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11/8 DB/NSP/YB

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Posted by: Oozo.7856

Oozo.7856

Loving this weeks match-up. As a member of Dragonbrand I know we’re a quality not quantity server, we have lots of people but most are PvE’ers and don’t care much for WvW. But those of us that do are a good group and it’s nice to see us faced with such an even challenge. I sympathize for Ehmry and Crystal from last week being totally dominated, we’ve all been there. But the change from last weeks match-up is massive, no where is safe to roam alone and if you’re not careful the enemy will steal everything from under your nose.
High five for the level of skill Shiverpeaks and Yak’s have been showing us since reset. You guys are a tough bunch and I’m glad to have an even match. We all seem to be equally capable which will make for a very interesting week. I hope this continues!
Cheers guys and see you on the battlefield!

Keep feeling for Ehmry they get to play with FA this week

Actually had a pretty good time killing them in the open field last night. In between kiting their 25+ man guild blobs that would chase us around the map for minutes on end, that is.

When they got caught in the open field with even numbers they died pretty easily. I noticed their trash talking against NSP last week. So far their walk comes no where near their talk with respect to open field fighting but the week is young.

And, you were probably talking about PPT. So, yeah, I guess it sucks for people who care about that kind of thing.

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condi duration affecting immobilize anet why

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Posted by: Oozo.7856

Oozo.7856

While I understand that there are definitely some changes that need to be made regarding passive cleansing for most classes in WvW, there are other methods, including the Melandru Runes and lemongrass food that reduce duration of both conditions and stuns to some degree.

I run these on my warrior and guardian. Problem is, I pretty much have to run +duration on my necro just to counter the number of people who run melandru and lemongrass in WvW.

So, I guess condi necros just kind of get screwed with this new immobilize change while my condition warrior can just laugh about it because of his near passive immunity to roots.

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condi duration affecting immobilize anet why

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Posted by: Oozo.7856

Oozo.7856

Because they thought stacking stun would be a good idea.
Because they think stunbreak works when stuns can be spammed..
Because they don’t like turtles..

FYI – Stun isn’t technically a condition, it is classified as a control effect.

http://wiki.guildwars2.com/wiki/Stun

I believe that OP was talking about the condition immobilize, which is now properly stacks from multiple sources.

Some condition cleanse is necessary for wvw, and the more you bring, the more likely you will survive.

How much condition cleanse should I bring to keep from getting permaimmobilized when I get jumped while being outnumbered? There is far less chance of actually getting away and surviving now than there was before.

Things don’t need to be made even harder for the side with a numbers disadvantage in the same way that things don’t need to be made easier for the side with a numbers advantage.

Every single WvW change in this game should address what I just said as a primary concern because I’m getting fed up with zerglings getting their hands held (and I’m pretty sure I’m not alone).

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(edited by Oozo.7856)

League Of Shadows = Ehmry Bay

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Posted by: Oozo.7856

Oozo.7856

Yeah, I’ve never really considered playing a thief in this game because I didn’t want to demean myself in that fashion, but now I’m strongly considering it.

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Perplexity wont be nerfed tommarow

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Posted by: Oozo.7856

Oozo.7856

Well, tell us why you are defending the runes then?

Because there is nothing wrong with them. That 50% confusion nerf those many months ago already pushed confusion into obscurity and nerfing these runes will just do the same again. I am just trying to stop all you cry babies from watering down the game and making more easy mode than it already is.

But enough of this…my EPIC wvw queue just popped.

Game On

For the record I only run traveler runes as a replacement for centaur rune on my mesmer. I hate mesmer run speed and that 25% passive is great. To much work twisting heals for centaur runes perma swiftness.

That sentence already describes how less you know about this game.

Everyone that disagrees with you with a better argument than what you say ‘’Because there is nothing wrong with them’’ has more knowledge about this game than you do and therefor your statement becomes even more useless, which is in this case about… let me think.. oh right, everyone.

Sigh. l2p man.

Another great argument shown by mister kingcragus. You should go into politics man, they constantly scream kitten without arguments.

Please explain to me the exact situation when you last died to a perplexity user. Include number of stacks, damage per tick, your hp, your condition removal, any invulns you might have, the type of fight (1v1) etc, and where the fight was (terrain etc), length of fight.

Lets see if it is a l2p issue.

Last time I died to confusion was when I was fighting a group with a perplexity hammer warrior. In a couple of moves he put 20+ stacks of confusion on me while I was being focused by the other players in his group. Since my conditional removal was down, I had the choice to do something and die from confusion or do nothing for 10 seconds and die because I did nothing for 10 seconds.

