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A list of Stomps

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Ostricheggs.3742

Flame turret and smoke bomb are the slowest ticking fields in the game. They are not able to stomp anyone competent except under incredibly lucky circumstances. And to the poster above the engi shield is removed in one hit while stomping someone. All a downed player has to do is break it then interrupt.

Well of darkness is far better for blind stomps as it ticks every second.

mesmers can stomp using chaos storm for RNG aegis, but it takes a bit of luck.

Also, projectile reflects work on engi/warrior stomps. Nothing like getting wall of reflection stomped.

And while we’re at it

Projectile reflects work on engis and warriors

2 people stomping works on engis, warriors, and necros

Stability/blind/invuln stomping works on engis, warriors, necros, guards and rangers

Stealth stomping works on engis, warriors, necros, and mesmers (engis/wars can still throw their respective projectiles)(not sure if a ranger needs a target for his downed 2)

Shadowstep stomps work on engis, warriors, necros, guards, rangers, thieves and eles/mesmers situationally (outrange necros and rangers)

blink stomps work on thieves and mesmers/eles situationally (start the stomp before vapor form/decption then teleport to the player)

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(edited by Ostricheggs.3742)

Most OP Build EVER! -TPvP (New Build)

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I never explicitly feel unfavored in a 1v1 with this build. You’re right on the team thing too, if you get focused you better pray you have a good team because once elixir S is gone you have two dodge rolls, an RNG stealth and a few cleanses between you and a quick death.

Comparatively though, our survivability is insane. Most necros run without a stunbreak, thieves get decimated, warriors get decimated, DPS guards get decimated, rangers get decimated. I’ve never really had too much trouble surviving and 1v1ing in this spec so long as I play well.

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chest salvage

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Posted by: Ostricheggs.3742

Ostricheggs.3742

For the love of god yes. I have almost 500 chests sitting in my inventory. The reason why I don’t open them is because it’s a pain in the kitten to salvage everything when I have to click accept to salvage a piece of “exotic” gear that I’ve already received 30 times and has the same stats as an item I can get at a vendor.

Frustrating, pointless and should have been fixed months ago. The rewards system is just not rewarding anything.

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Most OP Build EVER! -TPvP (New Build)

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Posted by: Ostricheggs.3742

Ostricheggs.3742

This build will kitten on 95% of mesmers. 1v1 is a bit rougher, but if you land a good shrapnel or freeze you’ll have no problem most of the time. Staff mesmers are a kitten though. A good mesmer with null field and a staff can wreck us 1v1. A really good mesmer can ruin our day with random shatters, but most aren’t that great.

Although the specific build the OP presented should really have no problem if you lose might stacks, enhance performance with 6 might stacking runes is WAYYYYYY over the top for might.

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List of my TPvP engi builds

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Yea, I switched the build a while back, sorry for not updating it. I use 2 fire 2 strength and 2 lyssa under normal circumstances (2 lyssas bump incendiary powder to 3 seconds on proc) with either short fuse or enhanced performance. However, as far as I know condi duration runes are currently bugged (since the last patch I think I haven’t tested it in a couple days) so I just toss on 2 more might duration runes and use short fuse.

6 nightmare in an HGH build is bad and was a bad idea to begin with.

Oh and that build is probably the best build in the entire game right now amongst all classes. I’m not kidding, it’s ridiculous.

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It takes too long to say full.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

This is the most frustrating thing. Seriously, please fix this guys. It’s so simple and yet countless players rage over it every day.

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Fix Ride the Lightning on Spirit Watch!

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Ostricheggs.3742

Orb specific skills is the best idea by far. Even better would be orb specific skills, a lockdown of utilities and a normalization of HP/armor when picking up the orb to allow all players to pick it up instead of just eles or bunkers.

Yes, ride the lightning is incredible strong for this map. Movement skills in general need to be looked at for all classes. The worst part about this is that I think it was addressed before the map was even released, so the devs obviously knew it was there. They just didn’t do kitten about it.

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Double 'nades

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Posted by: Ostricheggs.3742

Ostricheggs.3742

yep. trait 30 up explosives and you get 3

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Engineer stow/draw weapon stop casting

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Posted by: Ostricheggs.3742

Ostricheggs.3742

This has been a massive annoyance since day one and even just made me lose a fight earlier. Every single person who has ever played this game knows that stomping is incredibly bugged out. You should be able to cancel it immediately, you should be able to choose who to stomp, you shouldn’t have trouble when trying to rez/stomp a person next to a downed enemy/teammate.

Seriously a-net. This is frustrating and inexcusable

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State of the Game w/ J Sharp & Tyler Bearce

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Ostricheggs.3742

The biggest problem on NA right now is population. After the patch there is literally NO teams out there. Not a single dedicated 5 man. Players are leaving disappointing at the inaction and lack of basic attention to simple frustrations (remember khylo week in paids? I think we all died to more than a few silent trebs)

That said, what are you going to do to bring old players back? What are you going to do to help a new player become a kitten tourney player? From my perspective it seems impossible for a new person to enter into the tourney scene.

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Most OP Build EVER! -TPvP (New Build)

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Posted by: Ostricheggs.3742

Ostricheggs.3742

There’s two major problems with your build’s specifics. The biggest is that you get too many might stacks. You can drop enhanced performance for short fuse (or explosive powder if you’re dead set on rampagers) and lose nothing except the ability to recover from the very sporadic loss of might.

The second is the rampagers amm. While it’s good in theory (the might stacks make up for the sub-par power/condi damage) it falls short compared to rabid in most respects. Survivability goes hands down to rabid because of the short CD heal and natural alchemy vit. Damage goes to rabid as well in my experience. The only thing rampagers really excels at is 1v1s against classes with a lot of condi removal (namely eles with cleansing fire).

either way this build is just stupid. Been runni nit for a while, it’s just dumb.

