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Yaks Bend- Stormbluff Isle - Ehmry Bay

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Posted by: Oozo.7856

Oozo.7856

Its reset night. We wanted to keep our camp, and no 10-15 pugs are going to stop the skilled crew you have been running for a long time now. People called for help in map chat and help came.

getting zerged happens to everyone on all sides on a regular basis and doesnt warrant forum tears.

Edit: The guild I’m in is CTDL (citadel). we have 4-5 people, and had some pretty fun fights with you in previous matchups. We just dont havok much on reset night, its not really practical. If you see our tag and want to chase it across the zone for some payback, im sure it would be an epic chase. a few of us are fans of your Warhammer reputation.

It’s not your guild I’m talking about. And that camp wasn’t being defended by PuGs. If this game was actually designed well, a server would be punished on the boards for wasting manpower to come defend a camp with 50 people from less than 10.

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Yaks Bend- Stormbluff Isle - Ehmry Bay

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Posted by: Oozo.7856

Oozo.7856

It was very clear that we wanted to keep that camp. It was very obvious we were not willing to lose it for a fair fight. So don’t complain that you kept going there, and we responded the same way everytime.

We didn’t force you there, you chose to return over and over again.

Because we actually seek out and look for challenging fights in this game. Fighting a group that outnumbers us by a factor of two defending a camp is challenging. You chose to ruin these fights by calling in 20+ more each time because you were afraid you would have lost those “fair” fights. Kind of funny that you would represent 8v15+ as fair fights.

One day, when it comes to games like these, people may start to realize it’s not winning fights that really matters it is how you win those fights.

As for the guy with the hypocrite claim. The main difference is that we don’t call for help when we outnumber someone and we don’t go out of our way to chase people we outnumber across the zone. Although, I’m sure we will make an exception for your guild.

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Yaks Bend- Stormbluff Isle - Ehmry Bay

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Posted by: Oozo.7856

Oozo.7856

Stop going for our camp, and we won’t come to murder you.
<3

We are looking for fights. But, you all are so bad you have to come after 6-8 with 50+. We can’t find you in smaller numbers because you all lack the courage to roam small.

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11/15 FA/CD/EB

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Posted by: Oozo.7856

Oozo.7856

That Blue haired mesmer and his ele, engi, and 2 more mesmer combo!? Ya, don’t fight them near anything that they can rally off of. They don’t stay down for long.

What is your tag?

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11/15 FA/CD/EB

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Posted by: Oozo.7856

Oozo.7856

Can’t wait to fight SBI.

No offense but you guys in CD and EB are whining too much about a pvp game.

You guys are terrible and we have tons of video to prove it.

Step it up, posts some vids or shush.

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Necro - WvW - Getting Focused

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Posted by: Oozo.7856

Oozo.7856

Some dudes on reddit did a poll and found out that nearly all condition necros use a staff, thus proving that staff is OP.

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11/15 FA/CD/EB

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Posted by: Oozo.7856

Oozo.7856

Pro-tip for FA. It’s not small man if your 3-5 are also running with 20+ other FA.

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11/15 FA/CD/EB

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Posted by: Oozo.7856

Oozo.7856

Haven’t seen any tags from FA yet that won’t eventually demean themselves by zerging it up in order to fight groups a fifth their size.

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

I dont understand how people take YOU seriously your not even.

*you’re

Didn’t read the rest.

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Posted by: Oozo.7856

Oozo.7856

Solo/duo fights:1v2, 2v3s, a 1v4, and a few 1v1s.

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11/15 IoJ/NSP/YB

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Posted by: Oozo.7856

Oozo.7856

we’re yaks, you shouldnt be surprised to see us come in with a kittenload of golems
on a sidenote here’s a vid of the balista road… thats what yaks do when they have noone to fight..build siege everywhere for no apparent reason.

Okay, the ballista thing is kind of funny. But, that song man… that song. is. brilliant.

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

Furthermore good luck convincing people of a problem that is clearly insignificant.

More people that have posted here and on youtube have agreed with me than disagreed with me. Did you even bother reading their posts? Zerglings aren’t likely to notice this as a problem. People who spend their time doing small scale fighting will. Especially when fighting zerglings.

And, why should people take you seriously when you say things like…

First off Warriors are not really good at roaming.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Worst-wvw-player/3214258

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

Bottom line. I think roots that last for over 20 seconds are out of line regardless of the circumstances. You don’t.

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Necro - WvW roaming - V.9 - Gold League

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Posted by: Oozo.7856

Oozo.7856

How do you deal with lack of stunbreaker?

