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Hiba's counter to multi-ele

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Posted by: Ostricheggs.3742

Ostricheggs.3742

The problem is not 1v1ing eles. Most condi builds will DESTROY eles 1v1. The problem is in teamfights where AoE condi cleanses are insane in this meta. Also 1v1 vs trap rangers. Empathic bond is the dumbest thing ever.

I do play condis and I switch between power and condi depending on the enemy comp. But 75% of the time you’ll see me as power cuz it’s just not worth it to try condis against 2 eles and a guard and a trap ranger.

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What about the ele nerf ?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

For the love of god people. Eles are not hard to play in the slightest. I laugh at people who call burnign speed a “skill shot”. Engis are by far the hardest just for the sake of grenades.

But really, eles do have it all. A valkyrie ele has the same crit damage/power as a zerkers ele but with less crit (with near perma fury and arcane skills to make up for it). Their firegrab can crit upwards of 5-8k. They’re the fastest roamers in the game. Their many permutations of the standard 0/10/0/30/30 makes other classes 1-3 builds seem like a joke. They have natural AoE team condi cleanses/heals. They have blast finishers with fire fields to augment their team’s damage (water fields + eles = lol). They have an AoE chill and frost aura (which lasts seven kittening seconds) that have given me over 1 minute of chill with grenades. They have shocking aura on a 25 second cooldown. They have a 3 second blowout, a 2 second KD and a 2 second immobilize. They can rez/stomp with their mist form. Their elite heals for an kitten and chills in a huge AoE. But the icing on the cake is their signet heal that keeps them topped off to full that, in conjunction with evasive arcana in water, can allow them to RTL away and kittening heal up to full in under 10 seconds.

And did I mention they’re the fastest roamers in the game?

I mean, holy kitten. They are overpowered. Everyone knows it.

And hibas build does not counter the current meta. I wouldn’t even call it viable under most circumstances. Condis are a dice roll. One guard with absoltue resolution, one ele with cleansing fire or one trap ranger with healin spring can just buttkitten condis over. That’s not to mention the cleanses given via water or kittening empathic bond. Holy kitten empathic bond is dumb.

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Hiba's counter to multi-ele

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Two words: Empathic bond

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WWYD #1: Explosions are Blast Finishers

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Yea, I do feel like we need more finishers. It’s a kitten shame really.

Alas, I agree that this would be insanely overpowered. Maybe make it so forceful explosives makes the bomb 3/2 a blast finisher? That wouldn’t be so bad and would be a decent buff to a kit in need.

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So if this system stays...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

They won’t change it to gems I bet. They’ve already made it clear that they don’t like people who constantly win getting gems. PZ probably has enough to buy 50 kittenin character slots each.

Back when paids first came out it was 180 gems for the winner and 120 for second place. Then they changed it to 120 for the winner and 80 for the loser. Now there are no gems and the “paid” system is nearly free.

I bet they’re gonna try and come up with another way to suck money out of us. To be honest it seems they’re more interested in that than in fixing the game (I know, they’re out to make a profit like everyone is)

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Why is there 0 Team Recruitment?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

because this game is about teamwork. One bad player will literally drag a team down against good players. One bad rotation at the wrong time can turn a two cap into an enemy 3 cap in the blink of an eye. New players don’t make teams up cuz they’ll just get kitten on and not know what’s goin on over and over and over and over.

Old players dont make teams cuz they’re lazy and can’t find any players good enough that play during their time-frame.

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Tried Engineer today...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

lots of big problems with our traits, many of which I’m too lazy to explain and mainly have to do with the fact that our best option is grenades and the lack of viability/room for gadgets and turrets. Two of our trees are underwhelming, one of them entirely worthless. Many minor traits are terrible. A lot of tiny differences are frustrating to take note of, like the fact that rangers get 50% endurance regen permanently on a five point minor trait where we get the same thing as a grandmaster trait. That is in addition to their copious amounts of dodges on their weapons and their 2 seconds of protection on dodge (also a minor trait)

There are some niche builds, but really you have to be a masochist to try and theorycraft a “new” build on an engi that actually works in TPvP. I literally know of no effective build that does not go 30 up explosives for grenades and 20 up alchemy for the cleanses. Healing turret as your only condi cleanse is a death sentence. Have fun allocating 20 other points

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The importance of the "downed battle"

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I think the best option is to make it so that your cooldowns don’t tick down while you’re downed. Removing rallies would be too strong.

