Necro is absolutely fantastic at innate, passive survival. It really shines in HoT maps. I almost akitten my way solo through every HP that gave me trouble on my mesmer when I was running through with my core necro. Almost managed to solo Champ of Balthazaar as well before I messed up and forgot about the OHKO fire floor attack :/
Having small storylines featuring the orders in the next expansion would be pretty awesome! Or even as “filler” content between the end of LWS3 and the second expac I guess.
I’m fine with ascended gear in WvW giving you higher stats, after all you had to work for it, and the equipment does indeed have higher stats.
However, what I am not fine with is that every stat combo that is allowed in PvE is allowed in WvW as well. Some of those stat combos were removed from PvP because they were deemed to be too good for a competitive environment, yet they are still allowed in WvW. So which is it Anet? Are these stat combos too strong for competitive play? Or are they balanced?
>I agree with this, condi and boon duration as a stat is far too strong and should be nullified in wvw
Personally, gearwise for WvW, I really want to see Anet normalize WvW with PvP. Any stat combination that is not available in PvP should not be available in WvW either. Similarly, any rune or sigil that is removed from PvP should be removed from WvW, with few to no exceptions. I’ll leave the logistics of how this should happen up to Anet, but I do think its something that should happen soon.
>Different team sizes and different builds, I wouldn’t mess with runes and sigils, I just want people to feel free to come into our game mode regardless as to their gearing status and be compeditive. I also want to be able to play my alt characters without grinding a million hours just to be compeditive
It is different sizes and different builds. That doesn’t change the fact that some stat combinations were deemed to be too powerful for a competitive setting, which is why they were removed from PvP. Since they are too powerful for a competitive setting, they should also be removed from WvW, since its also a competitive setting.
And really, you can be competitive in exotics in WvW. The difference between full ascended and full exotics isn’t that large (especially if you have ascended trinkets and/or an ascended weapon), certainly not large enough to make you lose if you are more skilled than the opponent.
I’m fine with ascended gear in WvW giving you higher stats, after all you had to work for it, and the equipment does indeed have higher stats.
However, what I am not fine with is that every stat combo that is allowed in PvE is allowed in WvW as well. Some of those stat combos were removed from PvP because they were deemed to be too good for a competitive environment, yet they are still allowed in WvW. So which is it Anet? Are these stat combos too strong for competitive play? Or are they balanced?
Personally, gearwise for WvW, I really want to see Anet normalize WvW with PvP. Any stat combination that is not available in PvP should not be available in WvW either. Similarly, any rune or sigil that is removed from PvP should be removed from WvW, with few to no exceptions. I’ll leave the logistics of how this should happen up to Anet, but I do think its something that should happen soon.
That’s disappointing to hear that it doesn’t affect the new projectile attack when we summon the phantasm. Hopefully this wasn’t intended and was just overlooked.
If you reread my posts you will see that I do not say I am against this, I just point out the otherside, which is raiders having to do open world pve grind that they may not enjoy. I think its stupid that you can’t earn spirit shards until you reach max mastery, when it use to be you could earn them once you were level 80 (I guess you still can in core tyria).
I am pointing this out because I know how ANet does things. They will look at this issue one single time every 3 years
A spirit shard opt out sounds solid. Total support. It would allow people to earn spirit shards without maxing mastery tracks. Free unlock for the raid masteries (one of OPs suggestions), I do not support.
You clearly don’t even understand why OP is upset.
Legendary Armors will soon™ be upon us, but it will suffer from the same predicament the weapons and backpacks suffer from. Free stat choice, but complete denial for high end content like raids.
Or perhaps part of the reason for the delay is ANet is working on changes to the underlying mechanics to prevent the predicament.
I really hope this is the reason for the delay.
If not, the least Anet should do is to have runes be freely removed from armor when you stat swap it. It would be a pain, but considering the amount of work that goes into it, I do think players deserve at least that much if they use it.
Would be nice to have for sure. Would also be a good avenue for Anet to re-introduce some recipes that can no longer be obtained, if they wanted to.
25k with ALL buffs is actually kind of low. Something to remember is being max range to get the most out of Air 5, lining Fire 5 up correctly on large hitbox to get the double ticks, rotate your camera to the top to minimize Fire 3 distance so you can swap back to Air auto attack and still be in range and lastly maximize when your using/picking up conjured weapons and how they fit in your rotation.
o.0 does this actually make a difference?
