http://www.twitch.tv/parisalchuk
http://www.twitch.tv/parisalchuk
“Our PRIMARY focus as a company is making the core game…”
Devs choose their words wisely.
http://www.twitch.tv/parisalchuk
The issue is that some classes are naturally better vs other classes and with balance not all classes are created equal to begin with. SOAC was fine because it was a friendly tournament that was based on fun. Trying to set up something serious is not going to work out as you think.
http://www.twitch.tv/parisalchuk
Do we want to get together at all before this to talk builds/strategy?
http://www.twitch.tv/parisalchuk
Looks like Im playing. Awesome!
Cant wait.
http://www.twitch.tv/parisalchuk
So are we ever going to hear something official about this? Doubtful… my beloved community focused company has seemed to lost its way with GW2.
http://www.twitch.tv/parisalchuk
I would love to play this. I tried to join last night when you had a guy leave but I was beat to it.
In game name Betty White… you know you want her on your team. I am available all Saturday.
http://www.twitch.tv/parisalchuk
I take it this is just a big long post that comes down to…
Leachers = bad?
http://www.twitch.tv/parisalchuk
I am curious who they are marketing this game to. These stories always seem so goofy with joke lines and predictable characters and plots. I want something serious for once.
http://www.twitch.tv/parisalchuk
I do admit OP, this is gonna bother me as well especially since I’m not a GW1 player :X (You aren’t mad) but I think what people are saying (which I do agree with) is your point about the avenger vs avenger of the _______. Because it has the “of the ________” it’s pretty much not the same imo. Just like Champion Paragon is not like Champion Slayer.
Boom, there is your logic OP.
http://www.twitch.tv/parisalchuk
Probably until the Dragon Festival in July (assuming Dragon Festival gem store items are real and Dragon Festival GW1 is the same as Dragon Festival GW2).
Sadly I wouldn’t get your hopes up regarding any Canthan holidays. With Cantha so far having officially been stated it is not being worked on, we may never see this I suppose. I imagine there would be a decent size update at the first birthday, so perhaps this story will run until then.
While, yes, Dragon Fest was started in Cantha it spread to Tyria during the game. I didnt think it would make an appearance but after seeing the gem items directly stating ‘use for Dragon Festival’ Im pretty sure there will be something. It also has been a while since the last world Holiday.
http://www.twitch.tv/parisalchuk
While I agree that titles are very important and are one of the only reasons I play PvP at all, I don’t think there’s much confusion between “Avenger” and “Avenger of the dispossessed”.
Exactly!
http://www.twitch.tv/parisalchuk
You should not feel offended for not understanding something that is crystal clear, it was not my fault that you just couldn’t deal with a topic that involved a concept so simple such as logic.
Here is the simple logic you are failing to see. The Avenger title has one set of requirements, the other title has a different set of requirements. You seem to be the only one that cares that the word “Avenger” is contained within both of them. PvP players seeing Avenger of the Dispossessed know that the title means very little to them and PvP. PvE players seeing Avenger know that the title has nothing to do with PvE. Players that play both are aware of both titles and their requirements.
So again, why does this matter?
http://www.twitch.tv/parisalchuk
(People like me…. sorry I dont share you conceded opinion and rely on other peoples opinions of in game titles to raise my self esteem)
Oh, a personal attack. Sorry but I won’t join this time.
Looks like I was right after all.
Throw a personal attack, become offended when one is returned – sounds like your typical internet crusader…
http://www.twitch.tv/parisalchuk
String Avenger != String Avenger of the Dispossessed
If completing flame and frost gave you Avenger then Id understand but the title is only similar because 1 word is the same between them. That, and its a title…
lol
so which one looks superior to you? I’m just an “avenger” while every single person is an “avenger of the dispossessed”. It just doesn’t make any sense, don’t have to be a genius or phd in common sense to understand.
An example, so it can be simpler to understand for people like you:
Title #1: Takes on average 70 hours to get it and is kinda rare.
KnightThen another title is released
Title #2: Takes on average 5 hours to get it and everybody and their mothers have it.
Knight of a thousand nightmaresGet it yet? it does not make sense.
So you know the differences between the titles, you know the requirements to get that title? Then which one looks better to you?
To answer your loaded question I prefer simpler titles anyway, so Avenger is much better in my eyes.
