http://www.twitch.tv/parisalchuk
http://www.twitch.tv/parisalchuk
You guys should check it out before you jump to too many conclusions.
^ This seems reasonable. Maybe we can revisit this discussion after we have seen it for ourselves. If there is no need to revisit it because it ends up being a non-issue we can all thank this dude for the level headed comment.
But there are people who HAVE seen this content or have been given more information then we had who are expressing the same concerns we are here. That the content is another clone of previous events with ‘scavenger hunt’ tasks and temporary content that is time gated and extremely difficult. Our concerns are not unfounded.
http://www.twitch.tv/parisalchuk
Oh I agree the arena does sound awsome. But it’s temporary. Why?
Every good piece of content gets removed. Why?
I can see no good reason as to why any of this stuff is temporary, I don’t care that it’s instanced, I don’t care it might be “too hard”, what I care about is that after 4 weeks it will be gone and I can’t even think of one bad reason as to why.I think it is part of the strategy to keep things feeling fresh. The fact that you look back fondly on previous events shows that their strategy is working. Part of executing this living story content properly is taking it away just as it begins to lose its appeal to the majority of players. This keeps it from becoming stale.
If Anet were to leave these in longer, many of these posts would be “Why is the bazaar of the four winds still here?! I’m so sick of sanctum sprint!” This would defeat the fun in it and leave a sour taste in the players mouths. That is just how I view it anyway.
Ill look back fondly remembering the wasted time I idled before I went into the hardest content GW had to offer that is now no longer playable because it was removed… Sounds great!
If they left content people would not be flocking to the forums complaining that they are bored of something, they will simply just not play it. They would come flocking to complain of not enough players, however this would not effect Queens Gauntlet since it is a solo game.
http://www.twitch.tv/parisalchuk
Yeah I agree with ya, these people are sad and you know who I blame??? The GW2 pvp developers because maybe the GW2 communications team (the ones that send out ingame messages) didn’t even know there was a tournament going on. The GW2 pvp development team is responsible for making sure that there tournaments and such are being announced though game by telling the other teams to do so or by doing so themselves.
But rest assured I a told everyone in Jade Quarry like 10 times each day throughout the tournament that the PAX tournament is going on, so you know Jade Quarry is fully informed… Well the WvW boarderlands, LA, DR and HotM in Jade Quarry at least.
The communications teams clearly knew because they did a fine job updating twitter and facebook. Problem is they have this huge population sitting in world that arent going to see those facebook and twitter posts about a tournament happening while they are playing.
I sure don’t follow there facebook or twitter, I play game mostly or am on the forums. The only way I found out is via being active member on the forums.
As far as skyhammer goes, if people aren’t tpvping I normally see people playing on the skyhammer map, that map isn’t overpowered or anything, it needs to come back in the tournament rotation.
If community continues to disapprove these unique maps anet makes then they’ll stop being unique and make boring maps instead where you just capture points and no side objectives because that’s too gamebreaking. Where everyone is on flat ground and no hills, cliffs or broken glass because its too gamebreaking.
Skyhammer does not work in a team setting due to its mechanics, it however does and will make a great soloq map as it is being included in the rotation.
However, on topic. That is another issue, not everyone follows the forums, reddit or twitter. Exactly why a game hosting its own tournament should promote its tournament through the game using the tools we already know exist.
http://www.twitch.tv/parisalchuk
“Everything in this patch is temporary”? Uh. No, not even remotely true. The new minizone and associated rewards are temporary. Champion/dungeon rewards, account wallet, solo queue, watchwork recipes, minigame rotation, these are all permanent changes. I’m QQing myself about the temporary nature of the Queen’s Gauntlet because it’s really kitten hard to justify taking something like that away after a month, but it’s not like the WHOLE patch is temporary.
These are all quality of life updates though, and yes those are great. What playable content is permanent in this update for PvE though? Nothing.
http://www.twitch.tv/parisalchuk
In my eyes, it looks like this living world release will have MORE TEMPORARY content than any other living story release…
If we looks back from release 11 months ago. What big updates have we had?
Guild missions, fractals, southsun (What a joke of a area, tbh)…? Am i missing something? I do not talk about “Oh, they change the look of that place” or “No, they added moa racing, this is something people will log in to play”
So.. Time for some change Anet?
They have added quite a few quality of life updates which have been steller. However, as has been since launch, their content teams are weak at creating compelling and interesting things for us to do. Adding a time constrained and time gated area certainly isnt helping their cause in this next update.
http://www.twitch.tv/parisalchuk
I’m sure that all the people working on the LS already know that people like to go to message boards on the internet and complain about games/content they didn’t play yet.
That being the case, I hope that they will only start to consider our feedback as legit complaints after the event goes live. Meanwhile, it is just mindless whining.Well, seeing as press who already have played or seen the content played are also complaining lets not pretend its people making assumptions based off of nothing.
The issue is that Devs come here after a bad release, say they understand what didnt work and that they are learning (*Cough Colin coming in here saying they understand permanent content is important and more will be coming) and then next month we see that nothing has changed.