It saves you 1-2 seconds of walking backward doing kitten damage with Fire 1, with 1 second of just Burning Speed into Air Auto.
I meant did changing the camera angle really change how far you travel with Fire 3? I’m aware that saving seconds allows you to deal more damage
That’s a strawman if I ever saw one. Ascended was extremely cheap to acquire before HoT was released compared to now, so “veteran” players didn’t have to put in nearly the same amount of effort that a new player would to gear up in full ascended.
25k with ALL buffs is actually kind of low. Something to remember is being max range to get the most out of Air 5, lining Fire 5 up correctly on large hitbox to get the double ticks, rotate your camera to the top to minimize Fire 3 distance so you can swap back to Air auto attack and still be in range and lastly maximize when your using/picking up conjured weapons and how they fit in your rotation.
o.0 does this actually make a difference?
Personally I prefer Astralaria. However, the dragon head on frostfang would mesh really well with the Glint legend on Rev since they are both dragon themed.
@Rising Dusk – I’m not trying to argue that our elites aren’t some of the best, because I think they are among the best. But that doesn’t mean that I think they are “elite”. To me, all of them except SoH and gravity well are just utility+, yet SoH is on such a long CD that its not worth it unless you run chrono and use it during CS. I’d like to see elite skills on all classes buffed, some more significantly than others.
@apharma – I can see where you are coming from. Regarding SoH. If its CD was reduced by 40% to match the nerf in the transform duration, it would be alright. A 6 sec transform is still pretty strong. As long as its breakbar damage was kept the same. This would take it down to an 86second CD if traited though. Regarding TW, well yes what you said would certainly make it a better fit for a lot of situations. However, to me that puts it firmly in the camp of utility+ skill instead of an actual elite skill. 5 seconds (6 traited) of pulsing quickness and slow just isn’t elite to me. Especially considering that WoA can generate 4 seconds of quickness every 25 seconds. At that point, WoA would actually be significantly stronger than TW for generating quickness as long as you weren’t being hit with boon strips. So to me, I can’t agree with that change just because I wouldn’t be able to call TW an elite skill at that point.
@thrag – You seem to be uninformed here. No adventure is needed to max your masteries, and even if they were, there are plenty of easy-ish ones to grab a few mastery points. You don’t have to get gold on all of them to max everything. But you DO have to complete a raid boss, or escort, to finish your masteries.
So comparing something that’s optional to something that isn’t doesn’t help anyone here.
Neat idea. I’m in full support of legendary trinkets being added, but I’m not sold on them having an aura. I’d prefer that they don’t (but I obviously don’t speak for everyone. Perhaps a good compromise would be only the amulet having an aura).
Unfortunately I doubt that we will get a collection for it, since we can’t even get collections for the new weapons, but I do think that after leg armor is released Anet should start working on leg trinkets.
One thing I am worried about is the legendary insights (well not worried). I can understand them being required for leg armor since it was announced ahead of time it would be associated with raids. But I don’t know if I can agree with also gating leg trinkets behind 25 leg insights each (that’s 2 weeks minimum per trinket), since so many players don’t raid. Maybe if the requirement was lowered to 3 leg insights per Artifact of Glory and only needing 4 of them (so you’d need a total of 12 leg insights per trinket. Can be done in 1 week minimum) would be better? Or adding another recipe that is more expensive but doesn’t require any leg insights?
Would be nice to see more lore behind each elite spec for sure, but I don’t know if I’d say not having lore behind them is a flaw. One thing that I do think would really add to them (as well as the story of the next expac) though would be to have one chapter in the story be different depending on which base class you have. It could be the very first chapter, which would be a way to introduce the elite specs (something like “Oh look, I can do this thing to help. I should do this thing. I like doing this thing. I’m good at this thing. I’m gonna switch to doing this thing and call myself a XXXX profession now”), or it could be somewhere in the middle or end of the story.
Regardless of where it is, I do think it would add a lot to the story. It would provide a real reason to repeat it on different characters outside of just getting more weapons for a collection. If done correctly, it could also provide a way to add a bit of background lore (but probably not as much as some people would prefer).
IF we ever get Gen 3 legendaries, I would hope that they go back to only requiring 77 clovers and not an additional stack of MC (unless we get more ways to acquire them).
