http://www.twitch.tv/parisalchuk
http://www.twitch.tv/parisalchuk
Why did they remove Temple now from May?!
http://www.twitch.tv/parisalchuk
I noticed that on the game release page that when hovering over the bottom nine images, they all have fairly straightforward names. However, the image with all the races posing together is titled “The End of Culling”. Anet did an amazing job removing culling from WvW, but what is different about this image is that it is obviously taken in Orr. Perhaps this is a hint about possible removal of culling outside of WvW, which would do a great deal to make populated areas look more alive.
Already leaked, not coming out this month though, that announcement was an error. However Colin did confirm it is almost dont, just not ready to release.
http://www.twitch.tv/parisalchuk
Any info you are allowed to give on how you’re fixing fractals?
How is dueling in WvW any different then dueling in PvP? You get an arena, you set teams up to 1 or 2 people (whatever size you want) and duel. Dont have an arena? Join the MULTITUDE of dueling arenas that are already created. They did make a place to do it, you just dont want to go there.
A big difference between dueling in wvw and pvp is that in wvw I actually get to use the weapons and armor I’ve spent a 1000 hours getting, fine tuning how I wanted my character to look and feel. I also get the stats from those weapons and armor that I spent so long to get. I also like how I have the opportunity to duel many other people over just the few that I started the pvp match with and I also don’t have to worry about a few idiots joining in on the match who go “Durrr dueling isn’t for pvp durr, I’m going to interrupt your fights because I don’t like dueling durr.” If that happens in wvw, those people are taken care of promptly and are often scared off from ever coming back. Lastly, I like how my skills aren’t all nerfed like they are in pvp.
So while your point about getting to use skins is valid, your point about being unable to duel due to interruptions is NON EXISTANT in pvp now. They introduced arenas, set arena limit to 1 per team, 20 people can still be in that match waiting to duel or you can lock it so no one can even join to spectate. I can tell you never wander into Heart of the Mists beside probably using it for the free LA waypoint, but if you took a look at the server browser you would see a multitude of 1v1 and 2v2 dueling arenas.
Anet heard the desire for dueling, they added it to a place where it can be controlled, that place is not in PvE or WvW.
http://www.twitch.tv/parisalchuk
Quick question Colin – are we still able to kill people doing the puzzle? Or is this gonna be a pve area?
Kill away! It’s still very much a WvW map, just its own map now. It’s all growsed up.
Any chance to place a big glade somewhere in the new map, aside from main route to JP, just to allow unofficial duelling between people from the servers? Or even something like an arena/collosseum. Just a place, without any additional mechanics involved.
PvP has arenas…. go there.
I think that’s not the same. sPvP is for different people and gives much different feeling. You like it or not, there are people, who like to try dueling in WvW. Either you make them a place for it, or they will still do it on EB.
How is dueling in WvW any different then dueling in PvP? You get an arena, you set teams up to 1 or 2 people (whatever size you want) and duel. Dont have an arena? Join the MULTITUDE of dueling arenas that are already created. They did make a place to do it, you just dont want to go there.
Because it’s not the same – it’s a free for all lawless riot inside a JUMP PUZZLE! With swinging log traps, spears shooting out of the ground traps, fire blasts from gargoyle head traps – all balanced on a skinny little ledge that you can toss people off of – yeeehaawww gonna get me some WvW JP action tonite!
You get to still do that in the jump puzzle?
That has nothing to do with converting the old space the JP took up and making it a dueling location. Something that already exists in PvP arenas.
http://www.twitch.tv/parisalchuk
They did make a place to do it, you just dont want to go there.
Yes, that’s the point!!! But it’s probably time to end this off-topic
Then I want to duel in Lions Arch, and in dungeons. Make it so. I dont want to go to the places that were created to facilitate such activity, I want to do it wherever I want regardless of the actual intention of the area.
http://www.twitch.tv/parisalchuk
I dont know why people think they honestly will include Cantha or Elona.