Yes they are on a tiered release stage, but at this point they should have been able to modify atleast some things and we are not seeing that.
You can’t expect a month after any Dev saying that they plan to add more permanent development into a game to happen. It takes several months for it to be added. Most of the stuff that we’ve seen within the two week mini ‘expansions’ that we’ve had are pre-planned and most of the time finished well in advance of the actual release so it’s highly unlikely that it would be released only a month after them saying thus. It will likely take a few months for you to start seeing permanent changes as that is how development works.
We have been complaining about temporary content since Flame and Frost’s dungeon months ago. This isnt something new.
http://www.twitch.tv/parisalchuk
Yeah I agree with ya, these people are sad and you know who I blame??? The GW2 pvp developers because maybe the GW2 communications team (the ones that send out ingame messages) didn’t even know there was a tournament going on. The GW2 pvp development team is responsible for making sure that there tournaments and such are being announced though game by telling the other teams to do so or by doing so themselves.
But rest assured I a told everyone in Jade Quarry like 10 times each day throughout the tournament that the PAX tournament is going on, so you know Jade Quarry is fully informed… Well the WvW boarderlands, LA, DR and HotM in Jade Quarry at least.
The communications teams clearly knew because they did a fine job updating twitter and facebook. Problem is they have this huge population sitting in world that arent going to see those facebook and twitter posts about a tournament happening while they are playing.
http://www.twitch.tv/parisalchuk
Where is the fulfillment of these promises:
He said they’re gonna update the dungeons through the living story. As in giving a meaning to the changes.
Correct! I think some of you are making assumptions that living world means the stuff we’ve done the last few months and that’s all you’re going to see. My point is saying we’ve seen folks feedback and are adjusting that strategy to include a much larger mix of permanent updates going forward.
I’m quite happy with the amount of updates in GW2, but I wish more of it was permanent.
We’ve been playing around so far this year with a lot of different concepts to see what works for a living world game, and see what players liked and didn’t like. Based on all of your feedback, you’ll be seeing a greater degree of permanent content built into future living world releases in 2013. And of course, some things you’ve seen before may return again, in its current form but updated like SAB or holiday festivals, or in a new form entirely….
We’ve said it a few times before, but I want to just re-iterate we’ve heard folks feedback on this and will be doing a much larger mix of permanent, recurring (content that can occur again in the future), and more world impacting releases as it relates to living world in the second half of the year. There will still absolutely be some amount of temporary, in particular story-driven moments to help drive the narrative forward. You’ll also see some of the content previously noted as “temporary” return permanently to the game in the 2nd half of the year.
@AndrewSX
You make it sound as though the whole company is working on the Living World content. Though from what Colin said in the video, only a portion of the team has been chosen to make this content, and even then, they’ve been split into smaller groups to work on each individual month separately. Meaning that the people that are handling the Bazaar this July will be different than the team handling the update in August which will be different from the team handling the update in September.
It wouldn’t surprise me at all if they’re handling other aspects of the game similarly.Also true! And as noted, the four living world teams going forward will be working on a much wider array of content and more permanent, recurring, and world changing content with the additional time they’ll have now with four total teams to rotate. Chris and MikeZ talked to the press last week about all the details, make sure to check out the interviews that go up today to find out more!
We’ll be continuing to permanently update our dungeons and rewards for dungeons this year and beyond, these updates will be part of living world releases in the future as well as we expand the scope of living world releases to include more permanent updates to the game.
http://www.twitch.tv/parisalchuk
If I can wait 15min for SB, what is 2 min?
2 mins if no one is in front of you. Just saying.
We should just wait and see before jumping to conclusions, it might no be so bad after a while.
Oh cool, so I have to wait a few days for queues to settle down to start this super hard content that only 8% of testers was able to complete over the course of weeks. Solid plan.
http://www.twitch.tv/parisalchuk
At the end of august the game will be 1 year old. The end of the first cycle, the beginning of the next. It might be entirely possible that everything that was temporal until now might return yearly. A lot of stuff is confirmed to come back like the SAB and the festivals and I support these content cycles.
It doesn’t spread the population too much, it creates very populated zones with every (re)release, makes us look forward to stuff (Most of it will be expanded on/altered) and it keeps it fresh rather then getting burned out on it.If I can expect the same general story to play out year after year I might aswell quit now. But thats not what is going to happen.
Content that will return year after year – an incarnation of Wintersday, Halloween, Dragon Bash. Those are your core holidays. The rest of the content will continue to be these living story segments filled with cookie cutter achievement missions and temporary content and the occasional SAB release.
I think he’s trying to say more along the lines of next year Jenna will celebrate her 11th year ruling (Queen’s Gauntlet re-opens with little changes), while at the same time another big living story event takes place.
An celebration for someones 11th year in power… certianly sounds like festival happy Tyria.
http://www.twitch.tv/parisalchuk
If I can wait 15min for SB, what is 2 min?
