Showing Posts For Ostricheggs.3742:

No more jewels in amulets on the 15th?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Jewels honestly aren’t any sort of barrier of entry. It’s quite a basic concept and prevalent across all forms of gear. Not to mention it’s also literally impossible to mess up; you cannot have an amulet without a jewel.

And Allie, I’m not assuming that this is going to ruin the game. It’s just slightly asinine to me and a bit problematic because it’s literally the only form of stat diversification allowed. It’s also damaging to balance because it disrupts the status quo that has been balanced around since day 1. I’m not saying the sky is falling, I’m just expressing that I think this change is a mistake.

Also, as I said before, I agree that stat diversification to a large extent isn’t exactly good for balance. But as it stands the stat diversification in PvP is far too limited. It’s kinda comical it’s being limited further.

If you wish to remove jewels, would you consider making jewel-less rings/accessories to complement the single jewel-less amulet? I can’t imagine that would be difficult for a new player…

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Dragon finisher should be for Rank 70's only

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

ok guys how many rank 70+ do we have now in pvp? ill guestimate around 20 and that maybe exagerating by a lot. thats a minority even in a really small pvp community we have. your saying that when 15k players who play pvp, harcore or casual who likes the changes have to listen what the 20 rank70+ players want? gtfo

Let me try to put this in perspective for you. I’ve played this game, /age’d, for 5,000 hours. Minus afk and PvE/WvW time I’d guess that’s about 4,000 hours. Four thousand kittening hours in PvP. That’s almost six months IN GAME. I’d guess that I could have every class leveled to 80 with at least 10 legendarys in the amount of time I’ve played this game’s pvp.

If you want your free dragon emote then so be it, I sure as kitten can’t change it, nor do I even care. I find it shameful though that there will be no carrot on the end of the stick for those that do (or did) actually care. I feel even worse for those that spent even a second grinding rank after rank 55.

Just have a little respect for those like myself who are getting screwed. No retroactive rewards, no extra title for hitting rank 70 before it was free, no rewards after hitting rank 80. I have legit never even SEEN one of those new reward chests and I never will. I honestly don’t give a flying kitten that my time spent playing PvP won’t be rewarded at the end of the day. Phoenix was cool for the exclusivity, sure, and it was great for kittening too.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Sky Hammer - Stupidest map ever.

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Join the kittening club.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

No more jewels in amulets on the 15th?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Yeah, essentially something has to give. You want balance? You get less choices. Let them balance the game and stop crying over every single thing they do. The simplification of gear in sPVP is 100% needed. Besides… Jewels were like 12% stats, hardly game-breaking changes. I was rooting for removal or increasing jewel stat weight, but and I’m fine with the removal.

If you’re rooting for balance then removing the jewels isn’t the right choice. It further muddies the waters by changing the status quo of stats. Your other point, that jewels were hardly game-breaking, is true; why change them if they don’t mean anything?

As far as simplification in pvp, it’s already oversimplified. In PvE and WvW you have absurd amounts of stat choices and combinations on 12 pieces of gear (excluding weapons) AND food that provides a variety of effects and procs. I’m not extolling such insane diversity as beneficial, but the removal of the ONE form of stat diversification that we get is just asinine especially when they’re adding more stat combinations in the exact same patch. Who the kitten is going to use cavaliers or magi or celestial when it’s the ONLY stats they get?

It literally makes zero sense.

FINALLY you telling me to QQ and “let them balance the game” is laughable. Where have you been and what balance have you seen?

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

No more jewels in amulets on the 15th?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

I should also mention that this renders null and void any additional stat combinations they might throw in.

Why the hell do I want to wear cavalier gear if I have soldiers? Why can’t I use half and half?

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Skyhammer

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

People have mentioned that a million times over, but the playerbase is more kittened with than without. At the end of the day that’s all that matters. If a piece of “content” is hurting your game, and your entire job is to help the game, then would the big-wigs be more kittened that you removed it or didn’t?

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Skyhammer

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Water combat is more fun AND more balanced than skyhammer combat. Having bunkers that one shot people (without a downed state) is possible on skyhammer. Underwater combat not so much….

Did I mention that you can choose whether or not you play capricorn? Just play another hotjoin…

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

No more jewels in amulets on the 15th?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

I understand what you mean and I’ve considered that a possibility. But the removal of jewels itself becomes a variable that will effect balance considerably, especially considering the differences in power amulets where running a zerkers jewel on soldiers or valks ammy is one of the main ways to go.

It pigeon-holes people into further tankier specs or further glassier specs thereby “nerfing” what they found to be the most optimal combination

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Skyhammer

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

As a person who’s suffered skyhammer more than most, I can say with a straight face that I have NEVER seen a SINGLE person actually like skyhammer in the solo queue rotation.

Yet arena-net decides that a map that actually doesn’t really mean anything, a map you can CHOOSE to play on, needs to be removed?