(People like me…. sorry I dont share you conceded opinion and rely on other peoples opinions of in game titles to raise my self esteem)
http://www.twitch.tv/parisalchuk
Probably until the Dragon Festival in July (assuming Dragon Festival gem store items are real and Dragon Festival GW1 is the same as Dragon Festival GW2).
http://www.twitch.tv/parisalchuk
Would be best if it were Lazurus the Dire… or any mursaat.
http://www.twitch.tv/parisalchuk
Took me 3 hours from start to finish including dungeon. Should only take a day. (Though my Lost and Found portion is bugged, have 6 of 6 items can only turn in 5 of 6)
http://www.twitch.tv/parisalchuk
People unaware of GW1’s release schedule then?
Prophecies – April 28th 2005
Factions – April 28th 2006
Nightfall – October 27th 2006
Their business model at the time was to release a game every 6 months by staggering 2 design teams giving them 1 full year of development.
http://www.twitch.tv/parisalchuk
Just my vision of what could happen in the next 2 months.
Phase 1: Players help building further settlements for refugees. Local wildlife (ie karka) are going nuts with the increase of refugees, however it seems a something other than settlement is riling the creatures up.
Phase 2. While karka attacks grow more rampant, we find clues that reveal some of the mystery surronding the consortium and southun. Including a disgruntled ex-employee who may be to blame… apparently he is hiding.
Phase 3. The consortium have tracked the ex-employee down to a dungeon native to southsun, upon completing the story version though we find no ex-employee, so the search continues (however its mentioned that this dungeon features other paths to explore at will).
Phase 4. The ex-employee (a asura in a battle golem) begins his final push on the refugee settlements and a massive meta chain opens up, allowing players to fend off champion karka attacks until battling there way towards discovery of a command base where the asura is performing experiments on refugees and karka – trying to combine them to make minions that would rival the elder dragons (yes this poor little asura has gone completely barking mad). We face a few of his latest prototypes before ending his sorry existance.
Players then learn that whil they have stopped the evil asura, unfortunately the karka will not calm down and seem to attack anything human like they see, because of what the asura have already done…. Thus giving us a permanent change to the worst used space in the game.
If the lead of all of this content is yet another asura I am straight quitting this game. Nearly every kitten NPC that drives an even has been an Asura. That finally changed with Flame and Frost with it being a Norn and Charr who you play along side. Dont got back to Asura…
http://www.twitch.tv/parisalchuk
Probably saving up any new skins/weapons/armors (that they don’t mind casual players also having) for real expansions.
When is that going to be? We are realistically looking at atleast another year for a real expansion.
http://www.twitch.tv/parisalchuk
String Avenger != String Avenger of the Dispossessed
If completing flame and frost gave you Avenger then Id understand but the title is only similar because 1 word is the same between them. That, and its a title…
http://www.twitch.tv/parisalchuk
you can’t understand an analogy can you? since gw2 forces combat as you’ve said, the dice roll effect is the one that’s mostly prevalent. why do you feel the need to oppose this so strongly?
Because PvPers dont need to be spood fed. They are perfectly capable of playing a game without knowing exactly what, and thus how your opponent is going to play. That adds nothing to the game.
http://www.twitch.tv/parisalchuk
Have you considered what this build would bring compared to a guardian bunker?
I’d give it a comparison like this:
CC -
Healing -
Condi removal =
Damage +
Mobility +
Damage mitigation =So frankly I don’t think you have the healing to keep up in prolonged fights (1v1 or team) against good dps opponents. Also, you’re going to be completely out cc’d by a bunker guardian. A good guardian be able to cap a point out from under you without killing you.
Not all guardians are built to CC oponents off a point. It depends on your team comp.
http://www.twitch.tv/parisalchuk
Or they could at least split solo and team que.
While that is a valid qualm, that really doesnt have anything to do with this suggestion. The heart of this is that people want to team up, they dont always want to play solo even if they will be playing against other solos. With the player base so fractured between servers that is needlesly hindered.
http://www.twitch.tv/parisalchuk
No. Terrible idea. This has no point as your build is from the same possible selections as your opponent all the way from skills down to equipment. How on earth do you think this is a necessity?
simple. uncertainty promotes safe gameplay. safe gameplay is boring. I’m not sure what your third sentence is trying to convey.
Proof that uncertaintiy promotes safe play? Thats a pretty wild claim with absolutely no proof to back that up.