2 mins if no one is in front of you. Just saying.
http://www.twitch.tv/parisalchuk
That’s true. And I’m all for more visibility. But I’d say there’s more important stuff to take care off atm.
Though the moment we get ingame announcement (which I support), there’ll be a bunch of pve’ers whining on the forums.
I doubt PvE players will flock to the forums in outrage over a 10 second display on their screens which has no effect on their gameplay.
http://www.twitch.tv/parisalchuk
Alright, the cry-fest is already in full swing for every aspect of the new update that people haven’t played yet. I mean, I had to put on my aquabreather just to write this post.
So I’d just like to say this sounds awesome.
We’re going to be able to cheer on friends/strangers alike. I haven’t seen the map yet, but it sounds like a dome with spectators on the outside. This means we’ll be able to move around easily and switch who we’re watching. So as matches finish up early, people can come cheer the remaining challengers on. Or maybe it’ll be “hey, that person is trying a T3!”.
Banners will be dropped, as will feasts. Good players can show off their skills, while others can watch and learn. Maybe it’s having just read through Edge of Destiny…but this sounds very frickin’ awesome.
You give the community far to much credit. For every person cheering 1 griefer will be there to laugh at the players every fault.
http://www.twitch.tv/parisalchuk
Steampunk != high technology and the Ausran lore has been engrained with high technology that is based in High Fantasy magic, not pure mechanical power. And if ANY of the nations should be based around steampunk it should have been the Charr as the industrial nation. Instead Humans which have never relied on technology all of a sudden have steampunk tech because… well just because.
Because it made little sense for Humans to remain technologically backwards to a point worse than what the Asuras were at 200 years earlier?
Yet the Norn who have been around even longer remain in the stone age of social and technological advancement? Makes sense…
Not every nation needs to be on the cutting edge of technology to exist.
http://www.twitch.tv/parisalchuk
At the end of august the game will be 1 year old. The end of the first cycle, the beginning of the next. It might be entirely possible that everything that was temporal until now might return yearly. A lot of stuff is confirmed to come back like the SAB and the festivals and I support these content cycles.
It doesn’t spread the population too much, it creates very populated zones with every (re)release, makes us look forward to stuff (Most of it will be expanded on/altered) and it keeps it fresh rather then getting burned out on it.
If I can expect the same general story to play out year after year I might aswell quit now. But thats not what is going to happen.
Content that will return year after year – an incarnation of Wintersday, Halloween, Dragon Bash. Those are your core holidays. The rest of the content will continue to be these living story segments filled with cookie cutter achievement missions and temporary content and the occasional SAB release.
http://www.twitch.tv/parisalchuk
They promoted it pretty much everywhere. They just need a more central place for ‘gw2 esports’. A specific blog/website that also get’s attention on the normal means of communication. But is this really that important? The game lacks viewers, ’cus of a lack of population that does pvp and lack of interest to watch it.
The posted Facebook posts and tweets, how is that pretty much everywhere when they are able to added a forum announcement and in game announcements? And half the problem with GW2’s player population is that the average PvE-er comes to Heart of the Mists to either hot join for dailies or purely to go to LA. With more promotion you arent hurting your chances of getting random people in game to play some more pvp, and at the cost of what? An announcement isnt going to make a PvE player to quit and the infrastructure to post such messages already exist.
http://www.twitch.tv/parisalchuk
The GW2 world seems to be going into a more mechanical/steampunk look based on recent living stories. Like sky pirates, sky merchants, and soon watchwork tech.
And this makes me incredibly happy.
I agree. Steampunk fits rather well in Tyria.
How does steampunk fit with a high fantasy setting? Because they had to force feed it to us from the start because they created these dragons which were described as unstoppable creatures?
The Asura made warpgates and whatnot… why is steampunk a stretch? Seems to me kind of like another race’s attempt at technological progression. Considering the patch, it is likely human.
Steampunk != high technology and the Ausran lore has been engrained with high technology that is based in High Fantasy magic, not pure mechanical power. And if ANY of the nations should be based around steampunk it should have been the Charr as the industrial nation. Instead Humans which have never relied on technology all of a sudden have steampunk tech because… well just because.
http://www.twitch.tv/parisalchuk
I’m sure that all the people working on the LS already know that people like to go to message boards on the internet and complain about games/content they didn’t play yet.
That being the case, I hope that they will only start to consider our feedback as legit complaints after the event goes live. Meanwhile, it is just mindless whining.
Well, seeing as press who already have played or seen the content played are also complaining lets not pretend its people making assumptions based off of nothing.
The issue is that Devs come here after a bad release, say they understand what didnt work and that they are learning (*Cough Colin coming in here saying they understand permanent content is important and more will be coming) and then next month we see that nothing has changed.
Yes they are on a tiered release stage, but at this point they should have been able to modify atleast some things and we are not seeing that.
http://www.twitch.tv/parisalchuk
The majority of these posts are all hate for the developers who work hard to bring us what I believe is a really great game. If you consider the money-to-playtime factor, this game is one of the best. $60 has kept me entertained for months now. So my advice to you all is to chill the f*** out and enjoy. Guild Wars 2 is not a way of life and you should not treat it so. If it stresses you out this much when new releases are not exactly to your specifications, then you need to see a psychiatrist or someone of a similar profession.