Oh, and if condi duration runes aren’t bugged anymore (they didn’t work since the last patch last I checked) you should run 2 lyssa or 4 nightmare for the burn proc

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Concerns about the recent balancing patch

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I agree with apollo when he says the HGH build is too strong. I can successfully 1v1 all classes with a good record, I have amazing AOE, good survivability (good enough, we depend on our range) and by FAR the most condi damage of any class in the game.

Seriously guys. It’s pretty kittenign ridiculous. I’ve never seen engi as strong as it is now. We have one of the greatest diversity of viable builds in the entire game, some of them are even OP as kitten in my opinion.

So how do you fix it? Well kitten. That’s more complicated than I care to write about

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List of my TPvP engi builds

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I made a couple new builds after the patch, both are experimental and not really as optimized as some of the older ones.

Power flamethrower:

http://gw2skills.net/editor/?fcAQFAUl0pCYHxSfF17ICoH1nfdXiU8YN2HFs1DC;TkAg0Cno0xkjIHbQOdkBNEB

It’s like a power HGH build except you use a MOTHER kittenING FLAMETHROWER!!!!

Bunker build:

http://gw2skills.net/editor/?fcAQJAqel0picX3ShF17IxoHfW0dOkC7bYRK0vlB;ToAg2Cmo6y0loLbXuukdNaY+B

This is the strongest bunker builds I’ve seen. Ever since the buff to elixir gun I’ve been excited to try it. It’s also still very unrefined. I don’t know what to do with the 10 points I have up tools for speedy kits and I’m debating amulets (so far shaman feels better), heal skills (blast finishes in water fields vs med kit) and runes (water for med kit, healing turret I use forge runes). Any permutation feels nearly unkillabe. it has a lot of potential IMO, the only thing missing is stomping and stability.

And I’m still using the hgh condi build I linked in my last post as my main build except I’m using 2 lyssa, 2 fire and 2 hoelbraek for extra might stacks. The damage is just stupid ATM.

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(edited by Ostricheggs.3742)

Bye Bye 100Nades

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Guys, this was a buff to hundred nades. A HUGE buff to hundred nades.

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Engineer self-rez

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Ostricheggs.3742

Don’t feel bad. Condi Engis are as OP as d/d valk eles IMO. People just need to L2P.

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Do swap sigils stack with crit proc sigils ?

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Ostricheggs.3742

2 seconds for earth.

Say I have a ranger and I want a sword/torch and shortbow. I put a geomancy on the sword and earth on shortbow. I proc earth on shortbow, try and switch to the GS and it won’t work. That’s the main hindrance right there

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Engineer self-rez

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Posted by: Ostricheggs.3742

Ostricheggs.3742

elixir R on reset.

Lay a poison field, knock him out of it, deal damage until it wears out. If you’re fighting 1v1 and he lays it down make sure you don’t kill him or knock him out of it before you do. Once he gets his 2 off he’ll get up basically. Look for it and listen for it, it’s extremely distinct but if you don’t know what it is you’ll get kittened.

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What can we do against condition builds?

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Ostricheggs.3742

The problem is that with 409 you’re constantly attempting to cleanse something at the speed of application of most classes; since you’re throwing/drinking elixirs at the same speed (or slower in most cases for true condi builds) you’re gonna end up with no cleanses and just as many conditions.

At the end of the day it comes down to experience. with an HgH build we’re one of the strongest self-cleansers in the game. All ya gotta do is just line of sight or retreat out of range and cleanse a few important conditions off.

Other than that, throw elixir R up the tools tree for the reset is pretty nice cuz it cleanses 6 over the duration of just one throw (that’s 12 with 409). The med-kit and healing turret are both sub-par in their handling of condis, especially the healing turret.

This is a lot of the problem in build variety IMO. Engis can be EXTREMELY weak to condis, almost moreso than any other class in the game. 409 is our only real viable option because of HGH.

Elixir R only gives endurance refill and cleans only 1 condition at a time like all elixirs with 409 wich is whats making the trait near useless lately?

Toss elixir R cleanses one per second over 6 seconds, 2 per second with 409. When you go up tools it goes on reset at 25% HP (with a 90s CD) which meshes really well with how it works to self rez. Running a build up the tools tree (which is almost always a power build because of going 15 up tools for a condi build is difficult as you can’t get HGH and grenadier with 15 up tools) allows you to at least get a decent amount of cleanses against hardcore condi builds

It’s hard to fit in, but it can work. I really am not scared of most condi classes except other condi engis. It’s kill or be killed against them, don’t even bother trying to cleanse most of the time.

A good build for engis will almost always fit in condi cleanses, in TPvP at least. If you don’t have any cleanses then you better have some gnarly kitten damage. The best example is warriors, they have some of the best burst in the game but it comes with zero cleanses. Same with hundred nades with tool kit, you can one shot people but there aren’t any cleanses worth a kitten.

Because healing turret is so lackluster with its cleanses without 15 up inventions (a bad tree), you’re forced into either:

1 med kit cleanse (hopefully with a block)
elixir gun on kit refinement (hopefully with a good projectile finisher)
Elixir C
Elixir R on reset
409

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(edited by Ostricheggs.3742)

What can we do against condition builds?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

The problem is that with 409 you’re constantly attempting to cleanse something at the speed of application of most classes; since you’re throwing/drinking elixirs at the same speed (or slower in most cases for true condi builds) you’re gonna end up with no cleanses and just as many conditions.

At the end of the day it comes down to experience. with an HgH build we’re one of the strongest self-cleansers in the game. All ya gotta do is just line of sight or retreat out of range and cleanse a few important conditions off.

Other than that, throw elixir R up the tools tree for the reset is pretty nice cuz it cleanses 6 over the duration of just one throw (that’s 12 with 409). The med-kit and healing turret are both sub-par in their handling of condis, especially the healing turret.

