@$20 an hour! It’s worth it!
@$20 an hour! It’s worth it!
If you can look back at the last fight before a loss and say “kitten , if I did X, I would have won this game”, it’s a good game. To that end, I’d rather lose by 1 point then 500.
@$20 an hour! It’s worth it!
The fact of the matter is they didn’t need to release a “Feature Patch.” They could have just patched in all of these changes as they were ready. Putting off these changes so that they could release them all in one patch is lame, as it builds false expectations.
In my experience, most MMOs release these kinds of QOL changes in bi-weekly/monthly patches. At least this way it feels like the game is improving steadily.
I’m not sure who is in overall charge over there at Anet, but I think whoever it is needs to take a moment to re-evaluate how things are done over there. If you look at some of my first posts here on the forums, my biggest complaint was kitten backwards priorities. It seems this is still the case.
The main thing is that they don’t really have an impetus from a companies perspective to change how they operate. If they’re making money from PvE then there’s no need to take the risk and make their PvP better.
PvP has taken a backseat to PvE since the game was released. Balance patches come to slow for PvP players and are often not even accurate in their diagnoses of the problems that plague PvP.
@$20 an hour! It’s worth it!
I too find it difficult to believe that this handful of balance changes is all of the PvP content that they could muster in half a year.
Believe it. If you want to be even more depressed go check out the newest living world areas once every 2 weeks and then think about what could have been done to PvP if they spent that time working on it instead.
Even worse, when balance is bad the game is left to rot. It has been through many different metas over the last year alone where so many different things, particularly skill-less classes like warrior, necro and ranger, where too broken to have any sort of competitive PvP. They’re just as liable as to ruin their miniscule progress next patch as they are to do anything beneficial. Many a time have I endured 3 months till the next balance patch to find it only got worse.
Then there’s the skyhammer factor! I wonder what the next map they’ll force down our throats will be like?
@$20 an hour! It’s worth it!
The amount of skill required to play turrets pales in comparison to a “multi-kit” condi engi… I’m not saying that turrets are better than condis. I think a turret build is completely useless in high level play
But the efficacy for the amount of player input required on the part of a turret spec is beyond out of whack. It’s been part of gw2’s problem forever, but there’s hardly a spec out there that’s a better example than a turret engi.
It’s been too many times when I’ve downed one of those kittens while he just spams hipshot and then proceed to die to his turrets mid stomp and lose the down fight…
@$20 an hour! It’s worth it!
After solo queueing in team queue for the last few months I’ve enjoyed the game a LOT more. There is nothing more frustrating than queueing up and then getting skyhammer.
Skyhammer is not pvp… It’s PvFloor
ALSO, A-net has already stated their opinion via their silence. Skyhammer is here to stay, there is nothing we can do about it. Even if it hurts the game, even if everyone quits. They want it in the game and we’re the ones to suffer. What’s the most frustrating part about it is that they get paid to make the game better, but simply refuse to accept negative community feedback and stupidly believe that we’re just a vocal minority. If they every actually solo queued then we might be in a different situation. If they ever actually sat down and played skyhammer for two hours straight then they might understand how we feel.
The fact of the matter is that it’s just not going away because they don’t believe it’s bad no matter how many of us QQ for how long.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
the sPvP players that say such things are obviously clueless, if they try and play wvwvw for a few hours they would be surprised with the amount of rank 80 (Dragon Stomps) that are displayed in wvwvw.
Dragon rank isn’t anything anymore. It’s basically handed out for free to everyone… If you’re not rank 80 I’d say you’re pretty kitten new to PvP…
@$20 an hour! It’s worth it!
You’re right ostrich, they get more CC. Because the 3 second almost instant cast launch on a 15 second recharge by just having a rifle wasn’t enough
To be perfectly frank I’ve never actually seen a turret engi play his spec to the fullest. It’s depressing, really. There have been so many times where I could have been stuck locked to death and the turret engis just flubs and keeps hipshotting.
@$20 an hour! It’s worth it!
I can tell you for sure it is definitely not based on class and that’s a really big deal.