Third sentence stands on its own. Every player has the option to select from the exact same pool of classes, skills and equipment. It is up to the player then learn the popular builds to be ready to face any possible matchup. They dont need to be spoon fed what the opponent is playing like a child.
you ever played league of legends? let’s say they removed the ability to view enemy summoner spells. people would play more defensively, because you wouldn’t know what the enemy is capable of. committing when you are highly uncertain of the outcome because you don’t have enough information is like rolling dice. therefore, until you find out their skills, you minimize this effect by playing safe, aka not committing.
why do you have to call this spoonfeeding? it’s a simple feature that’d be useful to have.
THIS ISNT LEAGUE. THIS ISNT SC2.
This is GW2. Have you watched any competetive match? No one plays purely defensively. Why? Because they would lose the game. Map control is extremely important and if you decided to sit there on 2 points and hope to win, then your team will lose because the other team will push your far point and will contest center point the entire game.
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I would prefer the 3 weekly wvw servers to have the same spvp.
Still along the same premise – Condense the player population to help boost team making which will in turn boost population.
http://www.twitch.tv/parisalchuk
No. Terrible idea. This has no point as your build is from the same possible selections as your opponent all the way from skills down to equipment. How on earth do you think this is a necessity?
simple. uncertainty promotes safe gameplay. safe gameplay is boring. I’m not sure what your third sentence is trying to convey.
Proof that uncertaintiy promotes safe play? Thats a pretty wild claim with absolutely no proof to back that up.
Third sentence stands on its own. Every player has the option to select from the exact same pool of classes, skills and equipment. It is up to the player then learn the popular builds to be ready to face any possible matchup. They dont need to be spoon fed what the opponent is playing like a child.
http://www.twitch.tv/parisalchuk
Here are 2 screenshots of this bug.
First image is uncropped original screenshot of my desktop (Warning – 3 monitors very wide image)
http://i.imgur.com/xm8UqV8.jpg
Second image is cropped so you dont have to zoom to see the details
http://i.imgur.com/HPEglQO.jpg
This is the correct NPC to turn this item into. In addition I tested trying to communicate to all other refuges there with it not working. I also went back to Diessa Pleatau but was unable to retrieve any more dirt covered objects.
This is a Critical Blocker bug as it blocks completion of content that will expire in 4 days.
http://www.twitch.tv/parisalchuk
Here are 2 screenshots of this bug.
First image is uncropped original screenshot of my desktop (Warning – 3 monitors very wide image)
http://i.imgur.com/xm8UqV8.jpg
Second image is cropped so you dont have to zoom to see the details
http://www.twitch.tv/parisalchuk
We all know the ‘Items Missing’ portion of the bug, but today whe I was trying to finish the quest I get stuck at 5/6 items turned in, final item in my inventory but the NPC will not take it from me. This completely stops completion of Lost and Found and thus I cannot get my guantlets.
Will post a screenshot shortly, and this needs to be fixed ASAP since this content disappears Tuesday.
http://www.twitch.tv/parisalchuk
Pretty solid idea if you ask me. Single Heart of the Mists with overflows.
http://www.twitch.tv/parisalchuk
There is no sense of progression in sPvP.
There needs to be more interesting elements. For example, they should implement money that can be used to buy items through capping points, killing players, etc… This is similar to games like Leagues of Legend, where there is a sense of progression for doing well in a game round that adds that excitement for killing players, etc… (And then there will be the concept of fed players, which is interesting to watch) And since there is like 5 un-used accessory slot in sPvP, how about just making the merchants sell those accessory items as rewards. All seems like common sense to me but no, they had to implement a ‘capture the flag’ type of game (Spirit Watch) which doesn’t really give the sense of progression within the game itself. Give a game mode that gives a sense of progression (moba for example).
Here is a suggestion, you want to play a moba game, go ahead, go play League…
Why does every suggestion have to be “make this game a clone of X”.
http://www.twitch.tv/parisalchuk
People talking about the game not being engaging enough or complex enough, or that the modes are good enough.
That has nothing to do with being an ESport. Are matches interesting to watch, and are people willing to play the game to compete for prizes? Those are the question that needs to be answered. ESports is a buisness. If they can get people to watch a game by offering players prizes to play that game then they increase their revenue from sponsorships.