The main reason why getting rallied is so strong is because people can instantly heal back up or pop a variety of defensive cooldowns (shield stance, elites etc etc). If being downed prevented your CDs from coming up you can become a very easy target because of the lack of heals/defensive CDs.

And downed states do need a bit of a touch up. Some classes have unnecessarily strong ones. The worst is when a warrior vengeances and doesn’t actually rally anyone when he dies. I’m pretty sure that’s a bug, but it’s terrible.

There should at least be some sort of parity. The squishiest of classes obviously get the most escapes while downed, but it’s still odd how rangers get a far better downed state than engineers and it’s still odd how some classes get insta-gibbed while stealth stomped/blinded but others don’t. There isn’t any coherence at all.

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Are there still "weak" professions in sPvP?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

again you have the some of the best tools in the game to stay alive in the hands of a good player.

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Are there still "weak" professions in sPvP?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Nerf distortion you say? A skill that we can use ever 45 seconds if we trait. Then we have Blurred Frenzy which is every 10 if we are lucky. These 2 skills are the most reliable evade/block/invuln we have. Thief has how many evades available with no cooldowns thanks to initiative? Rangers have how many depending on the weapon set? D/D ele’s have better mobility than all other classes plus a bunch of blocks/invulns. Warriors/Guardians/Engie’s all have the ability to “block,block,block” again depending on weapons. Necro’s well yeah IDK about them. So nerf our OH S*** button that is available on a relatively long cooldown….. Yeah stop being a jerk.

ALSO Portal is getting shared as stated by the devs so just give up on it being removed.

Blurred frenzy, distortion and perma vigor makes it so that mesmers have one of the best tools for staying alive in the hands of a good player.

Saying they dont have a lot is ridiculous. For christ’s sake, you get a stun break on your staff…

Not saying mesmers need a nerf, cuz they don’t. I’m just aying that denying they get a lot of evades and other such nonsense on their main weapons that most other classes can only dream of.

eles have only 1 invuln and no blocks, thieves that blow their entire initiative load on their shortbow are either kitten or deeja and guardians only block block block during their heal. kitten son, get it together.

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(edited by Ostricheggs.3742)

Captain's mode.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

guardians banned every game.

lololol

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Mid buff too strong on silent storm

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I think people are missing the point. The point is is that the buff is way too strong in comparison for how easy it is to cap as well as in comparison to how much you go through in attempt to cap the bottom buff.

Even worse is that you can mist cap/diversion cap/elixir S cap the buff REALLY REALLY easy. All it takes is 2 seconds and a mist and you have it.

I’m not saying you can’t tell your team to focus on that buff. I’m just giving feedback because at the moment it’s too strong for what it takes to get it.

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Weapon stats misconception.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I, for one, am very happy I didn’t have my build completely ruined like it has for every single patch since launch. If I still did PvE I’d be ecstatic for this change.

I guess I’ll have until next patch to enjoy it

And as far as the topic goes, correct me if I’m wrong but shouldn’t it be the same as at least an exotic rifle’s stat on the kits? From looking at it in the mists it seems like they took weapon damage from exotic p/s and slapped it onto kits. I have no idea what this means though, I just spam hip shot

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Mid buff too strong on silent storm

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Posted by: Ostricheggs.3742

Ostricheggs.3742

On temple the middle buff that spawns at 11:30 needs to be substantially weakened. For those of you who don’t know what it is, it makes it so that all points that you hold give twice as many points. In many cases it’s far more effective and game deciding than the 3 cap buff. Correct me if I’m wrong, but it takes only 5 seconds to take and it lasts a full MINUTE!

This means that if you hold one point for the entire duration you receive sixty points, or twelve kills worth. If you hold one point with the buff you negate a two cap. If you hold two points you’re essentially four capping your opponents. Three and it’s GG.

