I think doing something like that would be too complicated. Just removing energy cost from weapons (seriously, it doesn’t make sense for a single class in GW2 to have 2 cooldown mechanics on its weapon skills) and then re-balancing both the energy cost of utility skills and the energy recharge rate should be enough. Then maybe a new trait or two that give you some energy when you land a critical hit, or when you achieve some other condition, to help you maintain higher energy levels and use your utility skills more often
Eh I guess I can understand how it was an “exploit” in that they never intended a single player to be able to stack so many bleeds so quickly.
I hope they just add an ICD on the chill application for those attacks on the rifle. Because the skills looked pretty fun to use, so I hope they don’t butcher them
Lots of ways. It could:
- Decrease all extrenal healing you get by 85%
- Decrease your own healing by 33% (as if you had permanent poison, and yes poison would stack on top of this)
- Not allow you to gain boons applied by other players, or all boons applied by other players have 50-75% less duration
- Condis you have can’t be cleansed by external skills, you have to cleanse them all yourself
- Take 20-33% more damage from mobs
This would allow other players to help clear events with you, but you’d pretty much be on your own combat wise, as any support they could directly give would be ineffective. As an added precaution, any bonus rewards could be removed if you are in a large group (though I’m not sure how easy this would be to quantify)
Wouldn’t this make it harder on players not wanting to play on hard mode as well? If you are less effective, more squishy, etc; wouldn’t that have an effect on your ability to contribute to the group? The issue I have with this would be the same that I had with Magic find when it was a stat… One person gains everyone else compensates for that persons advantage, of course if something like this did happen. Most people would just run with it on in open world for increased gains :P
No, because its not buffing the mobs, its just giving a huge debuff to individual players. And since their outgoing support (boons, effects, condi clears, and any external healing) are both not hampered, and stuff that you shouldn’t rely on in PvE, it wouldn’t change anything for other players on the map
I wonder how placement works with the 5 different Home Instances? Either placement is dictated by ArenaNet, or only 1 Home Instance could be decorated.
If you mean placing decorations, it would certainly have to be done on an instance by instance basis.
At the very least I’d like to see the home instance start to turn into a trophy room. Have a bookshelf with all of the books we’ve collected. Have something that showcases how many minitatures you have, another for your titles, another for how many weapon/armor skins you have, possibly one for your PvP and WvW rank, place to show off which Raid bosses you’ve killed etc….
Lots of ways. It could:
- Decrease all extrenal healing you get by 85%
- Decrease your own healing by 33% (as if you had permanent poison, and yes poison would stack on top of this)
- Not allow you to gain boons applied by other players, or all boons applied by other players have 50-75% less duration
- Condis you have can’t be cleansed by external skills, you have to cleanse them all yourself
- Take 20-33% more damage from mobs
This would allow other players to help clear events with you, but you’d pretty much be on your own combat wise, as any support they could directly give would be ineffective. As an added precaution, any bonus rewards could be removed if you are in a large group (though I’m not sure how easy this would be to quantify)
There’s no need to split any maps.
All that needs to be done for a challenge mode for a NPC to offer you a handicap debuff. Like Fractal instabilities, you will have various disadvantages piled on you based on certain conditions, enemies will put a bigger focus on killing you, and you will get additional xp/magic/gold find/gathering/map bonuses The bonus increases the higher level map you go.
In addition, if you go down or are defeated, you lose this effect, and must wait 15 minutes to reactivate it again
This will not increase the rewards from world bosses, in order to stop people from activating this buff and leeching off of other people. In addition the threshold for tag credit is increased as well.
This could work, but I don’t really see a point to it honestly.
It was probably deleted.
In raids, simply everything should affect 10 people. That would solve quite some issues.
While true, it would also trivialize all old raid encounters even more.
I’d argue that the length of time they’ve been out, with hundreds or even thousands of videos showing you how to clear each boss, trivialize the encounters far more than this change could possibly do.
if i had a dollar for every time soneone who mains another class and posts on a forum about how they just copy pasted a build on another class and wrecked everyone id be very rich now.
I am not saying warrior isnt strong but ive seen this type of post way too often.