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No. Terrible idea. This has no point as your build is from the same possible selections as your opponent all the way from skills down to equipment. How on earth do you think this is a necessity?
http://www.twitch.tv/parisalchuk
Do they include spectators now? It used to show 12/20, could be full with 8 people spectating to create the full 20/20.
http://www.twitch.tv/parisalchuk
We’re aware of this, and plan to address it absolutely.
I take it you’re installing a system then where it’s based upon points and not wins, and that you lose a % of your current score a week (higher % the higher up you are on the rankings) so you have to keep playing to stay in #1?
This is only semi right.
You cannot just decay a players rating. While this seems to achieve the goal what happens when the best player in GW2 takes a 1 month vacation and doesnt play? He comes back, has a super low rank, and while he regains his rank he carries teams and creates unfair matchups until his skill level matches his rank.
That is why you need to split the rank and your leaderboard position. You can then decay the leaderboard position while retaining rank so that you do run into the issue I describe. Alternatively, and probably the better solution, you can remove an inactive player from the leaderboard while retaining their rank until the player is active.
I also do not understand your suggestion of an exponential decay rate. That helps no one and makes players artificially closer in rankings. In addition, managing rank by points is not viable either. A proper bunker may only gain 10 points in a match if they capture their location and are able to defend it and cause opponents to flee. Why should they be punished for the build they played?
http://www.twitch.tv/parisalchuk
50 Shades of Pink [PINK] – NA
Activity: Moderate, most of us have full time jobs, we play consistently about 3 times a week for 3 hours or so each night, usually between 10:00pm to 1:00am (EST).
Guild has only 5 core members who’ve been together for many months, not currently recruiting for core team but would consider one or two good, mature players to fill in for off nights when only some of us are on, rank 40 min.
We have a TS3 server.
Contact: Julius.1094 or Spelling B Champ.3264
Dont want to seem like a jerk or anything but having a r40 req is pretty stupid if you ask me. I know a ton of people with high pvp rank as they farm hotjoin, but put them in a tournament and they are completely lost. Simple trial period is a much better way to recruit people. Sure, maybe you lose a game or two but you take the same risk bringing in a hotjoin hero with no strategic ability and with no min rank req you dont preclude possible candidates.
Your team though.
http://www.twitch.tv/parisalchuk
We’re aware of this, and plan to address it absolutely.
Thank you! Official response, and the right one.
http://www.twitch.tv/parisalchuk
This is how ladders work. It’s how they work in DOTA, it’s how they work in WoW, it’s how they work here. Noobs need to get a clue.
I think you are one of only a handful of people that can in your mind somehow equate poor design (even if its in other games, it does not make it good design) and ‘noobs’. Thats not a compliment.
http://www.twitch.tv/parisalchuk
1. The legality of this mod is rather debateable, and I don’t recall seeing a definite Anet response on it.
2. No pvper worth the name would use combat mod. It is far too restrictive in targeting and mobility options.
They have stated they have never banned a player for using Combat mode, and that macros that do not bind multiple keystrokes to a single action are ok.
Also, while targeting does take a hit, mobility I believe is much higher with combat mode than without it. I no longer need to click to move camera which allows me to bind a different thing to that button and my movement is unhindered by locking the screen movement to the mouse.
http://www.twitch.tv/parisalchuk
I use combat mode. You need to bind keys to next/previous target to deal with the situation you describe. However you still suffer with targeting when facing, say, a Minion Master, but I feel my quick ground targeting and fast camera movement out weigh that.
I also am not our teams caller for team fights so I am not worried about really moving through targets.
http://www.twitch.tv/parisalchuk
So this update is a total of a small PvE questline that will likely take 30 mins like Flame and Frost and EB JP being an instance. Thats it?
Sad…
If you call free stuff sad … you must really have a very, very sad life. I can’t imagine how sad paid content would make you.
Except its not really ‘free’. When the game was released it was promised that we would get these great content updates as long as you purchased the game. That means they were intended to be developed and included with the price of the game.
That is the exact logic of someone buying a game that was supposed to be this great game only to find out the game itself at release was half done. While they delivered on what they promised, they didnt deliver to the quality that you expected when you purchased the game.
Except that they didn’t say that everything would be free. They said they had a business model that included a cash shop. That is to say, the content would be funded by something.
