What makes any of these things “PvE rewards”?
What makes you “forced” to get any of these particular rewards?
Why are you not “forced” to get other rewards that are available from PvP, or are PvP-exclusive?
Where are you getting your figures on player numbers from?
I prefer some races to others but I also want to eventually unlock all the cultural armor sooo, yeah that kind of locks me in.
You don’t need to wear the cultural armor to unlock it, just right click and pick “add to wardrobe” or something like that.
I only have a human necro but I unlocked the light, medium and heavy T1 human sets.While this is true, if you actually want the achievement you do have to put it on. I unlocked all of the skins on a character but it only gave me credit for the ones that I could actually wear towards “the emperor” achievement.
That can’t be the case. I have credit for some of the Charr achievements, and my (only) Charr can’t even wear the T1 cultural yet, because he’s too low level.
Crafting is a PvE activity. I’m not sure how you think it’s not. Mystic forge the same thing.
I can’t believe anyone would think it’s PvE. There’s no ‘versus’ involved in it at all. The crafting station offers neither challenge nor resistance. It’s as much ‘PvE’ as moving an item from one inventory slot to another is PvE. Why do you think crafting is PvE? Because it’s not one of the other game modes?
You are interacting with the environment. It’s PvE.
I’m sorry Gaile but I have to disagree with your comment here.
Until level 80, you don’t unlock the top tier of traits, this puts any downscaled level 80 over a significant advantage over a level 79 character.
Until level 80 most people will not invest in a specific rune set up, armor set up or accessory set up. Again this makes a down leveled 80 stat wise at a huge advantage over a true leveled character.
I realize you acknowledge that a downscale is at a higher power level than an actual leveled character but I do think the difference is a lot more significant than you do.This can make very populated starter areas very difficult to complete if you’re just starting out due to other people killing all the mobs (during daily events.)
Ironically since NPE tried to make it easier.As far as the reporting thing goes. I’ve reported plenty of people for being hostile and using offensive language. I have added them to my block list and still see them log in daily so I’m not entirely sure reporting anyone does a great deal unless multiple people are reporting them:/
I generally report anyone that trash talks although it rarely offends me. I just assume that they’ve done it to other people and it doesn’t foster a good environment. Better to just point it out through the reports and let Anet decide how they want to handle it.
You should receive a temporary ban for reporting players who’ve committed no offense.
Completely agree. Reporting people because they think that they may have insulted other people is a blatant abuse of the reporting tool and could quite easily result in an innocent person copping a ban.
Completely incorrect. Reporting someone who is using abusive language is the express purpose of the reporting tool, whether or not the person reporting feels offended themselves. All reports are looked at by GMs, who decide on what action is to be taken, so an innocent person will not be banned.
Living in an Australian summer, I find that playing in Shiverpeak zones, or Wintersday snow areas, does not help in the slightest to make you feel cooler.
(edited by Olvendred.3027)
The only way to stop some people believing in fake mails, is to disable the mail function for players entirely.
Hmmm…. They said that the software changes “will improve [their] ability to respond to any reported (flagged) posts and threads.”
Maybe the change in terms of how that’s implemented is the reason for it. Anything that’s visible in the archives could also be quoted. I doubt they’ve actually read all of those posts or anywhere near it. Keeping them quotable/linkable would mean they also need to be actionable later on if need be.
Let’s say that to automate things in the new system, new posts will include variables (warning level or w/e, triggers when flagged). Since some of those old posts (not visible anymore, but still there) are deleted/infracted, they cannot be all assigned with the same variable.
My only frame of reference is dealing with the backends of a few web stores I help manage. On one of them, all products initially had the same flat shipping rate. Years later, it was necessary to add additional shipping charges to a subsection of those products based on weight. However, weight variables were never part of the product data to begin with. This meant that all products had to be given a default value, and then the aforementioned subsection had to be dug up by hand (since they were spread out and not in one category) and assigned the new variable by which they would get the increased shipping.
If the system through which posts are flagged and infracted has changed dramatically, wiping the slate clean might be the least headache-inducing way to go. For them, anyway…
There are 1426 pages of threads in this particular subforum going back more than 2 years, but they’ve said nothing about deleting those. They just seem to be hiding the no-longer-used subforums, to make the forum page look tidier.
If there were programming issues like you mentioned, they would apply to all posts, no matter what subforum they’re in.