I’m not sold on needing a third set though, I’d rather let Anet focus their art teams on making new armors and a leg backpack for WvW (along with hopefully a second leg backpack for each game mode, eventually).
And what would you increase as far as “effectiveness” goes? Give some examples~
Maybe you could help move this conversation forward. How about you give apharma (and everyone else reading this thread) some examples of what you think would be a good change to a few skills in exchange for giving them a short CD (again 1-5 seconds like apharma suggested, nothing more)? This way it turns into an actual conversation. Personally, I’m in favor of giving thief weapon skills very short CDs (think anywhere between 1/4 seconds and 4 seconds) in exchange for lowering their initiative cost and/or buffing some skills. This would reduce mindless spam of the same skill over and over again, and could also allow a thief to use all 5 weapon skills back to back, like every other class currently can, if they felt the need to do so.
But again, how about you give some examples of what you think would be good tradeoffs for giving a skill a short CD.
another easy way is to unlock the temples in Orr, here you can buy exotic armor (non-HoT)
https://wiki.guildwars2.com/wiki/Temple_armor
Costs a bit of Karma, though, but heythe biggest problem is that it’s in Orr, which 80% of the time is also a deserted wasteland, and what’s worse is that you need to complete events to unlock the vendor, so he probably won’t be available unless I somehow luck out on people actually being on the map and not just gathering wood.
Like Illconceived said, temples in Orr are still done extremely regularly. Its not hard to find a vendor selling Temple armor
@Doam – What changes would you make, or what elite would you want, to give us what you consider a good condi build elite skill?
@Fay – thanks for your input, and I apologize for not responding sooner. I’ve been thinking over your feedback.
First, I’ll say that your feedback makes a lot of sense. I was trying to simultaneously add more flavor to elites, make them powerful enough to be an actual elite skill instead of a utility+ skill, and also provide more choice in gameplay (specifically through MI). And apparently I was so fixated on those aspects that my proposed designs did have some problems.
TW – This is where I was trying to add more flavor, instead of just being a source of quickness and slow. I still think that having the ability to slow enemy projectiles would be an extremely cool feature, but I understand if it isn’t implemented. As to the change nerfing it in PvE, yes it does I agree. I was hopeful that reducing the CD by an entire minute would be enough to keep the skill at a reasonable strength for its CD. When traited, you could maintain 10% uptime on the doubled attack speed, which I consider quite good, but I would be fine just having the reduced CD and keeping the effects of the skill the same as they currently are.
SoH – That makes sense. What about reduce the transformation duration to 8 seconds, but if you kill them while they are transformed you gain the passive effects of the signet back? Either that or just leave it as a 10 second transform, no other effects.
MI – Again, what you say here makes sense. Originally I was thinking about providing a choice to the players, to create more active play on their part, but hearing (err I guess seeing) you write out the lack of internal synergy in this I agree it doesn’t make much sense. Keep the 5 second reveal, and for each enemy revealed reduce the CD of MI by 5%, maximum of 15% cooldown reduction.
And in regards to your last point, where you agree with Ithilwen. If any of these changes go through, I wouldn’t want the change to CS, making it no longer affect elites, to go through unless it was implemented at the same time that these (or similar) changes to our elite skills were made. I would certainly not be ok with Anet just nerfing CS but not even lowering the CD on our elite skills to compensate.
New might stacker only addresses PS. We’d still have Druid and Chrono as mandatory slots in both subgroups.
I think eventually people are going to have to move away from the whole “designated buffer” mentality that they currently have before we can progress forward much more from here. And ANet is moving towards that way in my opinion.
Take Ventari Rev getting alacrity, its a step in the right direction. No, it does not replace Chrono. However, it could substitute as a source of alacrity if no chronos were available (with a few tweaks to still allow it to deal reasonable damage, at least at the chrono tanks level). Similarly, if the next elite specs bring out someone that can provide a reasonable uptime on quickness, not 100% though, while still providing other utility (whether damage or something else), then both ventari Rev and this new spec could together replace the group utility that a chrono would provide. With good design, the two of them together on the group would also provide more overall utiltiy than a chrono does, so effectively you could take chrono for a single slot to provide both alacrity and quickness, or you could use 2 slots to get almost the same amount of quickness and alacrity uptime (but not 100%) but with more other utility (again, whether its damage, healing, or something else).