Having a decent composition in this game is very important. Having 2 thieves is such a massive hindrance to winning that in a lot of cases you’ll feel useless (if you have them on your team). It’s just because you’re just getting rekt by getting outnumbered yourself.
Same goes with getting matched with players better than your team as a whole.
@$20 an hour! It’s worth it!
last I heard they’re buffing turret engis. Currently the overcharge on rocket turret has a really short “effective” range. That’ll get changed to where they’re getting even more CC at even longer ranges!
But I could be wrong, I didnt watch that ready up. Just what I heard!
@$20 an hour! It’s worth it!
Case A: http://www.twitch.tv/ostricheggs/c/5016677
WvWers are prone to “over-rotating”
Case B: http://www.twitch.tv/ostricheggs/c/5016572
WvWers are prone to getting 1vX’d because they PvDoor too much.
I guess I should add a real answer instead of a troll answer to the OP’s question.
I’ve roamed my fair share in WvW (I’m rank 250+ in wvw from only roaming) and I have to say that the general quality of players in WvW vs Tourneys is shockingly different. There’s something about being stuck in combat for a full game vs the same players with an actual impetus to fight one another (or lose the game, not for your server but yourself) that seems to put the heat under your feet. It’s that 10 minutes of close combat that, in my opinion, makes the difference in player capabilities vs WvW. In WvW you won’t find nearly as many fair fights, let alone fair fights with totally even gear time and time and time again. Even roamers will often find themselves without a decently challenging fight for over 20 minutes. It’ll either be “these guys are too bad” or “there are way too many terrible players” or “holy kitten this build is a total hard-counter to mine, oh wait he has 4 more dudes around the corner”.
It becomes even worse when gear and balance in WvW is factored in. The gear differences via simple stat inflation make some builds just insanely ridiculous. Balance patches seem to have just totally ignored WvW. Who knew that with a few extra and diversified stats, some OP PvE sigils and the old selfless daring from 2 years ago would make DPS guardians OP (at least compared to their uselessness in PvP ATM)
I’ve seen quality players able to react and play very well in WvW, of course! But I’ve also seen those same players in PvP and it’s not very pretty…
If you wanna come on down to tourneys and have a go at it I won’t give you kitten for it, nor am I supporting those who do because that’s just stupid. Heck, even if you screw up I won’t kitten at you (too much :P). Just don’t pretend like this is WvW and run a shadow arts thief with D/D and never learn how to rotate.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
Case A: http://www.twitch.tv/ostricheggs/c/5016677
WvWers are prone to “over-rotating”
Case B: http://www.twitch.tv/ostricheggs/c/5016572
WvWers are prone to getting 1vX’d because they PvDoor too much.
@$20 an hour! It’s worth it!
To carry play a d/d or s/f ele really well.
You could also play a very good hambow.
These two classes are the core of the meta right now for a reason.
There is no job those two can’t help with and they dominate at most things. Think about it.
Home guard, far assault, you name it and they are at least as 80 percent as effective as say a pure bunker guard. In assault jobs they are like 120% as effective as most.
haven’t played in a while
why s/f over s/d and is that a fresh air zerker build?S/F has emerged as a better option in a fresh air set up becuase it has better active defenses, and cen deal all its damage from ranged while kiting. S/D does have higher, more complicated burst potential, but its less practical because many of the one shot combos depend on using lightning flash in the middle of a cast to be effective, and thats not a good cooldown to rely on. Furthermore, being in melee to land some of those skills when you’re glass doesn’t help you against things like warriors.
Anyway yeah, I like S/F ele a lot too. I’m kind of torn though, since some people said to specialize in 1 or 2 classes to really be good at them, but I like ele, necro, and ranger all equally.
Specializing in 1-2 classes to get really really good is kinda a bunch of crap. The only way to get truly good is to understand the classes and how to play your class in any given sitation. There comes a point where you need to start learning how to other classes operate to actually be anywhere near good.
That said, I would highly recommend you select a main and stick with it if you’re new. When you come across something giving you a hard time, don’t be a sucker and just go roll one and try it with the perspective of figuring out its weaknesses and general usage. It might not help you kill it, but it will help mitigate the buttpounding you receive which is one of the most important things to learn. That always helped me!
