http://www.twitch.tv/parisalchuk
http://www.twitch.tv/parisalchuk
i understand no ones seen us play but i mean ANYTHING can happen and i id liek SOME to support lol. BTW whos vVv i have yet to hear of them and i can use tips if possible
I get where your coming from, and while (since being in NA and on my own team) I dont ‘support’ other NA teams, I would find it tough to rally behind a team I havent heard of, thats all!
vVv is a rather new team, but their roster is solid and they have had success against some of the better NA teams. We haven’t faced them yet so I do not know their strategy yet.
http://www.twitch.tv/parisalchuk
Are there any seeding for these brackets ?? Not really keeping up to date with mist league or whos hot right now, but if I’m going to watch I’d to know the top 4 teams at least so I can at least look forward to certain teams.
aL, USA, Evny and vVv are probably your top 4.
http://www.twitch.tv/parisalchuk
You mean those centaurs we pushed back, the minister we detained and the dragons that have yet to pose any direct threat to Krytan lands? Right…
The centaurs are still a threat and not all of the corrupt ministers were caught (Caudecus among them).
You ignore the point of my post. Even the personal story agrees with me. People inside of DR have very little care or knowledge of the war with the Centaurs or how its going. Why one earth would a community that willingly remains oblivious to something need a morale boost to counter act it? This goes for corruption of ministers. Your average citizen probably has no idea of the going ons of what is happening with their ministers and officials and they don’t care to know.
Interesting that you mention the ebb and flow of the centaur wars… cause during that we defeat the current centaur leader everytime. Whens the last leader of the humans been killed by a centaur? I think humans are doing just fine defending themselves at this point.
http://www.guildmag.com/magazine/issue9/interview.htm
And you’ve got the situation where just killing the king of the Modniir doesn’t necessarily mean you’ve stopped the centaur. The centaurs have their own reasons for attacking. If they weren’t unified by the Modniir, they’d still be causing problems. They just wouldn’t be as organized, they wouldn’t be as effective. So taking out Ulgoth doesn’t eliminate the centaur threat, it just eliminates the organization of that threat, at that level.
Centaurs are still a threat. The war’s pretty much a back and forth, even with the leader’s death they remain a threat.
That quote literally says, while not eliminating the threat, taking out Ulgoth makes them less organized and less effective. So while yes, they still can cause trouble for a town, they are no longer a major threat to humanity as a whole. And thus, I stand by my point, humans at this point are doing just fine defending themselves. (By the way, I read that article when it was released, and its why I have the opinion that the current status of the Centaur war is far less dire then it was when you begin the game)
http://www.twitch.tv/parisalchuk
(edited by Parisalchuk.9230)
I do not mean to be negative here – but that tournament seeding looks suspect to me. Free ride to the final match up for the qualifier for AL, boring matches ensue. And in the second bracket set you have SYNC, USA, and Envy – just a little lopsided is all.
Also, Das Goon, if you’re going to run a guard, two spirit rangers, and two necros, just withdraw now, because no one wants to watch you lose very slowly as you attempt to chain res.
Agreed bear. AL has a cake walk to the finals while Envy has to go up against USA. I feel bad for them. If anything, they or SYNC should be playing Saturday to even the brackets up.
Envy, literally 2 posts above yours, said they cannot play on Saturday which caused some imbalance in the bracket.
http://www.twitch.tv/parisalchuk
Well I don’t think what the spirits do is a problem, but the fact that the cooldown starts after they summon them instead of after they die. If its not a bug, then guardian spirit weapons and necro pets are bugged then.
Even if, in that case, it is a bug, ‘fixing’ it will completely destroy the Ranger again, thus shifting meta before GW’s first major tournament for this title. Again, its not going to happen.
http://www.twitch.tv/parisalchuk
OP != bug
In addition, as its been made abundantly clear in this subforum, kill specifically the sun spirit before engaging the ranger himself and you should be just fine. This is currently the only even near viable build for Ranger in high end play and they dont want to shift the meta until atleast after PAX.
http://www.twitch.tv/parisalchuk
I know this might be stretching it, but maybe a simple DPS given number and DPS recieved number somewhere in the UI for each party member (would update every second) would be pretty cool. Some res timer notifications and “who ressed who” like the ones for finishes and downs would be pretty sweet too…ofc those can only have to appear for the spectators.
Who ressed who is more of a job for the shoutcaster dont you think?
I always liked the gold graph in dota 2, shoutcasters can switch to it and talk about it during a dull moment and it nicely shows you momentary screenshots on how the game has progressed. Ofcourse we have a score and no gold here but it would still be cool to see Dmg Done/Dmg Taken or Kills/Deaths or even Points Earned per Minute against eachother in a graph. One of these whichever fits best.
Along those lines a graph representation of your points over time for both teams on the same graph would be nice. You can add in time events to that graph for when nodes where switched between teams. That will show how momentum was shifting throughout the game, just how massive that comeback just was, or just how dominant that other team was.
http://www.twitch.tv/parisalchuk
All they need is a GW2 version of Heroes’ Ascent. Basically you don’t split the que to 10 different gamemodes and maps, they make 1 que, with a progressive tourament with lots of gamemodes and maps where consecutive wins get you further, with a goal to get to the Hall of Heroes. – this way we get variety, a goal to play for, community won’t split and everyone is happy
Keep conquest as the e-sport scene, but give something for those who came to play an MMO, or came from a game without what you couldn’t be here (GW1).