This is a lot of the problem in build variety IMO. Engis can be EXTREMELY weak to condis, almost moreso than any other class in the game. 409 is our only real viable option because of HGH.

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List of my TPvP engi builds

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Ostricheggs.3742

Two new builds I’ve been using.

New hundred nades/rifle build

http://gw2skills.net/editor/?fcAQFAUl0pSYHxSfF17IyoHd2ntZiK8YfewWtFEC;TkAg0CnoqxUjoGbNuak1MEB

I really really like elixir R. Between elixir R and S we have two of the best stun breaks in the game. Like I said before, my main beef with five gauge’s hundred nades builds is the lack of condi cleanses, but toss elixir R gives us a cleanse every second for 6 without 409. Even though it’s still weak against condis in general (if elixir R is on CD and you’re fighting a condi class you’re kinda kittened), it more than makes up for it in the self-rez from toss R, the two stunbreaks and the damage from hundred nades everyone hates.

R also meshes really well with the 25 minor trait up tools. That’s our main source of damage in tool builds and not having full endurance can hurt our damage output a LOT. If I’m about to hundred nade someone without full endurance I’ll pop it just to make sure.

Edit: Updated condi build, my main build

http://gw2skills.net/editor/?fcAQJAqalspSXHxSfF17ICoC5loHPGlNZfewWpFEC;ToAAzCpoCykjIHbRugkFNWYKC

Best one I’ve found so far. This crosses into the realm of ridiculous. I’ve seen 155 bleed ticks with this build. Absolutely OP. Seriously, this is dumb. Good enough survivability, INSANE damage, ridiculous cleaves and general condi-output

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(edited by Ostricheggs.3742)

sPvP Class Tier List: - Updated 6/30

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Ostricheggs.3742

It’s amusing how people can get so offended by a tier list.

People on the Internet get offended by the notion of anyone having different opinion from theirs.

People on the internet also make lists about listmakers that are good at listmaking

What happens with the list if DD ele gets a major nerf and people actually starts to understand the necro? Will take forever for DD to get “lower tier” cause of the acne crew raging over their Red Bulls!

You already have one such example. Ranger with traps. It’s been the same since release really and only now people tried it widely and noticed he is powerful.

Also those lists are not too good because some ppl rate based on 1 working OP spec and other overall capability.

This is so not true. Rangers got some serious buffs since the game was released. Same with eles.

Lick wound actually works, projectile speed increased, pet AI improved to make pets actually a threat, traps are now unblockable (and actually work on clocktower, lol), entangle now deals damage based on the rangers condi damage etc etc

Eles had the same deal. Lots of buffs that added up.

The meta has been directly influenced by changes to the game time and again. Some people like to think that there are these “hidden” builds out there, but I can tell ya there is only so much you can do with half the trees and utilities on all classes being complete kitten.

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List of my TPvP engi builds

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Ostricheggs.3742

Wow Ostricheggs.3742 nice collection of build right there!

I didn’t try it myself, but since you already have swiftness on heal/Elixir B with increased duration, I don’t think losing speedy kit would hurt your mobility that much, and I really wonder how a 25 might stack “100nade combo” could hit for!

Yea. I’ve started using that now after many dudes bugged me about it. The ability to hit a hundred nades at any moment in a fight is pretty insane and the rifle gives plenty of opportunities in and of itself without a tool kit. It’s OP. I’ve noticed though that it does’t seem as effective in practice as chaith’s build does (30 up explosives, 30 up tools, 10 up alchemy with “normal” runes), but it can still hit harder. It’s an entirely different playstyle really, and it doesn’t feel like it meshes well, but I’m still runnin it cuz a good hundred nades usually wins any fight.

While I understand a smart, good engineer can easily defecate on d/d eles and warriors and thieves and the like, what do you do about a mesmer or ranger who stays at range and harasses you down? Bomb kit is a dead end against them (I feel), and grenade kit is hard to pin down, even if you root them, given how decoy and their other stunbreaks work. I’ve always wanted to try killing the ranger’s pet, but it seems like wasted effort sometimes.

99% of mesmers are beyond predictable. All they’re gonna do is try to shatter you. Staff mesmers give me a lot more trouble by nature though. Their 8 second CD on their 2 can be kind of ridiculous when trying to land some nades. Either way though, make sure that you dodge out of their illusionary leap and pop elixir S if you end up getting immobilized cuz of that kittenty dodge bug. If you get a chance, kill some of their clones with a couple nades, it can kitten their burst pretty hard.

Hip shot spam is VERY strong against most mesmers as they’re all extremely squishy without their defensive CDs. It’s not a good idea to constantly spam it, but the sustained damage is often times too much for them to handle.

In my HGH build though, getting hit by one shatter can lose an entire 25 stacks of might that took about a minute to get, so I usually won’t try and 1v1 a mesmer in that build.

Rangers on the other hand are much harder to deal with. They have a metric kittenton of evades with a sword mainhand and their pets can push a distance fight in their favor. Really there aren’t many tips I can give for this fight other than to try and burst the ranger down any way you can and stay out of his traps for the love of god. Try and proc shared anquish quickly with overcharged shot so you have a chance at bursting them later on. If they have a torch offhand make sure to cleanse that burning ASAP. When they switch to their sword they’re far less offensive but have a LOT of evades, so don’t try and hundred nades a good ranger or you’ll be up kitten creek. If they pop troll unguent try your damndest to land a poison nade to mitigate its massive healing over time.

I would honestly say rangers are my hardest fight. They just have so much sustained and CC that it can be hard to burst them down. Just don’t get hit by their traps and try to bug out the AI of the pet.

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what is the best healing skill

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Ostricheggs.3742

I rarely use healing turret, as in almost never. They synergy in builds between elixir H/med kit up their respective trees is too strong to pass up.

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sPvP Class Tier List: - Updated 6/30

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Ostricheggs.3742

1. Ele
2. Ranger/Guardian/Engineer
5. Mesmer/Teef
7. Necro/Warrior

Engis are good, guys. I swear to god.