Basically what I’m trying to get at is that it’s too strong at the moment for how much time is invested in taking it. Either reduce how effective it is or increase the time it takes to cap it!

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New Engi 100 Nades build

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I made a post about this build last week which got moved to the engineer forum (I really do not appreciate that). Anyway, I don’t know if it is OP, certainly a surprise though. Also, it has good ranged power and a pull/kd so you are not just getting netted.

One thing though-some classes have builds with similar survivability, but no chance for such burst. I think that is an issue. My power ranger for example, has similar survivability through evasion, but cannot in any way pull an instant 16K out of its kitten. In spvp, as has been noted many times, the burst really is important. Oh yes, also note that this build can bomb the treb from a wall and destroy it quite quickly from a safe place. If you play against someone who is good at this build, prepare to die.

That’s kinda funny, my condi mesmer has less survivability than my necro and less reliable access to poison as well… On a funnier note I was crit for 9k by an eagle today by a power ranger.

Back on topic, the build is kittenty. Sorry to burst your bubble but it’s quite literally worse than eating a hundred blades. You have to be either metrically kitten or have all of your kitten on cooldown. Furthermore it has less sustained damage and no access to grenades whatsoever before the burst hits making it even more predictable and worthless. If you see a hundred nades engi all he is going to do is try to hundred nades you and spam hip shot. Even when the burst hits it won’t bring many targets down on its own (I’ve been hit by five gauge with 1980 armor, it brought me down to 1/3 HP).

TL;DR just learn to kittening play. You should not be getting hit, it’s too kitten predictable. It’s a bad build and you may as well bring a thief or a warrior cuz they’ll do it better.

God forbid anyone learns what an engineer does like they know how to dodge bulls rush and basilisk venom.

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State of the Game EP3 - Show Discussion

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Skimmed through the thread, saw a hole bunch of downed state talk, so I’ll ask this:

1. How do you take downed states and make them balanced? Currently they seem to be completely out of whack with eles downed state being the best by a MILE.

And on a completely unrelated note:

2. How does A-net make balancing decisions in general? Why all the opaqueness?

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Livestream 1/18 Engineer is fine?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I think obsidus got it right. In the Dec 14th patch Mesmers got the largest buff any class has ever seen in any patch. Not only that, but it buffed their best spec in many different ways, some of which still remain in the game after the 6k mind wrack fiasco that ensued.

To me they just seem clueless. The smoke bomb nerf killed engis in competitive PvP while things like shocking aura remain on eles. THAT is the definition of clueless.

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Does current meta discourage even fights?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

It’s because of the long respawns IMO. Before they changed it to 15 seconds the game felt a lot more small scale. Now if someone is out of position they get gang kitten then their team gets pushed on another point before they can respawn, usually losing the point in the process.

It’s a snowball effect. If I decide to roam over to henge from mine and get ganked by an ele and a thief, my team is down a player for almost 30 seconds because of the time spent respawning and running back. If I get bled out you can make that almost a minute. In the time it takes for me to get back to a fight at henge my team has been getting kitten on one man down and are usually almost dead before I even get there.

Khylo feels like the only opportunity to get any small scale fights. Foefire is a kitten show because graveyard is too kittening big and graveyard is crucial to that map.

Edit: I might also add that this is why things like eles are so popular. Not only is it near impossible to lose 1v1 but they’re also one of the fastest roamers in the entire game and are absurdly strong sustained damage in team fights (which seem to be forced more and more in the current meta).

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(edited by Ostricheggs.3742)

Double Ele = Cheese

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Yup, CC on an engineer or warrior is MUCH better. Of all things to complain about overly strong bunker eles, this is not it.

Except for the fact that it’s extremely diffcult to get CC into a DPS build on an engi and warriors CC isn’t chainable and easily avoided.

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Retaliation is a weak boon

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Posted by: Ostricheggs.3742

Ostricheggs.3742

The effect retal has on grenades.

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Elexir S Crazy camera BUG

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Posted by: Ostricheggs.3742

Ostricheggs.3742

This made me reroll human in SPvP… So annoying. I had to switch builds in WvW because of it too. It seems like it makes you move slower, so using it as an escape tool is almost pointless.