Don’t you think that says something about how poorly class skill level is balanced though? The fact that someone can pick up an entirely new class and copy a build someone else made, without understanding it, and still perform better than on their main?
This would double the number of PvE maps, which means you can expect about half as many people in each map as you currently see. I don’t know if I can support something that has the potential to fragment the community so much.
My thief is a human male. But don’t read too much into that, I had already decided that character was going to be a human before deciding what class he was going to be.
Which patch notes? I don’t see any such change for today.
Looks like the OP is quoting patch notes from almost exactly 1 year ago.
LUL what ?!?!?
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102561
Note that 2016 is not 2017.
And why exactly should slow completely overpower quickness?
Because quickness is a more common and slow is less common.
This argument is absurd, by that logic then we should also claim that:
- Reveal should last for 10 seconds because stealth is more common and reveal is not.
I mean an argument could be made for skills that cause revealed to cause more reveal than they do (not that I agree with that), but considering that you are revealed whenever you attack in stealth, Reveal has at least as much access as stealth does, since everytime you are stealthed you can choose to reveal yourself.
All this salt by people who don’t realize that when the meta changes dramatically (as it is apt to do in wvw), you basically salvage a set of gear (because who buys a bank tab every patch) and make a new one. It’s less about the 5% difference between exotic and ascended (though that difference can be substantial because we’re talking big-team games), and much more about the cost of keeping gear up to date, and the IMMENSE cost of meeting the current meta due to the maguuma 4-stat gear.
I’m asking for gear in wvw to operate similarly (though not exactly) like that of spvp. Both because I like to change characters so I don’t get bored, and I’m tired of protracted rants by fight guilds about how someone doesn’t have the right to take up a slot in WVW because they’re not ascended and infused and meta— which they currently have a point about in T1 at reset.
It’s more about some players not wanting to put in any effort to the acquire gear, but want everyone else to be brought down to their level so they don’t feel bad.
Most people that play WvW and have obtained Ascended or multiple sets of Ascended don’t mind the cost, especially when they are able to stat swap quite easily at a discounted rate vs remaking the gear over again.
Players that put in effort to get better gear and better mix of gear shouldn’t have that taken away or penalized for it all because someone doesn’t want to put in that effort as well.
If you want standardized stats/gear guess what Anet already accommodated you, it’s called sPvP.
He clearly wants to play WvW. Telling him, repeatedly, to go play PvP does nothing but try to drag this thread off topic.
No not trying to derail it, he wants standardized gear in a pvp setting well they have Gamemode that’s sole purpose is just that, now from what I can gather the people wanting standardized stats in WvW aren’t willing to put in the effort to acquire the gear or stats that they want and instead want everyone dragged down to them and to negate the effort others have put in to have those gear and stats.
So again if he wants to be on a completely level playing field Anet has accommodated that through sPvP, again WvW was never designed with that in mind and was never the purpose of WvW to be completely standardized and sterilized of customization.
So again if people want to be as competitive as they say they do, then they need to put in the effort.
Eh. I don’t mind that equipment stats aren’t normalized in WvW personally, even though I understand why it would bother some people. But I don’t think telling him to “just play PvP” is an answer either, since PvP is not WvW. Its fights are much more limited in scope, the builds are different than WvvW roaming builds since they focus on being able to capture and hold a point, and there’s no siege or NPC guards to deal with as well. They just aren’t all that similar.
What variety?!
8 outta 9 professions aren’t allowed the tank spot in runs. Chrono or get lost.
8 outta 9 professions aren’t allowed to be the healer, cause druid or go home.
8 outta 9 professions are flipped off if they wanna be the might stacker. PS warr or hit the road.Above “variety” takes up 6/10 slots. Remaining 4 can only be dps (or kiter) and even there some prejudice runs rampant (too many want ele, cranger). And i’m cranger main myself when it comes to raids, so it’s not like i feel jeleaous or wanna cry out my “they didn’t want me” frustrations. It’s just the current, quite rotten state of affairs when it comes to “play your way” in raids…
Said meta is also player imposed, not Anet imposed. Like it or not, if they change something another meta will spring up with “locked spots” for classes. There’s nothign ANet can do to force players to run more variety in classes. Likewise, there’s nothing forcing chrono to be a tank, or forcing druid to be a healer. Its just optimal composition, and there will always be an optimal composition.