But, by all means, keep defending these runes. It lets us all know exactly where you are coming from.

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(edited by Oozo.7856)

Perplexity wont be nerfed tommarow

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Posted by: Oozo.7856

Oozo.7856

Rofl. They already added a heal the removes confusion on top of whatever condition removal you already have. What else do you want? Perhaps you want these runes nerfing to a point where confusion is just lols again and 100% pointless…then you can get back to spamming your abilities with no risk.

When was the last time any one actually died to confusion? Because I haven’t seen more that 3 stacks on myself for weeks…

Please, refrain from showing your lack of skill to everyone, it might be bad for your reputation (if you even had any).

Couldn’t give a toss about reputation. And how does that even show lack of skill…..only kittens die to confusion.

The following implication is strong: If you defend these runes then you have a lack of skill.

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GW2 Livestream: Edge of the Mists

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Posted by: Oozo.7856

Oozo.7856

Hrm, not promising if there are too many places to get knocked off and fall to your death. People who want to fight don’t want to win or lose that way.

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League Of Shadows = Ehmry Bay

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Posted by: Oozo.7856

Oozo.7856

Don’t have a thief, but I guess I can run around with double daggers on my necro and pretend like I am one.

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Silver League Week 3: DB-EB-CD

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Posted by: Oozo.7856

Oozo.7856

The real question is why do people care.

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Silver League Week 3: DB-EB-CD

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Posted by: Oozo.7856

Oozo.7856

Shoutout to the EA guild for fun fights and costume shenanagins at the SE tower on DB BL earlier tonight!

There are two EAs in this matchup. One on CD and one on DB.

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Silver League Week 3: DB-EB-CD

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Posted by: Oozo.7856

Oozo.7856

DB I understand you want EB to take second, but do you really need 60+ to kill 20 people?

Honestly, 60+ to kill 20 has been going on since WvW began. Also, while I think I’ve seen DB ignore EB to take out CD, you can’t be sure. It could be that the close match up rallied EB’s defenses.

I’ve certainly been more anxious about it.

Well the fact that DB is leaving EB targets alone would point to the obvious. DB has no one on EBBL and has 70+ in ours with nothing to really take left. EB has suckled DB’s teet this whole matchup. This is just how this matchup has felt the whole week.

yup, saw it also, DB running past EB’s towers going directly to ours. Not sure why, what does DB gain by winning 2nd place for EB?

Maybe they see CD as more of a threat in the final rankings. That is, they expect CD to do better than EB in future matches.

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Prove to me MoB needs a 33% Nerf.

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Posted by: Oozo.7856

Oozo.7856

And, let’s compare necro staff to guardian staff which is also a utility weapon. Guardian staff 1 is good while necro staff 1 sucks, particularly if you are condition.

I can’t see justification for nerfing necro staff 2 unless necro staff 1 is buffed in some way. Again, being stuck in staff when it’s utility abilities are on cooldown is nonfun, at best.

The fun part is subjective (i like the animations and fancy annoying noise), but i think that you are comparing a grape and a tomato by putting up the nvsg staff comparison.

I’ve played both quite a bit. In the end it’s a question of whether it is fun or not. That is comparing apples to apples. Guardian staff 1 is a hell of a lot more fun (and effective) than necro staff 1, which quite frankly sucks if you are conditions and is “okay” if you are power.

TLDR: Why in the hell does necro staff need a nerf?

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Prove to me MoB needs a 33% Nerf.

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Posted by: Oozo.7856

Oozo.7856

The main problem with the staff is that it’s utility comes at the cost of long cooldowns. It not a lot of fun to be stuck in staff due to weaponswap cooldown when you need to deal some damage. The ebb and flow of a fight changes in just a few seconds, not every 10 seconds.

And, let’s compare necro staff to guardian staff which is also a utility weapon. Guardian staff 1 is good while necro staff 1 sucks, particularly if you are condition.

I can’t see justification for nerfing necro staff 2 unless necro staff 1 is buffed in some way. Again, being stuck in staff when it’s utility abilities are on cooldown is nonfun, at best.

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Nailed to the ground.

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Posted by: Oozo.7856

Oozo.7856

But i still prefer my necro to play, i love it.

Couldn’t help but be reminded of this classic bit.

Of course, playing a necro isn’t nearly as awesome as swimming in raw sewage.