End rant.
well I certainly don’t hate any of the devs, I love the game and play it since release. The thing is: we’re offered something that has rarely been in the game until now: Singleplayer PvE content which seems to be challenging. So I’m very happy that the devs think about people who are all for that too.
taking it out again hurts a lot. It seems like a decision from some of the big bosses, while the designers cringe anytime something from them is released and taken out of the game again. If you’d create new content, wouldn’t you love to see it in the game forever? You could also work on “your baby” and expand it in further updates.
If this is all about policies… meh.
But you’re absolutely right, it was a spontaneous reaction to post here although none of the content is released yet. I will wait and see how it turns out. It’s not fair and you made me feel actually guilty about my comments now.
I still wonder though how big the game would be without the LS.
Well the biggest boss there, Colin, already said they wanted to add more permanent content. The issue is, as a lot in GW2, it seems like it was purely a lip service to keep the customer happy rather than an acual change in policy. If its 1 thing Anet is not lacking in, its PR writers who like to spin fancy promises that are rarely fulfilled.
http://www.twitch.tv/parisalchuk
As long as there are fun/beneficial things to do while you are waiting, having a queue shouldn’t be that bad.
Plus, entering the queue requires the expenditure of a ticket which must be farmed from somewhere. Depending on the drop rate, you may want to spend that queue time farming tickets in the group area below the domes…
So even better, time locked content secured by not only a time gate but an RNG gate too! Sounds better and better!
They haven’t stated if it will return or not. If it returns, what’s the deal? I’d rather have it like that then. People whined about SAB being temporal too, now we’re just looking forward to it’s return.
Imo, the content gets played way more if it’s temporal. Otherwise you get it, grind it and almost never touch it again.
We all have had enough presents we anticipated with great hype, just to never touch it again after a certain period.
How on earth is that any different then it is now. In fact I argue the opposite. Right now people who have time available grind out the achievement points and then move on to the next set of content because they are time constrained and need to finish all achievements before they disappear.
If this content were made permanent, more players would get to experience it and play it through to the finish because, as you say, they want to grind it to get its rewards. Atleast this allows more people to not only play it but finish it.
If SAB still existed more people would have continued to play it until they got the rewards they wanted and then would be jsut as excited for new levels to be added to play it again.
Time locking events only creates a false sense of exclusivity of items because you were available during the time rather then creating exclusivity due to content actually being hard. Because of the supposed difficulty of Gauntlet, we dont need the barrier of time in addition to create exclusivity.
http://www.twitch.tv/parisalchuk
(edited by Parisalchuk.9230)
the real disaster?
the real players rage quit because of the queue, the lags, and the idea that the content they love playing will be removed after 4 weeks.
Little did we know the disaster would be another event with terrible implementation on ideas and content that will disappear in 30 days.
http://www.twitch.tv/parisalchuk
So one zone with 75 people, where the ‘raid/zerg’ part requires 20-30 people. There will be merchants and there will be afk’ers. There are 6 ‘rooms’ and these all require a ticket. I think things will just be fine.
It’s an MMO, they’re trying to give us a real arena and a sense of community.
Why cant that do that AND if all arenas are full allow you to enter an instanced version rather then wait. Or even better, not make this content temporary based… something we were promised there would be more of… something we are all still waiting on…
http://www.twitch.tv/parisalchuk
So I come to the forum today and what do I see? A big red post that says something along the lines of ‘Have you voted today for Kiel or Gnakittens the last day’. Where was this kind of promotion for your own tournament this past weekend or the weekend before?
Absolutely disgusting that we are treated as such second class citizens of this game. Disgusting. Clearly Anet management has no care is PvP does end up as a flop, and to the developers working on PvP I am sorry that you are given such seemingly little consideration when it comes to man power to make PvP the game type you want it to be.
http://www.twitch.tv/parisalchuk
Actually it’s two minutes. And the map capacity of Crown Pavilion is limited to 75 before it starts to create overflows.
75 people, 6 people at a time, 2 minute matches = 75/6 *2 = 25 minutes
Obviously some people will finish their matches faster, but even if they finish in 1 minute that is still a 12 minute wait, and I doubt everyone will finish that fast.
some will finish it faster, and some will lose before those 2 minutes are up… and if they manage to hold out for two minutes, then they lose… which isn’t something they’re going to repeat often.
Also while you wait there is a bunch of content below you. Not everyone is going there for the 1v1 gauntlet.
And not everyone wants to do other events in a zerg. The issue is there will be waiting, there doesnt need to be waiting, players dont want waiting, Devs give us waiting. Its another bad design added to the list of bad choices like DR and temporary content.
http://www.twitch.tv/parisalchuk
You can see how many people are waiting on the NPC who you’ll need to talk to in order to get into the arena. Most fights will not actually take two minutes. The arena will admit the next person whenever someone wins or loses as well. Also there’s a lot of other stuff going on in the map. You guys should check it out before you jump to too many conclusions.