@$20 an hour! It’s worth it!
I think the OP is overplaying engis being bad without crate. Engis are far from worthless without crate.
The real answer to your question is that you should pop crate when you need to. The bullkitten answer is that crate naturally diminishes in value as the number of enemy players gets larger (since turrets die to cleave incredibly quick).
@$20 an hour! It’s worth it!
I think that walking into a solo queue and expecting to carry it is only going to drive you insane. Really the only thing you can possible do is focus on how well YOU play in any given situation.
Don’t Think: “how am I in this 1v3 right now?”
Think: “how can I make this 1v3 last long enough for my team to be able to cap every other point?”
That thought process is how you win solo queues. Focus on what you can do. Focusing on what your team does is for teamspeak and teamqueues.
@$20 an hour! It’s worth it!
I wonder why protect me( ranger shout) prevents point capture while those other 2 don’t. Afaik protect me is not a full invulnerability and conditions still go through while it is a death sentence for your pet and is even canceled when you give orders, switch the pet or the pet dies.
Remove the anti point capture mechanic of protect me please.
To play the devils advocate, protect me lasts 33% longer than endure pain (untraited, that is)
I would warn against overbuffing rangers to warrior levels when they’re already nerfing warriors in the first place….
@$20 an hour! It’s worth it!
I want to give my congrats to both teams, who played very well both in the game and meta-game. The finals match was really something beautiful to watch, imo, as there were clear changes in comps, strategies, and mid-game tactics that each team rapidly implemented and reacted.
For instance:
-Both teams changed comps to better fit the match (VERY few teams even altered their specs are utilities): Morfeus changed between bunker/dps guard, Zoose swapped to s/f fresh-air after playing d/d the previous matches (thief vs. no thief).
- At different times during every game, it was never clear who was going to win. One team would get the advantage, then it would flip-flop. Both teams were very smart about switching between which points to push for, when to go for animal, when to treb, etc.
-Both teams weren’t playing “meta” comps. This wasn’t 5 bunkers vs. 5 bunkers, and there wasn’t the 1 guard, 1 thief, 1 hambow/dd ele, 2 others commonly seen either.Well played on both team’s account, and I look forward to seeing the teams/players in the future (I believe they said Outplayed was splitting up).
I would like to say that we decided to get zoose on fresh air before we were even sure we were gonna fight APEX today. It wasn’t much of a reaction as it was “do the same thing we did when we beat them the only time we actually practiced” and it worked, miraculously…
I think that if apex had nnight on ranger they would have won since I think a condi ranger would have been near perfect for their comp vs ours. If they put that same thought as we did and switched 1 player to a spec they’re comfortable with I bielive they had a kitten good shot of winning. There was a 50-50 chance of us winning with nnight on ranger, but a 100% chance with him on a mes with no condi clear since we ran a pretty condi heavy comp and I’m sure we all tried our hardest to destroy him when we saw him.
Mad respect to Apex as well. it was 4 of the most intense games I have played in over a year. The back and forths in those games is what makes me play PvP. To play with and against people that know what they’re doing is what I wanted to do from day 1, and rarely do I get to do it.
finally, I think you guys can quit QQing about Apex’s bunkey comp now. Not only would it not have worked, it didn’t work to the point that they switched to a comp that was more manly than the team that won this tourney
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
Conditions are non skill based guaranteed dmg. Way to strong in this game.
Conditions should be a pasive dmg boost and no build out there should be able to just do dmg by conditions. It just take no skill to get of your conditons on someone.
Everytime I look at the death recap, burning or sometimes torment did by far the most dmg to me.
These type of posts are quite funny. It’s quite obvious you’ve never played a condi class in a tourney….
@$20 an hour! It’s worth it!
Ranger down state skill.
What?
how does it even work!
fix ploexaxwa
Once a downed rangers pet dies they go into an invulnerable state once they start their downed 3. This invuln state does seem to last longer than normal and also brings them back to full HP.
Furthermore, this invulnerable state is known to block actual projectiles from damaging the ranger by body blocking, even skills that should be AOE or piercing (such as phoenix on an elementalist).