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(edited by Oozo.7856)

Dec. 10th Balance Preview (Necromancer)

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Posted by: Oozo.7856

Oozo.7856

Agreed. Terror is a good mechanic. It rewards you for using it wisely and punishes you for using it unwisely. Passive mechanics are the definition of not being skill-based.

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Prove to me MoB needs a 33% Nerf.

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Posted by: Oozo.7856

Oozo.7856

The comparison would be much more valid if there was food that reduced power damage by 40%. o0

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

All I see is a video of an overpowered necromancer that can sit in 21s of immobilize and walk away.

Are you being serious here? A necro can use death shroud and plague form to tank a lot of damage, but you know what they can’t do? They can’t get away from overwhelming numbers. They either have to kill them all or they die.

How many outnumbered situations does your elementalist escape from? Want to know how many times I escape when stuck in combat with overwhelming numbers on me? Pretty close to zero unless there is a cliff to jump off of nearby and they decide not to follow.

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

They should clearly just make melandru runes the default on all sets of armor and remove the rest of the runes in the name of balance.

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(edited by Oozo.7856)

20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

Mostly Warriors would defend this seeing as they either have -98% immobilize duration (and get phat stacks of regeneration) or they have Mobile Strikes-trait which turns their “mobility skills” into an immobilize breaker.

For the record, there are 7 such abilities and most warriors have 5 of them available in his build. Mobility skills include something like Savage Leap on sword, which has just an 8second cooldown.
And thats ofcourse completely ignoring all their condition removal or flat out immunity to conditions on command.

Needles to say, Warriors dont give a single kitten about being immobilized. And they are the only profession that is in this advantageous position to shake off immobilize like its nothing at all.
So ofcourse they love immobilize stacking. It doesnt negatively affect them, but it makes landing those 100b insta-gibs or CC-hammer-trains all that much easier.

All professions can have 65% condition reduction to all conditions and 3 professions can have 98% to movement conditions. Necros, warriors, and guardians can cure all their conditions at once. All professions can counter imob stacking not just warriors

Uh, warriors can practically be passively immune to it. If you can’t find something meaningful in that distinction then you have removed yourself from the realm of being taken seriously.

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

Yes, my condition warrior runs dogged march, melandru, and lemongrass while at the same time being able to chain pin down and flurry for roots. So, this change is AWESOME for my condition warrior. That still won’t stop me from calling it out for being extremely bad for the game from both a balance and mechanics standpoint.

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20+ second immobilize (movie)

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Oozo.7856

It’s really amazing that anyone would defend this. But, then again, people defend perplexity and non-targetable AoE attacks that do CC and huge damage at the same time on a very short cooldown so I shouldn’t be surprised.

The main difference between immobilize and the other conditions is that you can’t dodge while immobilized. This, along with the fact that you can’t turn (this is the only game I’ve played that won’t allow you to turn while rooted) makes it almost as effective as a stun in many situations.

And, like many things in this game, the change favors the side that has more numbers. Having it stack by duration is a huge CC force multiplier. The last thing this game needs is to make the fights even harder for the side with fewer numbers.

I have a good bit of patience, but my patience starts wearing thin when I spend entire nights fighting 20+ with less than 10 and this change makes that even harder to pull off. If I didn’t know better (cough) I’d say they are trying to force people to run with zerg blobs.

Perhaps they should be informed that a lot of people would rather quit the game than demean themselves by resorting to that playstyle. That is what will end up killing this game in the long run.

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(edited by Oozo.7856)

20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

Again like I’ve been saying the immobilize stacking hasn’t changed anything except for thief venom’s as you’re video points out again. If they want to revert it for wvw/spvp it wont change all these people complaining about dying in their tank builds because someone immobilized them for 2 seconds nor will it stop immobilize builds that can perma immobilize and has been unchanged since launch. Its the same thing with all these hammer warrior nerf cries, slowest joke weapon since launch is suddenly getting destroyed to appease bads who cant dodge Earthshaker.

Are you really that thick? Tell me how you consistently dodge earthshakers coming from a group that has 4+ warriors using it?

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

It was two 80 thieves and one upscale warrior, for the record. But that is kind of irrelevant.

Sure, you could get long duration roots before BUT it required some timing and skill not just spamming all of your roots since the duration STACKS.

Having root work this way makes it FAR too easy which is why I suppose some people support it. They enjoy things that are easy and are repulsed by anything that looks like it might be challenging.

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

I think it’s more fair to say that everything in the game is designed and attempted to be balanced based on small-scale fights… 5v5 max.

^ That’s really the heart of it.