Last night I was headed for a monument to cap for the daily when I saw an “enemy” player or two closing in. I entered the colored border and turned, prepared to fight for my cap if necessary.
They stopped outside of the monument, one sitting while the other bowed. I returned the bow, capped the shrine, and went on about my business.
I kind of felt bad about dropping an array of traps while they approached, before it became clear that they did not intend to fight.
Lol. I don’t think they can get too mad considering it is a competitive game mode, it was smart of you to prepare by throwing down traps. Still though this is exactly what I was talking about, it doesn’t actually take any true participation in WvW to earn the GoB.
We aren’t likely to see bigger bags introduced to the game in my opinion, but I don’t think its that far outside the realm of possibility that Anet may introduce new bag slots at some point.
Be careful what you wish for though, with more bag slots we run the risk of having more items like the LWS3 currencies that stay in the inventory instead of going where they should be going.
Because its fairly easy to see what the traits in each traitline do.
Having watched a new player struggle with the game … it’s really, really not.
We just already know that stuff.
That’s true, sometimes I do tend to forget what I struggled with when I first started playing.
I really don’t understand why people are so obsessed with using spears
“I really don’t understand why people are so obsessed with [mounts] [SAB] [player housing] [fishing] [GW1] [bacon] [waffles] …”
People like what they like. There’s no accounting for taste.
(I just hope that more of us eventually realize that just because we like something doesn’t mean it’s a good fit for any particular game.)
I mean yea, I’m not trying to bash the idea or anything, but its just something that I will never understand. I don’t personally believe it will bring anything new to the game, as at its core there isn’t a difference between bringing an entirely new weapon type to the game and just giving each class access to another weapon type. In the end, some classes end up with more weapon skills.
Remove elites from pvp then balance from there -_-’
Or rather give ALL elite specs atleast 90 secs CD…
Are you sure about that there? You really think Reaper needs a 90 sec CD on reaper shroud? You really think berserk mode needs a 90 sec CD? Or CA? Or do DD’s need to wait 90 seconds after using a third dodge before their endurance refills to 150?
I don’t like the way we acquire GoB now because I think its a failed attempt at getting people to engage in WvW for legendaries.
Its a hamfisted way to force WvW “participation”, even though you don’t even really have to participate to get it. I mean technically, if you were extremely patient, you don’t even have to ever enter WvW to obtain your GoB currently, just wait for the Spend 25 badges of honor daily, and spend them at the GH then use the reward track potion. Yes, it will take forever, but its doable. If you do do WvW, then you could just cap ruins all day every day and still not truly participate in WvW at all. So this implementation fails in the aspect of getting people to actually participate in WvW.
Secondly, Anet actually went out of their way to make sure we wouldn’t know when the vendors were being removed. The only mention of it was buried in the largest patch notes of 2016 (over 20,000 words long), and it didn’t even give a date. All it said was “when reward tracks leave beta”. Yet we were never told when reward tracks were going to leave beta. We just had to wait until they were, and then login to find out the vendor was removed.
So combine the fact that this change doesn’t actually force you to participate in WvW, it annoys everyone (annoys PvErs who don’t want to do WvW, annoys WvW players who are upset about PvE players taking up spots in the borderlands just capping ruins all day), and Anet actually went out of their way to not mention when it was going live and there is everything to dislike about it, and nothing to actually like about the change.
Still, they are adamant about not changing it back, so nothing we can do.
I really don’t understand why people are so obsessed with using spears
Because its fairly easy to see what the traits in each traitline do.
$60 for 3 games and an xpac isn’t that bad, even better if you compare with what you got with HoT at the same price.
Not on the surface, until you realize that its an MMO with a small population currently, as well as one that hasn’t had any updates in years and isn’t going to be getting any content updates in the future. I don’t mind paying that price, but I do think its a tad high
Remove elites from pvp then balance from there -_-’
The problem is not that the elite specs are there but that the core-class-lines aren’t taken into account.
Over performance in most cases comes from taking the core line, for example Illusions, and the elite line, staying in example Chronomancer.
Core class lines should be elite-specs in their own right so that you have to decide: Do i want A or B.
And yes, that would bring more build diversity while killing some setups.
