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[Movie] Pre-chill nerf Reaper sPvP 1vNs

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Posted by: Oozo.7856

Oozo.7856

The footage is old, but due to time constraints I only recently put it together in a montage. It’s for entertainment anyway (even though its obsolete now). I just like to put together movies simply as a hobby.

Hope you enjoy. It’s heavily edited, but nothing too crazy.


If you are interested in some real nostalgia… oldschool WvW roaming on necromancer.

https://www.youtube.com/playlist?list=PLOsHFGqB-Hp_ZGY3HLXiiKz5ua6g8Jrm6

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New Phat Seals WvW video - check me out

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Posted by: Oozo.7856

Oozo.7856

Haven’t played the game in forever. Looks like it is still mostly bad players zerg-balling to abuse AoE caps?

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Does Diamond skin need a nerf ?

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Oozo.7856

This thread boiled down to two arguments:

Argument: A good condi necro can beat DS
Counter-argument: Only a bad DS loses to a condi necro

The real question is: Can a condi necro beat a DS tempest of equal skill?

I think the necros that this community views as the best say that they can’t beat the DS tempests that this community also views as the best.

I’ve run across two types of DS tempests. There are the ones that seem to think that DS is all they need to win. They die to viper necro. Then there are the ones that are very good at managing their health and counter the direct damage they are taking to keep their health high. They don’t die.

Pls define “skill”, in a MMO the guy who win is always the noob that runs OP builds and this accordingly to the general MMO pop, the real question is :

Will a nerf to DS stop necros from complaining about eles? …NO
It’s not like necros have suddenly started to complain about eles…so spare me the “I can’t beat eles because of DS” catch phrase

Well, elems without DS are generally easy to beat with conditions. So, they need some kind of condition protection but diamond skin is just pure flat out bad design. There is a reason that no other game (that I can think of) has anything similar to diamond skin. Nothing that good should ever be passive.

At a minimum, diamond skin should not stop control effects.

As far as necros complaining about elementalists before DS, I’m not sure what you are talking about. The only complaint I can think of is their mobility, but necro mobility sucked and still sucks against a lot of builds.

edit: And Ross above makes a good point about non-damaging debuffs like vulnerability and weakness. The fact that condition CC and non-damaging conditions don’t work makes it harder for even a power build to connect.

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(edited by Oozo.7856)

4v5 game = -pip

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Posted by: Oozo.7856

Oozo.7856

If they put in a system where you don’t lose any progress when someone is disconnected then people would start intentionally disconnecting to avoid losing progress. The main problem with games aren’t the systems, it’s the people that play them.

Your post makes no sense whatsoever. The system can easily be made so the disconnected player is the only person that loses points.

Okay, so you have one guy on an alt account who is your designated “diconnector.” He disconnects whenever it appears that your team is going to lose. The disonnector loses points which is an added benefit because grouping with him lowers your match making for future matches. The people who are going for progress never lose progress.

So, that system won’t work. Now, you have to tweak it and make a more complex system to deal with that exploit. Maybe you add code that determines whether progress is lost based upon how much time is played before a disconnect. But, the problem is that no matter what system you make people will find a way to exploit it. All you can do is try to make a system that is not easy to exploit. But, that takes time and resources (in other words, money).

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4v5 game = -pip

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Posted by: Oozo.7856

Oozo.7856

If they put in a system where you don’t lose any progress when someone is disconnected then people would start intentionally disconnecting to avoid losing progress. The main problem with games aren’t the systems, it’s the people that play them.

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Does Diamond skin need a nerf ?

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Posted by: Oozo.7856

Oozo.7856

You guys are really cherry-pickng Nos’ stream. Yes, he beats some DS while playing but he also says that there are DS that he has no chance of beating and is constantly complaining about how even a poorly played DS can still beat him.

If you are going to use him to bolster your argument then you also have to consider the things he says that are counter to your argument.

I could post videos of me killing some DS tempests and present it as proof that everything is fine, but yeah… taking a single instance of killing a DS tempest that isn’t playing correctly or has a bad build to say DS is fine would be stupid.

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Does Diamond skin need a nerf ?

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Posted by: Oozo.7856

Oozo.7856

This thread boiled down to two arguments:

Argument: A good condi necro can beat DS
Counter-argument: Only a bad DS loses to a condi necro

The real question is: Can a condi necro beat a DS tempest of equal skill?