But, this seems broken for small scale as well. That is three enemy players locking me down for over 20 seconds. This is one of those situations where I won’t complain about being a necro. Most other classes wouldn’t have made it through that with the hammer warrior pounded on them as well. Can’t dodge hammer stuns while rooted!

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Starting a series...

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Posted by: Oozo.7856

Oozo.7856

There is no central hub for GW2 movies, like warcraftmovies, for example. I get far less views for GW2 movies than for WoW or SWTOR. Far less.

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20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

It’s just sad. Their whole CC system caters to the bad player. In games that handle CC well, CCs overwrite to prevent this kind of stupidity. You also have things like diminishing returns or SWTOR’s system where a person became invulnerable with a white bar over their head after a certain amount of CC.

You would feel really stupid if you dumped CC on someone in SWTOR with a white bar over their head (however, roots and stuns were handled differently). In this game, just have your AOE train drop all of their CC at the same time on the same people. No problem, you will likely be rewarded for doing that instead of being punished.

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(edited by Oozo.7856)

20+ second immobilize (movie)

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Posted by: Oozo.7856

Oozo.7856

“Immobilize now stacks in duration to a maximum of five times.”

We figured out pretty quickly that the changes you made to immobilize could be exploited to get some ridiculous immobilize durations. We used it ourselves at first, but we don’t tend to exploit things that are totally broken like perplexity runes and your current broken implementation of immobilize.

Any classes that have decent duration roots can stack a ridiculous amount of root duration. Now add venom sharing and devourer poison and just look how stupid it gets.

Just wait until the run-of-the-mill no-skill unimaginative 15-20 man autoattacking spam blobs figure this one out.

Another change that gives a huge advantage to the side that already has a huge advantage due to numbers. I guess it was too easy fighting 5v15 before. Now you will have to do it while be rooted for 20+ seconds.

Fix it. And for God’s sake, get some testers who actually understand the game.

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(edited by Moderator)

Silver League Week 3: DB-EB-CD

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Posted by: Oozo.7856

Oozo.7856

Coverage Wars™.

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Prove to me MoB needs a 33% Nerf.

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Posted by: Oozo.7856

Oozo.7856

Right, because condition builds in PvE are just way too strong right? Everyone running those powerful condition builds and totally don’t negate each other’s damage the second any two builds have the same conditions, even if one isn’t a condition build at all but just generates secondary conditions that push off the ones dealing actual damage.

And we all know how often bleeds stack to 25 on players in PvP/WvW.

Ran condition warrior with a condition ranger a couple of nights ago and we could get 25 stacks of bleeds with a ton of cover pretty fast. Necro really isn’t the best class for getting high stacks of bleeds quickly.

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10/25 SBI-EB-NSP

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Posted by: Oozo.7856

Oozo.7856

Stupid roamers need to go do keg brawl and stop interfering with my WXP grind to gain mastery in all of the siege weapons.

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[Video]The Pineapple Warrior vol.3: SMASH

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Posted by: Oozo.7856

Oozo.7856

A fully geared war with legendary and full accended gear, killing probably under geared opponents. Good vid tho as I can see what u did right and how you were able to predict the opponents skill uses and how they were moving. But using this as a basis for saying it is op is just wrong. Would love to see you do a a similar video in pvp. I have learnt much from your vids thanks.

The first person he destroys in the movie is a tPvP streamer.

I am not sure if you did not understand what I meant, too draft too or just trying to confuse others. So here is a simplified version for you.
“I would like see op make another video with the same build and gear in spvp where everyone is equally geared.”

Yes, I’m sure a tPvP streamer is running around in greens. And the word you are looking for is daft, not draft.

then it proves my point that you are just another whiner with no intention of making the game a better place thanks for your tears.

I have an 80 warrior, fewl.

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Dire Necro Solo/Duo WvW Movie

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Posted by: Oozo.7856

Oozo.7856

I don’t post my movies here much anymore but I think this one might be worth it for the pong stomp alone. :P

Not running dhuumfire.

http://www.youtube.com/watch?v=1hNNidIfGGM

Condition necro playlist
Power necro playlist

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(edited by Oozo.7856)

[Video]The Pineapple Warrior vol.3: SMASH

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Posted by: Oozo.7856

Oozo.7856

A fully geared war with legendary and full accended gear, killing probably under geared opponents. Good vid tho as I can see what u did right and how you were able to predict the opponents skill uses and how they were moving. But using this as a basis for saying it is op is just wrong. Would love to see you do a a similar video in pvp. I have learnt much from your vids thanks.