I agree with the OP, this is hella annoying. It makes your options far more limited for dealing with the ranger 3, especially in downed fights where it becomes impossible to interrupt the rangers pet, let alone HIT the ranger on some classes.
@$20 an hour! It’s worth it!
Where are the skill shots that are so rewarding if you land, but really hurts you badly if you miss? Where is the intelligent play? I really wish there was more room to read your opponents and counter them.
There are quite a LOT of skills on certain classes that have a big reward or a big “god kitten it he dodged that”, just like you said. It takes a player with a lot of knowledge and experience to understand and react accordingly to the “chaos” that goes down in the game.
What is so frustrating to a lot of players, myself and yourself included, is that while there ARE classes and specs that have interesting dynamics and skillfull play, the game is effectively populated with certain classes and specs that are just the opposite; they are quite effective for very minimal risk or skill.
I don’t mean to hijack your thread, but I’m just saying that spamming has literally nothing to do with skill and is not even bad in this game. It’s quite obvious that players are going to attempt to dish out the most damage within a period of time if that is their job. The entire idea of what you ranted on has far more to do with skill vs reward than with “spamming”.
“spam” is essentially a buzzword that doesn’t make any sense within the context of the game, really. If you spam effectively you’re doing your job, if you spam just to throw kitten out you will be punished by a better player sooner than later…. I think a lot of the QQ with spamming has to do with dodging, but dodging is such a skill to learn and appreciate in and of itself that once you learn it you’re kind of able to tell who does and does not dodge for any reason at all and know that they’re gonna get screwed for being “spammers” in the long run.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
Check out my stream yo. I’ve played only GW2 tourneys and mained an engi since release.
I would say condi engis are pretty kitten strong and at the very least viable.
Also, I run this build in tourneys:
http://gw2skills.net/editor/?fdAQJAqalUUpkrlYx+KseRCbBNqxAqNIyNWlPfgAkUA-TJRHwAV2fIwJAIZZAAPAAA
@$20 an hour! It’s worth it!
I think Ostrich Eggs plays on EU too, I’ve faced him twice in about the last two weeks. (Unless he’s only just gone NA?)
I’m pretty sure OE is from NA
Who to believe?
Believe me sir, I am most definitely playing on NA 95% of the time. I just go on EU when I happen to be on during its prime time and whenever I want to ;P
@$20 an hour! It’s worth it!
I recommend a mixture of dire/rabid to get just enough crit to make incendiary powder reliable enough with grenades
@$20 an hour! It’s worth it!
EU and NA will get rekt at gamescom.
China best team
I am afraid of the Asians.
God help us if the Koreans get involved.
@$20 an hour! It’s worth it!
I’ma say condi engi. Condi engis do SUPREMELY well in team fights where their poison and ability to burn down opposing bunker guards match well the bunker guard’s purpose of being a team fight supporter. In other words, if you’re playing a bunker guard and have a condi engi on your team then you can go ham with team support while knowing the other guardian is having a hell of a hard time dealing with all the condis.
In addition a condi engi also receives support to the extent that it makes up for a few of their own weaknesses like condi clear and long-term on-point capability.
@$20 an hour! It’s worth it!
In my personal opinion GW2 will never ever be an eSport because it has very big concept balance flaws that require extreme game modifications. These can not be done with balance patches, but with a large redesign to make all professions equal and unique at the same time. For these modifications to e created, they require important resources (such as time and money) that Anet developers simply do not have.
However, GW2 is an awsome game for fun and wasting some time with entertainment after a hard day at work. Professions may not be equal, but they sure are fun to play; either if you like malee, bunking, ranging or whatever gamestyle suits you.
To many players, myself included, the “extreme” modifications, that you claim are needed, simply aren’t needed at all. The amount of effort it would take to actually make this game VERY good is minimal. The quality releases in PvE show that they’re able to get things done and create new content at the same time (albeit catered to a more casual audience than PvP should be).