They have made it pretty clear that they have no interest in revisiting GW1 lore outside of what has already been given, so far as going to say that they are completely different games, and if you want GW1 content then play GW1 because it wont be included in GW2.
Hell, right now in the story, with the most pressing danger to the races… the dragons… still out there we are getting content about a vacation land and crabs. Seems like Anet is no good at closing any story lines.
http://www.twitch.tv/parisalchuk
Quick question Colin – are we still able to kill people doing the puzzle? Or is this gonna be a pve area?
Kill away! It’s still very much a WvW map, just its own map now. It’s all growsed up.
Any chance to place a big glade somewhere in the new map, aside from main route to JP, just to allow unofficial duelling between people from the servers? Or even something like an arena/collosseum. Just a place, without any additional mechanics involved.
PvP has arenas…. go there.
I think that’s not the same. sPvP is for different people and gives much different feeling. You like it or not, there are people, who like to try dueling in WvW. Either you make them a place for it, or they will still do it on EB.
How is dueling in WvW any different then dueling in PvP? You get an arena, you set teams up to 1 or 2 people (whatever size you want) and duel. Dont have an arena? Join the MULTITUDE of dueling arenas that are already created. They did make a place to do it, you just dont want to go there.
http://www.twitch.tv/parisalchuk
I think everything they look into…will be addressed at some point…there track records pretty good actually…they do listen to there player base…
…it just takes TIME…often the solution to a problem is not as easy as some people think…
Remember they are working on these, well giving us regular new features/content…
Different teams are looking into these problems then are releasing the monthly content, which compared to holiday events is rather… meager (15 min quest per month sure is great! sarcasm).
Don’t know about you but I saw an awful lot of praise for both SAB and the new dungeon. You might have missed it, but I sure didn’t.
New dungeon is fine I can give you that (though that was, I believe, worked on by the people who did the holiday events which explains why it was better than previous living story months), SAB is not living story. I did ALL of the Flame and Frost living story in 2 hours yesterday. 4 months of work… 2 hours.
I didn’t bring up living story, I brought up content. SAB was content, whether you liked it or not.
Living Story is also content. If you are going to say that I am not recognizing the Super Boring Box then you must also concede to recognize Living Story.
http://www.twitch.tv/parisalchuk
Quick question Colin – are we still able to kill people doing the puzzle? Or is this gonna be a pve area?
Kill away! It’s still very much a WvW map, just its own map now. It’s all growsed up.
Any chance to place a big glade somewhere in the new map, aside from main route to JP, just to allow unofficial duelling between people from the servers? Or even something like an arena/collosseum. Just a place, without any additional mechanics involved.
PvP has arenas…. go there.
In WvW the jumping puzzle in Eternal Battlegrounds will be split out into its own map, so those folks who wish to play there aren’t counting against the population cap for EB. This means more people can play in the EB jumping puzzle, and more people can play in EB as well with the populations separated.
Wow, that sounds amazing! Definitely a highlight of the upate!
Highlight of the update? Really? Yikes
http://www.twitch.tv/parisalchuk
Have close to 100 games with a 50% record playing mainly soloq… yay for being 41% while my friends who have losing records and only 15 total games are in the top 1000.
http://www.twitch.tv/parisalchuk
I think everything they look into…will be addressed at some point…there track records pretty good actually…they do listen to there player base…
…it just takes TIME…often the solution to a problem is not as easy as some people think…
Remember they are working on these, well giving us regular new features/content…
Different teams are looking into these problems then are releasing the monthly content, which compared to holiday events is rather… meager (15 min quest per month sure is great! sarcasm).
Don’t know about you but I saw an awful lot of praise for both SAB and the new dungeon. You might have missed it, but I sure didn’t.
