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Theifs are easy kills wvw video

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Posted by: Oozo.7856

Oozo.7856

Request for the OP to change the title to “Bad thieves are easy kills.” Good thieves can be killed but it is not easy.

Also, will you be including any footage where a good thief kills you?

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(edited by Oozo.7856)

[PvP] Immobilize stacking is not fun!

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Posted by: Oozo.7856

Oozo.7856

When we are running venom sharing, people we hit are rooted for over 20 seconds. Rooted from first contact to dead. For those saying all they have to do is remove the condition. Well, they have every other condition on them covering that root.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

Some older games got it right …

Some people apparently would rather play other games.

And I will be along with up to twenty or so other people from my guild and allied guilds alone as soon as a viable option presents itself. I suspect I’m not alone.

Good, you do that, go back to Everquest or whatever (older) games got it right. Being able to use skills without having a target was a selling point of this one.

Fairly certain he was talking about games like: Elder Scrolls Online, Camelot Unchained, and maybe even Wildstar. Ofc if we took the entire gw2 population and moved them to DAoC we’d all be a lot happier, lol

I don’t know which games he was talking about but he did say “older games”.

I said older games in one post. Someone else said other games that I also responded to in a different post. Try to keep up.

And with respect to older games, I was referring to some older games where people were snared when their health got low. I think that is a good mechanic.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

Hmm, don’t get regen on those other two either…and they are both master trait…

Hmm, engi have Self-Regulating Defenses as adept trait with full 100% evade against everything, instead of mere physical damage for warrior grandmaster trait…

Now whos changing topics?

Why are you even bothering with this guy?

It’s already been said that it is dogged march, melandru, and lemongrass in conjunction with multiple gap creators on short weapon cooldowns and multiple sources of stability that put warriors over the top.

Dogged march, melandru, and lemongrass was only brought up as a single topic when some fool said you should just snare them.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

ITT: A necro and guardian realize they are slow

I have a 80 guardian, 80 necro, and an 80 warrior.

Dogged march with melandru and lemongrass on the warrior. Two sources of stability.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

Some older games got it right …

Some people apparently would rather play other games.

And I will be along with up to twenty or so other people from my guild and allied guilds alone as soon as a viable option presents itself. I suspect I’m not alone.

Anet either doesn’t take balancing seriously or has a vision that just doesn’t mesh well with people more interested in fights with good play and counterplay.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

Working as intended.
Nothing to see here.

If it is working as intended then why were elems nerfed for exactly what warriors are doing now.

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(edited by Oozo.7856)

Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

they were intended as gap closers… thus the damage..

If they are designed to be escapes there will be no dmg assigned. Like Shadow step

they are designed as leap skills.
intended to close the gap,
or to attempt an escape (with auto targeting turned off)

nothing wrong here.

stop complaining.
accept the fact that you are incapable of snaring the target effectively.

Warriors can have nearly passive immunity to roots and snares in WvW. Throw in multiple sources of stability, their mobility, and healing signet and it is extremely difficult to lock one down long enough to kill them if they aren’t idiots.

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Anet why only 3 professions?

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Posted by: Oozo.7856

Oozo.7856

Downed state is fine for 5v5 group fights. It just doesn’t scale very well to larger WvW fights.

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Anet why only 3 professions?

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Posted by: Oozo.7856

Oozo.7856

Thief downstate can be countered by anyone with an instacast port.

Mesmers and elementalists are the two downstates that have no counterplay on the first stomp attempt unless the mesmer or elementalist uses their 2 ability way too early and screws themselves.

Stealth counters mesmer actually. If they can’t target, they can’t use it.

You never had like a thief that just seems like they’re in stealth forever after downing? Like I swear half the thieves we down are like in stealth for somethin like 5+ seconds while we beat on their downed corpse. Maybe it’s stealth stackin? I dunno, thieves are a mystery to me.

Mesmer downed state 2 requires a target? Didn’t know that. So, it’s just elementalist that has no counterplay then (unless they screw up).

Unless they drop a stealth-house right before they die, thief is a guaranteed stomp as long as your port is up and you get on them before downed state three is up.

Yeah, like any clone skill, you need a target.

That’s way too many conditions for thieves to go right. Not many classes carry teleports and sometimes you gotta use ‘em for things other than stomps. On the other hand, there’s a million ways to deal with the interrupt skills (thief is best at that too, oddly enough).