Even 2 minutes of waiting time will make people kitten. Especially if it turns out to be difficult and require a lot of attempts. If I had to wait 2 minutes before retrying Candidate Trial I’d give up…
8% of testers have beaten the final tier over weeks of testing… I think it will be difficult.
http://www.twitch.tv/parisalchuk
I see a ton of complaining (from the same people over and over) but no one proposing a better way to do it.
IMO, it’s way too early to be concerned. Let’s see how it plays out in game first.
I already suggested, if you want to enter and all 6 arenas are full it puts you into an instance. People still get to watch (I think its a cool idea) and no one has to wait.
http://www.twitch.tv/parisalchuk
According to the devs you will need to wait 25 minutes in order to get a chance at a 2 minute fight.
Good luck.
Could you please list your source? Being a person who has been highly involved in that content, I’ve never experienced, seen, or heard of a 25 minute wait time from any of our testing.
2 minute match legnth, 75 people max per server, 6 arenas. 75 * 2 / 6 = 25
http://www.twitch.tv/parisalchuk
I have to wait in line to enjoy content now?
Hahaha that’s it for me, I’m buying Final Fantasy 14 today. I’m sick and tired of time-gating, it’s really getting out of control in this game.
Spent 400 euro’s on gems the past weeks, you won’t be getting any more of my money from this point on.
But, wont you miss all the RNG chests?!
Seriously though, this event shows that even after 7 months now they have not listened to a single complaint about the actual playable content for Living Story. We still have boring and horrible scavenger quests that are clones from the previous events with different event markers. We still have a vast majority of temporary content. We still have underwhelming rewards for participating in the events. We still have a story that has no direction and no interest from the majority of the player base.
What we do have is good development of quality of life content, which is fantastic, but does not offset the failure that Living Story has, and will continue to be. If we are sacrificing expansions with true content, new maps, new stories, new skins for these Living Story updates then Im going to need to rethink my commitment to this game.
GG Anet, you tried to be innovative. Ill give you respect for that. It failed though. Its time to make this game actually worth playing and not your testbed for ideas.
http://www.twitch.tv/parisalchuk
So the new Pavilion and the Gauntlet have been absolutely confirmed as being temporary? I can imagine the Gauntlet being temp. but not the Crown Pavilion. Why would they fix the Great Collapse just to remove it all again? That’s doesn’t make sense. I’d prefer to hear the answer straight from one of the devs or something.
Here you go:
As I mentioned briefly at the beginning, the worst part about this content addition is the fact that the Crown Pavillion will only be accessible for a month. I cannot grasp the reason for this as similarly to the Bazaar, it’s some of the best content ArenaNet have made and yet it’s going to be removed once again. Instead players are going to have to rush to participate and complete it. I can understand the Balloons and Beacons being removed as they are temporary celebration items. When it comes to permanent fixtures affecting the world, especially a fixture that is built over the great collapse, I’m struggling to justify any reasoning given.
All in all the content is solid, with the Queens Pavilion stunning to look at inside. Perhaps I’m not the only one, but I’ve grown a little tired of temporary world objects to interact with (whether they are balloons or effigies) and will likely spend 99% of my time taking part in the Gauntlet or one of the 6 themed sections within the Pavilion, as these look particularly fun and challenging.
http://www.guildwars2hub.com/features/editorials/first-impressions-queens-jubilee
http://www.twitch.tv/parisalchuk
People complain about everything being instanced
Also the events are TIMED so for all we know each fight will only take 5 minutes at most (which would then put people back at the end of the queue I believe) so that shouldn’t really be much of an issue.
Even with just 100 people in line ahead of you that is still an 83 minute queue time before you even get a single attempt. For a game the is now being advertised as the type of game you can pick up and play for an hour and feel you did something productive, waiting for 83 minutes of that 60 minute play time window literally does not compute.
Its a cool idea so that you get to watch real people playing, but because they made this content temporary they basically made it so artificially people wont be able to finish.
but can you? I mean: those domes are high up in the air… and closed off. Instanced would seem like the logical choice here. Or maybe I’m missing something. As I understood you’ll only see players falling from above.
I believe you can stand above them and look down, but obviously since I havent seen the map I have no idea.
http://www.twitch.tv/parisalchuk
The Queen’s Gauntlet will be taking place in the skyline above the Crown Pavillion. There will be a circular track with six suspended glass domes where players can engage in 1vs1 arena type of fights against various NPC opponents. The glass dome allow other players to observe you and serve as speculators. However, since only a limited number of glass domes are available per map and only one person can be inside a dome at a time, you may expect some sort of lineups.
so we will queue and wait for hours to get a try ?? why no instance like the candidate trials .. so we can jump in right away … another weird decision ….