For me, I have kids and stay home looking after them. When I get to play revolves around them, like the rest of my life. So it’s quite possible I don’t have the time to log in for a couple of weeks because I’m just too tired to sit down infront of my computer and play where instead I could be asleep :>
Luckily, you don’t have to log in and play. You merely need to log in, once in the two weeks. It takes 10 seconds.
It sounds like a pretty awful idea to stop players viewing them entirely. Especially since you are going to keep them anyway.
+1 to the idea of making them all subsections in an Archive section. They contain a lot of very useful stuff. That also allows you to continue using that system, if any other forum sections get deleted later on.
This sounds very similar to necro, in class mechanics and playstyle.
Can we please stay on the topic here and not transform this again into a “which is better old dailies or new dailies” instead of letting it be what it is, about players with disabilities not being able to do the new dailies properly?
It seems to me, that if someone is sufficiently disabled that they can’t do 3 of the new dailies, then large portions of the game (and vast amounts of AP) would be inaccessible to them anyway.
Why are dailies so important, rather than, say, jumping puzzles or PvP?
The last time a similar thread popped up, I suggested an automatic forum tag to appear below the poster’s name, so show how long it’s been since they were in game. In something like 3 month intervals.
eg.
Olvendred.3027
(Last online more than 6 months ago)
Doesn’t stop people posting, but lets people make up their mind on whether or not a poster has experienced what they’re talking about, and so on. And how much weight you want to give to their opinion.
To be honest, I don’t do dailies anymore.
I just don’t feel like doing what they want me to do, I guess I’m too used to being rewarded just for playing the game.
You had to do what they told you to before, to get your dailies.
Meh. Article doesn’t solve anything. If you make precursors more easily obtainable (whole “hours of effort” for the Epic Quests…), then they won’t be as desirable. If it’s not currently “fun” to get the moderately-difficult-to-obtain skins, why would it suddenly be more “fun” if the hardest-to-obtain skins become only moderately difficult?
Since the game began, people have been complaining that there’s nothing to work towards. People have been complaining that legendaries aren’t sufficiently “legendary,” and that everyone has one.
I think the game has achieved a good balance between making the vast majority of things available to most players, and having a tiny number of things as difficult long-term goals for those who want difficult long-term goals.
5. Introduction of Ascended Gear
4. Lack of new Skills/weapons
3. Living story gaps/length
2. Trait redesign
1. Anet’s Policy
5. Meh. It’s not a big deal. Ascended gives people who want something to work for, something to work for, while being completely optional generally if you don’t want to.
4. New skills need to be balanced against each other, and against all the existing skills. Many of the existing skills are rarely used, anyway. The more you add, the harder it is to balance, the more QQ there is about certain skills/weapons/classes being OP in whatever scenario. I’d prefer a good, well-balanced combat system, to one getting constantly bloated by shiny and ill-considered new skills. The fact that you specifically asked for OP skills doesn’t really help. OP skills would just further trivialise already trivial content.
3. Living story gives new content all year round. No MMO can ever give you as much new content as you want. If Anet came out with an expansion pack, the same size as the game at launch, every year, there would still be people who complete all the content in a couple of months, and then have to wait for the rest of the year for something new again. Lower your expectations.
2. Completely agree. The trait change was terrible.
1. It’s a frustrating policy, but also an understandable one. Personally, I think they attract similar amounts of complaints either way, so they may as well be open about what they’re doing.
There are still plenty of people playing and enjoying the game.
Welcome to GW2
I disagree that it is “tiny”. It is large enough to appear in the ui of objectives at the top right of the screen. Just under story objectives.
Does that mean anything, really? I doubt you’ll get an overwhelming wave of support for the idea that the Personal Story is anything more than a small part of the game, and a completely optional one at that. I know plenty of players who have sunk 1000+ hours on the game, and never gotten very far in their personal story at all. (Although, random aside, given that the personal story gives rewards and AP, surely they were being “forced” to?)
That same space is also used to announce things like PvP tournaments, in which no more than a tiny portion of the population will participate.
I could be wrong, but I believe the hardcoded functions of Ctrl (linking/pinging things) apply to both Ctrl keys. And the same for Shift.
Try binding “Show Enemy Names” to a key that isn’t Ctrl, and see if that separates them.