Almost all HM maps turned into death match rather than actually playing the game mechanic. There were only a few (though yes, there were some) that were not death match. Even GvG was dominated by death match.
Why is it that GW1 true PvP (Not FA/JQ) which focused on death match get the pass and used as the shining example of PvP and GW2 is crucified for 1 game type.
Exactly. Conquest is like a smaller evrsion of AB, and AB wasn’t even considered Pvp by the players.
Their only reason to abandon deathmatch was that 2 sides were just watching each other without starting the fight, then everyone just popped his elite… well, lock the elite skills, and palce some kind of commune points on the map, or throw in a flag to both starter areas, and if someone takes the flag to the middle of the map, they can use their elite skills.
Both problems solved, because you will want to use your elite skill. Not perfect, but took me 0.2 seconds to come up with this…DM doesnt work in GW2 because of how the classes are built. To much independence and not enough reliance on your teammates for survival outside of res and an occasional peel.
If you can kill your enemy in a teamfight then i don’t get it why wouldn’t DM work. We did some fun 2v2 matches in my CA, and we managed to kill off each other always, even bunkers went down. (all 4 of us were around top 100-400, so not hotjoin heroes).
If you have DM mode, you will get DM builds. Already a support guardian with some DPS and a spirit ranger can 2v2 things without dying for basically forever with a ton of res support. Does that really sound more entertaining than what we have now? Atleast now if you run into a bunker you can focus on one of the other map mechanics or push a different node. Pure killing… your stuck auto attacking eachother because you realize neither team is going to die. The converse, if you run pure glass builds, is that you have a whole 5 second team fight before 1 person gets burst down and the fight is then over.
If this game needs more modes, death match is not one of them.
There’re are 2 things that devs completely forgot: this is an MMO, and this is a sequel.
MMOs need variety, and GW1 had it. Just add some pretty high expectations to the soup, and you get many many very very very disappointed core-players who are no longer your target audience.
Your wrong, in my opinion, on both fronts. MMOs need PvE which is exactly what the vast majority of Anet dev team is focused on and this is not a direct sequel to GW1 as Anet has stated many times. This game is its own game, ment to stand up on its own and while it takes some things from GW1 the intent has always been to design a NEW game and not an updated clone of GW1.
http://www.twitch.tv/parisalchuk
(edited by Parisalchuk.9230)
wheres my support jesus i kno my team is new but weve been doing tpvp for about 4 or five months now…give the underdogs(ultimatum asylum SOME support id rather not have EVERYONE rooting against me
No offense but I have never seen your team play or play against it in tPvP and your not in Mist League.
http://www.twitch.tv/parisalchuk
When designing UI, all resolutions and UI sizes need to be taken into consideration. That unused space is only there for large resolution monitors using normal and small UI size. You can see for yourself by setting the game to 1024×768 and setting your UI size to large. You get tons of overlapping UI
You’d have to toggle out the skillbar to get any room.
That being said, what kind of stuff would you like to see down there?
Top of my list: side-by-side team state comparison. Points captured, neutralized, kills, deaths, healing done, damage done, condi damage done, etc etc.
If your gonna mess with the UI can you please, for the love of god, fix the blue roster in obs mode to be at the same height as the red team. Its so annoying.
http://www.twitch.tv/parisalchuk
Your still not getting it, the event was designed to kill the giant, not kill everything but the giant because it gives out more rewards. That is independent of the fact of how or why they respawn.
And in dungeons we weren’t meant to do the same path over and over and over taking 5 minutes at a time, which should be fairly evident considering the upcoming changes.
Unless they tell us someone made a coding error that caused risen to spawn for that event indefinitely instead of running out after so many were killed, as far as we know it was initially designed to keep throwing them at you until you killed the giant, at which point you’d be allowed to progress – and this just turned out to be a bad idea, because it actually provided incentive not to complete the event.
It was designed to keep throwing enemies at you…. while you killed a giant…. not while you farmed them for rewards, disregarding the event itself. And yes, dungeons were designed to be repeatable, thus the DR on your rewards.
http://www.twitch.tv/parisalchuk
I said like 2 months ago, mesmers condition removal was really bad.. and everyone answered I was crazy because of null field, traits and mantras (?). And this was an issue even before necro’s buff, engineers damage was (and still is) flying over the radar.
The condition removal isn’t lacking. It’s that it doesn’t fit in with what’s perceived to be the best build (shatter).
And thats why my teams mesmer doesnt play shatter. I think that too many people forget that support is a role you can play for a team. Oh well, their loss.
http://www.twitch.tv/parisalchuk
Lemme see, having a bunch of people sit on a point while 1 or 2 people go and duke it out or nobody sits on a point while everyone is duking it out.
Current system is fine, if anything you should get rewarded for finishing someone. You shouldn’t get rewarded for sitting on a point all day long and nobody even bothers to come and challenge you. Even if somebody comes along you get 10 points “Objective Defender” and if you don’t get it and you sat on a point for 5 mins than get your kitten wooped you don’t deserve any points anyways.