Thieves have one of the best downed states for sure. I’m thinking of situations where you have downed players on both sides getting stomped.

Elem is top tier since there is absolutely no counterplay to secure the first stomp attempt. Thieves and mesmers after that since there is counterplay, but it’s limited and not as easy or as available as just simply throwing stability up.

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I love being on FC!

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Oozo.7856

IMO T5-T7 has almost always been a solid place to find good fights. T4 and up has far too many zergs and usually a big population and/or coverage imbalance. I would move back down but my friends simply don’t want to pony up $20.

With the decline in WvW population in the lower tiers you could go entire nights without finding any decent fights. Things would get particularly bad later in the matchup week.

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[PvP] Lich form is overpowered

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Posted by: Oozo.7856

Oozo.7856

Elems use tornado all the time to boost their meteor shower damage. It’s quite the thing in WvW. Also, plague form is very good in WvW. Even a lot of power necros use it to mitigate damage for the group.

With respect to lich form. I’ve killed tons of people with it, but I can’t ever recall being killed by it myself. It is exceedingly good at clearing the field of upscales and zerkers.

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Anet why only 3 professions?

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Posted by: Oozo.7856

Oozo.7856

Thief downstate can be countered by anyone with an instacast port.

Mesmers and elementalists are the two downstates that have no counterplay on the first stomp attempt unless the mesmer or elementalist uses their 2 ability way too early and screws themselves.

Stealth counters mesmer actually. If they can’t target, they can’t use it.

You never had like a thief that just seems like they’re in stealth forever after downing? Like I swear half the thieves we down are like in stealth for somethin like 5+ seconds while we beat on their downed corpse. Maybe it’s stealth stackin? I dunno, thieves are a mystery to me.

Mesmer downed state 2 requires a target? Didn’t know that. So, it’s just elementalist that has no counterplay then (unless they screw up).

Unless they drop a stealth-house right before they die, thief is a guaranteed stomp as long as your port is up and you get on them before downed state three is up.

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Anet why only 3 professions?

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Posted by: Oozo.7856

Oozo.7856

Thief downstate can be countered by anyone with an instacast port.

Mesmers and elementalists are the two downstates that have no counterplay on the first stomp attempt unless the mesmer or elementalist uses their 2 ability way too early and screws themselves.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

Funny thread. I like when skills are able to be used both defensively and offensively so please don’t make this kind of change. It gives me a choice in playstyle.

But I do laugh at the warriors who always run away. If you emote laugh at them, they usually come back to fight.

You would still be able to use the leaps defensively in the same way that guardians use their ports defensively. You switch targets to a target that gets you out of the kill zone.

It just requires more awareness of surroundings and targeting skills, but sometimes there are no good escape options. As it should be.

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Skill group tactics: the leap

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Posted by: Oozo.7856

Oozo.7856

15-25 is not a skill group and I wish you folks running what is effectively a zerg would stop calling it that.

25 is a zerg
15 is not a zerg but skill group/zerg busing
10 and under are small roaming gank groups

I’ve been accused at running a “mini-zerg” at 5 people. Above 5 people, I have a guildie that quits the group because he says it’s too zergy.

My opinion is when you change from calling targets to calling a leader to follow is when you cross to zerging ‘cause that’s when it changes from a focus on individuals to how well you can throw your group’s weight around.

Excellent line drawing. I usually find it necessary to keep a driver targeted when we get over10 and when we have over ten that is when we start calling ourselves a zerg.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

I guess this suggestion originated from the warrior mobility balance thread. Leap skills are meant to be Gap Closers but instead they’re being used as escape tools.

Take a closer look at Ride the Lightning nerf, it’s supposed to be a gap closer but was used to escape or reset the fight instead so it got nerfed. I don’t see a reason why Warrior’s Rush or other leap/“mobility” skills shouldn’t be nerfed as well. People insist that it won’t work because of lag/travel time/bugs/slow animation but hey RtL is still as buggy as hell but they went on with the nerf. They can’t make an excuse that they were able to do it on one class but can’t on others.

Long story short; give some kind of penalty if the skill doesn’t hit anything to make it fair with Ride the Lightning. Else, remove the 2x CD penalty of RtL and think of another “balance fix” for all leap/mobility skills. So you don’t necessarily need a target and you still get to use leap skills as an escape mechanism but is not as exploitable anymore.

