Showing Posts For Oniyui.8279:

Other classes are boring

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Oniyui.8279

I have to agree with him about reaching the f-keys.

That’s why I changed the key binds the day I installed.

Defiant is bad design

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Oniyui.8279

Defiant’s actually not all that broken. Unshakable is the broken piece that makes it seem like defiant never goes away. Without it, a group can easily cc stacks of defiant off and regain control.

Best Icon in the Game

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Oniyui.8279

Onion

I’ve double clicked on onion more times than I’d like to admit thinking it was a loot bag.

Legendaries: The Opposites

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Oniyui.8279

So I heard firing unicorns is breaking your immersion.

Would either of these help?

Attachments:

Necro or ele?

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Oniyui.8279

Elementalist is a ton of fun but your traits have got to be a dedicated work of art, a tiny little diamond from a lump of coal.

Necromancer’s a ton of fun and their traits are pretty much already one big diamond you can’t go wrong with.

Map Completion - Metrics on Player Anger?

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Oniyui.8279

The map completion system itself is fine.
World Completion is incomplete, lacking many maps.

In the OP there are many points I’ve argued against in the past, but during the last debate I noticed something that actually made me reconsider the situation:

The “Been There, Done That” achievement specifically references Tyria. The mists exist between worlds, presumably outside Tyria.

Autorun toggle irritation

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Oniyui.8279

The OP is only asking for a new keybind option to turn on auto-run, or a checkbox option to have the keybind for forward not turn auto-run off. (I think)

Currently, the only keybind option available does both functions of turning it on or off. During actions it may get complicated remembering if you’ve turned it on or off last.

2 other binds turn it off. Forward and Backward.

The situation where this can come up is the OP likely took over action from auto-run instinctively, and in the action hit W for forward. Then, they get their bearings to take off and their character stops, because they’re used to playing with auto-run on all the time. Or, maybe they hit their auto-run a couple times in combat and just don’t know if the last thing they hit was forward or auto-run.

There’s no reason to insult the OP for wanting a way to keybind their controls to what they’re used to.

The DreamThistle Skins have a wrong price ?

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Oniyui.8279

Actually, there are a lot of amusement parks, carnivals, arcades and things that use tickets as currency. Dave and Busters for example.

ah yes… prize tickets and redemption tickets.

facepalms

edit: I believe in some small mining towns workers were paid in company tickets as well, sadly.

Still… ah forget it.

(edited by Oniyui.8279)

For the people that want to get stepped on.

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Oniyui.8279

It would seem this time he is angry at the community for their work and positive advices.

Last time I tried shining some light on the situation referring to the etiquette of the country someone else sleuthed he was from. He’s right, though. I just can’t make it through the kitten 2nd grade. I keep tearing the pages up when I try taking them out of my workbook. It’s just not fair!

The DreamThistle Skins have a wrong price ?

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Oniyui.8279

Oniyui, you just described how they work. Present the ticket(s), get the item. Right now you can present fewer tickets. They’re called “claim tickets” but that doesn’t mean they have to fit a narrow definition of the term. Heck “slab of red meat” = pork, beef, mutton, or anything else that wouldn’t count as “slab of poultry,” which is moa, chicken, and so on.

Of course they don’t have to fit the narrow definition of what a ticket is, it’s a fantasy world. However, in the real world, a singular ticket gives the holder a certain right, be that claiming an item or entering a theater. You don’t collect tickets to get into a theater, you collect a currency that you can then exchange for a singular ticket. Purchasing multiple tickets grants you that many rights, such as buying 5 theater tickets gets 5 people in. 5 claim tickets, if they worked like actual tickets, would allow you to pick up 5 weapon skins. Instead, they basically work like printed money.

For the people that want to get stepped on.

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Oniyui.8279

I want to play a game that i have fun with ! Not a day job that i paid for !

Easy there Karl Marx.

Radical comments like this would strike fear of revolution in the hearts of any regime, yes, but I’m still pretty sure it was just a mistake and a misunderstanding.

Defiant is bad design

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Oniyui.8279

The problem is that stun-locking a boss and just hitting him without him having a chance to hit back feels quite pointless.
So unless they decrease the access to stuns/knockbacks/launches vastly, removal of defiant will make every single boss extremely trivial.