For me the real mood killer is the loading screens. I don’t have an SSD so loads are about 30s long for me if not longer. 30s to load in, a few sec to jump onto a platform, learn it’s free play, use some choice language, click the button to leave instance, 30-60s load screen, followed by another automatically because of some bug it always auto enters you right back in when you first leave, which loads you probably back into the one you just left so you leave again, more choice language, another 30-60s now you’re back in town to try again, repeat until you actually get in an instance where you can play a song.
You should have stayed in the first instance. Freeplay (60s) → one loading screen → new instance starting at the very beginning.
I used the search feature, but couldn’t find the answer. Did this system totally remove monthlies? If so, what happened if we weren’t capped on the achievement points for monthlies? Are we just out of luck?
Daily and monthly points will be merged, with a new 15k cap.
This will probably (though no guarantees) happen at the next patch.
Dismissing a post based on the person rather than the post?
He explicitly stated he would ignore posts based on their content.
Based on one word? On reasonable presumption of judgment from that single word? I’m not buying that as “content”.
That’s cherrypicking to the extreme. (Should we ban that word too OP?)
You seem to flit from argument to argument a lot. You stated it was “the equivalent of ad hominem” and then aggressively defended that, including by saying he was dismissing it “based on the person rather than the post.” You have now abandoned that argument, in favour of calling it cherrypicking.
Make up your mind.
Oh, and the words in a post are its content. I’m not sure how else you could define the content of a forum post.
Also note that the OP did not suggest banning any words.
Dismissing a post based on the person rather than the post?
He explicitly stated he would ignore posts based on their content.
If you are waiting that long, it sounds like a you problem. I barely notice any kind of UI lag at all. And most of the time I only notice it when its my own computer’s fault.
So what you are telling me is that you never notice the fade in effect, then fade out effect whenever you accept a mini chest (above your mini map on bottom right)?
Not until now, no. It takes less than a second.
The traits are extremely frustrating, yes.
The NPE is annoying and, given the option, I would choose pre-NPE levelling. But it isn’t all that annoying, and you do get a lot of useful gear and rewards as you level up. I can live with it well enough, especially given the proliferation of lvl 20 scrolls and Tomes of Knowledge.
So, a solid ocean?
I don’t see any problem with it. Playing instruments has no rewards associated with it whatsoever, and is purely a social activity.
- Named Moderators: Named moderators can put a more human face on the mod team, it’s true. However, using names — even generic names — can make individual moderators targets of forum member dissatisfaction. No matter how prudent and reasonable the decisions, you could see comments like, “Moderator A is reasonable, but every time Moderator B gets involved, too many threads are locked.” “Moderator M seems to be having a bad day.” “Fire Moderator X, s/he is ban-happy!” If a mod errs we want to address it. But in my experience (about 16 years in forum administration) allowing the focus to become “Moderator B actioned me” (instead of “I made an error and was actioned”) isn’t productive. It distracts from the actual function of the team, may make moderators uncomfortable in doing their job, and may serve as a form of attempted invalidation of very accurate decisions. (RW analogy: If a student can point to “my teacher was having a bad day,” then maybe s/he can avoid answering the real question of “How did you get a ‘D’ on your term paper?”
)
Then how do you judge individual mods without any feedback? It’s entirely possible to have an over zealous mod whose actions may be alienating your forum player base with no means for those players to lodge complaints? I’m talking about thread closures and mergers, not infractions since there is a way to ask for reconsideration there.
But there have been times when two very dissimilar threads get merged with the result of derailing both because a mod thinks they are similar due to a similar sounding title without reading the OP (or so it seems). I know you probably can’t unscrambled a merge thread but I’ve seen you unlock a previous locked thread.
Do we need to know the mod’s name for that? In the event they did allow players to give feedback on mod decisions, players should be able to point to specific decisions to merge/lock threads, etc.
If Anet wants to judge individual mods, I’m sure they’d have a way of tracking exactly who’s done what. Or could implement one. Without letting it be known to the players.
Yes. If I screw up I’ll come clean with at least a “my bad” and some explanation.
Anet did explain. Stop complaining simply because you’re uninformed.
Also, Anet is not accountable to you, except for what they have contracted to do.
And people can reject the explanation as inadequate and/or request a follow-up, which some players (including me) felt was appropriate.