One thing Anet can do to help is to make all class specific effects hit 10 people in raid maps. This would mean you could go down to 1 warrior, 1 druid for the unique buffs, opening up 2 more slots for other people. But your suggestions won’t actually open up the diversity at all.
All this salt by people who don’t realize that when the meta changes dramatically (as it is apt to do in wvw), you basically salvage a set of gear (because who buys a bank tab every patch) and make a new one. It’s less about the 5% difference between exotic and ascended (though that difference can be substantial because we’re talking big-team games), and much more about the cost of keeping gear up to date, and the IMMENSE cost of meeting the current meta due to the maguuma 4-stat gear.
I’m asking for gear in wvw to operate similarly (though not exactly) like that of spvp. Both because I like to change characters so I don’t get bored, and I’m tired of protracted rants by fight guilds about how someone doesn’t have the right to take up a slot in WVW because they’re not ascended and infused and meta— which they currently have a point about in T1 at reset.
It’s more about some players not wanting to put in any effort to the acquire gear, but want everyone else to be brought down to their level so they don’t feel bad.
Most people that play WvW and have obtained Ascended or multiple sets of Ascended don’t mind the cost, especially when they are able to stat swap quite easily at a discounted rate vs remaking the gear over again.
Players that put in effort to get better gear and better mix of gear shouldn’t have that taken away or penalized for it all because someone doesn’t want to put in that effort as well.
If you want standardized stats/gear guess what Anet already accommodated you, it’s called sPvP.
He clearly wants to play WvW. Telling him, repeatedly, to go play PvP does nothing but try to drag this thread off topic.
Ori, you have suggested major nerfs to Mesmer both here and on the PvP forum. In particular, making CS not affect elites.
I wish you’d consider more carefully. In my opinion, Mesmer is on the low end of acceptable for pvp as it is. Asking for nerfs , especially major ones, at this point is really counter productive.
Asking to fix broken designs is not the same as just asking for a nerf, and I would hope you could tell the difference. Frankly, its quite broken that CS affects elites at all, and most people realize and acknowledge this. On top of that, as long as that interaction exists, our elites are left deliberately underpowered, because they would be much too good back to back if we ran chrono. So when the next expac drops, you’re gonna realize I was right, and that the interaction of CS with elites is fundamentally bad for mesmer elite skills. It just needs to be removed.
And as it stands, I asked for buffs and rebalancing to our elites at the same time as making CS not affect them, but its quite convenient how you always ignore that fact when you feel the need to complain.
Eh, slow is a heavily restricted condition as it is. I don’t think it needs to be nerfed by having quickness completely negate it.
Actually it is the other way around, slow completely negates quickness and on top of that puts your skills on a higher cooldown. Hence my complain.
I’m well aware of how slow works currently, and its fine honestly. Its a very rare condition.
Eh, slow is a heavily restricted condition as it is. I don’t think it needs to be nerfed by having quickness completely negate it.
In order:
- What constitutes a hard core mode on raids to you? Are the challenge motes it? Should it be more difficult than the challenge motes? Similarly, why do you think GW2 needs a hard core raid mode? What do you think it will add to the game? Already only a small portion of the community raids, and on top of that, most of them would not be interested in hard core raids. So this would cater to a small portion of what is already a small portion of the community, you need to defend why this would be worth it. And what are these “better rewards”?
- Sure, new gear is always nice to have. Would love to have it like HoT did with a set of weapons (and hopefully armor) for each zone, and possibly even more than that.
- It could happen. I’d rather it didn’t, but it definitely could happen.
Eh, it wouldn’t be so bad if CS didn’t affect our elites, and Moa had a reasonable CD in my opinion. But that would also require balancing all of our core elite skills at the same time, so its not likely to happen unfortunately.
I’m aware of how much work he puts in to get the kill as a mesmer, and it doesn’t change my opinion about mesmer being mostly in a good spot. I think it just highlights how ridiculously overpowered every elite spec is at the moment, how ridiculous the passive defenses are and everything else. I’d much rather see everything be toned down than to see mesmer just get buffed, and contribute to never-ending power creep.