Why don’t I get to choose if I play skyhammer or not? It’s been almost a year people, listen to your community.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Skyhammer

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Why?

15 chars

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

No more jewels in amulets on the 15th?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Evidently they’re going to remove jewels from amulets and make amulets have all of the stats the two currently give.

So what’s the deal? Is there any sort of solid reasoning behind this change? This is a step in the wrong direction and limits diversity of builds substantially. If anything there should be rings and accessories as well as amulets to increase build diversity and make builds more tailored to a players playstyle.

I’m struggling to understand exactly why you’re doing this. I didn’t actually watch the full ready up, but someone told me that a-net believes the current jewel+ammy system is too confusing for the playerbase… If this is the case then I beg you to reconsider. It’s not rocket science, every piece of gear in this game has an upgrade. The upgrades even ALREADY COME WITH THE AMULET. It’s one of the easiest things to grasp in this game; even if you’re so much of a scrub that you don’t understand it you already receive the stats by default. It’s impossible to have an amulet WITHOUT an upgrade….

Honestly a-net?

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

I'm the fourth best team pvper, whats next

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

I’m the fourth best team pvper

9am-11am. How to not random dodge with special guest Countless!
11am-1130am. Special safety demonstration by Sataarcoeny, “How to Stay with the group at Disneyland”
1130am-1230pm. How to position yourself in a teamfight with HIBA!!!
1230pm-2pm. Special Skill Session, How to use keybinds with StunningStyles
2pm-4pm. How to play bunker guard well with Doyourbestbear!!
4pm-7pm. How to rotate quickly and effectively with Team vVv

Oh god I lol’d. best thread since all is vain

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Is ele really that terrible...?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Yes and no.

The spot eles took previously was the spot that warriors currently take up. D/D was a hell of a spec and in need of a good nerf, but it was sadly over nerfed (the change to their heal sig proccing multiple times was the last nail in the coffin). Currently, as far as DPS/roaming specs go, fresh air s/f is underrated. A good fresh air ele can destroy people and keep himself alive to a decent extent given how squishy he is. People won’t even try it though, nor will they be good enough at it to actually make it work in team queues.

More than likely the most “viable” spec would be a bunkerish support ele. This is especially the case given how tanky the meta has become.

Until heal sig gets an actual nerf really don’t see eles coming around without being boring support/bunkers. People aren’t man enough to try to get good at fresh air and will stick to their warriors and rangers.

Also, engis are harder than eles. JUST SAYIN

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Looking for an experienced brain to pluck

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Openers on every map depend wildly on your composition. Strategy in this game is relatively simple; the hard part is getting 4 other dudes to be on the same page and properly rotate themselves.

And don’t over think things. A lot of the time strategy is totally dependent on how well you’re actually winning your fights. Of course strategy helps no matter what, but when it really becomes a large factor is when you’re already winning because you’ll have the time to rotate, defend and think about secondary objectives.

If you want, hit me up in game.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

[Poll] New Map or New Gamemode?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

New game mode please. I would prefer something like a 3v3 king of the hill…

We already have plenty of maps for conquest. Don’t even get me started on skyhammer…

And it’s very possible to “chop” maps up into smaller bits to make them playable for game types that need smaller maps. For example you could totally remove access to the side points on foefire and make graveyard and the entrances in front of the base the only accessible areas and it’d be perfect for TDM.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: Ostricheggs.3742

Ostricheggs.3742

no more classes for self centered players please, warrior is an “i win class” right now.
not saying all warrior users are self centered but a lot use warrior just to win.
combine him with good skill and he is 3 times better than other classes.

This statement is false. There are way better classes to spvp on that are considered an i win class. Minion master zerk necroes, thieves that know how to abuse stealth and blind, perplexity engineers and retaliation guardians. All of those classes can down you in seconds if played by a decently skilled player. Healing signet is the only thing that makes warrior viable in spvp without it they are going back to the kill pinata of other classes. what kills other players is not the warrior the other 3 people bursting them as the warrior draws attention and and lays down stuns. Its called team play not imbalance.

Your inane defense of heal sig has officially jumped into fantasy land. For one, there are no perplexity runes in PvP so I assume you’re talking about WvW which is NOT PvP. For two, DPS retal guards are piles of kitten with substantially less sustain and general use than warriors. Three, none of these classes have anything to do with warriors being too strong with healing signet.

FINALLY, implying that warriors only remain viable because of how healing signet currently is is ridiculous. Warriors quite literally control the meta right now. Healing signet is so kittening powerful that it’s nearly impossible to bring them down without poison (an insane proposition in and of itself given warriors vast access to condi clear).