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New Engi 100 Nades build

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Posted by: Ostricheggs.3742

Ostricheggs.3742

That looks like an exploit zone. He threw two grenade barrages at once. Grenade barrage is on a 30 second cooldown.

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Except that time warp is huge. Any time I’ve entered a time warp to AoE I’m scared kittenless of getting insta-gibbed by any half-competent DPS. I have killed dudes in time warp, but it usually is pointless because they’ll just get nearly insta-rezzed.

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4 kit Engies

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Not having a stun break is kinda dumb in SPvP and probably in WvW too. Updraft has a 3 second “stun”. Good warriors will always hit you with at least one stun between bulls charge, shield rush and all the other things you should be dodging (eviscerate, rush, blade trail).

It’s just too punishing. It’s nearly impossible to play without one and you’ll just be toast under any good player or focus fire. Alas, the life of an engi makes us forced to take at least 2 kits in most builds leaving room for only 1 utility.

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Effort/Difficulty VS. Reward: Skills

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I’m surprised you never mentioned grenades. I’ve played a nade engi for over 1600 games and it’s sad to see when I actually hit an opponent with a shrapnel nade I end up dealing the same damage as a mark of blood. Except the mark is twice as easy to use.

Grenades continue to see nerfs despite the fact that it actually takes skill to regularly land grenades at mid range. Long range is nearly impossible unless the person doesn’t see you and is running in a straight line.

Burning speed is ez mode compared to nades.

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

http://wiki.guildwars2.com/wiki/Elite

Time warp has a 30 second longer cooldown than…

Plague form, Lich form, Thieves guild, Tornado, Conjure fiery greatsword, Glyph of elementals (if the elemental lasts 60 seconds), Moa, Supply crate, Tome of Courage, Tome of Wrath and rampage.

It has a shorter cooldown than battle standard and spirit of nature.

As far as elites go the cooldown is very similar. I can pop two supply crates for very little effect in the same match as two time warps.

And as far as the “Counters”, there are none. Reflect walls are too situational and might end up hurting the damage output of an offensive time warp, but for a time warp laid down for stomps or rezzes it will have zero reflect at the cost of an extremely important utility slot for guardians or mesmer.

It’s too strong people…

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Because once people start thinking tactically and countering timewarp then people will also stop using timewarp and diversity will come as a result of player decisions… Also by waiting for the game developers to give us DIVERSITY really shows a lack of adaptability… There is a saying Improvise, Adapt, Overcome…. It is applicable here people just have a sense of entitlement because they lost when the feel they shouldn’t have…

… this is hilariously hypocritical.

you’re essentially telling everyone else to L2P so you don’t have to. Everyone else needs to think creatively about THEIR tactics, THEIR ability to counter, THEIR ability to adapt, THEIR ability to diversify. All so you don’t have to figure out how to carry on with a toned down version of TW.

Hilarious.

A toned down version thats fine reduce the length that it is at…. Half it. I am getting at the people that are screaming for it to be removed… If I have to fight a warrior and wasted my endurance I am screwed. I think tactically I enjoy small team play I assess enemies that I am about to face and if I can get the drop on them because they are un aware of their surroundings good for me… If they get the drop on me because I wasn’t look around or if I get backstabbed by I thief that I see stealth because I wasn’t strafing or stun breaking I deserved it. I think on my feet when I play… The people asking for the removal/reduction of this skill are asking for it from a team of developers that still have not addressed in game bugs that have been there since launch… So if something is working as designed let it work as designed and once they get all the traits effects and so on working properly then lets adjust balance from there because then we will have a full perspective of what is and what is not balanced.

Dude. 95% of all game breaking bugs have been fixed. You’re just making stuff up defending a blatantly overpowered elite at this point. I’m perfectly happy with it being 5 seconds. I don’t want to see it nerfed into the ground and I don’t want to see mesmers kicked out of team comps because of a time warp nerf. All I want is a bit of balance.

And to the above poster regarding guardians, it’s a far more complicated effort to reign in the king of bunkers. Time warp is a simple fix to an extremely powerful ability that when coupled with the already powerful portal can make a mesmers presence felt with very little effort or time spent in the fight.