New dungeon is fine I can give you that (though that was, I believe, worked on by the people who did the holiday events which explains why it was better than previous living story months), SAB is not living story. I did ALL of the Flame and Frost living story in 2 hours yesterday. 4 months of work… 2 hours.
http://www.twitch.tv/parisalchuk
I think everything they look into…will be addressed at some point…there track records pretty good actually…they do listen to there player base…
…it just takes TIME…often the solution to a problem is not as easy as some people think…
Remember they are working on these, well giving us regular new features/content…
Different teams are looking into these problems then are releasing the monthly content, which compared to holiday events is rather… meager (15 min quest per month sure is great! sarcasm).
http://www.twitch.tv/parisalchuk
Just a few off the top of my head:
Culling problems in WvW – looked into and fixed
Culling problems in PvE – looked into and fixed (see upcoming patch announcement)
Certain Legendary weapons not counting towards achievement
– looked into and fixedAbility to preview gear on TP
– looked into and fixedNot enough higher level loot dropping
– looked into and fixed (this may be controversial, but we do get guaranteed rares from boss chests, now)I am sure we could all come up with lots more on either side of the issue, if we looked through all the dev posts and patch notes.
They didnt fix high level loot not dropping, they fixed a different issue of events not being rewarding enough. These are 2 very different things.
Depends on what you mean. For example, sometimes you’d kill a champion and get nothing, and that hasn’t happened to me in a long time. Admittedly you might only get a blue, but that’s all that was guaranteed. And that was fixed.
Which loot dropping problem, specifically, are you talking about?
They stated that the game is not rewarding enough. Do you think getting a blue is rewarding for killing a random champion roaming the world when I can go kill a normal mob and get the same loot?
Separately they stated that completing a difficult even should reward better, and they fixed that by adding guaranteed rare drops, something that is worth the reward for staying 30 mins to fight a dragon or do some other lengthier event.
http://www.twitch.tv/parisalchuk
Just a few off the top of my head:
Culling problems in WvW – looked into and fixed
Culling problems in PvE – looked into and fixed (see upcoming patch announcement)
Certain Legendary weapons not counting towards achievement
– looked into and fixedAbility to preview gear on TP
– looked into and fixedNot enough higher level loot dropping
– looked into and fixed (this may be controversial, but we do get guaranteed rares from boss chests, now)I am sure we could all come up with lots more on either side of the issue, if we looked through all the dev posts and patch notes.
They didnt fix high level loot not dropping, they fixed a different issue of events not being rewarding enough. These are 2 very different things.
http://www.twitch.tv/parisalchuk
So this update is a total of a small PvE questline that will likely take 30 mins like Flame and Frost and EB JP being an instance. Thats it?
Sad…
http://www.twitch.tv/parisalchuk
Happened once for me in tournaments on Saturday. The map is much more enjoyable without the orb.
http://www.twitch.tv/parisalchuk
My pvp char is lvl 1 with 0 experience points earned, and I plan to keep her that way.
exploit abuser
What exploit? I let random people carry me through intro with me killing nothing and then never accepted the reward and went straight to pvp (Gets rid of the big shield popup)… please, enlighten me on where I exploited.
http://www.twitch.tv/parisalchuk
My pvp char is lvl 1 with 0 experience points earned, and I plan to keep her that way.
http://www.twitch.tv/parisalchuk
Get this horrible map SPIRIT WATCH out of the rotation. Take Temple out of it as while you are at it.
What is exactly wrong with Temple? It matches the other games style and the only ‘game breaker’ is the capture that grants you all the capture zones. And that only happens near the end of the game and either ends a game that is lopsided faster or gives a chance to a team that is 100ish points behind to win.
http://www.twitch.tv/parisalchuk
Oh look! Another we need more game modes thread!
http://www.twitch.tv/parisalchuk
+1
anet, hire this guy :o
Seriously? Anet, pay a guy who is doing and plans to coninue to do this for free?
http://www.twitch.tv/parisalchuk
I kittening hate facing premades when i solo Q.
So you hate soloQ in general… Dont we all.