Dumb kittening thing about ride the lightning is it doesn’t take into account someone dodging. If you don’t hit because the player is smart, you still get super punished because it was used as an escape tool for so long rather than just punished. Certain classes have next to no risk vs reward, and some are loaded down with it so much that its near crippling.

Interesting. I suspect that is the same with blind and block as well. I know that when I’m running on my guardian, if someone shoots at me and it gets blocked it does not put me in combat.

So if an elementalist RTLs to me and it gets blocked then they get boned on the cooldown (I suspect).

Awesome!

Yes, Aegis, Blind and dodging is considered a “Miss” and will trigger the 40s cooldown.

NP then, just make sure you don’t use RTL to close the gap to any group that has a guardian in it.

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RIP Dhuumfire

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Posted by: Oozo.7856

Oozo.7856

Actually, it makes no sense for it to trigger on trip rather than placement since it removes control from the player.

Oh, you were probably talking about for roleplaying purposes or something. Nevermind.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

I guess this suggestion originated from the warrior mobility balance thread. Leap skills are meant to be Gap Closers but instead they’re being used as escape tools.

Take a closer look at Ride the Lightning nerf, it’s supposed to be a gap closer but was used to escape or reset the fight instead so it got nerfed. I don’t see a reason why Warrior’s Rush or other leap/“mobility” skills shouldn’t be nerfed as well. People insist that it won’t work because of lag/travel time/bugs/slow animation but hey RtL is still as buggy as hell but they went on with the nerf. They can’t make an excuse that they were able to do it on one class but can’t on others.

Long story short; give some kind of penalty if the skill doesn’t hit anything to make it fair with Ride the Lightning. Else, remove the 2x CD penalty of RtL and think of another “balance fix” for all leap/mobility skills. So you don’t necessarily need a target and you still get to use leap skills as an escape mechanism but is not as exploitable anymore.

Dumb kittening thing about ride the lightning is it doesn’t take into account someone dodging. If you don’t hit because the player is smart, you still get super punished because it was used as an escape tool for so long rather than just punished. Certain classes have next to no risk vs reward, and some are loaded down with it so much that its near crippling.

Interesting. I suspect that is the same with blind and block as well. I know that when I’m running on my guardian, if someone shoots at me and it gets blocked it does not put me in combat.

So if an elementalist RTLs to me and it gets blocked then they get boned on the cooldown (I suspect).

Awesome!

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

What mobility issues in WvW?

The issue where some players are more mobile than the OP I suppose.

In other games, abilities that allow you to escape are on long cooldowns. Gap closers should be just that. Gap closers.

How about this. All gap closers on weapons should require a target. Utilities can go untouched since their cooldowns are appropriate.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

yes make them require target then they will be completly useless!

9/10 times rush/bullsrush other gap closers will bug if target moves a little. So doing this will make mobility skills insta death button.

If you gap close at someone, you’re still closing the gap even if the damage doesn’t land. I’d rather have Warrior GS 5 hardly hit me but still close the gap with me, instead of the warrior using it to escape from a fight all the time.

I guess what he is trying to imply is that the targeted gap closer is so unreliable that he just points himself manually at his target (without a target lock) and leads them landing with more success.

Either that or he uses his gap closers to mainly run away and is just trying to pull some kind of justification for it out of his kitten.

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Putrid Mark Change

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Posted by: Oozo.7856

Oozo.7856

It was always like that. I assume they just fixed it so it no longer displays a blast message when placing. And no longer double triggers when being set off.

False. I tested it in heart of the mists. I’d align it so it blasted but did not hit the enemy, it’d put a 4 sec weakness on the dummy. If I did both blasts it was 8. It did what it showed.

I never got the thing to ever blast might when placed on a fire field. I never really bothered to pay attention if the activation caused a “double” blast or not, but It always seemed to be a single bast to me.

My interpretation of this was they simply removed the blast notice that did nothign when you dropped the mark,… but I could be wrong.

Tested it a long time ago to get swiftness while roaming but it didn’t work. Swiftness notification would come up but no buff. We weren’t in combat though.

I think someone mentioned above that it worked only when in combat. That is, that the placement blast actually only gave the effect if you were in combat but still gave the combo heart graphic anyway.

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(edited by Oozo.7856)

Putrid Mark Change

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Posted by: Oozo.7856

Oozo.7856

Would have been better to fix it the other way. It blasts when placed.