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Let's start predicting the next update

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Posted by: Ostricheggs.3742

Ostricheggs.3742

A bug has been fixed allowing users of the grenade kit to throw grenades behind them.

The cast time on all grenades has been increased to two seconds, grenades thrown reduced to one per toss and grenades now cause friendly fire damage to mimic the real life effect of grenades.

Because the last change nullifies the “grenadier” trait, the trait will now be changed to allow the unlock of the grenades in slots 2, 3, 4 and 5.

To compensate for the previous changes, the damage of grenades has been reduced by 50%

Smoke bomb now creates a visual smoke effect across the battlefield. It has no effect anymore to compensate, it just makes some smoke.

Feedback regarding elixirs has been taken into account. All elixirs now give set boons instead of random ones. To compensate they now have a possibility to inflict random conditions.

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(edited by Ostricheggs.3742)

Ranger trait Empathic Bond

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Posted by: Ostricheggs.3742

Ostricheggs.3742

The ranger wilderness survival grandmaster trait “Empathic Bond” is currently removing all conditions once every 10 seconds.

It removes all conditions and ticks on the pet for the condition damage of the pet (usually 0) making the ranger essentially immune to conditions if he swaps his pets.

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RESULTS: Which profession are you afraid of?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Me: bomb/nade engi
Most Feared: Good players of any class. Evasive arcana eles who actually dodge in water. Trap rangers because their grandmaster trait up wilderness survival is currently bugged to take all conditions from the ranger and tick on the pet for the pet’s condition damage…
Least Feared: Guardians (they get bumhurt by me condis).

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Yea no kitten. That’s a grenade nerf coupled with a smoke bomb nerf, an elixir R nerf and a downed HP nerf. And I am a kittening engineer. I have 1900 tourneys on an engi. I earn my kills more than anyone by a decent bit. There is NO STRATEGY TO COUNTER TIME WARP.

And for a guy who doesn’t even run time warp, what’s the big deal? It’s clear you don’t see value in it because you obviously don’t TPvP. Your lack of knowledge about the game shows in nearly every single post you’ve made. You’ve been CORRECTED on the information about time warp by an ENGINEER. Quite literally your input is nearly null value aside from the cautionary tale of too many nerf bats making a class go stale. It’s true. But time warp is kittening broken, plain and simple.

Your repeated assertion that everyone needs to “l2p” is countered instantly by you not running time warp and by you not understanding time warp and by yours and others’ continued assertion that it’s counterable BY RETALIATION AND CONFUSION.

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(edited by Ostricheggs.3742)

So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I win 90% of my 1v1s with mesmers. It comes down to if I kitten up or not. This isn’t about getting “wrecked” by mesmers, it’s about time warp.

TIme warp is on a similar cooldown to most elites as well with only 30 seconds more than supply crate and 30 seconds LESS than the ranger’s spirit and warbanner.

It is the most powerful elite in the game. Stop resorting to insults and ridiculousness.

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

It has a 1/4 of a second of a cast time. Shorter than an auto attack. No, entangle and supply drop are not targeted.

And it wouldn’t help very much to have it centered on the mesmer because everyone is gonna run from it anyways. It’s too kittening big.

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

yes. Except that entangle and supply drop can be blinded or dodged, warbanner pigeon holes a warrior into being absolutely worthless outside of bunkering (lol bunker warriors) because of signet of rage and their lack of swiftness, thieves guild progressively gets worse (along with supply drop and the guardian’s full heal) until it becomes worthless in large-scale team fights and tornado is currently bugged out have the wearer take a bajillion ticks of confusion while they’re in that form.

The problem is time warp and creates too large of an incentive to take a mesmer in conjunction with portal. Portal in and of itself is pretty large, too.

I have little beef with every other elite. 10 seconds of AoE quickness with such a large radius and drop range as well as the short cast time is game changing.

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Even if it were true that the ONLY reason people bring mesmer is for Time Warp, that must be one insanely good reason.