I have never met anyone in PvP who does not believe healing signet isn’t broken. I was present in a balance round-table discussion, of the 15 pvp representatives present ALL 15 (warriors included) cited healing signet as being game-breakingly strong and in desperate need of a nerf.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

[Merged][PvP][Warrior] Healing Signet is Too Powerful

in Profession Balance

Posted by: Ostricheggs.3742

Ostricheggs.3742

I’ve come to the conclusion that arena-net just doesn’t give a kitten anymore. There isn’t any excuse. Something should have been done over a month ago. Instead we have red posts talking about buffing the active on healing signet before nerfing the passive. There are so many reasons why heal sig is the best heal in the game by far and there’s talk of a buff before a nerf can happen?

Guys, your game is dying. Players are quitting left and right. People are kittening sick of this and you need to get it through your head that we’ve been dealing with healing signet and it’s meta-destroying effects for months. Further inactivity only makes us lose more faith in this game.

I’m at my wits end

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Just out of curiosity.

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

http://wiki.guildwars2.com/wiki/PvP_Rank
Rank 10 total glory: 14500
Rank 80 total glory: 8971500

So, 617 times.

This is false. The total amount of glory to get to rank 10 is 10500 instead of 14500. 14500 is rank 11. The chart in the wiki counts how much it takes to get to the next level for every rank listed. So if you’re like me and are rank 69 (loool no life) it takes 450k to get to rank 70 which then progresses to being 450k per level until I hit 79.

Yes. It takes a long time. It gets substantially harder the higher that you get. Once you reach rank 30 it will take you the same amount of rank points you previously got going from 1-30 as it will take you going from 30-39. This system makes it so the higher tiers become exponentially harder to attain and creates (as you can imagine) a bottleneck where no progress exists. For most hardcore players this exists around rank 50-60.

Simply put there is simply not enough time in the day to rank up enough to have hit 80 by now. I highly doubt anyone could have legitimately hit that high without having botted or exploited. To date I know of one legitimate tourney person to hit 70 and that’s Karmy.

To attempt to put this in perspective Karmy and I have already hit 60 twice over. The amount of rank it takes to hit 60 is the same as 60-69 basically. To reach 80 we would both need to more than double our current rank points, almost triple!

So yes, the rank system sucks for most players. No progress, no fun!

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Fix for team invite issues

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

If you cannot create a roster tonight then you’re not alone. The trouble we’ve been having is that you cannot invite individual players until they create and disband a roster of their own.

If you’re experiencing this, have every player you want to queue with create a roster and disband it. Once that’s done have one player invite everyone and it’ll be fine.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Does engi really haz high skill floor?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

I’ve played engi for a kitten long time. Almost 6,000 touneys racked up on the class. I’ve played it extensively in both high level play and solo queues.

In my opinion, given my experience on all other classes as well, engi is the hardest to play optimally simply because of grenades being the hardest skillshot to land. This isn’t even debatable. If you disagree then I SERIOUSLY suggest that you go play a nade engi for a decent amount of time and then compare it to any other skillshot in this game. Grenades are a HUGE part of engi play in TPvP and are the most frequently used skillshot amongst any class. 1v1s are won by vast margins and lost in embarrassing fashion by grenade aim alone. If I miss all of my grenades I’m liable to turn around and start running.

Another factor is that engis are EXTREMELY good in almost any scenario. What this means is that you need a near perfect grasp of all scenarios that might pop up to play an engi correct. 1v1s against all classes and all specs (barring necros, of course) are possible. Engis excel at being a jack of all trades with very little that can scare them when played extremely well. This simply means that you need to play extremely well in a lot of scenarios.

I would also like to point out that our survivability is almost entirely based around how well we dodge, blind and position possibly more so than any other class in the game. It might sound odd to most, but in my experience engis are very squishy given our position and roll in team fights. Condis kill people slowly so we position ourselves to take more damage more frequently. Adequately being able to handle incoming damage through only active sources that are limited is difficult. We are also very limited on stunbreaks (one every 60s MAX) and run with THE LEAST condi clear of any viable class in the game (one that’s tied to our heal)

Also, to play engineer optimally means you need to very heavily pay attention to incendiary powder to land it on the correct target at the right times. This is what people seem to misunderstand about “spam” and engis. Our main source of single target damage (damage that’s actually valuable in most occasions) comes from incendiary. If we start spamming grenades or bombs all over a point covered by a mesmer we’re very liable to proc incendiary on clones to the extent where we will almost never actually kill the mesmer.

FINALLY I’d like to remind people that I’m talking about playing engineer OPTIMALLY, aka near the skill cap. Skill floor I cannot comment on because I haven’t been at that level in a while. It’s hard to guess how well a noob would play engi and how effective he’d be at it…

Is engi hard? kitten yes. Are engis OP? kitten yes. Know the difference.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

New heal skill

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

This is one of the worst of the new heal skills… Very sad to see.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

post-nerf replacement build for bomb/nade

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

So as we all know we’re taking a pretty big hit to our survivability next patch, especially the build that I’ve been running recently (bomb nade 30 alchemy).