Correct. I guess you are supposed to place the mark and when you notice an enemy approaching it you throw down a field right before they trigger it. P

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RIP Dhuumfire

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Posted by: Oozo.7856

Oozo.7856

It’s just another phase of the balance cycle. A few months later necro will get buffed again, while the actual fotm class / build will get a nerf.
Instead of actual balance, developers keeps rotating between classes to make an illusion of “fresh scene” while actually nothing changes. It’s like a teeter. Up and down. Up and down.
Balancing necro is already a though thing. Make a class viable with design elements that are completely different by 180 degree how the game works … good luck with that.

ps: sorry for bad english blablabla

The nerf/buff FOTM cycle is good for business with GW2’s business model. As classes are nerfed and buffed people reroll and buy gems to get gold to level them and gear them up.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

yes make them require target then they will be completly useless!

9/10 times rush/bullsrush other gap closers will bug if target moves a little. So doing this will make mobility skills insta death button.

The only thing that would change is that you wouldn’t be able to escape fights you should not be escaping to begin with.

Guild Wars 2 is a game of crutches and man do people start to get upset when anyone even suggests a crutch be removed.

Why? Because you think you are owed a kill that you didn’t earn?

This may come as a shocker but if some one is running from you that means you won the fight.

People who play not to lose say things like this.

Some older games got it right when they lowered a character’s movement speed when he got low health. That made the choice to engage in a fight meaningful. When you engaged into a fight you were committed to it.

That is what is called risk versus reward, which is something that the devs in this game don’t seem to respect. This game has done more to remove the risk versus reward aspect from pvp than any other game I can think of.

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(edited by Oozo.7856)

Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

yes make them require target then they will be completly useless!

9/10 times rush/bullsrush other gap closers will bug if target moves a little. So doing this will make mobility skills insta death button.

The only thing that would change is that you wouldn’t be able to escape fights you should not be escaping to begin with.

Guild Wars 2 is a game of crutches and man do people start to get upset when anyone even suggests a crutch be removed.

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Leap Skills Should require a target

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Posted by: Oozo.7856

Oozo.7856

What mobility issues in WvW?

Um, the fact that some classes have way too much escape mobility.

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IF my guard can do this....

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Posted by: Oozo.7856

Oozo.7856

Travlane you’re not a thief, or a guardian, you’re barely a player. You’ve made an absolute fool of yourself here, and I sincerely advise you either work to improve, go find another (easier) game to play, and/or just stop posting on here where so many people have to cringe at your lack of basic common sense.

if u attack somebody rather than their comments….. ad hominem.

cmon grow up seriously. i wont even report what you are saying. but u can challenge me infact ill msg u in game now.

my point was made. most people agree. a video was made to prove it wrong…. it had 1 of the same enemies but was vastly set up different so … fail!

ever finish HS? did u go to college? i have. know anything experiments? controls? variables? go finish and you will understand why these 2 videos are VASTLY different and so is the difficulty.

LOL. You are lecturing people on the principles of the scientific method but on the other hand in order to try to prove that thieves are not OP in PvP you post PVE content on your guardian.

You are ridiculous.

no sir. u are. im not talking about pvp LOL! you fail! its about the 10% overall dmg nerf coming in. perhaps read more thoroughly ? LAWL i said why should we thieves get the nerf when guardians can do this?

You aren’t talking about PvP? Then why did you say this?

point is this is OP. not thief.

Are there a bunch of posts complaining that thief is OP in PvE that I’m not aware of?
Also, people don’t call thieves OP in PvP because of their damage.

You are ridiculous.

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IF my guard can do this....

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Oozo.7856

Will someone please explain what a bad mouse-clicking guardian killing PvE content has to do with thieves being called OP in PvP/WvW?

lol ur new to forums. im a thief. i have my skills hotkeyed to my thief. i dont play guardian. thats half the point.

I play multiple classes and don’t mouseclick on any of them. You are nothing but excuses.

Answer the question. What does a clip of a mouseclicking guardian killing PvE content have to do with thieves being called OP in PvP or WvW?

well i dont play guardian. like less than .1 % of my time. i have no muscle memory for my THIEF’s hotkeys to be transfered over to guard. its like me adding a new class to game and new skills for it and making u hop on and use hotkeys without changing anythign. are you simple? lol

I played a game weekend before last that I had never played before. I did not mouseclick at any time. It took me less than an hour to build the basic muscle memory for the character.

