What makes me laugh is that the new seasons will have matches like these all the time. I don’t think Devon understands what a huge difference there is between even a couple of ranks.
I have said it before and it clearly bears repeating, our focus is on making improvements to WvW as a game type. When we implement changes it is with that goal in mind. We are aware of the GvG scene and we think it is really impressive, but the effects of any of our changes on GvG as it currently exists are not a priority for us. As such, when changes do come in, like the new map, some of them will be a positive for the GvG crowd and some will not. However, none of the changes we make are intended to stamp out GvG nor are they intended to make GvG more popular. When/if we focus our attention on GvG we will do our utmost to make it a game type that fits the needs of as many people as possible. That time is not now.
We are focused on WvW right now and improving it. Please try not to conflate our decisions in regards to WvW as some sort of judgement or endorsement of GvG in any form.
So we both know how stubborn you are. We know it from this forum, we know it from that “other” place that you blatantly disregard any feedback given and you once again come out of the ignorance cave you quite blatantly live in to shock us once again.
Let me make it quite clear for you, since my last post was so easily missed. Your changes are NOT making WvW more entertaining, nor is it making it more fun. All the changes that have been done in WvW (minus culling) have done nothing but turn it into a casual mess where people run around in a single zerg ball. Now the groups that dont do this are groups that pride themselves on competetive fighting and showing how strong that can be when not having to resort to the whole zerg meta – You are basically giving the two fingers to these people, the people who are attempting to be good at your WvW game. You are actually giving the zerg meta more of an ability to influence and essentially turning WvW into the largest blob wins…
Hopefully you can understand this and remove the whole WvW vs GvG thing since most GvG guilds are WvWers and they play the WvW game far more than most…
Opinion of a GvGer.
No, it’s the opinion of a WvWer like anyone else. VotF, like every other GvG guild, raids in WvW more often than they GvG. People who keep breaking it into “GvG vs WvW” are ignorant of what these guilds do. If anything, it’s “pugs vs Guilds” because I’ve never heard of any of the guilds in the signatures of those who oppose GvG.
I have said it before and it clearly bears repeating, our focus is on making improvements to WvW as a game type. When we implement changes it is with that goal in mind. We are aware of the GvG scene and we think it is really impressive, but the effects of any of our changes on GvG as it currently exists are not a priority for us. As such, when changes do come in, like the new map, some of them will be a positive for the GvG crowd and some will not. However, none of the changes we make are intended to stamp out GvG nor are they intended to make GvG more popular. When/if we focus our attention on GvG we will do our utmost to make it a game type that fits the needs of as many people as possible. That time is not now.
We are focused on WvW right now and improving it. Please try not to conflate our decisions in regards to WvW as some sort of judgement or endorsement of GvG in any form.
I still don’t see how an unfair stat advantage helps anyone, even ignoring GvG. This game is wholly centered on balance. Every class has access to the same boons, every class has access to the same stats, every weapon set has pros and cons, and no one is inherently worlds stronger than anyone else. That’s why the GvG community exists, because the balance is good enough to have some really amazing fights. The GvG community and the open field community are synonymous. My guild does do GvGs, but not more than once every week or two. We do, however, raid and open field fight every single night, and even when up against superior numbers who have more supply, more siege, and more bodies, we still can win, because this game really does allow for skill based combat to shine through, and that’s what I love about it.
However, the Orb bonus is in direct opposition to that. I know that +50-150 to each stat isn’t a HUGE increase, but it is enough to turn the tides when you’re up against superior numbers. It hides mistakes from enemies, such as bad builds, or bad coordination, and allows them to be on a higher level passively than they would normally have to work for. It gives those giant zergs a potential to not have to try to improve at all, and hurts the smaller groups trying to kill them.
On the opposite side of that, I don’t think more organized groups want a stat bonus, either. I’m sure that VotF and Scnd want to showcase their skills against other groups and not have to wonder if the stat bonus they have gave them that extra advantage in a fight. It adds a layer of unfairness that I’ve felt like this game has done a very good job of avoiding in the past.