I think the necros that this community views as the best say that they can’t beat the DS tempests that this community also views as the best.

I’ve run across two types of DS tempests. There are the ones that seem to think that DS is all they need to win. They die to viper necro. Then there are the ones that are very good at managing their health and counter the direct damage they are taking to keep their health high. They don’t die.

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Diamond skin Elementalist

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Posted by: Oozo.7856

Oozo.7856

You can tell when the first ability you use that normally applies a condition gets and immune message instead.

Unless they are full bunker, DS elementalist doesn’t seem that difficult to kill as long as you have some direct damage.

And all bunkers are hard to kill.

That said, DS shouldn’t prevent control effects. I don’t see a problem with it negating damage since it should prevent people from going full condition. The game would be better if going to the extremes in a build didn’t pay off as much.

I play a necro quite often. The most annoying thing is having your snares resisted since for a necro to make contact you generally need to snare your target since your personal mobility isn’t that good.

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Condi Reaper Matchup Strategies WvW

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Posted by: Oozo.7856

Oozo.7856

Game seems more about build/counter-build than play/counter-play to me.

Staff for ranged pressure and condition transfer.

Second weapon to suit your playstyle

Plague signet for condition transfer

Some type of pet to deal with traps and marks (I use Rise to counter DH traps)

Viper seems to work well in all matchups since your damage output isn’t weak against people who stack defense against conditions or weak against people who stack defense against power.

After that, it’s more about reaction speed rather than strategies, IMO.

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Consume Conditions

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Posted by: Oozo.7856

Oozo.7856

Mesmer: Power Block

Enemies of mesmers beware: they’ve learned how to mess with your skill recharge! The new trait for mesmers allows them to gain additional benefit when disrupting enemy skills. Power Block will be introduced to the Domination line and will change the recharge of an interrupted skill from 5 seconds to 10 seconds. This will not affect skills that have no recharge, but I’d imagine that stopping a necromancer from consuming conditions would surely put a nail in their coffin.

Long obvious cast animations FTW. I still find it funny that they specifically mentioned it screwing consume conditions in their fluff piece. :P

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[PvP] new mesmer GM trait

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Posted by: Oozo.7856

Oozo.7856

Being locked out of your heal for 5 seconds is punishment enough. 10 seconds? That is an automatic win against some of the classes. Just from interrupting a single heal?

Bad.

It’s an automatic win against bad players. Good players will cover their heal by popping stability, opening a gap, stealthing, CCing and baiting cooldowns.

Let me guess, you defended prenerf perplexity as well, right? Necros can’t pop stability to heal, can’t stealth, and can’t create enough of a gap to protect a heal against a ranged interrupt. Landing a fear to protect your heal is not reliable. Nor is baiting a cooldown when you need that heal.

And if you are a solo roaming thief or Mesmer calling other people bad, then you are a joke. A total joke, because by solo roaming on a thief or mesmer you are pretty much admitting you need to be playing those classes as a crutch. Try solo roaming on a power necromancer and get back to me.

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(edited by Oozo.7856)

New Mesmer trait ...seriously?

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Posted by: Oozo.7856

Oozo.7856

ugh people always panic when mes gets a buff. must be all hotjoin people that fear mesmers. sry but in any other game mode including tpvp, mesmer is not even part of the meta.
now we get a trait, we dont even know exactly how it work and everyone cries like a baby. also already crying for an icd?u serious? a thief can kitten spam interrupts, we cant!
seriously stop it. mesmer isnt even top in hotjoins. in wvw we are veilbots because of constant cries and nerfs and im talking about raids. i mean seriously every single class is getting new traits and u guys freak out because of the mesmer one.
seriously go and try to play a mesmer in a wvw raid.. play a mesmer anywhere else than stupid hotjoins! we are not viable in wvw raids, not really viable in tpvp, get terrible loot have over 20 bugs, no aoe, no group builds, cant hold points in tpvp, no stability and in wvw we got no illusions no aoe and most of our traits are useless in zergfights.
sory but l2p already and get over the mesmer hate.
reason why mes are skilled palyers…we can make a class work with over 20 bugs(some of them really big bugs)

That isn’t a Mesmer buff, it’s an everything else nerf. Will they be allowing people to do a race change so the big races don’t get totally kittened by this?

And, are you seriously complaining that mesmers are bad in WvW? Unbelievable.