Missed the part about intelligent use of boons.

Stun locking wouldn’t have to be so broken vs bosses that intelligently use boons and possibly have traits that trigger boons when cc’d or just hit, or only have bosses gain defiant while channeling a specific spell, rather than the whole fight. They could also get into evasion, blocking, reflecting…

The OP isn’t suggesting the boss gets to apply boons like a player can. They could of course apply them much faster on much slower cooldowns, with longer durations, etc. Or even lay down a temporary AoE that applies boons on short intervals so they can’t just get wiped off them easily.

& come on people… have you already forgotten about Stability?

Now, I do think that massive bosses should have something like defiant of course, but bosses individually should be looked at and reasonably examined what kinds of cc they look like they’d be immune to.

edit: I actually think defiant is perfectly fine, and would even be ok with it being a boon players can get (in maximum stack of 1 or 2) on a short duration – but a little longer than some stability abilities. It’s Unshakable that’s an awful design imo.

edit 2: a game without cc… like a first person shooter? Nah, I love CC abilities. This game imo has really nice cc design too, with much more reasonably modest cc lockout durations and short cd stun breaks, and boons to prevent being cc’d at all.

(edited by Oniyui.8279)

The DreamThistle Skins have a wrong price ?

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Oniyui.8279

Which is outrageous. Claim tickets shouldn’t be treated as currency. Claim tickets represent something that’s already yours and you just need to present your ticket to pick it up. Making them a currency is ridiculous, imho.

I think someone tried to scam me. What to do?

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Oniyui.8279

Not sure if Anet will do anything about this since you weren’t actually scammed.

lvl 2 with 86 ach points holding a precursor is strongly indicative that there’s more than scamming going on. There’s likely a trail of accounts they’ve mailed between, and at some ends you might find some accounts with suspicious login and account recovery history.

Does Instanced PvP create competition?

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Oniyui.8279

I think it would be pretty funny if the living story made events where your server would at times follow an npc party to attack a zone in another server, entering by hijacking and contesting waypoints and pouring in at various locations like Scarlet’s minions for the duration of the event.

Forum name

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Oniyui.8279

Nothing to be afraid of when making a simple complaint.

On topic: I haven’t had any experiences with bots, with exception to some gold selling bots, which was only for like 2 weeks in December before they vanished. I report and block things quickly but it sounds like that’s not helping you, so I might just be lucky.

Come to think of it though… I did get a bot whisper recently while guesting for a Teq event. I forget what server it was. Tarnished Coast is my home server. Maybe some servers are just worse than others.

The AI needs to dodge for PvE to be fun

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Oniyui.8279

Veterans would be good candidates for more unpredictability. Veterans do have experience on their side…

I’d also like to see more enemies using boons to some degree.

Map Completion - Metrics on Player Anger?

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Oniyui.8279

But forcing PVP into a PVE achievement, or vise versa, is always, I repeat, always bad. There is no arguing that.

It’s not a PvE achievement.

You’ll find it in the General tab, under the Hero section.

It’s, quite literally, 95% PVE.

Not exactly. 95% of the achievement’s required explorable locations exist in zones where there is only PvE.

Yet, it doesn’t even include all the PvE, as it disregards Southsun Cove.

Exploring the mists isn’t WvW at all, either. It’s PvE in a WvW zone.

So you’re saying we should consider it 93% PVE?

This is just nitpicking.

On the Contrary. I’m saying it’s 100% PvE. The achievement doesn’t require you to engage against any other worlds or players, just the environment.

Map Completion - Metrics on Player Anger?

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Oniyui.8279

It never occured to me that the 100% completion ticker on the world map wasn’t referencing, you know, the world map…

This is a design flaw. Also, that the achievement has the quote “Seeking Zhaitan’s corruption in every corner of Tyria” is also misleading. There’s Tyria the continent, Tyria the world, and then The Mists between worlds.

On those 2 points I could see an argument on principles.

Map Completion - Metrics on Player Anger?

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Oniyui.8279

But forcing PVP into a PVE achievement, or vise versa, is always, I repeat, always bad. There is no arguing that.

It’s not a PvE achievement.

You’ll find it in the General tab, under the Hero section.

It’s, quite literally, 95% PVE.