Well a couple days ago I stumbled across runes of the speed. After a bit of time today theorycrafting and testing I came up with this:

http://gw2skills.net/editor/?fcAQJAqalIqiYH5yuF17ICoH5V9hXiKkffe8WsFEC-ToAAzCuIYSxkjJDTSmsMNWYKC

I figured some folks would be interested in it. There’s a lot of options and a lot of room to mess around with the kits/weapons etc.

There are some weaknesses, the first of which is the lack of backpack regen and prot injection. E-gun 5 helps deal with the loss of HP per second from backpack, but what really scares me is thieves and the lack of prot injection.

This build also has way more burn duration. I dropped bombs and picked up pistol offhand with a toolkit to replace it because I have an extra trait and can pick up hair trigger. I did this because fire bomb is a bit unreliable (as op as it is) comapred with blowtorch. Also tool kit picks up extra survive with gear shield and a bit of extra utility.

All in all the two things up for change in my eyes are the battle sigil and the e-gun. It turns out that this build gives a whole bunch of extra condi damage and so battle could possibly be dropped for either energy or leeching (or geomancy or earth or kitten near anything really). This is new to me because battle has always been the crux of my condi damage since I wasn’t able to go up firearms. It’s hard to say where the meta will shift next patch and how much dps/what threats will be around, but my gut tells me that I’m going to need more survivability so I’m leaning to either leeching or energy.’

And the e-gun is still possibly gonna go bye bye. It’s hard to say whether or not all that it adds to this build will be worth it or not. While a lot of its abilities are pretty clutch and its stunbreak is on a very short CD, I’ve grown to love elixir S again and value it substantially for its potential to allow you to rez under heavy cleave and survive under heavy focus. Also, stealth OP. Rocket boots could be an option or even bombs if you’re feeling ballsy!’

FINALLY, I can’t really tell whether or not this will even replace my old bomb nade build UNTIL I’m able to play the old one post-nerf. As of right now I’m pretty excited about this trait setup because it’s the first time I’ve been able to have a bit of freedom to create something that has potential on engis in a VERY long time (about 6 months+), even if it only came about from another pointless round of nerfs.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Buff condition removal outside of elixirs

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

Of all classes at the moment engis have, by far, the least condi removal. 2 every 15 seconds attached to a heal.

It’s even worse than mesmers who have the convenience of being a power class that’s able to use lyssa in addition to their mantra or nullfield….

It’s very depressing to see our survivability continually nerfed when it’s the weakest aspect of any viable engineer build by a long shot… We’re the only class that must choose between a stun break and condi clear.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Engies are too stronk

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

I gotta say you people are insane. If you believe that engis are so incredibly easy for how effective they are then I beg of you to go make one and play it right now. Then go make a hammer longbow warrior. Then go make a necro. It is NOT easy to be good on engi. I’m NOT biased, I play other classes extensively and have an incredible knowledge of how this game works. There is a kitten good reason why there are so few GOOD condi engis.

For the record, engis nearing the skill cap are too strong. The nerfs to vigor is a good first step albeit a bit misguided considering that the insane efficacy of engis that came about recently is from the fire bomb radius increase. Bomb nade is a kittening monster build and NEEDS to be toned down. Engis that actually kill things aren’t in need of a nerf to survivability in any way.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

December 10th Balance update

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

Yes, as we start running out of easy changes we can start addressing those that are more difficult. I will say the notes we posted are balance changes and there are bug fixes coming both Nov 26th and Dec 10th that hopefully address some other concerns. We will not get to every bug but we are focusing on ones we think have the most detrimental impact to gameplay.

Jon

I assume you mean difficult as in the changes to engi are just like a medicine that we need to swallow to help the game as a whole.

But for the twentieth time, you’re substantially limiting build diversity and not actually reducing the one spec that is arguably in need of a reduction (bomb nade) because of the incendiary powder change.

In other words, instead of helping the game you’re actually detracting from engineers without limiting our efficacy outside of basically removing any sort of build diversity.

All of this just for the sake of having a “strong” trait be moved to where it’s more difficult to grab. It’s an honorable thing to do, but listen when your player base when they tell you that reality is simply far different from what looks good on paper. You’re nerfing builds that don’t need a nerf and leaving untouched the one monster build that engis have.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

(edited by Ostricheggs.3742)

A short list of common builds in PvP!

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

thanks for actually formatting these grouch

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

A short list of common builds in PvP!

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Hello ladies and gents. I have a little present for you newer players out there. I remember back when I first started the game I had a hell of a time finding good builds to play, let alone builds that other people commonly play.

So today I bring to you a short list of the common builds found in TPvP!

As a short note a lot of these builds are changeable in minor senses. Some players prefer different sigils or even different utilities. Don’t be afraid to experiment a bit!