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[PvP] new mesmer GM trait

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Posted by: Oozo.7856

Oozo.7856

Being locked out of your heal for 5 seconds is punishment enough. 10 seconds? That is an automatic win against some of the classes. Just from interrupting a single heal?

Bad.

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Concerns about WvW future

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Posted by: Oozo.7856

Oozo.7856

Hello, I’m Sarsbear from such guilds as PAXA, SPCA, and tM, and I’m leaving this game for ESO. ESO offers balanced stealth (everyone has it and any dmg removes it), real healing (I no longer have to try to line up the end of my dodge roll to where someone is going to be in a very small radius), class balance (because “class” is more flavor than definition, and your action bar is fully customizable), no AoE limit + far fewer AoE abilities, crucial small-man pvp (flipping a camp will disable porting to that keep), no combat speed reduction (so zergs can’t catch up), and a better grouping system. Also an enormous map that you can easily get lost in. And PvE quests in the PvP zone that will funnel smaller groups of players together.

Yes, the animations/look aren’t as fluid as GW2. The targeting system is crap compared to GW2 as well (currently, haven’t browsed many add-ons that could fix this). Luckily what I care about is quality PvP, where fighting people depends on what I do, not how many others I bring.

^ Pretty much agree with all of this. Some of it I comment on in the movie below.
http://www.youtube.com/watch?v=hc65gvg1LmM

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A way to give necro's more stability?

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Posted by: Oozo.7856

Oozo.7856

Once upon a time, in beta, death shroud gave you passive stability. Funny how when something gets nerfed it often goes from one extreme to the other. :P

Shade
Soul Reaping Minor
Prevent knocked back, knocked down, launched, slowed or stunned while in Death Shroud.
http://wiki.guildwars2.com/wiki/List_of_historical_traits#Necromancer_traits

It was a bit more than a simple stability and OP as a minor trait.

Good find. Yes, it was totally OP and needed to be nerfed. But, look at the situation now. That was my point about how it swung from one extreme to another.

And that trait from beta is why we can’t stomp while in deathshroud today. Of course, that wasn’t changed after the trait was removed. :P

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(edited by Oozo.7856)

A way to give necro's more stability?

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Posted by: Oozo.7856

Oozo.7856

Once upon a time, in beta, death shroud gave you passive stability. Funny how when something gets nerfed it often goes from one extreme to the other. :P

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Nerf Condition damage please!

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Oozo.7856

Condition damage is fine in general, the only things that have to be changed is:

  • the condition cap. It has to be removed
  • the massive condition cleans capabilities in WvW Zerks have to be reduced.

It is not fine, its broken and needs to be reworked.

Based on what? got a fact, comparison, or even a reason, to back up your claim? Based on the actual fact that direct damage builds clearly out damage condition builds, blind and unsupported one liners like this do not make a lot of sense, nor does it add value to the conversation. If we want mindless one liners, we will watch old Rodney Dangerfield stand up videos. Here we prefer a little information, explanation, or facts to put meaning to a claim.

The problem he is probably referring to is small scale to large scale group fights in WvW when you can have 5 condition based classes in a zerg and they can really decimate another zerg lacking condition removals or whirl finishes in light fields. Most conditions are easily replaceable which makes condition cleansing never enough in group fights.

Get a condinecro, condiengi, glamour mesmer, a guardian, and a random. Throw this group behind a melee train and you’ll see the guardian get 12 stacks of might for group and stability, condinecro will light up the enemy zerg with marks, condi engineer with grenade spam, glamour mesmer will cause boon removal and confusion/conditions, and the necro will epidemic all that kitten. Watch people melt if their condition cleanses don’t go off fast enough.

An organized power based group will destroy unorganized PUGs just as easily, probably quicker since a power well necro can absolutely destroy PUGs faster than a condition based necro can. Why don’t the guilds who do GvGs against each other run condition based groups?

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Condition damage needs a rework.

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Posted by: Oozo.7856

Oozo.7856

I think you guys and VR are about the only ones that even bothered with conditions?

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Condition damage needs a rework.

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Oozo.7856

No, nerf the condi damage first. It is out of control.

Out of control condition damage making a mockery of all GvGs! No place for power builds! MUST FIX!

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Condition damage needs a rework.

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Oozo.7856

Must fix now! This has been going on for way too long! Condition necros just destroy in organized top level GvGs.