Not exactly. 95% of the achievement’s required explorable locations exist in zones where there is only PvE.

Yet, it doesn’t even include all the PvE, as it disregards Southsun Cove.

Exploring the mists isn’t WvW at all, either. It’s PvE in a WvW zone.

Map Completion - Metrics on Player Anger?

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Oniyui.8279

But forcing PVP into a PVE achievement, or vise versa, is always, I repeat, always bad. There is no arguing that.

It’s not a PvE achievement.

You’ll find it in the General tab, under the Hero section.

Map Completion - Metrics on Player Anger?

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Oniyui.8279

You aren’t being coerced to PvP, you’re overreacting. It’s like the monster under the bed. Once you get down and look under the bed you’ll see there’s no monster at all. Anet’s not trying to coerce you, there’s just too much hype and inaccurate hyperbole about it being some epic battleground when it’s really pretty much just another open world.

WvW maps are huge. Even on packed, competitive, large servers where the maximum amount of players are playing WvW you can completely avoid contact with other players for long stretches of time. Starting corners of the map are on a rotation so you’ll never have to get your realm to conquer an area to make it safe to explore*. If you want to completely avoid pvp combat you can just treat it as any other time gated activity in the game.

Side note: There’s no indication or reward for 100% map completion that’s strictly pve.

*bold part: This I’ve noticed is what a lot of people don’t realize when their heart stops upon hearing they have to explore in wvw to get their 100%.

We’re being coerced to WvW not PvP, and all you suggested shows we still must be in WvW not able to avoid it.

All I’m suggesting is to look at WvW another way. They’re just maps. Just because it’s called WvW instead of PvE doesn’t mean the gameplay is drastically altered. The only factor that is different is player vs player combat can happen there. If it’s not player vs player combat you’re trying to avoid in WvW then for all other purposes WvW maps are like any other maps in the game. You may as well be arguing that you don’t want to explore cities and you’re upset that cities are unavoidable to get 100%. It’s overreacting.

Regarding player anger about it I agree something could be done to summarize how WvW works and exactly what to expect in WvW in comparison to PvE maps.

(edited by Oniyui.8279)

Map Completion - Metrics on Player Anger?

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Oniyui.8279

You aren’t being coerced to PvP, you’re overreacting. It’s like the monster under the bed. Once you get down and look under the bed you’ll see there’s no monster at all. Anet’s not trying to coerce you, there’s just too much hype and inaccurate hyperbole about it being some epic battleground when it’s really pretty much just another open world.

WvW maps are huge. Even on packed, competitive, large servers where the maximum amount of players are playing WvW you can completely avoid contact with other players for long stretches of time. Starting corners of the map are on a rotation so you’ll never have to get your realm to conquer an area to make it safe to explore*. If you want to completely avoid pvp combat you can just treat it as any other time gated activity in the game.

Side note: There’s no indication or reward for 100% map completion that’s strictly pve.

*bold part: This I’ve noticed is what a lot of people don’t realize when their heart stops upon hearing they have to explore in wvw to get their 100%.

(edited by Oniyui.8279)

Black Lion Keys

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Oniyui.8279

Honestly, though, Anet needs to earn money somehow, since it doesn’t ask for subscription. Basically, if we really care about the contents of the chests, if we really care about the bonuses, we’ll pay. If not, just ignore them. I just throw them in my bank and cross my fingers, but I don’t sweat it for a second.

I might be wrong, but to me it looks like this week’s sale is an indicator that people are starting to steer clear of buying keys. It’d be a more consistent product if it delivered on odds people actually expect before doing a bit of research. What these keys actually get you is well below what most people would consider fair odds, especially when the claim tickets and skins you can get for them are the most prominently advertised rewards for the keys in the gem store.

I understand that they need to make money on these things and that most money spent on gems is from a minority of players the industry likes to call “whales” who pour money into gems constantly, and I understand that the industry is still early in getting market research on this sort of thing. However, I’d hate to see something happen to the game if they continue these practices, as the line between a mystery box and a scam is still a bit blurry in the social gaming industry.

Post a pic of your character only if your armor is mix-n-match

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Oniyui.8279

Here’s my necro’s hoodie! Intimidating, right?