So now we are gonna punish bunkers for playing a vital role in structured play? Without bunkers the game WOULD turn into a zerg fest as defending points would be pointless when you can capture another point with less risk then trying to hold your own.
I get it, as a back point defender there are some games where I do literally nothing because Im not needed in the midfight, but my role on my team is still vital, yet I am undervalued in points because instead of being in the action I was a deterrent.
Granted, who cares about glory points?
My point was only that when people ask for changes, ANet has to spend money.
I am a software engineer in real life. Would you rather pay me to do work, or sit here doing nothing. Anet isnt a contractor so its not like they are billing a 3rd party for their time. If they arent improving their product they arent going to bring in more revenue.
http://www.twitch.tv/parisalchuk
They can prove who did things with karma prices or ecto salvage exploit. Good luck trying to prove someone exploited an event. It was clearly not designed for players to kill all the mobs and then back out of the fight, resetting it, and having more mobs spawn. Instead the mobs were created to add challenge while killing the giant. So, by the definition of a game exploit people used an event in a manner which it was clearly not intended for in order to achieve personal gain. However, as said, its extremely hard to prove someone exploited this event and thus you won’t see bans.
COF is a different story. You literally DO everything you are supposed to. Skipping mobs has been declared perfectly fine by Anet. You fight the bosses, you just do so with an optimal team comp. You don’t break any events in order to get more loot.
The risen there used to respawn to replace the ones you killed until the event was completed, they didn’t actually need you to leash the giant before the event made more of them. That was just something people did (or tried to do) to keep a buffer of health on it so the event wouldn’t complete, counting on anyone not helping farm it to be unable to deal with the risen and the giant on their own once the farmers backed off (hence ‘tried to do’ because that’s actually pretty easy if you’re prepared to deal with the grubs).
Now they still spawn that way, but they eventually run out, and then it’s either kill the giant or leave it there as a decoration. Though last time I did it, post-fix, risen were still spawning when we killed the giant anyway, so for most people the difference should barely be evident.
Your still not getting it, the event was designed to kill the giant, not kill everything but the giant because it gives out more rewards. That is independent of the fact of how or why they respawn.
http://www.twitch.tv/parisalchuk
You need to chill, the OP was saying that if the reward comes only for completion, and not killing the bosses and mobs, then people will skip them all together. This topic has nothing to do with not caring about the story or lore, just maintaining the dungeons play-ability from those who are overly greedy and would thus chose to skip to the end. I believe this is a likely variable, and should be considered.
Except basically every dungeon requires you kill the boss in order to advance. Its not like you can literally walk to the end of the dungeon and be like… ‘Done!’
In AC you can skip the troll and lieutenant
Which, as stated by Anet, were bonus events in the dungeon that are not required for completion… so… yea…
http://www.twitch.tv/parisalchuk
A bunch of female humans is better then the parade of Asurans who bring inventions to LA which always break like we had before these past few updates.
Excuse me, its only been one Asura (Tixx) “who brought inventions to LA which always break”, and that was only because of Toxx, wasn’t it?
I guess I did lump in broken inventions, however its undeniable that in the first half of the year every event’s protagonist NPC was an Asura. Halloween, Fractals, Wintersday…
http://www.twitch.tv/parisalchuk
As I said in before, at least for me JP are a prove worth of skill (since the loot its almost trash), so the achievment its some sort of PERSONAL glorification.
Well, I never said nothing about economy, its not this the point. To be really true, personally I’m not upset because this, but its very curious if Anet actually aprove and already suport this sort of action.
I my owns opinions, I really think that you should not receive ANY reward you don’t deserve.
I continue hoping for some rational awnser of dev’s, not skipers trying to make me shut up.
Thanks for grouping me in a category… I am a warrior in PvE and I have completed every jump puzzle. Do you really thing there are mesmers waiting at every puzzle?
You know how you got your achievements, why do you care how others got theirs as long as they arent cheating… and lets be real here, using a mesmer portal is not cheating. And I dont think its down to us to judge who deserves and doesnt deserve rewards… thats up to the RNG gods.
http://www.twitch.tv/parisalchuk
You need to chill, the OP was saying that if the reward comes only for completion, and not killing the bosses and mobs, then people will skip them all together. This topic has nothing to do with not caring about the story or lore, just maintaining the dungeons play-ability from those who are overly greedy and would thus chose to skip to the end. I believe this is a likely variable, and should be considered.
Except basically every dungeon requires you kill the boss in order to advance. Its not like you can literally walk to the end of the dungeon and be like… ‘Done!’
http://www.twitch.tv/parisalchuk
There is a MAJOR difference between killing something slower due to gear choice and physically backing out of a fight in order to cause more spawns. Its all about intent. Your intent is to reset an event knowing full well it was not designed in that way. The same way that people knew full well that karma items priced far below the average was not intended, or that crafting an item that salvages into ectos for way below cost was also not intended.
“An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game’s designers.”