All of the top teams stack themselves with condition necros. The only thing that determines who wins is how many condition necros they bring to the fight!

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Nerf Condition damage please!

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Oozo.7856

@OP: you have to specific which game mode.

PvP: Yes, we need lower condi damage
WvW: Yes, lower it
PvE: It needs to be increased.

It’s like people don’t even play the game. The large number of groups in WvW are very guardian and warrior heavy. You know… the ones that GvG. Now let me ask a question. How many of those types of groups use condition necros? And now another question. Why not?

So, there is the problem. How do you reign in conditions without totally destroying all condition builds for large scale fights?

Answer: you don’t because these problems aren’t fixable without redesigning the entire game.

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Nerf Condition damage please!

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Posted by: Oozo.7856

Oozo.7856

directly nerfing condition damage will not achieve anything.

more stat synergy is required.
what should be done is that healing power will affect conditions just like toughness affect direct damage.

this way, if you want to be more resistant to conditions, you should give up some damage and invest into HP.

My high armor, high healing power support and healing guardian loves this idea.

The problems with GW2 can’t be fixed.

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Huge drop down in WvW population ?

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Posted by: Oozo.7856

Oozo.7856

There was only really bad lag on the campaigns that had population caps. The campaigns lower down the list had no lag. And yes, of course they are pushing their systems to see what they can handle so they know where to set the population caps.

The lag you experienced was similar to the lag you would get in GW2 to this day if you are near a large threeway battle for SM.

And, to imagine the scale of the PvP zone, imagine a zone with 10+ keeps all the size of SM separated by long distances.

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Sick of Hammer Trains

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Posted by: Oozo.7856

Oozo.7856

Here ill solve your problem… 2 Boonway guardians = 90%-95% stability up time.

Dealing with melee trains is super easy guys. All you have to do is dodge roll. But, just in case that doesn’t work let’s bring 8 guardians for stability.

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GW2 and eso poll results are in.

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Oozo.7856

I was in the beta. If you want to play Skyrim with random people running around that you feel no reason to group with, go for it.

As if there is a ton of reasons to group up together in GW2 when you start leveling? Did you do the relatively low level dungeon in ESO? I’m going to go ahead and think, no… you didn’t.

I also ran across a hidden area (it was well hidden) that had a miniboss mob. I couldn’t solo it, so I called in some guildmates and we killed it. Got some nice loot and an achievement unlock and a skill point for advancing our characters.

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GW2 and eso poll results are in.

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Oozo.7856

I don’t think I can go back to kill stealing in PvE (launch day, hundreds will be stuck in the first room waiting for the loot needed to leave to drop).

Not sure where that is coming from. I haven’t encountered anything like that. Sometimes there are quests that get bugged and people start piling up on it not realizing it’s broken.

The fact that they are already allowing special classes for buying the SE version shows that an in-game shop will happen and most likely will not be fair.

No special classes, one single race. The racial abilities for that race seem PvE oriented, not PvP. I doubt many people will choose that race for PvP.

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You've been using SoWrath incorrectly.

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Posted by: Oozo.7856

Oozo.7856

People don’t seem to appreciate the pure amount of skill it takes to manage the abilities available to you while in plague form. Besides, it’s a toggle so you don’t really need to spam it.

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Huge drop down in WvW population ?

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Oozo.7856

Yes, it’s moddable. But that comes with problems of it’s own. For example, you can see your enemy’s magicka and stamina with a mod and there is currently controversy that you could even use the mods with other third party programs to do things like auto-interrupt casts.

ZOS won’t allow that. As for seeing enemies majicka and stamina I don’t see why that is a problem, other games allow you to see all that info in PvP.

Health is fine (obviously). Magicka and Stamina, I disagree with. Let’s say you run across someone fighting someone else or just coming off of a fight. You shouldn’t be able to see if they are a total sitting duck or not.

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[Movies] WvW Power Necro Movies (2/16/14)

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Posted by: Oozo.7856

Oozo.7856

Haha, no problem. To Xavi, thanks. I’m not running power ATM, but conditions. All my power stuff is banked so it’s not something I could do quickly but I’m using a mixture of gear. The build is really kind of the standard build you would run for power DPS.

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Huge drop down in WvW population ?