Its a cool idea so that you get to watch real people playing, but because they made this content temporary they basically made it so artificially people wont be able to finish.
http://www.twitch.tv/parisalchuk
it gives me the feeling that they aren’t listening… I mean the press, the players… everyone seems to be against this temporary stuff. They introduced a new zone with the Labyrinth Cliffs. It makes sense that the airship flies away again, but does it make sense that the zone itself disappears? They could add more content to that zone over time like they did with Southsun Cove. Hell, I miss more events everywhere… I thought they’d add such to the whole game after release. Instead we see little new events, the events we see are very basic (kill waves of enemies) like there has been no improvement over time at all.
I’m curious what happens to the crown pavillion after this month. They can’t possibly just take it away, can they? The challenges would have been awesome if players could do them in their own pacing. This just builds a lot of pressure.
They will just close it, just like the shooting mini game in DR they said was done months before release that has remained closed since before betas.
http://www.twitch.tv/parisalchuk
Outside of quality of life improvements such as this account wallet, what actual CONTENT has been permanent from these living story updates? Mini games… is that really it?
What reasoning can Anet possibly have to make the Queen’s Gauntlet temporary? All I can think of is artificial rarity of a mini pet that no one will care about in a month, and instead of making it artificially rare, why dont they let the difficulty of their content stand on its own? Its solo-able content so its less likely to be abandoned by the player base in the future (like Costume Brawl and Belcher’s Bluff are be abandoned) especially since there are real rewards and supposedly real difficulty in completing the content.
So please, tell me why this content is temporary. I cannot think of any valid reasoning.
http://www.twitch.tv/parisalchuk
Achievements & Rewards
Due to the potential difficulty of Queen’s Gauntlet, its achievements are separated from the Queen’s Jubilee achievements.
I’m not sure quite what this means, but I wonder if it might be around longer/indefinitely? Otherwise I don’t see the point in separating them just because it’s harder.
Separate it because otherwise people will think they need to do those achievements to finish the meta.
It should be permanent though, it makes absolutely no sense not to keep it around. The event system, as long as its rewarding, will have people playing it and then Gauntlet is a solo area. Its not like it will be deserted by the entire player population (*cough Southsun).
http://www.twitch.tv/parisalchuk
The GW2 world seems to be going into a more mechanical/steampunk look based on recent living stories. Like sky pirates, sky merchants, and soon watchwork tech.
And this makes me incredibly happy.
I agree. Steampunk fits rather well in Tyria.
How does steampunk fit with a high fantasy setting? Because they had to force feed it to us from the start because they created these dragons which were described as unstoppable creatures?
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Guild Wars 2 dragons = Logan and Jennah’s fault. I did my part in taking down Zhaitan. Logan just went along for the ride.
There is a theory that Jennah used her powers as a mesmer to make Logan’s little crush becomes an obsession. If that’s the case, I can’t bring myself to blame Logan for running back to her.
Also, it was only Kralkatorrik. We can’t be sure that the Destiny’s Edge would be able to kill any other dragon. However, if Snaff and Glint were still alive, maybe they could have a chance. At least there would be no reason for Zojja to psychologically torture Eir like she did. I think the Pact would be necessary either way.
We can’t be sure about a lot of things if we change history. If Logan doesnt return there is no proof they would have won. Maybe Jennah dies and with her the peace treaty with the Charr. Maybe then Humans and Charr go to war with each other again, Pact never forms because there is no race unity, dragons are able to do what they will with Tyria.
I hate reading all these: Logan screwed everyone. We have no idea the outcome if he stays. We dont get to rewrite history like that.
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She’s responsible for an Elder Dragon being alive today. Logan ran to save her, instead of saving the world.
There is no proof that having Logan at the fight would have changed the outcome. Yes, they would have had a better shot by purely a numbers standpoint but the second you change 1 variable in a process the previous outcome becomes void.
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We are talking about a supposed DPS class whose only viable/op/imba/FOTM build is as SUPPORT because need a rework in each of their trait lines or weapons???
Delete ranger class pls.
I’m talking about a class that needs more focus on the class not their AIs.
I have a ranger and, yes, we need more focus on the CLASS, but you should talk with Anet, because when i choosed a ranger i thought it was a DPS class not a support one , people use Spirits build because each time Rangers have a nice build Anet nerf it, now rangers only have one VIABLE build in SPvP, blame Anet not rangers.
I didn’t mean to blame rangers. I just wanted to address the issue. I just can’t help it though when rangers think I want them to not exist. I just want them to be awesome, not OP.
Then dont say things like “Spirit rangers are the bottom-dwellers of no skill.” Im sorry we are playing the only viable build for our class in pvp.
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I mean, Play2Win right? Of course any competitive person in their right mind is going to pick this build up and play with it.
First and foremost—I AM NOT THE COMMUNITY. I don’t care what anyone else has complained about. My focus is spirit rangers so don’t compare me to whoever has complained in the past. I understand that people will have to pick up whatever they need to—to win. But I can’t just sit around and twiddle my thumbs while Anet thinks this specific build for rangers is okay. It’s not. But in addition, I want rangers to have more viable competitive builds, not this joke of one.