If you play without a stun breaker long enough, you just learn to deal with it. In WvW, I find the stuns tend to come in two types… few and far between which I can handle, and so frequent from so many sources that a single stun break doesn’t do a thing for me.

Sometimes I run into a 1v1 fight against a stunlock warrior, and I just have to use DS to absorb through the stuns. You could argue a good stunlock warrior would take me to school, but I think if that was possible with zero stun breaks, a single additional stun break doesn’t really help.

Like most WvW style builds, I am trading survival for damage, because at the end of the day the fights are not even, and often times the only way you are going to win a 2v5 is if you can surprise down that 5 with a nasty buffed up epidemic/CB. Having a stun break against 5 people is often a complete waste as the next stun is right around the corner.

I think if 30 points in SR stability was a stun break w/stability I would absolutely use that in every build. Seeing as how it only provides stability after the stun though, I find it too nerve-racking to plan ahead that well, when a dodge will do the same thing.

I do like the reduced cooldown on spectral armor now, and if you can get attunement is is a beast of a skill. Unfortunately there is little room for that AND terror without giving up something critical to the build.

Stunbreakers are overrated for a necro for the reasons that you have given. You really need stability to deal with stun heavy classes and groups. A single stunbreaker on a long cooldown is going to have very little impact on the result of a fight.

DS is how we protect ourselves.

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Worst wvw player

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Posted by: Oozo.7856

Oozo.7856

Warriors are one of the best roaming classes due to mobility, sustain, and control.

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

So they should change a mechanic, because your necro with that build and skill set cant deal with this situation?

You might think you are being smart, but you aren’t. First, I’m not the only one complaining about this. Second, the people complaining about this aren’t all necros. That was really a juvenile line of attack. But, to make it worse you go on to say that you don’t think it’s a problem because you haven’t experienced this personally.

That is called hypocrisy. Here is the same statement flipped around on you: “So they shouldn’t change a mechanic because your class and build is nearly passively immune to snares and roots?” Which is the case with certain warrior builds.

Its common sense and perfectly normal that you will be powerless in an outnumbered situation.

This really explains where you are coming from. I never give up trying to win a fight even when hopelessly outnumbered. I seek out and look for challenges. Any change that removes challenge from a fight one or the other way is a bad change.

Should an outnumbered fight be difficult. Yes. Should you be completely powerless. No. Never. That is bad game design.

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(edited by Oozo.7856)

20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

I now proudly present to you “30 seconds of root.”
http://www.youtube.com/watch?v=PEEXM6caw-c

What are your suggestions/demands here ? That you should survive without condition remove and being outmanned greatly ? Take that scenario to a 1vs1 situation, or get some friends and bring it to an x vs x situation and evaluate then. How can this be a representation of the problem ? You would have the same problem if you have 20 warriors chain stunning you or 20 necros chain fearing you or 20 engis chain knocking you…. etc.

What information are we getting through your posts and videos ? Being superior in numbers in comparison to being alone is overpowered.

Ps: Condition remove and 2 dodges in the opposite direction would have saved you there, and destroying the roots also would have helped.

If you check around the 8 second mark I try to transfer the root with staff 4 to roll out but the root was immediately reapplied giving no opportunity to dodge out of it. I could have used heal to try to get out but I was full health. I would have done that if I had known 20 people were going to roll up behind me, but my crystal ball is in the shop for repairs.

With respect to destroying the roots… have you ever played a condition necro?

Oh, and my demand (lol?) is that they consider undoing the changes made to root.

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(edited by Oozo.7856)

20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

This movie is a sequel to my earlier popular hit movie “21 seconds of root.”

I now proudly present to you “30 seconds of root.”

In hindsight, I should have popped plagueform to stretch it out a little bit more. Afterall, the only thing not keeping you from being rooted indefinitely is your health pool.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

CORE is a zerg busting /zerg guild first and foremost. We’ll militia it up when we are driverless and we roam sometimes too. We spend the majority of our time theorycrafting for when we are playing together in a group of 15-25. No, we don’t claim to be elite roamers, and hell yeah I’m going to ignore your attempt at a 1v1 if I’m in a support guard build. It’s a waste of my time from getting to the group I’m supporting. You guys had the same trash talked about you when IOJ was getting big and we zerged a lot. I didn’t think so many of you would fall so quickly to the xoxo mantra of Lololololol no skill only numbers. There are multiple ways to wvw and we prefer to play in a large group of friends on ts. est of luck.

The difference is that XOXO was always exaggerating our numbers. If we were running 8 they would say we had 15. At that time, we topped out around 15 and were almost always 10 or under. Now, we max out at 10 and are usually running 6 and under.