Maybe you are just bad.

maybe ur just a hero. sorry i cant claim to be good on guard when i dont play one. maybe u can. good for u. im great on thief only. rest i kindly just dily daly on. btw half the skills were mouseclicked…not that that is much better but w.e.

point is when 20-100 people come guardian can stay alive WHILE FIGHTING for 6.5 mins. when 20-100 people come thief cant fight without resetting and running away bc they cant afford even 1 mistake…or if they can its only 1.

his video needs to be perfect conditions. guardian video = any conditions.

It doesn’t matter whether you are good or bad on your guardian. PvE content on a guardian has zero relevance to thief balance in PvP.

A guardian can’t live for 7 minutes with 20-100 people on him. He will die and he will die quickly. The thief can avoid that situation completely.

You are ridiculous.

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(edited by Oozo.7856)

IF my guard can do this....

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Posted by: Oozo.7856

Oozo.7856

Travlane you’re not a thief, or a guardian, you’re barely a player. You’ve made an absolute fool of yourself here, and I sincerely advise you either work to improve, go find another (easier) game to play, and/or just stop posting on here where so many people have to cringe at your lack of basic common sense.

if u attack somebody rather than their comments….. ad hominem.

cmon grow up seriously. i wont even report what you are saying. but u can challenge me infact ill msg u in game now.

my point was made. most people agree. a video was made to prove it wrong…. it had 1 of the same enemies but was vastly set up different so … fail!

ever finish HS? did u go to college? i have. know anything experiments? controls? variables? go finish and you will understand why these 2 videos are VASTLY different and so is the difficulty.

LOL. You are lecturing people on the principles of the scientific method but on the other hand in order to try to prove that thieves are not OP in PvP you post PVE content on your guardian.

You are ridiculous.

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IF my guard can do this....

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Posted by: Oozo.7856

Oozo.7856

Will someone please explain what a bad mouse-clicking guardian killing PvE content has to do with thieves being called OP in PvP/WvW?

lol ur new to forums. im a thief. i have my skills hotkeyed to my thief. i dont play guardian. thats half the point.

I play multiple classes and don’t mouseclick on any of them. You are nothing but excuses.

Answer the question. What does a clip of a mouseclicking guardian killing PvE content have to do with thieves being called OP in PvP or WvW?

well i dont play guardian. like less than .1 % of my time. i have no muscle memory for my THIEF’s hotkeys to be transfered over to guard. its like me adding a new class to game and new skills for it and making u hop on and use hotkeys without changing anythign. are you simple? lol

I played a game weekend before last that I had never played before. I did not mouseclick at any time. It took me less than an hour to build the basic muscle memory for the character.

Maybe you are just bad.

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IF my guard can do this....

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Posted by: Oozo.7856

Oozo.7856

Will someone please explain what a bad mouse-clicking guardian killing PvE content has to do with thieves being called OP in PvP/WvW?

lol ur new to forums. im a thief. i have my skills hotkeyed to my thief. i dont play guardian. thats half the point.

I play multiple classes and don’t mouseclick on any of them. You are nothing but excuses.

Answer the question. What does a clip of a mouseclicking guardian killing PvE content have to do with thieves being called OP in PvP or WvW?

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Posted by: Oozo.7856

Oozo.7856

Will someone please explain what a bad mouse-clicking guardian killing PvE content has to do with thieves being called OP in PvP/WvW?

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[BSty] WvW Roaming small scale group

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Posted by: Oozo.7856

Oozo.7856

The mods are ridiculous here. Some people are allowed to post movie threads in the main forums. Some have their threads moved to a place where no one will see it.

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[PvP] Immobilize stacking is not fun!

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Posted by: Oozo.7856

Oozo.7856

I have never seen anyone argue that immobilize stacking was a good change. Kind of surprised this thread hadn’t popped up already.

It has. I posted movies of being stuck in root for 20+ seconds. Why do you think it was changed from 5 stacks to 3?

It shouldn’t stack at all, of course. Root was dangerous before the change, but not a death sentence.

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Anvil Rock WvW footage

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Posted by: Oozo.7856

Oozo.7856

He is right. Most of these fights are relatively even number zerg versus zerg fights. Do you not count the other friendly guild zergs fighting with you?