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Posted by: Oozo.7856

Oozo.7856

I agree with Amins and Jax. GW2 has superior combat and control of your character. GW2 also has a superior UI. ESO has a superior PvP map and basic “world versus world” mechanics (no hard rezzing, no aoe cap). About the AoE cap. Ranged AoE damage is typically pretty low. Melee point blank AoE is higher but nothing on the order of the damage AoEs can do in GW2. Single target attacks do more damage than AoE attacks in ESO (as it should be). They just hit more people (as it should be).

Agree with the comments about ESO damage, they are as it should be.

However on the UI I’d actually argue that ESO is superior because the base UI is minimalist but it can be modded to exactly what you want it to be unlike GW2.

Yes, it’s moddable. But that comes with problems of it’s own. For example, you can see your enemy’s magicka and stamina with a mod and there is currently controversy that you could even use the mods with other third party programs to do things like auto-interrupt casts.

The mod situation in WoW was horrible. There were certain mods that put you at a serious disadvantage if you did not use them yourself. Let’s not even talk about Rift which had a built in macro/scripting language that was sophisticated enough to play the game (and play it well by just pressing one button – too much automation). WAR also had mods that you could use to automate many things. For example, if you had an ability that only worked after a parry then you could set up a macro that automatically used that ability if you parried.

I actually like GW2’s restriction against mods and macros.

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Dev livestream: Ready Up: Feb 28 @ 12pm – Devs storm EotM!

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Posted by: Oozo.7856

Oozo.7856

I have to ask why ANet went with Overgrowth? Red already outnumbered both blue and green heavily before the stream started, and joining the already winning team only served to snowball it even further… I was commanding green side, and I never had more than 12-15 people with me.

The only reason we held Thunder Hollow at the end was because I set up defensive siege beforehand, it was the only place we could make a stand. We couldn’t even venture out of our keep much because you guys had roamers every where.

Joining blue or green would have served to have a more even fight, rather than red having 80%+ of the map most of the stream.

I suppose there would have been logistics issues in switching teams, but the point is that Frostreach was quite disappointed and frustrated.

LOL, that explains a lot I guess. The devs have pile-on zerg mentality. No wonder why so many of the game mechanics favor the side with more numbers.

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Sick of Hammer Trains

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Posted by: Oozo.7856

Oozo.7856

snip

Sorry, wasn’t saying you were calling the class easy, that was my opinion and it was in the context of the scale of fights being discussed.

I also don’t disagree with you about the path of least resistance. Mine was more a comment on which is the lesser of two evils: running around in a huge blob, or having to run somewhat of a cheese group comp because you’re fighting the blob. If it were purely about the challenge and never about beating your opponent, then you’d probably roam in a team full of rangers.

But yes, people running an easy mode comp to beat opponents with equal or lesser numbers should probably just do everyone a favour and uninstall. There are already enough challenges keeping this game mode interesting.

I know you weren’t saying that. Just didn’t want people to think I was saying guardian was ezmode. I play one of those too. :P

I agree with everything you said. If there is a group out there with 20 people stacked with heavies fighting 40 people and winning because of that, then more power to them.

But, when we fight these types of groups with half their numbers but can’t beat them because of warbanners and them blobbing up to hard rez the people we kill and then spam laugh us even though the only reason they won the fight is because of horrible kitten game mechanics that carry them…. then yeah, time to move on.

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Huge drop down in WvW population ?

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Oozo.7856

Hello Jaxs,

I am pretty worried about ESO tbh.

I had a chat with some folks about the weekend beta and they mentioned the word ‘polish’ and proceeded to describe about the extreme lag in AvA (server backend likely), etc.

I was in the last Warhammer beta weekend with max lvl20s and the RvR was superb in Tier2. It was only on release that we hit the city siege that folks realized the game wasn’t complete. People left in spades, and the city instance wasn’t fixed till months after the game was released.

Drawing from the experience, I am doubtful about ESO’s longevity because code cannot be rushed. If it’s not polished at this stage, it won’t be polished on release. It will be done months later.

That said, most folks will try out ESO just because WvW has become stale as you said.

FW

Massive blob capping empty towers then switching to different borderland; it doesn’t matter which side is doing it, it is fun for no one. It doesn’t matter if ESO will be any good or not; it is at least somewhat different.

Any game (such as ESO) where the devs are at least TRYING to craft a viable open world PvP mode is more deserving of our attention than GW2 has been. ANet isn’t even pretending anymore …

TESO AvA might end up as bad, it might fail horribly.