While ANet may not be accountable to me, it is certainly accountable to larger groups of players and the playerbase as a whole. ANet also is subject to and 100% responsible for things that happen as a result of positive or negative (or even lack of) publicity as a result of its words, actions, and “promises”.
But the basic premise of my point was to invalidate CMM’s analogy. ANet is not “you”, and the rest of my post was simply answering his question.
PS: your preemptive white knight-esque use of “uninformed” has been noted for future discussions.
If you say things you don’t believe and which are untrue (indicating that Anet did nothing and hoped the problem would disappear, and that they didn’t provide any explanation), when in fact you believe something else (that Anet’s explanation was inadequate. Which is, of course, subjective), then you’ll have to roll with people calling you up on it.
They removed gathering tools from merchants in low-level areas a few months ago. They also removed gathering nodes in low-level areas (maybe the first half of each starter zone?). So you could just not worry about tools too much until you start to see nodes on the minimap.
Alternatively, you can turn around, and walk through the portal behind where you first spawned into the zone. That will take you to your race’s capital city, where you will be able to find merchants with gathering tools and salvage kits.
It’s actually a perfectly valid answer to quite a few complaints.
The first type is for completely optional things in the game. For example, many people (you may be surprised to learn) really, really hated Super Adventure Box, because it was a ‘lame platformer and if I wanted that I’d play Mario’ or because ‘it was immersion breaking and against the aesthetic of the game’ or whatever. These people came on the forums to complain about the existence of SAB. Despite that SAB is completely optional. For them, it’s a perfectly good response to say “go do something else then, SAB doesn’t hurt you, and other people do like it.” Or, in other words, “if you don’t like it, don’t play it.”
The second type is the (astonishingly frequent) “I’m so bored, I’ve done absolutely everything in GW2 5-100,000 times!” type post. Which for some reason assumes that the game is capable of outputting an infinite amount of content or something. Considering the amount of time these posters have usually spent in game, and since they’re not actually enjoying themselves anymore, it’s pretty reasonable to advise them to take a break and go play something else, the game will still be here when they get back.
Yes. If I screw up I’ll come clean with at least a “my bad” and some explanation.
Anet did explain. Stop complaining simply because you’re uninformed.
Also, Anet is not accountable to you, except for what they have contracted to do.
Can I ask why this is desirable at all? Or what problem it’s supposed to solve? No one is this thread has actually explained that yet.
Has it been there more often than any others? I’ve been doing PvP on my engi recently, and it didn’t seem particularly frequent to me.
Has anyone been tracking the dailies since the patch?
Yeah, this is a good point. It was very easy to get the first few days, when everyone was donating for those achievements, but after that, the flow of donations pretty much just stops. It’s hardly fair that the few players trying to get it later on should have to pay for all the donations on their own.
I don’t know about whether the infinite achievements should count, but Finders Keepers should be reworked somehow, or replaced with something else.
Straw grapsing, that’s hilarious! You’re resorting to a fallacy of appeal to ridicule instead of challenging my actual points, as well as cherry picking.
It’s an idiom.
I challenged one of your points, in its entirety.
The number of skins may only be small, but that’s irrelevent, it’s still a portion of the game effectively held to ransom. That there are PvP only skins is absolutely fine. I applaud it in fact, that’s good game design, people who engage in specfic content should get specific rewards. However AP are not specific, your argument also ignores the fact that the AP chase and dailies in general provide some structure and a goal within themselves.
I haven’t once claimed that people are forced to do dailies. The point is that dailies were previously open to everyone to engage in as much or as little as they saw fit and yet still attain the AP reward in proportion. Now they can’t. People used to be able to get the AP from playing content that they enjoyed, on the character they were playing, on the maps and areas and activities they were engaged in to a greater degree. That has been removed or at the very least railroaded. You’ve completely missed the point of the entire thread, and every single point raised in order to attack an assertion that no one has made.
First, you’re making one rule for one thing, and another rule for others. There’s nothing distinguishable between PvP-only skins and AP skins (or all the other types I listed). They’re all skins, “the horizontal progression of the game itself, they are also a goal within themselves.”
You claimed that “A choice between attaining them through means you don’t enjoy or not attaing them isn’t really a choice at all.” If one of them is so important as to “force” people to do content they don’t like, then both are. After all, a choice between not attaining the PvP-only skins if you don’t enjoy PvP or not attaining them at all… that would be no choice at all, right?