Except that in those other examples, it strongly appears someone has made some kind of mistake and didn’t actually end up making the thing according to their design. Events that spawn stuff constantly until x happens aren’t exactly unique, and though they may now be realizing this was a bad idea, AFAIK there’s never been any evidence these were unintended so much as the ability to farm them was unforeseen. Nor does it appear the mob’s leashing or leash range wasn’t part of their design. This is an important distinction: in one case you expect players not to take advantage of obvious errors like a typo in an item price that sticks out from anything else like it, while in the other you ask that they recognize which of your (in the general sense of ‘your’) ideas, in hindsight, were just bad and avoid profiting from it.
Like CoF p1 being completable in 5 minutes. The dungeon is working just like they made it, but I think we can reasonably assume here that they didn’t foresee that meaning it was such a quick source of gold. So in cases like that, they just realize what they’ve done and alter the design. As they did with the giant (amazingly, without ruining the event by doing anything as drastic as making the loot non-existent. I guess they’re starting to notice some of their past ‘fixes’ haven’t been wonderful either) and will do with dungeons and by extension CoF p1.
Whereas on the other hand, I hear a few bans were issued over exploiting those sped karma prices.
They can prove who did things with karma prices or ecto salvage exploit. Good luck trying to prove someone exploited an event. It was clearly not designed for players to kill all the mobs and then back out of the fight, resetting it, and having more mobs spawn. Instead the mobs were created to add challenge while killing the giant. So, by the definition of a game exploit people used an event in a manner which it was clearly not intended for in order to achieve personal gain. However, as said, its extremely hard to prove someone exploited this event and thus you won’t see bans.
COF is a different story. You literally DO everything you are supposed to. Skipping mobs has been declared perfectly fine by Anet. You fight the bosses, you just do so with an optimal team comp. You don’t break any events in order to get more loot.
http://www.twitch.tv/parisalchuk
All they need is a GW2 version of Heroes’ Ascent. Basically you don’t split the que to 10 different gamemodes and maps, they make 1 que, with a progressive tourament with lots of gamemodes and maps where consecutive wins get you further, with a goal to get to the Hall of Heroes. – this way we get variety, a goal to play for, community won’t split and everyone is happy
Keep conquest as the e-sport scene, but give something for those who came to play an MMO, or came from a game without what you couldn’t be here (GW1).
Almost all HM maps turned into death match rather than actually playing the game mechanic. There were only a few (though yes, there were some) that were not death match. Even GvG was dominated by death match.
Why is it that GW1 true PvP (Not FA/JQ) which focused on death match get the pass and used as the shining example of PvP and GW2 is crucified for 1 game type.
Exactly. Conquest is like a smaller evrsion of AB, and AB wasn’t even considered Pvp by the players.
Their only reason to abandon deathmatch was that 2 sides were just watching each other without starting the fight, then everyone just popped his elite… well, lock the elite skills, and palce some kind of commune points on the map, or throw in a flag to both starter areas, and if someone takes the flag to the middle of the map, they can use their elite skills.
Both problems solved, because you will want to use your elite skill. Not perfect, but took me 0.2 seconds to come up with this…
DM doesnt work in GW2 because of how the classes are built. To much independence and not enough reliance on your teammates for survival outside of res and an occasional peel.
http://www.twitch.tv/parisalchuk
@Parisalchuk : You work a lot in one month, to gain your payment, because you deserve it don’t you? but well.. some thiefs get easy money all around the world easily, and really it doesn’t effect you affect? But just because it, you think that thiefs are in their right and don’t need to be done nothing about it?
Yes, I work 40+ hours a week and make my salary. But at the same time some high level exec is making 5 times the salary playing golf right now and he makes that money due to my work. Welcome to the real world. Atleast here someone has to be willing to help ferry them to the end. If I dont want to work, Ill just lose my job.
http://www.twitch.tv/parisalchuk
“Omg xxx you are low dont worry i got you” drops shadow refuge “bro im at 90% health….”
Yup… I share your pain.
http://www.twitch.tv/parisalchuk
Yea, can’t complain with this suggestion. I get extremely frustrated in matches when I dont know the necro is in DS and I end up wasting my res spirit because I think he is about to go down and we need him up. I end up not only wasting my elite for a LONG time, but I end up coming off side point if I wasnt in the mid fight.
http://www.twitch.tv/parisalchuk
All they need is a GW2 version of Heroes’ Ascent. Basically you don’t split the que to 10 different gamemodes and maps, they make 1 que, with a progressive tourament with lots of gamemodes and maps where consecutive wins get you further, with a goal to get to the Hall of Heroes. – this way we get variety, a goal to play for, community won’t split and everyone is happy
Keep conquest as the e-sport scene, but give something for those who came to play an MMO, or came from a game without what you couldn’t be here (GW1).
Almost all HM maps turned into death match rather than actually playing the game mechanic. There were only a few (though yes, there were some) that were not death match. Even GvG was dominated by death match.
Why is it that GW1 true PvP (Not FA/JQ) which focused on death match get the pass and used as the shining example of PvP and GW2 is crucified for 1 game type.
http://www.twitch.tv/parisalchuk
I have to think its fair to say we won’t see much balancing in the next patch, due to this tourny. I think it would be pretty rough to make any major changes besides fixes, so my guess is the patch after the next one might be a big one?