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tPVP Dhuumfire explained, condi necros

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Posted by: Oozo.7856

Oozo.7856

My only point here was that spite is the second best traitline for condition necros looking to boost up their condition damage output. Generally speaking, traits are more important than the stats you get from the traitlines since stats can be fixed by gear.

However, if you take a look at our traits with respect to doing more damage with conditions there is nothing there to compel you to go anything other than spite and curses (with the exception of the staff traits).

That makes Leeto’s argument that dhuumfire was made for power necros and not for condition necros kind of invalid. Dhuumfire is a condition necro trait. The reason it is so far into spite is to force condition necros going for full on condition damage to sacrifice some sustain and survivability to get it.

Also, signet mastery is in spite. Don’t tell me that signet mastery is tailored more for power necros than condition necros.

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(edited by Oozo.7856)

Leeto`s power dagger PVP build.

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Posted by: Oozo.7856

Oozo.7856

Staff is fine for this build since he is using soul marks. You gain a lot of survivability using staff, soul marks, and mark of evasion and keep in mind that he is playing in sPvP point control, not in an open field 1v1 – so people are going to be triggering the marks.

I agree with Lopez (without calling the build awful). I can’t see any reason to take dhuumire over close to death. His lifeblasts are traited to crit. How could dhuumfire possibly be better than 20% more damage on his crit damage lifeblasts on low health targets?

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Power Build Roaming WvW Video

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Posted by: Oozo.7856

Oozo.7856

Nice wurm jukes.

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tPVP Dhuumfire explained, condi necros

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Posted by: Oozo.7856

Oozo.7856

TLDR: Your point would be valid if Spite did not carry condition duration.

Why does it matter what stats a trait line gives, you pick them for the traits not stats (ok except for profession mechanic boosters, like on engie, ele and mesmer its all fine to pick for the cdr).

You take both stats and traits into consideration when making a build.

Tell me which two traitlines a necro looking to go “balls-to-the-wall” condition damage would invest points into? I mean, Curses is a no-brainer. What about the rest.

You realize that many condition necros looking to increase their damage output were investing points into Spite before Dhuumfire was even put into the game, right?

They did not put Dhuumfire deep into Spite because they didn’t think any condition necros would go that far in Spite. They put it that far into Spite so the condition necros who did go full on into Curses and Spite couldn’t invest many points into the survivability traitlines. That is how they tried to balance it.

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(edited by Oozo.7856)

tPVP Dhuumfire explained, condi necros

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Posted by: Oozo.7856

Oozo.7856

No man your just looking at it wrong, dhuumfire is not meant to be better than close to death, it is meant to be same as close to death only its meant for different environment.
And this is buff to condition builds because dhuumfire + terror is hybrid not a real condi build, atm theres no choice at all, if you want to play condimancer you gotta go 30 points and spite and not because full condi builds suck but just because dhuumfire is OP as hell for condimancer, now when it will be weaker im pretty sure many necros will take out points of spite and put them in real traits that are meant for condimancers.

Let’s say you are making a condition build and your first concern is choosing the traitlines that give you the most damage by stats. Then you take Spite and Curses.

You take Spite because of the condition duration. Now, maybe Anet intended it for only power necros to go full spite and pick up dhuumfire. But, if that is the case then they are extremely shortsighted, yes?

TLDR: Your point would be valid if Spite did not carry condition duration.

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Guardian December Patch Preview

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Posted by: Oozo.7856

Oozo.7856

I could care less about the dev team, because the dev team has given me no reason to care.

It’s ’couldn’t’. You ’couldn’t care less."

I could care more.

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Leeto`s power dagger PVP build.

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Posted by: Oozo.7856

Oozo.7856

Nothing wrong with soul marks and mark of evasion to help regain life force for sustain (with a bonus of getting some regen). I really don’t understand the choice for dhuumfire though. :P

Replace dhuumfire with close to death and you have a slight variation of a standard power build that leans more towards survivability and sustain than damage.

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How to survive in wvw?!

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Posted by: Oozo.7856

Oozo.7856

we necros do not have any abilities to face tank focus dmg unless we are taking the minion build or the well build.

What?

alright im not an expert , but IMO we dont have that attrition good?