But there are 3 tiers of fractals below T4, which is where they are different than raids. Anyone can get into T1 fractals. And even though many more players could raid, they choose not to for various reasons (scared to get into it, not enough time to practice [that’s where I am right now. hopefully that will change this summer], just don’t care for raiding, etc…). For something that so many people enjoyed, I think it would be better to come back as a fractal. Plus thematically it fits better since AFAIK raids are taking place in current time whereas fractals can jump around in time freely.
Still though, if it has to come back as a raid I’d rather it be a raid than not come back at all.
To take this to the next logical step – this content could come back as raids, but utilize multiple difficulty levels similar to what we see in fractals.
However, I would propose an entirely different solution for Season 1 content like the Breachmaker and Marionette – use the guild challenge mission system to bring the content back as guild missions. Things like Save our Supplies are instanced with unlimited scaling. Given that those events were originally designed with scaling in mind, it seems like the perfect system/place for that kind of content (and it would revitalize guild missions).
I’m all for more guild missions being introduced, and this would also re-introduce LWS1 content. So I can support this.
I’m fine with no hype from Anet. I’m not quite as ok with hearing absolutely nothing. I just want a general roadmap. I want to know what direction this game is headed in.
@Bearhugger – The balance patch frequency would be fine if we received real balance patches instead of this nonsense where each class has a few skills whose CD had a few seconds shaved off. But since that’s all we get, we really need to be having “balance” patches monthly at least, if not biweekly.
Really the only problems with power shatter is that the sustain and defense of all classes shot through the roof with HoT. If it weren’t for that, power shatter would still be amazing.
Other than that the only real “problem” with mesmer is that you have to be a really good mesmer to make a difference in the match, and most people who play mesmer in PvP aren’t…… So collectively, they all make it look like mesmer needs to be buffed.
Yea, adding the grandmaster marks to the vendor balanced the price out. Nerfing the acquisition rate of shards so much alongside that was too heavy handed (though that’s to be expected I guess). Anet should either increase the rate of shard acquisition for S7 (back to S5 levels for first completion of each tier, subsequent completions of byzantium chest could only award 35-50 shards) and raise the ascended shard cost of the skins only, or they should cut the ascended shard cost of the ascended gear by 50-75% for S7.
People inherently like to win, and if taking the easy way out (aka “cheese” builds) makes them win more often, then by and large people will always be doing it. You can’t just expect them to stop until Anet changes something to make it so that these builds are no longer effective.
I would rather see it as a raid, it gives more value to the threat, and 10 people fighting the trio-holograms would be much nicer than 5 people.
The Vale Guardian would’ve been good pre-training for fighting The Prime HologramI’d rather have it be a fractal. Only a few people in GW2 raid compared to the total population, certainly far fewer than do fractals.
yet, you will be surprised how much easier raids are compared to Tier 4 fractals. I see more wiping, whining, toxic behavior and nooby-ness in fractals T4 than I see in pug raids. And I think most of the reason is that Fractals are often organized by haphazaroudly organised groups while raiding takes a mindset to take the game seriously. Raids also have a structural encounter, almost to the point where you can predict every step the boss takes while the fractals often turn into complete chaos, random attacks and simply unfair abuse by bosses. I’ll take a raid over a T4 fractal anyday.
What I mean to say is, I think a large population will be fit for raiding, but are simply scared to get started. When I had yet to kill my first boss I too thought raids were out of my reach. But after 60 kills or so now, I think this is actually quite breezy. Remember, practice makes perfect, I used to be stuck on Sabetha for 3 months, now I kill her every week in less than 5 tries.
But there are 3 tiers of fractals below T4, which is where they are different than raids. Anyone can get into T1 fractals. And even though many more players could raid, they choose not to for various reasons (scared to get into it, not enough time to practice [that’s where I am right now. hopefully that will change this summer], just don’t care for raiding, etc…). For something that so many people enjoyed, I think it would be better to come back as a fractal. Plus thematically it fits better since AFAIK raids are taking place in current time whereas fractals can jump around in time freely.