I especially hate it on Spirit Watch. Half the people either dont know how that map’s mechanics work, or just dont care and just give the opponent orbs.
http://www.twitch.tv/parisalchuk
Ah, and while we´re at it: pls give him a GW2 poster for the background of his room
Much rather a green screen.
http://www.twitch.tv/parisalchuk
How does the solo que have any effect on arenas? Complaints about solo que vs premades in tournaments is well known and documented. Premades in arenas and hotjoin? JUST LEAVE THE SERVER…
http://www.twitch.tv/parisalchuk
There IS potential, but the rewards are pretty small for someone doing this outside of tournaments (Which will probably have a delay set up on the actual stream and on a password protected server).
So I doubt many will go through the trouble because the returns are so small and it requires a lot of coordination still.
Oh boy 30 glory points you miss out on if you lose! Really the rewards are far to inconsequential in a hotjoin setup.
http://www.twitch.tv/parisalchuk
Adding a delay between the real match and the spectator mode will stop voice chat coordination between 2 players of which 1 is watching spectator and telling the other the locations of everyone. I haven’t seen anyone abuse this too much so far but it might become a problem later on.
It will never be a problem for a league or tournaments as they will be password protected and the delay in shoutcasting would be sufficient. If you really think its that big of a problem for hot join… just switch servers where people arent doing it.
http://www.twitch.tv/parisalchuk
" Each player that spectates also takes up a slot on the server. That means on a twenty slot server, if ten people are spectating, only ten players can be playing. " source
:(
Lol what, how TERRIBLE, I hope that’s a troll?
What?! That is bad. If there is a tournament or a league you want to watch you are limited in capacity.
http://www.twitch.tv/parisalchuk
I agree with you though, arenas really should be between 0 and $5 a month.
I don’t think that’s realistic. There’s a lot of games out there with dedicated servers (kind of what CA are) and the pricing for them is usually between 10-20$/mo for 20 slot servers, with more leaning towards the 20$ mark.
I feel that’s the pricing range that’d be fair when comparing to what other companies hosting dedicated space charge.
For those wondering, I googled the pricing for hosting a dedicated server for games like COD, BF, L4D, Minecraft and a couple of random games.
You cannot compare the host of a FPS server which gives endless customization, is serviced by a 3rd party and have very different requirements compared to an MMO arena. I can also pay for interent and buy a dedicated server and host those games myself without paying anything per month. Not going to be able to do that in GW2.
Trust me, they already stated that time tokens will be atleast 200 gems or less so we know where the price is capped at. “Custom Arena Time Tokens will likely be cheaper than they were today”.
http://www.twitch.tv/parisalchuk
hum, i had assumed it would be active continuously, not something you turn on for a day once or twice a week.
Arenas are active for 1 month when you purchase the starter. After the month you are responsible for purchasing tokens for X amount of gems. Use of 1 token will add 1 day of use to the arena. You can use multiple tokens at the same time to add multiple days at once, or ration tokens over a period of time if you will not use the arena every day.
The question now is, how long is this grace period from when the arena goes inactive until the arena is deleted. As far as I know only ANet know this answer right now, but I would really like to hear a response on this point.
Also a big question in my mind is; how much are the tokens? I don’t care for the price of the arena (too much, it depends on how long it can stay inactive before being deleted) but I do care for the price of the token.
Below 200. We know that much. At that price it will cost around 10 gold to convert from gold to gems to token. In my mind I am preparing myself for 200, but logically I am thinking it will be more like 100. I just cant imagine them charging people the cost of 6,000 gems a month to have an arena, especially when they will not allow you to make money off of casting, and expect people to be happy with that.
At one token for 100 gems, I can’t imagine them charging people 3000 gems a month to have an arena. That’s about 40 dollars a month just to keep an arena alive? WoW’s monthly subscription fee for the entire game isn’t that much, to pay so much for one aspect of the game is just ridiculous.