GW2 WvW system is bad and has failed.

I would rather gamble on ‘might’ than ‘is’.

GW2 is a solid game. The combat is good, the classes are great and lots of other good things I like about the game. I am just tired of playing in a marginalized game mode.

There was very bad server lag on the campaigns where some of the factions were locked. There was zero server lag on the campaigns where the factions were not population locked.

As far as graphics, the performance in ESO blows GW2 away. I can fraps at full 1920X1200 on ultra high settings with 100 people on the screen casting spells without a problem.

I agree with Amins and Jax. GW2 has superior combat and control of your character. GW2 also has a superior UI. ESO has a superior PvP map and basic “world versus world” mechanics (no hard rezzing, no aoe cap). About the AoE cap. Ranged AoE damage is typically pretty low. Melee point blank AoE is higher but nothing on the order of the damage AoEs can do in GW2. Single target attacks do more damage than AoE attacks in ESO (as it should be). They just hit more people (as it should be).

You can break out of stuns in ESO by using your endurance and your ‘interrupt’ ability (that everyone has). It will be difficult for people to complain about stealth since everyone has access to stealth (this will have good and bad consequences).

Also, ATM the TTK in ESO is way too short, but that could be a function of not having high enough levels to get the better survivability abilities.

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Posted by: Oozo.7856

Oozo.7856

They just need to give the players a form of defiance (immunity to CC, which immobilize seems to be a part of), and this nonsense would stop.

Hum I wonder what stability is used for?

I dont understand what is this “Stability” you speak of?

~Necros

I might be a bit late to the party, but realy?

My necro has a 50% Stability uptime, maybe u should double check the build u use in larger fights.

One of the benefits of being a zergling that runs with 20+ people is that you don’t have to worry as much about your damage output.

Disregarding plague form (where most good groups will strip your stability), even if you have the lowered deathshroud trait and go into deathshroud on cooldown (whether it makes sense to do so or not) and you still won’t reach 50% uptime on stability. And, I’m sure it’s really sustainable to just flip into deathshroud on cooldown whenever it is up.

Oke, 45% (give or take a % or 2)

DS is used to reposition yourself, there is realy no excuse to get cought by the enemy frontline as a back liner.

Stability or not, if u die to the frontline as a back liner it had nothing to do with your stability

You realize that you can be rooted and/or stunned from long range, right? You might not since you are getting a ton of stability and cleanses from your many guardians.

wait.. as a backliner u are blobbed up with your guardians? no wonder u get hammerd down

You can see Oozo’s videos and his playstyle for yourself. I am guessing you travel with bigger groups than he does.

He is in PYRO. I don’t think I’ve (personally) ever seen them running less than 25.
Needless to say, it’s a lot easier running a ‘backliner’ when you have a huge meatshield to play of off than when you don’t.

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Posted by: Oozo.7856

Oozo.7856

Run 100% duration and you cancel out all the work he put into countering you. Yes you still have all the normal problems of fighting someone with a long immunity to your skills and you have to surive that period of the fight, but when zerker stance is gone, the BASE duration on your conditions is more than sufficient to deal with him.

Or go even farther out, and go over 100% duration to get some duration back on him, as extra duration over 100% will cancel out his subtracted duration, and cause your conditions to last longer again.

Just a standard 40% food, 30% spite, 50% fear build (the normal build), will still have 2+ second fear on a warrior with that build….

This is the weakness of my condition build. I don’t invest in condition duration to counter things like melandru and lemongrass. It hurts me in 1v1s sometimes.

I decided not to invest heavily in condition duration since most of our fights are group fights where the enemy group has a ton of cleansing. Condition duration means almost nothing when fighting those types of groups. I use the food, of course.

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Posted by: Oozo.7856

Oozo.7856

Haha where you find 6 necros who are willing to use that spec?

That is the benefit of being someone that runs with 20 other people. Your personal damage can be horrible but you have a ton of people doing it. In a smaller scale environment you have to be able to put out damage if that is your role.

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Posted by: Oozo.7856

Oozo.7856

In general, guardian is easy mode. Maybe not as brain-dead as warrior, but close.

I’m not saying guardian or any other class is easy to play. There is a clear difference between a guardian that is being played well and a guardian that isn’t. I’m saying bringing that many guardians as a percentage of your composition is an attempt at playing easy mode for your group.