Still though, if it has to come back as a raid I’d rather it be a raid than not come back at all.
Exactly…. Chrono has to work hard to provide quickness uptime. Guard would literally have to cast his elite off CD, and 2 guards could provide more than 100% quickness uptime.
10 seconds on a 36sec CD is way too kittening much for a single skill. I mean look at TW. Its on a 180 kittening second CD and provides 24 seconds of quickness max, and to get that it limits where you can move. I mean even using it during CS and use CS off CD, it still only has around 30% uptime on quickness, and you are proposing giving guards a 600 radius skill (that’s 60% bigger than TW btw) that would literally hand out ~60% uptime on quickness, without limiting the area people can move around in. If you can’t see why that’s too much then I don’t know what else to tell you. Because that’s not at all balanced, not even close.
You must be a chrono, cause you sure like to warp reality around you….but that’s actually for the better, you made me see some things about your elite.
So starting up:
1. Guard’s elite affects 5 people, mesmer’s 10. You want 5s quickness on guard’s elite, ok, make it affect 10 ppl too. That way no matter which way the ball rolls, it’ll be 66% quickness uptime with 2 boon duration guards (and alacrity revs) in a squad.2. Time Warp cooldown is 76.5s because continuum split. It also pulses slow and has some resistance and superspeed if traited. With full boon duration it’s 24s quickness on 76.5 cooldown for full raid squad (10 ppl). Two chronos = around 62% quickness uptime just on elite alone. And they got more ways to apply it, guardians don’t.
What i’m proposing is a way to break chronopoly on raid tanking. And in more ways then one. A boon duration guard (especially with revenant around) doesn’t have to be the tank. Commander’s gear does add toughness but not that much of it while giving plentiful power and precision. With that being the case maybe another profession could take up the tank mantle, reaper for one. You’d have let’s say 22k damage full toughness reaper as tank, 20k+ commander boon spam guard as the dps support and rev as healer. It’s a start ;] More personal damage, less quickness uptime, more job freedom in terms of healers (rev) and tanks (guard himself or another).
I didn’t make anything up, and I even said that 8 seconds quickness would be ok (even though thats still a bit high considering the short CD). I said, when traited and exclusively using TW inside of CS, you only get around 30% uptime on quickness. 24 seconds every ~76 seconds is about 30% uptime on quickness. And that is exactly what I said, so thanks for confirming my math for me man. And again, 2 chronos would only provide about 60% uptime on quickness by blowing both the longest CD elite spec mechanic in the game and their elite skills. And they would still only be able to equal the %uptime on quickness that a single guard could put out for an entire subgroup. And this doesn’t even take into account that a guard can apply this quickness in a radius that is larger than anything the chronomancer can do. So not only does a chronomancer have to work far harder to get high quickness uptime, they have a much more limited area of application.
10 sec quickness on a 36 sec CD is way too kittening much. Way too much. You can have 8 seconds, or you can get the CD reduced back to 30 seconds (which is still over 40% uptime on quickness, again in a radius that is almost twice as large as TW is………, so its still kittening ridiculous uptime for almost no investment). This is not how you achieve role diversity. Not even close.
And about chrono not being the go to tank. That’s on the community, not on class balance. It goes to tank so often because on top of being good at it, it doesn’t lose anything to do so. It can still get off its quickness and alacrity rotation while tanking, and its DPS is so small that you don’t notice it losing any. So, adding another class that can output quickness won’t begin to touch that problem, because it won’t change chronomancer at all. So chrono would still be the go to tank.
TLDR: Don’t take my chrono’s OPness away.
That’s not at all what I said. Its not at all balanced that chrono has to invest in and work hard on their quickness rotation to get high uptime, if guards were able to handout ~60% uptime from a single kitten skill. I have no problem with other classes getting high quickness output, if they have to invest in it like chronomancer does. But as it stands, a guard doesn’t have to sacrifice much from their DPS to slot in FmW and get ridiculously easy quickness uptime compared to a chrono that has to devote their entire build to it.