No helm displaying. Acolyte Mantle. Magician top, bottom, gloves. Cabalist boots.

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Black Lion Keys

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Oniyui.8279

The low drop rate on keys is fine imo… it’s the crap you get in the chests that’s dreadful. It’s mostly one-time extremely minor convenience garbage and things you just use or throw away as soon as possible because it’s not worth the space in your bags. If they’d clean up the rng a bit for opening them they’d be worth getting with gems… maybe. As is, though, you hear about people spending hundreds of dollars trying to get a Black Lion Claim Ticket or 10 scraps… and yet the skins from the Black Lion Weapons Specialist for some awful reason require you to have more than one ticket to claim a skin.

Hundreds of dollars spent on account bound garbage so they couldn’t even try getting the skins with gold after being a royally kittened for being suckered in by gem store “deals” and innocent-sounding npcs, thinking they’d have a chance at getting a couple nice weapon skins, only to find out they can’t even get one. However, they can at least summon a trading post representative anywhere in the world! Oooh, and mystery tonics, oh my!

I sincerely hope when you discard a trading post express that a Black Lion Delivery Agent gets summoned into an endless dark abyss for all eternity.

Sclerite Skins...

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This week’s sale on weapon skins could save you enough money to buy a reliable used car.

request; best class in PvP and PvE

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Oniyui.8279

Can’t really tell you what classes to take unless you know what profession you want.

2013 is over. Did they keep their promises?

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Oniyui.8279

did they deliver on what they called attention to? not even remotely.

Actually… they delivered on a lot of it and addressed most of it in some relatable form.

let’s look at the list from the OP.

Professions and balance
-There will be new unlockable skills and traits.
Precursors, and legendaries
-New legendary weapons.
-New types of legendary equipment (possibly a trinket).
-New precursor acquisition methods (I am aware that Arenanet later announced that this would be postponed)
sPvP
-New map types.
-It will be possible to gain legendary weapon skins in sPvP.
-Additional rewards and growth will be added to the major competitive sPvP tournaments.

they really didn’t deliver on very much of that list at all. by and large, the bulk of what they’ve done is cement their reputation of all bark and no bite. and reputation does play a large part in the well being of any company. as they continue overhyping, and failing to live up to that hype, the public perception of their company takes a downward turn. as public perception dips, so do sales.

while they are able to come up with some great ideas, their execution of everything is just flat out sloppy, at best. i don’t mean bugs, i mean poor design and poor PR. it’s quite unprofessional. however, it doesn’t fall onto the shoulders of every single employee. it falls onto the shoulders of those who are in charge of those two particular jobs, who are failing to do their jobs. truth be told, what anet really needs is an enema, because there are a few people causing tremendous problems for the company as a whole. if they clear out the crap, they can work on regaining their positive image without monumental hindrances. there are thousands of people lining up for those jobs, who can and will do them much better than they’re currently being done. at the end of the day, it is indeed a business. they need to either all be doing their jobs, or get people in there who will. having some do their jobs while others shoot the entire company in the foot isn’t a good business plan.

they’ve been lucky so far, because they haven’t had any decent competition, but that’s not going to always be the case. when actual competition presents itself, the customer base is presented with a choice of two. go with a company that continuously fails to deliver on their hype, or go with anyone else. many many people will go with anyone else, regardless of who they are, simply because they’re sick of having their hopes built up to always end up disappointed with the results. that’s not to say that people will be any happier with the other company, only that they’ll no longer be giving their money to arenanet.

The OP’s list doesn’t reflect the article put out by Anet. Read the actual linked article, not what someone else says is on it.

2013 is over. Did they keep their promises?

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Oniyui.8279

did they deliver on what they called attention to? not even remotely.

Actually… they delivered on a lot of it and addressed most of it in some relatable form.

I so desire a New Heavy Armor Melee class

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Oniyui.8279

I wouldn’t worry so much about the name as the mechanics. The mechanics will give rise to a name. Though I’m not sure what mechanics could be used.

No weapon swapping. Few weapon options. Mechanic using all the F1-F4 keys. Mechanic to change weapon skills using the same weapon, or to disregard weapons [ele, engi]. Underlings mechanic [necro, ranger], stealth/deception mechanics [mesmer, thief]. Some connection to the natural [ele, ranger]

I think that covers the mechanics not available in heavy but incorporated into both medium and light. I’d think a golemancer could do it all with golem minions and golem armor suits, but they seem traditionally lightly armored and pretty much asuran.