Really, that is just completely illogical and unreasonable and I honestly can’t imagine they would actually do that, it just plain old makes literally no sense to do that.
I think they honestly expecting guilds and leagues to be the main owner of arenas. With that then a guild of 30 people can easily maintain an arena for about 5 gold a person per month. People running leagues would either cover the costs themselves, find sponsors, or accept donations which would keep the arenas open. Teams looking to practice and individuals who want arenas wouldnt have their arena active 24/7 and thus would not be paying the full 3000 cost per month. I agree with you though, arenas really should be between 0 and $5 a month.
http://www.twitch.tv/parisalchuk
By the way, I always held out hope that pvp would become fun like I remember it from gw1. I’ve now realized that there are multiple, fundamental, conflicting reasons why it can’t ever be as good as its predecessor. I’m just going to look for a better game that’s serious about pvp. Later all.
+1
After this patch, I have no hope of this game being anything similar to GW1 (which is why I bought it in the first place and waited patiently for updates that can somehow make this a possibility).
If you were hoping this game would be GW1 version 2 you should have just read some Dev posts where they clrearly stated that this was not going to be the same game – if you liked GW1 play GW1 – GW2 is going to stand on its own. Would have saved you lots of time.
I wouldn’t have bought this game if it wasn’t touted as being an esport, but that’s old news now. At this point in time, I had been waiting to see how this game progressed in regards to competitive pvp (not esport btw) and have been disappointed with the direction that pvp has been going. I won’t complain about balance because there are always going to be imbalances, but the game isn’t even fun with conquest being the only game mode. The topic of other game modes have also been beaten to death and with the release of custom arenas (even if it’s still in beta), it just looks like more of the same. I’ll probably be going back to gw1, but tell me a player that’s happy with going back to the prequel of a current game because of what the new game is lacking.
Im with you and aI definitely understand. I wanted GW2 to have the GvG and HA style games, but Im here, Im not willing to give up the engine upgrade (i.e. jumping) to go back to GW1 and having played GW1 since release I dont feel like I can go further with that game. I have, in general, lowered my expectations of GW2 and all future updates since January.
http://www.twitch.tv/parisalchuk
hum, i had assumed it would be active continuously, not something you turn on for a day once or twice a week.
Arenas are active for 1 month when you purchase the starter. After the month you are responsible for purchasing tokens for X amount of gems. Use of 1 token will add 1 day of use to the arena. You can use multiple tokens at the same time to add multiple days at once, or ration tokens over a period of time if you will not use the arena every day.
The question now is, how long is this grace period from when the arena goes inactive until the arena is deleted. As far as I know only ANet know this answer right now, but I would really like to hear a response on this point.
Also a big question in my mind is; how much are the tokens? I don’t care for the price of the arena (too much, it depends on how long it can stay inactive before being deleted) but I do care for the price of the token.
Below 200. We know that much. At that price it will cost around 10 gold to convert from gold to gems to token. In my mind I am preparing myself for 200, but logically I am thinking it will be more like 100. I just cant imagine them charging people the cost of 6,000 gems a month to have an arena, especially when they will not allow you to make money off of casting, and expect people to be happy with that.
http://www.twitch.tv/parisalchuk
Interesting complaint, however the game is doesn’t have any of the founding principles that a competitive environment is build on.
So complaining about something that “hurts spectating” is like looking at short, hairy, fat ugly woman and complaining about the color of her choice of clothing.
Some people currently enjoy watching GW2 in the state that its in? I was watching BLU’s shout casts the past 2 days where he reached 300+ and 180+ viewers. Obviously Im not alone.
That short, hairy, fat ugly woman starts to look awfully nice when she is the only woman around.
http://www.twitch.tv/parisalchuk
hum, i had assumed it would be active continuously, not something you turn on for a day once or twice a week.