What happens with PvP, however, are things like skyhammer, hambows, dhuumfire and all other related disasters. Of many problems that this game’s PvP has faced, however, the main issue is that the lack of attention towards balance chokes out interest and makes the playerbase flimsy. Once you start factoring in that balance patches take upwards of MONTHS to actually see some sort of change to problems that plague players on a DAILY basis, it’s easy to understand why people will play this game and quickly lose interest once they see that its mechanics are such bullkitten.
All in all, it’s still possible that Anet gets their heads out of their kitten and fixes the dumb things we see every day as a playerbase. Only then will we see esports, cuz people will actually have fun
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
My favorite part about the entire skyhammer debacle was when they removed capricorn. Talk about clueless…
Until they do something about it I’ve just simply stopped solo queueing and solo in teamqueue now ;_;
I asked for Capricorn in soloq, but they didn’t put it in. I was so upset. So very, very, incredibly, very upset.
I’d rather take the trololol underwater combat than skyhammer in a queue. Haven’t none would be optimal, but evidently A-net was so impressed by skyhammer that they’re willing to let their community writh in agony.
@$20 an hour! It’s worth it!
Why? It’s easy pulling noobs to there deaths
It’s also easy beating noobs in a normal game on a normal map where things like 1 shots and undodgable, unblockable lasers don’t exist.
@$20 an hour! It’s worth it!
confusion is one of the best condis in the game. It’s also the hardest to get any decent stacks for in PvP.
Either way, to answer your question, you have to accept that condis are a different source of damage than power. You won’t be seeing insane numbers coming from a prybar. A prybar on a target with a stack of condis will do the same, if not more damage, than a prybar with full zerkers.
By the same token it might also get cleared by an AoE clear instantly and do absolutely nothing. It really depends on what game mode you’re playing. In large scale WvW I would not recommend condi damage because of the insane amounts of clear. Small scale WvW with perp will destroy people. PvE there’s probably a better choice than toolkit for condi damage and power damage is probably a better choice overall. PvP is a lot different than all other game modes, but condi TK does fine.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
My favorite part about the entire skyhammer debacle was when they removed capricorn. Talk about clueless…
Until they do something about it I’ve just simply stopped solo queueing and solo in teamqueue now ;_;
@$20 an hour! It’s worth it!
It seems like a-net is more afraid of balancing the game than they are of the rabid playerbase begging them to balance the game…
Tough times out there
@$20 an hour! It’s worth it!
Acandis, Zoose, Kaypud, Chaith and Cutie!!!
Gogogo!
@$20 an hour! It’s worth it!
you only need to be able to land freezy nades, when you do the rest are free hits
I wouldn’t recomment pointlessly throwing freeze nades to land other nades. Freeze nades can often be a fight changer since chill is OP as hell.
Not trying to say it’s a bad idea, but I would definitely not get into the habit of trying to replace good ol’ nade aim with a freeze off cooldown…
@$20 an hour! It’s worth it!
twitch.tv/ostricheggs
I hate to toot my own horn but I’m pretty kitten good with nades. I’ve played almost 8.5k engi games in pvp since release, 90% of which is with a nade kit. I love me some nades!
It’s pretty hard to land them in PvP, and sometimes they’re bound to miss just by their nature. The best way to land them is to practice, obviously. But knowledge of the game helps a lot as well. It’s kind of pointless to expect to land a grenade a million miles away at a target out of combat.
ALSO, if you haven’t already, turn off camera shake, use fast cast ground targeting with indicator and turn on free camera in your options! This will help a LOT with grenades!
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
The “old days” meta was post RTL nerf right before the curse tourney and up until dhuumfire.
Other than that side note, I disagree with your assessment that the meta is pretty good. It’s better than what it was before, but to say there isn’t major balance issues is kinda crazy.
Strength runes, warriors, balthazar/krait are the ones that come to mind. That is in addition to a variety of frustrations that seem to kitten off more players than actually give them trouble (like parrot runes and turret engis).
I wouldn’t say the meta is great but its at least bearable. Warriors are too strong but not as overpowered as they were imo. They take more skill now at least.
Yea they aren’t as blatantly kittened as in the past, but compared to what they were last patch I’d say they’ve gotten a bit stronger if anything…
Strength runes + combustive shot =
@$20 an hour! It’s worth it!