They already said no major changes till after PAX for the very reason you bring up.
http://www.twitch.tv/parisalchuk
@Shiren
That’s what I think about the Queen, too. I blame her and only her for Snaff and Glint’s deaths and the whole fiasco. However, she is crucial for the peace between charr and humans. But one could think that Trahearne and The Pact would be enough, maybe…Anyway, Caudecus is a villain.
He tried to kill his own daughter! He sent his guards to capture OR kill Demmi. That's pretty evil.Even more reason for Caudecus to not be involved. If Demmi becomes involved (and I'd be surprised if she passed up the chance given her comments at the end of that storyline), that will give us four human female leads (in addition to Mai as a villain). Did GW2 turn into a Japanese harem game when I wasn't looking? Caudecus could always claim he sent the guards to "rescue" her and they went rogue, or that he had no involvement whatsoever, I don't think he's been caught out yet.
A bunch of female humans is better then the parade of Asurans who bring inventions to LA which always break like we had before these past few updates.
http://www.twitch.tv/parisalchuk
Team que leaderboard is going to be leaderboard right now, I already know it.
They need to reset team que leaderboard as well though because theres a lot of junk and when I say junk I mean inactive players that’ll never play again and it’ll just continue to make it so you rank down faster than you rank up. Along with all this inaccurate data on the leaderboard because some of the players aren’t a team and some aren’t solo que, therefore they need to get rid of the current leaderboard and start fresh leaderboard both ways.
SoloQ players will slowly be filtered out of TeamQ. If you reset the boards it wont matter. Temp teams will fill up, due to first day matchmaking they can jump high on the leaderboard playing bad teams and there they will stay again, so what did we achieve in the first place?
http://www.twitch.tv/parisalchuk
I would love for future jumping puzzles to require use of certain skills. For example, entering the jump puzzle would require a transformation that gives you certain movement skills (such as the Zephyr Sanctum aspects or guild rush spider’s Leap) in place of your regular skills.
What your looking for is guild rush.
http://www.twitch.tv/parisalchuk
we have people exploiting the spawning system for dynamic events by preventing the event from finishing in order to farm.game.
That is not an exploit. You are not capitalizing on a game bug. You are using game mechanics perfectly within the realm of normal gameplay. Anet never said that every event has to go to completion as fast as possible.
If you start going down your method of thinking, using clerics gear instead of zerk gear is exploiting because you’re killing the giant slower therefore allowing more mobs to respawn.
Being a ranger is an exploit because you could be killing it faster as a warrior.
There is a MAJOR difference between killing something slower due to gear choice and physically backing out of a fight in order to cause more spawns. Its all about intent. Your intent is to reset an event knowing full well it was not designed in that way. The same way that people knew full well that karma items priced far below the average was not intended, or that crafting an item that salvages into ectos for way below cost was also not intended.
“An exploit, in video games, is the use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game’s designers.”
http://www.twitch.tv/parisalchuk
I’ll fill some examples to show how mesmer portals trick Puzzles:
1)Southsun cove: Its tied in 3 parts : Skipping stones phase 1, Skipping stones Phase 2, Mountain Ride.
But then.. One mesmer goes to the very end (Where Chest stand) and simples camp there and go play with it alt screaming at chat channel : Porting JP for tips, TIPS VERY APRECIATED.
Theres goes, a massive ammount of people cheating SS JP with mesmers portals.2) AetherBlade JP : This one have at least 5 parts of content, its hard and really a prove of skill. But then, (AGAIN) a mesmer camp in top of the metal plate at start of the 5th phase of the JP, screaming at chat : PORTING IN 20 SEC’s, Gather at water pool.
There it goes. A massive ammount of people getting achievment, chest, exotics shoulders doing 1/5 of the total JP.3) LA Jumping Puzzles : Incridyble fun JP, (Especially the Troll’s end and the Pirate JP ). But then, all days that have “JP daily” on, you see shouts at Map-channel : PORTING TO PIRATE JP, Gather at beach near the bonfire!. Or even, PORTING AT TROLL’s END, Gather at chest point.
And there it goes, 2 of the 3 JP of Lions arch messed for lazy people.And have a lot more. The recent JP for living story achievment proved it. 80% of jumping puzzles had been glitched with mesmer campers.
Its A massive glitch comunnity.
In all of this, how does this at all effect your rewards and your game play… Wait, is that a ‘it doesnt’?
http://www.twitch.tv/parisalchuk
Mesmer are absurdly op.
Still very good and very viable.
Virtually invincible.You’re either a new and inexperienced player or a troll. My gut feeling is telling me to lean more towards the latter.
Well he is outside the top 1000 on Leaderboards if you put any stock into them.
http://www.twitch.tv/parisalchuk
By limiting one class per team, that’s like saying there is no diversity because this profession only has one viable build. Its extremely simple minded and I don’t think limiting classes is the right answer.
Its more of the fact that certain things that people abuse right now (Ranger Frames while having protection and Necros though Necros are kinda close to balanced now) are way too forgiving. I mean you don’t even see people stacking Mesmers, Thieves or Engis in competitive play, why should classes even be limited?