The fact of the matter is that Time Warp right now is a bonus. A “no risk” fire and forget(and abuse) button to turn just about any fight in the caster’s favor. Mesmers actually operate just fine without Time Warp. Notice how long the CD on Time Warp is? Most of the time Mesmers aren’t even using it and they’re STILL considered by many to be OP.

I would like to hear of all these elites that other classes have that can “turn the tide of battle.” At best those other elites are highly situational, some of which are COMBINED with Time Warp and abused.

All elites are no risk, and none are fire and forget.

All of the below have the ability to completely turn around a losing battle.

Tome of Courage – Can heal the entire party to full health. Basically, massive burst of healing and support. Doesn’t need much coordination. Things get bad, use it.
Battle Standard – Revives and grants three powerful boons to all allies. Basically, massive burst of boons. Doesn’t require much coordination. Things get bad or need an extra edge, use it.
Supply Crate – Heals, CCs, distracts, and does damage. Basically, a massive burst of everything. Requires some coordination to get the best use of, but still works as a good “oh kitten” to turn the tide.
Entangle – Lengthy CC. Basically, a massive burst of CC. Requires some coordination to get the best out of. Rarely a waste when used.
Thieves Guild – two powerful allies that can’t be ignored by the opponent. Basically, a massive burst of support. Requires no coordination. Use it when you want to win.
Tornado – Position dominance and CC. Basically, a get your * out of my way button. Requires little coordination. Just let your teammates know that you’re going to clear the area.
Time Warp – Speeds up skills for 10 seconds. Basically, a massive burst of damage. Helpful on other skills, if they are not on recharge. Requires the most coordination to use effectively. Can’t just be placed anywhere. Has to be placed at the right place (where all your kittens are standing) at the right time (when your kittens have their skills ready).
Lich Form – Necro on steriods. Requires little coordination.

All of the above are no risk, can turn the tide, and maybe a few can be fire-and-forget (Thieves Guild). However, TW is not fire-and-forget. Unless you have a completely different definition of that. Mesmers don’t need to be punished just because you don’t like them.

Not a single one (aside from tome of courage’s full heal which has a wopping 4 second cast time, cut in half by time warp lolol) has the same scaling effect on large scale (and thereby more important) team fights.

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I can’t believe people are recommending confusion as a counter to time warp.

http://wiki.guildwars2.com/wiki/Confusion

Only non-mesmer ranged confusion is static shot which gives 2 stacks of confusion. Trying to run into a time warp to lay down a concussion bomb = death.

I swear to god you people have no idea what you’re talking about. All you’re doing is coming up with over-the-top and ridiculous “counters” to time warp only to have it be parroted 30 times over.

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

So whatever is causing teams to consider mesmer a-must-have-member needs to be nerfed to the ground so that noone considers mesmers (nor any other class) a must-have-member of top team.

And if you cannot grasp this simple concept, you should not be participating in balance discussions.

You do NOT nerf a class to the ground to make other classes viable. That is an absolutely terrible design philosophy, and you should be ashamed for being so selfish as to even suggest it. If you nerf a class to the ground, you just end up with another “underpowered” class that will not be used.

That then requires a new class to become the sacrificial lamb. This philosophy encourages a “Flavor of the Month” style meta where ENTIRE CLASSES become obsolete.

If this is a problem that needs to be fixed, fine. Buff other classes to make them more flexible and more desirable to bring… don’t make an entire class useless. There is an enormous difference between balance and selfish whining, one you clearly don’t understand. If you cannot grasp these simple concepts, you should not be participating in balance discussions.

Class A has an ability that gives their team invulnerability for a minute. To balance this we’re giving Class B the ability to one shot people from 5000 range.

Time warp is broke. You’re suggesting rebalancing ALL classes to have elites that compete with time warp. Not only would that ruin the game but it would also be absurdly time consuming and open up other venues for broken elites.

Guys, let’s be real and stop insulting everyone…

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

have you not seen the radius on the supply drop circle? Engineers have great group utility. I love healing turrets… And bombkits… they are great… the grenade kit can still slap more conditions on someone than a necro… ALSO engineers can throw an elixir onto their team which gives them OMG quickness for I think a little less than the mesmers…. If it would make all you whiners happy I could deal with them dropping our endurance to 0 when we use timewarp… I thinks that how it goes for quickening zephyr on rangers…. But you guys need to just suck it up and play or go play hello kitty island adventure.