Whether its “legitimate” or not doesn’t matter, and frankly it doesn’t matter that its thief, or DH, or anything else. There shouldn’t be a build where your only option is to hope to stalemate them until they screw up. If they want to have that level of sustain, then their damage should be non existent, so you should be free to flat out ignore them if you wanted to.
Are these stat combos too strong for competitive play? Or are they balanced?
The removed stat combinations are balanced just fine for any situation that isn’t “stand in this one spot forever and don’t let anyone take it from you”.
The WvW forum spends it’s time complaining about god level necros and invincible warriors. But you never see that in sPvP. You know why? because sPvP doesn’t have the PvE bull that WvW does.
Half the things that the WvW forum complains about would be fixed by the sPvP stat restrictions. Sadly ya’ll are too busy claiming that it limits “diversity” despite the fact that the WvW meta is far more restrictive than the sPvP meta.
Pretty much this.
I would rather see it as a raid, it gives more value to the threat, and 10 people fighting the trio-holograms would be much nicer than 5 people.
The Vale Guardian would’ve been good pre-training for fighting The Prime Hologram
I’d rather have it be a fractal. Only a few people in GW2 raid compared to the total population, certainly far fewer than do fractals.
I can’t think of a reason Anet wouldn’t implement this other than technical reasons, which means the chances of it actually being implemented are slim to none unfortunately.
I agree on the profession buffs affecting 10 people. Anet has said that they want to avoid doing this because its taxing on the server in larger zergs (WvW and world bosses), but couldn’t they just have it apply in Raid maps? This would really open up class diversity by reducing the amount of players needed for buffing.
As for guards elite, I think 10 seconds is way too much considering that its only a 36sec CD when traited. 55% uptime (assuming no alacrity) on quickness from a single skill is absolutely huge! 8 sec of quickness is still a huge amount, especially for the low cooldown of this skill, and provides much more fair quickness uptime. I mean seriously, if you want to run without a chrono but still have good quickness uptime, it should be much harder than just using 1 skill and getting over 50% uptime. Maybe if the CD in PvE was increased a bit 10sec of quickness would be fine, but if the CD stays the same as it is now, 10sec quickness is way too much for FmW
I think it’s quite fair. Both chrono and guard provide quickness for 5 ppl. One has to work his magic, but gets 100% uptime on quickness (with ethereal combo fields + putting them where party is side effects).
Other would get simple, effective, no strings attached 66% uptime solution. Chrono still has his invulnies and alacrity to boot. But at least chronopoly on quickness (after alacrity) would go away and allow off meta comps to get their faces outta dirt. No chrono? No problem, let’s get a boon guard and healer rev!
Exactly…. Chrono has to work hard to provide quickness uptime. Guard would literally have to cast his elite off CD, and 2 guards could provide more than 100% quickness uptime.
10 seconds on a 36sec CD is way too kittening much for a single skill. I mean look at TW. Its on a 180 kittening second CD and provides 24 seconds of quickness max, and to get that it limits where you can move. I mean even using it during CS and use CS off CD, it still only has around 30% uptime on quickness, and you are proposing giving guards a 600 radius skill (that’s 60% bigger than TW btw) that would literally hand out ~60% uptime on quickness, without limiting the area people can move around in. If you can’t see why that’s too much then I don’t know what else to tell you. Because that’s not at all balanced, not even close.
I mean, I didn’t suggest to remove the transformation anywhere….
I agree on the profession buffs affecting 10 people. Anet has said that they want to avoid doing this because its taxing on the server in larger zergs (WvW and world bosses), but couldn’t they just have it apply in Raid maps? This would really open up class diversity by reducing the amount of players needed for buffing.
As for guards elite, I think 10 seconds is way too much considering that its only a 36sec CD when traited. 55% uptime (assuming no alacrity) on quickness from a single skill is absolutely huge! 8 sec of quickness is still a huge amount, especially for the low cooldown of this skill, and provides much more fair quickness uptime. I mean seriously, if you want to run without a chrono but still have good quickness uptime, it should be much harder than just using 1 skill and getting over 50% uptime. Maybe if the CD in PvE was increased a bit 10sec of quickness would be fine, but if the CD stays the same as it is now, 10sec quickness is way too much for FmW
How is that what he suggested? Where did he say the spec would go beyond just burning?