The “old days” meta was post RTL nerf right before the curse tourney and up until dhuumfire.
Other than that side note, I disagree with your assessment that the meta is pretty good. It’s better than what it was before, but to say there isn’t major balance issues is kinda crazy.
Strength runes, warriors, balthazar/krait are the ones that come to mind. That is in addition to a variety of frustrations that seem to kitten off more players than actually give them trouble (like parrot runes and turret engis).
@$20 an hour! It’s worth it!
Play triple kit in pvp?.. if so how do u endure the delay when constantly swapping kits?
I don’t mean to be the bearer of bad news but if you play at playing engi at a high level then I would suggest you get a better connection. Part of the engineer’s strength comes from its dodges and grenade skillshots, particularly the type(s) of engi that would be played in higher level PvP. Because of this high ping is a hassle for us
Grenades are almost ubiquitous on engineer. I doubt it’s possible to run a build in PvP without them…
If you can’t get a better connection then play turrets
@$20 an hour! It’s worth it!
When will this end? Don’t let GW2 rot like this ;_;
@$20 an hour! It’s worth it!
No, the issue is that most PvP players want to be high-damage solo bursters that blow away everyone they meet.
But the game designers envision a more strategic, team-oriented, sophisticated game. The see each class as needing a weakness that only a team mate can cover for.
Thus all the QQ on the forums from people who don’t have a team and want to be juggernauts all by themselves. Which is why we now see so many warriors.
You seem new here. If you aren’t jaded and angry by now then you have to be.
The speed of balance is simply ridiculous. Everyone knows strength runes are broke, but it’s been over a month now….
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So, our programmer looked into it and says that Skyhammer is actually one of the least played maps in the last 7 days. Looks like you guys just hit random.
I would really appreciate it if our community manager would pass on the communities utter disdain for this map!
Also, it DOES pop very frequently…
@$20 an hour! It’s worth it!
meanwhile warriors are spamming perma aoe burning and causing burning with every auto attack.
suddenly one 4 second burn to a single target on a 10 second cooldown seems trivial.
cough… 7s ….. cough
Even with 30 in power + runes of balth on the eng it’s still in the war’s favor…
Hambow also isn’t known for being a condi build.
which is funny because hambows do nearly equivalent burning damage with a 100% burning uptime when fighting on point. Whenever I die with a hambow around the top damage is always burning, usually over 10k.
Anyways, you need to work around incendiary powder. I very rarely see a player actively take into consideration what the trait implies.
I will admit that balthazar is a joke and incredibly broken. I was the first to say so. Incendiary is hardly broken, however. It’s also one of the better designed passives given its short CD and requirement of the player to keep in mind the timing to avoid proccing it on random bullkitten in teamfights.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
lol wtf OE…
Cripple, chills, stuns, daze, immob, condi clears, stability, body blocking, launches etc etc
The list goes on.
Peeling is HUGE in this game OE. If you dont think so.. Kinda sad.
Alright, let me elaborate. You can try to peel your kitten off, but in my experience trusting the capability of the player in need of peels to survive while you DPS is often the best option. Peeling for people is less effective than applying raw DPS to others. When I said “peeling doesn’t exist” it’s not to say that it cannot be done through classical CCing methods. It’s to say that it’s very difficult and often times a losing fight to try. Even a hambow can’t stop dedicated focus fire that’ll overcome a team fight’s DPS.
The best method to peel is to not be in a situation that needs peels in other words.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
engineer is totally useless in this meta. Can’t team fight, gets destroyed by condi warrior, have to play perfect to survive a hambow or a mesmer in 1v1, gets destroyed by necro 1v1 , really hard to beat eles also, only easy matchup is 1v1 vs thiefs but in 2v2s gets destroyed by thiefs lol.
engi/warr are the fotm classes right now in Solo Q and a bit of guardians too.
Engi takes a dump on everyone in solo Q because it’s solo Q. Ppl don’t peel for each other, haven’t practiced 2v2s or 3v3s with their teammates, aren’t building to complement one another, aren’t in TS, are trolling each other, don’t regroup on wipes, don’t play even halfway decent builds half the time, and even the decent ones they use are copied and pasted from the forums / intothemists.