I typically only give flak to the guild groups that go out of their way to chase 5 or less of us around with 20+ people. That would be most of the guilds on FA.

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(edited by Oozo.7856)

11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

Cool video. I’m glad some of us could make your highlight video. We aren’t the greatest small teams guild. So shoot us. We are working on it.

Nothing wrong with that. CORE also has some good individual players that I’ve run across. Same with the other zerg guilds.

Basically, every blob guild has some good players in it. They are typically the ones who go out and roam solo/duo/small when not zerging. But, if all you ever do is run with large numbers the chances are that you are not a very good player.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

IoJ lacks the coverage, but we do have a large number of skilled groups and players.

A large number? Can you list them for me?

As for CORE, they win their 20v5s against us but don’t do so well with even numbers or slightly more than even numbers. But, that makes them no different than all of the zerg guilds in this matchup.

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(edited by Oozo.7856)

[Movies] WvW Power Necro Movies (2/16/14)

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Posted by: Oozo.7856

Oozo.7856

New movie is up. This one has a few 5-7vNs against enemy guild groups with even or more numbers than us.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

The only fight i remember we lose agasint mend was reset night, i only have 5-10 BOMB with me.

This footage is from reset night. There are around 15 BOMB and 15 other tags there. Everytime we saw you it was with those other tags. I guess it’s an upper tier thing for guild blobs to run together with different tags. That way they can say they only had 5-10 people.

Also, chasing around 8 people into the ruins with 30 at 9PM EST on a reset night? Looking for good fights, I’m sure.

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(edited by Oozo.7856)

New 2/4/15 - [Videos] WvW & Builds

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Posted by: Oozo.7856

Oozo.7856

Also, everyone once in awhile, being a guardian and all, we just like to see Green Numbers

Necro PoV for these two fights with some of the comm chatter.

http://www.youtube.com/watch?v=H5crjLiFCRs

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Posted by: Oozo.7856

Oozo.7856

I’m opting for more survivability. Most fights I have 3 plus people training me the entire fight. Usually hammer warriors, of course. They can’t be snared or rooted or stunned or feared, so I have to be able to survive long enough for my group to kill them as they try to train me down.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

you usin the photo of the actor in the series and no a pic from the comic so that make my thing you are another fat person who just see Television.

Comic book fans are known for their healthy appearance and taut buttocks?

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

SBI hasn’t been the only server to match us in skill.

Agreed. There are plenty of other servers just as bad as FA and SBI in the open field with even numbers.

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[Video] A refreshing fight

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Posted by: Oozo.7856

Oozo.7856

This was exactly what I am talking about when I was talking about the over the top burst from condition necros. Especially since it can be done in full dire gear. I might be playing my build wrong but the videos I have seen of this can burst just as quickly as a full berserker build with more survivability due to the ability to take more toughness and/or vitality.

Yeah, the dhuumfire/spite/fear chain burst is way over the top for a “damage over time” attrition class. And again, if you don’t have stability to keep from getting chain feared… it’s pretty much game over.

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[Video] A refreshing fight

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Posted by: Oozo.7856

Oozo.7856

If this is the kind of thing you are looking for there is usually a dueling community on most servers that fights at the windmill in one of the BLs.

Good players are generally not going to handicap themselves by running weaker builds in WvW. Even the warrior in your video is running healing signet which a lot of people think is OP.

There are typically two types of players you run across solo in WvW. The ones running to their zerg which are free kills and the ones that intentionally run solo, 90% of which will be running some kind of cheesy build.

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[Movies] WvW Power Necro Movies (2/16/14)

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Posted by: Oozo.7856

Oozo.7856

Is this dire across the board? Any more info on runes/ sigils used?

Full dire on armor and weapons. Rabid on jewelry to get my crit chance to a decent level for procs. I’m using torment on weapons.

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Prove to me MoB needs a 33% Nerf.

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Posted by: Oozo.7856

Oozo.7856

Number of times anyone has ever said “You wouldn’t have won that fight if it wasn’t for MoB” is most likely equal to zero.

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[Video] A refreshing fight

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Posted by: Oozo.7856

Oozo.7856

Overally, power necro can put out far more single target burst than a condition necro can. The burst that is over the top from condition necro is from a dhuumfire build opening up with signet and then chain fearing which is very effective against something like a power necro since there is no stability to counter it.

The problem with power necro in WvW for small group fighting is that the burst is mostly single target. Power necros really need more cleave options. However, if you look at what the organized 15+ man guild groups run it’s often times power well necromancers since there is typically too much condition removal when groups get over 15 man for conditions to be effective.