Another line of thought I’d gone over is… what if we revisit Cantha? What kind of heavy class would Cantha have?

shrug idk

2013 is over. Did they keep their promises?

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Oniyui.8279

According to the wiki, these were the features that Arenanet intended to add in the second half of 2013:

Professions and balance
-There will be new unlockable skills and traits.
Precursors, and legendaries
-New legendary weapons.
-New types of legendary equipment (possibly a trinket).
-New precursor acquisition methods (I am aware that Arenanet later announced that this would be postponed)
sPvP
-New map types.
-It will be possible to gain legendary weapon skins in sPvP.
-Additional rewards and growth will be added to the major competitive sPvP tournaments.

Do you guys think that Arenanet adequately implemented these features?

EDIT: Here is a link to the primary source of these announcements.

Your list doesn’t really summarize the announcements page you linked… (legendary weapon skins in spvp? what?) They met quite a bit of what they aimed for very adequately. I’d encourage anyone to read the url in the OP.

Regarding new abilities for professions, aside from new healing abilities we got we also had major adjustments to our traits, including completely new traits. Many moves were met with controversy. I’m happy with just the new healing abilities. They’ve still got a lot of work to do with the utilities and traits we already have.

New ascended gear meets the standards of legendary gear, so even if we don’t have new “legendary” gear per say, they have made a step… yet this is one of the most controversial issues on the forums, with many people rallying against vertical progression to ascended and legendary in the first place. They could announce a setting for characters to no longer have underwear and the forums would go mad about it. Then when they don’t deliver there’s still going to be people complaining they can’t run around completely nude like a bunch of newborn kittens.

Delete Vigor

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Oniyui.8279

Vigor’s easy to design against. PvE content being trivial because of dodging would more aptly suggest that bosses, elites, and mobs aren’t adequately applying the conditions to counter it, or the fights aren’t complicated enough to make you miss a telegraphed or instant ability from one or more sources, or simply bosses aren’t attacking quickly enough.

The availability of perma-vigor was cut back this last patch but not by much. There is certainly something about it to consider.

Hm… If vigor makes content trivial where other options aren’t viable, cutting vigor’s effectiveness would likely lead to it also being thrown into non-viable status as it wouldn’t effectively keep you alive. If you can’t dodge when you need to dodge and your build depends on vigor to make that possible then content doesn’t simply become non-trivial, it breaks your build. I’d rather see more options other than vigor being buffed, and bosses using abilities to counter boons like vigor rather than nerfing the boon itself.

The game’s combat should be very fast paced. A second here a half second there can make or break a fight. There’s still downtime on dodging for players running vigor, and it isn’t insignificant.

Dodging effectively in pve may make the fight seem insignificant to you, but to many it does give a bit of a rush seeing their character skirt danger by the skin of their teeth. Evading everything doesn’t mean you were never close to death. It’s often the case that the amount of vigor and endurance regeneration was just barely enough to avoid devastating effects… and other forms of mitigation would have been insufficient or otherwise unavailable to keep you alive… and support/control aren’t in a good enough state right now to cover you as much as they’d have to if endurance regen was nerfed in any significant manner.

Utility for Elementalist

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Oniyui.8279

Would love this for engineers too!

transmutation stones(yellow) worthless

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Oniyui.8279

I’d actually work towards map completion if they did this :d

I don’t think hitting the crystals in the MF should be a guaranteed formula though. Some use for them with guaranteed formulas for other things wouldn’t be bad, though. Or using them as a currency to buy things like dyes and skins and back pieces or something…

How about a fifth element for Ele's?

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Oniyui.8279

a fifth element wouldn’t fit the key bindings. It’s also not necessary, and wouldn’t solve anything for them. 5 elements rather than 4 would also be complicated lore/flavor wise.

Life/Death could be decent elements to consider, but probably more appropriate for the Necromancer’s kitten nal.

I wouldn’t mind seeing a 6th trait line for each class though…

Also, anyone who thinks ele’s 20 weapon skills is an advantage is way off, and “build selection” is also quite narrow.