If you can choose not to do PvP to get those skins, you can choose not to grind AP not to get the AP skins.
Second, people can still get AP from doing whatever they like, the character they like, in the maps and activities they like. AP doesn’t come purely from dailies.
Also note that if you are desperate for all the AP skins, then you’ll be “forced” to do a ton of other content as well as dailies to get it. Dailies will only take you to 15k AP total, which will not get you most of the skins.
I got the point of the thread. I also got the point of your previous post, which I quoted, being that players are forced to do dailies, because AP gives you skins (aka, an assertion which you did make).
That’s not the case though is it? Those achievements are the only means of gaining quite a few skins, the horizontal progression of the game itself, they are also a goal within themselves. A choice between attaining them through means you don’t enjoy or not attaing them isn’t really a choice at all. It’s holding holding a section of the game effectively to ransom.
“The only means of getting certain skins…”
So is PvP. So is Tequatl. So are fractals. So are parts of Living Story. So are dungeons (mostly now, in alternative with PvP, but some skins are still exclusive). Same for Dry Top and Silverwastes. So is the gemstore, for that matter. Hell, so is GW1.
No one claims all those activities are absolutely necessary. In fact, many of the people complaining about dailies “do not do PvP” and “do not do fractals or dungeons.”
If all skins were AP rewards, your argument might carry some weight. As it stands, you only need AP if you want those specific skins (a miniscule fraction of all skins in the game), and even then, it’s up to you to decide whether you think that the reward is worth it for you, given what you have to do to get it.
Really, you’re grasping at straws to find some reason why people “are forced” to do dailies, when there absolutely isn’t one.
Oh please. Open-world-only players weren’t being overly spoiled. Everyone who spent some little time playing open world was getting their dailies done without much effort. Everyone, not just the open-world-only players.
Keep telling yourself that, you might forget about the 50% of the days you had to go out of your way to finish a 1-2 dailies to get the meta. Funny how that works with positive vs negative memories.
50% of the time? No. I would actually be more likely to complete more than 5 than less than 5. But thank you for assuming you know better what I’ve been doing than me myself. Now I know I can just skip anything you write on this forum because you’re a patronizing kitten.
Strange. A moment ago you were telling us, quite authoritatively, what “everyone” was doing. Now apparently specific knowledge of each individual is required.
~tin foil hat stuff~
Loot bags have been in the game since the beginning. They weren’t added later to bypass anything.
Champion bags were added to give a definite increase in loot from champions, since previously, you would kill one and maybe get a blue or a green (if anything). You get more loot from champs now than previously (as seen by the fact that champ trains did not exist prior to champ bags).
The reason for the Silverwastes system is that there are so many infinitely spawning mobs there, that, if the event mobs dropped loot, it would be massively out of proportion to everywhere else in the world. It also prevents griefing, if players purposely let the fort NPC die, so as to keep getting loot constantly, rather than succeeding at the events.
If you have any actual dev statement or evidence that MF was meant to be completely removed, please feel free to quote it.
I think you could change “newcomer” to “someone from WoW” and the post would make a lot more sense.
Yep. If a friend does have the episode unlocked, they can open it and you can play through with them. I don’t think you get any of the rewards, but most of those aren’t too exciting anyway. And you do get to experience all the story and gameplay in the instances, which are the main things.
Same goes for enemy drops. If they don’t drop anything of value then don’t make them drop anything at all.
Every time an enemy drops something and all it is, is just a junk item I always wonder why Anet took the time to design junk items and program into the game when that time could have been spend on something else.
Define ‘value.’
Well, yeah. You only get credit for the story episode you’re on. I’m not sure how it could work any other way.
You should have just asked the people in the dungeon if you could pop outside, and explained the reason. If they’re doing a Story path, they’re not going to be hardcore speed-runners or anything. Chances are they were finishing their own personal story as well. I’ve found people are generally quite understanding, in that sort of situation.
The new daily system alienates new players. I’m trying to introduce my friends to this game, and how the hell are they going to complete events in level 30-45 areas to get the dailies, when they are playing their first character, who’s level 20?
If you want to make newbies quit because they ca’t get anything done, congratulations, they are quitting and I will be going inactive again because no one wants to play with me, thanks a lot arena net.
For the umpteenth time…. dailies are based on the highest level character on your account. If they only have a level 20, then they a) get fewer dailies, and b) get different dailies.