The first person he destroys in the movie is a tPvP streamer.

I am not sure if you did not understand what I meant, too draft too or just trying to confuse others. So here is a simplified version for you.
“I would like see op make another video with the same build and gear in spvp where everyone is equally geared.”

Yes, I’m sure a tPvP streamer is running around in greens. And the word you are looking for is daft, not draft.

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[Video]The Pineapple Warrior vol.3: SMASH

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Posted by: Oozo.7856

Oozo.7856

A fully geared war with legendary and full accended gear, killing probably under geared opponents. Good vid tho as I can see what u did right and how you were able to predict the opponents skill uses and how they were moving. But using this as a basis for saying it is op is just wrong. Would love to see you do a a similar video in pvp. I have learnt much from your vids thanks.

The first person he destroys in the movie is a tPvP streamer.

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10/25 SBI-EB-NSP

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Posted by: Oozo.7856

Oozo.7856

XOXO wanted us to be in silver league so bad because it would make for ‘more targets for them to kill’ and thus make roaming so much ‘more exciting.’ As far as I am aware they PvDoored as hard as they could in our last pre-season match to make it happen, though I do not blame them entirely for us being in our current situation as others pushed just as hard, they just weren’t as vocal about it.

If there is anyone who does not have the right to complain about the current situation it’s them.

Running around and having to dodge zergs while you are fighting is a hell of a lot better than running around and finding no one to fight.

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[Video]The Pineapple Warrior vol.3: SMASH

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Posted by: Oozo.7856

Oozo.7856

People are just downvoting you because of your opinion. I wouldn’t say it’s something which is over the top OP since a bad hammer warrior is still going to lose fights to a good player, but it is very strong and perhaps too strong.

The combination of damage, control, and sustain is going to be a problem for equally-matched opponents. This is really the first MMO I’ve seen make control abilities hit like a truck. Most games balance control by making the attacks that initiate that control do low to mid damage.

That said, every player should have a build that can counter your first CC chain. It’s understandable if you catch some guy coming off of another fight with his cooldowns gone but what happened to Ostrich there should never happen to a good player with his cooldowns up.

The problem is what happens after your first attacks get countered. The amount of stuns you can put out will eventually override the amount of stabilitity, evades, and other counters that the opponent has. That might be balanced if you were squishier. What people don’t realize is how much health you are regening while the other guy is either stunned, evading, or using other defensive abilities to keep from getting caught in a stun chain. The punishment for getting caught in the CC chain is pretty severe for something that can be done a lot over a relatively short period of time.

Anyway, that mainly applies to 1v1s. It’s much more balanced for 5v5s since focus fire can override the healing signet.

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10/25 SBI-EB-NSP

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Posted by: Oozo.7856

Oozo.7856

Enjoy those moments and not the ones with the huge population disparity.

This is somewhat difficult to do when all my moments are the ones with the huge population disparity.

Wanted: oceanics with balls.

Then that’s where you need to make a decision as a player if you’re playing in the oceanic time zone.

Every oceanic who transfers to a server with more oceanics only adds to the greater problem.

Symptom of a larger societal problem. The significant majority of people don’t play for competition or to challenge themselves.

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10/25 SBI-EB-NSP

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Posted by: Oozo.7856

Oozo.7856

That moment when NSP’s 2 biggest borderland defense guilds hop onto our BL immediately at reset, queue the map, and have Outnumbered buff in Citadel

seriously? The map was queued and you had the outmanned buff? How is that possible?

If they can prove it, it would mean that their cap is set much lower than the other realms. (i.e. bug).

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Attrition and 'outplaying' damage

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Posted by: Oozo.7856

Oozo.7856

Solution is to have groupmates that heal and peel for you.

Basically we need other classes to plays our effectively!

Basically, yes. Condition necro is probably the most group-reliant class in WvW when fighting a decent organized group. Your groupmates have to help you when you get focused and CC trained. Pretty much any decent group will try to pressure the necro at some point in the fight to see how much the group actually supports the necro. You also need groupmates to help build and cover your conditions for good epidemic spreads. Most, but not all, decent groups have significant cleansing. A single necro is not going to be able to apply enough condition pressure if their group is not built to support conditions as offense.

I have to deal with that a lot since the vast majority of people I play with prefer playing power and they are too selfish to change their builds to revolve completely around me (although, they would if they knew what was good for them).