This is impractical. Which core traitline becomes the “core elite spec” that can only be placed in the third slot? How do you explain that to new players? Why does it even make sense? What happens when a new player accidentally tries to train that traitline first, but is then unable to use it, because it can only be placed into the third slot? This doesn’t actually solve anything, all it does is reduce build diversity.
@Spartacus – Your suggestions is still one of the most godawful ways to reduce power creep in this game. You cannot apply unilateral balance changes like that. Yes, plenty of stuff needs to be toned down. No, just reducing numbers and increasing CDs is not the way to do that. Every skill and trait needs to be looked at individually. The amount of condis and boons that a skill applies could be reduced. The amount of things that another skill does could be reduced. The CD on other skills could be increased. The damage on yet other skills could be reduced while leaving the CD the same. The range of some skills could be decreased. Etc etc
That is how you properly reduce power creep. You don’t just blindly apply the same change to every single skill and trait in the game.
If you are pugging and only wearing 1 toughness infusion I will place money on you not taking aggro. You can’t trust every person in pugs to have every piece of gear be min/maxed. You just can’t.
That’s cause cleaving is incredibly effective. Takes a bit longer, but also puts a ton of pressure on the person rezzing along with contributing to killing the downed player, and by you not channeling a finisher, your character is more free to defend yourself from any attacks they might throw at you.
IMO cleave is too effective for killing downed players. I’d be happy if all quick rezzing skills were removed and cleave was reduced across the board so that you needed to stomp to guarantee a kill in more situations.
Not too much. Would be an interesting change if you reduced cleave and people would have to start actually focusing on the downed person/interrupting those trying to rez. I imagine that just slightly lowering the speed would be perfect.
TL;DR S5 delayed
Thanks for the heads-up. Can you give us an estimated time perhaps?
Its not delayed. Its still on schedule
Asides necro himself (which is in a bloody shameful state raid wise), the general rule of “balance” is:
“Balance starts with killing off monopolies”.
And right now who’s the tank? That’s right, the chrono. No one else. Ever.
Healer? 90% druids. 10% tempets.Dps at least offers some variety, but how about letting other professions get a go at tanking and healing?
I’d very much like to see more revenants, necros/reapers, guardians/dragonhunters or even warriors/berserkers get a shot and healing and/or tanking. Not saying it’s not possible atm, but it’s just bit too far of a strech in some cases.
I honestly would love to play reaper tank myself, hell got a build for it in plans. Just if i had more reasons to convince ppl it’s worth the go.
Chronos tank because their personal DPS is so miserable that the group as a whole doesn’t lose much by them wearing toughness gear instead of full offense. Plus, chronos can still do their quickness and alacrity rotation while tanking, so the group loses nothing, but they would lose DPS if another class were tanking.
Yea its between $50 and $60 to buy GW1 and all the expansions from ANet last I checked. Which I honestly think is a little high considering how old the game is. An anniversary sale for $45 even for everything would be really nice (though I really wouldn’t mind seeing $30-$40 bundle pack of everything from ANet themselves).
This came up in another thread, yet hopefully it will generate better discussion in its own thread.
I think it would be really cool for a few legendary weapons to receive additional skins that are almost identical, but have different color schemes than the original. The skin itself should remain the same, the only thing that should change is the color scheme of the weapon, and perhaps that of the aura. Some examples that I thought of (or others have mentioned to me) are:
- Greenish-blue C&C
- Shadow themed dreamer (though this would involve changing the projectiles)
- electro-grape bolt
- Fiery-red bifrost
- Etc….
The reason for this suggestion is because of how expensive legendary weapons are, and because of people always asking for the ability to dye weapons. I think that this strikes a nice compromise for the most expensive weapons in the game, and as an added benefit it won’t require the dye or weapon system to be reworked at all because its just another skin.
Now obviously this wouldn’t make sense for all legendaries (Sunrise/Twilight/Eternity in particular are about 90% painting so it wouldn’t make sense for them), and I’m not suggesting that we have 10+ different color schemes per legendary. But I do think that a few could get another 2 or 3 skins with different color palettes added just to give players more options.
How players would unlock these skins is up for debate. They could all be unlocked automatically as soon as you acquire the weapon, and then you can change at will with transmutation charge. They could alternatively be sold in the gem store for a small price (after you unlock the skin of course). Or there could be another acquisition method.