The 1/3rd point per stomp alone is a good enough addition to the game, in my opinion, and the stat bonus hurts the open field aspect of the game greatly. I feel like this aspect of the game has been long ignored, probably because the groups that are open field enthusiasts are the same as the GvG community, and have been framing many of their complaints with that in mind. So, I ask you, not as a GvG guild leader, but as an open field guild leader, to review these changes carefully before implementing them. My guild and others really enjoy the group combat aspect of this game, and I feel like with many changes that have been implemented, we are not taken into consideration.
Either way, thanks for at least acknowledging this thread. That was a surprise to many, I’m sure.
Even ignoring GvG, I would do this in normal open field combat. Unfair stat advantages due to superior numbers and coverage in otherwise fair fights bothers me.
But can they do that while defending their towers and keeps on the map? If you are aggressively going after the ruins it means you aren’t defending a tower or keep.
A queued map can have a zergball of 60 and still have ~40 people spread out defending and upgrading.
It’s a shame, really. There is no reason to implement this buff other than to specifically kill the GvG community.
Have fun losing 90% of your hardcore players, Anet…
Yep. Absolutely no other reason than to kill the GvG community. No other reason. Uh-huh.
/s
Why else would they add a stat bonus? The orbs were specifically removed because of two things, hacking and snowballing. The snowballing will still happen, and greatly hurt WvW. Devon was made WELL aware of this by the community, and still chose to ignore it.
The only reason that Anet would add a stat bonus is to kill GvG, and it’s that simple. GW2 has some of the best open field group PvP of any game ever, and it’s obviously completely incidental, because the devs design the worst possible systems around that combat and ruin their game.
I want Ferguson back.
Even ignoring GvGs, open field combat in general is bs if your enemy has an unfair stat bonus.
There are 30,000 other possible buffs the “bloodlust” could’ve given. Why stats?
I don’t understand why a stat bonus is necessary for this new mechanic. The largest server will always hold these buffs and their zergs will now be superpowered. That, combined with the new rewards for the “best” servers only, makes me really think that Anet just wants everyone to zerg together on one server…
Blah blah blah, WvW dead, Orbageddon inc.
It’s a shame, really. There is no reason to implement this buff other than to specifically kill the GvG community.
Have fun losing 90% of your hardcore players, Anet…
I just invited all of the guild reps of HiK/HP/VOID to my guild to check their servers.
HiK guy, yinso.7542, was from Gunnar’s Hold, not JQ.
HP guy, DJFre.3510, was from Seafarer’s Rest, not FA.
VOID guy, djsmokes.3890, was from Desolation, not SoR.
I’ve played against FA plenty of times, and JQ once, and I’ve never heard of any of these guilds. They also have only GvG’d each other and ESOL. Pretty sure Rawnoodles is gaming the system.
Anyone know what guilds
http://gw2gvg.com/guild.php?id=273
http://gw2gvg.com/guild.php?id=275are? I’ve never seen them despite being on that server…and trust me I’ve seen every single guild. Also why are the contact names similar? And why have they all played against each other, some JQ guild I’ve never seen, and ESOL? Not to accuse anyone of anything, but these two guilds look fake and have been possibly created to gain free illegit points on GW2GvG. If anyone on SoR has ever seen any of the two guilds please correct me, but I have never seen them, despite asking everyone I know and despite being on this server for over 7 months…
As someone who follows the GvG scene very closely and who resides on SoR. Those are not SoR guilds.
They are definately fakes.
What about Hip Squad which resides on FA?
It seems that out of that combination, only ESOL is the real guild. High Knights-(SoR), VOID-(SoR) and Hip Squad-(FA) I’ve never heard of. Those 4 guilds have only gvg’d against each other with ESOL taking rating from the other 3.
I play against FA a lot, and I have never heard of them.