Killing those spirits may be effective, but it’s wasting your time and your resources to dish out on another player. 1-on-1 maybe it’d be okay, but you’d still have to deal with evade + protection uptime + regen, condi cleanse. It’s pretty rough. I’m not saying it transforms a newb into a Jumper or whoever you think is a good player. I’m saying this build is a freebie to any competent player who wants an edge on their team. Low skill cap, High output mastery. Necro mancers are annoying with their long-range bursts, but they aren’t as tanky as Rangers and they can’t handle pressure. Rangers can. I’m not talking about Necros anyways nor have I really complained about them that much. Why keep on bringing irrelevant topics.
First, we have no idea what Anet thinks about the spirit build, in fact they have indicated the exact opposite of what your put forth. They acknowledged they dont like AI dependent builds, however they also stated they would not change meta before PAX. We are currently in a wait state.
Next, killing spirits in a 1v1 or during team fight down time between targets is hardly a waste of your time or resources, especially because of the bonuses they add. In a high level team fight its not spike spike spike spike. You have cooldowns, there is free casting and waiting, thats when you eliminate spirits. Did the ranger come to the fight at the start, take them out before you fully engage.
Finally, and probably one of the most hypocritical things Ive seen on this forum in a while. If we are going to talk about how Spirit Ranger is a freebie to lower skilled players then how am I not allowed to bring up the next freebie to low skilled players – the necromancer in current meta. Please, how is discussing similarly “OP and easy to play” classes irrelevant? So yes, they are more susceptible to pressure, but they also get this lovely Plague Form skill to mitigate so much damage. In addition, because they are so long range with their marks they are often highly protected by their team. And lets not act like Spirit Ranger doesnt have its weaknesses; Ive already pointed them out. A single stunbreaker on long cooldown based on a trait. CC the kitten ranger.
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I’m not going to sit around and say that a gun is just as good as a sword in battle even though they are different. Why not give everyone something that has the potency of a gun? Or give a class better weapon skills to sustain while sacrificing valued utility slots. Spirit rangers are the bottom-dwellers of no skill.
Man you guys are seriously amusing. I definitely can tell whether I was being outplayed or if it’s their build doing the talking. Sure I can try to kill the sun spirit first or whatever the suggestions are, but it doesn’t stop a good ranger from either 1 bunkering super well or 2 supporting the rest of the kitten team by just running around with his other spirits. I’ve never seen class that actually has an AI that has to be taken care of immediately before anything else (their elite spirit). Also, spirits dying is sometimes a good thing because it procs their skill (not sure if the icd affects it procing though). I’m sorry that you guys feel attacked as a Ranger class, but I’m not trying to attack everything about it. I just loathe AIs and passive play. In fact, I’d love to see a Ranger class that didn’t have to rely on AIs to win.
Right…
As to your comments about it not being worth it to attack spirits, Rangers going into “super evade mode”, ect… If it takes more than 3 seconds for you to burst a spirit down you have a problem. If you can’t CC a build with no actual stun breakers stability outside a single trait negating a lot of the evade power you have a problem. This build does not automatically make a terrible player good because they are playing it. Yes, its an easier class to play then others, but not much easier then jumping on a necromancer and throwing down ground targeted AOEs and saying GG.
This community really needs to make up its mind. Over in the “Mesmers are bad” thread people are saying that you shouldnt run Mes because other classes can out perform any role it could play. Then we come here and now we grief Rangers for playing the only build viable for them because its effective.
Man, its not just rangers its too many things thats wrong with spvp. The only thing that will happen is once they fix the ranger bug, then another OP build will appear. It will be a endless cycle of nerf, buff, with the people who enjoy their class and trying to enjoy spvp dealing with the changes.
GW2 biggest problem is the foundation it lays on is pve, meaning that pvpers are subject to a pve game transformed into pvp. While spirits being AI controlled and having 100% uptime works in pve, it can’t work in pvp.
Actions need to be punished, punishment causes people to readjust their thinking and draw better conclusions on how to tackle a problem. But as long as there is one button spamming and AI controlled variables then this can not happen.
Would adding downtime for the passive spirit abilities when their skills are activated help this issue? Bad rangers will either poorly time their activates and loss their bonuses or loss out completely on the activations in order to keep their passives up, while a good ranger can use the actives in a constructive way while still bringing down the power of the build slightly?
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One last thing to all of the ranger lovers crying L2P. Why keep on defending an unbalanced build? I want Rangers to have like millions of builds just not dependent on AIs and passive play. I want to say “Wow, that was really hard to land.” Or “Wow, that was a really good combo. GG” Not “Wow, he can just press buttons.” Rangers need more ‘timed’ mechanics, not uptime mechanics.
Wow, that HGH engi sure knew how to ground target that cap point. Wow, that necromancer sure new how to lay down marks on that cap point. Wow, that node fight engi sure knows how to run in a circle placing bombs. Wow, that thief sure knows how to use a skill to stack might to take out a target. Wow, that ele sure knows how to teleport to me and activate all his skills at once.
