe posted above, but it does force part of the playerbase.
Not forced. No. Option to complete specific content to get specific reward, sure.
The rewards are either very small, or very specific.
Not forced. Not even a tiny bit.
Title, exclusive star next to name, and a direct non-TP access to top-tier visual items in a vanity fashion game? Indeed, not necessary at all.
Are all titles “necessary”? Cause you have to do a lot of WvW to get all of them, as well as a vast amount of other specific content. Silverwastes, SAB, PvP, all sorts of holiday events, huge amounts of AP (which itself requires doing vast amounts of specific content), collections, crafting, dungeons, buying skins, buying minis, world bosses, activities, and of course, a whole other game, GW1. Have you been “forced” to do all of these things?
There are plenty of skins that require specific content to obtain. Are they all “necessary”? Is buying all the skins on the gemstore “necessary”? Is unlocking the skin of every single legendary “necessary”? Or is it only “necessary” to get a small component of two?
Or is it the star? Is that somehow “necessary”?
No, of course not. Calling them “forced” or “necessary” is ridiculous hyperbole.
All these things are optional rewards for completing optional content. If a player wants to get the specific reward, they have to do the specific content required for it. In not way are they forced to do anything.
The game was and is advertised as friendly, cooperative and casual, and WvW map completion is nothing more than a forced method of making people go to WvW.
Sigh. No. Just no.
- 1 title and 20 AP, the first time (only 5 AP from actually being in WvW, as it is 5 AP every 25% of world completion. So really, half of one daily).
- A little star you can’t even see yourself.
- 2 Gifts of Exploration, which are only useful for crafting a legendary.Not forced. Not even a tiny bit.
It is a method to force people who want any combination of the things you listed, who would otherwise not play WvW. Just because you don’t feel these things are important does not mean it is not forcing. I personally do not feel that this is necessarily a bad thing, minus my little gripe posted above, but it does force part of the playerbase.
Not forced. No. Option to complete specific content to get specific reward, sure.
The rewards are either very small, or very specific.
Not forced. Not even a tiny bit.
No, they only send them out if you have signed up for them.
I’m reasonably sure they send them to all email addresses associated with accounts, unless you choose to opt-out.
It is sign up. Id never heard of til the weekends announcement when they advertised signing up
I have multiple accounts, assigned to different email addresses, all of which get the emails. I never did anything to sign up for updates on any of them, aside from buying/registering the account.
The game was and is advertised as friendly, cooperative and casual, and WvW map completion is nothing more than a forced method of making people go to WvW.
Sigh. No. Just no.
- 1 title and 20 AP, the first time (only 5 AP from actually being in WvW, as it is 5 AP every 25% of world completion. So really, half of one daily).
- A little star you can’t even see yourself.
- 2 Gifts of Exploration, which are only useful for crafting a legendary.
Not forced. Not even a tiny bit.
D) I do not understand the reasoning “to get a legendary you have to have been in 100% of what the world is” when PvP is left out; why not force players to also have at least Dolyak rank in order to forge a legendary?
I suspect the reason is that, at launch, you couldn’t use your legendary in PvP. PvP gear was an entirely separate thing.
No, they only send them out if you have signed up for them.
I’m reasonably sure they send them to all email addresses associated with accounts, unless you choose to opt-out.
- Reduce mob health pools
- Grant mobs an evade mechanic to let them mitigate attacks occasionally*
- Tweak Precision to subtly affect to-hit rates for players
- Increase frequency of standard mob attacks
- Reduce damage of standard mob attacks
- Track conditions per each player instead of across all targeting players
- Modestly increase scaling from Healing Power for all healing skills
- Increase synergy between healing and boon support for some professions (perhaps a new stat combo) to allow for greater presence of support+healing builds
None of these would change anything. Well, you might get more condi builds, but that makes absolutely no difference, they’d still operate in the same way as zerker does.
If I have to download 20+MB every single time I want to play — I disagree with that development style. So perhaps GW2 isn’t for me, which is a shame.
I travel. I may have a low latency but not always high bandwidth — so it’s become readily apparent GW2 is not for me and I should explore my other options. Thank you for your time.
If you’re downloading that much every time you want to play, you’re either a) not playing very often (like, only once or twice a fortnight), or b) might have a problem with your computer’s memory. Does the launcher ever tell you it needs to repair?
Perhaps quaggans are Bubbles’ minions. Bubbles, of course, has the two spheres of influence of “water” and “cuteness.”
Legendaries were initially meant to be something that required “all-round” effort. So you had to do a particular dungeon, for instance. And you had to do open world PvE. And you had to go and actually kill enough players in WvW to get your Gift of Battle (the only way to get BoH’s at the start of the game). Obviously, most of these have been watered down, so that they can be gotten in other ways (eg. BoH’s through AP chests).