I’m sure fighting a group that is relying too heavily on hard CC from hammers is easier for a group with a ton of guardians. Try fighting such a group with no guardians at all and then get back to me.

Here is a thought exercise for you.

1. Most people, when given a choice, choose the path of least resistance.
2. A vast majority of guild groups run a ridiculous amount of guardians and warriors.

These are facts. What are the implications of those two facts?

That’s right. Choosing to run with a ton of guardians and warriors is choosing the path of least resistance.

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Posted by: Oozo.7856

Oozo.7856

They just need to give the players a form of defiance (immunity to CC, which immobilize seems to be a part of), and this nonsense would stop.

Hum I wonder what stability is used for?

I dont understand what is this “Stability” you speak of?

~Necros

I might be a bit late to the party, but realy?

My necro has a 50% Stability uptime, maybe u should double check the build u use in larger fights.

One of the benefits of being a zergling that runs with 20+ people is that you don’t have to worry as much about your damage output.

Disregarding plague form (where most good groups will strip your stability), even if you have the lowered deathshroud trait and go into deathshroud on cooldown (whether it makes sense to do so or not) and you still won’t reach 50% uptime on stability. And, I’m sure it’s really sustainable to just flip into deathshroud on cooldown whenever it is up.

Oke, 45% (give or take a % or 2)

DS is used to reposition yourself, there is realy no excuse to get cought by the enemy frontline as a back liner.

Stability or not, if u die to the frontline as a back liner it had nothing to do with your stability

You realize that you can be rooted and/or stunned from long range, right? You might not since you are getting a ton of stability and cleanses from your many guardians.

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You've been using SoWrath incorrectly.

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Posted by: Oozo.7856

Oozo.7856

I don’t even know where to start. This kind of hypersensitive criticism is unnecessary and unwarranted. He misspoke. Get over it. This is not front page news. People misspeak all the time. All the time. If you can speak at all, you have misspoken before and will again. This doesn’t warrant a thread, much less discussion.

Did you even read the post above yours before you launched into your own hypersensitive criticism?

It was supposed to be a joke :[ I thought the italics nailed it.

The hypersensitive criticism in this thread is approaching dangerous levels.

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Posted by: Oozo.7856

Oozo.7856

They just need to give the players a form of defiance (immunity to CC, which immobilize seems to be a part of), and this nonsense would stop.

Hum I wonder what stability is used for?

I dont understand what is this “Stability” you speak of?

~Necros

I might be a bit late to the party, but realy?

My necro has a 50% Stability uptime, maybe u should double check the build u use in larger fights.

One of the benefits of being a zergling that runs with 20+ people is that you don’t have to worry as much about your damage output.

Disregarding plague form (where most good groups will strip your stability), even if you have the lowered deathshroud trait and go into deathshroud on cooldown (whether it makes sense to do so or not) and you still won’t reach 50% uptime on stability. And, I’m sure it’s really sustainable to just flip into deathshroud on cooldown whenever it is up.

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Posted by: Oozo.7856

Oozo.7856

People run that many guardians so they can spam cover their group with boons (most important of which is stability) and cleanses.

Let’s say two groups of 10 fight each other. One group has 5 guardians and the other has one or two. Which one is fighting in easy mode and which is fighting in hard mode?

I play a necro usually. I know what it is like playing without huge uptime on stability. It takes a hell of a lot more awareness for me to play my necro in a group with one or two (often times no guardians) than in a group with 5 guardians keeping stability up on me. If I make a mistake in positioning, I am either downed or dead.

So, yes. Easy mode.

Oh, and now I am reminded of the time we took 5 staff guardians and a couple of DPS classes and camped 20+ players at their spawn for over 30 minutes as a joke. Guardians don’t heal for a ton individually, but if you cross heal with dodges and empowers, then heh.

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Posted by: Oozo.7856

Oozo.7856

Thread deletion INC in 3…2…1…

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(Video) (challenge) Prove me wrong

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Posted by: Oozo.7856

Oozo.7856

I haven’t seen anyone complain about asura animations since beta. Always good to have an excuse when you lose a fight, I guess.

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You've been using SoWrath incorrectly.

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Posted by: Oozo.7856

Oozo.7856

I don’t even know where to start. This kind of hypersensitive criticism is unnecessary and unwarranted. He misspoke. Get over it. This is not front page news. People misspeak all the time. All the time. If you can speak at all, you have misspoken before and will again. This doesn’t warrant a thread, much less discussion.