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The future is now

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Ostricheggs.3742

Who would actually like rng ?

A game designer who thinks that it will promote reactive play in every context RNG can be used.

But as many of us know, most combat RNG in GW2 is akin to a character randomly doing kitten, or not, and the player is tasked with trying to make it work out to succeed in a binary outcome. It’s like engaging in a gunfight where the gun’s ammo randomly changes between hollow points and blanks.

I wish it even worked like that. I’ve always wondered with elixir H/B how many fights I’ve won/lost because I didn’t get protection/vigor/fury and instead added 10 seconds of swiftness to my already perma-swiftness. Then I remind myself that it would drive me crazy with rage to even try and pay attention to what boons I do/don’t get. Same with transmute. If I even payed attention to that trait I would lose my kitten.

I was dicking around with elixir X a week back and it’s a pretty good elite with fast acting elixirs. That is until you pray for a rampager so that you can use the 3 to get away only to get the tornado and die to confusion in under 2 seconds.

Same with toss elixir S. Wanna get away? Ahahaha, too bad, stability. Wanna stomp a guardian? No sir, stealth.

kitten, even the procs from incendiary powder/sharpshooter seem too RNG for me. my favorite condi build atm can either apply 3 seconds of burning and TEN stacks of bleed on a shrapnel grenade or just 3 stacks of bleed, depending on what the RNG gods bless me with.

Engis are probably the most RNG based class in the game ATM by a longshot between all their procs and elixirs. The closest thing would be a ranger with their pets. Javas wolf loves to knock me down into his traps.

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(edited by Ostricheggs.3742)

Is there a dmg tax on engi weapons?

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Ostricheggs.3742

This is by far the largest hindrance to engis. Sacrificing utilities for our source of damage is just ridiculous.

One weapon set, purposefully nerfed, but we get another “weapon” to replace a utility. So we lose a utility for a one kittenty weapon and a weapon swap with no CD. LOL

I genuinely think that the devs never had PvP in mind when they made engis. We need a stun break, we need kits and we need condi cleanses or the build isn’t balanced enough. so we go 20 up alchemy for an elixir R or S stunbreak, elixir H for cleanses with 409 and then grab nades cuz they’re the only decent damage output. Grats, you have one utility to dick around with. Except turrets are useless and gadgets under performing.

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List of my TPvP engi builds

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Ostricheggs.3742

Chaith’s infamous hundred nades build (my variation)
See:
https://forum-en.gw2archive.eu/forum/professions/engineer/Five-Gauge-s-100nade-Guide/first

http://gw2skills.net/editor/?fcAQFAUl0picHxSfF17IyoHd2ntZiK8YfewWtFEC;ToAg0CnowxgjAHLOOck4MEZKC

Sitting duck variation
http://gw2skills.net/editor/?fcAQFAUl0picHxSfF17IyoHd2ntZgKYXfewWtFEC;ToAg0CnowxgjAHLOOck4MWYKC

I don’t run this build very often, personally, but it’s still extremely strong. When you get a hundred nades off on some they’re either usually dead or about to be dead. My biggest beef with this build is the COMPLETE lack of condi cleanses. All you have is drop antidote which you won’t be able to pick up when you’re immobilized (JUST BEND DOWN GOD kitten IT’S RIGHT THERE). Other than that it has a downright evil amount of burst and decent sustained afterwards. I often use fast acting elixirs because without it elixir S feels kitten weak and down all the time. I don’t feel comfortable using it to stomp/res with it on a 60s CD. The sitting duck version is better for burst and will make sure that people drop even quicker (if that’s possible)

I really like this as a power variant when running against boon removal classes.

Condi-burst with earth sigil:
http://gw2skills.net/editor/?fcAQJAqal0pCYHxSfF17ICoH5V9xXiK8YfewWpFEC;ToAAzCpo+y8l4L7XuvkfNWYWB

I’m still working on this one, but right now it feels kitten strong, maybe even better than my HGH one in terms of damage. With a med kit giving fury I can get about a 70% crit chance which means a LOT of condi procs from incendiary/sharpshooter/earth. The number of bleeds goes straight through the roof and burns people so kitten quick it’s astounding.

I’ll also use this when I see a lot of boon cleave classes (condi necros/mesmers) in a team. Those can ruin my HGH builds very easily.

I have a bunch more, but I’d call them troll specs more than viable ones. Ever seen a big ol bomb crit for 13k?

Good luck yougnins

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List of my TPvP engi builds

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Hello everyone. Contrary to popular belief, engis are one of the strongest classes in TPvP. at the moment A good engi is something feared and loathed by many people. We are arguably the strongest condi damage in the entire game with our wide variety of condis and quick application. Our power based damage can either one shot people or have a strong presence in a team fight at range. Our rez cleave damage rivals that of a hundred blades war and our recently buffed supply crate is fearsome in small scale fights.

Many different people seem to struggle with settling on a build. Right now though, engis are lucky enough to have a massive variety of builds for different purposes, and often times I’ll change my own build game to game depending on who I’m playing with or against. So, here are my builds.

!!!!!PLEASE COPY/PASTE THE LINKS!!!!!!!!!!

My main build, HGH power rifle

http://gw2skills.net/editor/?fcAQFAUlspSXHxSfF17IyoCdmoHPGlNZfewWtFEC;TkAg0CnoCykjIHrOugk6MEB

This is what I run 75% of the time. It’s my bread n butter. It has amazing sustained damage and team fight presence, and between HGH and a battle sigil I’ll run around with 25 stacks of might while in combat. It has a decent shot at killing anything 1v1, but it all depends on how skilled you or they are. The 409 trait allows for some serious condi cleansing and is excellent against DD eles because you won’t have to wait for a frost aura to tick down before you can start hitting them again.
It’s a reactionary build, there are no “rotations” to go through. You react to what class/build you’re fighting and you play well enough to win (hopefully). It’s also one of the harder builds to play because it’s all about landing your grenades more so than most other builds. If you’re able to land a shrapnel nade or nade barrage in the middle of a fight without using net shot it will change the outcome dramatically. If you miss, well, you’re pretty far behind.