Necro is the best face-tanking class out there due to DS/Plague/DS chain. We just can’t escape the focus very well. We can take it up the kitten for far longer than any other class though. :P

I thought i said it in the very first reply about that, we are not good at face tanking focus dmg… did I ? pls read well dude

We are the best at face-tanking damage focus damage, not good at escaping it. Escaping damage isn’t the same thing as face-tanking it.

so … when 3 person focusing fire on you, stunning and knocking back, placing 10 stacks of bleed, cofusion, torment on you and you can survive that just by face tanking ? good job

We can survive it better than another class due to high health, death shroud, and plague form. Maybe you don’t fully understand the term ‘face-tank.’

I would LOVE to see videos of your build in action facetanking focused fire. If you’re not lying you would now become the single best necromancer in the game. They will rename it to Oozo Wars 2

Hes more or less lieing. Here is a video from the link in his sig. While they did do well he was able to move for the most part freely in the fight, till he got focused and downed.

The guardian next to me also got downed there and I didn’t have plague form up since I used it to tank them when they were aoe bombing their downed. Necro is the best class for tanking damage.

Also, I screwed up there and left death shroud too early as I didn’t think I was going to get focused that hard. So, the reason I went down there was because I made a mistake. Otherwise, I probably would have survived that focus.

That is a 5v13+ BTW. And while they were focusing me the other DPS with me downed a good number of them and got quite a few of them low health. That is what a necro does. When they draw fire, they try to ride it out as long as possible so their team is free to go full DPS.

That group would have put about zero pressure on me if it had been a 5v5, focus or not.

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(edited by Oozo.7856)

How to survive in wvw?!

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Posted by: Oozo.7856

Oozo.7856

we necros do not have any abilities to face tank focus dmg unless we are taking the minion build or the well build.

What?

alright im not an expert , but IMO we dont have that attrition good?

Necro is the best face-tanking class out there due to DS/Plague/DS chain. We just can’t escape the focus very well. We can take it up the kitten for far longer than any other class though. :P

I thought i said it in the very first reply about that, we are not good at face tanking focus dmg… did I ? pls read well dude

We are the best at face-tanking damage focus damage, not good at escaping it. Escaping damage isn’t the same thing as face-tanking it.

so … when 3 person focusing fire on you, stunning and knocking back, placing 10 stacks of bleed, cofusion, torment on you and you can survive that just by face tanking ? good job

We can survive it better than another class due to high health, death shroud, and plague form. Maybe you don’t fully understand the term ‘face-tank.’

I would LOVE to see videos of your build in action facetanking focused fire. If you’re not lying you would now become the single best necromancer in the game. They will rename it to Oozo Wars 2

It doesn’t take a lot of skill to tank damage with DS—>Plague—>DS. That is a kitten-ton of health that they have to eat through. Necro is the best class for facetanking focus damage.

By best, I mean that they can survive the longest. Not that they will survive it. Nobody survives persistent focus damage. Also, I’m thinking you probably don’t understand what the term ‘facetanking’ means either.

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Mesmers and Stealth

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Posted by: Oozo.7856

Oozo.7856

In this thread, mesmers and thieves argue over which one is the most ridiculous.

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How to use a Spectral wall effectively?

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Posted by: Oozo.7856

Oozo.7856

It won’t stop them from moving, but it is significantly easier to deal with someone when they have 0 control of their character.

but still it’s pretty meh when you compare it to Line of Warding
(Create a line in front of you that foes cannot cross. Foes trying to move across the Line of Warding will be knocked away slightly in the opposite direction of their movement.)

Line of Warding is better at keeping people from running away, but in every other aspect Spectral Wall is far superior due to Line of Warding’s long cast time.

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How to use a Spectral wall effectively?

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Posted by: Oozo.7856

Oozo.7856

For the people saying spectal wall isn’t good for solo roaming, you do realize it has a fast enough cast time where you can just drop it right on top of people, right?

You can use it like you would use staff 5. Only it’s better, since it is a persistent.

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How to survive in wvw?!

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Posted by: Oozo.7856

Oozo.7856

The huge health pool you have while in plague form is protection against condition damage provided you enter plague form before your health drops too low.

For the guy asking what is the point of being able to facetank damage for a long time if you can’t escape it. That is where your group comes in. If the enemy is focusing you, the longer you can stay alive gives your team more time to get kills on them. If the enemy is focusing you (the necro) it will free up your team to go full offense on them.

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[VIDEO]Necro Roaming-Pardi Vol.2-Demon Angel

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Posted by: Oozo.7856

Oozo.7856

I liked how he positioned himself for the pet to take the downed state interrupts when stomping. :P

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