Anyone know what guilds
http://gw2gvg.com/guild.php?id=273
http://gw2gvg.com/guild.php?id=275are? I’ve never seen them despite being on that server…and trust me I’ve seen every single guild. Also why are the contact names similar? And why have they all played against each other, some JQ guild I’ve never seen, and ESOL? Not to accuse anyone of anything, but these two guilds look fake and have been possibly created to gain free illegit points on GW2GvG. If anyone on SoR has ever seen any of the two guilds please correct me, but I have never seen them, despite asking everyone I know and despite being on this server for over 7 months…
Interesting… weird that ESOL would play the same teams two times each over the course of two days.
I really don’t mind the other servers blobbing. It gives us a chance to improve and generally gives more bags.
The only time it’s really a problem is when it leads to massive skill lag, then it isn’t really fun anymore.
I was pretty impressed by EXS tonight. I mean, there were like 3 other guilds with them, but the things I saw from them were pretty good. Best pull micro I’ve seen from an NA guild, honestly.
The way the score works currently makes this game not competitive. If the devs keep treating WvW as a competitive gametype, they will unintentionally ruin it.
There are many good suggestions to make the score system not be purely a reflection of coverage. For instance, you could count player kills towards the score. You could change score values of keeps and towers depending on how many people there are on map. You could even daily “seasons” that are every 8 hours, representing NA primetime, EU primetime, and oceanic/SEA primetime, which would award “victory points” towards the end of the week.
However, as it stands currently, the scoring system is literally just a measure of coverage.
So do 4 leagues in NA. This eliminates the enormous population difference from server 1 to server 12 and 13 to 24.
If you really think the server that is ranked 12th at the start of this stands any chance against the top servers you are delusional.
I never said they did. However, I’d argue that they do in fact stand a chance against the 6th ranked server and the 5th ranked server. We are not trying to only ever match you up against your closest comparable server. That was what was happening with the system before and it was bad. If you are saying you don’t ever even want the chance to try and show your skill against a higher ranked server, then I don’t know what to say.
We will continue to look into ways to change scoring to try and even out some of the population based imbalances, but that is not an easy task and it won’t happen during the season.
Are you joking? 7 vs 9 is normally a slaughter. How can you expect 12 vs 6 not to be?
Pretty decent fights tonight on TC bl, hope to have some more this week.
THIS IS HAPPENING. Live commentary from Ogro and Sacrx on Chemso’s stream.
Wait wait wait wait wait. Sac?!
Curse you, university! Can’t wait to watch the vods.
You give to many
As far as the Agg/Ark combo if you wouldn’t run in 50 man groups then it wouldn’t happen, both of us prefer to run on our own. I know there was a DB commander last night who said the fact that DB ended up with a Q’d zerg in a giant ball was a big foolish and that he wished it didn’t always end like that.
If you have premade guilds that are names of your combined guilds you really can’t say anything when we team up.
we go back to the voltron principle how bout we consider the human centipede instead. And, just in my opinion, queued maps of rally bots are in your favor
Name more than 1 DB guild that could beat a full Q of rally bots with 23/25
Other than NS there isn’t one that would even come close.
I disagree. TG, EAT, and qT could all at least come close. There are a lot of good guilds on Dragonbrand.
I’m actually really excited for this. Anyone streaming?
If you don’t want to see the a boring War PoV, you can always check mine!
P.s. The music is way better!Not available on mobile. Unsubscribe
This. :-(
Some good fights last night in eternal and db bl. Shout out to Bronade, please raid more.
We raid 6/7 nights a week (pushing 7/7 but we need to train commanders ) 5pm server – last man online.
We seem to never get the same BL as you guys :C
Then PM me! We’re always looking for good fights.
Some good fights last night in eternal and db bl. Shout out to Bronade, please raid more.
thanks for the kind words, this will certainly be one of the hardest fights i’ve been in. pretty pumped and certainly looking forward to it.
From [Scnd] I’m pretty sure http://twitch.tv/enoszara will.
unfortunately, i will not be streaming this GvG – sorry! i suggest you watch chemsorly instead.
Boo! Worst mesmer NA.