We shouldn’t be in a place balance wise where there is 1 build that you can just hope to stalemate until they screw up. That’s not good balance.
Well if you remember their AMA for the balance patch where these changes were implemented, all they said over and over was “We didn’t have time.”
So I’d guess that legendary effects to projectiles and whatnot have to be manually applied to each attack, and that just fell into the “don’t have time” group, unfortunately.
I really don’t think new weapon types will add anything to the game. If you want the skins that’s easy to do as existing weapon types.
Hopefully not a tank spec since Chrono is inherently tanky. But a shortbow on a mesmer would be ridiculously fun. Plus, the shortbow and rifle need lots of love.
Gear is fine, but WvW just need legendary armor reward track. Exotic actually give you advantage because you can make new optimal exotic set for every FotM build. I don’t have motivation change my ascended gear stat because i lose runes and sigils so i don’t never use optimal build.
Hell no. Raiders have to put in a kittenton of work to get leg armor. A reward track will come nowhere close to that and will just cheapen it for the people who actually worked for such a reward.
WvW’ers have to put in a kittenton of work to get nothing though.
My first and only raid experience against the first boss netted me an Elonian Leather Square among the rewards. So, I think they are doing fine.
Perhaps the reward track should be multipart involving components, and then you’d have to mystic forge up a bunch of stuff? It doesn’t just have to consist solely of an 8 hour reward track.
But you can AFK your way through reward tracks. To my knowledge none of the raid bosses can be AFK’ed through, and even if 1 or 2 could, it would take you years to get your leg armor by doing that.
I really don’t want a wimpy dagger on mesmer. Give us something exciting, like an axe, or something unique like MH focus, or something unheard of for spellcasters (like shortbow).
Ah, Greatsword isn’t bugged, its just that every greatsword weapon except for GS4 (the phantasm summon) don’t require a target to use.
This is most obvious with the auto attack, which you can use anywhere you are, even with nothing targetted. If you do target something, it will just shoot in their direction, regardless of whether they are actually in range or not. Same thing with GS2. It just takes a bit of practice to know when you are in range of enemies
They do. It would be fairly strange for their next elite spec to specialize burning even more than core guard already does.
I’ve had similar ideas about Rev. What I would do for rev from a class design standpoint is the following:
- Remove energy cost on all weapon skills. It doesn’t make sense to have your weapon skills be gated behind 2 cooldown mechanics, 1 individual to each skill and 1 global mechanic that is shared by all of your skills. To compensate, when swapping legends you probably will only get refilled to 30 energy (maybe, this number would need to be balanced ofc).
- Give Rev access to 3 legends at a time instead of 2 (again, this factors into an appropriate number for how much energy you start with when you swap legends)
- Give Revs only 1 weapon.
- Have weapon skills be customized depending on your legend, the same way that Ele weapon skills are different based on what attunement you are in. This makes Rev similar to Ele, but since Rev will also be able to swap their utility skills, as well as have the energy cost for utility skills, they would still be fairly unique.
All of this would make playing rev substantially more enjoyable to me, but right now the class is just a chore and I was glad when I maxed herald and could stop playing it completely.
Staff is a very defensive weapon for a mesmer and is actually quite strong, though I agree that it would be nice if the autocast projectile was sped up some. It has chaos armor, chaos storm, and a very short CD movement skill, and if you take the Chaos tratiline you can get huge uptimes on prot and regen with staff as well.
Scepter is also a relatively good mid range weapon, its biggest problem is not the slow projectile speed but that its a single target weapon.
Gear is fine, but WvW just need legendary armor reward track. Exotic actually give you advantage because you can make new optimal exotic set for every FotM build. I don’t have motivation change my ascended gear stat because i lose runes and sigils so i don’t never use optimal build.
Hell no. Raiders have to put in a kittenton of work to get leg armor. A reward track will come nowhere close to that and will just cheapen it for the people who actually worked for such a reward.
100% disagree.
Taimi is by far my favorite character in the entire game, and I would hate it if her role or character was diminished in any way because some people don’t like her. I think her voice acting is perfect, her lines are spot on, and she has just the right amount of everything that makes a good character.