Also, when a build says “basic” and is unattributable to a certain player it means I simply made it up off the top of my head. I assume that I got most of them right, but some (like the bunker guardian and condi necro) are very much up to personal preference and change!

Thief:
Jumper double s/d
Caed’s D/P

Mesmer:
Supcutie’s shatter
Countless’ clone kill
Helseth’s halting strike/shatter

Ranger:
Basic spirit ranger build
Basic trap ranger build

Necromancer:
Basic necromancer condi build
Basic necromancer power well build

Elementalist:
Basic fresh air build
Basic rock solid soldier’s build

Warrior:
Tarcis’ hammer longbow
The ‘ham’ build (rifle switchable for axe/mace or axe/shield)
Basic bunker warrior build

Engineer:
HGH rifle
HGH condis
Bomb/nade
Chaith’s power nade

Guardian:
Ctang’s DPS guardian
Basic bunker guardian build
Arken’s DPS Guardian Build

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

(edited by Ostricheggs.3742)

December 10th Balance update

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

Stop trying to fight the vigor NERF. It’s happening. 100% swiftness is a lot already 100% vigor is in need of a NERF.

Yes it is. But it’s in need of a nerf across the board and not just targeted at engineers who are one of the least in need of such a nerf and its a nerf that hits home pretty hard given the fact that our survivability has taken a hit every single patch outside of the last one.

There are a large number of good examples to give for classes that have viable builds with far more dodges than engis can get.

AGAIN, invigorating speed is TOO STRONG. But you’re ignoring the blatant offenders (rangers, acrobatics thieves, energy sigils)

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

December 10th Balance update

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

One more thing I forgot to mention. The nice thing about Incendiary Powder was that it was a nice build neutral go to for adept tier. Right now the new build neutral traits there are Exploit Weakness and Empowering Adrenaline. I think a good discussion might be why these are not up to par as build neutral adept tier explosives traits.

Jon

Because they aren’t quite literally the crux of every condition engi build out there at the moment. It’s impossible to bring either trait up to par with incendiary without fundamentally changing how they work.

Empowering adrenaline is underwhelming in the sense that it’s a very minor damage increase which is tied to your endurance… Exploit weakness is underwhelming in the sense that you don’t really gain any utility and its tied to a health threshhold…

Again, from a developers standpoint the idea of havign such an incredible trait on adept tier is quite a problem. But the simple reality of engineers is that our damage is sub-par compared to every other class in the game without it…

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

December 10th Balance update

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

The change to incendiary does absolutely nothing to the trait except move it up to master tier. This might seem like a good idea on paper; incendiary is too strong to maintain its position as an adept trait and would work better as a master trait. But simple reality is far different.

Quite literally the only thing that this change does is limit the viability of fringe builds that might have had a shot in the meta but nobody plays them. It doesn’t do anything to limit the most powerful build (and in my opinion overpowered build) that engis have in their kitten nal, the bomb/nade build. Simply put it pigeon holes us into going bomb/nade if we wish to do condi damage because the trait spread is unaffected by the change to incendiary.

The first example of the aforementioned nerfed builds that I can give would be HGH nades. Because incendiary powder would now compete with both short fuse, enhance performance AND explosive powder it limits the capability of HGH substantially. The only adept trait even worth looking at would be shrapnel which is simply too underwhelming and RNG to take and do as well with. As a matter of fact any build that chooses to go nades for condi damage without taking bombs with radius is going to take a hit so hard that it’ll be hard to justify running them.

The next example would be non-nade condi builds. I’ve been experimenting a decent bit over the last month with them and ALL of them go 10 up explosives to grab incendiary. Some of them even teeter on the precipice of being viable but simply do not fit my playstyle to play extensively. There is absolutely no point in nerfing these builds because they are not being used by anyone, let alone being used effectively enough to justify such a serious nerf.

And AGAIN, none of these examples do not even come close to being as strong as the monstrous bomb/nade build.

and as a final note it’s good to see vigor being addressed as it should have been a while ago. Sadly it seems like we are the only class to take such a hit to their vigor trait. The condi engineers main flaw has always been that to do adequate DPS we must make ourselves EXTREMELY squishy and reliant on skillful dodges/blinds to do well. Given the extensive set of nerfs over the last few patches to our survivability I find it very difficult to believe that this decision was made without looking at the insane numbers of dodges that many other classes can dish out without making such a large sacrifice as engis do. I agree that vigor is too strong. I agree that speedy kits and invigorating speed is too strong. But to flagrantly ignore other classes source(s) of evades to such an extent and to nerf engineers survivability further is a not-so-great balance change.

Mesmers and guardians receive something similar to invigorating speed with only five points spent on a minor trait. Rangers receive an insane amount of dodges on their weapon sets, 50% endurance regeneration from a minor trait, 2 seconds of protection post-dodge and very large amounts of vigor from trait selection. Energy sigils are one of the most popular sigils in the game for good reason. Thieves get a minor trait that returns endurance used and the ability to blow a full initiative bar for many more seconds of evade-spam than an engi can dream of.