I miss you.
I wouldn’t have known about this GvG were it not for this post, so thank you! I encourage everyone to post like this, it’s really helpful for fans like me.
Awesome fights to all involved, and thanks for the stream Chemso!
Maguuma: recruiting GvG coverage. For other servers.
T2/T3 have a ton of GvG willing guilds. Transfer down here for good fights!
Or you can transfer to the GvG tiers! =P
I know it’s old, but I don’t think there are enough 10v10 videos up. These were some really good few fights we had with DA of JQ, super solid guild.
Score: PYRO 3 – 1 DA
DA Warrior PoV: http://www.youtube.com/watch?v=v7LO0w3PptM
Didn’t have any PYRO PoVs, sorry! However, this one is really good. You know it’s gonna be an even GvG when you have an 8 minute round 1.
(edited by ParaldaWind.4523)
The score was 7-0 officially. Interference rounds not included.
Waiting on approval on gvg website.From audience POV.
Awesome play from EP in this. You guys are working really hard, keep it up!
EDIT: Also, this video is private sorta.
I happen to be a (currently) out of work journalist with some time on my hands at the moment, lol. If Marty wants to set up a little news section on the GvG site, I’d be happy to conduct the interviews and do some write ups.
I’d be willing to help out with something like this, too.
Yeah, [VII] is crazy good.
I am really looking forward to this GvG as well. [Scnd] just plays with so much personality, it’s awesome.
However, [VII] is so solid. I swear I don’t see a mistake from them ever. I would love to see [Scnd] pull it out, but [VII] is going to bring it all, as well.
Do we know if anyone from [VII] will stream? From [Scnd] I’m pretty sure http://twitch.tv/enoszara will.
I really liked this GvG. The lag was pretty bad, but it’s awesome to see Mithril getting acclimated to the VotF style of play. Some great moves by FIRE, as well. Round 2 was really close, and they almost had them a couple times.
The focus fire from VotF on the FIRE backline was sick, though. Watch those necros, it’s ridiculous.
EDIT: Does anyone have a FIRE PoV video from this GvG?
(edited by ParaldaWind.4523)
For the most part it is ONLY YOUR SERVER that has the biggest issue with GVG.
I’m sure you have absolutely zero ways of substantiating that claim.
SoR has 5 large guilds who GvG.
Blackgate has 3.
Tarnished Coast has 8.
Fort Aspenwood has 5.
Dragonbrand has 7.
Maguuma has 5 (and these guilds make up 80% of our organized WvW presence, to boot).
It goes on, and on, and on. But JQ, while having tons of large guilds, refuses to GvG. I think only DA would GvG when we matched up against them. I’m pretty sure that T1 NA zerglings are the only ones who even complain about GvG on the forums, anyways.
Can someone make a new thread called [[Unofficial Open Field Fights in Strategically Unimportant Locations Thread]]?
There is no conflict between the “WvW” community and the “GvG” community. The GvG community IS the WvW community. Every single big WvW guild does GvGs, and I’d argue that GvG guilds take up at least 60-70% of the total hours played in WvW.
On average, most of my guildies have over 1k hours in WvW. I have close to 3k, personally.
Pick me pick me!
Bleh, yes some siege is better than others, but they all have their uses. I wouldn’t call cannons/oil useless in this new meta of golem rushing empty or near empty keeps. One person or two people on ac’s is not going to stop a golem rush, but 2 people on cannons can force the attacking force to have to spend time killing the cannons/oil first, or their golems die. Forcing the attackers to dps oil/cannons buys time for the defender to call in reinforcement.
Field ballista to take out trebuchets and defend chokes with its very powerful #4 attack is certainly very viable right now. They are defiantly not quite as useful overall as an arrow cart.
Catapults are being used more than ever, so I don’t know why they are even in your useless list as they are in fact, quite useful.
I don’t think that anyone was implying other siege was worthless.
Meh, GvG is a part of WvW because WvW is the only place where you can have the stat combinations and group sizes to do it.