It works there b/c people do incredibly stupid kitten all game and will eat all of the AoE because most ppl don’t realize that fighting on point against an Engi in solo Q is a death wish unless you’re a Hoelbrak/Melandrus Soldiers Cleansing Ire Warrior who doesn’t give a kitten about condis.
Ppl don’t defend nodes and run around like idiots all match, so you can pretty easily take advantage of numbers situations, like 2v1 the idiot who wanted to run all the way to the far point and die, 2v1 the afk MM necro at their close, or whatever.
So ya Engi works in Solo Q because ppl are stupid and useless there. In real competitive games in higher ranked tpvp, however, Engi starts to fall off in their usual kitten spam builds and instead of building to peel for them, like how Necros are ignored, people just roll another class.
Please tell me what it means to peel for someone, I can tell its a type of strategy and I wanna learn.
This man is right. There is no such thing as “peeling” in this game. It literally doesn’t exist outside of bunkers providing clears/stomps etc. At most you can put on pressure to their DPS through damage itself, but rarely through CC…
On topic, people are gonna give the engi a hard time because the meta has changed quite a lot. I just want engis back to where they’re interesting again. Grenade aim don’t mean nearly as much anymore, but a good engi is still noticeable in any team at the very least.
@$20 an hour! It’s worth it!
Condi engis are extremely strong team fighters and a dangerous thing engage for most classes. Engis are right up next to warriors in getting the most benefit out of the rune changes. Balthazar and the extra sigil are a huge deal for condi engi. It’s become so strong that it’s less reliant on grenade aim as well as intelligent use of incendiary.
They do belong in this meta. I don’t know why people don’t play them more often…
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)
twitch.tv/ostricheggs
As real as you get
@$20 an hour! It’s worth it!
2.5k wins= Elite Brawler
5k wins= Champion Brawler
10k wins= Legendary BrawlerNO! stop giving me reason to farm those nonsense title, leave the way it is so that title make sense in the future.
I’m sorry, could you say that again? You don’t want reasons to farm something…? In other words you like to farm stuff for no reason at all?
Not sure what you’re saying.
I guess he meant something like, there are other things to farm, that are easier to obtain, like the class specific titles. After having done all other things, this will be the last title to do and will have increased naturally already, so that he can concentrate on it then.
When somebody would make stepping stones, he might forget about other titles and work toward that one.I guess it’s just a troll
I like the idea of more stepping stones but i don’t like the titles in itself. Doesn’t sound good or epic enough.Yeah! I mean seriously…Champion Brawler?? What the hell.
A more appropriate title would be something like “Most Supreme and High Stud” or “Awesome Gorgeousness of Brilliance” :p or “Magnificent Stomper and King of the Arena”.
Come on Anet. What is this brawler nonsense?
After having completed champion brawler, it is my intentions to quit SPvP for good and focus on killing the remaining 999,240 or so yaks I’m gonna need for my Yakslapper title.
I like that one better anyways.
@$20 an hour! It’s worth it!
I think I might be one of the closest. I have 6800 tourney wins after playing since release and mainly solo queueing. I don’t ever do hotjoins except when waiting on a queue.
@$20 an hour! It’s worth it!
I did my own too
@$20 an hour! It’s worth it!
It’s tournament of PVE crabs.
Oh, it’s a crab toss tournament? I’m in
@$20 an hour! It’s worth it!
I don’t really think we should look at Balthazar runes as the source of the problem. Incendiary Powder has always been somehow broken gameplay wise. Some Dhuumfire-like rework, compensated over another skills/traits, could probably achieve a much better results than just nerfing the runes.
So you’re suggesting nerfing IP to compensate for balthazar runes… This isn’t the best choice but I’m afraid it’s the route a-net will take. God knows they don’t know kitten about their own game because they implemented these horrendous runes to begin with.
Anyways, nerfing the runes would bring better rune diversity to engis and accomplish the entire purpose of the rune rework to begin with. Leave balthazar how it is and there’s just one rune so incredibly superior to everything else that it’s just a bad joke.
@$20 an hour! It’s worth it!
(edited by Ostricheggs.3742)