If all of these things were addressed in conjunction with the change to invigorating speed I would be very happy to take this nerf…

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

GW2PVPTV is under new management and growing!

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Its a great method btw in teaching/learning about pvp if your looking for help/questions look no further!

This is good enough to quote. If you’re a new player looking for an experienced player’s advice or opinions then this is a great place to go and hang out! Our streamers are encouraged to read and answer questions in chat

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

GW2PVPTV is under new management and growing!

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Good to hear OEggs, would like to have the channel succeed.

One thing I think (my opinion) will help is keep a good variety(PvP, WvW, etc), a solid example being blu shoutcasting.

I’m trying to get a few WvW players as well to mix things up a bit. Simply put WvW is a far more popular game mode than PvP is at the moment. Even though it’s not simply about viewer count it’s still a nice change of pace and a good way to fill in some gaps in our streaming roster.

The way I see it is that it’ll help PvP in the long run if we can get WvWers to actually get interested in tournaments and whatnot. PvP gets a bad rep from the WvW community. Once they see that there’s actually more opportunity to get in fights and crazy plays in PvP than in WvW they’ll come to the mists to check it out.

I’m still a bit concerned with how much WvW would be TOO much and we’d love to hear your opinions about it

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

GW2PVPTV is under new management and growing!

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Im really glad to hear this..Theres a reason streamers dont stream anymore and that reason still exist.
I wish you good luck but how can you find new streamers, how can you grow this channel when ppl are leaving?
Caed left recently and what tells you that even if you find 5 more streamers wont leave in the next week and youll have to find another 5?

Thank tho cause i still watch this channel and its good that someone is still trying

As long as there are people watching I’ll try my best to have people streaming.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

GW2PVPTV is under new management and growing!

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

just a dumb question. is it not possible to stream for 2 channels? so gw2pvptv and personal?

Yes. You can’t stream for two channels at once as far as I know, but it’s possible to stream for gw2pvptv and then switch to your own personal channel at any moment.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

GW2PVPTV is under new management and growing!

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Hello forum denizens! For those of you who haven’t noticed the immensely popular community stream GW2PVPTV has taken a bit of a downturn recently. This is mainly because Scar, the old manager and creator of the channel, has been too busy IRL to manage it. So with help from Grouch and other community members I’m working on bringing about a return of everyone’s favorite channel!

A bit about the stream: GW2PVPTV was created with the goal of having the first 24 hour community stream that gave viewers a chance to watch top players PvP. It launched to great success but a lot of the players lost interest in streaming on the channel. It pretty much ended up being my own channel along with CmC who pulled epic 16 hour gaming sessions on it.

So our newest idea to keep the streamers interested in entertaining you is to collect gold from viewers and dish out “paychecks” to those who stream based on their shared percentage of stream time. This is to help alleviate the problem of people streaming on their own channel instead of the community channel. In addition, once things get a bit more settled, I’m hoping to start doing giveaways and special events to keep the community engaged.

If you want to help keep the stream up and running then please donate gold to Ostricheggs.3742. All gold that you donate will go towards “paying” the streamers for their time and effort.

If you’re interested in streaming please send me a message on the forums! We’re going to vet the prospective streamers now. All prospective streamers must have streamed previously and have a few VoDs for me to view. Twitch is preferred. This is to prevent any headaches with setting up streams. We reserve the right to refuse any prospective streamers :P

Remember, everyone has worked to set this up to entertain YOU! Please stay tuned and follow the stream and support it in any way you can!

http://www.twitch.tv/guildwars2pvptv

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

(edited by Ostricheggs.3742)

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Before signet upgrade I was running it with mango pie in WvW to have about the same efficient that now: without this the passive regen is not enough to sustain fights what warriors are said to be about. Like I said regen itself means nothing BUT with dodge blocks blinds positions etc : each seconds you are avoiding getting hit you benefit regen then it’s efficient… Signet alone is nothing really. the overall heal points you gain via regen is about the same as the raw healing under fury level 3 so… nothing OP…
Btw I had an ele spe water scepter dagger that Anet nerfed the regen and really that was really what I call OP even with ele water regen nerf you still can have perma regen with lower hp/sec and last very long…
As you said CC warrior builds benefits efficient regen not because of the regen/sec value but because of the stuns durations and spams. if ennemy cant hit you in some timeframe you benefit regen while he s stun… Issue is more about CC.

You’re very correct in saying that it’s the combination of all the tools available to a warrior to keep themselves alive in addition to the signet that makes signet OP…

Signet by itself isn’t broken, it’s the fact that you don’t have to worry about your heal and have an insane amount of ways to combat both types of damage with a zerkers ammy in addition to signet. It’d be hard to find any class that wouldn’t become overpowered with a certain spec if they were given heal sig…

People claim that you can burst warriors down. Sadly, this is not the case more often than not. Between dodge rolls and the actual risk of you engaging on a DPS warrior because of how much counter-pressure he can dish out after he tanks your burst (lol 21k HP with 2400 armor with a zerkers ammy). Poison is truly the only way to mitigate the efficacy of heal signet to a semi-balanced level and actually “burst” a warrior down.