People saying that GvG has nothing to do with WvW have probably never been in one or don’t understand the kind of people who do them.
Didn’t you know? 25,000 kills takes the same time as a jumping puzzle.
Hey NS, sorry about last week. PM me so we can set up our GvG.
Warrior or Guardian. Both are extremely good in groups, and can do pretty decent damage while never dying.
I know of a few different supertank builds for both, a few more dps oriented, and a few support/DPS as well. Personally, my guardian is support/DPS, with a crit based altruistic healing build with pure of voice shouts.
Just a thought that popped into my head for GvG matching a scheduling that could possibly fix any issues with dodging, or bailing on matches.
If guilds were to submit their availability to fight on reset night, matches could be organized by a 3rd party (gw2gvg.com) according to rankings or manually and then sent out to all guilds involved, to give it a tournament style. Any guild that cancels a match after they sent their availability could be punished with repercussions of some kind.
So if [agg] were to send out an availability of Sunday, Tuesday, Thursday any other guild that sent that would or could be matched up with [agg] on those nights to fight.
What do you think?
Marty mentioned something like this a week or two back. I could see this being implemented, but it would probably have to have a separate ladder.
All I am reading in this post is ppl crying about siege stopping their wxp train, which they justify as “good fights”. Sorry no, defending an objective already have crappy reward as it is. There is no need to nerf siege such that people are even less inclined to defend.
I think you misunderstood. I don’t really care if we take the keep or not, I just miss utilizing the relatively unique terrain and layouts of keeps in fights. It was fun to fight inside outer of garrison. Now it’s just a death trap of red circles.
You see, this is a layer of depth in WvW that will disappear if the siege are make weaker, the control of supplies.
A keep whose defenders refuse to come out and fight will eventually fall because you can cut their supplies, take out their siege one by one with siege of your own and break through eventually. If the lords room is too well siege up, hit somewhere else to force them to move, without supplies they can’t do any significant repairs. When they move you can force them into a battle.
Of course, this course of action will take a long time if the defenders have plenty of supplies. If this happens, its entirely the fault of the attacking side. Why did the attacking side not killed dolyaks and take supply camps to prevent the defenders from upgrading and stockpiling supplies? If everyone want to zerg and no one want to cut supplies, well, you reap what you sow and deserve to have and grinding long battle to take the keep.
The problem imo, is not the siege, its the failure to control supplies.
Supply control doesn’t exist in this game. When you can freely port to any BL, grab supply and port back, that defeats the purpose of playing the “supply game”. Each keep in EB after the first 10 hours is constant 1,700 supply and with the ability to move that to other BLs instantly, like I said, defeats the purpose of trying to control supply.
I think this is touching on another issue entirely, but you make a good point. I just argue that no one wants to spend 3+ hours sieging a keep, methodically killing enemy siege, cutting off supply, and not getting a single actual fight during the whole ordeal. The large scale group PvP in this game is phenomenal, and I think that Anet had a really amazing balance of ways to force people to fight before. Now the buffed siege has made those fights irrelevant.
Organized guilds like mine like good fights, and the arrow cart buff has largely removed those fights from keeps. They still exist in the open field, and in GvGs, but they used to happen almost everywhere. I miss them.
I don’t really mind GvG happening in WvW, and I WvW way more than I GvG.
My server rarely ever has a queue, so it’s not like GvGs ever hurt anything. Maybe ya’ll need to stop stacking your servers.
I don’t understand people who hate GvGs. On Maguuma, pretty much everyone likes GvGs. I can’t think of a single guild that is anti-GvG, and the pugs probably have opinions too.
Maaaan, being out of town sucks. Hopefully when I get back on Sunday I’ll have my new graphics card, and I can show BP a real PYRO raid.
I guess my point is that you being on the highest pop/best coveraged servers makes your individual effect on these “wins” insignificant. You could have not logged in once and the results wouldn’t have been any different.
Congrats. A year into the game and you still don’t understand that score = coverage and population only.