Stacking spirit rangers sounds like an absolute terrible idea. So much diminishing returns.
http://www.twitch.tv/parisalchuk
A bar that fills a little bit every time someone QQs about a certain class in the forums. When it’s full, buffs & nerfs happen.
Now this I like!
http://www.twitch.tv/parisalchuk
XD thanks for the confidence guys. We’re working hard to get everything lined up correctly.
We played last night for the first time in a week and it was roouuughhh. But who cares we do this for fun :P
Have you guys played your Mist League matches for the week? I would like you to beat a certain team you play this week
http://www.twitch.tv/parisalchuk
Leaderboards atm are mostly full of people afraid to queue with their main accounts. SoloQ should be the only thing taken seriously when evaluating a person. Luck can be a part of it. But a great player can make the difference. Baddies will always hide behind good players on their team.
And those baddies can very well be carried all the way into the top 100. And since SoloQ is the only thing we should take seriously they must be good, right?
http://www.twitch.tv/parisalchuk
Give it some time. Once people start building counter comps to the meta, perhaps mesmers will be in the counter-counter comps.
Lol. Before this last patch with loads of adjustments, warriors and necromansers were also not part of the meta… and it was “given some time”… and they were still not viable in the meta… until a significant patch hit it, changing some specs and abilities.
Regarding the spirit ranger, if you check patch notes they were significantly buffed but the BM spec was still better, until they got nerfed. Then it was a normal change to the spirit spec.
Warriors are still not apart of the meta btw.
Exactly, but still rather more “viable” then mesmers in a team comp due their perma stun/daze spec being more useful to teams. Plus berserk stance.
And people will still say “give it time for warriors…” ?
And in the glorious game we always compare GW2 to… GW1… many classes were out of meta for long periods of time before being brought back into power. But no no, lets only talk about the good things about GW1’s pvp and how its so much better then a completely different game known as GW2.
http://www.twitch.tv/parisalchuk
You talking about solo que matchmaking system?
It wouldn’t be so bad if they stopped forming teams right off the bat and then wait for another formed team.
If it waited for a pool of players until it finds 10 players willing to solo que then form the team from the 10 players equally and then start the match right away (to prevent people from waiting to see whose on there team and if there buddy isn’t on there team they leave) that would solve every single issue because it solves the rank issues, the profession issues, all you can really complain about next is if someone ragequits during game or somebody is afk. There wont be anymore omg my team is 5 thieves #game over. Or omg my team is ranks 1-10 other team is ranks 30-40 #great anet matchmaking here. None of that happens because it matchmakes like it should be doing and not forming a team right away no matter there ranks and profession and doesn’t just look at rating and say “well these guys are higher rated than these guys, ok lets go, the higher rated guys are supposably the 1-10 and the lower rated are 30-40” people cant see rating they only can complain about what they see and that’s profession and ranks so you better go off of that instead of ignoring that fact and go off of ratings instead, sure they gotta be in same rating area but just because someone is higher rated doesn’t mean hes a higher rank as well.
I nominate this for one of the longest run on sentences on this forum.
To actually respond to this: What is the difference between your ‘proposed’ (I think your proposing an idea) method of starting a match and how its going to be done other than the match starting right away. In fact I believe this idea is far worse then how it will be done.
With your idea, a team of 5 bunkers could be put together, and because there is no indication of who is on your team, no one can change builds and you stand a very low chance of winning because you will be unable to kill anything. If you have a leaver because a player is trying to sync, then they are clearly trying to gain an advantage in a fight. In leaving that player is now forced to sit out of any tPvP match until this match is over and suffer the dishonorable penalty (details still unknown) that is being added in this update. In addition their rank will drop because of the loss. Finally, you talk about people being upset about their team mates ranks, however rank will not be known until after the match so it still has no bearing on how people PLAY the match, just how they would react AFTER the match.
http://www.twitch.tv/parisalchuk
I highly doubt that the “personal portal” is going to be ground-targeted spell. Instead it’ll probably be just like a Mesmer’s portal and make it point-blank location drop. This means that a person must be standing where the entrance is to be created, and then stand where the exit is to be created.
Mesmer portals used to skip jumping puzzles requires that the Mesmer actually complete said jumping puzzle to a point to drop a portal connection for someone to enter. What I find about this that really irks me is that basically it means the Mesmer does all the work while the other players take all the credit and reward.
I’ve seen players get DUSK from the EB jumping puzzle chest after being ported up by a Mesmer. Think that they’d share that reward they would otherwise not have gotten without the Mesmer’s help? Kitten no!
And on that note, …it’s basically welfare for those who are unskilled and cannot do the content themselves. Just as those who can’t get 1st place in Sanctum Sprint beg over and over again for someone to give it to them because they “don’t have the achievement.” Well, if you can’t achieve it, then you don’t deserve it! Simple!
There is a lot wrong with your statement.
A mesmer doesnt NEED to portal anyone, instead they offer to do so for either monetary gain (asking for tips) or because they are kind and want to help the community. They fully accept that other players will get rewards and they should be aware of the rewards the players they are helping are capable of receiving. A player receiving a great reward should not feel obligated at all to share any of their reward.