Secondary build, HGH condis

http://gw2skills.net/editor/?fcAQJAqalspSXHxSfF17IyoCdmoHPGlNZfewWpFEC;ToAAzCpoCyUkoIrOugk6MWYKC

Same deal as the previous build, except condi based. I replaced 2 might runs for 2 lyssa runes for a 3 second proc on incediary powder. Stack up 25 stacks of might and 25 stacks of corruption and you can see bleeds 140+. The damage is absolutely insane. I’ll switch to this build to get a better chance at 1v1ing eles and classes “weak” to condis. In general, condi builds get dramatically worse in large team fights as the aoe condi cleanses go through the roof once a guard and multiple eles get near one another. I have noticed this build does seem to have less body bashing potential as well, but if the guy does end up getting rezzed they can be pretty kittened because condis don’t get removed on revival.

HGH build with bombs

http://gw2skills.net/editor/?fcAQJAqelsp6ZHxSfF17IyoCdmoHPGlNZfeIXsFEC;ToAAzCpoCyUkoIrOugk6MWYKC

Kinda the same thing as above. The problem with this build is that it can be more difficult stacking might as this one requires you to big ol’ bomb and magnetic shield into your fire bomb to maintain 25 stacks of might. The strengths can make up for it though. The damage potential rises massively with concussion bomb and fire bomb. Glue bomb and the shields utility also help with CC and condi-burst. I’ve seen 1800 ticks of confusion go off on players before though. It’s still a very strong build. It can also be harder to play, as bomb kit can be a cruel mistress and has been the end of many engis wading into the thick of it to get off a good couple bombs

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(edited by Ostricheggs.3742)

What about the ele nerf ?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

As a thief here i cant help but to laugh at this.
For months and months on a row, every one and they’re dog was whining about the thieves, now for the last 2 weeks ppl changed target… and there was chaos.

“Eles are fine just tweak the aoe range” “ranges are fine just do… whatever tweak” LoL its a pain to be the target of everyones rage innit? now you know how it feels to be a thief for the last, what?! 6 month?

Remember this moment the next time you decide to jump on the thieves forums crying out loud for nerfs!

enjoy!!

Thieves were always a l2p problem. They have their weaknesses (a lot of them) and stellar players make their weaknesses less prevalent.

Eles however have fewer weaknesses. Really the only major one is only one long CD stunbreak in a double arcane build or a lack of serious burst in a cantrip build. They’re also weak to properly timed immobs and CCs in general.

I really do think RTL is the problem. Remember when RTL was a 2 second self-stun on anything but flat ground? After the fix it’s a miracle how well it operates and how low the CD is. Between RTL, lightning flash and decent access to swiftness, eles are by far the fastest roamers in the game with very little penalty for it.

Then why don’t you go and play this build?

http://intothemists.com/calc/?build=;044Z;1kHFC0D43JkJ0;9;5T99J;118A1;02;016-KNm6;2hoHAhoHA2Vt

-NO RTL
-NO water healing
-NO major boons

I mean if not roamer/bunker..ele can be played in a different way am I right?
Maybe you’ll understand why eles play the current builds…just maybe

That makes absolutely no difference whatsoever. I could play a 5 signet warrior up tactics and then attempt to justify hundred blades because a 5 signet warrior is just stupid. I could play a condi ele and then use it as an example as to why d/d 0/10/0/30/30 isn’t OP.

EVERY class is limited on builds. Every single on of my builds on an engi that’s tpvp viable uses a nade kit. That doesn’t mean that nade kit in its current state isn’t borderline OP

Dude, just please put together a cohesive argument. You’re just trolling at this point ;\

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This is what needs to be fixed with rangers.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

p.s. if you don’t wanna die to the hands of a trap ranger, then don’t stand in the big red circles!? not to hard to figure out

You mean the ones that you can see only if you already went into triggering them? You know they’re called traps…and they are called traps because you actually can’t see them before activation…Please go back hotjoin and never came back…

And a brain is that thing most people have between their ears.

Now where do you suppose a trap ranger holding a point has put their traps? I suggest you try and use that grey matter a little more before QQing, because the answer is pretty obvious.

So tell me genius…how are you supposed to cap a point without stepping into it? Please teach us how to cap points without going into traps inside it…it would be really useful for the whole community, oh and if you are a melee class how are you supposed to kill that ranger before capping if you can’t go near him? Because you know, we’re talking about tpvp not hotjoin crap where you can just give a kitten to point cap and that ranger camping it with traps…

lol some ppl here are just hilarious..

You talk of the “whole community” and tpvp but seem to have no idea what you are talking about. I find it hard to believe that you cannot find any solution to a trap ranger on a point other than to send a (I presume) single melee against it. You don’t have to be a genius…..

Two half decent players should be easily able to take down a trap ranger on a point fairly quickly. A bunker ele is going to last far longer and drop many aoe fields over the point as well as having kd and escape potential, a bunker guardian is also going to last far longer than the trap ranger (or likely any ranger build).

A trap ranger generally works well as an off point holder in tpvp able to reliably beat one player, largly because of how traps work. It lacks mobility, burst, cc, stun breakers and on demand condition cleanse. Its not a full bunker so goes down quickly to focus fire. It is not as strong when on offense (although still good).

You are complaining that a build that is designed to be a tough off-point holder is difficult to beat? If it was easy to beat then it wouldn’t be played as a point holder!

I do not think you’ve played TPvP before if you think a good solution to something is to send two players to kill one. That means that the other team has one extra player in another fight. A trap rangers job isn’t to “bunker” a point, but rather defend it and win 1v1s should someone stray there.