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(edited by Oozo.7856)

What class is viable for solo and zerging

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Posted by: Oozo.7856

Oozo.7856

Edit- PS: I play T1, so no, they’re not just terribad players lol

That’s amusing.

Not amusing. It’s sad that anyone actually thinks that way.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

Mend get blobbed? You’ve got to be joking. You people run with 40+.

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Prove to me MoB needs a 33% Nerf.

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Posted by: Oozo.7856

Oozo.7856

sPvP follows “pvp” rules while WvW follows “pve” rules.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

FA roamers have been great sports this week. Moreso than any other server I remember playing against. Lots of tonics being used and parties being had.

FA has roamers? Other than solo thieves I haven’t seen anyone from FA that hasn’t eventually resorted to zerging it up.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

Autoattack spamming mouseclicking guild blob drama is the best drama, IMO.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

Oh, look. A mouseclicking zerg-guild guardian video. Never seen one of those before.

I liked that part at around 2 minutes where he and a large group of players chased a small group of people all the way into a jumping puzzle on a reset night rather than being useful in more relevant parts of the map.

Yeah, these guys were chasing 6-8 of us around a lot on reset night with 25+ as well.

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11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

Oh, look. A mouseclicking zerg-guild guardian video. Never seen one of those before.

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Perplexity wont be nerfed tommarow

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Posted by: Oozo.7856

Oozo.7856

I guess you have changed my mind. The rune set is fine, just need to have 100% uptime on stability. I guess I’ll start recruiting more guardians so they can chain cycle stability to counter these runes.

I see you don’t wanna argue seriously, so I leave it there.

Make serious statements, get a serious reply. Say something that infers you only need one guardian with you to counter perplexity, not so much.

And why are you even arguing with me to begin with since you agree that the runeset needs to be nerfed?

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Perplexity wont be nerfed tommarow

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Posted by: Oozo.7856

Oozo.7856

what if your class doesn’t have real stability…

I’ve actually watched his videos before so I know he usually plays with a guard in his group.
That said, if you have no “real” stability, and you get stunlocked while 4 other people are focusing you, you die.

We don’t run a set group. Sometimes there is a guard there and sometimes there isn’t. There was no guard in the fight I’m talking about, but a guard can’t keep 100% uptime on stability anyway and you will eventually get caught in an interrupt chain since the interrupts are on low cooldowns.

I can survive with multiple people on me, but in order to do so I have to use abilities.

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Perplexity wont be nerfed tommarow

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Posted by: Oozo.7856

Oozo.7856

Last time I died to confusion was when I was fighting a group with a perplexity hammer warrior.

All you needed was stability to negate the CC of that hammer warrior (and the confusion).
I bet you are used to always get focused first (knowing you play necro), but if you got stunlocked while others were focusing you it’s reasonable that you died.

And as a condi mesmer with perplexity runes, I don’t feel OP against a dire necro.

My only concern is the x6, give that an internal cooldown of 10-15s, so hammer warriors and p/d thieves aren’t better confusion dealers than mesmers and engies.

I guess you have changed my mind. The rune set is fine, just need to have 100% uptime on stability. I guess I’ll start recruiting more guardians so they can chain cycle stability to counter these runes.

BTW, mesmers running these runes aren’t the problem. It’s the classes that can get over 20 stacks relatively easily. If I really wanted to cheese it up, I’d have a PVT high survivability interrupt warrior and a condition interrupt engineer with me so I could spread 20+ stacks of confusion whenever I wanted to with epidemic. And it would be easy since it has such long duration.

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(edited by Oozo.7856)

Prove to me MoB needs a 33% Nerf.

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Posted by: Oozo.7856

Oozo.7856

Get a load of that! Over 70% of necromancers are using a weapon set which is “poor”. But of course, it’s really not, it’s incredibly strong to be able to kitten out hard hitting conditions over and over from 1200 range near-instantly and you’re just calling it “poor” in an attempt to garner some kind of sympathy.
.

Gee, I wonder why staff is so popular. Could it be that necros only have two choices for mainhand if they are condition and one of those is staff. I wonder how many necros think to themselves “Okay, I’ve got scepter in one mainhand now I need to choose my second mainhand. Should I go with staff or no weapon at all? Hrm, think I will go with no weapon.”

Of course staff is going to be highly represented since most necros are conditions. Power necros have an option. Condition necros don’t.

The staff is a great weapon for group fights. A great weapon. But, it’s a bit awkward for soloing. That could be said of all the staff classes, though. Necro staff doesn’t need any nerfs. Staff one could get some quality of life improvements though.