So, in a group versus group fight you will need help to execute both your offense and defense. With that said, when a necro gets that support they are extremely powerful. So, how do you give a necro better escape options without breaking the game? Are you willing to sacrifice some of your offense and face-tanking defense?

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(edited by Oozo.7856)

Q: 10/18: BP/YB/EB

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Posted by: Oozo.7856

Oozo.7856

A hammer warrior putting up close to 20 stacks of confusion in a couple of seconds is the definition of broken cheese. Everyone knows this. Any decent roaming group acknowledges that it is over the top broken kitten and most don’t do it.

Many of the fights we only had four. Later we had six. There were PUGs on both sides that gave a numbers advantage to one side or other at different times. But, instead of just saying nice fights or just remaining silent you have post some passive-aggressive insulting crap.

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10/25 SBI-EB-NSP

in Match-ups

Posted by: Oozo.7856

Oozo.7856

To the EB roamers/havoc groups on SBI BL tonight.
You guys are really good.
That necro will give me nightmares! I think it was a charr!

We prefer Special Operations Personnel
Thanks, nice defense on that north camp, we never managed to flip it.

top secret footage of Special Operations Personnel in action
http://www.youtube.com/watch?v=MT0-OL_71yU

I’m not bald.

I don’t click.

Where I come from we don’t have flatscreens.

EV preparing for a night of WvW.

Attachments:

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[Video] Warrior GS/Hammer Outnumbered

in Warrior

Posted by: Oozo.7856

Oozo.7856

3 ppl who can communicate vs 7ish people who can’t…look who wins. The only thing I really saw was the target symbols and the fact they were chatting. Good example that all the warrior talk currently is not just about build that is making it “O.P”..it mostly the players behind them are just skilled and not spam happy.

Dude, this game favors numbers through game mechanics so much that when three people beat seven it is noteworthy no matter what the circumstances are.

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Attrition and 'outplaying' damage

in Necromancer

Posted by: Oozo.7856

Oozo.7856

Solution is to have groupmates that heal and peel for you.

And, be sure to complain a lot about being CC’d and trained, that way they will do it just to get you to shut up.

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10/25 SBI-EB-NSP

in Match-ups

Posted by: Oozo.7856

Oozo.7856

offering 4g bounty for the first screenshot proof of devon carver on nsp =)

Can it be photoshopped?

~ Kovu

nu!

its a standing offer and im raising it 1g each week till its filled

pm me if you post it in the thread, ill try to keep an eye out for quotes of my post but i dont really read yalls drama since it aint my drama

C’mon man, this has got to count for something? 1g? 5s? Something?

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10/25 SBI-EB-NSP

in Match-ups

Posted by: Oozo.7856

Oozo.7856

offering 4g bounty for the first screenshot proof of devon carver on nsp =)

We killed an Anet tag three times on reset night. Unfortunately, they were on SBI. ;(

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10/25 SBI-EB-NSP

in Match-ups

Posted by: Oozo.7856

Oozo.7856

To the EB roamers/havoc groups on SBI BL tonight.
You guys are really good.
That necro will give me nightmares! I think it was a charr!

We prefer Special Operations Personnel
Thanks, nice defense on that north camp, we never managed to flip it.

top secret footage of Special Operations Personnel in action
http://www.youtube.com/watch?v=MT0-OL_71yU

I’m not bald.

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Q: 10/18: BP/YB/EB

in Match-ups

Posted by: Oozo.7856

Oozo.7856

In this thread a group that abuses perplexity runes including hammer warriors using perplexity says that nobody is as good as they are.

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Q: 10/18: BP/YB/EB

in Match-ups

Posted by: Oozo.7856

Oozo.7856

Perhaps BP has a right to complain about numbers? It turns out we’re starting to confirm that our BL has been bugged all week – improperly sending players to the queue despite only 25ish being logged into the entire zone.

I’ve seen more than a few 30-50 man BP zergs while in your BL. The short movie I posted earlier in the thread with the 50 man group was in your BL.

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Q: 10/18: BP/YB/EB

in Match-ups

Posted by: Oozo.7856

Oozo.7856

There are zergs in the lower tiers as well. Just fewer of them. There are also far fewer midsize groups that roam. In the lower tiers, some nights all you have to fight is one zonewide zerg that is running around.

In the mid tiers you can at least find some decent fights in between zerg-dodging.

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Q: 10/18: BP/YB/EB

in Match-ups

Posted by: Oozo.7856

Oozo.7856

I’m sure if I roam around your homelands long enough I can get a shot of a few of your buddies on a wall and make it out to be something it is not.

LOL, no.

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