It does not lack in mobility (monarch leap makes up for the lack of swiftness), it does not lack in burst, it does not lack in condition cleanses, it does not lack in CC due to RNG pet KDs and pet fears/immobs.

It can be very strong on offense depending on who they’re fighting. A trap ranger can be a game changer in a team fight with AoE poison and CC. It is one of the known “counters” to d/d eles in small scale fights.

Yea, they’re strong. But so is other kitten in the game. They’re not blatantly OP, it’s just empathic bond that’s total bullkitten and should be fixed or replaced. Honestly I wish I could fight more power rangers, cuz right now half their kitten just isn’t viable in any way (I actually saw a ranger use guard in a hotjoin for the first time today. 3500 games played and I’ve never seen that ability, lols)

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When are you Going to Fix Elementalists?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

http://www.youtube.com/watch?v=OZJJVutOIQs
Well done Anet! You were successful in making this game more PvP accessible for the masses(lol even a 10 years old can play a thief, the same profession that “top” players consider hard to use)..but pls forget about e-sport with such community..

I was expecting a video of a thief doing a backstab burst in 2v1’s. Instead I saw a thief dying and doing pretty much nothing the entire game except breaking his stealth in downstate and getting stomped. That skill cap!

Edit: The kid’s 10, not being hard on him, just the idea that this is “playing a thief”

Ohhh…..so there is skill cap for thieves…but no for eles
http://www.youtube.com/watch?v=Hh5zjK7ITpQ&list=PLBF2912D72F052EC7&index=12
Still from these threads all you can get is that you make an ele, go in and dominate people with whichever trait or utility.
And pls all I can see is :" Ele is OP", so make an ele, pick traits randomly like the thief does in the video, go in and dominate others…

Classic straw man while posting a 6 month old video before RTL was fixed and eles didn’t have vapor form on 2, featuring an ele with 4 signets.

LOL

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What about the ele nerf ?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

As a thief here i cant help but to laugh at this.
For months and months on a row, every one and they’re dog was whining about the thieves, now for the last 2 weeks ppl changed target… and there was chaos.

“Eles are fine just tweak the aoe range” “ranges are fine just do… whatever tweak” LoL its a pain to be the target of everyones rage innit? now you know how it feels to be a thief for the last, what?! 6 month?

Remember this moment the next time you decide to jump on the thieves forums crying out loud for nerfs!

enjoy!!

Thieves were always a l2p problem. They have their weaknesses (a lot of them) and stellar players make their weaknesses less prevalent.

Eles however have fewer weaknesses. Really the only major one is only one long CD stunbreak in a double arcane build or a lack of serious burst in a cantrip build. They’re also weak to properly timed immobs and CCs in general.

I really do think RTL is the problem. Remember when RTL was a 2 second self-stun on anything but flat ground? After the fix it’s a miracle how well it operates and how low the CD is. Between RTL, lightning flash and decent access to swiftness, eles are by far the fastest roamers in the game with very little penalty for it.

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This is what needs to be fixed with rangers.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Yea, killing pets is pretty difficult to do if you’re fighting the ranger as well as the pet. Some rangers don’t pay enough attention so I’ll try and burst one down if it strays too far, but attempting to kill one while fighting the ranger is a death sentence.

And I’ve tried the condi-burst tactic and it works against mediocre rangers very well. The problem there is that their large amounts of dodges/CC end up making it so that you can’t hit very much at all before empathic bond kicks in again. All the while they’re dealing damage and you’re wasting time. Having to waste 1-10 seconds waiting for empathic bond is a pain in the kitten in a game all about time.

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Would more builds help with balance?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I agree, but it can be a slippery slope. Many people run one build because it’s the “best”(or most agreed upon as the best). A large majority of top tier players know what certain builds work and what certain builds are seriously lacking. It’s not just a skill problem but rather a problem of inferiority in comparison to X class or Y build. Warriors run greatsword in all viable builds because it’s the best. Engis don’t run turrets because they’re kitten.

But to actually bring other builds on classes up to par with different roles/utilities/weapon sets could either lead to it being overpowered or still underpowered.

I think what they did with the engi is a perfect example of what to do right with regards to making weaker builds better. In the process of a few months (way too long IMO) they made build after build viable via simple things like minor buffs to the toolkit, a fix to a grenade barrage bug, a buff to nades damage, a buff to HGH and most importantly sigils on kits.

Now I have a good 6-8 viable TPvP builds when I’m playing my engi, some of them are even OP IMO. Even still I have one completely worthless tree and a dozen worthless utilities and all of my builds use nades. If they actually got to work on fixing the game then the sheer number of builds people could run would be awesome to see.

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(edited by Ostricheggs.3742)

This is what needs to be fixed with rangers.

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Few things I want to say about this topic. This game is 5 on 5 conquest. You assault, defend, and battle over points. This leaves us about 4 or 5 particular PvP roles. Bunkers, assaulters, team-fighters, and defenders. Being that there is a “really cool skill” called portal, and just the general fact that its conquest, forces us to 4v4 and 5v5 fight, mostly 5v5 with portals defending our nodes. This forces players NO MATTER WHAT to team fight.

Rangers bring several things to team fights yet nothing that is particularly “best” of any category. They have arguably the worst cleave damage of any of the team fighters, in other words, you aren’t going to see a ranger cleave down a team in mere seconds like you will the HGH condi burst engi or a well necro. They have no access to stun breakers so in team fights they are one of the easiest focus-able targets. Lastly, they have decent/good team support depending on how you consider roots, aoe fear, and quickness rez/stomps.

Be it as you will but people are so quick to call QQ when some of these builds haven’t even been used for very long in reality. Rangers remind me a lot of the QQ about mesmers, who are now considered one of the weaker and more countered classes.