But having to do world completion in both open-world PvE and WvW remains. Which at least adds a little challenge (rather than grind/farming) to one part of getting a legendary. They even made it much easier for you, by adding some randomness to your colour, rather than having it based purely on ranking.
yes guys but please stay on the topic
We are talking about F skills. Don’ t you think warrior F skills are 10000 times stronger than ranger F skills?^ XD
Please don’ t lie and don t make me mad ah ah
A ranger pet uses 3 skills to constantly do damage, including inflicting conditions or doing CC (depending on the pet). In addition, it has a skill which you can activate, which will do more damage, or inflict a condition, or do CC (depending on the pet). In addition, the pet will tank damage for you. The pet can be swapped for another pet (with different skills) every 20-60 seconds in combat.
A warrior has one skill, for which he must build up adrenaline in combat each time before he’s able to use it. When casting it, the warrior is not able to be doing other things with, say, his weapon skills. However, the warrior’s single skill is individually more powerful.
So yes, it’s fairly balanced.
Problems:
1. It looks out of place.
2. It is out of place, having nothing to do with achievement points.
2a. This also means that if someone wants to see it, but doesn’t know where it is, there’s no intuitive reason to look for it there.
3. Its placement there reduces the function of the Summary tab as a place to quickly see a summary of information.
While it is not a big problem (nor, indeed, has anyone in this thread suggested it is), it’s still quite a shoddy implementation.
On all dungeons, it clearly says “Recommended Party: 5” when you go to open them.
I think it needs its own tab. Possibly its own new tab in the hero panel, rather than in the Achievements tab. As it is, it’s massive, out of place and looks bad.
Why has there been so many conspiracy theorists active lately?
It’s well known that instead of coding the one loot table for everyone, games developers prefer to spend vast amounts of time making fiendishly complicated systems so that some of their players get better stuff than others. Accounts of this are always supported by large quantities of well-documented evidence, which takes into account all other factors that might be influential, so there’s really very little doubt about it.
On the other hand it’s pretty obvious that if someone gets 11 pre-cursors, and others who play everyday since release and got nothing. That there might be something wrong with the rng system.
I thought I just said that. The truth is, there really is no RNG system. Colin Johanson just sits at a desk and individually chooses who gets each precursor and when. Some people he likes, others he’s not so fond of.
I also heard that Colin is actually Santa Claus, but I haven’t found any evidence of that yet.
Why has there been so many conspiracy theorists active lately?
It’s well known that instead of coding the one loot table for everyone, games developers prefer to spend vast amounts of time making fiendishly complicated systems so that some of their players get better stuff than others. Accounts of this are always supported by large quantities of well-documented evidence, which takes into account all other factors that might be influential, so there’s really very little doubt about it.
So this was his very first PvP game ever? Even with a decent build, he was always going to lose against anyone who wasn’t just as new as he was. Worse, he’s fairly new to the game generally. I’d have taken him to an empty “Practice” Arena and dueled for a while, so he can at least learn how things work and get used to his build and to fighting other players, rather than dropping him straight into unranked.
We don’t know how many maps they will include in the expansion…
We already know its 1 new map
1 map… many zones
Its 1 zone
“Explore new open world jungle maps”
https://heartofthorns.guildwars2.com/en
Maps. Plural.
Yeah, they will want to make it seem like there’s more, but its 1 map as Colin has said a few times.
Now I know you’re trolling.
Why is ranger armor/medium armor so ugly? Sorry, I know this sounds silly, I admit it. (And this is probably not the question you were expecting either.) But I’m genuinely curious. I’m almost level 50 and practically every set of armor I’ve encountered is hideous. Nice-looking gear and weapons has always been the main driving force that keeps me leveling in a MMO. And so far I’ve been disappointed. :/ I guess my real question is…does ranger armor improve appearance-wise beyond level 50?
As aesthetic taste is subjective, only you can answer that question. You can preview all armour pieces in the Wardrobe tab in the bank (including those you haven’t unlocked). Although this only shows the skins, and often what appears to be a boring or ugly piece of armour can be made amazing by giving it the right dye scheme. Or by mixing and matching with the right other pieces of armour.
I certainly haven’t had trouble making looks I like for all armour weights.
Yep. He won’t any rewards, but he’ll be able to see all the story and take part in all the fights.
We don’t know how many maps they will include in the expansion…
We already know its 1 new map
1 map… many zones
Its 1 zone
“Explore new open world jungle maps”
https://heartofthorns.guildwars2.com/en
Maps. Plural.
You want to be that technical? The “map” is what you open when you press M. That’s the only thing in game that’s known as the map. Something like Brisban Wildlands or Gendarren Fields is a “zone.”
Jurah’s Jewel is definitely available from a Laurel Vendor without buying it for crests first. I just went and got one, which progressed my collection.