I have 2 accounts. Today my main account (many level 80s), got: Great Jungle Wurm, Mystic Forger, Orr Forager, and Sparkfly Fen Event Completer. My alt account (highest character is level 40) got: Great Jungle Wurm, Mystic Forger, Maguuma Forager, and Metrica Province Event Completer.
You can kill guards in WvW from level 2. Choice is there you’re just choosing not to use it.
I’d love to see you kill a guard with a level 2 char … 1 … 1 … 1 … 1 … 1 … 1 … well, one thing it’ll teach … evading.
That was… really easy, actually
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If you do care about AP, you have to do a much shorter and less specific list to get it.
Wait, what?
How is “Do 4 events in Kessex Hills” less specific than “Do 5 events”?
And here’s to “the strange people in this thread that care about AP”: you realize that AP are just some grind to get rewards from the AP chest like specific weapon and armor skins, do you? And that horizontal progression is all this game is about? How strange to be interested in the things this game has to offer.
I don’t think you understood my post. The two groups you specifically replied about…
First group, the people who care about AP. Who want 10 AP per day. Previously, to get 10 AP per day, you had to, for example: do 5 events, gather 20 nodes, apply 50 conditions, gain a level, revive 10 things, do 4 events in the Shiverpeaks, do a Story Dungeon, kill 10 players in WvW and capture 3 camps in WvW. You can replace any of the above with do 3 PvP matches or get 5 PvP kills, if you like. But you’d have probably done those as well, for the full 12 AP. Now the list is shorter and easier.
Second group (for which you quote only a tiny portion of the sentence, which does rather change the meaning), “the strange people in this thread who massively, massively care about getting AP, but only about getting a small amount of it per day.” If you have read this thread, you will have noticed people complaining that they didn’t previously mind about not getting the full 10 AP per day, but are so attached to their 1 AP per task (but not for all 10 tasks. Only for a few tasks), that this new system absolutely requires them to complete the daily. It’s a rather labored argument, but some people have been quite strident about it. For those people, who only got maybe 5 AP per day, they need only do their daily every other day, to maintain parity with the old system.
“any other dragon” We have only encountered 1 dragon so far to compare.
Zhaitan, Tequatl, The Shatterer, The Claw of Jormag, Blightghast the Plaguebringer, Ogravros the Moondeath, Fafnarin the Heartslayer, Horrogos the Soulbreaker, and The Shadow of the Dragon. Also Glint, if you want to count GW1.
I believe “dragon” is not a proper term for dragon champions in-universe.
Dragon refers to either or both. You need to say Elder Dragon if you only mean Elder Dragons.
“any other dragon” We have only encountered 1 dragon so far to compare.
Zhaitan, Tequatl, The Shatterer, The Claw of Jormag, Blightghast the Plaguebringer, Ogravros the Moondeath, Fafnarin the Heartslayer, Horrogos the Soulbreaker, and The Shadow of the Dragon. Also Glint, if you want to count GW1.
People seem to throw the word “forced” around on this thread. For a lot of people, the daily changes amount to more freedom and greater rewards.
One thing these new dailies don’t do is giving you more freedom. Greater rewards, yes, but you have a lot less freedom as you can only do them in a tiny area instead of the whole game.
Harvest a specific node type in one area vs harvest anything somewhere
Do events in one map vs do events
Do a lvlx fractal vs do a fractal
Kill world boss Y vs kill 2 champions
You have more freedom. Previously, there were lots of rewards locked behind completing 5 dailies every day. Now, you get those just for logging in. You no longer have to do dailies to get those rewards.
The only reward now locked behind doing 3 dailies is 10 AP. Previously, to get 10 AP per day, you had to do many more things. If you don’t care about AP, you don’t have to do dailies at all. If you do care about AP, you have to do a much shorter and less specific list to get it. If you’re one of the strange people in this thread who massively, massively care about getting AP, but only about getting a small amount of it per day, then you can pick and choose what days you do your daily on, to the same effect as before.
Basically, you have all the freedom to do whatever you want in game, and are getting much better rewarded for it. All you have to do is make your own choices, rather than blindly following a list in the corner of your screen.
Any krait. Just kill as many as possible. Go to a starter zone, since it’s easier and faster to kill them. I got mine in Caledon.