Even worse, condis seem to do an entirely better job at killing wars. This is incredibly pathetic considering that they have zerkers stance with cleansing ire and dogged march in 80% of the builds out there right now….

Yes, wars are a bit over the top. Yes, healing signet and zerkers stance are broken. Anyone who argues otherwise is either blinded or plays a warrior.

No.You are wrong in everything and every of your arguments is false.Even a guardian can instakill warriors if specced right and with a team’s support they are extremely dangerous.In duel servers even with healing signet war can be kited to death out of the kitten 130range of mace and hammer is still the most useless weapon only slightly less terrible than greatsword.A good player would not even get scratched by a hammer or gs attack in a duel.
The only class that has kiting issues in a duel is a necro but irronicly necro is the most op class in duels atm using minions.
Mnions autoattack is arround 3, k damage only the worm and golem do 1700 combined so if you tell me a 400 healing per second outheals that you are simply trolling the class for l2p issues.That is only pet auto and not even considering necros own auto plus attacks.Just one example out of many.
There are ele, engie,, mesmer builds that can literally oneshot the most tanky warrior build with 3600 +armor and thieves have unblockable spam attacks.Engie is still the best cc class and are very hard to counter even with 2 stabillity slots equiped if they know what they are doing.

I myself i only run one stability and i haven’t died to a warrior 1v1 in the last 3months.They go down like rocks since i know perfectly how to counter them.Heck i even 2v1 a lot of warriors in hotjoin and i use a zerk build the most squishy possible.

Last line:last night i was being chased arround by 3 players in their base and at one moment there were even 4of them.They had such crappy dps that i could go in circles dodging them forever and with a build without perma swiftness, vigor or leaps (mace/bow).They flamed me for being a tanky regen noob after they lost the match and ofc they got laughed at cuz i run zerker build plus amulet.Morale of the story:next match a dps guardian oneshoted me, an engie almost did the same and i had to pindown and retreat from a zerker ranger all in the same match.L2p is your friend.End of story.

almost thought you were serious up until you mentioned the minion necros destroying people. I wish the forums weren’t so full of crap that I almost thought up a reply for this….

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

10/18 CD/IoJ/NSP

in Match-ups

Posted by: Ostricheggs.3742

Ostricheggs.3742

Engi WvW, now featuring creepy Os and co gank, /laugh and ballista stream sniping squad (hate mail and whispers not shown)!

http://www.twitch.tv/ostricheggs/b/473132098

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Before signet upgrade I was running it with mango pie in WvW to have about the same efficient that now: without this the passive regen is not enough to sustain fights what warriors are said to be about. Like I said regen itself means nothing BUT with dodge blocks blinds positions etc : each seconds you are avoiding getting hit you benefit regen then it’s efficient… Signet alone is nothing really. the overall heal points you gain via regen is about the same as the raw healing under fury level 3 so… nothing OP…
Btw I had an ele spe water scepter dagger that Anet nerfed the regen and really that was really what I call OP even with ele water regen nerf you still can have perma regen with lower hp/sec and last very long…
As you said CC warrior builds benefits efficient regen not because of the regen/sec value but because of the stuns durations and spams. if ennemy cant hit you in some timeframe you benefit regen while he s stun… Issue is more about CC.

You’re very correct in saying that it’s the combination of all the tools available to a warrior to keep themselves alive in addition to the signet that makes signet OP…

Signet by itself isn’t broken, it’s the fact that you don’t have to worry about your heal and have an insane amount of ways to combat both types of damage with a zerkers ammy in addition to signet. It’d be hard to find any class that wouldn’t become overpowered with a certain spec if they were given heal sig…

People claim that you can burst warriors down. Sadly, this is not the case more often than not. Between dodge rolls and the actual risk of you engaging on a DPS warrior because of how much counter-pressure he can dish out after he tanks your burst (lol 21k HP with 2400 armor with a zerkers ammy). Poison is truly the only way to mitigate the efficacy of heal signet to a semi-balanced level and actually “burst” a warrior down.

Even worse, condis seem to do an entirely better job at killing wars. This is incredibly pathetic considering that they have zerkers stance with cleansing ire and dogged march in 80% of the builds out there right now….

Yes, wars are a bit over the top. Yes, healing signet and zerkers stance are broken. Anyone who argues otherwise is either blinded or plays a warrior.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

10/18 CD/IoJ/NSP

in Match-ups

Posted by: Ostricheggs.3742

Ostricheggs.3742

Yea, I was hoping to get you guys in trouble for being dumbkittens and embarrassing your guild in front of a good portion of the gw2 population. It was worth a shot

Bads will be bads

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

"You get stunned, you get stunned

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

everyone and their moms get stunned." – Warriors 2013

Mom didn’t teach you to bring stability?