And yes, it will be some amount of work to make them look good. I don’t know anything about how much work goes into making a legendary, but I’m hopeful that because the actual design is already finished and this would just be changing the color scheme of the weapon and aura, that it wouldn’t be that much work to implement. And I know that everyone would appreciate having some more choice in their wardrobes, especially when it comes to such expensive weapons.
" I know friends irl that refuse to try GW2 because of how kittened up leather is."
How in the world would people who haven’t even tried gw2 know the ins and outs of level 80 crafting? The only thing I can think of is if you talk their ears off about it when they ask a question about the game. If that’s it, maybe point them to level 80 temple armor or cheap TP exotics for their first armor. That may be all they need. Not everyone carries around multiple sets of armor.
They ask me how crafting in this game is. And I tell them that leather is simultaneously that mat needed in the highest quantities for most crafting, and is also the slowest to acquire through gameplay. Turns them off from the game, because that just isn’t a good design for a crafting system.
This reminds me of a thread where a guy complained that all his friends would try gw2 then quit. After a bit of discussion it turned out he was bad mouthing the game every time he gave advice and information, and then was surprised his friends formed a negative opinion of the game. This sounds like that sort of situation where someone asks about a feature and the adviser only gives information on one aspect and doesn’t give the alternatives, such as temple armor or dungeon armor. It assumes that the new person must craft and ignores that many people can get their exotics outside of crafting. Maybe next time you could discuss the alternatives to crafting and discuss how to get them to encourage your friends to play instead of only pointing out one way of acquisition (that you don’t like).
I mean you’re free to think what you like, but the only reason my friends were considering trying GW2 in the first place is because of how much I talk about it in general. Of course I’m going to bring up the areas where I think the game is falling (extremely) short, I don’t think its fair to them to only talk about what I like about the game, just how I don’t think its fair to only talk about what I don’t like about the game.
Reducing cleave would also be really nice.
" I know friends irl that refuse to try GW2 because of how kittened up leather is."
How in the world would people who haven’t even tried gw2 know the ins and outs of level 80 crafting? The only thing I can think of is if you talk their ears off about it when they ask a question about the game. If that’s it, maybe point them to level 80 temple armor or cheap TP exotics for their first armor. That may be all they need. Not everyone carries around multiple sets of armor.
They ask me how crafting in this game is. And I tell them that leather is simultaneously that mat needed in the highest quantities for most crafting, and is also the slowest to acquire through gameplay. Turns them off from the game, because that just isn’t a good design for a crafting system.
@Crinn – In his comment here (https://forum-en.gw2archive.eu/forum/game/gw2/Can-we-have-expansion-2-soon/page/3#post6551186) he talked about mounts being usable in WvW, along with the 100% speed boost.
@Amainmon – In a competitive scene they could be. Allowing you to freely jump off cliffs to disengage from a fight going poorly, and the only way for the other player to chase you is to also have bought the expansion to have the ability to glide off the cliff as well. Plus, they don’d double your speed.
That’s how you achieve absolutely godawful balance.
You cannot apply the same change to everythign in the game and hope it balances out. Believe it or not, there are plenty of skills and traits that already have way too long CDs for how little effect they have. All your proposed change would do is cement the current builds even further as the only ones people use, because the other ones would be that much worse.
Other skills that have way too long CDs are already ones that are not being used. The problem we have is skills can be spammed at will and dont even have to think about it. A 10s cd going to 11s cd is not gonna kill any build but will go towards reducing the spamming we are seeing. Boons that give 5 sec buff going to 4.5 sec. Burns or bleeds going from 10s to 9s is minor changes that are easy to put it and IMO still the fairer way. Since its a percentage change not a hard change.
Exactly, they aren’t being used because they are not good enough. Nerfing those skills just serves to further remove intra-class diversity, as it makes them even worse.
Yes, skill spam is too much. Yes, boon and condi spam is too much. No, that does not mean that we need blanket changes like this to the game. It won’t work out well for balance.
Basically playing against a warrior is unforgiving. Make a mistake and you die or can´t kill him while the warrior has room for errors. I can only beat worriors if i watch their toolbar carefully and am patient in what i do kiting and this needs time. Thers no fast kill against a good warrior. It´s no fun for casuals to fight warriors that are average or better. You need to understand the warrior´s capabilities and actualy pay atention to the small icons … And as mentioned a warrior duo is a killing duo that will burst down annything if coordianted.