Did you even read the post above yours before you launched into your own hypersensitive criticism?

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Oozo.7856

I have little to no respect for guild groups that run with over 50% guardians and warriors. The higher that percentage, the less respect I have.

Just look at that ^

A group that runs 50% heavies is considered a balanced comp? LOL.

That awkward moment when, in WvW, there’s really only a frontline and a backline, meaning that 50% is balanced.

(PS if rangers were actually useful they could probably form part of a frontline, too. But they’re not so they can’t. Not to mention that engis have exceptionally limited usefulness, too.)

First, let me say that of these types of groups I think [Ark] is top level. So, when I say the things I say it is not to insult your guild.

The people that kitten me off are the people who are clearly bad players running with over15 people where over 70% of them are warriors and guardians. We have to fight these groups with less than ten players all the time. They often times have more warriors than we even have players.

They are horrible, but they get carried by bad game design: aoe cap, warbanners, hard rezzing, tank guardians and tank warriors using signets and healing shouts with a near impenetrable shield of cleansing.

It is not fun fighting these groups even when you win. It’s like pulling teeth.

And, even considering your composition: 8 out of 25 are guardians. That is nearly one third of your composition. There are 8 classes.

I think the issue stems more from two of the eight classes being more-or-less useless when it comes to organized group play. The dominance of guardians in a frontline is a symptom of a couple of things. First, stability is hard to come by for a lot of classes, so AoE stability via SYG is extremely important, especially considering the strength of hard cc. The second is that, since there’s no true healing in GW2, boons play a huge role in your comp’s sustain. Guardians are, by far, the best at providing retaliation, regeneration, protection, and might. Those are the four main boons that you want to maintain an almost 100% uptime with.

That said, there’s a real danger of over-investing into your frontline and a LOT of guilds fall into that trap. In my opinion, that’s where guilds transition into being a hammertrain.

If engis and rangers had better tools that suited organized group play you’d see a lot more diversity in your frontline. However, for the time being both are greatly outclassed by warriors and guardians.

Agreed on everything. It would do Anet well to consider these things and make some changes here and there to bring more diversity of compositions to the table.

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Posted by: Oozo.7856

Oozo.7856

I have little to no respect for guild groups that run with over 50% guardians and warriors. The higher that percentage, the less respect I have.

Just look at that ^

A group that runs 50% heavies is considered a balanced comp? LOL.

That awkward moment when, in WvW, there’s really only a frontline and a backline, meaning that 50% is balanced.

(PS if rangers were actually useful they could probably form part of a frontline, too. But they’re not so they can’t. Not to mention that engis have exceptionally limited usefulness, too.)

First, let me say that of these types of groups I think [Ark] is top level. So, when I say the things I say it is not to insult your guild.

The people that kitten me off are the people who are clearly bad players running with over15 people where over 70% of them are warriors and guardians. We have to fight these groups with less than ten players all the time. They often times have more warriors than we even have players.

They are horrible, but they get carried by bad game design: aoe cap, warbanners, hard rezzing, tank guardians and tank warriors using healing signets and healing shouts with a near impenetrable shield of cleansing.

It is not fun fighting these groups even when you win. It’s like pulling teeth.

And, even considering your composition: 8 out of 25 are guardians. That is nearly one third of your composition. There are 8 classes.

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Posted by: Oozo.7856

Oozo.7856

Running with that many guardians is an attempt to play the game in easy mode.

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Posted by: Oozo.7856

Oozo.7856

Had a cool 1v1 against a warrior the other day. He was running GS, Sword/Shield. He ran away when he started losing. He went out of combat, changed his food and utilities (for stability and berserker), switched to hammer and then came back to fight me.

That is the awesome thing about playing necro. If you run across a high mobility class, they can just run off when they start losing and switch their food, traits, weapons, and utilities to give them that sporting chance.

Once you lock horns with a necro…

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Posted by: Oozo.7856

Oozo.7856

I have little to no respect for guild groups that run with over 50% guardians and warriors. The higher that percentage, the less respect I have.

Just look at that ^

A group that runs 50% heavies is considered a balanced comp? LOL.

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(Video) (challenge) Prove me wrong

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Posted by: Oozo.7856

Oozo.7856

Complaining about confusion would have been more valid than that.

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