Looking at your twitch…
“[ siN ] Seven Instincts | Krentar | WvW Warrior/Guardian Baruch EU”

Now looking at the classes that have access to any sort of decent stab…
http://wiki.guildwars2.com/wiki/Stability

It seems like your idea of who gets stab and who doesn’t is a bit biased sir.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Mortar Elite needs a Buff.

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

I would seriously use the mortar about as often as crate if it was invulnerable.

It’s actually REALLY good when used in a condi build and when it stays alive.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Immob now stacks in duration...

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

And a picture says a thousand words. Ignore the hate in chat :P

It’s even worse in wvw… You can quite literally infinitely stack immob on something

Also, if I’m correct in saying they haven’t changed how immob clears with condi clears then this long kitten immob is gonna stick.

Attachments:

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Immob now stacks in duration...

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

The thing that gets me is that people don’t understand how immobs work as far as condi clear goes.

CONDI CLEAR IS NOT THE BEST WAY TO DEAL WITH IMMOBS!!!

Unless they changed it this patch, immb is ALWAYS the last thing cleared with condi removal. Always. It does not follow the standard first in last out rules that condis get.

To the guy saying “get more condi clear and deal with it”, you clearly have zero idea what this change implies and should honestly learn what immobs are before you try to tell me to L2P.

This is legit the worst change I think I’ve seen in a very long while

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Immob now stacks in duration...

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Really? REALLY???

DO I EVEN NEED TO SAY ANYTHING ELSE?

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Bombs!

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

I never realized how bad the old fire bomb was until I tried the new one…

Honestly I think it’s gonna be a bit of a game changer for engi. It’s even better than what I figured it’d be.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

NA Top 200 sPvP Highlights

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

Sadly, I’ve seen a lot of bunker warriors these days, and I always wonder myself, is it fun to play as that? I mean, you don’t do nothing literally, you stay in the point and all you do is evade evade evade, block and evade again.
Where is the kittening fun there? I can’t find it.

P.S : Lydia I hate you :x

Saw this a long time comin. I made a bunker warrior and a LB GS warrior the second cleansing ire came out. The bunker was pretty awesome even before the heal sig change and I would have ran it if it wasn’t seriously boring as hell.

But yea, a lot of the non-bunker wars are a random variety of stun specs for power which are tanky in and of themselves… Seriously had 4 team queue games where the games lasted for over 13 minutes with 2 of them going the full 15 minutes. They were running bunker/stun warriors with a lot of tanks in general.

If you are trying to run a team like that, please don’t. I can assure you that in a legitimate high-level game you would lose. It also honestly makes the game unfun for everyone and you’re making pvp look like a piece of kittenhown in the video above. Those games made me understand the GvGers QQing about conquest. A bunker/stun meta can only happen here, folks.

Let’s just hope they don’t try to buff condi warrior anytime soon

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

any reason not to run hgh build anymore?

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

the thing that gets me is that bomb kit is already one of our best kits. Why not give e-gun or flame-thrower a little bit of love?

Honestly the buffs to bomb kit could possibly be an overbuff and a disaster depending on what else happens with the patch

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

any reason not to run hgh build anymore?

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

The new bombs are gonna outshine elixirs.

kittens about to get real.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Why Play Bad Builds?

in PvP

Posted by: Ostricheggs.3742

Ostricheggs.3742

At this point, people are eschewing playing the cheese builds in order to get a head start on the coming meta change.

Exactly. Even if you care about nothing but winning, if you constantly reroll to the current OP build, you’re likely to always be a step behind everyone else.

That depends on how OP the OP builds are. Back when pre-nerf dhuumfire necros were EVERYWHERE I was forced to reroll from condi engi. When that happens it sucks. I know it happens and sometimes you just gotta accept it.

I understand that you guys LOVE playing your OP builds, but let’s be real, you’re not challenged by hammer longbow are you? Don’t the kills feel like you don’t deserve them and you won by heal sig and perma-stuns alone? That’s what I feel like when I play one.

Whenever I start losing faith in engi I go play hammer/longbow and think I’d rather play engi because it’s not boring as hell.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!

Do engineers have to much access to might?

in Engineer

Posted by: Ostricheggs.3742

Ostricheggs.3742

Short answer: No.

Long answer: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. I have a condi warrior build that gives more might for less sacrifice and doesn’t even use a sigil of battle.

The only thing that even comes to question is whether or not noble runes are too good for med kit.

twitch.tv/ostricheggs MOTM/TOL 2/TOG NA/WTS Beijing winner. Message me for PvP Coaching
@$20 an hour! It’s worth it!