Staff is better for a 1v1 in sPvP than a 1v1 in WvW since the staff is about area control and people have to stand in the dorpycircles.

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(edited by Oozo.7856)

Any WvW Conditionmancer Zerg build?

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Posted by: Oozo.7856

Oozo.7856

I’m not saying i go in completely solo, and its hard as kitten to be killed in plague, just start running out in the last few seconds of plague and pop shroud. If they wasted cooldowns on you, you’re doing your job right.

Sorry, I wasn’t trying to be a jerk. I think our definition of zerg might be different. I feel comfortable tanking up to around 8-10 players for a good amount of time by chaining death shroud/plague/death shroud. Any more than that from a coordinated group is a non-go since they will strip your stability and also chain snare and chain root you. You typically won’t make it out of that alive.

Also, I’m talking about being in an outnumbered situation here.

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Posted by: Oozo.7856

Oozo.7856

Yeah, I’d really love to have the extra duration. Although I think that really has more impact on say a 1v1 or 2v2 than a group fight where there can be so much condition cleansing. And, if the enemy group isn’t good at removing conditions they are dead anyway.

This is much more of a group build than a solo build. Although, I solo with it anyway for the practice. I typically get to spread burning anyway from a groupmate’s burn or a virtue of justice proc.

The thing about greater marks is that the marks can’t be blocked. That comes in handy against groups that are guardian-heavy which is currently most of them.

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(edited by Oozo.7856)

11/8 FA/EB/IoJ

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Posted by: Oozo.7856

Oozo.7856

Just had a great duel with a [FOSA] ranger in ruins from IOJ on IOJ BL. Nice one sir.

Also wanted to make mention of [AD] who is roaming with a couple necros, engi and thief? Solid group and really good on control and focus fire. Great stuff guys.

Thanks. Thief was running venom sharing which is a bit OP with two epidemics if people aren’t running heavy condi removal.

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Perplexity wont be nerfed tommarow

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Posted by: Oozo.7856

Oozo.7856

This should have been a high priority fix. Actually, it should have never made it live to begin with.

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11/8 DB/NSP/YB

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Posted by: Oozo.7856

Oozo.7856

Loving this weeks match-up. As a member of Dragonbrand I know we’re a quality not quantity server, we have lots of people but most are PvE’ers and don’t care much for WvW. But those of us that do are a good group and it’s nice to see us faced with such an even challenge. I sympathize for Ehmry and Crystal from last week being totally dominated, we’ve all been there. But the change from last weeks match-up is massive, no where is safe to roam alone and if you’re not careful the enemy will steal everything from under your nose.
High five for the level of skill Shiverpeaks and Yak’s have been showing us since reset. You guys are a tough bunch and I’m glad to have an even match. We all seem to be equally capable which will make for a very interesting week. I hope this continues!
Cheers guys and see you on the battlefield!

Keep feeling for Ehmry they get to play with FA this week

Actually had a pretty good time killing them in the open field last night. In between kiting their 25+ man guild blobs that would chase us around the map for minutes on end, that is.

When they got caught in the open field with even numbers they died pretty easily. I noticed their trash talking against NSP last week. So far their walk comes no where near their talk with respect to open field fighting but the week is young.

And, you were probably talking about PPT. So, yeah, I guess it sucks for people who care about that kind of thing.

This should come as no surprise. Those who talk the biggest often fail the hardest, or hide behind 30 allies.

Yeah, it’s no surprise. I just didn’t like their brand of chest-thumping in your matchup last week. So, just giving third party confirmation that NSP is far better in the open field with even numbers than those guys. Not even close, really.

NSP still has the best groups that run under ten, IMO. Maguuma has some pretty good groups as well.

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[Movies] WvW Power Necro Movies (2/16/14)

in Necromancer

Posted by: Oozo.7856

Oozo.7856

Some 30/10/0/0/30 power movies.

Fighting a couple of hammer trains twice our size.
http://www.youtube.com/watch?v=seOuP_JjAxM

Fighting large groups while outnumbered.
http://www.youtube.com/watch?v=HUULv4FY5pg

10+ minutes of fighting large groups back to back to back.
http://www.youtube.com/watch?v=0oEz2AkQct0

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(edited by Oozo.7856)

Any WvW Conditionmancer Zerg build?

in Necromancer

Posted by: Oozo.7856

Oozo.7856

30 20 0 0 20, make sure to take terror, dhuumfire, and extended fear duration. Use death shroud into plague to single man turn the tide of the battle. Very fun build and i can usually make it in and out of the enemy zerg

I guess enemy zergs don’t use cripple and roots or strip stability wherever it is that you play. :P

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