Arenas are active for 1 month when you purchase the starter. After the month you are responsible for purchasing tokens for X amount of gems. Use of 1 token will add 1 day of use to the arena. You can use multiple tokens at the same time to add multiple days at once, or ration tokens over a period of time if you will not use the arena every day.
The question now is, how long is this grace period from when the arena goes inactive until the arena is deleted. As far as I know only ANet know this answer right now, but I would really like to hear a response on this point.
http://www.twitch.tv/parisalchuk
Time Tokens being in day increments seems rather silly, and very tedious to manage.
It is very friendly to people who only pvp casually but still want an arena for their guild/friends. It saves them money since they wont have to pay money for days they dont use it.
For those that will use the arena daily you can purchase 100 tokens, activate them all at the same time and it will be active for 100 days. You dont have to wait for 1 token to expire.
http://www.twitch.tv/parisalchuk
If the custom arena costs about $35 then wow I don’t agree with that, the arena alone costs more than half what the entire game costs. However if the arena was a one time buy that stayed active for ever, I wouldn’t mind even paying some 40 dollars on it, as long as it’d last me for ever – but the fact I have to keep adding money on it again and again, that’s just unreasonable.
@Parisalchuk; I don’t agree with one month of inactivity being enough time to delete it. If I spend 35 dollars on it, then something shows up that I have to be away for a month or if I just plain old don’t feel like playing and stay away for a month, I don’t wanna come back to find my near 40 dollars gone, forcing me to pay another near 40 dollars.
I say anything less than an entire year of inactivity is just robbery.
To be honest I think deleting it at all is a terrible idea. It should be as easy as after 1 month of inactivity just removing the arena from the server but putting a note on your account that you have this unlocked so you can reactivate it at any time.
“There is a grace period before the Custom Arena is deleted”
Usually when someone says ‘grace period’ that period of time is not very long. That is why I am only hopeful that it will be a month. I think it should be longer… aka forever. And my cost projection of $35 is based purely on my speculation that a single token (day) will cost 100 gems. Because activating a new arena gives you 1 month free that means you essentially paying for 30 tokens… or 3000 total gems. No way will the arena purchase be cheaper then the cost of 30 tokens. If that were the case then no one would ever by tokens they would simply let the arena expire and purchase another one since the “Gems Per Day” cost would be lower.
http://www.twitch.tv/parisalchuk
If I had to take a guess it would be the same cost as ~30 days worth of tokens (Since you get 1 month of active time for buying). That in mind I would place it at 3000 gems.
We know daily tokens will be at or under 200 because of the bug that added the 2 items to the gem store. Both were placed up there for 200 gems. After being removed Anet released a statement saying that tokens could be less and arenas will most likely be more.
My guess. Tokens – 100 and Arenas – 3000.
Since 2800 Gems = $35, would you say that Custom Arenas are appropriately priced? (this is, of course, assuming that your projections are what they go with)
Personally. Since custom arenas are intended to take the place of hot join servers I think it should have been $20 to get the rights to the arena and about $10/month to maintain it. However, with the token system, depending on the grace period they give you I think 100 gems a token is alright. That would be around 6 gold which for an individual should easily be attainable in a day of PvE.
This all is dependent on this grace period and I would really like a Dev to give a ballpark estimate on how long this grace period is. Paying $20-35 for a product and the being unable to connect to the game for a few days for whatever reason would be a terrible waste of money. Even for leagues or tournaments, they may not care to pay money to keep an arena open 24/7 if they are only running a tournament for a week once a month.
http://www.twitch.tv/parisalchuk
By the way, I always held out hope that pvp would become fun like I remember it from gw1. I’ve now realized that there are multiple, fundamental, conflicting reasons why it can’t ever be as good as its predecessor. I’m just going to look for a better game that’s serious about pvp. Later all.
+1
After this patch, I have no hope of this game being anything similar to GW1 (which is why I bought it in the first place and waited patiently for updates that can somehow make this a possibility).