Lets go people…
let’s cut the bull…

I agree. I really don’t mind rangers and I think they don’t do their job in team fights as well as an engi, it’s only empathic bond that gets me on the QQ train.

In general, rock paper scissors hard counters for an entire type of damage shouldn’t be in the game. It’s more about RNG as well because it can tick either right before you engage or after you’ve just unloaded your entire condi load.

Hell, I wouldn’t mind 3 condis every 10 seconds. But seriously, ALL condis? It’s like contemplation of purity on crack

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When are you Going to Fix Elementalists?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

healing ripple for 2.9k, water trident for 3k, evasive arcana healing ripple for 2.9k, healing ripple for 2.9k. That’s counting the signet, all AoE, all under 2 seconds.

Tested in the mists with 1223 healing power. I have eagle runes on lolol

The sig is actually healing for about 320 every time I cast something, getting about 1k every second in water. 2700 armor with rock armor, too.

Thats because the mists is a pve map right? Healing ripple has a 0.5 coefficient in spvp afaik. But yes, the other skills need a 0.5 coefficient too. Anet said back in Nov that 1.0 ratio’s were for main heals

Edit: By EA healing ripple and the following healing ripple I assume you mean cleansing wave

Water trident.. because scepter is an EXCELLENT pvp weapon, and a scepter spell should be the reason D/D gets nerfed.

I’m being trolled here. 9/10

Hardcore bunker eles use scepter.

I am not kidding. It works and it’s excellent, more so than d/d for bunkering because of rock armor, range, blinds and the vigor on pheonix.

And what the kitten does it matter? 3/4 of that can be used while in d/d anyways. Christ. Cone of cold is very similar to water trident anyawys

And I just joined a hotjoin to make sure the above poster was right about the mists. All the numbers are still the same.

LOL at complaining about scepter.

If you got hit by dragon’s tooth while not afk you get failure of the year.

cone of cold is a channeled spell which can be interrupted.

You’re just being troll now. I’m talking IN FULL WATER WITH A CLERICS AMULET. Dragons tooth won’t hit for kitten, that’s not the roll we’re discussing. And if you updraft into dragons tooth fast enough it can land with enough time to bust out a pheonix too. I mean kitten, do I really have to teach you your class?

And literally nobody interrupts cone of cold for good reason. There are far more important things (RTL/burnign speed) to interrupt.

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When are you Going to Fix Elementalists?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

healing ripple for 2.9k, water trident for 3k, evasive arcana healing ripple for 2.9k, healing ripple for 2.9k. That’s counting the signet, all AoE, all under 2 seconds.

Tested in the mists with 1223 healing power. I have eagle runes on lolol

The sig is actually healing for about 320 every time I cast something, getting about 1k every second in water. 2700 armor with rock armor, too.

Thats because the mists is a pve map right? Healing ripple has a 0.5 coefficient in spvp afaik. But yes, the other skills need a 0.5 coefficient too. Anet said back in Nov that 1.0 ratio’s were for main heals

Edit: By EA healing ripple and the following healing ripple I assume you mean cleansing wave

Water trident.. because scepter is an EXCELLENT pvp weapon, and a scepter spell should be the reason D/D gets nerfed.

I’m being trolled here. 9/10

Hardcore bunker eles use scepter.

I am not kidding. It works and it’s excellent, more so than d/d for bunkering because of rock armor, range, blinds and the vigor on pheonix.

And what the kitten does it matter? 3/4 of that can be used while in d/d anyways. Christ. Cone of cold is very similar to water trident anyawys

And I just joined a hotjoin to make sure the above poster was right about the mists. All the numbers are still the same.

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(edited by Ostricheggs.3742)

This is what needs to be fixed with rangers.

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Empathic bond IS complete bullkitten. I really don’t care about trap rangers much since aside from that they’re not totally overpowered. Maybe a change to their perma-vigor 5 trait and protection on dodge trait, maybe a change to the haste rezzes. Hell, I’d like to see them have somethign else to do but spam 1 on shortbow.

As of right now though, empathic bond is the hardest of the hard counter of the rock paper scissors variety. It’s bullkitten, plain and simple. It’s hard enough to apply condis to a good ranger between his perma-vigor and large variety of dodges on his sword and shortbow in addition to the RNG CC on the pets/shortbow, but add in the fact that every ten seconds you’re losing all of your damage and it’s just not even funny.

I mean, kitten, really arena net? Every ten seconds a target loses all conditions with NO penalty? Christ.

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When are you Going to Fix Elementalists?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

healing ripple for 2.9k, water trident for 3k, evasive arcana healing ripple for 2.9k, healing ripple for 2.9k. That’s counting the signet, all AoE, all under 2 seconds.

Tested in the mists with 1223 healing power. I have eagle runes on lolol

The sig is actually healing for about 320 every time I cast something, getting about 1k every second in water. 2700 armor with rock armor, too.

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(edited by Ostricheggs.3742)

What about the ele nerf ?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

and make it so that ride the lightning can only be used when you have someone targeted.

Man why is it so hard to imagine how that change would destroy the class alone..Rtl is the only mobility ele has to move around the map.
You want to put the second highest mobility class in game at the very bottom with necro and mesm(d/d ele mid fight with signet heal has less swift than mesm with focus and the only saving grace is rtl).
Also rtl operates at 1200 range.In spvp the way maps are designt 90% of the times there are kitten like rocks or the “walls” of a node between you and your target.Rtl travels in a mostly straight line and still gets stuck to big objects that are blocking the way.
At last you are presented with the problem of d/d.A melee setup( with possibly nerfed heals) that would then had many ways to close the gap and fight at melee range but NONE to disengage..
Not to mention that even pure bunker builds wouldnt work since you would be as slow as a guardian (till you target someone and bug yourself ona rock) on the initial swiftness plus you would never make it to the far point before its already capped..then with no node control like guardian you can’t neutralise and the whole ele bunker due to lack of speed is completely abandoned..
That would be a sad end for the class for the builds with dagger offhand..but maybe people would flock onto staff builds again or focus.Not to mention that you would get a rebellion by the pve community assuming the changed carried over

You would do what every single other class in the game does, walk to the point with your near perma-swiftness and walk/dodge away from a fight to disengage.