Lets not pretend this is the hardest game to play or land combos on…
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I’m not going to sit around and say that a gun is just as good as a sword in battle even though they are different. Why not give everyone something that has the potency of a gun? Or give a class better weapon skills to sustain while sacrificing valued utility slots. Spirit rangers are the bottom-dwellers of no skill.
Man you guys are seriously amusing. I definitely can tell whether I was being outplayed or if it’s their build doing the talking. Sure I can try to kill the sun spirit first or whatever the suggestions are, but it doesn’t stop a good ranger from either 1 bunkering super well or 2 supporting the rest of the kitten team by just running around with his other spirits. I’ve never seen class that actually has an AI that has to be taken care of immediately before anything else (their elite spirit). Also, spirits dying is sometimes a good thing because it procs their skill (not sure if the icd affects it procing though). I’m sorry that you guys feel attacked as a Ranger class, but I’m not trying to attack everything about it. I just loathe AIs and passive play. In fact, I’d love to see a Ranger class that didn’t have to rely on AIs to win.
Right…
As to your comments about it not being worth it to attack spirits, Rangers going into “super evade mode”, ect… If it takes more than 3 seconds for you to burst a spirit down you have a problem. If you can’t CC a build with no actual stun breakers stability outside a single trait negating a lot of the evade power you have a problem. This build does not automatically make a terrible player good because they are playing it. Yes, its an easier class to play then others, but not much easier then jumping on a necromancer and throwing down ground targeted AOEs and saying GG.
This community really needs to make up its mind. Over in the “Mesmers are bad” thread people are saying that you shouldnt run Mes because other classes can out perform any role it could play. Then we come here and now we grief Rangers for playing the only build viable for them because its effective.
http://www.twitch.tv/parisalchuk
killsun spirit, kill elite (240 sec cooldown), bb ranger, L2P, any dps class can kill any spirit in 5 secs.
BTW, nerf phantasms
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This, seriously. You take out sun spirit and the condi damage is greatly reduced with no more burning. If you cant spike then take out the prot spirit. If the elite is up doing engage unless you can take it out.
People run into a spirit ranger with full spirits and try and DPS the Ranger himself and then qq when they lose.
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Until there is actual risk to running a ranger they will never have the respect of anyone who has played other classes.
But perma stealth thief and ground target mark fear necromancer get your respect, lol, ok.
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explain a little more about the swapping?
Because your rank is tied to the individual and not the team, teams form quickly and disband quickly, or players will leave teams to jump to a better team because there is no punishment.
In GW1 there were requirements in place for their automated tournaments where you had to be part of the team for X amount of time or you could not play in their monthly automated tournaments. This forced players to become loyal to each other and not themselves and allowed teams to build synergy. Its no coincidence that the top teams in NA and EU have been together a long time, while all the other teams around them seem to rotate rosters a bit.
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i mean from what i hear theyre one of the best yeah weve been practicing and practicing but theres NO way to beat a PRO gaming community
Sadly, there arent enough teams to split to have both ‘amateur’ and ‘pro’ tournaments. That, and team swapping runs rampant among the ‘pro’ teams.
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Ok but let spirits attack then.
You can’t compare them with minions, spirit weapons or turrets. They’re not designed to do the same thing and they’ve got a very long 60s CD btw.Shield of avenger and bow of truth have 60 secs cds and they don’t attack. Have lower hp and die if you use a skill (if not traited for it).
No, instead the bow shoots at allies healing them and the shield creates a Shield of Absorption during combat. Regardless, those are Spirit Weapons, minions are minions, turrets are turrets and spirits are spirits. They are all their own entities.
My point was to show that neither one of those spirit weapons attack and they have 60 sec cds. You can try to individualize them, but in the end they are all summons with different properties.
Lol, so you agree – they have different properties. In the case of minions and guard sprits they follow you. Rangers have to spec into that, otherwise they are like turrets. Difference between turrets and Ranger spirits, the turrets auto attack where I have to be active for my spirits to do anything.
They are all different things, and as you explicitly say, they have different properties. CD is one of them.
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@Pa – Yes he definitely is.
i mean from what i saw he can take CD and wipe but when he 1v1’s its liek he cant do it well and this is from what ive seen
I’m laughing at you saying he can’t do well in 1 on 1 situations. You’ll just have to watch us this weekend and I’m sure you’ll reconsider that thought.
Anyways, good luck to you guys Sunday.
Yea I think I have survived against Steamhawke once, maybe twice… haha
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i hear they have the "best"engie" from hat i saw he cant take raw power and what really kills is the spirit ranger/double spec wall combo-.-
Steamhawke is one of the best engineers in the game, yes. What do you mean “raw power”? I’ve watched him win nearly every one on one he’s had, so I’m confused by your statement.
Lady Steamhawke is a very burst player, but with high burst comes low survivability if you can survive the burst. However, Steamhawke has probably the best burst I have seen in the game.
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