And your point on Spirit Sanctum, a lot of people complained that there was an achievement for winning a race when the race was riddled with lag, rubber banding and terrible mechanics which made it near impossible to catch the leader if he didnt fall off. Granted, I got wins, but a perfectly capable racer certainly could have deserved the achievement and title, but because of poor coding and network conditions could not do so. And Anet clearly agrees that wins should not be required as the new mini games require you merely play the game rather then win the game.
http://www.twitch.tv/parisalchuk
Leaderboards should just be reset with the new patch.
If players are so good to be in the top 100, they can do it again in a weekend.
Obviously this current leaderboard is a fluke, and I agree with you. If they good enough to be in top 100 they should be able to do it over a weekend.
The current leaderboard all thakittens a good representation of is people that premade and people that solo que, premades beating solo que. The current leaderboard doesn’t show team vs team or solo que vs solo que because theres teams facing solo que which highly screws it up and you know what this current leaderboard should just go away and we should start with fresh leaderboards for both solo que and team que because you cant prove the best teams with this one because one team could be facing other teams while another team could be on a roll with solo ques and obviously solo que is facing teams so this current leaderboard shouldn’t exist, perhaps only in the archieves just like the QP leaderboard.
I’m pretty sure this current leaderboard will be the team que leaderboard and that’s pretty messed up if you ask me, because your going to have a tough time ranking up in the team que while these guys play only 1 game a month because they are the ones that attend sotg they are the ones who can get the GW2 developers to do things that benefit them. That’s why hotjoin isn’t toned down for rank points xp because they need easy ways of getting high ranks while they chill on top 100 on leaderboard. If there was no easy mode to rank point xp in hotjoins, you bet your kitten they’d be in tpvp more and there’d be more fluctuation because I know they don’t want to be a lousy rank 40 there entire GW2 time they play it.
Ill start with I believe a team queue should be added.
However, as we know that is currently not coming I challenge the argument that if players are ‘good enough’ they will get back into the top 100. If thats the case why don’t we reset the leaderboards every week, or every other day… I mean, if the players are good enough they will just rise back up their right? A reset will not fix this issue either. If we do a reset unworthy players will still get carried in the early days of the rest and still end up with very inflated ranks and we will be back here. Instead of a ladder reset, they need to adjust their algorithms for rating decay.
http://www.twitch.tv/parisalchuk
You can turn off the option to gain rank points in your arena.
But to sustain a CA is expensive, and if you don’t add time for 2 weeks they delete your item that costed you 1.6k gems. Cute, isn’t it? And this is not mentioned when you buy it.
If you have a reason to run a server, then the price to maintain it is not expensive at all (either through splitting the cost with your team, getting donations from players or paying the $10 a month). If you just want your own server for the sake of having one, then you shouldnt be complaining about the cost. Not everyone needs a server, there are already an abundance of servers out there, most which sit empty because everyone had to have their own.
http://www.twitch.tv/parisalchuk
I no reason to reset the leaderboards because nearly every single person in top 1000 has got there faced full premades and defeated them. You just can’t simply farm pugs into that ranking. Anything below top 1000 isn’t really worth resetting the entire leaderboard for.
Lol the rules are changing so must the leader boards it has nothing to do with what they did because the system was found to be flawed they would not be changing it otherwise. If the leader board should stand it will just lessen the credibility of both the leader board and Anet. It’s not like the leader board has any as it stands anyway so a reset will just allow teams the chance at a spot worth having.
Edit: The leader boards were not a complete failure they brought a huge amount of players to spvp when it once was a no mans land.
How are the rules changing exactly? I thought everyone quit soloq-ing because they were getting stomped 500-0 every match… Atleast thats what these forums tell me, in which case the leaderboards are already representative of team play.
http://www.twitch.tv/parisalchuk
The best part is the way everyone uses meta is wrong, but I don’t expect these kids on the forums to understand anything lol. They see another kid use it then from then on its baa meta baa baa.
It was used properly when talking about wvw early one because at that time exploitation was the strategy for the top servers.
Meta builds are the current believed ‘optimum’ builds. Please, do explain how we are using that term incorrectly.
http://www.twitch.tv/parisalchuk
Personally, I feel like Mesmers are still viable.
The problem is people get to cushy playing a certain playstyle. When it’s disrupted, they would rather cry foul and switch classes than sit down and work it out.
IDK, instant gratification is strong in this community.
This is so very true. If people need proof look at Ranger – after the major balance patch people were saying Rangers were done and had no place on a team. Two weeks later (until it really hit meta, a bunch of us switched to spirits right away… and got laughed at…) we have the rise of the Spirit Ranger which seems to be a current staple in any team comp.
Just takes time to readjust and find that new niche build for the class and make it work in your team.
http://www.twitch.tv/parisalchuk
Hopefully this Queen’s Jubilee thing is not as bad as this politics release.. because this one is really boring. The only reason I still play this game is based on what you guys release and I understand that there isnt always violence going on in Tyria every two weeks, but it couldn’t hurt to have a little more…
Other games don’t have any new content in their first year or longer.
Giving us content doesnt mean that if the content is bad they get a free pass…
If you went to a restaurant that offered you a free appetizer with purchase and that appetizer turned out to be… say just a plate of mud… would you still be happy? They didnt have to offer you the free appetizer, but you picked this restaurant because of the deal.