Make Claim Tickets Claim Weapons

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Oniyui.8279

Discouraging people from buying keys… my gut tells me that’s not their best source of revenue, especially when people might be getting close to something right before it gets bumped up 5x in price…

I don’t have numbers to go on regarding how many keys they sell but I imagine the people that are buying them aren’t necessarily doing it with the stakes in mind, just using up gems or not worried about what they get or just following a weekly spending routine.

& that they need to earn money from these keys is more reason to make them more valuable. The house always wins in this scenario, even when the player hits the jackpot… they don’t lose money when their customers win. It’s all profit.

Make Claim Tickets Claim Weapons

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Oniyui.8279

A “Claim Ticket” should be able to claim a weapon 1 for 1. A “Claim Ticket” should not be a currency you have to save 3-7 of to purchase items with.

As if they weren’t hard enough to get already, yeesh. The rate things go up in “price” by using claim tickets as a currency instead of a claim ticket is ridiculous given how rarely you get scraps or tickets in chests to begin with.

When does PvE get tough?

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Oniyui.8279

For challenging pve you need to go back like 25 years in the videogame industry.

Ascended gear for zerker guardian (numbers!)

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Oniyui.8279

I think what Abramelin is trying to say is that an increase in raw stats won’t be perfectly scaled with the actual output of your damage. Essentially, damage output is not a passive statistic. It active in that it is calculated for each damaging ability you have, and each ability has its own calculations and modifiers it applies to your raw stats before dishing up an output. Because of this, a 5% increase in power isn’t necessarily 5% increase in damage due to power.

I do acknowledge that power creep is definitely a real thing, of course. How it effects pve, imo, I would disregard because ascended will outperform exotic regardless of which stats are affected more than others.

WvW fights 1v1 or small groups may be noticeably shorter between ascended vs ascended, and I agree burst stats & stats when used actively rather than passively will best take advantage of it. IMO I’d like to see burst healing abilities get a buff, but of course that’s a view not everyone shares. However, 1v1 and small group fights are affected more by balance updates and tweaking than they are the gear in mirror matches.

WvW’s zerg likely won’t be very hurt by this small change, but over time power creep may shake the zerg strategy up a bit. I think that’s an okay direction to take.

tl,dr: power creep in gear, at this rate, has less of an impact than balance updates does to the overall progress of power creep. The nerf bat is a step way beyond ascended or legendary.

Arenanet's stance on Youtube content ID

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Oniyui.8279

Inactivity is the fertile field in which the thorns of tyranny grow.

Sylvari business lawyers? Hm, maybe we all could use a little more of Ventari’s teachings in our lives.

Act with wisdom, but act.

Ascended gear for zerker guardian (numbers!)

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Oniyui.8279

Is it really that surprising that zerker damage is going to scale better than its mitigation?

You do know it’s not the only gear you can get, I hope.

Being able to stack is wrong

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Oniyui.8279

If someone’s body blocking… just dodge roll past them. It’s evasive… idk why people are jumping to the conclusion that it wouldn’t be.

Being able to stack is wrong

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Oniyui.8279

Make it so collision detection doesn’t affect dodge rolls, leaps/abilities that give movement, blinks, swiftness,or other evasive mechanics, even in combat.

Still, I can’t support the idea… just based on how much more stress it’d put on servers.

You could also consider making collision detection not stop people from stacking or restricting movement, but prevent them from using most of their abilities while they are colliding.

(edited by Oniyui.8279)

Water Adept Traits

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Oniyui.8279

It’s ridiculous that they put the most situational abilities in the tier that’s supposed to be the most accessible. Bravo.

No other profession has so many useless abilities for their 5 point minor traits. EVERY SINGLE TRAIT in our adept tier is situational or garbage – something no other profession has to deal with. Mesmers come close as their traits only really step in when they unlock the master tier, but at least once they hit 80 their adept tier isn’t useless anymore and synergizes smoothly into any build.

Anet has taken a completely different approach to balancing the elementalist traits than they have for every other profession. Every other profession has universally useful and powerful traits in the adept tier, more specialized abilities in the master tier, and exceptionally powerful but build-dependent abilities in grand master. You can play around with your traits like a kid on christmas with too many toys as soon as you hit level 20, whereas elementalists have to wait until the 40th for a government handout to give them the bare minimum to survive, with absolutely nothing resembling a build choice starting to come about.