You’re wrong in every respect. No thrown elixir gives quickness. Elixir U gives utility based quickness and is currently bugged out to give 3-5 seconds of quickness depending on what type you get.

http://wiki.guildwars2.com/wiki/Elixirs

Supply drop has about half the radius of time warp and comparing the bomb and grenade kit to time warp is just troll.

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(edited by Ostricheggs.3742)

So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

You’re kidding ertz. It’s a game changing ability that makes a class mandatory on any team. It’s literally the longest quickness in the entire game, is AoE and has a MASSIVE radius with no penalty whatsoever. Fights are literally won and lost by Time Warp ALONE.

I understand why mesmers don’t want it nerfed. I’ve played a mesmer for a decent amount and I can say that they’re probably one of the worst classes to take advantage of it. But its strength is literally unrivaled and allows things like quick rezzes/stomps, 2 second guardian full heals and 2 second churning earths.

I’ve always said that until they fix time warp in conjunction with portal then they’re not serious about TPvP

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I knew this thread would devolve into the “cry moar” screams. All I’m suggesting is making the mesmer not an absolute necessity in a team comp.

Time warp is the most powerful elite in the entire game by a long shot and it goes very well with other classes who lack quickness. I’ve played a mesmer a decent bit and I believe that mesmer is probably one of the worst classes to take advantage of time warp itself. That doesn’t mean it’s not extremely powerful. A guardian can pop a full heal and an ele can pop a churning earth in 2 seconds each.

As far as suggestions to what to do to it I guess I can give a couple

1. Make portal an elite to vie for time warp. The two combined is the problem IMO.
2. Reduce the duration of time warp/reduce the radius.
3. Give quickness to the other team as well!

Any one of these would make time warp very viable and suitable as an elite in specific situations and would bring it in line to every other elite in the game. No one loses their mind when an engi supply crates and screams for their team to kite back. All I want is for time warp to not have the same “I win this team fight GTFO” feeling.

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So... Time warp...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I’m usually not one to bust out the massive QQ threads, but after playing a decent bit there seems to be one thing glaringly overpowered and dysfunctional about spvp compositions and team fighting. TIME WARP.

10 seconds of AoE quickness with a massive radius that also counts as an ethereal field (chaos armor/confusion with finishers). TEN. SECONDS. Not only is it the longest quickness in the entire game, it also comes with no penalty and it’s AoE. Every utility activated quickness in the entire game comes at a pretty hefty penalty, most notably frenzy for warriors.

Time warp is a game changer. It makes or breaks team fights allowing the mesmer’s team to quickly rez/stomp/DPS so incredibly fast as to force the opposing team out of its MASSIVE radius.

I’m alright with portal in most respects. It has its limitations and it is slightly gimmicky. But when you add in the ability of a mesmer to be able to watch a backpoint and contribute to a fight so massively with a no-cost short-cast 10 second AoE quickness it becomes broken.

I know for sure I’m not the only one who thinks this way. I could say many other things on the topic of time warp, but to be blunt it makes mesmers a necessity on any competitive team.

For reference:
(a warrior can pop frenzy, proc last chance and a rage sigil and still come out with 12 seconds of personal, non-aoe quickness at the cost of 50% extra damage for 5 seconds and a wasted sigil)

http://wiki.guildwars2.com/wiki/Quickness

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Balance - No more pointing fingers

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I’m not sure that pacing is the best thing to complain about amongst the myriad of things to QQ about in GW2.

As a roamer I find the pacing perfect. Split second decisions are a must and one wrong decision or one death at the right moment could mean you lose an entire match. It’s where the teamplay comes in as well as having two roamers have two different ideas about what to do next could lead to getting 3 capped. To be honest I’ll say that this is the majority of the skill cap in GW2. The pacing might be the one thing they got right.

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Just got hit for 6.2k by "Smoke Bomb"?

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Phantasmal rogues, the mesmer’s DOWNED 3, show up as dealing damage with “smoke bomb” in the combat log IIRC. It hits for double the damage from behind as well.