No company can sell you a game and continue to give you free content forever. However, not everyone will spend money in the cash shop. Those that do fund the new content. It’s called a business plan.
Logically, if you buy a game like Tombraider for $60, you get under 20 hours of time out of it. If you buy Guild Wars 2 for $60, you can’t expect to get thousands of hours of content…not for that same price.
Of course, those that don’t spend money in the cash shop still get the content…but it’s naive to believe that any company can keep producing content for free, just based on box sales.
Anet has a different business model than a subscription game, but it still depends on money coming in.
That is not the point at all of my argument…
My point is that the quality of monthly updates that was advertised before game as advertisement to draw more sales before release does not match that of the actual product being delivered. They break no ‘promises’ because they still deliver but I am well within my rights to be upset that these updates dont really ‘have lasting effects on the world’ or any other of their buzz phrases they use. Am I upset at each individual update? No, there have been some months of enjoyment where content matches what was expected. Holiday events for example. But look at January. We got ‘Living Story’ that added content that was easily completed within 20 minutes with no rushing through it. That content does not live up to their prerelease hype.
Business model has no effect here. I have no problem with them trying to use the gem store to make money, that is and has always been their business model. A model which they decided would sustain the company allowing them to release large content updates. It is my opinion that these updates do not match what they hyped they would be.
http://www.twitch.tv/parisalchuk
So this update is a total of a small PvE questline that will likely take 30 mins like Flame and Frost and EB JP being an instance. Thats it?
Sad…
If you call free stuff sad … you must really have a very, very sad life. I can’t imagine how sad paid content would make you.
Except its not really ‘free’. When the game was released it was promised that we would get these great content updates as long as you purchased the game. That means they were intended to be developed and included with the price of the game.
That is the exact logic of someone buying a game that was supposed to be this great game only to find out the game itself at release was half done. While they delivered on what they promised, they didnt deliver to the quality that you expected when you purchased the game.
http://www.twitch.tv/parisalchuk
Guild: Jackson Five [five]
Region: NA
Activity: Medium
Contacts: Me via PM or in game
Currently not looking for anyone as we await arenas to exit beta to restart playing competitively.
http://www.twitch.tv/parisalchuk
Game needs seasons, a ladder rating separate from MMR, and a ladder reset every couple months at season end.
See: Every popular competitive game out with leaderboards
Another valid solution. Hopefully Anet is watching, though I doubt we will ever get a response from a dev that they even think this is a problem.
http://www.twitch.tv/parisalchuk
Didn’t know that recipe, that being said I wish there was a small cash reward for winning in tournies… Or that glory could go into gems, and then gems to gold…
They used to give out gems to tournament winners in the 3 round tournaments. That has since been removed.
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To summarize what I think you are asking for – SoloQ
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SImple rating degradation would solve this problem. Since it would degrade everyone at an equal pace active players will be unaffected and the inactives would slowly be weeded out while not over harshly punishing those that dont play.
Alternatively you could degrade all players with less than X games played in a week by Y rank. This would slowly take out real inactive players while allowing players who do become inactive for whatever reason to not come back and be completely unranked.
The problem with these solutions, however, is that players who leave the game that were ranked high and come back will start playing against very low ranked players. That will be a total mismatch because the previously high ranked player did dont lose skill at the same pace as he lost rank points.
To take that into consideration, my final fix proposal is to split ranks into 2 categories, match making rank and leaderboard rank. Your match making rank works as it does now. A consistent number that is used to match you against players that are close to your equal. The leadboard rank would gain and lose rank points in the same way as match making rank keeping it a valid measure of your level, with the addition of degradation to keep leaderboard list accurate.
To show there are even more valid solutions Ill detail another completely different solution that is equally as valid as the one I detailed above.
If a player is inactive for X amount of time remove them from the leaderboard ranking but do not adjust their rank. When they resume playing their rank is added back to the leaderboard. (Possible problem – people will play 1 game within the X amount of time to maintain their rank, however it will get rid of people who have moved on from GW2 pvp that are taking up space)
http://www.twitch.tv/parisalchuk
How hard is it to implement random rotation for a company as arenanet?
I fail to understand this.
As they will probably tell us – its harder to implement than we think.
Even though Im sure there are plenty of software engineers and developers on this forum like myself that understand what it takes to do some of these things. If its really to hard to implement, then your backend was poorly written and you should feel bad Anet.
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