Elementalist as a main ?

in Elementalist

Posted by: Oniyui.8279

Oniyui.8279

Rudolph the Rednosed Reindeer, dead at 53. Christmas Eve, flying over Barcelona, Rudolph was hit by a goose and a Boeing 747. It is reported that the reindeer in Spain got hit mainly by the plane.

More on topic, just wondering what it is you believe a main is. Say you gear them all out, get them all fancy duds, decent bag space, etc. You practice them all so you’re comfortable with each of them.

What would you want your main to do that others won’t be doing?

Arcane Wave and Brilliance

in Elementalist

Posted by: Oniyui.8279

Oniyui.8279

What’s all this talk about aiming? Unless you’re clicking on your utility bar to use your skills you shouldn’t have to aim anything.

Please Revert Arcane Wave

in Elementalist

Posted by: Oniyui.8279

Oniyui.8279

Looking a gift horse in the mouth…

It won’t take long to get used to ground targeting, and it’ll show itself to only be an improvement once you get the hang of it. Ground targeting will happen naturally and fluidly. It’s very easy to get used to, just give it a chance.

Make the heal the “ranged” version — this is actually a better solution for player

This… this would be great. I could totally back this if people are that upset about getting ground targeting.

(edited by Oniyui.8279)

This guy

in Guild Wars 2 Discussion

Posted by: Oniyui.8279

Oniyui.8279

I love Caledon, and I would love to see this crab once in a while. Underwater combat ftw!

Fixing Dungeons

in Suggestions

Posted by: Oniyui.8279

Oniyui.8279

So dungeons have been broken for over a year. This is not just the fault of bad structural design, but players also taking advantage of it. Here are my suggestions to fix most all problems.

1. Do not leash mobs.
You know what’s annoying? Running past everything in Arah. You know why? Because there are some mobs with great mechanics. However, nobody, NOBODY will stop to fight trash, and I’ll address that later. Currently, you either know how to run past mobs, or you get kicked or you’re a noob for NOT AVOIDING CONTENT. Let mobs chase players through the entire dungeon. They either face them, or they die. Let content be content in dungeon settings.

2. Bosses should drop LOOT
and I’m not talking about those worthless goodie bags that we just salvage through. Ascended Materials, personalized upgrades, something that makes you feel good about killing the boss. How about a gold per boss to make the attempts worth the repair bill? Make the bosses lucrative and you’ll see players engage them more.

3. Dungeon Complete Daily.
Random dungeon per day, all paths, all bosses, counts towards daily. Fair?

4. Make Trash Meaningful.
No more excessive trash that would make a dungeon 3 hours long. Dungeons should take 30 minutes, tops. Arah maybe 1 hour. Make them drop loot. Every single one of them. I don’t care if i have to salvage every 15 minutes if i know that everything i kill is worthwhile. Make a mass-loot function so i don’t get carpal tunnel spamming F to loot everything.

5. Define the Play Area
So, you know how well AC goes? Let me tell you. Spider Queen is Glitch-fought. Troll is avoided (see #2). Kholer, when engaged, is also glitch-fought. So is Colossus, so is Howling King. Counting bosses for all paths, 8 encounters are glitched and 6 are completely avoided by option. This isn’t unique to AC. You want people to do the bosses? Lock the doors, ring of fire, invisible arena walls. DO NOT LET US OUT until the boss dies. Define the play area for bosses, and we’ll be forced to engage them, and not via glitching spider queen through a freaking pillar.

6. Rampaging. Dragons.
Off topic, but how about The Shatterer trashes Lion’s Arch and won’t stop until we kill him? How about using supply to rebuild our pirate town?

Agree on everything except 6, which is a very cool idea. I just find that LA is already a lag festival and really graphically intense just loading all the character models. Throw effects into that and that place will be a complete loading nightmare, and many people will get angry they can’t even get to fight because it literally is completely unplayable.

That, and, people need an area they can feel safe.

If something like this were to be done I think it could work very well instanced, maybe with 4 of your friends and using npc reinforcements possibly giving orders, and it would be unlocked after doing a chain of instanced world events together.