They’re probably the strongest downed fighters in the game :|

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I'm assuming pistols are alright

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Posted by: Ostricheggs.3742

Ostricheggs.3742

Pistols are their own are not good. Anyone who says otherwise has no idea what they’re talking about. At best, and in a condi build, duel pistols are used for the burn, blind and rarely the immobilize or poison.

Our buddy John sharp admitted that the engineer’s main hands are purposely terrible because we have kits. That’s despite the fact that kits have been repeatedly nerfed to kitten and take up a utility slot.

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Mass Invisibility in Urgent Need of Buff

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Posted by: Ostricheggs.3742

Ostricheggs.3742

With time warp the way it is why would you EVER use mass invis? Even if the duration was 3 minutes for the stealth.

This is the last thing I thought I’d see.

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State of tPvP (Top 10 QP Perspective)

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Posted by: Ostricheggs.3742

Ostricheggs.3742

God why do I even read these forums. Engineers are not fine ATM. The first and biggest nail in the coffin was the smoke bomb nerf. The reason being because we depending on it to survive in ANY viable build.

Indeed, the radius was too large, but to claim it was nerfed to tick every two seconds to prevent it from becoming a CC against “fast attacking classes” ignores the fact that every other blind field in the game ticks every second (except the flame turret, luls).

Other commonly accepted and well-off roamers have built in survivability tools into their builds (Engis have very few builds that work because of how kits take up utility slots and the main hand weapons are purposefully kept kittenty). Eles have easy access to escapes/protection. Necros have death shroud/plague form. Thieves are thieves. Engis dont have any reliable mid-range direct damage attacks, so if you’re a roamer it’s either lob the kitten out of grenades or lay down your pathetic smoke bomb and get popped in melee like a balloon.

And please don’t tell me to play a power engi for the love of god. Don’t even get me started on those.

/QQ off, Merry Wintersday

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(edited by Ostricheggs.3742)

State of tPvP (Top 10 QP Perspective)

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Posted by: Ostricheggs.3742

Ostricheggs.3742

I was VERY happy with the engineer back before they nerfed smoke bomb and grenades into the ground. I had 22 QPs before they changed the formula for how it works.

All in all I’d say it’s probably the hardest class in the game to play right. It’s too damn punishing. If you whiff ONE shrapnel grenade you’re probably gonna lose a fight. The lack of reliable targeted damage at a range kills it in foefire GY fights where people have insane room to kite.

It can work and I’m sure it can STILL work, it’s just an absurdly hard class to just pick up and play with how kits work and all.

We need more nerfs IMO.

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So I decided to give PvP a shot...

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Posted by: Ostricheggs.3742

Ostricheggs.3742

If you actively attempt to stomp a mesmer then he should only “vanish” once. Like the above poster said, look at the icon over the mesmers head to tell which is the real one.

The fact that he did it twice shows that you don’t know very much about PvP and shouldn’t criticize it for being flawed. It’s like going into an explorable mode dungeon for the first time then calling the game flawed because you got wiped.

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Elixer Engineer

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Posted by: Ostricheggs.3742

Ostricheggs.3742

sadly elixir engis aren’t viable anymore after the last patch. It’s now impossible to even get perma-swiftness with elixirs.

The only decent spec anymore is either support/flamethrower or hardcore bunker.

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IMO: tPVP Timers = Death of Burst setups.

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Posted by: Ostricheggs.3742

Ostricheggs.3742

This game IS partly a solo game in tournament play as splits between players often times create small scale 1v1/2v2 scenarios. I can’t count how many 1v1s I’ve been in as a roamer.

Furthermore, this change will not promote teamwork in any way. Not only is rezzing nearly IMPOSSIBLE to do in teamfights between MASSIVE nerf to downstate HP, AoE clustkittens and poisons, anyone that actually dies will set a team back so incredibly far as to be nearly impossible to come back and win that fight.

A 20 second respawn is kittening MASSIVE. It cannot be overstated.

I personally will not be playing sPvP until this is changed back. You guys have made one bad decision after another with regards to downed states and this is just the icing on the cake.

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