If you were hoping this game would be GW1 version 2 you should have just read some Dev posts where they clrearly stated that this was not going to be the same game – if you liked GW1 play GW1 – GW2 is going to stand on its own. Would have saved you lots of time.
http://www.twitch.tv/parisalchuk
This was mentioned somewhere. If the there is no time you need to add a token. If not there’ll be a grace period before the Arena gets deleted. Some dev mentioned it in some post in some thread.
Edit: It is in the FAQ. Scroll down there. Almost at the bottom of the post.
I still will hold judgement till we hear how long this grace period is. Unless they really dont know how to set up a system and inactive arena should take little resources to retain and thus the grace period SHOULD be more than a days. A month should suffice.
http://www.twitch.tv/parisalchuk
Arena tokens are going to be in the area of 100-200 gems. That is around 10 gold max. Play PvE all you want, when you want to PvP you buy gems, buy your token reactivate your arena and enjoy. Tokens make it so you can only have it active when you want it active and not waste money paying to keep it up on days you dont want it.
I would also like a source for your “they will delete unactive arenas” as I have never seen any indication of that.
What is the projection for the original cost of a Custom Arena?
If I had to take a guess it would be the same cost as ~30 days worth of tokens (Since you get 1 month of active time for buying). That in mind I would place it at 3000 gems.
We know daily tokens will be at or under 200 because of the bug that added the 2 items to the gem store. Both were placed up there for 200 gems. After being removed Anet released a statement saying that tokens could be less and arenas will most likely be more.
My guess. Tokens – 100 and Arenas – 3000.
http://www.twitch.tv/parisalchuk
Arena tokens are going to be in the area of 100-200 gems. That is around 10 gold max. Play PvE all you want, when you want to PvP you buy gems, buy your token reactivate your arena and enjoy. Tokens make it so you can only have it active when you want it active and not waste money paying to keep it up on days you dont want it.
I would also like a source for your “they will delete unactive arenas” as I have never seen any indication of that.
http://www.twitch.tv/parisalchuk
They should focus on working on the basics of balance and getting a more efficient match making and ranking set up. Then try and push any notion of it being an “esport”.
So the exact thing they said they were going to do, and then everyone threw their arms up and said “Custom arenas and spectator or no ESports”.
Come on community, make up your mind on priorities.
http://www.twitch.tv/parisalchuk
I don’t understand why everyone wants this game to be like LoL or Dota.
Spectator mode just looks like an FPS point of view when it should be panned out so that the whole map can be seen. This is GW2 which is suppose to be a sequel to GW1 where large scale matches should be bird’s eye view.
Custom arenas just made things more complicated with server owners making up their own verbal rules even though the maps are the same conquest maps (e.g. “No capping points”). I don’t know what to make of all the changes, but I feel we’re not heading in the right direction with the competitive structure of this game.
Arenas do not have the full set of features that they will have when they exit beta. And if you think the addition of custom arenas and spectator… even in their current limited state… is not heading in the right directions for a competitive game, then I couldnt possibly guess what you think a competitive structure is.
http://www.twitch.tv/parisalchuk
So is this spectator mode, or let a shoutcaster join the match mode?
Pretty much, yeah. It’s mainly for shoutcasters with hopes that the shoutcasters will be streaming.
Then its really not spectator mode… which is what the article mentions as an issue…
It’s spectator mode with regards to esports, which the article mentions explicitly..
“That’s a severe limitation, and one that dashes most realistic hopes that Guild Wars 2’s structured PvP tournaments will catch on with the eSports crowd.”
Direct quote about spectator mode as it relates to ESports. The issues being that there is a limit to number of spectators that can join, lack of ability to spectate tournaments and the potential for people who are spectating to talk to current players to give information.
All 3 of those ARE issues and I dont know how anyone could deny it. So again, what is wrong with the article?
http://www.twitch.tv/parisalchuk
So is this spectator mode, or let a shoutcaster join the match mode?