The ability to disengage and reengage at full HP or run is what makes the eles so OP at the moment. And the running into rocks is a l2p problem. I don’t see many eles do that at all.

1200 range on a 15 second CD ability is completely ridiculous for roaming. They are BY FAR the fastest roamers in the game between lightning flash and RTL

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State of the Game on GuildWars2 Guru

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I’ve never been so happy with the engi in TPvP as I am right now. I have never had as many builds before after playing bomb/nade condis until smoke bomb got nerfed.

We’ve steadily received buff after buff recently. The sigil on kits and the weapon stats might have just been what we needed. Right now, the only problem I see is that every single one of my builds are devoted to grenades because that’s the best option we have at the moment. You won’t find more than 3 engis in paids that do not use grenades.

But that’s a problem most classes suffer from as well.

And yes, the kit design is totally kitten. To quote the design philosophy from the dec 14th patch: “They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons”. This is a bunch of BS. Our utilities are sacrificed for the damage and versatility that is given to other classes for free (I.E. eles or any class with weapon swapping). Of course, if you actually read what the entire thing has to say you’ll realize it has no bearing on what actually happens in game.

https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post1061889

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P/P 105% Bleed & 50% Condition

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Condition Damage 850

lolwut. Way too low man. I guess it depends on what you’re trying to accomplish, but holy kitten

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Superior Sigil of Battle

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Posted by: Ostricheggs.3742

Ostricheggs.3742

All engis should use this. It’s the best by a MILE in all specs.

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What about the ele nerf ?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

It’s not a random kitten QQ thread like everyone continually makes it out to be.

My suggestion is to make it so that eles teammates receive a diminished (50% or so) amount of heals from their heals and make it so that ride the lightning can only be used when you have someone targeted. Oh, and make frost aura last 4 seconds.

They have one of the weakest DPS’ in the game sans firegrab, but it’s far made up for by their sustain, CC and roam speed. I don’t mind the sustain and CC, but to be able to heal teammates as well as themselves up to full AND have the fastest roam speed is just too much.

And I really have no idea what to do about bunker eles. I haven’t seen em played enough and well enough on NA to speculate about em

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Hiba's counter to multi-ele

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Engis are far stronger than necros in terms of condi application just for the wide variety and quick application. That, and worst of all, necros seriously lack burning which is just like 6 (7?) stacks of bleed. When an engi throws a nade he’s applying vuln and possibly burns/bleeds as well as whatever else the grenade itself does. Glue shot really helps as well for anti-condi removal. Oh, and our elite got a massive buff last patch, so flame turret and net turret actually scale off condi damage now.

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Hiba's counter to multi-ele

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I can confirm that condi engies, along with trap rangers, are devastating to d/d eles. People act like because we have tons of condition removal, that we are immune to conditions, simply not true. I have ALWAYS had an easier time fighting against power/crit builds than I have condi builds.

I havent experienced any 4v4 fights where every person is spamming aoe condi removal, but with 4 enemies spamming conditions, wouldn’t the condition application/condition removal rate ratio be the same as 1v1?

You have a harder time fighting against condi builds as an ele, of course. I’m not disputing that. What I am disputing is the efficacy of a condi build in the current meta with multiple eles and rangers. Two eles = 4 cleanses every 10 seconds in an AoE. Two eles + a guard/ranger with healing spring = lol

And 4 people aren’t spamming condis. At most there are two players in a condi build in the very large majority of comps for good reason. AoE condi removal from multiple sources can have a massive effect on a condi build. I’ve seen it first hand and it’s the reason why I don’t run a condi build 24/7.

And engis do have the largest selection of condis in the game and are the best at condi application by a long shot. But even with the rapid application, a simple empathic bond tick or absolute res guardian will buttkitten our large cooldown skills immensely (freeze nade, blowtorch, glue shot, static shot and even shrapnel grenade all have sizable cooldowns)

All I’m saying is is that hiba is being misleading. Condis have their place, you just have to pick and choose based on the comp/specs the other team is running as well as your own. Power can be far more effective.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Empathic bond is a full condition wipe. Rangers have too many dodges in conjunction with empathic bond and their pet/shortbow CC to make it work.

The problem is not with small scale scenarios with only one ele or so. The problem is 4v4s/5v5s where aoe condition removal is prevalent in absurd amounts. I still remember playing with PZ one game against QT running full condis. Two necros, and a ranger, all condi damage. I had 25 kills by the end of it, all we did was repeatedly wipe them at henge.

I really don’t think you guys play the same game…

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(edited by Ostricheggs.3742)

What about the ele nerf ?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

sigh. I do kill bunkers as a condi engi. I don’t “counter” multiple eles with a condi engi.

Condi engis are viable, just not against multiple eles.

And everythign I said is true. I literally linked you a build that has everything that I said in it.

And I never said anything about bunker specs. I’m talking d/d eles. Bunker specs are another realm of OP

And for the love of god I don’t play a thief. Jeuss kitten

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Posted by: Ostricheggs.3742

Ostricheggs.3742

eles have mist form and ride the lightning and many many many heals as well as a variety of stunbreaks. Eles are low on the list of good targets.

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What about the ele nerf ?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

http://gw2skills.net/editor/?fEAQJAoYhMmIblR5gjDAkHmAQJiCPUeMDA2A;TQAA0CvM+YGB

Yea. the 30/30/30/30/30/30/30 eles sure are all the rage. Everything I stated comes with the standard build.

and hiba is a ego kitten. Nice guy, but he’s wrong. Condis do not counter 2 ele teams.

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