What are these points youre making ? oh my kittening god. WOW you have to pay attention to when endure pain or berserk is being used instead of randomly hitting kitten…This kitten is hilarious,i just cant..Lmfao.
I think the point is that warrior himself doesn’t have to watch anything…. and can do a lot of mistakes.
and thats different from all the other classes how?
It isn’t, unfortunately. All elite specs are too forgiving in their playstyles, and they all need nerfs.
@Mahou – That’s perfectly fine with me if it stays as a T3 adrenaline skill for PvE only.
So you want to destroy the balance and opportunity cost structure between combat and exploration builds that make GW2 unique, just to more efficiently skip map travelling with an item dependant boon that will instantly become mandatory and create a considerable power gap between people with and without mounts?
Wow, just wow. Your arguments are pretty null and void:
1. You seem very emotional towards mounts just for the sake of not want to having them. I talk about convenience. It’s convenient to have 100% speed increase. Exploration build? What’s that? You really change your build to ‘explore’ the map for the 10th time and then go back to your dungeon build? I highly doubt people want that…
2. If everybody gets a free mount at a certain point in the leveling process (similar to the standard glider) I see no problem about a ‘mandatory’ item.
3. Your arguments seem null and void. It’s emotional, and in the end you just fear a wowisation of your favourite game. That said, it’s pretty standard and every major RPG franchise has mounts: Zelda, Elder Scrolls, Final Fantasy etc.
Mounts would be a huge selling point for the next expansion, and as such would almost be guaranteed to be expansion only. So no, they would not be given out to everyone, and it would directly introduce P2W mechanics if it was allowed in WvW. Its bad enough that elite specs outclass core specs by so much, you don’t need to give the people who buy an expansion any further advantages over F2P players.
Or, more likely, RIP and in GW3.
I think you mean “RIP and goodbye ANet.” As NCSoft/Nexon pulls all their funding to funnel into another game like they’ve done with many other promising games their meddling and dishonest business practices have utterly tanked.
Nexon doesn’t have a controlling interest in NcSoft and has no control at all over what happens to Guild Wars 2. Just saying.
And thank kittening god for that. Nexon is an awful company that drives games into the ground and never listens to player feedback.
There might be “more ways” to acquire hard leather, but the drop rate in each acquisition method is so low that I’m still swimming in way more gossamer than I am in hard leather. Your arguments don’t make any rational sense.
Like I said in my post, gossamer has relatively few uses compared to hardened leather. My arguments make little sense because you’re selectively ignoring parts of them.
Edit: I’ll also add that I arguing for or against hardened leather prices being out of line in that post. What I was arguing against was the poster using gossamer as a basis for how hardened leather prices should be when they have different supply/demand metrics.
To be fair I think this is part of the problem. To “fix” leather prices, Anet slapped leather into a bunch of recipes it shouldn’t be in. I’m surprised you don’t need leather to bake food. Anyways, this is why gossamer is cheaper than leather.
That’s a huge part of the problem. The other part of the problem is that Anet introduced these new sinks to eat up the supply of leather before HoT, but then also removed the ability of players to generate such a large supply. So the demand for leather in recipes is out of sync with the acquisition rates of leather through gameplay.
There might be “more ways” to acquire hard leather, but the drop rate in each acquisition method is so low that I’m still swimming in way more gossamer than I am in hard leather. Your arguments don’t make any rational sense.
Like I said in my post, gossamer has relatively few uses compared to hardened leather. My arguments make little sense because you’re selectively ignoring parts of them.
Edit: I’ll also add that I arguing for or against hardened leather prices being out of line in that post. What I was arguing against was the poster using gossamer as a basis for how hardened leather prices should be when they have different supply/demand metrics.
Considering I don’t currently use my hardened leather for anything, nor my gossamer, this is not too relevant. Gossamer is needed in orders of magnitudes less than T6 leather is, and has far fewer sources, yet still we end up obtaining far more gossamer than T6 leather. And that’s because there is a disconnect between how much leather is required for crafting, and how much is acquired through regular gameplay.
This needs to be addressed, and it needs to be addressed sooner rather than later. I already know people in game that have stopped using the crafting system in its entirety due to leather, I know others that have left the game, and I know friends irl that refuse to try GW2 because of how kittened up leather is. This is actively driving people away from the game at this point, and I don’t understand why Anet doesn’t care.