Pretty much, yeah. It’s mainly for shoutcasters with hopes that the shoutcasters will be streaming.
Then its really not spectator mode… which is what the article mentions as an issue…
http://www.twitch.tv/parisalchuk
“If there’s a problem, it’s that it’s ripe for exploitation in that spectator players could watch enemy movements and alert their in-match friends of them via voice chat. Worse yet, the current system begs for such exploitation since there’s no time delay on the spectator feed as there was in Guild Wars 1. It’s also unfortunately limiting in that spectators count toward the overall match count, meaning that watching a match featuring the game’s best players is completely out of the question.
That’s a severe limitation, and one that dashes most realistic hopes that Guild Wars 2’s structured PvP tournaments will catch on with the eSports crowd."
- Watching high level matches has never been easier (or better).
- As for delay, firstly most players stream anyway, but from a shoutcasters perspective couldn’t they use something like this?
If by “its never been easier or better” to watch high level matches then thats kind of obvious…. since there was no spectator mode before this. However, that does not make it a good system.
As for the delay, people are not going to stream their games in they are playing in an actual tournament which has prizes, cash or otherwise. And those are the matches that people most want to spectate. Without the time delay there is reasonable risk in viewing these matches.
Everything that the IGN article has detailed is true. Sorry.
People obviously won’t be spectating major tournaments in game.. Which leaves the delay issue with the shoutcasters as I mentioned. Not sure what your point is here..
So is this spectator mode, or let a shoutcaster join the match mode?
http://www.twitch.tv/parisalchuk
If you really believe thats the problem, then you should perhaps try playing a bit more sPvP :P
What? I never said it was the only problem. It’s a fairly significant problem because a game’s watchability will determine viewers and if a game is going to be an eSport, it needs viewers.
Is it really that hard to understand?
Obviously balance issues are hindering the games playability but that issues is being beaten into the ground by the players. I’m talking from a viewer perspective which both issues are not mutually exclusive.
How is this at all an issue let along a significant one? GW as a game is ment to allow players to select what they want to play as with little restriction where games like LOL limit what avatar you can play as. Because of this there is no need for some overlay screen about character selection.
Beyond that, if you are watching a cast you will not see these players relog characters. If you really somehow need a pregame view of what people are playing as a caster can easily put up their own overlay and display what classes people have locked into playing. However, this is really not the point of GW2 play so really there is no need.
Significant problem… thats hilarious.
http://www.twitch.tv/parisalchuk
“If there’s a problem, it’s that it’s ripe for exploitation in that spectator players could watch enemy movements and alert their in-match friends of them via voice chat. Worse yet, the current system begs for such exploitation since there’s no time delay on the spectator feed as there was in Guild Wars 1. It’s also unfortunately limiting in that spectators count toward the overall match count, meaning that watching a match featuring the game’s best players is completely out of the question.
That’s a severe limitation, and one that dashes most realistic hopes that Guild Wars 2’s structured PvP tournaments will catch on with the eSports crowd."
- Watching high level matches has never been easier (or better).
- As for delay, firstly most players stream anyway, but from a shoutcasters perspective couldn’t they use something like this?
If by “its never been easier or better” to watch high level matches then thats kind of obvious…. since there was no spectator mode before this. However, that does not make it a good system.
As for the delay, people are not going to stream their games in they are playing in an actual tournament which has prizes, cash or otherwise. And those are the matches that people most want to spectate. Without the time delay there is reasonable risk in viewing these matches.
Everything that the IGN article has detailed is true. Sorry.
http://www.twitch.tv/parisalchuk
It could be integrated into the current system, you sign up with your team each month and when you play with that team, your matches will count towards the monthly event. It would also give casters something to cast each month.
Casters are already going to be able to cast the various leagues and tournaments which have been announced with the release of arenas.
http://www.twitch.tv/parisalchuk
So what is wrong with accurately describing spectator mode?
http://www.twitch.tv/parisalchuk