Same thing here. Anet told us they wanted to do something different and give us release cycles of free content. They didnt have to do this, but they did it to make their game different and unique so that you would buy it. They dont just get to release terrible content and expect the player base to be happy because ‘atleast we got something’.
*Disclaimer: Im not saying all the content has been poor and there has been plenty of content I enjoy, but Im not a fan of just giving them a free pass just because.
http://www.twitch.tv/parisalchuk
Absolute bad idea, why should people be forced into something they don’t want to play?
Also the stuff you mentioned is far from viable, so why does it bother you?Because it’s called teamwork, first of all you play what your team needs…if you want to play whatever you like only hotjoin is there for you..
This teamwork can be achieved in various ways, within the same class, do you know
what builds are? Also who do you think the team is? And why can’t my team need
more than one of a class with the same build? Do you know every single strategy
there is?Running 2 or 3 fotm is not strategy, is called…lame..
My team last night ran 3 guardians for our Mist League match… certainly not FOTM but now unjustly restricted if this would be implemented. Sometimes unique and different team comps require duplication of classes – in our case 2 DPS support guardians + bunker for extended sustained mid fights.
http://www.twitch.tv/parisalchuk
If the Mursaat suddenly show up, and slaughter everyone, I will change my opinion of the story quality immediately. I would go 180 degrees on my opinion.
I support this post. If Mursaat show up in any real capacity all is forgotten, haha.
http://www.twitch.tv/parisalchuk
Regarding decay – it’s working. I was at r300 when i stopped playing 1.5 months ago and now i am r600, so there’s that.
I think whats in question is if 100 ranks per ~20 days is good enough.
http://www.twitch.tv/parisalchuk
You must be pretty kitten ed about Breath of Jormag, then. That’s just a reskin of the flame sword from HoM and it’s been ingame since release.
I’m not. In fact my warrior dual wields FDS main hand and Breath of Jormag in offhand. I did it on purpose. Icy and Fiery Dragon Swords were both in GW1 and IDS was not promised as a HoM reward.
Fellblade was.
You’re either not understanding the point or using a serious double standard
At the end of the day, if Jormag’s Breath is acceptable, then so is this.
Personally, as someone who did work hard to get 30/50 in HoM I can’t really say it bothers me at all.
That being said, making the smoke on Fellblade more noticeable would be a welcome change.
I do not have a double standard, as IDS was never reserved for a HoM only skin.
You must be pretty kitten ed about Breath of Jormag, then. That’s just a reskin of the flame sword from HoM and it’s been ingame since release.
I’m not. In fact my warrior dual wields FDS main hand and Breath of Jormag in offhand. I did it on purpose. Icy and Fiery Dragon Swords were both in GW1 and IDS was not promised as a HoM reward.
Fellblade was.
Your missing the point…
HOM promised FDS as an exclusive – GW2 adds IDS for all to get that is LITERALLY an exact replica with different coloring
HOM promised Fellblade as an exclusive – GW2 adds a different weapon type with a resized skin with added effects
How at all are these different, and thus how at all can you be ok with 1 and not the other? If your going with IDS was GW1, Fellblade in GW1 was a 1-H sword. In that case you should be upset that the HOM rewarded you with something not even in the game.
Also if you pay attention, Breath of Jormag and FDS are not the same skin. The FDS has a larger flame affect and is a larger sword overall than the Breath of Jormag.
Neither was this new skin based around the fellblade…. just like the IDS is based around the FDS….. Both non HOM skins are slight varients of HOM weapons…
http://www.twitch.tv/parisalchuk
I know it is, you don’t need to convince me its bad, you gotta convince the GW2 developers.
The current decay system works where if you don’t play in a month you drop like 25 spots and I’m not sure how it works after that, I think its every month you drop 25 spots, which isn’t much if you ask me. So you have a lot of players playing 1 game a month just to stay at a good spot on leaderboard while you have massive amounts of players in the % trying to get to a good spot but since you rank down faster than you rank up its very hard to do without a decent team. To some people being rank 500 and under is very nice and good spot to just chill at. There is a post someplace of someone being rank 350 or so and he hasn’t played in like 2 months or so.This game is very lenient towards knocking people off leaderboards. I know starcraft ladder hardly moved as well, but because this game gives you rank points by playing a non competitive game like hotjoin, its very abusive, in GW1 the only way to get rank was by playing tpvp. I don’t think that should be the case in GW2 but GW2 should seriously relook the amount of rank points you can get in hotjoins. Theres no incentive to continue tpvp after you become top 25 on leaderboards when theres a huge incentive to play hotjoin and rank up super fast without any risks whatsoever.
Getting to the top 500 or even 350 is easy, its breaking beyond that which seems to be difficult. You can’t go 50% win at 80%+ an expect to get into the top 1000 because people will be jumping over you and you will either fall or sustain depending on how others are doing. Once your in the top 1000 playing with other top 1000 players going 50% will sustain you for the most part, going 55% will slowly let you creep up and going 60% will allow you to move quickly.
http://www.twitch.tv/parisalchuk